/external/webkit/Source/WebCore/html/canvas/ |
H A D | WebGLContextAttributes.cpp | 80 bool WebGLContextAttributes::stencil() const function in class:WebCore::WebGLContextAttributes 82 return m_attrs.stencil; 85 void WebGLContextAttributes::setStencil(bool stencil) argument 87 m_attrs.stencil = stencil;
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/external/webkit/Source/WebCore/bindings/v8/custom/ |
H A D | V8HTMLCanvasElementCustom.cpp | 70 v8::Handle<v8::String> stencil = v8::String::New("stencil"); local 71 if (jsAttrs->Has(stencil)) 72 webGLAttrs->setStencil(jsAttrs->Get(stencil)->BooleanValue());
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/external/mesa3d/src/pixelflinger2/ |
H A D | buffer.cpp | 115 ctx->clearState.stencil = 0x01010101 * ((unsigned &)s & 0xff); 175 const unsigned stencil = ctx->clearState.stencil; local 177 *start = stencil; 180 *i = stencil & 0xff;
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H A D | scanline.cpp | 182 int * depth, unsigned char * stencil, 232 unsigned char * stencil = stencilBuffer + y * bufferWidth + startX; local 239 scanLineFunction(&vertex, &vertexDx, constants, frame, depth, stencil, activeStencil, endX - startX + 1); 302 // unsigned char * stencil = (unsigned char *)ctx->stencilSurface.data + y * ctx->frameSurface.width + startX; 315 // scanLineFunction(&vertex, &vertexDx, ctx->glCtx->CurrentProgram->ValuesUniform, frame, depth, stencil, &ctx->activeStencil, endX - startX + 1); 320 // bool sCmp = true; // default passed, unless failed by stencil test 321 // unsigned char s; // masked stored stencil value 337 // s = *stencil & sMask; 531 // *stencil = StencilOp(sdPass, s, sRef); 533 // *stencil [all...] |
H A D | pixelflinger2.h | 96 unsigned stencil; // s_8; repeated to clear 4 pixels at a time member in struct:GGLContext::__anon9512
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H A D | llvm_scanline.cpp | 434 funcArgs.push_back(bytePointerType); // stencil 435 funcArgs.push_back(bytePointerType); // stencil state 446 // unsigned * frame, int * depth, unsigned char * stencil, 523 Value * depth = NULL, * stencil = NULL; local 540 stencil = builder.CreateLoad(stencilPtr); 541 stencil->setName("stencil"); 549 s = builder.CreateLoad(stencil); 660 gglCtx->backStencil.dPass, sPtr, sRef), stencil); local 666 gglCtx->backStencil.dFail, sPtr, sRef), stencil); local 672 gglCtx->backStencil.sFail, sPtr, sRef), stencil); local [all...] |
/external/qemu/distrib/sdl-1.2.15/src/video/ataricommon/ |
H A D | SDL_atarigl_c.h | 78 GLint depth,stencil,accum; member in struct:SDL_PrivateGLData 93 #define gl_curstencil (this->gl_data->stencil)
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/external/webkit/Source/WebKit/chromium/public/ |
H A D | WebGraphicsContext3D.h | 84 , stencil(true) 93 bool stencil; member in struct:WebKit::WebGraphicsContext3D::Attributes
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
H A D | Renderer.java | 82 * @param stencil True if to clear stencil buffer (if available, otherwise 85 public void clearBuffers(boolean color, boolean depth, boolean stencil); argument
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H A D | ViewPort.java | 192 * Check if stencil buffer clearing is enabled. 194 * @return true if stencil buffer clearing is enabled. 203 * Enable or disable clearing of the stencil buffer for this ViewPort. 205 * By default stencil clearing is disabled. 207 * @param clearStencil Enable/disable stencil buffer clearing. 214 * Set the clear flags (color, depth, stencil) in one call. 218 * @param stencil If stencil buffer clearing should be enabled. 224 public void setClearFlags(boolean color, boolean depth, boolean stencil){ argument 227 this.clearStencil = stencil; [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/system/ |
H A D | NullRenderer.java | 68 public void clearBuffers(boolean color, boolean depth, boolean stencil) { argument
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
H A D | LwjglGL1Renderer.java | 141 public void clearBuffers(boolean color, boolean depth, boolean stencil) { argument 163 if (stencil) { 384 throw new UnsupportedOperationException("OpenGL 1.1 doesn't support two sided stencil operations.");
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H A D | LwjglRenderer.java | 421 public void clearBuffers(boolean color, boolean depth, boolean stencil) {
argument 443 if (stencil) {
680 throw new UnsupportedOperationException("Unrecognized stencil operation: " + stencilOp);
1384 // can also add support for stencil here
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/external/skia/src/gpu/ |
H A D | GrDrawState.h | 489 * Sets the stencil settings to use for the next draw. 491 * out the client settable stencil bits. So multipass algorithms 492 * using stencil should not change the clip between passes. 493 * @param settings the stencil settings to use. 500 * Shortcut to disable stencil testing and ops. 508 GrStencilSettings* stencil() { return &fStencilSettings; } function in struct:GrDrawState 638 * Disables writing to the color buffer. Useful when performing stencil
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
H A D | OGLESShaderRenderer.java | 408 public void clearBuffers(boolean color, boolean depth, boolean stencil) { argument 416 if (stencil) { 421 logger.log(Level.INFO, "GLES20.glClear(color={0}, depth={1}, stencil={2})", new Object[]{color, depth, stencil}); 1450 // can also add support for stencil here
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | Context.cpp | 354 void Context::setClearStencil(int stencil) argument 356 mState.stencilClearValue = stencil; 1565 // Applies the render target surface, depth stencil surface, viewport rectangle and 1604 ERR("Depth stencil pointer unexpectedly null."); 1615 ERR("Depth stencil pointer unexpectedly null."); 1819 ERR("Separate front/back stencil writemasks, reference values, or stencil mask values are invalid under WebGL."); 1823 // get the maximum size of the stencil ref 2371 ERR("Depth stencil pointer unexpectedly null."); 2403 int stencil local [all...] |
/external/webkit/Source/WebCore/platform/graphics/ |
H A D | GraphicsContext3D.h | 425 , stencil(false) 435 bool stencil; member in struct:WebCore::GraphicsContext3D::Attributes 878 // in particular stencil and antialias, and determine which could or
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