/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | Framebuffer.h | 7 // Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer 20 namespace gl namespace
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H A D | RefCountObject.h | 7 // RefCountObject.h: Defines the gl::RefCountObject base class that provides 22 namespace gl namespace
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H A D | Context.h | 7 // Context.h: Defines the gl::Context class, managing all GL state and performing 33 namespace gl namespace 224 Context(const egl::Config *config, const gl::Context *shareContext); 536 gl::Context *glCreateContext(const egl::Config *config, const gl::Context *shareContext); 537 void glDestroyContext(gl::Context *context); 538 void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface); 539 gl::Context *glGetCurrentContext();
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H A D | utilities.cpp | 18 namespace gl namespace 426 D3DCOLOR ConvertColor(gl::Color color) 428 return D3DCOLOR_RGBA(gl::unorm<8>(color.red), 429 gl::unorm<8>(color.green), 430 gl::unorm<8>(color.blue), 431 gl::unorm<8>(color.alpha));
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H A D | ResourceManager.h | 20 namespace gl namespace
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H A D | Context.cpp | 7 // Context.cpp: Implements the gl::Context class, managing all GL state and performing 34 namespace gl namespace 36 Context::Context(const egl::Config *config, const gl::Context *shareContext) 239 (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE); 240 mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE); 1144 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN; 1145 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX; 1148 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN; 1149 params[1] = supportsShaderModel3() ? gl::ALIASED_POINT_SIZE_RANGE_MAX_SM3 : gl [all...] |
H A D | Renderbuffer.h | 7 // Renderbuffer.h: Defines the wrapper class gl::Renderbuffer, as well as the 22 namespace gl namespace
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H A D | Shader.h | 7 // Shader.h: Defines the abstract gl::Shader class and its concrete derived 23 namespace gl namespace
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/external/skia/src/gpu/gl/ |
H A D | GrGLProgram.cpp | 431 void GrGLProgram::genEdgeCoverage(const GrGLContextInfo& gl, argument 511 if (kES2_GrGLBinding == gl.binding()) { 524 if (kES2_GrGLBinding == gl.binding()) { 604 void GrGLProgram::genGeometryShader(const GrGLContextInfo& gl, argument 608 GrAssert(gl.glslGeneration() >= k150_GrGLSLGeneration); 645 bool GrGLProgram::genProgram(const GrGLContextInfo& gl, argument 702 segments.fHeader.printf(GrGetGLSLVersionDecl(gl.binding(), 703 gl.glslGeneration())); 706 bool isColorDeclared = GrGLSLSetupFSColorOuput(gl.glslGeneration(), 783 this->genStageCode(gl, 1010 expand_decls(const VarArray& vars, const GrGLContextInfo& gl, GrStringBuilder* string) argument 1052 append_decls(const VarArray& vars, const GrGLContextInfo& gl, StrArray* strings, LengthArray* lengths, TempArray* temp) argument 1063 CompileShaders(const GrGLContextInfo& gl, const ShaderCodeSegments& segments, CachedData* programData) argument 1149 CompileShader(const GrGLContextInfo& gl, GrGLenum type, int stringCnt, const char** strings, int* stringLengths) argument 1188 bindOutputsAttribsAndLinkProgram( const GrGLContextInfo& gl, GrStringBuilder texCoordAttrNames[], bool bindColorOut, bool bindDualSrcOut, CachedData* programData) const argument 1272 getUniformLocationsAndInitCache(const GrGLContextInfo& gl, CachedData* programData) const argument 1728 genStageCode(const GrGLContextInfo& gl, int stageNum, const GrGLProgram::StageDesc& desc, const char* fsInColor, const char* fsOutColor, const char* vsInCoord, ShaderCodeSegments* segments, StageUniLocations* locations) const argument [all...] |
H A D | GrGpuGL.cpp | 151 static bool fbo_test(const GrGLInterface* gl, int w, int h) { argument 153 GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE0 + SPARE_TEX_UNIT)); 156 GR_GL_CALL(gl, GenFramebuffers(1, &testFBO)); 157 GR_GL_CALL(gl, BindFramebuffer(GR_GL_FRAMEBUFFER, testFBO)); 159 GR_GL_CALL(gl, GenTextures(1, &testRTTex)); 160 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, testRTTex)); 163 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, 166 GR_GL_CALL(gl, TexImage2D(GR_GL_TEXTURE_2D, 0, GR_GL_RGBA, w, h, 168 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0)); 169 GR_GL_CALL(gl, FramebufferTexture2 228 const GrGLInterface* gl = this->glInterface(); local 1009 get_stencil_rb_sizes(const GrGLInterface* gl, GrGLuint rb, GrGLStencilBuffer::Format* format) argument 1964 set_tex_swizzle(GrGLenum swizzle[4], const GrGLInterface* gl) argument [all...] |
H A D | SkGLContext.cpp | 8 #include "gl/SkGLContext.h" 48 GrGLBinding bindingInUse = GrGLGetBindingInUse(this->gl());
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H A D | GrGpuGLShaders.cpp | 61 ProgramCache(const GrGLContextInfo& gl) argument 64 , fGL(gl) { 130 void GrGpuGLShaders::DeleteProgram(const GrGLInterface* gl, argument 132 GR_GL_CALL(gl, DeleteShader(programData->fVShaderID)); 134 GR_GL_CALL(gl, DeleteShader(programData->fGShaderID)); 136 GR_GL_CALL(gl, DeleteShader(programData->fFShaderID)); 137 GR_GL_CALL(gl, DeleteProgram(programData->fProgramID));
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/ |
H A D | VertexDataManager.cpp | 26 namespace gl namespace 322 template <int size> struct WidenRule<D3DVT_FLOAT, size> : gl::NoWiden<size> { }; 323 template <int size> struct WidenRule<D3DVT_SHORT, size> : gl::WidenToEven<size> { }; 324 template <int size> struct WidenRule<D3DVT_SHORT_NORM, size> : gl::WidenToEven<size> { }; 325 template <int size> struct WidenRule<D3DVT_UBYTE, size> : gl::WidenToFour<size> { }; 326 template <int size> struct WidenRule<D3DVT_UBYTE_NORM, size> : gl::WidenToFour<size> { }; 327 template <int size> struct WidenRule<D3DVT_USHORT_NORM, size> : gl::WidenToEven<size> { }; 386 struct ConversionRule : gl::Cast<typename GLToCType<fromType>::type, typename D3DToCType<toType>::type> 391 template <GLenum fromType> struct ConversionRule<fromType, true, D3DVT_FLOAT> : gl::Normalize<typename GLToCType<fromType>::type> { }; 394 template <> struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : gl [all...] |
H A D | IndexDataManager.h | 21 namespace gl namespace
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H A D | VertexDataManager.h | 21 namespace gl namespace
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H A D | vertexconversion.h | 18 namespace gl namespace
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/external/mesa3d/include/pixelflinger2/ |
H A D | pixelflinger2_format.h | 120 uint8_t gl; // green low bit position member in struct:__anon9467::__anon9469::__anon9470
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/external/quake/quake/src/WinQuake/ |
H A D | main.cpp | 23 #include <GLES/gl.h>
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/external/libvpx/examples/includes/geshi/geshi/ |
H A D | basic4gl.php | 6 * Copyright: (c) 2004 Matthew Webb (http://matthew-4gl.wikispaces.com)
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
H A D | Extensions3DOpenGL.cpp | 37 #include <OpenGL/gl.h>
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/external/quake/quake/src/QW/client/ |
H A D | glquake.h | 34 #include <GLES/gl.h> 38 #include <GL/gl.h> 210 extern int skytexturenum; // index in cl.loadmodel, not gl texture object
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/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/ |
H A D | libEGL.cpp | 48 bool validate(egl::Display *display, gl::Context *context) 806 EGLContext context = display->createContext(config, static_cast<gl::Context*>(share_context)); 836 display->destroyContext((gl::Context*)ctx); 856 gl::Context *context = static_cast<gl::Context*>(ctx);
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H A D | Display.cpp | 406 EGLContext Display::createContext(EGLConfig configHandle, const gl::Context *shareContext) 431 gl::Context *context = glCreateContext(config, shareContext); 443 void Display::destroyContext(gl::Context *context) 467 bool Display::isValidContext(gl::Context *context)
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/external/jmonkeyengine/engine/src/android/com/jme3/system/android/ |
H A D | OGLESContext.java | 198 public void onSurfaceCreated(GL10 gl, EGLConfig cfg) { argument 370 public void onSurfaceChanged(GL10 gl, int width, int height) { argument 378 public void onDrawFrame(GL10 gl) { argument
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/external/llvm/lib/Support/ |
H A D | regengine.inc | 141 const sopno gl = g->laststate; 185 endp = fast(m, start, stop, gf, gl); 199 endp = slow(m, m->coldp, stop, gf, gl); 220 dp = dissect(m, m->coldp, endp, gf, gl); 231 dp = backref(m, m->coldp, endp, gf, gl, (sopno)0, 0); 243 endp = slow(m, m->coldp, endp-1, gf, gl); 254 dp = backref(m, m->coldp, endp, gf, gl, (sopno)0, 0);
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