Searched refs:MAX_VERTEX_UNIFORM_VECTORS (Results 1 - 9 of 9) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/gtk/
H A DGraphicsContext3DGtk.cpp103 getIntegerv(GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS, &ANGLEResources.MaxVertexUniformVectors);
/external/webkit/Source/WebCore/platform/graphics/mac/
H A DGraphicsContext3DMac.mm206 getIntegerv(GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS, &ANGLEResources.MaxVertexUniformVectors);
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DShader.cpp42 resources.MaxVertexUniformVectors = MAX_VERTEX_UNIFORM_VECTORS;
H A DContext.h59 MAX_VERTEX_UNIFORM_VECTORS = 256 - 2, // 256 is the minimum for SM2, and in practice the maximum for DX9. Reserve space for dx_HalfPixelSize and dx_DepthRange. enumerator in enum:gl::__anon14471
H A DContext.cpp1184 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = gl::MAX_VERTEX_UNIFORM_VECTORS; break;
/external/webkit/Source/WebCore/platform/graphics/
H A DGraphicsContext3D.h249 MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB, enumerator in enum:WebCore::GraphicsContext3D::__anon14648
/external/webkit/Source/WebCore/html/canvas/
H A DWebGLRenderingContext.idl249 const unsigned int MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
H A DWebGLRenderingContext.cpp2117 case GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS:
/external/webkit/Source/WebCore/platform/graphics/opengl/
H A DGraphicsContext3DOpenGL.cpp1205 case MAX_VERTEX_UNIFORM_VECTORS:

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