Searched refs:N040 (Results 1 - 9 of 9) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
H A Ddolphin.c76 static float N040[3] = {-0.958895 ,0.230808 ,-0.165071}; variable
882 glNormal3fv(N040);
890 glNormal3fv(N040);
894 glNormal3fv(N040);
965 glNormal3fv(N040);
973 glNormal3fv(N040);
983 glNormal3fv(N040);
H A Dwhale.c79 static float N040[3] = {-0.928504 ,0.344533 ,-0.138485}; variable
904 glNormal3fv(N040);
912 glNormal3fv(N040);
916 glNormal3fv(N040);
987 glNormal3fv(N040);
995 glNormal3fv(N040);
1005 glNormal3fv(N040);
H A Dshark.c79 static float N040[3] = {-0.695424 ,-0.703466 ,0.146700}; variable
607 glNormal3fv(N040);
655 glNormal3fv(N040);
666 glNormal3fv(N040);
758 glNormal3fv(N040);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
H A Ddolphin.c76 static float N040[3] = {-0.958895 ,0.230808 ,-0.165071}; variable
882 glNormal3fv(N040);
890 glNormal3fv(N040);
894 glNormal3fv(N040);
965 glNormal3fv(N040);
973 glNormal3fv(N040);
983 glNormal3fv(N040);
H A Dwhale.c79 static float N040[3] = {-0.928504 ,0.344533 ,-0.138485}; variable
904 glNormal3fv(N040);
912 glNormal3fv(N040);
916 glNormal3fv(N040);
987 glNormal3fv(N040);
995 glNormal3fv(N040);
1005 glNormal3fv(N040);
H A Dshark.c79 static float N040[3] = {-0.695424 ,-0.703466 ,0.146700}; variable
607 glNormal3fv(N040);
655 glNormal3fv(N040);
666 glNormal3fv(N040);
758 glNormal3fv(N040);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
H A Ddolphin.c76 static float N040[3] = {-0.958895 ,0.230808 ,-0.165071}; variable
882 glNormal3fv(N040);
890 glNormal3fv(N040);
894 glNormal3fv(N040);
965 glNormal3fv(N040);
973 glNormal3fv(N040);
983 glNormal3fv(N040);
H A Dwhale.c79 static float N040[3] = {-0.928504 ,0.344533 ,-0.138485}; variable
904 glNormal3fv(N040);
912 glNormal3fv(N040);
916 glNormal3fv(N040);
987 glNormal3fv(N040);
995 glNormal3fv(N040);
1005 glNormal3fv(N040);
H A Dshark.c79 static float N040[3] = {-0.695424 ,-0.703466 ,0.146700}; variable
607 glNormal3fv(N040);
655 glNormal3fv(N040);
666 glNormal3fv(N040);
758 glNormal3fv(N040);

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