Searched refs:P010 (Results 1 - 9 of 9) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
H A Dshark.c111 static float P010[3] = {-27.81, -285.31, 500.00}; variable
292 glVertex3fv(P010);
308 glVertex3fv(P010);
314 glVertex3fv(P010);
322 glVertex3fv(P010);
336 glVertex3fv(P010);
1179 P010[1] = iP010[1] + chomp;
H A Ddolphin.c149 static float P010[3] = {-130.05, -261.46, 1946.03}; variable
343 glVertex3fv(P010);
348 glVertex3fv(P010);
384 glVertex3fv(P010);
389 glVertex3fv(P010);
1876 P010[1] = iP010[1] + seg6;
H A Dwhale.c150 static float P010[3] = {-84.33, 67.63, 588.18}; variable
327 glVertex3fv(P010);
335 glVertex3fv(P010);
391 glVertex3fv(P010);
399 glVertex3fv(P010);
1741 P010[1] = iP010[1] + seg6;
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
H A Dshark.c111 static float P010[3] = {-27.81, -285.31, 500.00}; variable
292 glVertex3fv(P010);
308 glVertex3fv(P010);
314 glVertex3fv(P010);
322 glVertex3fv(P010);
336 glVertex3fv(P010);
1179 P010[1] = iP010[1] + chomp;
H A Ddolphin.c149 static float P010[3] = {-130.05, -261.46, 1946.03}; variable
343 glVertex3fv(P010);
348 glVertex3fv(P010);
384 glVertex3fv(P010);
389 glVertex3fv(P010);
1876 P010[1] = iP010[1] + seg6;
H A Dwhale.c150 static float P010[3] = {-84.33, 67.63, 588.18}; variable
327 glVertex3fv(P010);
335 glVertex3fv(P010);
391 glVertex3fv(P010);
399 glVertex3fv(P010);
1741 P010[1] = iP010[1] + seg6;
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
H A Dshark.c111 static float P010[3] = {-27.81, -285.31, 500.00}; variable
292 glVertex3fv(P010);
308 glVertex3fv(P010);
314 glVertex3fv(P010);
322 glVertex3fv(P010);
336 glVertex3fv(P010);
1179 P010[1] = iP010[1] + chomp;
H A Ddolphin.c149 static float P010[3] = {-130.05, -261.46, 1946.03}; variable
343 glVertex3fv(P010);
348 glVertex3fv(P010);
384 glVertex3fv(P010);
389 glVertex3fv(P010);
1876 P010[1] = iP010[1] + seg6;
H A Dwhale.c150 static float P010[3] = {-84.33, 67.63, 588.18}; variable
327 glVertex3fv(P010);
335 glVertex3fv(P010);
391 glVertex3fv(P010);
399 glVertex3fv(P010);
1741 P010[1] = iP010[1] + seg6;

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