Searched refs:P048 (Results 1 - 9 of 9) sorted by relevance
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/ |
H A D | shark.c | 149 static float P048[3] = {-30.00, 0.00, 5000.00}; variable 741 glVertex3fv(P048); 753 glVertex3fv(P048); 856 glVertex3fv(P048); 862 glVertex3fv(P048); 1207 P048[0] = iP048[0] + seg3; 1251 P048[1] = iP048[1] + segup * 12.0;
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H A D | dolphin.c | 187 static float P048[3] = {-784.13, 370.75, 6378.01}; variable 978 glVertex3fv(P048); 986 glVertex3fv(P048); 992 glVertex3fv(P048); 1087 glVertex3fv(P048); 1095 glVertex3fv(P048); 1105 glVertex3fv(P048); 1870 P048[1] = iP048[1] + seg0;
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H A D | whale.c | 228 static float P048[3] = {-784.13, 362.60, 5943.46}; variable 1000 glVertex3fv(P048); 1008 glVertex3fv(P048); 1014 glVertex3fv(P048); 1109 glVertex3fv(P048); 1117 glVertex3fv(P048); 1127 glVertex3fv(P048); 1735 P048[1] = iP048[1] + seg0;
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/ |
H A D | shark.c | 149 static float P048[3] = {-30.00, 0.00, 5000.00}; variable 741 glVertex3fv(P048); 753 glVertex3fv(P048); 856 glVertex3fv(P048); 862 glVertex3fv(P048); 1207 P048[0] = iP048[0] + seg3; 1251 P048[1] = iP048[1] + segup * 12.0;
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H A D | dolphin.c | 187 static float P048[3] = {-784.13, 370.75, 6378.01}; variable 978 glVertex3fv(P048); 986 glVertex3fv(P048); 992 glVertex3fv(P048); 1087 glVertex3fv(P048); 1095 glVertex3fv(P048); 1105 glVertex3fv(P048); 1870 P048[1] = iP048[1] + seg0;
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H A D | whale.c | 228 static float P048[3] = {-784.13, 362.60, 5943.46}; variable 1000 glVertex3fv(P048); 1008 glVertex3fv(P048); 1014 glVertex3fv(P048); 1109 glVertex3fv(P048); 1117 glVertex3fv(P048); 1127 glVertex3fv(P048); 1735 P048[1] = iP048[1] + seg0;
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/ |
H A D | shark.c | 149 static float P048[3] = {-30.00, 0.00, 5000.00}; variable 741 glVertex3fv(P048); 753 glVertex3fv(P048); 856 glVertex3fv(P048); 862 glVertex3fv(P048); 1207 P048[0] = iP048[0] + seg3; 1251 P048[1] = iP048[1] + segup * 12.0;
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H A D | dolphin.c | 187 static float P048[3] = {-784.13, 370.75, 6378.01}; variable 978 glVertex3fv(P048); 986 glVertex3fv(P048); 992 glVertex3fv(P048); 1087 glVertex3fv(P048); 1095 glVertex3fv(P048); 1105 glVertex3fv(P048); 1870 P048[1] = iP048[1] + seg0;
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H A D | whale.c | 228 static float P048[3] = {-784.13, 362.60, 5943.46}; variable 1000 glVertex3fv(P048); 1008 glVertex3fv(P048); 1014 glVertex3fv(P048); 1109 glVertex3fv(P048); 1117 glVertex3fv(P048); 1127 glVertex3fv(P048); 1735 P048[1] = iP048[1] + seg0;
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