Searched refs:WebGLTexture (Results 1 - 11 of 11) sorted by relevance
/external/webkit/Source/WebCore/html/canvas/ |
H A D | WebGLTexture.idl | 27 interface [Conditional=WEBGL] WebGLTexture {
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H A D | WebGLTexture.cpp | 30 #include "WebGLTexture.h" 37 PassRefPtr<WebGLTexture> WebGLTexture::create(WebGLRenderingContext* ctx) 39 return adoptRef(new WebGLTexture(ctx)); 42 WebGLTexture::WebGLTexture(WebGLRenderingContext* ctx) function in class:WebCore::WebGLTexture 56 void WebGLTexture::setTarget(GC3Denum target, GC3Dint maxLevel) 78 void WebGLTexture::setParameteri(GC3Denum pname, GC3Dint param) 127 void WebGLTexture::setParameterf(GC3Denum pname, GC3Dfloat param) 135 void WebGLTexture [all...] |
H A D | WebGLGetInfo.h | 38 #include "WebGLTexture.h" 89 WebGLGetInfo(PassRefPtr<WebGLTexture> value); 111 PassRefPtr<WebGLTexture> getWebGLTexture() const; 131 RefPtr<WebGLTexture> m_webglTexture;
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H A D | WebGLTexture.h | 37 class WebGLTexture : public WebGLObject { class in namespace:WebCore 39 virtual ~WebGLTexture() { deleteObject(); } 41 static PassRefPtr<WebGLTexture> create(WebGLRenderingContext*); 74 WebGLTexture(WebGLRenderingContext*);
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H A D | WebGLFramebuffer.h | 37 class WebGLTexture; 45 void setAttachment(GC3Denum attachment, GC3Denum texTarget, WebGLTexture*, GC3Dint level);
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H A D | WebGLFramebuffer.cpp | 85 void WebGLFramebuffer::setAttachment(GC3Denum attachment, GC3Denum texTarget, WebGLTexture* texture, GC3Dint level) 178 return (reinterpret_cast<WebGLTexture*>(m_colorAttachment.get()))->getWidth(m_texTarget, m_texLevel); 190 return (reinterpret_cast<WebGLTexture*>(m_colorAttachment.get()))->getHeight(m_texTarget, m_texLevel); 211 return (reinterpret_cast<WebGLTexture*>(m_colorAttachment.get()))->getInternalFormat(m_texTarget, m_texLevel);
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H A D | WebGLGetInfo.cpp | 40 #include "WebGLTexture.h" 126 WebGLGetInfo::WebGLGetInfo(PassRefPtr<WebGLTexture> value) 225 PassRefPtr<WebGLTexture> WebGLGetInfo::getWebGLTexture() const
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H A D | WebGLRenderingContext.h | 52 class WebGLTexture; 80 void bindTexture(GC3Denum target, WebGLTexture*, ExceptionCode&); 112 PassRefPtr<WebGLTexture> createTexture(); 121 void deleteTexture(WebGLTexture*); 137 void framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, WebGLTexture*, GC3Dint level, ExceptionCode&); 176 GC3Dboolean isTexture(WebGLTexture*); 310 WebGLTexture* findTexture(Platform3DObject); 413 RefPtr<WebGLTexture> m_texture2DBinding; 414 RefPtr<WebGLTexture> m_textureCubeMapBinding; 419 RefPtr<WebGLTexture> m_blackTexture2 [all...] |
H A D | WebGLRenderingContext.cpp | 62 #include "WebGLTexture.h" 434 m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize); 437 m_maxCubeMapTextureLevel = WebGLTexture::computeLevelCount(m_maxCubeMapTextureSize, m_maxCubeMapTextureSize); 737 void WebGLRenderingContext::bindTexture(GC3Denum target, WebGLTexture* texture, ExceptionCode& ec) 1035 WebGLTexture* tex = validateTextureBinding(target, true); 1042 if (!isGLES2NPOTStrict() && level && WebGLTexture::isNPOT(width, height)) { 1077 WebGLTexture* tex = validateTextureBinding(target, true); 1147 PassRefPtr<WebGLTexture> WebGLRenderingContext::createTexture() 1151 RefPtr<WebGLTexture> o = WebGLTexture [all...] |
H A D | WebGLRenderingContext.idl | 459 [StrictTypeChecking] void bindTexture(in unsigned long target, in WebGLTexture texture) raises(DOMException); 490 [StrictTypeChecking] WebGLTexture createTexture(); 499 [StrictTypeChecking] void deleteTexture(in WebGLTexture texture); 516 [StrictTypeChecking] void framebufferTexture2D(in unsigned long target, in unsigned long attachment, in unsigned long textarget, in WebGLTexture texture, in long level) raises(DOMException); 580 [StrictTypeChecking] boolean isTexture(in WebGLTexture texture);
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/external/webkit/Source/WebCore/page/ |
H A D | DOMWindow.idl | 499 attribute [Conditional=WEBGL] WebGLTextureConstructor WebGLTexture;
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