Searched refs:fragment_shader (Results 1 - 5 of 5) sorted by relevance

/external/mesa3d/src/glsl/
H A Dbuiltin_function.cpp13597 if (state->target == fragment_shader && state->language_version == 100) {
13611 if (state->target == fragment_shader && state->language_version == 110) {
13625 if (state->target == fragment_shader && state->language_version == 120) {
13639 if (state->target == fragment_shader && state->language_version == 130) {
13653 if (state->target == fragment_shader && state->ARB_texture_rectangle_enable) {
13667 if (state->target == fragment_shader && state->EXT_texture_array_enable) {
H A Dglsl_parser_extras.h40 fragment_shader enumerator in enum:_mesa_glsl_parser_targets
H A Dir_variable.cpp347 fragment_shader);
387 fragment_shader);
411 if (target == fragment_shader) {
504 case fragment_shader:
H A Dglsl_parser_extras.cpp44 case GL_FRAGMENT_SHADER: this->target = fragment_shader; break;
89 case fragment_shader: return "fragment";
177 if (state->target != fragment_shader) {
206 if (state->target != fragment_shader) {
H A Dast_to_hir.cpp1810 || (qual->flags.q.varying && (state->target == fragment_shader)))
1851 || (qual->flags.q.varying && (state->target == fragment_shader)))
1904 case fragment_shader:
1990 } else if ((state->target == fragment_shader)
2094 } else if ((state->target == fragment_shader) &&
2827 if (state->target != fragment_shader) {

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