Searched refs:glCtx (Results 1 - 1 of 1) sorted by relevance

/external/skia/bench/
H A Dbenchmain.cpp181 bool init(SkGLContext* glCtx, int width, int height) { argument
184 if (glCtx->init(width, height)) {
186 reinterpret_cast<GrPlatform3DContext>(glCtx->gl());
194 desc.fRenderTargetHandle = glCtx->getFBOID();
204 glCtx->ref();
205 fGLContext.reset(glCtx);

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