Searched refs:needed_mask (Results 1 - 1 of 1) sorted by relevance

/external/mesa3d/src/glsl/
H A Dlinker.cpp1149 unsigned needed_mask = (1 << needed_count) - 1; local
1159 if ((needed_mask & ~used_mask) == needed_mask)
1162 needed_mask <<= 1;

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