Searched refs:updateStateMachine (Results 1 - 4 of 4) sorted by relevance
/external/webkit/Source/WebCore/page/animation/ |
H A D | AnimationBase.h | 98 void updateStateMachine(AnimStateInput, double param); 103 updateStateMachine(AnimationBase::AnimationStateInputStartTimeSet, startTime); 180 updateStateMachine(AnimationBase::AnimationStateInputStyleAvailable, -1);
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H A D | ImplicitAnimation.cpp | 210 updateStateMachine(AnimationStateInputRestartAnimation, -1); 222 updateStateMachine(m_overridden ? AnimationStateInputPauseOverride : AnimationStateInputResumeOverride, -1);
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H A D | KeyframeAnimation.cpp | 154 updateStateMachine(AnimationStateInputStartAnimation, -1); 174 updateStateMachine(AnimationStateInputEndAnimation, -1);
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H A D | AnimationBase.cpp | 931 void AnimationBase::updateStateMachine(AnimStateInput input, double param) function in class:WebCore::AnimationBase 960 updateStateMachine(AnimationStateInputStartAnimation, -1); 977 updateStateMachine(AnimationStateInputStartTimeSet, beginAnimationUpdateTime()); 1033 updateStateMachine(AnimationStateInputStartTimeSet, beginAnimationUpdateTime()); 1134 updateStateMachine(AnimationStateInputStartAnimation, 0); 1166 updateStateMachine(AnimationStateInputStartTimeSet, beginAnimationUpdateTime()); 1221 updateStateMachine(AnimationStateInputStartTimerFired, 0); 1238 updateStateMachine(AnimationStateInputEndTimerFired, m_totalDuration); 1254 updateStateMachine(AnimationStateInputLoopTimerFired, previous); 1272 updateStateMachine(paus [all...] |
Completed in 41 milliseconds