Searched refs:velocity (Results 1 - 25 of 69) sorted by relevance

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/external/jmonkeyengine/engine/src/core/com/jme3/collision/
H A DMotionAllowedListener.java40 * Check if motion allowed. Modify position and velocity vectors
44 * @param velocity
46 public void checkMotionAllowed(Vector3f position, Vector3f velocity); argument
H A DSweepSphere.java45 private Vector3f velocity = new Vector3f(); field in class:SweepSphere
86 return velocity;
89 public void setVelocity(Vector3f velocity) { argument
90 this.velocity.set(velocity);
146 // A = velocity * velocity
147 // B = 2 * (velocity . (center - vertex));
203 // Vector3f sVelocity = velocity.mult(invDim);
205 velocity
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/external/jmonkeyengine/engine/src/core/com/jme3/audio/
H A DListener.java41 private Vector3f velocity; field in class:Listener
48 velocity = new Vector3f();
54 velocity = source.velocity.clone();
82 return velocity;
109 public void setVelocity(Vector3f velocity) { argument
110 this.velocity.set(velocity);
H A DAudioNode.java57 * or velocity does not influence how it is played.
75 protected Vector3f velocity = new Vector3f(); field in class:AudioNode
461 * @return The velocity of the audio node.
466 return velocity;
470 * Set the velocity of the audio node. The velocity is expected
473 * @param velocity The velocity to set.
476 public void setVelocity(Vector3f velocity) { argument
477 this.velocity
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/external/quake/quake/src/QW/client/
H A Dview.h30 float V_CalcRoll (vec3_t angles, vec3_t velocity);
H A Dpmove.c124 VectorCopy (pmove.velocity, original_velocity);
125 VectorCopy (pmove.velocity, primal_velocity);
133 end[i] = pmove.origin[i] + time_left * pmove.velocity[i];
139 VectorCopy (vec3_origin, pmove.velocity);
170 VectorCopy (vec3_origin, pmove.velocity);
182 PM_ClipVelocity (original_velocity, planes[i], pmove.velocity, 1);
186 if (DotProduct (pmove.velocity, planes[j]) < 0)
200 // Con_Printf ("clip velocity, numplanes == %i\n",numplanes);
201 VectorCopy (vec3_origin, pmove.velocity);
205 d = DotProduct (dir, pmove.velocity);
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H A Dcl_pred.c83 VectorCopy (from->velocity, pmove.velocity);
99 VectorCopy (pmove.velocity, to->velocity);
157 VectorCopy (from->playerstate[cl.playernum].velocity, cl.simvel);
200 VectorCopy (to->playerstate[cl.playernum].velocity, cl.simvel);
209 cl.simvel[i] = from->playerstate[cl.playernum].velocity[i]
210 + f*(to->playerstate[cl.playernum].velocity[i] - from->playerstate[cl.playernum].velocity[i]);
H A Dpmove.h56 vec3_t velocity; member in struct:__anon11397
/external/quake/quake/src/WinQuake/
H A Dview.h33 float V_CalcRoll (vec3_t angles, vec3_t velocity);
H A Dsv_user.cpp38 float *velocity; variable
130 vel = velocity;
179 VectorSubtract (wishvel, velocity, pushvec);
187 velocity[i] += accelspeed*pushvec[i];
195 currentspeed = DotProduct (velocity, wishdir);
204 velocity[i] += accelspeed*wishdir[i];
215 currentspeed = DotProduct (velocity, wishveloc);
225 velocity[i] += accelspeed*wishveloc[i];
277 speed = Length (velocity);
283 VectorScale (velocity, newspee
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H A Dsv_phys.cpp95 // bound velocity
99 if (IS_NAN(ent->u.v.velocity[i]))
101 Con_Printf ("Got a NaN velocity on %s\n", pr_strings + ent->u.v.classname);
102 ent->u.v.velocity[i] = 0;
109 if (ent->u.v.velocity[i] > sv_maxvelocity.value)
110 ent->u.v.velocity[i] = sv_maxvelocity.value;
111 else if (ent->u.v.velocity[i] < -sv_maxvelocity.value)
112 ent->u.v.velocity[i] = -sv_maxvelocity.value;
221 Returns the clipflags if the velocity was modified (hit something solid)
246 VectorCopy (ent->u.v.velocity, original_velocit
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/external/replicaisland/src/com/replica/replicaisland/
H A DNPCAnimationComponent.java125 final Vector2 velocity = parentObject.getVelocity();
126 if (velocity.y < FALL_SPEED_THRESHOLD) {
137 final Vector2 velocity = parentObject.getVelocity();
138 if (velocity.y > JUMP_SPEED_THRESHOLD) {
148 final Vector2 velocity = parentObject.getVelocity();
149 if (Math.abs(velocity.x) >= RUN_SPEED_THRESHOLD) {
158 final Vector2 velocity = parentObject.getVelocity();
161 if ((velocity.x < 0.0f && parentObject.touchingLeftWall())
162 || (velocity.x > 0.0f && parentObject.touchingRightWall())) {
193 final Vector2 velocity
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H A DInterpolator.java20 * Helper class for interpolating velocity over time given a target velocity and acceleration.
21 * The current velocity will be accelerated towards the target until the target is reached.
23 * the target velocity.
35 // Rather than simply interpolating acceleration and velocity for each time step
36 // (as in, position += (velocity * time); velocity += (acceleration * time);),
37 // we actually perform the work needed to calculate the integral of velocity with respect to
40 // The integral of velocity is:
49 // change in position = velocity * tim
106 calculateAcceleration(float velocity, float acceleration, float target) argument
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H A DPhysicsComponent.java118 // velocity.
129 protected void resolveCollision(Vector2 velocity, Vector2 impulse, Vector2 opposingNormal, argument
139 Vector2 relativeVelocity = vectorPool.allocate(velocity);
169 protected void resolveCollision(Vector2 velocity, Vector2 impulse, Vector2 opposingNormal, argument
177 Vector2 entity1Velocity = vectorPool.allocate(velocity);
/external/jmonkeyengine/engine/src/core/com/jme3/effect/influencers/
H A DNewtonianParticleInfluencer.java14 * This influencer calculates initial velocity with the use of the emitter's shape.
27 * Constructor. Sets velocity variation to 0.0f.
35 emitterShape.getRandomPointAndNormal(particle.position, particle.velocity);
36 // influencing the particle's velocity
38 particle.velocity.multLocal(normalVelocity);
40 // calculating surface tangent (velocity contains the 'normal' value)
41 temp.set(particle.velocity.z * surfaceTangentFactor, particle.velocity.y * surfaceTangentFactor, -particle.velocity.x * surfaceTangentFactor);
44 m.fromAngleNormalAxis(FastMath.PI * surfaceTangentRotation, particle.velocity);
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H A DDefaultParticleInfluencer.java15 * The direction may vary a little if the velocity variation is non zero.
23 /** The initial velocity of the particles. */
25 /** The velocity's variation of the particles. */
35 * This method applies the variation to the particle with already set velocity.
40 particle.velocity.set(startVelocity);
45 particle.velocity.interpolate(temp, velocityVariation);
/external/jmonkeyengine/engine/src/core/com/jme3/effect/
H A DParticle.java46 * Particle velocity.
48 public final Vector3f velocity = new Vector3f(); field in class:Particle
/external/webkit/Source/WebCore/webaudio/
H A DAudioListener.h67 void setVelocity(const FloatPoint3D &velocity) { m_velocity = velocity; } argument
68 const FloatPoint3D& velocity() const { return m_velocity; } function in class:WebCore::AudioListener
/external/sonivox/arm-fm-22k/lib_src/
H A Deas_otadata.h74 EAS_U8 velocity; /* current volume */ member in struct:__anon12185
/external/sonivox/arm-hybrid-22k/lib_src/
H A Deas_otadata.h74 EAS_U8 velocity; /* current volume */ member in struct:__anon12235
/external/sonivox/arm-wt-22k/lib_src/
H A Deas_otadata.h74 EAS_U8 velocity; /* current volume */ member in struct:__anon12287
/external/quake/quake/src/QW/server/
H A Dsv_phys.c95 // bound velocity
99 if (IS_NAN(ent->v.velocity[i]))
101 Con_Printf ("Got a NaN velocity on %s\n", PR_GetString(ent->v.classname));
102 ent->v.velocity[i] = 0;
109 if (ent->v.velocity[i] > sv_maxvelocity.value)
110 ent->v.velocity[i] = sv_maxvelocity.value;
111 else if (ent->v.velocity[i] < -sv_maxvelocity.value)
112 ent->v.velocity[i] = -sv_maxvelocity.value;
230 Returns the clipflags if the velocity was modified (hit something solid)
255 VectorCopy (ent->v.velocity, original_velocit
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/external/qemu/distrib/sdl-1.2.15/test/
H A Dtestsprite.c65 SDL_Rect area, *position, *velocity; local
76 velocity = &velocities[i];
77 position->x += velocity->x;
79 velocity->x = -velocity->x;
80 position->x += velocity->x;
82 position->y += velocity->y;
84 velocity->y = -velocity->y;
85 position->y += velocity
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/external/chromium/chrome/browser/resources/touch_ntp/
H A Dslider.js99 * The minimum velocity required to transition cards if they did not drag past
253 * on the ending position of the drag and the velocity of the drag.
259 var velocity = this.touchHandler_.getEndVelocity().x;
263 if (newCardIndex == this.currentCard && Math.abs(velocity) >
265 // If the drag wasn't far enough to change cards but the velocity was
266 // high enough to transition anyways. If the velocity is to the left
268 newCardIndex += velocity > 0 ? -1 : 1;
/external/chromium/chrome/browser/resources/ntp4/
H A Dcard_slider.js99 * The minimum velocity required to transition cards if they did not drag past
297 * on the ending position of the drag and the velocity of the drag.
303 var velocity = this.touchHandler_.getEndVelocity().x;
307 if (newCardIndex == this.currentCard && Math.abs(velocity) >
309 // If the drag wasn't far enough to change cards but the velocity was
310 // high enough to transition anyways. If the velocity is to the left
312 newCardIndex += velocity > 0 ? -1 : 1;

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