Searched refs:mCurrentTransform (Results 1 - 4 of 4) sorted by relevance
/frameworks/native/services/surfaceflinger/ |
H A D | Layer.cpp | 57 mCurrentTransform(0), 218 uint32_t invTransform = mCurrentTransform; 268 const Transform bufferOrientation(mCurrentTransform); 445 this, (const char*) getName(), mCurrentTransform, mCurrentScalingMode, 671 (transform != mCurrentTransform) || 675 mCurrentTransform = transform;
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H A D | Layer.h | 124 uint32_t mCurrentTransform; member in class:android::Layer
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/frameworks/native/libs/gui/ |
H A D | SurfaceTexture.cpp | 119 mCurrentTransform(0), 297 mCurrentTransform = item.mTransform; 582 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { 589 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { 596 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { 739 return mCurrentTransform; 876 "%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n", 879 mCurrentTransform);
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/frameworks/native/include/gui/ |
H A D | SurfaceTexture.h | 263 // current texture. It uses mCurrentTransform and the current GraphicBuffer 296 // mCurrentTransform is the transform identifier for the current texture. It 298 uint32_t mCurrentTransform; member in class:android::SurfaceTexture
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