Searched refs:EGL_SUCCESS (Results 1 - 6 of 6) sorted by relevance

/development/tools/emulator/opengl/system/OpenglSystemCommon/
H A DThreadInfo.h29 EGLThreadInfo() : currentContext(NULL), hostConn(NULL), eglError(EGL_SUCCESS) {}
/development/ndk/platforms/android-5/samples/hello-gl2/src/com/android/gl2jni/
H A DGL2JNIView.java128 while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
311 while (egl.eglGetError() != EGL10.EGL_SUCCESS);
/development/ndk/platforms/android-4/samples/san-angeles/jni/
H A Dapp-linux.c86 if (error && error != EGL_SUCCESS)
H A Dapp-win32.c69 if (error != EGL_SUCCESS)
/development/ndk/platforms/android-9/include/EGL/
H A Degl.h77 #define EGL_SUCCESS 0x3000 macro
/development/tools/emulator/opengl/system/egl/
H A Degl.cpp44 case EGL_SUCCESS: return "EGL_SUCCESS";
516 getEGLThreadInfo()->eglError = EGL_SUCCESS;

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