Searched refs:pVertexSource (Results 1 - 8 of 8) sorted by relevance

/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp63 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { argument
64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp63 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { argument
64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp65 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { argument
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { argument
103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { argument
103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp118 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { argument
119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp236 void createProgram(const char* pVertexSource, const char* pFragmentSource, argument
241 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader);
/frameworks/native/libs/gui/tests/
H A DSurfaceTexture_test.cpp328 static void createProgram(const char* pVertexSource, argument
333 ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource,

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