159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta/*
259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * Copyright (c) 2009-2010 jMonkeyEngine
359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * All rights reserved.
459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *
559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * Redistribution and use in source and binary forms, with or without
659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * modification, are permitted provided that the following conditions are
759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * met:
859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *
959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * * Redistributions of source code must retain the above copyright
1059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *   notice, this list of conditions and the following disclaimer.
1159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *
1259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * * Redistributions in binary form must reproduce the above copyright
1359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *   notice, this list of conditions and the following disclaimer in the
1459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *   documentation and/or other materials provided with the distribution.
1559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *
1659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
1759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *   may be used to endorse or promote products derived from this software
1859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *   without specific prior written permission.
1959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *
2059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
2159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
2259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
2359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
2459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
2559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
2659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
2759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
2859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
2959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
3059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
3159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta */
3259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
3359b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartapackage jme3test.helloworld;
3459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
3559b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartaimport com.jme3.app.SimpleApplication;
3659b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartaimport com.jme3.asset.plugins.ZipLocator;
3759b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartaimport com.jme3.bullet.BulletAppState;
3859b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartaimport com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
3959b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartaimport com.jme3.bullet.collision.shapes.CollisionShape;
4059b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartaimport com.jme3.bullet.control.CharacterControl;
4159b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartaimport com.jme3.bullet.control.RigidBodyControl;
4259b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartaimport com.jme3.bullet.util.CollisionShapeFactory;
4359b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartaimport com.jme3.input.KeyInput;
4459b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartaimport com.jme3.input.controls.ActionListener;
4559b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartaimport com.jme3.input.controls.KeyTrigger;
4659b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartaimport com.jme3.light.AmbientLight;
4759b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartaimport com.jme3.light.DirectionalLight;
4859b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartaimport com.jme3.math.ColorRGBA;
4959b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartaimport com.jme3.math.Vector3f;
5059b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartaimport com.jme3.scene.Node;
5159b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartaimport com.jme3.scene.Spatial;
5259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
5359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta/**
5459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * Example 9 - How to make walls and floors solid.
5559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * This collision code uses Physics and a custom Action Listener.
5659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * @author normen, with edits by Zathras
5759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta */
5859b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartapublic class HelloCollision extends SimpleApplication
5959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        implements ActionListener {
6059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
6159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta  private Spatial sceneModel;
6259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta  private BulletAppState bulletAppState;
6359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta  private RigidBodyControl landscape;
6459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta  private CharacterControl player;
6559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta  private Vector3f walkDirection = new Vector3f();
6659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta  private boolean left = false, right = false, up = false, down = false;
6759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
6859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta  public static void main(String[] args) {
6959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    HelloCollision app = new HelloCollision();
7059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    app.start();
7159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta  }
7259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
7359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta  public void simpleInitApp() {
7459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    /** Set up Physics */
7559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    bulletAppState = new BulletAppState();
7659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    stateManager.attach(bulletAppState);
7759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    //bulletAppState.getPhysicsSpace().enableDebug(assetManager);
7859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
7959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    // We re-use the flyby camera for rotation, while positioning is handled by physics
8059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
8159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    flyCam.setMoveSpeed(100);
8259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    setUpKeys();
8359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    setUpLight();
8459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
8559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    // We load the scene from the zip file and adjust its size.
8659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    assetManager.registerLocator("town.zip", ZipLocator.class.getName());
8759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    sceneModel = assetManager.loadModel("main.scene");
8859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    sceneModel.setLocalScale(2f);
8959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
9059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    // We set up collision detection for the scene by creating a
9159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    // compound collision shape and a static RigidBodyControl with mass zero.
9259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    CollisionShape sceneShape =
9359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            CollisionShapeFactory.createMeshShape((Node) sceneModel);
9459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    landscape = new RigidBodyControl(sceneShape, 0);
9559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    sceneModel.addControl(landscape);
9659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
9759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    // We set up collision detection for the player by creating
9859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    // a capsule collision shape and a CharacterControl.
9959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    // The CharacterControl offers extra settings for
10059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    // size, stepheight, jumping, falling, and gravity.
10159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    // We also put the player in its starting position.
10259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(1.5f, 6f, 1);
10359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    player = new CharacterControl(capsuleShape, 0.05f);
10459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    player.setJumpSpeed(20);
10559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    player.setFallSpeed(30);
10659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    player.setGravity(30);
10759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    player.setPhysicsLocation(new Vector3f(0, 10, 0));
10859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
10959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    // We attach the scene and the player to the rootnode and the physics space,
11059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    // to make them appear in the game world.
11159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    rootNode.attachChild(sceneModel);
11259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    bulletAppState.getPhysicsSpace().add(landscape);
11359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    bulletAppState.getPhysicsSpace().add(player);
11459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta  }
11559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
11659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta  private void setUpLight() {
11759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    // We add light so we see the scene
11859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    AmbientLight al = new AmbientLight();
11959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    al.setColor(ColorRGBA.White.mult(1.3f));
12059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    rootNode.addLight(al);
12159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
12259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    DirectionalLight dl = new DirectionalLight();
12359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    dl.setColor(ColorRGBA.White);
12459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    dl.setDirection(new Vector3f(2.8f, -2.8f, -2.8f).normalizeLocal());
12559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    rootNode.addLight(dl);
12659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta  }
12759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
12859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta  /** We over-write some navigational key mappings here, so we can
12959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta   * add physics-controlled walking and jumping: */
13059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta  private void setUpKeys() {
13159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    inputManager.addMapping("Left", new KeyTrigger(KeyInput.KEY_A));
13259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    inputManager.addMapping("Right", new KeyTrigger(KeyInput.KEY_D));
13359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    inputManager.addMapping("Up", new KeyTrigger(KeyInput.KEY_W));
13459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    inputManager.addMapping("Down", new KeyTrigger(KeyInput.KEY_S));
13559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    inputManager.addMapping("Jump", new KeyTrigger(KeyInput.KEY_SPACE));
13659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    inputManager.addListener(this, "Left");
13759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    inputManager.addListener(this, "Right");
13859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    inputManager.addListener(this, "Up");
13959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    inputManager.addListener(this, "Down");
14059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    inputManager.addListener(this, "Jump");
14159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta  }
14259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
14359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta  /** These are our custom actions triggered by key presses.
14459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta   * We do not walk yet, we just keep track of the direction the user pressed. */
14559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta  public void onAction(String binding, boolean value, float tpf) {
14659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    if (binding.equals("Left")) {
14759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta      if (value) { left = true; } else { left = false; }
14859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    } else if (binding.equals("Right")) {
14959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta      if (value) { right = true; } else { right = false; }
15059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    } else if (binding.equals("Up")) {
15159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta      if (value) { up = true; } else { up = false; }
15259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    } else if (binding.equals("Down")) {
15359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta      if (value) { down = true; } else { down = false; }
15459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    } else if (binding.equals("Jump")) {
15559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta      player.jump();
15659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    }
15759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta  }
15859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
15959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta  /**
16059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta   * This is the main event loop--walking happens here.
16159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta   * We check in which direction the player is walking by interpreting
16259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta   * the camera direction forward (camDir) and to the side (camLeft).
16359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta   * The setWalkDirection() command is what lets a physics-controlled player walk.
16459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta   * We also make sure here that the camera moves with player.
16559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta   */
16659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta  @Override
16759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta  public void simpleUpdate(float tpf) {
16859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    Vector3f camDir = cam.getDirection().clone().multLocal(0.6f);
16959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    Vector3f camLeft = cam.getLeft().clone().multLocal(0.4f);
17059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    walkDirection.set(0, 0, 0);
17159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    if (left)  { walkDirection.addLocal(camLeft); }
17259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    if (right) { walkDirection.addLocal(camLeft.negate()); }
17359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    if (up)    { walkDirection.addLocal(camDir); }
17459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    if (down)  { walkDirection.addLocal(camDir.negate()); }
17559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    player.setWalkDirection(walkDirection);
17659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    cam.setLocation(player.getPhysicsLocation());
17759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta  }
17859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta}
179