1/* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33package jme3test.tools; 34 35import com.jme3.app.SimpleApplication; 36import com.jme3.bounding.BoundingBox; 37import com.jme3.light.DirectionalLight; 38import com.jme3.material.Material; 39import com.jme3.material.MaterialList; 40import com.jme3.math.ColorRGBA; 41import com.jme3.math.Vector3f; 42import com.jme3.post.SceneProcessor; 43import com.jme3.renderer.RenderManager; 44import com.jme3.renderer.ViewPort; 45import com.jme3.renderer.queue.RenderQueue; 46import com.jme3.scene.Geometry; 47import com.jme3.scene.Spatial; 48import com.jme3.scene.debug.WireBox; 49import com.jme3.scene.plugins.ogre.MeshLoader; 50import com.jme3.scene.plugins.ogre.OgreMeshKey; 51import com.jme3.texture.FrameBuffer; 52import java.util.ArrayList; 53import java.util.HashSet; 54import java.util.Set; 55import jme3tools.optimize.FastOctnode; 56import jme3tools.optimize.Octree; 57 58 59public class TestOctree extends SimpleApplication implements SceneProcessor { 60 61 private Octree tree; 62 private FastOctnode fastRoot; 63 private Geometry[] globalGeoms; 64 private BoundingBox octBox; 65 66 private Set<Geometry> renderSet = new HashSet<Geometry>(300); 67 private Material mat, mat2; 68 private WireBox box = new WireBox(1,1,1); 69 70 public static void main(String[] args){ 71 TestOctree app = new TestOctree(); 72 app.start(); 73 } 74 75 public void simpleInitApp() { 76// this.flyCam.setMoveSpeed(2000); 77// this.cam.setFrustumFar(10000); 78 MeshLoader.AUTO_INTERLEAVE = false; 79 80// mat = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md"); 81// mat.setColor("Color", ColorRGBA.White); 82 83// mat2 = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md"); 84 85 assetManager.registerLocator("quake3level.zip", "com.jme3.asset.plugins.ZipLocator"); 86 MaterialList matList = (MaterialList) assetManager.loadAsset("Scene.material"); 87 OgreMeshKey key = new OgreMeshKey("main.meshxml", matList); 88 Spatial scene = assetManager.loadModel(key); 89 90// Spatial scene = assetManager.loadModel("Models/Teapot/teapot.obj"); 91// scene.scale(3); 92 93 DirectionalLight dl = new DirectionalLight(); 94 dl.setColor(ColorRGBA.White); 95 dl.setDirection(new Vector3f(-1, -1, -1).normalize()); 96 rootNode.addLight(dl); 97 98 DirectionalLight dl2 = new DirectionalLight(); 99 dl2.setColor(ColorRGBA.White); 100 dl2.setDirection(new Vector3f(1, -1, 1).normalize()); 101 rootNode.addLight(dl2); 102 103 // generate octree 104// tree = new Octree(scene, 20000); 105 tree = new Octree(scene, 50); 106 tree.construct(); 107 108 ArrayList<Geometry> globalGeomList = new ArrayList<Geometry>(); 109 tree.createFastOctnodes(globalGeomList); 110 tree.generateFastOctnodeLinks(); 111 112 for (Geometry geom : globalGeomList){ 113 geom.addLight(dl); 114 geom.addLight(dl2); 115 geom.updateGeometricState(); 116 } 117 118 globalGeoms = globalGeomList.toArray(new Geometry[0]); 119 fastRoot = tree.getFastRoot(); 120 octBox = tree.getBound(); 121 122 viewPort.addProcessor(this); 123 } 124 125 public void initialize(RenderManager rm, ViewPort vp) { 126 } 127 128 public void reshape(ViewPort vp, int w, int h) { 129 } 130 131 public boolean isInitialized() { 132 return true; 133 } 134 135 public void preFrame(float tpf) { 136 } 137 138 public void postQueue(RenderQueue rq) { 139 renderSet.clear(); 140 //tree.generateRenderSet(renderSet, cam); 141 fastRoot.generateRenderSet(globalGeoms, renderSet, cam, octBox, true); 142// System.out.println("Geoms: "+renderSet.size()); 143 int tris = 0; 144 145 for (Geometry geom : renderSet){ 146 tris += geom.getTriangleCount(); 147// geom.setMaterial(mat2); 148 rq.addToQueue(geom, geom.getQueueBucket()); 149 } 150 151// Matrix4f transform = new Matrix4f(); 152// transform.setScale(0.2f, 0.2f, 0.2f); 153// System.out.println("Tris: "+tris); 154 155// tree.renderBounds(rq, transform, box, mat); 156 157// renderManager.flushQueue(viewPort); 158 } 159 160 public void postFrame(FrameBuffer out) { 161 } 162 163 public void cleanup() { 164 } 165} 166