execution.cc revision e46be819fca9468a0cd4e74859ce0f778eb8ca60
1// Copyright 2006-2008 the V8 project authors. All rights reserved.
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions are
4// met:
5//
6//     * Redistributions of source code must retain the above copyright
7//       notice, this list of conditions and the following disclaimer.
8//     * Redistributions in binary form must reproduce the above
9//       copyright notice, this list of conditions and the following
10//       disclaimer in the documentation and/or other materials provided
11//       with the distribution.
12//     * Neither the name of Google Inc. nor the names of its
13//       contributors may be used to endorse or promote products derived
14//       from this software without specific prior written permission.
15//
16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28#include <stdlib.h>
29
30#include "v8.h"
31
32#include "api.h"
33#include "bootstrapper.h"
34#include "codegen-inl.h"
35#include "debug.h"
36#include "simulator.h"
37#include "v8threads.h"
38
39namespace v8 {
40namespace internal {
41
42
43static Handle<Object> Invoke(bool construct,
44                             Handle<JSFunction> func,
45                             Handle<Object> receiver,
46                             int argc,
47                             Object*** args,
48                             bool* has_pending_exception) {
49  // Make sure we have a real function, not a boilerplate function.
50  ASSERT(!func->IsBoilerplate());
51
52  // Entering JavaScript.
53  VMState state(JS);
54
55  // Placeholder for return value.
56  Object* value = reinterpret_cast<Object*>(kZapValue);
57
58  typedef Object* (*JSEntryFunction)(
59    byte* entry,
60    Object* function,
61    Object* receiver,
62    int argc,
63    Object*** args);
64
65  Handle<Code> code;
66  if (construct) {
67    JSConstructEntryStub stub;
68    code = stub.GetCode();
69  } else {
70    JSEntryStub stub;
71    code = stub.GetCode();
72  }
73
74  // Convert calls on global objects to be calls on the global
75  // receiver instead to avoid having a 'this' pointer which refers
76  // directly to a global object.
77  if (receiver->IsGlobalObject()) {
78    Handle<GlobalObject> global = Handle<GlobalObject>::cast(receiver);
79    receiver = Handle<JSObject>(global->global_receiver());
80  }
81
82  // Make sure that the global object of the context we're about to
83  // make the current one is indeed a global object.
84  ASSERT(func->context()->global()->IsGlobalObject());
85
86  {
87    // Save and restore context around invocation and block the
88    // allocation of handles without explicit handle scopes.
89    SaveContext save;
90    NoHandleAllocation na;
91    JSEntryFunction entry = FUNCTION_CAST<JSEntryFunction>(code->entry());
92
93    // Call the function through the right JS entry stub.
94    byte* entry_address= func->code()->entry();
95    JSFunction* function = *func;
96    Object* receiver_pointer = *receiver;
97    value = CALL_GENERATED_CODE(entry, entry_address, function,
98                                receiver_pointer, argc, args);
99  }
100
101#ifdef DEBUG
102  value->Verify();
103#endif
104
105  // Update the pending exception flag and return the value.
106  *has_pending_exception = value->IsException();
107  ASSERT(*has_pending_exception == Top::has_pending_exception());
108  if (*has_pending_exception) {
109    Top::ReportPendingMessages();
110    return Handle<Object>();
111  } else {
112    Top::clear_pending_message();
113  }
114
115  return Handle<Object>(value);
116}
117
118
119Handle<Object> Execution::Call(Handle<JSFunction> func,
120                               Handle<Object> receiver,
121                               int argc,
122                               Object*** args,
123                               bool* pending_exception) {
124  return Invoke(false, func, receiver, argc, args, pending_exception);
125}
126
127
128Handle<Object> Execution::New(Handle<JSFunction> func, int argc,
129                              Object*** args, bool* pending_exception) {
130  return Invoke(true, func, Top::global(), argc, args, pending_exception);
131}
132
133
134Handle<Object> Execution::TryCall(Handle<JSFunction> func,
135                                  Handle<Object> receiver,
136                                  int argc,
137                                  Object*** args,
138                                  bool* caught_exception) {
139  // Enter a try-block while executing the JavaScript code. To avoid
140  // duplicate error printing it must be non-verbose.  Also, to avoid
141  // creating message objects during stack overflow we shouldn't
142  // capture messages.
143  v8::TryCatch catcher;
144  catcher.SetVerbose(false);
145  catcher.SetCaptureMessage(false);
146
147  Handle<Object> result = Invoke(false, func, receiver, argc, args,
148                                 caught_exception);
149
150  if (*caught_exception) {
151    ASSERT(catcher.HasCaught());
152    ASSERT(Top::has_pending_exception());
153    ASSERT(Top::external_caught_exception());
154    if (Top::pending_exception() == Heap::termination_exception()) {
155      result = Factory::termination_exception();
156    } else {
157      result = v8::Utils::OpenHandle(*catcher.Exception());
158    }
159    Top::OptionalRescheduleException(true);
160  }
161
162  ASSERT(!Top::has_pending_exception());
163  ASSERT(!Top::external_caught_exception());
164  return result;
165}
166
167
168Handle<Object> Execution::GetFunctionDelegate(Handle<Object> object) {
169  ASSERT(!object->IsJSFunction());
170
171  // If you return a function from here, it will be called when an
172  // attempt is made to call the given object as a function.
173
174  // Regular expressions can be called as functions in both Firefox
175  // and Safari so we allow it too.
176  if (object->IsJSRegExp()) {
177    Handle<String> exec = Factory::exec_symbol();
178    return Handle<Object>(object->GetProperty(*exec));
179  }
180
181  // Objects created through the API can have an instance-call handler
182  // that should be used when calling the object as a function.
183  if (object->IsHeapObject() &&
184      HeapObject::cast(*object)->map()->has_instance_call_handler()) {
185    return Handle<JSFunction>(
186        Top::global_context()->call_as_function_delegate());
187  }
188
189  return Factory::undefined_value();
190}
191
192
193Handle<Object> Execution::GetConstructorDelegate(Handle<Object> object) {
194  ASSERT(!object->IsJSFunction());
195
196  // If you return a function from here, it will be called when an
197  // attempt is made to call the given object as a constructor.
198
199  // Objects created through the API can have an instance-call handler
200  // that should be used when calling the object as a function.
201  if (object->IsHeapObject() &&
202      HeapObject::cast(*object)->map()->has_instance_call_handler()) {
203    return Handle<JSFunction>(
204        Top::global_context()->call_as_constructor_delegate());
205  }
206
207  return Factory::undefined_value();
208}
209
210
211// Static state for stack guards.
212StackGuard::ThreadLocal StackGuard::thread_local_;
213
214
215bool StackGuard::IsStackOverflow() {
216  ExecutionAccess access;
217  return (thread_local_.jslimit_ != kInterruptLimit &&
218          thread_local_.climit_ != kInterruptLimit);
219}
220
221
222void StackGuard::EnableInterrupts() {
223  ExecutionAccess access;
224  if (IsSet(access)) {
225    set_limits(kInterruptLimit, access);
226  }
227}
228
229
230void StackGuard::SetStackLimit(uintptr_t limit) {
231  ExecutionAccess access;
232  // If the current limits are special (eg due to a pending interrupt) then
233  // leave them alone.
234  uintptr_t jslimit = SimulatorStack::JsLimitFromCLimit(limit);
235  if (thread_local_.jslimit_ == thread_local_.real_jslimit_) {
236    thread_local_.jslimit_ = jslimit;
237  }
238  if (thread_local_.climit_ == thread_local_.real_climit_) {
239    thread_local_.climit_ = limit;
240  }
241  thread_local_.real_climit_ = limit;
242  thread_local_.real_jslimit_ = jslimit;
243}
244
245
246void StackGuard::DisableInterrupts() {
247  ExecutionAccess access;
248  reset_limits(access);
249}
250
251
252bool StackGuard::IsSet(const ExecutionAccess& lock) {
253  return thread_local_.interrupt_flags_ != 0;
254}
255
256
257bool StackGuard::IsInterrupted() {
258  ExecutionAccess access;
259  return thread_local_.interrupt_flags_ & INTERRUPT;
260}
261
262
263void StackGuard::Interrupt() {
264  ExecutionAccess access;
265  thread_local_.interrupt_flags_ |= INTERRUPT;
266  set_limits(kInterruptLimit, access);
267}
268
269
270bool StackGuard::IsPreempted() {
271  ExecutionAccess access;
272  return thread_local_.interrupt_flags_ & PREEMPT;
273}
274
275
276void StackGuard::Preempt() {
277  ExecutionAccess access;
278  thread_local_.interrupt_flags_ |= PREEMPT;
279  set_limits(kInterruptLimit, access);
280}
281
282
283bool StackGuard::IsTerminateExecution() {
284  ExecutionAccess access;
285  return thread_local_.interrupt_flags_ & TERMINATE;
286}
287
288
289void StackGuard::TerminateExecution() {
290  ExecutionAccess access;
291  thread_local_.interrupt_flags_ |= TERMINATE;
292  set_limits(kInterruptLimit, access);
293}
294
295
296#ifdef ENABLE_DEBUGGER_SUPPORT
297bool StackGuard::IsDebugBreak() {
298  ExecutionAccess access;
299  return thread_local_.interrupt_flags_ & DEBUGBREAK;
300}
301
302
303void StackGuard::DebugBreak() {
304  ExecutionAccess access;
305  thread_local_.interrupt_flags_ |= DEBUGBREAK;
306  set_limits(kInterruptLimit, access);
307}
308
309
310bool StackGuard::IsDebugCommand() {
311  ExecutionAccess access;
312  return thread_local_.interrupt_flags_ & DEBUGCOMMAND;
313}
314
315
316void StackGuard::DebugCommand() {
317  if (FLAG_debugger_auto_break) {
318    ExecutionAccess access;
319    thread_local_.interrupt_flags_ |= DEBUGCOMMAND;
320    set_limits(kInterruptLimit, access);
321  }
322}
323#endif
324
325void StackGuard::Continue(InterruptFlag after_what) {
326  ExecutionAccess access;
327  thread_local_.interrupt_flags_ &= ~static_cast<int>(after_what);
328  if (thread_local_.interrupt_flags_ == 0) {
329    reset_limits(access);
330  }
331}
332
333
334int StackGuard::ArchiveSpacePerThread() {
335  return sizeof(ThreadLocal);
336}
337
338
339char* StackGuard::ArchiveStackGuard(char* to) {
340  ExecutionAccess access;
341  memcpy(to, reinterpret_cast<char*>(&thread_local_), sizeof(ThreadLocal));
342  ThreadLocal blank;
343  thread_local_ = blank;
344  return to + sizeof(ThreadLocal);
345}
346
347
348char* StackGuard::RestoreStackGuard(char* from) {
349  ExecutionAccess access;
350  memcpy(reinterpret_cast<char*>(&thread_local_), from, sizeof(ThreadLocal));
351  Heap::SetStackLimits();
352  return from + sizeof(ThreadLocal);
353}
354
355
356static internal::Thread::LocalStorageKey stack_limit_key =
357    internal::Thread::CreateThreadLocalKey();
358
359
360void StackGuard::FreeThreadResources() {
361  Thread::SetThreadLocal(
362      stack_limit_key,
363      reinterpret_cast<void*>(thread_local_.real_climit_));
364}
365
366
367void StackGuard::ThreadLocal::Clear() {
368  real_jslimit_ = kIllegalLimit;
369  jslimit_ = kIllegalLimit;
370  real_climit_ = kIllegalLimit;
371  climit_ = kIllegalLimit;
372  nesting_ = 0;
373  postpone_interrupts_nesting_ = 0;
374  interrupt_flags_ = 0;
375  Heap::SetStackLimits();
376}
377
378
379void StackGuard::ThreadLocal::Initialize() {
380  if (real_climit_ == kIllegalLimit) {
381    // Takes the address of the limit variable in order to find out where
382    // the top of stack is right now.
383    uintptr_t limit = reinterpret_cast<uintptr_t>(&limit) - kLimitSize;
384    ASSERT(reinterpret_cast<uintptr_t>(&limit) > kLimitSize);
385    real_jslimit_ = SimulatorStack::JsLimitFromCLimit(limit);
386    jslimit_ = SimulatorStack::JsLimitFromCLimit(limit);
387    real_climit_ = limit;
388    climit_ = limit;
389    Heap::SetStackLimits();
390  }
391  nesting_ = 0;
392  postpone_interrupts_nesting_ = 0;
393  interrupt_flags_ = 0;
394}
395
396
397void StackGuard::ClearThread(const ExecutionAccess& lock) {
398  thread_local_.Clear();
399}
400
401
402void StackGuard::InitThread(const ExecutionAccess& lock) {
403  thread_local_.Initialize();
404  void* stored_limit = Thread::GetThreadLocal(stack_limit_key);
405  // You should hold the ExecutionAccess lock when you call this.
406  if (stored_limit != NULL) {
407    StackGuard::SetStackLimit(reinterpret_cast<intptr_t>(stored_limit));
408  }
409}
410
411
412// --- C a l l s   t o   n a t i v e s ---
413
414#define RETURN_NATIVE_CALL(name, argc, argv, has_pending_exception) \
415  do {                                                              \
416    Object** args[argc] = argv;                                     \
417    ASSERT(has_pending_exception != NULL);                          \
418    return Call(Top::name##_fun(), Top::builtins(), argc, args,     \
419                has_pending_exception);                             \
420  } while (false)
421
422
423Handle<Object> Execution::ToBoolean(Handle<Object> obj) {
424  // See the similar code in runtime.js:ToBoolean.
425  if (obj->IsBoolean()) return obj;
426  bool result = true;
427  if (obj->IsString()) {
428    result = Handle<String>::cast(obj)->length() != 0;
429  } else if (obj->IsNull() || obj->IsUndefined()) {
430    result = false;
431  } else if (obj->IsNumber()) {
432    double value = obj->Number();
433    result = !((value == 0) || isnan(value));
434  }
435  return Handle<Object>(Heap::ToBoolean(result));
436}
437
438
439Handle<Object> Execution::ToNumber(Handle<Object> obj, bool* exc) {
440  RETURN_NATIVE_CALL(to_number, 1, { obj.location() }, exc);
441}
442
443
444Handle<Object> Execution::ToString(Handle<Object> obj, bool* exc) {
445  RETURN_NATIVE_CALL(to_string, 1, { obj.location() }, exc);
446}
447
448
449Handle<Object> Execution::ToDetailString(Handle<Object> obj, bool* exc) {
450  RETURN_NATIVE_CALL(to_detail_string, 1, { obj.location() }, exc);
451}
452
453
454Handle<Object> Execution::ToObject(Handle<Object> obj, bool* exc) {
455  if (obj->IsJSObject()) return obj;
456  RETURN_NATIVE_CALL(to_object, 1, { obj.location() }, exc);
457}
458
459
460Handle<Object> Execution::ToInteger(Handle<Object> obj, bool* exc) {
461  RETURN_NATIVE_CALL(to_integer, 1, { obj.location() }, exc);
462}
463
464
465Handle<Object> Execution::ToUint32(Handle<Object> obj, bool* exc) {
466  RETURN_NATIVE_CALL(to_uint32, 1, { obj.location() }, exc);
467}
468
469
470Handle<Object> Execution::ToInt32(Handle<Object> obj, bool* exc) {
471  RETURN_NATIVE_CALL(to_int32, 1, { obj.location() }, exc);
472}
473
474
475Handle<Object> Execution::NewDate(double time, bool* exc) {
476  Handle<Object> time_obj = Factory::NewNumber(time);
477  RETURN_NATIVE_CALL(create_date, 1, { time_obj.location() }, exc);
478}
479
480
481#undef RETURN_NATIVE_CALL
482
483
484Handle<Object> Execution::CharAt(Handle<String> string, uint32_t index) {
485  int int_index = static_cast<int>(index);
486  if (int_index < 0 || int_index >= string->length()) {
487    return Factory::undefined_value();
488  }
489
490  Handle<Object> char_at =
491      GetProperty(Top::builtins(), Factory::char_at_symbol());
492  if (!char_at->IsJSFunction()) {
493    return Factory::undefined_value();
494  }
495
496  bool caught_exception;
497  Handle<Object> index_object = Factory::NewNumberFromInt(int_index);
498  Object** index_arg[] = { index_object.location() };
499  Handle<Object> result = TryCall(Handle<JSFunction>::cast(char_at),
500                                  string,
501                                  ARRAY_SIZE(index_arg),
502                                  index_arg,
503                                  &caught_exception);
504  if (caught_exception) {
505    return Factory::undefined_value();
506  }
507  return result;
508}
509
510
511Handle<JSFunction> Execution::InstantiateFunction(
512    Handle<FunctionTemplateInfo> data, bool* exc) {
513  // Fast case: see if the function has already been instantiated
514  int serial_number = Smi::cast(data->serial_number())->value();
515  Object* elm =
516      Top::global_context()->function_cache()->GetElement(serial_number);
517  if (elm->IsJSFunction()) return Handle<JSFunction>(JSFunction::cast(elm));
518  // The function has not yet been instantiated in this context; do it.
519  Object** args[1] = { Handle<Object>::cast(data).location() };
520  Handle<Object> result =
521      Call(Top::instantiate_fun(), Top::builtins(), 1, args, exc);
522  if (*exc) return Handle<JSFunction>::null();
523  return Handle<JSFunction>::cast(result);
524}
525
526
527Handle<JSObject> Execution::InstantiateObject(Handle<ObjectTemplateInfo> data,
528                                              bool* exc) {
529  if (data->property_list()->IsUndefined() &&
530      !data->constructor()->IsUndefined()) {
531    // Initialization to make gcc happy.
532    Object* result = NULL;
533    {
534      HandleScope scope;
535      Handle<FunctionTemplateInfo> cons_template =
536          Handle<FunctionTemplateInfo>(
537              FunctionTemplateInfo::cast(data->constructor()));
538      Handle<JSFunction> cons = InstantiateFunction(cons_template, exc);
539      if (*exc) return Handle<JSObject>::null();
540      Handle<Object> value = New(cons, 0, NULL, exc);
541      if (*exc) return Handle<JSObject>::null();
542      result = *value;
543    }
544    ASSERT(!*exc);
545    return Handle<JSObject>(JSObject::cast(result));
546  } else {
547    Object** args[1] = { Handle<Object>::cast(data).location() };
548    Handle<Object> result =
549        Call(Top::instantiate_fun(), Top::builtins(), 1, args, exc);
550    if (*exc) return Handle<JSObject>::null();
551    return Handle<JSObject>::cast(result);
552  }
553}
554
555
556void Execution::ConfigureInstance(Handle<Object> instance,
557                                  Handle<Object> instance_template,
558                                  bool* exc) {
559  Object** args[2] = { instance.location(), instance_template.location() };
560  Execution::Call(Top::configure_instance_fun(), Top::builtins(), 2, args, exc);
561}
562
563
564Handle<String> Execution::GetStackTraceLine(Handle<Object> recv,
565                                            Handle<JSFunction> fun,
566                                            Handle<Object> pos,
567                                            Handle<Object> is_global) {
568  const int argc = 4;
569  Object** args[argc] = { recv.location(),
570                          Handle<Object>::cast(fun).location(),
571                          pos.location(),
572                          is_global.location() };
573  bool caught_exception = false;
574  Handle<Object> result = TryCall(Top::get_stack_trace_line_fun(),
575                                  Top::builtins(), argc, args,
576                                  &caught_exception);
577  if (caught_exception || !result->IsString()) return Factory::empty_symbol();
578  return Handle<String>::cast(result);
579}
580
581
582static Object* RuntimePreempt() {
583  // Clear the preempt request flag.
584  StackGuard::Continue(PREEMPT);
585
586  ContextSwitcher::PreemptionReceived();
587
588#ifdef ENABLE_DEBUGGER_SUPPORT
589  if (Debug::InDebugger()) {
590    // If currently in the debugger don't do any actual preemption but record
591    // that preemption occoured while in the debugger.
592    Debug::PreemptionWhileInDebugger();
593  } else {
594    // Perform preemption.
595    v8::Unlocker unlocker;
596    Thread::YieldCPU();
597  }
598#else
599  // Perform preemption.
600  v8::Unlocker unlocker;
601  Thread::YieldCPU();
602#endif
603
604  return Heap::undefined_value();
605}
606
607
608#ifdef ENABLE_DEBUGGER_SUPPORT
609Object* Execution::DebugBreakHelper() {
610  // Just continue if breaks are disabled.
611  if (Debug::disable_break()) {
612    return Heap::undefined_value();
613  }
614
615  // Ignore debug break during bootstrapping.
616  if (Bootstrapper::IsActive()) {
617    return Heap::undefined_value();
618  }
619
620  {
621    JavaScriptFrameIterator it;
622    ASSERT(!it.done());
623    Object* fun = it.frame()->function();
624    if (fun && fun->IsJSFunction()) {
625      // Don't stop in builtin functions.
626      if (JSFunction::cast(fun)->IsBuiltin()) {
627        return Heap::undefined_value();
628      }
629      GlobalObject* global = JSFunction::cast(fun)->context()->global();
630      // Don't stop in debugger functions.
631      if (Debug::IsDebugGlobal(global)) {
632        return Heap::undefined_value();
633      }
634    }
635  }
636
637  // Collect the break state before clearing the flags.
638  bool debug_command_only =
639      StackGuard::IsDebugCommand() && !StackGuard::IsDebugBreak();
640
641  // Clear the debug break request flag.
642  StackGuard::Continue(DEBUGBREAK);
643
644  ProcessDebugMesssages(debug_command_only);
645
646  // Return to continue execution.
647  return Heap::undefined_value();
648}
649
650void Execution::ProcessDebugMesssages(bool debug_command_only) {
651  // Clear the debug command request flag.
652  StackGuard::Continue(DEBUGCOMMAND);
653
654  HandleScope scope;
655  // Enter the debugger. Just continue if we fail to enter the debugger.
656  EnterDebugger debugger;
657  if (debugger.FailedToEnter()) {
658    return;
659  }
660
661  // Notify the debug event listeners. Indicate auto continue if the break was
662  // a debug command break.
663  Debugger::OnDebugBreak(Factory::undefined_value(), debug_command_only);
664}
665
666
667#endif
668
669Object* Execution::HandleStackGuardInterrupt() {
670#ifdef ENABLE_DEBUGGER_SUPPORT
671  if (StackGuard::IsDebugBreak() || StackGuard::IsDebugCommand()) {
672    DebugBreakHelper();
673  }
674#endif
675  if (StackGuard::IsPreempted()) RuntimePreempt();
676  if (StackGuard::IsTerminateExecution()) {
677    StackGuard::Continue(TERMINATE);
678    return Top::TerminateExecution();
679  }
680  if (StackGuard::IsInterrupted()) {
681    // interrupt
682    StackGuard::Continue(INTERRUPT);
683    return Top::StackOverflow();
684  }
685  return Heap::undefined_value();
686}
687
688// --- G C   E x t e n s i o n ---
689
690const char* GCExtension::kSource = "native function gc();";
691
692
693v8::Handle<v8::FunctionTemplate> GCExtension::GetNativeFunction(
694    v8::Handle<v8::String> str) {
695  return v8::FunctionTemplate::New(GCExtension::GC);
696}
697
698
699v8::Handle<v8::Value> GCExtension::GC(const v8::Arguments& args) {
700  // All allocation spaces other than NEW_SPACE have the same effect.
701  Heap::CollectAllGarbage(false);
702  return v8::Undefined();
703}
704
705
706static GCExtension kGCExtension;
707v8::DeclareExtension kGCExtensionDeclaration(&kGCExtension);
708
709} }  // namespace v8::internal
710