simulator-ia32.h revision e46be819fca9468a0cd4e74859ce0f778eb8ca60
1// Copyright 2008 the V8 project authors. All rights reserved. 2// Redistribution and use in source and binary forms, with or without 3// modification, are permitted provided that the following conditions are 4// met: 5// 6// * Redistributions of source code must retain the above copyright 7// notice, this list of conditions and the following disclaimer. 8// * Redistributions in binary form must reproduce the above 9// copyright notice, this list of conditions and the following 10// disclaimer in the documentation and/or other materials provided 11// with the distribution. 12// * Neither the name of Google Inc. nor the names of its 13// contributors may be used to endorse or promote products derived 14// from this software without specific prior written permission. 15// 16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28#ifndef V8_IA32_SIMULATOR_IA32_H_ 29#define V8_IA32_SIMULATOR_IA32_H_ 30 31#include "allocation.h" 32 33// Since there is no simulator for the ia32 architecture the only thing we can 34// do is to call the entry directly. 35#define CALL_GENERATED_CODE(entry, p0, p1, p2, p3, p4) \ 36 entry(p0, p1, p2, p3, p4); 37 38// The stack limit beyond which we will throw stack overflow errors in 39// generated code. Because generated code on ia32 uses the C stack, we 40// just use the C stack limit. 41class SimulatorStack : public v8::internal::AllStatic { 42 public: 43 static inline uintptr_t JsLimitFromCLimit(uintptr_t c_limit) { 44 return c_limit; 45 } 46 47 static inline uintptr_t RegisterCTryCatch(uintptr_t try_catch_address) { 48 return try_catch_address; 49 } 50 51 static inline void UnregisterCTryCatch() { } 52}; 53 54// Call the generated regexp code directly. The entry function pointer should 55// expect eight int/pointer sized arguments and return an int. 56#define CALL_GENERATED_REGEXP_CODE(entry, p0, p1, p2, p3, p4, p5, p6, p7) \ 57 entry(p0, p1, p2, p3, p4, p5, p6, p7) 58 59#define TRY_CATCH_FROM_ADDRESS(try_catch_address) \ 60 reinterpret_cast<TryCatch*>(try_catch_address) 61 62#endif // V8_IA32_SIMULATOR_IA32_H_ 63