test-debug.cc revision 85b71799222b55eb5dd74ea26efe0c64ab655c8c
1// Copyright 2011 the V8 project authors. All rights reserved.
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27
28#ifdef ENABLE_DEBUGGER_SUPPORT
29
30#include <stdlib.h>
31
32#include "v8.h"
33
34#include "api.h"
35#include "cctest.h"
36#include "compilation-cache.h"
37#include "debug.h"
38#include "deoptimizer.h"
39#include "platform.h"
40#include "stub-cache.h"
41#include "utils.h"
42
43
44using ::v8::internal::EmbeddedVector;
45using ::v8::internal::Object;
46using ::v8::internal::OS;
47using ::v8::internal::Handle;
48using ::v8::internal::Heap;
49using ::v8::internal::JSGlobalProxy;
50using ::v8::internal::Code;
51using ::v8::internal::Debug;
52using ::v8::internal::Debugger;
53using ::v8::internal::CommandMessage;
54using ::v8::internal::CommandMessageQueue;
55using ::v8::internal::StepAction;
56using ::v8::internal::StepIn;  // From StepAction enum
57using ::v8::internal::StepNext;  // From StepAction enum
58using ::v8::internal::StepOut;  // From StepAction enum
59using ::v8::internal::Vector;
60using ::v8::internal::StrLength;
61
62// Size of temp buffer for formatting small strings.
63#define SMALL_STRING_BUFFER_SIZE 80
64
65// --- A d d i t i o n a l   C h e c k   H e l p e r s
66
67
68// Helper function used by the CHECK_EQ function when given Address
69// arguments.  Should not be called directly.
70static inline void CheckEqualsHelper(const char* file, int line,
71                                     const char* expected_source,
72                                     ::v8::internal::Address expected,
73                                     const char* value_source,
74                                     ::v8::internal::Address value) {
75  if (expected != value) {
76    V8_Fatal(file, line, "CHECK_EQ(%s, %s) failed\n#   "
77                         "Expected: %i\n#   Found: %i",
78             expected_source, value_source, expected, value);
79  }
80}
81
82
83// Helper function used by the CHECK_NE function when given Address
84// arguments.  Should not be called directly.
85static inline void CheckNonEqualsHelper(const char* file, int line,
86                                        const char* unexpected_source,
87                                        ::v8::internal::Address unexpected,
88                                        const char* value_source,
89                                        ::v8::internal::Address value) {
90  if (unexpected == value) {
91    V8_Fatal(file, line, "CHECK_NE(%s, %s) failed\n#   Value: %i",
92             unexpected_source, value_source, value);
93  }
94}
95
96
97// Helper function used by the CHECK function when given code
98// arguments.  Should not be called directly.
99static inline void CheckEqualsHelper(const char* file, int line,
100                                     const char* expected_source,
101                                     const Code* expected,
102                                     const char* value_source,
103                                     const Code* value) {
104  if (expected != value) {
105    V8_Fatal(file, line, "CHECK_EQ(%s, %s) failed\n#   "
106                         "Expected: %p\n#   Found: %p",
107             expected_source, value_source, expected, value);
108  }
109}
110
111
112static inline void CheckNonEqualsHelper(const char* file, int line,
113                                        const char* expected_source,
114                                        const Code* expected,
115                                        const char* value_source,
116                                        const Code* value) {
117  if (expected == value) {
118    V8_Fatal(file, line, "CHECK_NE(%s, %s) failed\n#   Value: %p",
119             expected_source, value_source, value);
120  }
121}
122
123
124// --- H e l p e r   C l a s s e s
125
126
127// Helper class for creating a V8 enviromnent for running tests
128class DebugLocalContext {
129 public:
130  inline DebugLocalContext(
131      v8::ExtensionConfiguration* extensions = 0,
132      v8::Handle<v8::ObjectTemplate> global_template =
133          v8::Handle<v8::ObjectTemplate>(),
134      v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>())
135      : context_(v8::Context::New(extensions, global_template, global_object)) {
136    context_->Enter();
137  }
138  inline ~DebugLocalContext() {
139    context_->Exit();
140    context_.Dispose();
141  }
142  inline v8::Context* operator->() { return *context_; }
143  inline v8::Context* operator*() { return *context_; }
144  inline bool IsReady() { return !context_.IsEmpty(); }
145  void ExposeDebug() {
146    v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
147    // Expose the debug context global object in the global object for testing.
148    debug->Load();
149    debug->debug_context()->set_security_token(
150        v8::Utils::OpenHandle(*context_)->security_token());
151
152    Handle<JSGlobalProxy> global(Handle<JSGlobalProxy>::cast(
153        v8::Utils::OpenHandle(*context_->Global())));
154    Handle<v8::internal::String> debug_string =
155        FACTORY->LookupAsciiSymbol("debug");
156    SetProperty(global, debug_string,
157        Handle<Object>(debug->debug_context()->global_proxy()), DONT_ENUM,
158        ::v8::internal::kNonStrictMode);
159  }
160
161 private:
162  v8::Persistent<v8::Context> context_;
163};
164
165
166// --- H e l p e r   F u n c t i o n s
167
168
169// Compile and run the supplied source and return the fequested function.
170static v8::Local<v8::Function> CompileFunction(DebugLocalContext* env,
171                                               const char* source,
172                                               const char* function_name) {
173  v8::Script::Compile(v8::String::New(source))->Run();
174  return v8::Local<v8::Function>::Cast(
175      (*env)->Global()->Get(v8::String::New(function_name)));
176}
177
178
179// Compile and run the supplied source and return the requested function.
180static v8::Local<v8::Function> CompileFunction(const char* source,
181                                               const char* function_name) {
182  v8::Script::Compile(v8::String::New(source))->Run();
183  return v8::Local<v8::Function>::Cast(
184    v8::Context::GetCurrent()->Global()->Get(v8::String::New(function_name)));
185}
186
187
188// Is there any debug info for the function?
189static bool HasDebugInfo(v8::Handle<v8::Function> fun) {
190  Handle<v8::internal::JSFunction> f = v8::Utils::OpenHandle(*fun);
191  Handle<v8::internal::SharedFunctionInfo> shared(f->shared());
192  return Debug::HasDebugInfo(shared);
193}
194
195
196// Set a break point in a function and return the associated break point
197// number.
198static int SetBreakPoint(Handle<v8::internal::JSFunction> fun, int position) {
199  static int break_point = 0;
200  Handle<v8::internal::SharedFunctionInfo> shared(fun->shared());
201  v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
202  debug->SetBreakPoint(
203      shared,
204      Handle<Object>(v8::internal::Smi::FromInt(++break_point)),
205      &position);
206  return break_point;
207}
208
209
210// Set a break point in a function and return the associated break point
211// number.
212static int SetBreakPoint(v8::Handle<v8::Function> fun, int position) {
213  return SetBreakPoint(v8::Utils::OpenHandle(*fun), position);
214}
215
216
217// Set a break point in a function using the Debug object and return the
218// associated break point number.
219static int SetBreakPointFromJS(const char* function_name,
220                               int line, int position) {
221  EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
222  OS::SNPrintF(buffer,
223               "debug.Debug.setBreakPoint(%s,%d,%d)",
224               function_name, line, position);
225  buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
226  v8::Handle<v8::String> str = v8::String::New(buffer.start());
227  return v8::Script::Compile(str)->Run()->Int32Value();
228}
229
230
231// Set a break point in a script identified by id using the global Debug object.
232static int SetScriptBreakPointByIdFromJS(int script_id, int line, int column) {
233  EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
234  if (column >= 0) {
235    // Column specified set script break point on precise location.
236    OS::SNPrintF(buffer,
237                 "debug.Debug.setScriptBreakPointById(%d,%d,%d)",
238                 script_id, line, column);
239  } else {
240    // Column not specified set script break point on line.
241    OS::SNPrintF(buffer,
242                 "debug.Debug.setScriptBreakPointById(%d,%d)",
243                 script_id, line);
244  }
245  buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
246  {
247    v8::TryCatch try_catch;
248    v8::Handle<v8::String> str = v8::String::New(buffer.start());
249    v8::Handle<v8::Value> value = v8::Script::Compile(str)->Run();
250    CHECK(!try_catch.HasCaught());
251    return value->Int32Value();
252  }
253}
254
255
256// Set a break point in a script identified by name using the global Debug
257// object.
258static int SetScriptBreakPointByNameFromJS(const char* script_name,
259                                           int line, int column) {
260  EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
261  if (column >= 0) {
262    // Column specified set script break point on precise location.
263    OS::SNPrintF(buffer,
264                 "debug.Debug.setScriptBreakPointByName(\"%s\",%d,%d)",
265                 script_name, line, column);
266  } else {
267    // Column not specified set script break point on line.
268    OS::SNPrintF(buffer,
269                 "debug.Debug.setScriptBreakPointByName(\"%s\",%d)",
270                 script_name, line);
271  }
272  buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
273  {
274    v8::TryCatch try_catch;
275    v8::Handle<v8::String> str = v8::String::New(buffer.start());
276    v8::Handle<v8::Value> value = v8::Script::Compile(str)->Run();
277    CHECK(!try_catch.HasCaught());
278    return value->Int32Value();
279  }
280}
281
282
283// Clear a break point.
284static void ClearBreakPoint(int break_point) {
285  v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
286  debug->ClearBreakPoint(
287      Handle<Object>(v8::internal::Smi::FromInt(break_point)));
288}
289
290
291// Clear a break point using the global Debug object.
292static void ClearBreakPointFromJS(int break_point_number) {
293  EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
294  OS::SNPrintF(buffer,
295               "debug.Debug.clearBreakPoint(%d)",
296               break_point_number);
297  buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
298  v8::Script::Compile(v8::String::New(buffer.start()))->Run();
299}
300
301
302static void EnableScriptBreakPointFromJS(int break_point_number) {
303  EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
304  OS::SNPrintF(buffer,
305               "debug.Debug.enableScriptBreakPoint(%d)",
306               break_point_number);
307  buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
308  v8::Script::Compile(v8::String::New(buffer.start()))->Run();
309}
310
311
312static void DisableScriptBreakPointFromJS(int break_point_number) {
313  EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
314  OS::SNPrintF(buffer,
315               "debug.Debug.disableScriptBreakPoint(%d)",
316               break_point_number);
317  buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
318  v8::Script::Compile(v8::String::New(buffer.start()))->Run();
319}
320
321
322static void ChangeScriptBreakPointConditionFromJS(int break_point_number,
323                                                  const char* condition) {
324  EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
325  OS::SNPrintF(buffer,
326               "debug.Debug.changeScriptBreakPointCondition(%d, \"%s\")",
327               break_point_number, condition);
328  buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
329  v8::Script::Compile(v8::String::New(buffer.start()))->Run();
330}
331
332
333static void ChangeScriptBreakPointIgnoreCountFromJS(int break_point_number,
334                                                    int ignoreCount) {
335  EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
336  OS::SNPrintF(buffer,
337               "debug.Debug.changeScriptBreakPointIgnoreCount(%d, %d)",
338               break_point_number, ignoreCount);
339  buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
340  v8::Script::Compile(v8::String::New(buffer.start()))->Run();
341}
342
343
344// Change break on exception.
345static void ChangeBreakOnException(bool caught, bool uncaught) {
346  v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
347  debug->ChangeBreakOnException(v8::internal::BreakException, caught);
348  debug->ChangeBreakOnException(v8::internal::BreakUncaughtException, uncaught);
349}
350
351
352// Change break on exception using the global Debug object.
353static void ChangeBreakOnExceptionFromJS(bool caught, bool uncaught) {
354  if (caught) {
355    v8::Script::Compile(
356        v8::String::New("debug.Debug.setBreakOnException()"))->Run();
357  } else {
358    v8::Script::Compile(
359        v8::String::New("debug.Debug.clearBreakOnException()"))->Run();
360  }
361  if (uncaught) {
362    v8::Script::Compile(
363        v8::String::New("debug.Debug.setBreakOnUncaughtException()"))->Run();
364  } else {
365    v8::Script::Compile(
366        v8::String::New("debug.Debug.clearBreakOnUncaughtException()"))->Run();
367  }
368}
369
370
371// Prepare to step to next break location.
372static void PrepareStep(StepAction step_action) {
373  v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
374  debug->PrepareStep(step_action, 1);
375}
376
377
378// This function is in namespace v8::internal to be friend with class
379// v8::internal::Debug.
380namespace v8 {
381namespace internal {
382
383// Collect the currently debugged functions.
384Handle<FixedArray> GetDebuggedFunctions() {
385  Debug* debug = Isolate::Current()->debug();
386
387  v8::internal::DebugInfoListNode* node = debug->debug_info_list_;
388
389  // Find the number of debugged functions.
390  int count = 0;
391  while (node) {
392    count++;
393    node = node->next();
394  }
395
396  // Allocate array for the debugged functions
397  Handle<FixedArray> debugged_functions =
398      FACTORY->NewFixedArray(count);
399
400  // Run through the debug info objects and collect all functions.
401  count = 0;
402  while (node) {
403    debugged_functions->set(count++, *node->debug_info());
404    node = node->next();
405  }
406
407  return debugged_functions;
408}
409
410
411static Handle<Code> ComputeCallDebugBreak(int argc) {
412  CALL_HEAP_FUNCTION(
413      v8::internal::Isolate::Current(),
414      v8::internal::Isolate::Current()->stub_cache()->ComputeCallDebugBreak(
415          argc, Code::CALL_IC),
416      Code);
417}
418
419
420// Check that the debugger has been fully unloaded.
421void CheckDebuggerUnloaded(bool check_functions) {
422  // Check that the debugger context is cleared and that there is no debug
423  // information stored for the debugger.
424  CHECK(Isolate::Current()->debug()->debug_context().is_null());
425  CHECK_EQ(NULL, Isolate::Current()->debug()->debug_info_list_);
426
427  // Collect garbage to ensure weak handles are cleared.
428  HEAP->CollectAllGarbage(false);
429  HEAP->CollectAllGarbage(false);
430
431  // Iterate the head and check that there are no debugger related objects left.
432  HeapIterator iterator;
433  for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) {
434    CHECK(!obj->IsDebugInfo());
435    CHECK(!obj->IsBreakPointInfo());
436
437    // If deep check of functions is requested check that no debug break code
438    // is left in all functions.
439    if (check_functions) {
440      if (obj->IsJSFunction()) {
441        JSFunction* fun = JSFunction::cast(obj);
442        for (RelocIterator it(fun->shared()->code()); !it.done(); it.next()) {
443          RelocInfo::Mode rmode = it.rinfo()->rmode();
444          if (RelocInfo::IsCodeTarget(rmode)) {
445            CHECK(!Debug::IsDebugBreak(it.rinfo()->target_address()));
446          } else if (RelocInfo::IsJSReturn(rmode)) {
447            CHECK(!Debug::IsDebugBreakAtReturn(it.rinfo()));
448          }
449        }
450      }
451    }
452  }
453}
454
455
456void ForceUnloadDebugger() {
457  Isolate::Current()->debugger()->never_unload_debugger_ = false;
458  Isolate::Current()->debugger()->UnloadDebugger();
459}
460
461
462} }  // namespace v8::internal
463
464
465// Check that the debugger has been fully unloaded.
466static void CheckDebuggerUnloaded(bool check_functions = false) {
467  // Let debugger to unload itself synchronously
468  v8::Debug::ProcessDebugMessages();
469
470  v8::internal::CheckDebuggerUnloaded(check_functions);
471}
472
473
474// Inherit from BreakLocationIterator to get access to protected parts for
475// testing.
476class TestBreakLocationIterator: public v8::internal::BreakLocationIterator {
477 public:
478  explicit TestBreakLocationIterator(Handle<v8::internal::DebugInfo> debug_info)
479    : BreakLocationIterator(debug_info, v8::internal::SOURCE_BREAK_LOCATIONS) {}
480  v8::internal::RelocIterator* it() { return reloc_iterator_; }
481  v8::internal::RelocIterator* it_original() {
482    return reloc_iterator_original_;
483  }
484};
485
486
487// Compile a function, set a break point and check that the call at the break
488// location in the code is the expected debug_break function.
489void CheckDebugBreakFunction(DebugLocalContext* env,
490                             const char* source, const char* name,
491                             int position, v8::internal::RelocInfo::Mode mode,
492                             Code* debug_break) {
493  v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
494
495  // Create function and set the break point.
496  Handle<v8::internal::JSFunction> fun = v8::Utils::OpenHandle(
497      *CompileFunction(env, source, name));
498  int bp = SetBreakPoint(fun, position);
499
500  // Check that the debug break function is as expected.
501  Handle<v8::internal::SharedFunctionInfo> shared(fun->shared());
502  CHECK(Debug::HasDebugInfo(shared));
503  TestBreakLocationIterator it1(Debug::GetDebugInfo(shared));
504  it1.FindBreakLocationFromPosition(position);
505  v8::internal::RelocInfo::Mode actual_mode = it1.it()->rinfo()->rmode();
506  if (actual_mode == v8::internal::RelocInfo::CODE_TARGET_WITH_ID) {
507    actual_mode = v8::internal::RelocInfo::CODE_TARGET;
508  }
509  CHECK_EQ(mode, actual_mode);
510  if (mode != v8::internal::RelocInfo::JS_RETURN) {
511    CHECK_EQ(debug_break,
512        Code::GetCodeFromTargetAddress(it1.it()->rinfo()->target_address()));
513  } else {
514    CHECK(Debug::IsDebugBreakAtReturn(it1.it()->rinfo()));
515  }
516
517  // Clear the break point and check that the debug break function is no longer
518  // there
519  ClearBreakPoint(bp);
520  CHECK(!debug->HasDebugInfo(shared));
521  CHECK(debug->EnsureDebugInfo(shared));
522  TestBreakLocationIterator it2(Debug::GetDebugInfo(shared));
523  it2.FindBreakLocationFromPosition(position);
524  actual_mode = it2.it()->rinfo()->rmode();
525  if (actual_mode == v8::internal::RelocInfo::CODE_TARGET_WITH_ID) {
526    actual_mode = v8::internal::RelocInfo::CODE_TARGET;
527  }
528  CHECK_EQ(mode, actual_mode);
529  if (mode == v8::internal::RelocInfo::JS_RETURN) {
530    CHECK(!Debug::IsDebugBreakAtReturn(it2.it()->rinfo()));
531  }
532}
533
534
535// --- D e b u g   E v e n t   H a n d l e r s
536// ---
537// --- The different tests uses a number of debug event handlers.
538// ---
539
540
541// Source for the JavaScript function which picks out the function
542// name of a frame.
543const char* frame_function_name_source =
544    "function frame_function_name(exec_state, frame_number) {"
545    "  return exec_state.frame(frame_number).func().name();"
546    "}";
547v8::Local<v8::Function> frame_function_name;
548
549
550// Source for the JavaScript function which pick out the name of the
551// first argument of a frame.
552const char* frame_argument_name_source =
553    "function frame_argument_name(exec_state, frame_number) {"
554    "  return exec_state.frame(frame_number).argumentName(0);"
555    "}";
556v8::Local<v8::Function> frame_argument_name;
557
558
559// Source for the JavaScript function which pick out the value of the
560// first argument of a frame.
561const char* frame_argument_value_source =
562    "function frame_argument_value(exec_state, frame_number) {"
563    "  return exec_state.frame(frame_number).argumentValue(0).value_;"
564    "}";
565v8::Local<v8::Function> frame_argument_value;
566
567
568// Source for the JavaScript function which pick out the name of the
569// first argument of a frame.
570const char* frame_local_name_source =
571    "function frame_local_name(exec_state, frame_number) {"
572    "  return exec_state.frame(frame_number).localName(0);"
573    "}";
574v8::Local<v8::Function> frame_local_name;
575
576
577// Source for the JavaScript function which pick out the value of the
578// first argument of a frame.
579const char* frame_local_value_source =
580    "function frame_local_value(exec_state, frame_number) {"
581    "  return exec_state.frame(frame_number).localValue(0).value_;"
582    "}";
583v8::Local<v8::Function> frame_local_value;
584
585
586// Source for the JavaScript function which picks out the source line for the
587// top frame.
588const char* frame_source_line_source =
589    "function frame_source_line(exec_state) {"
590    "  return exec_state.frame(0).sourceLine();"
591    "}";
592v8::Local<v8::Function> frame_source_line;
593
594
595// Source for the JavaScript function which picks out the source column for the
596// top frame.
597const char* frame_source_column_source =
598    "function frame_source_column(exec_state) {"
599    "  return exec_state.frame(0).sourceColumn();"
600    "}";
601v8::Local<v8::Function> frame_source_column;
602
603
604// Source for the JavaScript function which picks out the script name for the
605// top frame.
606const char* frame_script_name_source =
607    "function frame_script_name(exec_state) {"
608    "  return exec_state.frame(0).func().script().name();"
609    "}";
610v8::Local<v8::Function> frame_script_name;
611
612
613// Source for the JavaScript function which picks out the script data for the
614// top frame.
615const char* frame_script_data_source =
616    "function frame_script_data(exec_state) {"
617    "  return exec_state.frame(0).func().script().data();"
618    "}";
619v8::Local<v8::Function> frame_script_data;
620
621
622// Source for the JavaScript function which picks out the script data from
623// AfterCompile event
624const char* compiled_script_data_source =
625    "function compiled_script_data(event_data) {"
626    "  return event_data.script().data();"
627    "}";
628v8::Local<v8::Function> compiled_script_data;
629
630
631// Source for the JavaScript function which returns the number of frames.
632static const char* frame_count_source =
633    "function frame_count(exec_state) {"
634    "  return exec_state.frameCount();"
635    "}";
636v8::Handle<v8::Function> frame_count;
637
638
639// Global variable to store the last function hit - used by some tests.
640char last_function_hit[80];
641
642// Global variable to store the name and data for last script hit - used by some
643// tests.
644char last_script_name_hit[80];
645char last_script_data_hit[80];
646
647// Global variables to store the last source position - used by some tests.
648int last_source_line = -1;
649int last_source_column = -1;
650
651// Debug event handler which counts the break points which have been hit.
652int break_point_hit_count = 0;
653int break_point_hit_count_deoptimize = 0;
654static void DebugEventBreakPointHitCount(v8::DebugEvent event,
655                                         v8::Handle<v8::Object> exec_state,
656                                         v8::Handle<v8::Object> event_data,
657                                         v8::Handle<v8::Value> data) {
658  Debug* debug = v8::internal::Isolate::Current()->debug();
659  // When hitting a debug event listener there must be a break set.
660  CHECK_NE(debug->break_id(), 0);
661
662  // Count the number of breaks.
663  if (event == v8::Break) {
664    break_point_hit_count++;
665    if (!frame_function_name.IsEmpty()) {
666      // Get the name of the function.
667      const int argc = 2;
668      v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) };
669      v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
670                                                               argc, argv);
671      if (result->IsUndefined()) {
672        last_function_hit[0] = '\0';
673      } else {
674        CHECK(result->IsString());
675        v8::Handle<v8::String> function_name(result->ToString());
676        function_name->WriteAscii(last_function_hit);
677      }
678    }
679
680    if (!frame_source_line.IsEmpty()) {
681      // Get the source line.
682      const int argc = 1;
683      v8::Handle<v8::Value> argv[argc] = { exec_state };
684      v8::Handle<v8::Value> result = frame_source_line->Call(exec_state,
685                                                             argc, argv);
686      CHECK(result->IsNumber());
687      last_source_line = result->Int32Value();
688    }
689
690    if (!frame_source_column.IsEmpty()) {
691      // Get the source column.
692      const int argc = 1;
693      v8::Handle<v8::Value> argv[argc] = { exec_state };
694      v8::Handle<v8::Value> result = frame_source_column->Call(exec_state,
695                                                               argc, argv);
696      CHECK(result->IsNumber());
697      last_source_column = result->Int32Value();
698    }
699
700    if (!frame_script_name.IsEmpty()) {
701      // Get the script name of the function script.
702      const int argc = 1;
703      v8::Handle<v8::Value> argv[argc] = { exec_state };
704      v8::Handle<v8::Value> result = frame_script_name->Call(exec_state,
705                                                             argc, argv);
706      if (result->IsUndefined()) {
707        last_script_name_hit[0] = '\0';
708      } else {
709        CHECK(result->IsString());
710        v8::Handle<v8::String> script_name(result->ToString());
711        script_name->WriteAscii(last_script_name_hit);
712      }
713    }
714
715    if (!frame_script_data.IsEmpty()) {
716      // Get the script data of the function script.
717      const int argc = 1;
718      v8::Handle<v8::Value> argv[argc] = { exec_state };
719      v8::Handle<v8::Value> result = frame_script_data->Call(exec_state,
720                                                             argc, argv);
721      if (result->IsUndefined()) {
722        last_script_data_hit[0] = '\0';
723      } else {
724        result = result->ToString();
725        CHECK(result->IsString());
726        v8::Handle<v8::String> script_data(result->ToString());
727        script_data->WriteAscii(last_script_data_hit);
728      }
729    }
730
731    // Perform a full deoptimization when the specified number of
732    // breaks have been hit.
733    if (break_point_hit_count == break_point_hit_count_deoptimize) {
734      i::Deoptimizer::DeoptimizeAll();
735    }
736  } else if (event == v8::AfterCompile && !compiled_script_data.IsEmpty()) {
737    const int argc = 1;
738    v8::Handle<v8::Value> argv[argc] = { event_data };
739    v8::Handle<v8::Value> result = compiled_script_data->Call(exec_state,
740                                                              argc, argv);
741    if (result->IsUndefined()) {
742      last_script_data_hit[0] = '\0';
743    } else {
744      result = result->ToString();
745      CHECK(result->IsString());
746      v8::Handle<v8::String> script_data(result->ToString());
747      script_data->WriteAscii(last_script_data_hit);
748    }
749  }
750}
751
752
753// Debug event handler which counts a number of events and collects the stack
754// height if there is a function compiled for that.
755int exception_hit_count = 0;
756int uncaught_exception_hit_count = 0;
757int last_js_stack_height = -1;
758
759static void DebugEventCounterClear() {
760  break_point_hit_count = 0;
761  exception_hit_count = 0;
762  uncaught_exception_hit_count = 0;
763}
764
765static void DebugEventCounter(v8::DebugEvent event,
766                              v8::Handle<v8::Object> exec_state,
767                              v8::Handle<v8::Object> event_data,
768                              v8::Handle<v8::Value> data) {
769  v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
770
771  // When hitting a debug event listener there must be a break set.
772  CHECK_NE(debug->break_id(), 0);
773
774  // Count the number of breaks.
775  if (event == v8::Break) {
776    break_point_hit_count++;
777  } else if (event == v8::Exception) {
778    exception_hit_count++;
779
780    // Check whether the exception was uncaught.
781    v8::Local<v8::String> fun_name = v8::String::New("uncaught");
782    v8::Local<v8::Function> fun =
783        v8::Function::Cast(*event_data->Get(fun_name));
784    v8::Local<v8::Value> result = *fun->Call(event_data, 0, NULL);
785    if (result->IsTrue()) {
786      uncaught_exception_hit_count++;
787    }
788  }
789
790  // Collect the JavsScript stack height if the function frame_count is
791  // compiled.
792  if (!frame_count.IsEmpty()) {
793    static const int kArgc = 1;
794    v8::Handle<v8::Value> argv[kArgc] = { exec_state };
795    // Using exec_state as receiver is just to have a receiver.
796    v8::Handle<v8::Value> result =  frame_count->Call(exec_state, kArgc, argv);
797    last_js_stack_height = result->Int32Value();
798  }
799}
800
801
802// Debug event handler which evaluates a number of expressions when a break
803// point is hit. Each evaluated expression is compared with an expected value.
804// For this debug event handler to work the following two global varaibles
805// must be initialized.
806//   checks: An array of expressions and expected results
807//   evaluate_check_function: A JavaScript function (see below)
808
809// Structure for holding checks to do.
810struct EvaluateCheck {
811  const char* expr;  // An expression to evaluate when a break point is hit.
812  v8::Handle<v8::Value> expected;  // The expected result.
813};
814// Array of checks to do.
815struct EvaluateCheck* checks = NULL;
816// Source for The JavaScript function which can do the evaluation when a break
817// point is hit.
818const char* evaluate_check_source =
819    "function evaluate_check(exec_state, expr, expected) {"
820    "  return exec_state.frame(0).evaluate(expr).value() === expected;"
821    "}";
822v8::Local<v8::Function> evaluate_check_function;
823
824// The actual debug event described by the longer comment above.
825static void DebugEventEvaluate(v8::DebugEvent event,
826                               v8::Handle<v8::Object> exec_state,
827                               v8::Handle<v8::Object> event_data,
828                               v8::Handle<v8::Value> data) {
829  v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
830  // When hitting a debug event listener there must be a break set.
831  CHECK_NE(debug->break_id(), 0);
832
833  if (event == v8::Break) {
834    for (int i = 0; checks[i].expr != NULL; i++) {
835      const int argc = 3;
836      v8::Handle<v8::Value> argv[argc] = { exec_state,
837                                           v8::String::New(checks[i].expr),
838                                           checks[i].expected };
839      v8::Handle<v8::Value> result =
840          evaluate_check_function->Call(exec_state, argc, argv);
841      if (!result->IsTrue()) {
842        v8::String::AsciiValue ascii(checks[i].expected->ToString());
843        V8_Fatal(__FILE__, __LINE__, "%s != %s", checks[i].expr, *ascii);
844      }
845    }
846  }
847}
848
849
850// This debug event listener removes a breakpoint in a function
851int debug_event_remove_break_point = 0;
852static void DebugEventRemoveBreakPoint(v8::DebugEvent event,
853                                       v8::Handle<v8::Object> exec_state,
854                                       v8::Handle<v8::Object> event_data,
855                                       v8::Handle<v8::Value> data) {
856  v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
857  // When hitting a debug event listener there must be a break set.
858  CHECK_NE(debug->break_id(), 0);
859
860  if (event == v8::Break) {
861    break_point_hit_count++;
862    v8::Handle<v8::Function> fun = v8::Handle<v8::Function>::Cast(data);
863    ClearBreakPoint(debug_event_remove_break_point);
864  }
865}
866
867
868// Debug event handler which counts break points hit and performs a step
869// afterwards.
870StepAction step_action = StepIn;  // Step action to perform when stepping.
871static void DebugEventStep(v8::DebugEvent event,
872                           v8::Handle<v8::Object> exec_state,
873                           v8::Handle<v8::Object> event_data,
874                           v8::Handle<v8::Value> data) {
875  v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
876  // When hitting a debug event listener there must be a break set.
877  CHECK_NE(debug->break_id(), 0);
878
879  if (event == v8::Break) {
880    break_point_hit_count++;
881    PrepareStep(step_action);
882  }
883}
884
885
886// Debug event handler which counts break points hit and performs a step
887// afterwards. For each call the expected function is checked.
888// For this debug event handler to work the following two global varaibles
889// must be initialized.
890//   expected_step_sequence: An array of the expected function call sequence.
891//   frame_function_name: A JavaScript function (see below).
892
893// String containing the expected function call sequence. Note: this only works
894// if functions have name length of one.
895const char* expected_step_sequence = NULL;
896
897// The actual debug event described by the longer comment above.
898static void DebugEventStepSequence(v8::DebugEvent event,
899                                   v8::Handle<v8::Object> exec_state,
900                                   v8::Handle<v8::Object> event_data,
901                                   v8::Handle<v8::Value> data) {
902  v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
903  // When hitting a debug event listener there must be a break set.
904  CHECK_NE(debug->break_id(), 0);
905
906  if (event == v8::Break || event == v8::Exception) {
907    // Check that the current function is the expected.
908    CHECK(break_point_hit_count <
909          StrLength(expected_step_sequence));
910    const int argc = 2;
911    v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) };
912    v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
913                                                             argc, argv);
914    CHECK(result->IsString());
915    v8::String::AsciiValue function_name(result->ToString());
916    CHECK_EQ(1, StrLength(*function_name));
917    CHECK_EQ((*function_name)[0],
918              expected_step_sequence[break_point_hit_count]);
919
920    // Perform step.
921    break_point_hit_count++;
922    PrepareStep(step_action);
923  }
924}
925
926
927// Debug event handler which performs a garbage collection.
928static void DebugEventBreakPointCollectGarbage(
929    v8::DebugEvent event,
930    v8::Handle<v8::Object> exec_state,
931    v8::Handle<v8::Object> event_data,
932    v8::Handle<v8::Value> data) {
933  v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
934  // When hitting a debug event listener there must be a break set.
935  CHECK_NE(debug->break_id(), 0);
936
937  // Perform a garbage collection when break point is hit and continue. Based
938  // on the number of break points hit either scavenge or mark compact
939  // collector is used.
940  if (event == v8::Break) {
941    break_point_hit_count++;
942    if (break_point_hit_count % 2 == 0) {
943      // Scavenge.
944      HEAP->CollectGarbage(v8::internal::NEW_SPACE);
945    } else {
946      // Mark sweep compact.
947      HEAP->CollectAllGarbage(true);
948    }
949  }
950}
951
952
953// Debug event handler which re-issues a debug break and calls the garbage
954// collector to have the heap verified.
955static void DebugEventBreak(v8::DebugEvent event,
956                            v8::Handle<v8::Object> exec_state,
957                            v8::Handle<v8::Object> event_data,
958                            v8::Handle<v8::Value> data) {
959  v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
960  // When hitting a debug event listener there must be a break set.
961  CHECK_NE(debug->break_id(), 0);
962
963  if (event == v8::Break) {
964    // Count the number of breaks.
965    break_point_hit_count++;
966
967    // Run the garbage collector to enforce heap verification if option
968    // --verify-heap is set.
969    HEAP->CollectGarbage(v8::internal::NEW_SPACE);
970
971    // Set the break flag again to come back here as soon as possible.
972    v8::Debug::DebugBreak();
973  }
974}
975
976
977// Debug event handler which re-issues a debug break until a limit has been
978// reached.
979int max_break_point_hit_count = 0;
980bool terminate_after_max_break_point_hit = false;
981static void DebugEventBreakMax(v8::DebugEvent event,
982                               v8::Handle<v8::Object> exec_state,
983                               v8::Handle<v8::Object> event_data,
984                               v8::Handle<v8::Value> data) {
985  v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
986  // When hitting a debug event listener there must be a break set.
987  CHECK_NE(debug->break_id(), 0);
988
989  if (event == v8::Break) {
990    if (break_point_hit_count < max_break_point_hit_count) {
991      // Count the number of breaks.
992      break_point_hit_count++;
993
994      // Collect the JavsScript stack height if the function frame_count is
995      // compiled.
996      if (!frame_count.IsEmpty()) {
997        static const int kArgc = 1;
998        v8::Handle<v8::Value> argv[kArgc] = { exec_state };
999        // Using exec_state as receiver is just to have a receiver.
1000        v8::Handle<v8::Value> result =
1001            frame_count->Call(exec_state, kArgc, argv);
1002        last_js_stack_height = result->Int32Value();
1003      }
1004
1005      // Set the break flag again to come back here as soon as possible.
1006      v8::Debug::DebugBreak();
1007
1008    } else if (terminate_after_max_break_point_hit) {
1009      // Terminate execution after the last break if requested.
1010      v8::V8::TerminateExecution();
1011    }
1012
1013    // Perform a full deoptimization when the specified number of
1014    // breaks have been hit.
1015    if (break_point_hit_count == break_point_hit_count_deoptimize) {
1016      i::Deoptimizer::DeoptimizeAll();
1017    }
1018  }
1019}
1020
1021
1022// --- M e s s a g e   C a l l b a c k
1023
1024
1025// Message callback which counts the number of messages.
1026int message_callback_count = 0;
1027
1028static void MessageCallbackCountClear() {
1029  message_callback_count = 0;
1030}
1031
1032static void MessageCallbackCount(v8::Handle<v8::Message> message,
1033                                 v8::Handle<v8::Value> data) {
1034  message_callback_count++;
1035}
1036
1037
1038// --- T h e   A c t u a l   T e s t s
1039
1040
1041// Test that the debug break function is the expected one for different kinds
1042// of break locations.
1043TEST(DebugStub) {
1044  using ::v8::internal::Builtins;
1045  using ::v8::internal::Isolate;
1046  v8::HandleScope scope;
1047  DebugLocalContext env;
1048
1049  CheckDebugBreakFunction(&env,
1050                          "function f1(){}", "f1",
1051                          0,
1052                          v8::internal::RelocInfo::JS_RETURN,
1053                          NULL);
1054  CheckDebugBreakFunction(&env,
1055                          "function f2(){x=1;}", "f2",
1056                          0,
1057                          v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
1058                          Isolate::Current()->builtins()->builtin(
1059                              Builtins::kStoreIC_DebugBreak));
1060  CheckDebugBreakFunction(&env,
1061                          "function f3(){var a=x;}", "f3",
1062                          0,
1063                          v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
1064                          Isolate::Current()->builtins()->builtin(
1065                              Builtins::kLoadIC_DebugBreak));
1066
1067// TODO(1240753): Make the test architecture independent or split
1068// parts of the debugger into architecture dependent files. This
1069// part currently disabled as it is not portable between IA32/ARM.
1070// Currently on ICs for keyed store/load on ARM.
1071#if !defined (__arm__) && !defined(__thumb__)
1072  CheckDebugBreakFunction(
1073      &env,
1074      "function f4(){var index='propertyName'; var a={}; a[index] = 'x';}",
1075      "f4",
1076      0,
1077      v8::internal::RelocInfo::CODE_TARGET,
1078      Isolate::Current()->builtins()->builtin(
1079          Builtins::kKeyedStoreIC_DebugBreak));
1080  CheckDebugBreakFunction(
1081      &env,
1082      "function f5(){var index='propertyName'; var a={}; return a[index];}",
1083      "f5",
1084      0,
1085      v8::internal::RelocInfo::CODE_TARGET,
1086      Isolate::Current()->builtins()->builtin(
1087          Builtins::kKeyedLoadIC_DebugBreak));
1088#endif
1089
1090  // Check the debug break code stubs for call ICs with different number of
1091  // parameters.
1092  Handle<Code> debug_break_0 = v8::internal::ComputeCallDebugBreak(0);
1093  Handle<Code> debug_break_1 = v8::internal::ComputeCallDebugBreak(1);
1094  Handle<Code> debug_break_4 = v8::internal::ComputeCallDebugBreak(4);
1095
1096  CheckDebugBreakFunction(&env,
1097                          "function f4_0(){x();}", "f4_0",
1098                          0,
1099                          v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
1100                          *debug_break_0);
1101
1102  CheckDebugBreakFunction(&env,
1103                          "function f4_1(){x(1);}", "f4_1",
1104                          0,
1105                          v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
1106                          *debug_break_1);
1107
1108  CheckDebugBreakFunction(&env,
1109                          "function f4_4(){x(1,2,3,4);}", "f4_4",
1110                          0,
1111                          v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
1112                          *debug_break_4);
1113}
1114
1115
1116// Test that the debug info in the VM is in sync with the functions being
1117// debugged.
1118TEST(DebugInfo) {
1119  v8::HandleScope scope;
1120  DebugLocalContext env;
1121  // Create a couple of functions for the test.
1122  v8::Local<v8::Function> foo =
1123      CompileFunction(&env, "function foo(){}", "foo");
1124  v8::Local<v8::Function> bar =
1125      CompileFunction(&env, "function bar(){}", "bar");
1126  // Initially no functions are debugged.
1127  CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length());
1128  CHECK(!HasDebugInfo(foo));
1129  CHECK(!HasDebugInfo(bar));
1130  // One function (foo) is debugged.
1131  int bp1 = SetBreakPoint(foo, 0);
1132  CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length());
1133  CHECK(HasDebugInfo(foo));
1134  CHECK(!HasDebugInfo(bar));
1135  // Two functions are debugged.
1136  int bp2 = SetBreakPoint(bar, 0);
1137  CHECK_EQ(2, v8::internal::GetDebuggedFunctions()->length());
1138  CHECK(HasDebugInfo(foo));
1139  CHECK(HasDebugInfo(bar));
1140  // One function (bar) is debugged.
1141  ClearBreakPoint(bp1);
1142  CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length());
1143  CHECK(!HasDebugInfo(foo));
1144  CHECK(HasDebugInfo(bar));
1145  // No functions are debugged.
1146  ClearBreakPoint(bp2);
1147  CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length());
1148  CHECK(!HasDebugInfo(foo));
1149  CHECK(!HasDebugInfo(bar));
1150}
1151
1152
1153// Test that a break point can be set at an IC store location.
1154TEST(BreakPointICStore) {
1155  break_point_hit_count = 0;
1156  v8::HandleScope scope;
1157  DebugLocalContext env;
1158
1159  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1160                                   v8::Undefined());
1161  v8::Script::Compile(v8::String::New("function foo(){bar=0;}"))->Run();
1162  v8::Local<v8::Function> foo =
1163      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
1164
1165  // Run without breakpoints.
1166  foo->Call(env->Global(), 0, NULL);
1167  CHECK_EQ(0, break_point_hit_count);
1168
1169  // Run with breakpoint
1170  int bp = SetBreakPoint(foo, 0);
1171  foo->Call(env->Global(), 0, NULL);
1172  CHECK_EQ(1, break_point_hit_count);
1173  foo->Call(env->Global(), 0, NULL);
1174  CHECK_EQ(2, break_point_hit_count);
1175
1176  // Run without breakpoints.
1177  ClearBreakPoint(bp);
1178  foo->Call(env->Global(), 0, NULL);
1179  CHECK_EQ(2, break_point_hit_count);
1180
1181  v8::Debug::SetDebugEventListener(NULL);
1182  CheckDebuggerUnloaded();
1183}
1184
1185
1186// Test that a break point can be set at an IC load location.
1187TEST(BreakPointICLoad) {
1188  break_point_hit_count = 0;
1189  v8::HandleScope scope;
1190  DebugLocalContext env;
1191  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1192                                   v8::Undefined());
1193  v8::Script::Compile(v8::String::New("bar=1"))->Run();
1194  v8::Script::Compile(v8::String::New("function foo(){var x=bar;}"))->Run();
1195  v8::Local<v8::Function> foo =
1196      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
1197
1198  // Run without breakpoints.
1199  foo->Call(env->Global(), 0, NULL);
1200  CHECK_EQ(0, break_point_hit_count);
1201
1202  // Run with breakpoint.
1203  int bp = SetBreakPoint(foo, 0);
1204  foo->Call(env->Global(), 0, NULL);
1205  CHECK_EQ(1, break_point_hit_count);
1206  foo->Call(env->Global(), 0, NULL);
1207  CHECK_EQ(2, break_point_hit_count);
1208
1209  // Run without breakpoints.
1210  ClearBreakPoint(bp);
1211  foo->Call(env->Global(), 0, NULL);
1212  CHECK_EQ(2, break_point_hit_count);
1213
1214  v8::Debug::SetDebugEventListener(NULL);
1215  CheckDebuggerUnloaded();
1216}
1217
1218
1219// Test that a break point can be set at an IC call location.
1220TEST(BreakPointICCall) {
1221  break_point_hit_count = 0;
1222  v8::HandleScope scope;
1223  DebugLocalContext env;
1224  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1225                                   v8::Undefined());
1226  v8::Script::Compile(v8::String::New("function bar(){}"))->Run();
1227  v8::Script::Compile(v8::String::New("function foo(){bar();}"))->Run();
1228  v8::Local<v8::Function> foo =
1229      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
1230
1231  // Run without breakpoints.
1232  foo->Call(env->Global(), 0, NULL);
1233  CHECK_EQ(0, break_point_hit_count);
1234
1235  // Run with breakpoint
1236  int bp = SetBreakPoint(foo, 0);
1237  foo->Call(env->Global(), 0, NULL);
1238  CHECK_EQ(1, break_point_hit_count);
1239  foo->Call(env->Global(), 0, NULL);
1240  CHECK_EQ(2, break_point_hit_count);
1241
1242  // Run without breakpoints.
1243  ClearBreakPoint(bp);
1244  foo->Call(env->Global(), 0, NULL);
1245  CHECK_EQ(2, break_point_hit_count);
1246
1247  v8::Debug::SetDebugEventListener(NULL);
1248  CheckDebuggerUnloaded();
1249}
1250
1251
1252// Test that a break point can be set at an IC call location and survive a GC.
1253TEST(BreakPointICCallWithGC) {
1254  break_point_hit_count = 0;
1255  v8::HandleScope scope;
1256  DebugLocalContext env;
1257  v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage,
1258                                   v8::Undefined());
1259  v8::Script::Compile(v8::String::New("function bar(){return 1;}"))->Run();
1260  v8::Script::Compile(v8::String::New("function foo(){return bar();}"))->Run();
1261  v8::Local<v8::Function> foo =
1262      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
1263
1264  // Run without breakpoints.
1265  CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
1266  CHECK_EQ(0, break_point_hit_count);
1267
1268  // Run with breakpoint.
1269  int bp = SetBreakPoint(foo, 0);
1270  CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
1271  CHECK_EQ(1, break_point_hit_count);
1272  CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
1273  CHECK_EQ(2, break_point_hit_count);
1274
1275  // Run without breakpoints.
1276  ClearBreakPoint(bp);
1277  foo->Call(env->Global(), 0, NULL);
1278  CHECK_EQ(2, break_point_hit_count);
1279
1280  v8::Debug::SetDebugEventListener(NULL);
1281  CheckDebuggerUnloaded();
1282}
1283
1284
1285// Test that a break point can be set at an IC call location and survive a GC.
1286TEST(BreakPointConstructCallWithGC) {
1287  break_point_hit_count = 0;
1288  v8::HandleScope scope;
1289  DebugLocalContext env;
1290  v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage,
1291                                   v8::Undefined());
1292  v8::Script::Compile(v8::String::New("function bar(){ this.x = 1;}"))->Run();
1293  v8::Script::Compile(v8::String::New(
1294      "function foo(){return new bar(1).x;}"))->Run();
1295  v8::Local<v8::Function> foo =
1296      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
1297
1298  // Run without breakpoints.
1299  CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
1300  CHECK_EQ(0, break_point_hit_count);
1301
1302  // Run with breakpoint.
1303  int bp = SetBreakPoint(foo, 0);
1304  CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
1305  CHECK_EQ(1, break_point_hit_count);
1306  CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
1307  CHECK_EQ(2, break_point_hit_count);
1308
1309  // Run without breakpoints.
1310  ClearBreakPoint(bp);
1311  foo->Call(env->Global(), 0, NULL);
1312  CHECK_EQ(2, break_point_hit_count);
1313
1314  v8::Debug::SetDebugEventListener(NULL);
1315  CheckDebuggerUnloaded();
1316}
1317
1318
1319// Test that a break point can be set at a return store location.
1320TEST(BreakPointReturn) {
1321  break_point_hit_count = 0;
1322  v8::HandleScope scope;
1323  DebugLocalContext env;
1324
1325  // Create a functions for checking the source line and column when hitting
1326  // a break point.
1327  frame_source_line = CompileFunction(&env,
1328                                      frame_source_line_source,
1329                                      "frame_source_line");
1330  frame_source_column = CompileFunction(&env,
1331                                        frame_source_column_source,
1332                                        "frame_source_column");
1333
1334
1335  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1336                                   v8::Undefined());
1337  v8::Script::Compile(v8::String::New("function foo(){}"))->Run();
1338  v8::Local<v8::Function> foo =
1339      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
1340
1341  // Run without breakpoints.
1342  foo->Call(env->Global(), 0, NULL);
1343  CHECK_EQ(0, break_point_hit_count);
1344
1345  // Run with breakpoint
1346  int bp = SetBreakPoint(foo, 0);
1347  foo->Call(env->Global(), 0, NULL);
1348  CHECK_EQ(1, break_point_hit_count);
1349  CHECK_EQ(0, last_source_line);
1350  CHECK_EQ(15, last_source_column);
1351  foo->Call(env->Global(), 0, NULL);
1352  CHECK_EQ(2, break_point_hit_count);
1353  CHECK_EQ(0, last_source_line);
1354  CHECK_EQ(15, last_source_column);
1355
1356  // Run without breakpoints.
1357  ClearBreakPoint(bp);
1358  foo->Call(env->Global(), 0, NULL);
1359  CHECK_EQ(2, break_point_hit_count);
1360
1361  v8::Debug::SetDebugEventListener(NULL);
1362  CheckDebuggerUnloaded();
1363}
1364
1365
1366static void CallWithBreakPoints(v8::Local<v8::Object> recv,
1367                                v8::Local<v8::Function> f,
1368                                int break_point_count,
1369                                int call_count) {
1370  break_point_hit_count = 0;
1371  for (int i = 0; i < call_count; i++) {
1372    f->Call(recv, 0, NULL);
1373    CHECK_EQ((i + 1) * break_point_count, break_point_hit_count);
1374  }
1375}
1376
1377// Test GC during break point processing.
1378TEST(GCDuringBreakPointProcessing) {
1379  break_point_hit_count = 0;
1380  v8::HandleScope scope;
1381  DebugLocalContext env;
1382
1383  v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage,
1384                                   v8::Undefined());
1385  v8::Local<v8::Function> foo;
1386
1387  // Test IC store break point with garbage collection.
1388  foo = CompileFunction(&env, "function foo(){bar=0;}", "foo");
1389  SetBreakPoint(foo, 0);
1390  CallWithBreakPoints(env->Global(), foo, 1, 10);
1391
1392  // Test IC load break point with garbage collection.
1393  foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo");
1394  SetBreakPoint(foo, 0);
1395  CallWithBreakPoints(env->Global(), foo, 1, 10);
1396
1397  // Test IC call break point with garbage collection.
1398  foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo");
1399  SetBreakPoint(foo, 0);
1400  CallWithBreakPoints(env->Global(), foo, 1, 10);
1401
1402  // Test return break point with garbage collection.
1403  foo = CompileFunction(&env, "function foo(){}", "foo");
1404  SetBreakPoint(foo, 0);
1405  CallWithBreakPoints(env->Global(), foo, 1, 25);
1406
1407  // Test debug break slot break point with garbage collection.
1408  foo = CompileFunction(&env, "function foo(){var a;}", "foo");
1409  SetBreakPoint(foo, 0);
1410  CallWithBreakPoints(env->Global(), foo, 1, 25);
1411
1412  v8::Debug::SetDebugEventListener(NULL);
1413  CheckDebuggerUnloaded();
1414}
1415
1416
1417// Call the function three times with different garbage collections in between
1418// and make sure that the break point survives.
1419static void CallAndGC(v8::Local<v8::Object> recv,
1420                      v8::Local<v8::Function> f,
1421                      bool force_compaction) {
1422  break_point_hit_count = 0;
1423
1424  for (int i = 0; i < 3; i++) {
1425    // Call function.
1426    f->Call(recv, 0, NULL);
1427    CHECK_EQ(1 + i * 3, break_point_hit_count);
1428
1429    // Scavenge and call function.
1430    HEAP->CollectGarbage(v8::internal::NEW_SPACE);
1431    f->Call(recv, 0, NULL);
1432    CHECK_EQ(2 + i * 3, break_point_hit_count);
1433
1434    // Mark sweep (and perhaps compact) and call function.
1435    HEAP->CollectAllGarbage(force_compaction);
1436    f->Call(recv, 0, NULL);
1437    CHECK_EQ(3 + i * 3, break_point_hit_count);
1438  }
1439}
1440
1441
1442static void TestBreakPointSurviveGC(bool force_compaction) {
1443  break_point_hit_count = 0;
1444  v8::HandleScope scope;
1445  DebugLocalContext env;
1446
1447  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1448                                   v8::Undefined());
1449  v8::Local<v8::Function> foo;
1450
1451  // Test IC store break point with garbage collection.
1452  {
1453    v8::Local<v8::Function> bar =
1454        CompileFunction(&env, "function foo(){}", "foo");
1455    foo = CompileFunction(&env, "function foo(){bar=0;}", "foo");
1456    SetBreakPoint(foo, 0);
1457  }
1458  CallAndGC(env->Global(), foo, force_compaction);
1459
1460  // Test IC load break point with garbage collection.
1461  {
1462    v8::Local<v8::Function> bar =
1463        CompileFunction(&env, "function foo(){}", "foo");
1464    foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo");
1465    SetBreakPoint(foo, 0);
1466  }
1467  CallAndGC(env->Global(), foo, force_compaction);
1468
1469  // Test IC call break point with garbage collection.
1470  {
1471    v8::Local<v8::Function> bar =
1472        CompileFunction(&env, "function foo(){}", "foo");
1473    foo = CompileFunction(&env,
1474                          "function bar(){};function foo(){bar();}",
1475                          "foo");
1476    SetBreakPoint(foo, 0);
1477  }
1478  CallAndGC(env->Global(), foo, force_compaction);
1479
1480  // Test return break point with garbage collection.
1481  {
1482    v8::Local<v8::Function> bar =
1483        CompileFunction(&env, "function foo(){}", "foo");
1484    foo = CompileFunction(&env, "function foo(){}", "foo");
1485    SetBreakPoint(foo, 0);
1486  }
1487  CallAndGC(env->Global(), foo, force_compaction);
1488
1489  // Test non IC break point with garbage collection.
1490  {
1491    v8::Local<v8::Function> bar =
1492        CompileFunction(&env, "function foo(){}", "foo");
1493    foo = CompileFunction(&env, "function foo(){var bar=0;}", "foo");
1494    SetBreakPoint(foo, 0);
1495  }
1496  CallAndGC(env->Global(), foo, force_compaction);
1497
1498
1499  v8::Debug::SetDebugEventListener(NULL);
1500  CheckDebuggerUnloaded();
1501}
1502
1503
1504// Test that a break point can be set at a return store location.
1505TEST(BreakPointSurviveGC) {
1506  TestBreakPointSurviveGC(false);
1507  TestBreakPointSurviveGC(true);
1508}
1509
1510
1511// Test that break points can be set using the global Debug object.
1512TEST(BreakPointThroughJavaScript) {
1513  break_point_hit_count = 0;
1514  v8::HandleScope scope;
1515  DebugLocalContext env;
1516  env.ExposeDebug();
1517
1518  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1519                                   v8::Undefined());
1520  v8::Script::Compile(v8::String::New("function bar(){}"))->Run();
1521  v8::Script::Compile(v8::String::New("function foo(){bar();bar();}"))->Run();
1522  //                                               012345678901234567890
1523  //                                                         1         2
1524  // Break points are set at position 3 and 9
1525  v8::Local<v8::Script> foo = v8::Script::Compile(v8::String::New("foo()"));
1526
1527  // Run without breakpoints.
1528  foo->Run();
1529  CHECK_EQ(0, break_point_hit_count);
1530
1531  // Run with one breakpoint
1532  int bp1 = SetBreakPointFromJS("foo", 0, 3);
1533  foo->Run();
1534  CHECK_EQ(1, break_point_hit_count);
1535  foo->Run();
1536  CHECK_EQ(2, break_point_hit_count);
1537
1538  // Run with two breakpoints
1539  int bp2 = SetBreakPointFromJS("foo", 0, 9);
1540  foo->Run();
1541  CHECK_EQ(4, break_point_hit_count);
1542  foo->Run();
1543  CHECK_EQ(6, break_point_hit_count);
1544
1545  // Run with one breakpoint
1546  ClearBreakPointFromJS(bp2);
1547  foo->Run();
1548  CHECK_EQ(7, break_point_hit_count);
1549  foo->Run();
1550  CHECK_EQ(8, break_point_hit_count);
1551
1552  // Run without breakpoints.
1553  ClearBreakPointFromJS(bp1);
1554  foo->Run();
1555  CHECK_EQ(8, break_point_hit_count);
1556
1557  v8::Debug::SetDebugEventListener(NULL);
1558  CheckDebuggerUnloaded();
1559
1560  // Make sure that the break point numbers are consecutive.
1561  CHECK_EQ(1, bp1);
1562  CHECK_EQ(2, bp2);
1563}
1564
1565
1566// Test that break points on scripts identified by name can be set using the
1567// global Debug object.
1568TEST(ScriptBreakPointByNameThroughJavaScript) {
1569  break_point_hit_count = 0;
1570  v8::HandleScope scope;
1571  DebugLocalContext env;
1572  env.ExposeDebug();
1573
1574  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1575                                   v8::Undefined());
1576
1577  v8::Local<v8::String> script = v8::String::New(
1578    "function f() {\n"
1579    "  function h() {\n"
1580    "    a = 0;  // line 2\n"
1581    "  }\n"
1582    "  b = 1;  // line 4\n"
1583    "  return h();\n"
1584    "}\n"
1585    "\n"
1586    "function g() {\n"
1587    "  function h() {\n"
1588    "    a = 0;\n"
1589    "  }\n"
1590    "  b = 2;  // line 12\n"
1591    "  h();\n"
1592    "  b = 3;  // line 14\n"
1593    "  f();    // line 15\n"
1594    "}");
1595
1596  // Compile the script and get the two functions.
1597  v8::ScriptOrigin origin =
1598      v8::ScriptOrigin(v8::String::New("test"));
1599  v8::Script::Compile(script, &origin)->Run();
1600  v8::Local<v8::Function> f =
1601      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1602  v8::Local<v8::Function> g =
1603      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
1604
1605  // Call f and g without break points.
1606  break_point_hit_count = 0;
1607  f->Call(env->Global(), 0, NULL);
1608  CHECK_EQ(0, break_point_hit_count);
1609  g->Call(env->Global(), 0, NULL);
1610  CHECK_EQ(0, break_point_hit_count);
1611
1612  // Call f and g with break point on line 12.
1613  int sbp1 = SetScriptBreakPointByNameFromJS("test", 12, 0);
1614  break_point_hit_count = 0;
1615  f->Call(env->Global(), 0, NULL);
1616  CHECK_EQ(0, break_point_hit_count);
1617  g->Call(env->Global(), 0, NULL);
1618  CHECK_EQ(1, break_point_hit_count);
1619
1620  // Remove the break point again.
1621  break_point_hit_count = 0;
1622  ClearBreakPointFromJS(sbp1);
1623  f->Call(env->Global(), 0, NULL);
1624  CHECK_EQ(0, break_point_hit_count);
1625  g->Call(env->Global(), 0, NULL);
1626  CHECK_EQ(0, break_point_hit_count);
1627
1628  // Call f and g with break point on line 2.
1629  int sbp2 = SetScriptBreakPointByNameFromJS("test", 2, 0);
1630  break_point_hit_count = 0;
1631  f->Call(env->Global(), 0, NULL);
1632  CHECK_EQ(1, break_point_hit_count);
1633  g->Call(env->Global(), 0, NULL);
1634  CHECK_EQ(2, break_point_hit_count);
1635
1636  // Call f and g with break point on line 2, 4, 12, 14 and 15.
1637  int sbp3 = SetScriptBreakPointByNameFromJS("test", 4, 0);
1638  int sbp4 = SetScriptBreakPointByNameFromJS("test", 12, 0);
1639  int sbp5 = SetScriptBreakPointByNameFromJS("test", 14, 0);
1640  int sbp6 = SetScriptBreakPointByNameFromJS("test", 15, 0);
1641  break_point_hit_count = 0;
1642  f->Call(env->Global(), 0, NULL);
1643  CHECK_EQ(2, break_point_hit_count);
1644  g->Call(env->Global(), 0, NULL);
1645  CHECK_EQ(7, break_point_hit_count);
1646
1647  // Remove all the break points again.
1648  break_point_hit_count = 0;
1649  ClearBreakPointFromJS(sbp2);
1650  ClearBreakPointFromJS(sbp3);
1651  ClearBreakPointFromJS(sbp4);
1652  ClearBreakPointFromJS(sbp5);
1653  ClearBreakPointFromJS(sbp6);
1654  f->Call(env->Global(), 0, NULL);
1655  CHECK_EQ(0, break_point_hit_count);
1656  g->Call(env->Global(), 0, NULL);
1657  CHECK_EQ(0, break_point_hit_count);
1658
1659  v8::Debug::SetDebugEventListener(NULL);
1660  CheckDebuggerUnloaded();
1661
1662  // Make sure that the break point numbers are consecutive.
1663  CHECK_EQ(1, sbp1);
1664  CHECK_EQ(2, sbp2);
1665  CHECK_EQ(3, sbp3);
1666  CHECK_EQ(4, sbp4);
1667  CHECK_EQ(5, sbp5);
1668  CHECK_EQ(6, sbp6);
1669}
1670
1671
1672TEST(ScriptBreakPointByIdThroughJavaScript) {
1673  break_point_hit_count = 0;
1674  v8::HandleScope scope;
1675  DebugLocalContext env;
1676  env.ExposeDebug();
1677
1678  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1679                                   v8::Undefined());
1680
1681  v8::Local<v8::String> source = v8::String::New(
1682    "function f() {\n"
1683    "  function h() {\n"
1684    "    a = 0;  // line 2\n"
1685    "  }\n"
1686    "  b = 1;  // line 4\n"
1687    "  return h();\n"
1688    "}\n"
1689    "\n"
1690    "function g() {\n"
1691    "  function h() {\n"
1692    "    a = 0;\n"
1693    "  }\n"
1694    "  b = 2;  // line 12\n"
1695    "  h();\n"
1696    "  b = 3;  // line 14\n"
1697    "  f();    // line 15\n"
1698    "}");
1699
1700  // Compile the script and get the two functions.
1701  v8::ScriptOrigin origin =
1702      v8::ScriptOrigin(v8::String::New("test"));
1703  v8::Local<v8::Script> script = v8::Script::Compile(source, &origin);
1704  script->Run();
1705  v8::Local<v8::Function> f =
1706      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1707  v8::Local<v8::Function> g =
1708      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
1709
1710  // Get the script id knowing that internally it is a 32 integer.
1711  uint32_t script_id = script->Id()->Uint32Value();
1712
1713  // Call f and g without break points.
1714  break_point_hit_count = 0;
1715  f->Call(env->Global(), 0, NULL);
1716  CHECK_EQ(0, break_point_hit_count);
1717  g->Call(env->Global(), 0, NULL);
1718  CHECK_EQ(0, break_point_hit_count);
1719
1720  // Call f and g with break point on line 12.
1721  int sbp1 = SetScriptBreakPointByIdFromJS(script_id, 12, 0);
1722  break_point_hit_count = 0;
1723  f->Call(env->Global(), 0, NULL);
1724  CHECK_EQ(0, break_point_hit_count);
1725  g->Call(env->Global(), 0, NULL);
1726  CHECK_EQ(1, break_point_hit_count);
1727
1728  // Remove the break point again.
1729  break_point_hit_count = 0;
1730  ClearBreakPointFromJS(sbp1);
1731  f->Call(env->Global(), 0, NULL);
1732  CHECK_EQ(0, break_point_hit_count);
1733  g->Call(env->Global(), 0, NULL);
1734  CHECK_EQ(0, break_point_hit_count);
1735
1736  // Call f and g with break point on line 2.
1737  int sbp2 = SetScriptBreakPointByIdFromJS(script_id, 2, 0);
1738  break_point_hit_count = 0;
1739  f->Call(env->Global(), 0, NULL);
1740  CHECK_EQ(1, break_point_hit_count);
1741  g->Call(env->Global(), 0, NULL);
1742  CHECK_EQ(2, break_point_hit_count);
1743
1744  // Call f and g with break point on line 2, 4, 12, 14 and 15.
1745  int sbp3 = SetScriptBreakPointByIdFromJS(script_id, 4, 0);
1746  int sbp4 = SetScriptBreakPointByIdFromJS(script_id, 12, 0);
1747  int sbp5 = SetScriptBreakPointByIdFromJS(script_id, 14, 0);
1748  int sbp6 = SetScriptBreakPointByIdFromJS(script_id, 15, 0);
1749  break_point_hit_count = 0;
1750  f->Call(env->Global(), 0, NULL);
1751  CHECK_EQ(2, break_point_hit_count);
1752  g->Call(env->Global(), 0, NULL);
1753  CHECK_EQ(7, break_point_hit_count);
1754
1755  // Remove all the break points again.
1756  break_point_hit_count = 0;
1757  ClearBreakPointFromJS(sbp2);
1758  ClearBreakPointFromJS(sbp3);
1759  ClearBreakPointFromJS(sbp4);
1760  ClearBreakPointFromJS(sbp5);
1761  ClearBreakPointFromJS(sbp6);
1762  f->Call(env->Global(), 0, NULL);
1763  CHECK_EQ(0, break_point_hit_count);
1764  g->Call(env->Global(), 0, NULL);
1765  CHECK_EQ(0, break_point_hit_count);
1766
1767  v8::Debug::SetDebugEventListener(NULL);
1768  CheckDebuggerUnloaded();
1769
1770  // Make sure that the break point numbers are consecutive.
1771  CHECK_EQ(1, sbp1);
1772  CHECK_EQ(2, sbp2);
1773  CHECK_EQ(3, sbp3);
1774  CHECK_EQ(4, sbp4);
1775  CHECK_EQ(5, sbp5);
1776  CHECK_EQ(6, sbp6);
1777}
1778
1779
1780// Test conditional script break points.
1781TEST(EnableDisableScriptBreakPoint) {
1782  break_point_hit_count = 0;
1783  v8::HandleScope scope;
1784  DebugLocalContext env;
1785  env.ExposeDebug();
1786
1787  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1788                                   v8::Undefined());
1789
1790  v8::Local<v8::String> script = v8::String::New(
1791    "function f() {\n"
1792    "  a = 0;  // line 1\n"
1793    "};");
1794
1795  // Compile the script and get function f.
1796  v8::ScriptOrigin origin =
1797      v8::ScriptOrigin(v8::String::New("test"));
1798  v8::Script::Compile(script, &origin)->Run();
1799  v8::Local<v8::Function> f =
1800      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1801
1802  // Set script break point on line 1 (in function f).
1803  int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
1804
1805  // Call f while enabeling and disabling the script break point.
1806  break_point_hit_count = 0;
1807  f->Call(env->Global(), 0, NULL);
1808  CHECK_EQ(1, break_point_hit_count);
1809
1810  DisableScriptBreakPointFromJS(sbp);
1811  f->Call(env->Global(), 0, NULL);
1812  CHECK_EQ(1, break_point_hit_count);
1813
1814  EnableScriptBreakPointFromJS(sbp);
1815  f->Call(env->Global(), 0, NULL);
1816  CHECK_EQ(2, break_point_hit_count);
1817
1818  DisableScriptBreakPointFromJS(sbp);
1819  f->Call(env->Global(), 0, NULL);
1820  CHECK_EQ(2, break_point_hit_count);
1821
1822  // Reload the script and get f again checking that the disabeling survives.
1823  v8::Script::Compile(script, &origin)->Run();
1824  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1825  f->Call(env->Global(), 0, NULL);
1826  CHECK_EQ(2, break_point_hit_count);
1827
1828  EnableScriptBreakPointFromJS(sbp);
1829  f->Call(env->Global(), 0, NULL);
1830  CHECK_EQ(3, break_point_hit_count);
1831
1832  v8::Debug::SetDebugEventListener(NULL);
1833  CheckDebuggerUnloaded();
1834}
1835
1836
1837// Test conditional script break points.
1838TEST(ConditionalScriptBreakPoint) {
1839  break_point_hit_count = 0;
1840  v8::HandleScope scope;
1841  DebugLocalContext env;
1842  env.ExposeDebug();
1843
1844  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1845                                   v8::Undefined());
1846
1847  v8::Local<v8::String> script = v8::String::New(
1848    "count = 0;\n"
1849    "function f() {\n"
1850    "  g(count++);  // line 2\n"
1851    "};\n"
1852    "function g(x) {\n"
1853    "  var a=x;  // line 5\n"
1854    "};");
1855
1856  // Compile the script and get function f.
1857  v8::ScriptOrigin origin =
1858      v8::ScriptOrigin(v8::String::New("test"));
1859  v8::Script::Compile(script, &origin)->Run();
1860  v8::Local<v8::Function> f =
1861      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1862
1863  // Set script break point on line 5 (in function g).
1864  int sbp1 = SetScriptBreakPointByNameFromJS("test", 5, 0);
1865
1866  // Call f with different conditions on the script break point.
1867  break_point_hit_count = 0;
1868  ChangeScriptBreakPointConditionFromJS(sbp1, "false");
1869  f->Call(env->Global(), 0, NULL);
1870  CHECK_EQ(0, break_point_hit_count);
1871
1872  ChangeScriptBreakPointConditionFromJS(sbp1, "true");
1873  break_point_hit_count = 0;
1874  f->Call(env->Global(), 0, NULL);
1875  CHECK_EQ(1, break_point_hit_count);
1876
1877  ChangeScriptBreakPointConditionFromJS(sbp1, "x % 2 == 0");
1878  break_point_hit_count = 0;
1879  for (int i = 0; i < 10; i++) {
1880    f->Call(env->Global(), 0, NULL);
1881  }
1882  CHECK_EQ(5, break_point_hit_count);
1883
1884  // Reload the script and get f again checking that the condition survives.
1885  v8::Script::Compile(script, &origin)->Run();
1886  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1887
1888  break_point_hit_count = 0;
1889  for (int i = 0; i < 10; i++) {
1890    f->Call(env->Global(), 0, NULL);
1891  }
1892  CHECK_EQ(5, break_point_hit_count);
1893
1894  v8::Debug::SetDebugEventListener(NULL);
1895  CheckDebuggerUnloaded();
1896}
1897
1898
1899// Test ignore count on script break points.
1900TEST(ScriptBreakPointIgnoreCount) {
1901  break_point_hit_count = 0;
1902  v8::HandleScope scope;
1903  DebugLocalContext env;
1904  env.ExposeDebug();
1905
1906  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1907                                   v8::Undefined());
1908
1909  v8::Local<v8::String> script = v8::String::New(
1910    "function f() {\n"
1911    "  a = 0;  // line 1\n"
1912    "};");
1913
1914  // Compile the script and get function f.
1915  v8::ScriptOrigin origin =
1916      v8::ScriptOrigin(v8::String::New("test"));
1917  v8::Script::Compile(script, &origin)->Run();
1918  v8::Local<v8::Function> f =
1919      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1920
1921  // Set script break point on line 1 (in function f).
1922  int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
1923
1924  // Call f with different ignores on the script break point.
1925  break_point_hit_count = 0;
1926  ChangeScriptBreakPointIgnoreCountFromJS(sbp, 1);
1927  f->Call(env->Global(), 0, NULL);
1928  CHECK_EQ(0, break_point_hit_count);
1929  f->Call(env->Global(), 0, NULL);
1930  CHECK_EQ(1, break_point_hit_count);
1931
1932  ChangeScriptBreakPointIgnoreCountFromJS(sbp, 5);
1933  break_point_hit_count = 0;
1934  for (int i = 0; i < 10; i++) {
1935    f->Call(env->Global(), 0, NULL);
1936  }
1937  CHECK_EQ(5, break_point_hit_count);
1938
1939  // Reload the script and get f again checking that the ignore survives.
1940  v8::Script::Compile(script, &origin)->Run();
1941  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1942
1943  break_point_hit_count = 0;
1944  for (int i = 0; i < 10; i++) {
1945    f->Call(env->Global(), 0, NULL);
1946  }
1947  CHECK_EQ(5, break_point_hit_count);
1948
1949  v8::Debug::SetDebugEventListener(NULL);
1950  CheckDebuggerUnloaded();
1951}
1952
1953
1954// Test that script break points survive when a script is reloaded.
1955TEST(ScriptBreakPointReload) {
1956  break_point_hit_count = 0;
1957  v8::HandleScope scope;
1958  DebugLocalContext env;
1959  env.ExposeDebug();
1960
1961  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1962                                   v8::Undefined());
1963
1964  v8::Local<v8::Function> f;
1965  v8::Local<v8::String> script = v8::String::New(
1966    "function f() {\n"
1967    "  function h() {\n"
1968    "    a = 0;  // line 2\n"
1969    "  }\n"
1970    "  b = 1;  // line 4\n"
1971    "  return h();\n"
1972    "}");
1973
1974  v8::ScriptOrigin origin_1 = v8::ScriptOrigin(v8::String::New("1"));
1975  v8::ScriptOrigin origin_2 = v8::ScriptOrigin(v8::String::New("2"));
1976
1977  // Set a script break point before the script is loaded.
1978  SetScriptBreakPointByNameFromJS("1", 2, 0);
1979
1980  // Compile the script and get the function.
1981  v8::Script::Compile(script, &origin_1)->Run();
1982  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1983
1984  // Call f and check that the script break point is active.
1985  break_point_hit_count = 0;
1986  f->Call(env->Global(), 0, NULL);
1987  CHECK_EQ(1, break_point_hit_count);
1988
1989  // Compile the script again with a different script data and get the
1990  // function.
1991  v8::Script::Compile(script, &origin_2)->Run();
1992  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1993
1994  // Call f and check that no break points are set.
1995  break_point_hit_count = 0;
1996  f->Call(env->Global(), 0, NULL);
1997  CHECK_EQ(0, break_point_hit_count);
1998
1999  // Compile the script again and get the function.
2000  v8::Script::Compile(script, &origin_1)->Run();
2001  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
2002
2003  // Call f and check that the script break point is active.
2004  break_point_hit_count = 0;
2005  f->Call(env->Global(), 0, NULL);
2006  CHECK_EQ(1, break_point_hit_count);
2007
2008  v8::Debug::SetDebugEventListener(NULL);
2009  CheckDebuggerUnloaded();
2010}
2011
2012
2013// Test when several scripts has the same script data
2014TEST(ScriptBreakPointMultiple) {
2015  break_point_hit_count = 0;
2016  v8::HandleScope scope;
2017  DebugLocalContext env;
2018  env.ExposeDebug();
2019
2020  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
2021                                   v8::Undefined());
2022
2023  v8::Local<v8::Function> f;
2024  v8::Local<v8::String> script_f = v8::String::New(
2025    "function f() {\n"
2026    "  a = 0;  // line 1\n"
2027    "}");
2028
2029  v8::Local<v8::Function> g;
2030  v8::Local<v8::String> script_g = v8::String::New(
2031    "function g() {\n"
2032    "  b = 0;  // line 1\n"
2033    "}");
2034
2035  v8::ScriptOrigin origin =
2036      v8::ScriptOrigin(v8::String::New("test"));
2037
2038  // Set a script break point before the scripts are loaded.
2039  int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
2040
2041  // Compile the scripts with same script data and get the functions.
2042  v8::Script::Compile(script_f, &origin)->Run();
2043  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
2044  v8::Script::Compile(script_g, &origin)->Run();
2045  g = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
2046
2047  // Call f and g and check that the script break point is active.
2048  break_point_hit_count = 0;
2049  f->Call(env->Global(), 0, NULL);
2050  CHECK_EQ(1, break_point_hit_count);
2051  g->Call(env->Global(), 0, NULL);
2052  CHECK_EQ(2, break_point_hit_count);
2053
2054  // Clear the script break point.
2055  ClearBreakPointFromJS(sbp);
2056
2057  // Call f and g and check that the script break point is no longer active.
2058  break_point_hit_count = 0;
2059  f->Call(env->Global(), 0, NULL);
2060  CHECK_EQ(0, break_point_hit_count);
2061  g->Call(env->Global(), 0, NULL);
2062  CHECK_EQ(0, break_point_hit_count);
2063
2064  // Set script break point with the scripts loaded.
2065  sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
2066
2067  // Call f and g and check that the script break point is active.
2068  break_point_hit_count = 0;
2069  f->Call(env->Global(), 0, NULL);
2070  CHECK_EQ(1, break_point_hit_count);
2071  g->Call(env->Global(), 0, NULL);
2072  CHECK_EQ(2, break_point_hit_count);
2073
2074  v8::Debug::SetDebugEventListener(NULL);
2075  CheckDebuggerUnloaded();
2076}
2077
2078
2079// Test the script origin which has both name and line offset.
2080TEST(ScriptBreakPointLineOffset) {
2081  break_point_hit_count = 0;
2082  v8::HandleScope scope;
2083  DebugLocalContext env;
2084  env.ExposeDebug();
2085
2086  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
2087                                   v8::Undefined());
2088
2089  v8::Local<v8::Function> f;
2090  v8::Local<v8::String> script = v8::String::New(
2091    "function f() {\n"
2092    "  a = 0;  // line 8 as this script has line offset 7\n"
2093    "  b = 0;  // line 9 as this script has line offset 7\n"
2094    "}");
2095
2096  // Create script origin both name and line offset.
2097  v8::ScriptOrigin origin(v8::String::New("test.html"),
2098                          v8::Integer::New(7));
2099
2100  // Set two script break points before the script is loaded.
2101  int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 8, 0);
2102  int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 9, 0);
2103
2104  // Compile the script and get the function.
2105  v8::Script::Compile(script, &origin)->Run();
2106  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
2107
2108  // Call f and check that the script break point is active.
2109  break_point_hit_count = 0;
2110  f->Call(env->Global(), 0, NULL);
2111  CHECK_EQ(2, break_point_hit_count);
2112
2113  // Clear the script break points.
2114  ClearBreakPointFromJS(sbp1);
2115  ClearBreakPointFromJS(sbp2);
2116
2117  // Call f and check that no script break points are active.
2118  break_point_hit_count = 0;
2119  f->Call(env->Global(), 0, NULL);
2120  CHECK_EQ(0, break_point_hit_count);
2121
2122  // Set a script break point with the script loaded.
2123  sbp1 = SetScriptBreakPointByNameFromJS("test.html", 9, 0);
2124
2125  // Call f and check that the script break point is active.
2126  break_point_hit_count = 0;
2127  f->Call(env->Global(), 0, NULL);
2128  CHECK_EQ(1, break_point_hit_count);
2129
2130  v8::Debug::SetDebugEventListener(NULL);
2131  CheckDebuggerUnloaded();
2132}
2133
2134
2135// Test script break points set on lines.
2136TEST(ScriptBreakPointLine) {
2137  v8::HandleScope scope;
2138  DebugLocalContext env;
2139  env.ExposeDebug();
2140
2141  // Create a function for checking the function when hitting a break point.
2142  frame_function_name = CompileFunction(&env,
2143                                        frame_function_name_source,
2144                                        "frame_function_name");
2145
2146  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
2147                                   v8::Undefined());
2148
2149  v8::Local<v8::Function> f;
2150  v8::Local<v8::Function> g;
2151  v8::Local<v8::String> script = v8::String::New(
2152    "a = 0                      // line 0\n"
2153    "function f() {\n"
2154    "  a = 1;                   // line 2\n"
2155    "}\n"
2156    " a = 2;                    // line 4\n"
2157    "  /* xx */ function g() {  // line 5\n"
2158    "    function h() {         // line 6\n"
2159    "      a = 3;               // line 7\n"
2160    "    }\n"
2161    "    h();                   // line 9\n"
2162    "    a = 4;                 // line 10\n"
2163    "  }\n"
2164    " a=5;                      // line 12");
2165
2166  // Set a couple script break point before the script is loaded.
2167  int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 0, -1);
2168  int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 1, -1);
2169  int sbp3 = SetScriptBreakPointByNameFromJS("test.html", 5, -1);
2170
2171  // Compile the script and get the function.
2172  break_point_hit_count = 0;
2173  v8::ScriptOrigin origin(v8::String::New("test.html"), v8::Integer::New(0));
2174  v8::Script::Compile(script, &origin)->Run();
2175  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
2176  g = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
2177
2178  // Check that a break point was hit when the script was run.
2179  CHECK_EQ(1, break_point_hit_count);
2180  CHECK_EQ(0, StrLength(last_function_hit));
2181
2182  // Call f and check that the script break point.
2183  f->Call(env->Global(), 0, NULL);
2184  CHECK_EQ(2, break_point_hit_count);
2185  CHECK_EQ("f", last_function_hit);
2186
2187  // Call g and check that the script break point.
2188  g->Call(env->Global(), 0, NULL);
2189  CHECK_EQ(3, break_point_hit_count);
2190  CHECK_EQ("g", last_function_hit);
2191
2192  // Clear the script break point on g and set one on h.
2193  ClearBreakPointFromJS(sbp3);
2194  int sbp4 = SetScriptBreakPointByNameFromJS("test.html", 6, -1);
2195
2196  // Call g and check that the script break point in h is hit.
2197  g->Call(env->Global(), 0, NULL);
2198  CHECK_EQ(4, break_point_hit_count);
2199  CHECK_EQ("h", last_function_hit);
2200
2201  // Clear break points in f and h. Set a new one in the script between
2202  // functions f and g and test that there is no break points in f and g any
2203  // more.
2204  ClearBreakPointFromJS(sbp2);
2205  ClearBreakPointFromJS(sbp4);
2206  int sbp5 = SetScriptBreakPointByNameFromJS("test.html", 4, -1);
2207  break_point_hit_count = 0;
2208  f->Call(env->Global(), 0, NULL);
2209  g->Call(env->Global(), 0, NULL);
2210  CHECK_EQ(0, break_point_hit_count);
2211
2212  // Reload the script which should hit two break points.
2213  break_point_hit_count = 0;
2214  v8::Script::Compile(script, &origin)->Run();
2215  CHECK_EQ(2, break_point_hit_count);
2216  CHECK_EQ(0, StrLength(last_function_hit));
2217
2218  // Set a break point in the code after the last function decleration.
2219  int sbp6 = SetScriptBreakPointByNameFromJS("test.html", 12, -1);
2220
2221  // Reload the script which should hit three break points.
2222  break_point_hit_count = 0;
2223  v8::Script::Compile(script, &origin)->Run();
2224  CHECK_EQ(3, break_point_hit_count);
2225  CHECK_EQ(0, StrLength(last_function_hit));
2226
2227  // Clear the last break points, and reload the script which should not hit any
2228  // break points.
2229  ClearBreakPointFromJS(sbp1);
2230  ClearBreakPointFromJS(sbp5);
2231  ClearBreakPointFromJS(sbp6);
2232  break_point_hit_count = 0;
2233  v8::Script::Compile(script, &origin)->Run();
2234  CHECK_EQ(0, break_point_hit_count);
2235
2236  v8::Debug::SetDebugEventListener(NULL);
2237  CheckDebuggerUnloaded();
2238}
2239
2240
2241// Test top level script break points set on lines.
2242TEST(ScriptBreakPointLineTopLevel) {
2243  v8::HandleScope scope;
2244  DebugLocalContext env;
2245  env.ExposeDebug();
2246
2247  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
2248                                   v8::Undefined());
2249
2250  v8::Local<v8::String> script = v8::String::New(
2251    "function f() {\n"
2252    "  a = 1;                   // line 1\n"
2253    "}\n"
2254    "a = 2;                     // line 3\n");
2255  v8::Local<v8::Function> f;
2256  {
2257    v8::HandleScope scope;
2258    v8::Script::Compile(script, v8::String::New("test.html"))->Run();
2259  }
2260  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
2261
2262  HEAP->CollectAllGarbage(false);
2263
2264  SetScriptBreakPointByNameFromJS("test.html", 3, -1);
2265
2266  // Call f and check that there was no break points.
2267  break_point_hit_count = 0;
2268  f->Call(env->Global(), 0, NULL);
2269  CHECK_EQ(0, break_point_hit_count);
2270
2271  // Recompile and run script and check that break point was hit.
2272  break_point_hit_count = 0;
2273  v8::Script::Compile(script, v8::String::New("test.html"))->Run();
2274  CHECK_EQ(1, break_point_hit_count);
2275
2276  // Call f and check that there are still no break points.
2277  break_point_hit_count = 0;
2278  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
2279  CHECK_EQ(0, break_point_hit_count);
2280
2281  v8::Debug::SetDebugEventListener(NULL);
2282  CheckDebuggerUnloaded();
2283}
2284
2285
2286// Test that it is possible to add and remove break points in a top level
2287// function which has no references but has not been collected yet.
2288TEST(ScriptBreakPointTopLevelCrash) {
2289  v8::HandleScope scope;
2290  DebugLocalContext env;
2291  env.ExposeDebug();
2292
2293  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
2294                                   v8::Undefined());
2295
2296  v8::Local<v8::String> script_source = v8::String::New(
2297    "function f() {\n"
2298    "  return 0;\n"
2299    "}\n"
2300    "f()");
2301
2302  int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 3, -1);
2303  {
2304    v8::HandleScope scope;
2305    break_point_hit_count = 0;
2306    v8::Script::Compile(script_source, v8::String::New("test.html"))->Run();
2307    CHECK_EQ(1, break_point_hit_count);
2308  }
2309
2310  int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 3, -1);
2311  ClearBreakPointFromJS(sbp1);
2312  ClearBreakPointFromJS(sbp2);
2313
2314  v8::Debug::SetDebugEventListener(NULL);
2315  CheckDebuggerUnloaded();
2316}
2317
2318
2319// Test that it is possible to remove the last break point for a function
2320// inside the break handling of that break point.
2321TEST(RemoveBreakPointInBreak) {
2322  v8::HandleScope scope;
2323  DebugLocalContext env;
2324
2325  v8::Local<v8::Function> foo =
2326      CompileFunction(&env, "function foo(){a=1;}", "foo");
2327  debug_event_remove_break_point = SetBreakPoint(foo, 0);
2328
2329  // Register the debug event listener pasing the function
2330  v8::Debug::SetDebugEventListener(DebugEventRemoveBreakPoint, foo);
2331
2332  break_point_hit_count = 0;
2333  foo->Call(env->Global(), 0, NULL);
2334  CHECK_EQ(1, break_point_hit_count);
2335
2336  break_point_hit_count = 0;
2337  foo->Call(env->Global(), 0, NULL);
2338  CHECK_EQ(0, break_point_hit_count);
2339
2340  v8::Debug::SetDebugEventListener(NULL);
2341  CheckDebuggerUnloaded();
2342}
2343
2344
2345// Test that the debugger statement causes a break.
2346TEST(DebuggerStatement) {
2347  break_point_hit_count = 0;
2348  v8::HandleScope scope;
2349  DebugLocalContext env;
2350  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
2351                                   v8::Undefined());
2352  v8::Script::Compile(v8::String::New("function bar(){debugger}"))->Run();
2353  v8::Script::Compile(v8::String::New(
2354      "function foo(){debugger;debugger;}"))->Run();
2355  v8::Local<v8::Function> foo =
2356      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
2357  v8::Local<v8::Function> bar =
2358      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("bar")));
2359
2360  // Run function with debugger statement
2361  bar->Call(env->Global(), 0, NULL);
2362  CHECK_EQ(1, break_point_hit_count);
2363
2364  // Run function with two debugger statement
2365  foo->Call(env->Global(), 0, NULL);
2366  CHECK_EQ(3, break_point_hit_count);
2367
2368  v8::Debug::SetDebugEventListener(NULL);
2369  CheckDebuggerUnloaded();
2370}
2371
2372
2373// Test setting a breakpoint on the debugger statement.
2374TEST(DebuggerStatementBreakpoint) {
2375    break_point_hit_count = 0;
2376    v8::HandleScope scope;
2377    DebugLocalContext env;
2378    v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
2379                                     v8::Undefined());
2380    v8::Script::Compile(v8::String::New("function foo(){debugger;}"))->Run();
2381    v8::Local<v8::Function> foo =
2382    v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
2383
2384    // The debugger statement triggers breakpint hit
2385    foo->Call(env->Global(), 0, NULL);
2386    CHECK_EQ(1, break_point_hit_count);
2387
2388    int bp = SetBreakPoint(foo, 0);
2389
2390    // Set breakpoint does not duplicate hits
2391    foo->Call(env->Global(), 0, NULL);
2392    CHECK_EQ(2, break_point_hit_count);
2393
2394    ClearBreakPoint(bp);
2395    v8::Debug::SetDebugEventListener(NULL);
2396    CheckDebuggerUnloaded();
2397}
2398
2399
2400// Thest that the evaluation of expressions when a break point is hit generates
2401// the correct results.
2402TEST(DebugEvaluate) {
2403  v8::HandleScope scope;
2404  DebugLocalContext env;
2405  env.ExposeDebug();
2406
2407  // Create a function for checking the evaluation when hitting a break point.
2408  evaluate_check_function = CompileFunction(&env,
2409                                            evaluate_check_source,
2410                                            "evaluate_check");
2411  // Register the debug event listener
2412  v8::Debug::SetDebugEventListener(DebugEventEvaluate);
2413
2414  // Different expected vaules of x and a when in a break point (u = undefined,
2415  // d = Hello, world!).
2416  struct EvaluateCheck checks_uu[] = {
2417    {"x", v8::Undefined()},
2418    {"a", v8::Undefined()},
2419    {NULL, v8::Handle<v8::Value>()}
2420  };
2421  struct EvaluateCheck checks_hu[] = {
2422    {"x", v8::String::New("Hello, world!")},
2423    {"a", v8::Undefined()},
2424    {NULL, v8::Handle<v8::Value>()}
2425  };
2426  struct EvaluateCheck checks_hh[] = {
2427    {"x", v8::String::New("Hello, world!")},
2428    {"a", v8::String::New("Hello, world!")},
2429    {NULL, v8::Handle<v8::Value>()}
2430  };
2431
2432  // Simple test function. The "y=0" is in the function foo to provide a break
2433  // location. For "y=0" the "y" is at position 15 in the barbar function
2434  // therefore setting breakpoint at position 15 will break at "y=0" and
2435  // setting it higher will break after.
2436  v8::Local<v8::Function> foo = CompileFunction(&env,
2437    "function foo(x) {"
2438    "  var a;"
2439    "  y=0;"  // To ensure break location 1.
2440    "  a=x;"
2441    "  y=0;"  // To ensure break location 2.
2442    "}",
2443    "foo");
2444  const int foo_break_position_1 = 15;
2445  const int foo_break_position_2 = 29;
2446
2447  // Arguments with one parameter "Hello, world!"
2448  v8::Handle<v8::Value> argv_foo[1] = { v8::String::New("Hello, world!") };
2449
2450  // Call foo with breakpoint set before a=x and undefined as parameter.
2451  int bp = SetBreakPoint(foo, foo_break_position_1);
2452  checks = checks_uu;
2453  foo->Call(env->Global(), 0, NULL);
2454
2455  // Call foo with breakpoint set before a=x and parameter "Hello, world!".
2456  checks = checks_hu;
2457  foo->Call(env->Global(), 1, argv_foo);
2458
2459  // Call foo with breakpoint set after a=x and parameter "Hello, world!".
2460  ClearBreakPoint(bp);
2461  SetBreakPoint(foo, foo_break_position_2);
2462  checks = checks_hh;
2463  foo->Call(env->Global(), 1, argv_foo);
2464
2465  // Test function with an inner function. The "y=0" is in function barbar
2466  // to provide a break location. For "y=0" the "y" is at position 8 in the
2467  // barbar function therefore setting breakpoint at position 8 will break at
2468  // "y=0" and setting it higher will break after.
2469  v8::Local<v8::Function> bar = CompileFunction(&env,
2470    "y = 0;"
2471    "x = 'Goodbye, world!';"
2472    "function bar(x, b) {"
2473    "  var a;"
2474    "  function barbar() {"
2475    "    y=0; /* To ensure break location.*/"
2476    "    a=x;"
2477    "  };"
2478    "  debug.Debug.clearAllBreakPoints();"
2479    "  barbar();"
2480    "  y=0;a=x;"
2481    "}",
2482    "bar");
2483  const int barbar_break_position = 8;
2484
2485  // Call bar setting breakpoint before a=x in barbar and undefined as
2486  // parameter.
2487  checks = checks_uu;
2488  v8::Handle<v8::Value> argv_bar_1[2] = {
2489    v8::Undefined(),
2490    v8::Number::New(barbar_break_position)
2491  };
2492  bar->Call(env->Global(), 2, argv_bar_1);
2493
2494  // Call bar setting breakpoint before a=x in barbar and parameter
2495  // "Hello, world!".
2496  checks = checks_hu;
2497  v8::Handle<v8::Value> argv_bar_2[2] = {
2498    v8::String::New("Hello, world!"),
2499    v8::Number::New(barbar_break_position)
2500  };
2501  bar->Call(env->Global(), 2, argv_bar_2);
2502
2503  // Call bar setting breakpoint after a=x in barbar and parameter
2504  // "Hello, world!".
2505  checks = checks_hh;
2506  v8::Handle<v8::Value> argv_bar_3[2] = {
2507    v8::String::New("Hello, world!"),
2508    v8::Number::New(barbar_break_position + 1)
2509  };
2510  bar->Call(env->Global(), 2, argv_bar_3);
2511
2512  v8::Debug::SetDebugEventListener(NULL);
2513  CheckDebuggerUnloaded();
2514}
2515
2516// Copies a C string to a 16-bit string.  Does not check for buffer overflow.
2517// Does not use the V8 engine to convert strings, so it can be used
2518// in any thread.  Returns the length of the string.
2519int AsciiToUtf16(const char* input_buffer, uint16_t* output_buffer) {
2520  int i;
2521  for (i = 0; input_buffer[i] != '\0'; ++i) {
2522    // ASCII does not use chars > 127, but be careful anyway.
2523    output_buffer[i] = static_cast<unsigned char>(input_buffer[i]);
2524  }
2525  output_buffer[i] = 0;
2526  return i;
2527}
2528
2529// Copies a 16-bit string to a C string by dropping the high byte of
2530// each character.  Does not check for buffer overflow.
2531// Can be used in any thread.  Requires string length as an input.
2532int Utf16ToAscii(const uint16_t* input_buffer, int length,
2533                 char* output_buffer, int output_len = -1) {
2534  if (output_len >= 0) {
2535    if (length > output_len - 1) {
2536      length = output_len - 1;
2537    }
2538  }
2539
2540  for (int i = 0; i < length; ++i) {
2541    output_buffer[i] = static_cast<char>(input_buffer[i]);
2542  }
2543  output_buffer[length] = '\0';
2544  return length;
2545}
2546
2547
2548// We match parts of the message to get evaluate result int value.
2549bool GetEvaluateStringResult(char *message, char* buffer, int buffer_size) {
2550  if (strstr(message, "\"command\":\"evaluate\"") == NULL) {
2551    return false;
2552  }
2553  const char* prefix = "\"text\":\"";
2554  char* pos1 = strstr(message, prefix);
2555  if (pos1 == NULL) {
2556    return false;
2557  }
2558  pos1 += strlen(prefix);
2559  char* pos2 = strchr(pos1, '"');
2560  if (pos2 == NULL) {
2561    return false;
2562  }
2563  Vector<char> buf(buffer, buffer_size);
2564  int len = static_cast<int>(pos2 - pos1);
2565  if (len > buffer_size - 1) {
2566    len = buffer_size - 1;
2567  }
2568  OS::StrNCpy(buf, pos1, len);
2569  buffer[buffer_size - 1] = '\0';
2570  return true;
2571}
2572
2573
2574struct EvaluateResult {
2575  static const int kBufferSize = 20;
2576  char buffer[kBufferSize];
2577};
2578
2579struct DebugProcessDebugMessagesData {
2580  static const int kArraySize = 5;
2581  int counter;
2582  EvaluateResult results[kArraySize];
2583
2584  void reset() {
2585    counter = 0;
2586  }
2587  EvaluateResult* current() {
2588    return &results[counter % kArraySize];
2589  }
2590  void next() {
2591    counter++;
2592  }
2593};
2594
2595DebugProcessDebugMessagesData process_debug_messages_data;
2596
2597static void DebugProcessDebugMessagesHandler(
2598    const uint16_t* message,
2599    int length,
2600    v8::Debug::ClientData* client_data) {
2601
2602  const int kBufferSize = 100000;
2603  char print_buffer[kBufferSize];
2604  Utf16ToAscii(message, length, print_buffer, kBufferSize);
2605
2606  EvaluateResult* array_item = process_debug_messages_data.current();
2607
2608  bool res = GetEvaluateStringResult(print_buffer,
2609                                     array_item->buffer,
2610                                     EvaluateResult::kBufferSize);
2611  if (res) {
2612    process_debug_messages_data.next();
2613  }
2614}
2615
2616// Test that the evaluation of expressions works even from ProcessDebugMessages
2617// i.e. with empty stack.
2618TEST(DebugEvaluateWithoutStack) {
2619  v8::Debug::SetMessageHandler(DebugProcessDebugMessagesHandler);
2620
2621  v8::HandleScope scope;
2622  DebugLocalContext env;
2623
2624  const char* source =
2625      "var v1 = 'Pinguin';\n function getAnimal() { return 'Capy' + 'bara'; }";
2626
2627  v8::Script::Compile(v8::String::New(source))->Run();
2628
2629  v8::Debug::ProcessDebugMessages();
2630
2631  const int kBufferSize = 1000;
2632  uint16_t buffer[kBufferSize];
2633
2634  const char* command_111 = "{\"seq\":111,"
2635      "\"type\":\"request\","
2636      "\"command\":\"evaluate\","
2637      "\"arguments\":{"
2638      "    \"global\":true,"
2639      "    \"expression\":\"v1\",\"disable_break\":true"
2640      "}}";
2641
2642  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_111, buffer));
2643
2644  const char* command_112 = "{\"seq\":112,"
2645      "\"type\":\"request\","
2646      "\"command\":\"evaluate\","
2647      "\"arguments\":{"
2648      "    \"global\":true,"
2649      "    \"expression\":\"getAnimal()\",\"disable_break\":true"
2650      "}}";
2651
2652  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_112, buffer));
2653
2654  const char* command_113 = "{\"seq\":113,"
2655     "\"type\":\"request\","
2656     "\"command\":\"evaluate\","
2657     "\"arguments\":{"
2658     "    \"global\":true,"
2659     "    \"expression\":\"239 + 566\",\"disable_break\":true"
2660     "}}";
2661
2662  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_113, buffer));
2663
2664  v8::Debug::ProcessDebugMessages();
2665
2666  CHECK_EQ(3, process_debug_messages_data.counter);
2667
2668  CHECK_EQ(strcmp("Pinguin", process_debug_messages_data.results[0].buffer), 0);
2669  CHECK_EQ(strcmp("Capybara", process_debug_messages_data.results[1].buffer),
2670           0);
2671  CHECK_EQ(strcmp("805", process_debug_messages_data.results[2].buffer), 0);
2672
2673  v8::Debug::SetMessageHandler(NULL);
2674  v8::Debug::SetDebugEventListener(NULL);
2675  CheckDebuggerUnloaded();
2676}
2677
2678
2679// Simple test of the stepping mechanism using only store ICs.
2680TEST(DebugStepLinear) {
2681  v8::HandleScope scope;
2682  DebugLocalContext env;
2683
2684  // Create a function for testing stepping.
2685  v8::Local<v8::Function> foo = CompileFunction(&env,
2686                                                "function foo(){a=1;b=1;c=1;}",
2687                                                "foo");
2688
2689  // Run foo to allow it to get optimized.
2690  CompileRun("a=0; b=0; c=0; foo();");
2691
2692  SetBreakPoint(foo, 3);
2693
2694  // Register a debug event listener which steps and counts.
2695  v8::Debug::SetDebugEventListener(DebugEventStep);
2696
2697  step_action = StepIn;
2698  break_point_hit_count = 0;
2699  foo->Call(env->Global(), 0, NULL);
2700
2701  // With stepping all break locations are hit.
2702  CHECK_EQ(4, break_point_hit_count);
2703
2704  v8::Debug::SetDebugEventListener(NULL);
2705  CheckDebuggerUnloaded();
2706
2707  // Register a debug event listener which just counts.
2708  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
2709
2710  SetBreakPoint(foo, 3);
2711  break_point_hit_count = 0;
2712  foo->Call(env->Global(), 0, NULL);
2713
2714  // Without stepping only active break points are hit.
2715  CHECK_EQ(1, break_point_hit_count);
2716
2717  v8::Debug::SetDebugEventListener(NULL);
2718  CheckDebuggerUnloaded();
2719}
2720
2721
2722// Test of the stepping mechanism for keyed load in a loop.
2723TEST(DebugStepKeyedLoadLoop) {
2724  v8::HandleScope scope;
2725  DebugLocalContext env;
2726
2727  // Register a debug event listener which steps and counts.
2728  v8::Debug::SetDebugEventListener(DebugEventStep);
2729
2730  // Create a function for testing stepping of keyed load. The statement 'y=1'
2731  // is there to have more than one breakable statement in the loop, TODO(315).
2732  v8::Local<v8::Function> foo = CompileFunction(
2733      &env,
2734      "function foo(a) {\n"
2735      "  var x;\n"
2736      "  var len = a.length;\n"
2737      "  for (var i = 0; i < len; i++) {\n"
2738      "    y = 1;\n"
2739      "    x = a[i];\n"
2740      "  }\n"
2741      "}\n"
2742      "y=0\n",
2743      "foo");
2744
2745  // Create array [0,1,2,3,4,5,6,7,8,9]
2746  v8::Local<v8::Array> a = v8::Array::New(10);
2747  for (int i = 0; i < 10; i++) {
2748    a->Set(v8::Number::New(i), v8::Number::New(i));
2749  }
2750
2751  // Call function without any break points to ensure inlining is in place.
2752  const int kArgc = 1;
2753  v8::Handle<v8::Value> args[kArgc] = { a };
2754  foo->Call(env->Global(), kArgc, args);
2755
2756  // Setup break point and step through the function.
2757  SetBreakPoint(foo, 3);
2758  step_action = StepNext;
2759  break_point_hit_count = 0;
2760  foo->Call(env->Global(), kArgc, args);
2761
2762  // With stepping all break locations are hit.
2763  CHECK_EQ(33, break_point_hit_count);
2764
2765  v8::Debug::SetDebugEventListener(NULL);
2766  CheckDebuggerUnloaded();
2767}
2768
2769
2770// Test of the stepping mechanism for keyed store in a loop.
2771TEST(DebugStepKeyedStoreLoop) {
2772  v8::HandleScope scope;
2773  DebugLocalContext env;
2774
2775  // Register a debug event listener which steps and counts.
2776  v8::Debug::SetDebugEventListener(DebugEventStep);
2777
2778  // Create a function for testing stepping of keyed store. The statement 'y=1'
2779  // is there to have more than one breakable statement in the loop, TODO(315).
2780  v8::Local<v8::Function> foo = CompileFunction(
2781      &env,
2782      "function foo(a) {\n"
2783      "  var len = a.length;\n"
2784      "  for (var i = 0; i < len; i++) {\n"
2785      "    y = 1;\n"
2786      "    a[i] = 42;\n"
2787      "  }\n"
2788      "}\n"
2789      "y=0\n",
2790      "foo");
2791
2792  // Create array [0,1,2,3,4,5,6,7,8,9]
2793  v8::Local<v8::Array> a = v8::Array::New(10);
2794  for (int i = 0; i < 10; i++) {
2795    a->Set(v8::Number::New(i), v8::Number::New(i));
2796  }
2797
2798  // Call function without any break points to ensure inlining is in place.
2799  const int kArgc = 1;
2800  v8::Handle<v8::Value> args[kArgc] = { a };
2801  foo->Call(env->Global(), kArgc, args);
2802
2803  // Setup break point and step through the function.
2804  SetBreakPoint(foo, 3);
2805  step_action = StepNext;
2806  break_point_hit_count = 0;
2807  foo->Call(env->Global(), kArgc, args);
2808
2809  // With stepping all break locations are hit.
2810  CHECK_EQ(32, break_point_hit_count);
2811
2812  v8::Debug::SetDebugEventListener(NULL);
2813  CheckDebuggerUnloaded();
2814}
2815
2816
2817// Test of the stepping mechanism for named load in a loop.
2818TEST(DebugStepNamedLoadLoop) {
2819  v8::HandleScope scope;
2820  DebugLocalContext env;
2821
2822  // Register a debug event listener which steps and counts.
2823  v8::Debug::SetDebugEventListener(DebugEventStep);
2824
2825  // Create a function for testing stepping of named load.
2826  v8::Local<v8::Function> foo = CompileFunction(
2827      &env,
2828      "function foo() {\n"
2829          "  var a = [];\n"
2830          "  var s = \"\";\n"
2831          "  for (var i = 0; i < 10; i++) {\n"
2832          "    var v = new V(i, i + 1);\n"
2833          "    v.y;\n"
2834          "    a.length;\n"  // Special case: array length.
2835          "    s.length;\n"  // Special case: string length.
2836          "  }\n"
2837          "}\n"
2838          "function V(x, y) {\n"
2839          "  this.x = x;\n"
2840          "  this.y = y;\n"
2841          "}\n",
2842          "foo");
2843
2844  // Call function without any break points to ensure inlining is in place.
2845  foo->Call(env->Global(), 0, NULL);
2846
2847  // Setup break point and step through the function.
2848  SetBreakPoint(foo, 4);
2849  step_action = StepNext;
2850  break_point_hit_count = 0;
2851  foo->Call(env->Global(), 0, NULL);
2852
2853  // With stepping all break locations are hit.
2854  CHECK_EQ(53, break_point_hit_count);
2855
2856  v8::Debug::SetDebugEventListener(NULL);
2857  CheckDebuggerUnloaded();
2858}
2859
2860
2861static void DoDebugStepNamedStoreLoop(int expected) {
2862  v8::HandleScope scope;
2863  DebugLocalContext env;
2864
2865  // Register a debug event listener which steps and counts.
2866  v8::Debug::SetDebugEventListener(DebugEventStep);
2867
2868  // Create a function for testing stepping of named store.
2869  v8::Local<v8::Function> foo = CompileFunction(
2870      &env,
2871      "function foo() {\n"
2872          "  var a = {a:1};\n"
2873          "  for (var i = 0; i < 10; i++) {\n"
2874          "    a.a = 2\n"
2875          "  }\n"
2876          "}\n",
2877          "foo");
2878
2879  // Call function without any break points to ensure inlining is in place.
2880  foo->Call(env->Global(), 0, NULL);
2881
2882  // Setup break point and step through the function.
2883  SetBreakPoint(foo, 3);
2884  step_action = StepNext;
2885  break_point_hit_count = 0;
2886  foo->Call(env->Global(), 0, NULL);
2887
2888  // With stepping all expected break locations are hit.
2889  CHECK_EQ(expected, break_point_hit_count);
2890
2891  v8::Debug::SetDebugEventListener(NULL);
2892  CheckDebuggerUnloaded();
2893}
2894
2895
2896// Test of the stepping mechanism for named load in a loop.
2897TEST(DebugStepNamedStoreLoop) {
2898  DoDebugStepNamedStoreLoop(22);
2899}
2900
2901
2902// Test the stepping mechanism with different ICs.
2903TEST(DebugStepLinearMixedICs) {
2904  v8::HandleScope scope;
2905  DebugLocalContext env;
2906
2907  // Register a debug event listener which steps and counts.
2908  v8::Debug::SetDebugEventListener(DebugEventStep);
2909
2910  // Create a function for testing stepping.
2911  v8::Local<v8::Function> foo = CompileFunction(&env,
2912      "function bar() {};"
2913      "function foo() {"
2914      "  var x;"
2915      "  var index='name';"
2916      "  var y = {};"
2917      "  a=1;b=2;x=a;y[index]=3;x=y[index];bar();}", "foo");
2918
2919  // Run functions to allow them to get optimized.
2920  CompileRun("a=0; b=0; bar(); foo();");
2921
2922  SetBreakPoint(foo, 0);
2923
2924  step_action = StepIn;
2925  break_point_hit_count = 0;
2926  foo->Call(env->Global(), 0, NULL);
2927
2928  // With stepping all break locations are hit.
2929  CHECK_EQ(11, break_point_hit_count);
2930
2931  v8::Debug::SetDebugEventListener(NULL);
2932  CheckDebuggerUnloaded();
2933
2934  // Register a debug event listener which just counts.
2935  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
2936
2937  SetBreakPoint(foo, 0);
2938  break_point_hit_count = 0;
2939  foo->Call(env->Global(), 0, NULL);
2940
2941  // Without stepping only active break points are hit.
2942  CHECK_EQ(1, break_point_hit_count);
2943
2944  v8::Debug::SetDebugEventListener(NULL);
2945  CheckDebuggerUnloaded();
2946}
2947
2948
2949TEST(DebugStepDeclarations) {
2950  v8::HandleScope scope;
2951  DebugLocalContext env;
2952
2953  // Register a debug event listener which steps and counts.
2954  v8::Debug::SetDebugEventListener(DebugEventStep);
2955
2956  // Create a function for testing stepping. Run it to allow it to get
2957  // optimized.
2958  const char* src = "function foo() { "
2959                    "  var a;"
2960                    "  var b = 1;"
2961                    "  var c = foo;"
2962                    "  var d = Math.floor;"
2963                    "  var e = b + d(1.2);"
2964                    "}"
2965                    "foo()";
2966  v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
2967
2968  SetBreakPoint(foo, 0);
2969
2970  // Stepping through the declarations.
2971  step_action = StepIn;
2972  break_point_hit_count = 0;
2973  foo->Call(env->Global(), 0, NULL);
2974  CHECK_EQ(6, break_point_hit_count);
2975
2976  // Get rid of the debug event listener.
2977  v8::Debug::SetDebugEventListener(NULL);
2978  CheckDebuggerUnloaded();
2979}
2980
2981
2982TEST(DebugStepLocals) {
2983  v8::HandleScope scope;
2984  DebugLocalContext env;
2985
2986  // Register a debug event listener which steps and counts.
2987  v8::Debug::SetDebugEventListener(DebugEventStep);
2988
2989  // Create a function for testing stepping. Run it to allow it to get
2990  // optimized.
2991  const char* src = "function foo() { "
2992                    "  var a,b;"
2993                    "  a = 1;"
2994                    "  b = a + 2;"
2995                    "  b = 1 + 2 + 3;"
2996                    "  a = Math.floor(b);"
2997                    "}"
2998                    "foo()";
2999  v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
3000
3001  SetBreakPoint(foo, 0);
3002
3003  // Stepping through the declarations.
3004  step_action = StepIn;
3005  break_point_hit_count = 0;
3006  foo->Call(env->Global(), 0, NULL);
3007  CHECK_EQ(6, break_point_hit_count);
3008
3009  // Get rid of the debug event listener.
3010  v8::Debug::SetDebugEventListener(NULL);
3011  CheckDebuggerUnloaded();
3012}
3013
3014
3015TEST(DebugStepIf) {
3016  v8::HandleScope scope;
3017  DebugLocalContext env;
3018
3019  // Register a debug event listener which steps and counts.
3020  v8::Debug::SetDebugEventListener(DebugEventStep);
3021
3022  // Create a function for testing stepping. Run it to allow it to get
3023  // optimized.
3024  const int argc = 1;
3025  const char* src = "function foo(x) { "
3026                    "  a = 1;"
3027                    "  if (x) {"
3028                    "    b = 1;"
3029                    "  } else {"
3030                    "    c = 1;"
3031                    "    d = 1;"
3032                    "  }"
3033                    "}"
3034                    "a=0; b=0; c=0; d=0; foo()";
3035  v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
3036  SetBreakPoint(foo, 0);
3037
3038  // Stepping through the true part.
3039  step_action = StepIn;
3040  break_point_hit_count = 0;
3041  v8::Handle<v8::Value> argv_true[argc] = { v8::True() };
3042  foo->Call(env->Global(), argc, argv_true);
3043  CHECK_EQ(4, break_point_hit_count);
3044
3045  // Stepping through the false part.
3046  step_action = StepIn;
3047  break_point_hit_count = 0;
3048  v8::Handle<v8::Value> argv_false[argc] = { v8::False() };
3049  foo->Call(env->Global(), argc, argv_false);
3050  CHECK_EQ(5, break_point_hit_count);
3051
3052  // Get rid of the debug event listener.
3053  v8::Debug::SetDebugEventListener(NULL);
3054  CheckDebuggerUnloaded();
3055}
3056
3057
3058TEST(DebugStepSwitch) {
3059  v8::HandleScope scope;
3060  DebugLocalContext env;
3061
3062  // Register a debug event listener which steps and counts.
3063  v8::Debug::SetDebugEventListener(DebugEventStep);
3064
3065  // Create a function for testing stepping. Run it to allow it to get
3066  // optimized.
3067  const int argc = 1;
3068  const char* src = "function foo(x) { "
3069                    "  a = 1;"
3070                    "  switch (x) {"
3071                    "    case 1:"
3072                    "      b = 1;"
3073                    "    case 2:"
3074                    "      c = 1;"
3075                    "      break;"
3076                    "    case 3:"
3077                    "      d = 1;"
3078                    "      e = 1;"
3079                    "      f = 1;"
3080                    "      break;"
3081                    "  }"
3082                    "}"
3083                    "a=0; b=0; c=0; d=0; e=0; f=0; foo()";
3084  v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
3085  SetBreakPoint(foo, 0);
3086
3087  // One case with fall-through.
3088  step_action = StepIn;
3089  break_point_hit_count = 0;
3090  v8::Handle<v8::Value> argv_1[argc] = { v8::Number::New(1) };
3091  foo->Call(env->Global(), argc, argv_1);
3092  CHECK_EQ(6, break_point_hit_count);
3093
3094  // Another case.
3095  step_action = StepIn;
3096  break_point_hit_count = 0;
3097  v8::Handle<v8::Value> argv_2[argc] = { v8::Number::New(2) };
3098  foo->Call(env->Global(), argc, argv_2);
3099  CHECK_EQ(5, break_point_hit_count);
3100
3101  // Last case.
3102  step_action = StepIn;
3103  break_point_hit_count = 0;
3104  v8::Handle<v8::Value> argv_3[argc] = { v8::Number::New(3) };
3105  foo->Call(env->Global(), argc, argv_3);
3106  CHECK_EQ(7, break_point_hit_count);
3107
3108  // Get rid of the debug event listener.
3109  v8::Debug::SetDebugEventListener(NULL);
3110  CheckDebuggerUnloaded();
3111}
3112
3113
3114TEST(DebugStepWhile) {
3115  v8::HandleScope scope;
3116  DebugLocalContext env;
3117
3118  // Register a debug event listener which steps and counts.
3119  v8::Debug::SetDebugEventListener(DebugEventStep);
3120
3121  // Create a function for testing stepping. Run it to allow it to get
3122  // optimized.
3123  const int argc = 1;
3124  const char* src = "function foo(x) { "
3125                    "  var a = 0;"
3126                    "  while (a < x) {"
3127                    "    a++;"
3128                    "  }"
3129                    "}"
3130                    "foo()";
3131  v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
3132  SetBreakPoint(foo, 8);  // "var a = 0;"
3133
3134  // Looping 10 times.
3135  step_action = StepIn;
3136  break_point_hit_count = 0;
3137  v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) };
3138  foo->Call(env->Global(), argc, argv_10);
3139  CHECK_EQ(22, break_point_hit_count);
3140
3141  // Looping 100 times.
3142  step_action = StepIn;
3143  break_point_hit_count = 0;
3144  v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) };
3145  foo->Call(env->Global(), argc, argv_100);
3146  CHECK_EQ(202, break_point_hit_count);
3147
3148  // Get rid of the debug event listener.
3149  v8::Debug::SetDebugEventListener(NULL);
3150  CheckDebuggerUnloaded();
3151}
3152
3153
3154TEST(DebugStepDoWhile) {
3155  v8::HandleScope scope;
3156  DebugLocalContext env;
3157
3158  // Register a debug event listener which steps and counts.
3159  v8::Debug::SetDebugEventListener(DebugEventStep);
3160
3161  // Create a function for testing stepping. Run it to allow it to get
3162  // optimized.
3163  const int argc = 1;
3164  const char* src = "function foo(x) { "
3165                    "  var a = 0;"
3166                    "  do {"
3167                    "    a++;"
3168                    "  } while (a < x)"
3169                    "}"
3170                    "foo()";
3171  v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
3172  SetBreakPoint(foo, 8);  // "var a = 0;"
3173
3174  // Looping 10 times.
3175  step_action = StepIn;
3176  break_point_hit_count = 0;
3177  v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) };
3178  foo->Call(env->Global(), argc, argv_10);
3179  CHECK_EQ(22, break_point_hit_count);
3180
3181  // Looping 100 times.
3182  step_action = StepIn;
3183  break_point_hit_count = 0;
3184  v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) };
3185  foo->Call(env->Global(), argc, argv_100);
3186  CHECK_EQ(202, break_point_hit_count);
3187
3188  // Get rid of the debug event listener.
3189  v8::Debug::SetDebugEventListener(NULL);
3190  CheckDebuggerUnloaded();
3191}
3192
3193
3194TEST(DebugStepFor) {
3195  v8::HandleScope scope;
3196  DebugLocalContext env;
3197
3198  // Register a debug event listener which steps and counts.
3199  v8::Debug::SetDebugEventListener(DebugEventStep);
3200
3201  // Create a function for testing stepping. Run it to allow it to get
3202  // optimized.
3203  const int argc = 1;
3204  const char* src = "function foo(x) { "
3205                    "  a = 1;"
3206                    "  for (i = 0; i < x; i++) {"
3207                    "    b = 1;"
3208                    "  }"
3209                    "}"
3210                    "a=0; b=0; i=0; foo()";
3211  v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
3212
3213  SetBreakPoint(foo, 8);  // "a = 1;"
3214
3215  // Looping 10 times.
3216  step_action = StepIn;
3217  break_point_hit_count = 0;
3218  v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) };
3219  foo->Call(env->Global(), argc, argv_10);
3220  CHECK_EQ(23, break_point_hit_count);
3221
3222  // Looping 100 times.
3223  step_action = StepIn;
3224  break_point_hit_count = 0;
3225  v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) };
3226  foo->Call(env->Global(), argc, argv_100);
3227  CHECK_EQ(203, break_point_hit_count);
3228
3229  // Get rid of the debug event listener.
3230  v8::Debug::SetDebugEventListener(NULL);
3231  CheckDebuggerUnloaded();
3232}
3233
3234
3235TEST(DebugStepForContinue) {
3236  v8::HandleScope scope;
3237  DebugLocalContext env;
3238
3239  // Register a debug event listener which steps and counts.
3240  v8::Debug::SetDebugEventListener(DebugEventStep);
3241
3242  // Create a function for testing stepping. Run it to allow it to get
3243  // optimized.
3244  const int argc = 1;
3245  const char* src = "function foo(x) { "
3246                    "  var a = 0;"
3247                    "  var b = 0;"
3248                    "  var c = 0;"
3249                    "  for (var i = 0; i < x; i++) {"
3250                    "    a++;"
3251                    "    if (a % 2 == 0) continue;"
3252                    "    b++;"
3253                    "    c++;"
3254                    "  }"
3255                    "  return b;"
3256                    "}"
3257                    "foo()";
3258  v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
3259  v8::Handle<v8::Value> result;
3260  SetBreakPoint(foo, 8);  // "var a = 0;"
3261
3262  // Each loop generates 4 or 5 steps depending on whether a is equal.
3263
3264  // Looping 10 times.
3265  step_action = StepIn;
3266  break_point_hit_count = 0;
3267  v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) };
3268  result = foo->Call(env->Global(), argc, argv_10);
3269  CHECK_EQ(5, result->Int32Value());
3270  CHECK_EQ(50, break_point_hit_count);
3271
3272  // Looping 100 times.
3273  step_action = StepIn;
3274  break_point_hit_count = 0;
3275  v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) };
3276  result = foo->Call(env->Global(), argc, argv_100);
3277  CHECK_EQ(50, result->Int32Value());
3278  CHECK_EQ(455, break_point_hit_count);
3279
3280  // Get rid of the debug event listener.
3281  v8::Debug::SetDebugEventListener(NULL);
3282  CheckDebuggerUnloaded();
3283}
3284
3285
3286TEST(DebugStepForBreak) {
3287  v8::HandleScope scope;
3288  DebugLocalContext env;
3289
3290  // Register a debug event listener which steps and counts.
3291  v8::Debug::SetDebugEventListener(DebugEventStep);
3292
3293  // Create a function for testing stepping. Run it to allow it to get
3294  // optimized.
3295  const int argc = 1;
3296  const char* src = "function foo(x) { "
3297                    "  var a = 0;"
3298                    "  var b = 0;"
3299                    "  var c = 0;"
3300                    "  for (var i = 0; i < 1000; i++) {"
3301                    "    a++;"
3302                    "    if (a == x) break;"
3303                    "    b++;"
3304                    "    c++;"
3305                    "  }"
3306                    "  return b;"
3307                    "}"
3308                    "foo()";
3309  v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
3310  v8::Handle<v8::Value> result;
3311  SetBreakPoint(foo, 8);  // "var a = 0;"
3312
3313  // Each loop generates 5 steps except for the last (when break is executed)
3314  // which only generates 4.
3315
3316  // Looping 10 times.
3317  step_action = StepIn;
3318  break_point_hit_count = 0;
3319  v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) };
3320  result = foo->Call(env->Global(), argc, argv_10);
3321  CHECK_EQ(9, result->Int32Value());
3322  CHECK_EQ(53, break_point_hit_count);
3323
3324  // Looping 100 times.
3325  step_action = StepIn;
3326  break_point_hit_count = 0;
3327  v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) };
3328  result = foo->Call(env->Global(), argc, argv_100);
3329  CHECK_EQ(99, result->Int32Value());
3330  CHECK_EQ(503, break_point_hit_count);
3331
3332  // Get rid of the debug event listener.
3333  v8::Debug::SetDebugEventListener(NULL);
3334  CheckDebuggerUnloaded();
3335}
3336
3337
3338TEST(DebugStepForIn) {
3339  v8::HandleScope scope;
3340  DebugLocalContext env;
3341
3342  // Register a debug event listener which steps and counts.
3343  v8::Debug::SetDebugEventListener(DebugEventStep);
3344
3345  // Create a function for testing stepping. Run it to allow it to get
3346  // optimized.
3347  v8::Local<v8::Function> foo;
3348  const char* src_1 = "function foo() { "
3349                      "  var a = [1, 2];"
3350                      "  for (x in a) {"
3351                      "    b = 0;"
3352                      "  }"
3353                      "}"
3354                      "foo()";
3355  foo = CompileFunction(&env, src_1, "foo");
3356  SetBreakPoint(foo, 0);  // "var a = ..."
3357
3358  step_action = StepIn;
3359  break_point_hit_count = 0;
3360  foo->Call(env->Global(), 0, NULL);
3361  CHECK_EQ(6, break_point_hit_count);
3362
3363  // Create a function for testing stepping. Run it to allow it to get
3364  // optimized.
3365  const char* src_2 = "function foo() { "
3366                      "  var a = {a:[1, 2, 3]};"
3367                      "  for (x in a.a) {"
3368                      "    b = 0;"
3369                      "  }"
3370                      "}"
3371                      "foo()";
3372  foo = CompileFunction(&env, src_2, "foo");
3373  SetBreakPoint(foo, 0);  // "var a = ..."
3374
3375  step_action = StepIn;
3376  break_point_hit_count = 0;
3377  foo->Call(env->Global(), 0, NULL);
3378  CHECK_EQ(8, break_point_hit_count);
3379
3380  // Get rid of the debug event listener.
3381  v8::Debug::SetDebugEventListener(NULL);
3382  CheckDebuggerUnloaded();
3383}
3384
3385
3386TEST(DebugStepWith) {
3387  v8::HandleScope scope;
3388  DebugLocalContext env;
3389
3390  // Register a debug event listener which steps and counts.
3391  v8::Debug::SetDebugEventListener(DebugEventStep);
3392
3393  // Create a function for testing stepping. Run it to allow it to get
3394  // optimized.
3395  const char* src = "function foo(x) { "
3396                    "  var a = {};"
3397                    "  with (a) {}"
3398                    "  with (b) {}"
3399                    "}"
3400                    "foo()";
3401  env->Global()->Set(v8::String::New("b"), v8::Object::New());
3402  v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
3403  v8::Handle<v8::Value> result;
3404  SetBreakPoint(foo, 8);  // "var a = {};"
3405
3406  step_action = StepIn;
3407  break_point_hit_count = 0;
3408  foo->Call(env->Global(), 0, NULL);
3409  CHECK_EQ(4, break_point_hit_count);
3410
3411  // Get rid of the debug event listener.
3412  v8::Debug::SetDebugEventListener(NULL);
3413  CheckDebuggerUnloaded();
3414}
3415
3416
3417TEST(DebugConditional) {
3418  v8::HandleScope scope;
3419  DebugLocalContext env;
3420
3421  // Register a debug event listener which steps and counts.
3422  v8::Debug::SetDebugEventListener(DebugEventStep);
3423
3424  // Create a function for testing stepping. Run it to allow it to get
3425  // optimized.
3426  const char* src = "function foo(x) { "
3427                    "  var a;"
3428                    "  a = x ? 1 : 2;"
3429                    "  return a;"
3430                    "}"
3431                    "foo()";
3432  v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
3433  SetBreakPoint(foo, 0);  // "var a;"
3434
3435  step_action = StepIn;
3436  break_point_hit_count = 0;
3437  foo->Call(env->Global(), 0, NULL);
3438  CHECK_EQ(5, break_point_hit_count);
3439
3440  step_action = StepIn;
3441  break_point_hit_count = 0;
3442  const int argc = 1;
3443  v8::Handle<v8::Value> argv_true[argc] = { v8::True() };
3444  foo->Call(env->Global(), argc, argv_true);
3445  CHECK_EQ(5, break_point_hit_count);
3446
3447  // Get rid of the debug event listener.
3448  v8::Debug::SetDebugEventListener(NULL);
3449  CheckDebuggerUnloaded();
3450}
3451
3452
3453TEST(StepInOutSimple) {
3454  v8::HandleScope scope;
3455  DebugLocalContext env;
3456
3457  // Create a function for checking the function when hitting a break point.
3458  frame_function_name = CompileFunction(&env,
3459                                        frame_function_name_source,
3460                                        "frame_function_name");
3461
3462  // Register a debug event listener which steps and counts.
3463  v8::Debug::SetDebugEventListener(DebugEventStepSequence);
3464
3465  // Create a function for testing stepping. Run it to allow it to get
3466  // optimized.
3467  const char* src = "function a() {b();c();}; "
3468                    "function b() {c();}; "
3469                    "function c() {}; "
3470                    "a(); b(); c()";
3471  v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
3472  SetBreakPoint(a, 0);
3473
3474  // Step through invocation of a with step in.
3475  step_action = StepIn;
3476  break_point_hit_count = 0;
3477  expected_step_sequence = "abcbaca";
3478  a->Call(env->Global(), 0, NULL);
3479  CHECK_EQ(StrLength(expected_step_sequence),
3480           break_point_hit_count);
3481
3482  // Step through invocation of a with step next.
3483  step_action = StepNext;
3484  break_point_hit_count = 0;
3485  expected_step_sequence = "aaa";
3486  a->Call(env->Global(), 0, NULL);
3487  CHECK_EQ(StrLength(expected_step_sequence),
3488           break_point_hit_count);
3489
3490  // Step through invocation of a with step out.
3491  step_action = StepOut;
3492  break_point_hit_count = 0;
3493  expected_step_sequence = "a";
3494  a->Call(env->Global(), 0, NULL);
3495  CHECK_EQ(StrLength(expected_step_sequence),
3496           break_point_hit_count);
3497
3498  // Get rid of the debug event listener.
3499  v8::Debug::SetDebugEventListener(NULL);
3500  CheckDebuggerUnloaded();
3501}
3502
3503
3504TEST(StepInOutTree) {
3505  v8::HandleScope scope;
3506  DebugLocalContext env;
3507
3508  // Create a function for checking the function when hitting a break point.
3509  frame_function_name = CompileFunction(&env,
3510                                        frame_function_name_source,
3511                                        "frame_function_name");
3512
3513  // Register a debug event listener which steps and counts.
3514  v8::Debug::SetDebugEventListener(DebugEventStepSequence);
3515
3516  // Create a function for testing stepping. Run it to allow it to get
3517  // optimized.
3518  const char* src = "function a() {b(c(d()),d());c(d());d()}; "
3519                    "function b(x,y) {c();}; "
3520                    "function c(x) {}; "
3521                    "function d() {}; "
3522                    "a(); b(); c(); d()";
3523  v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
3524  SetBreakPoint(a, 0);
3525
3526  // Step through invocation of a with step in.
3527  step_action = StepIn;
3528  break_point_hit_count = 0;
3529  expected_step_sequence = "adacadabcbadacada";
3530  a->Call(env->Global(), 0, NULL);
3531  CHECK_EQ(StrLength(expected_step_sequence),
3532           break_point_hit_count);
3533
3534  // Step through invocation of a with step next.
3535  step_action = StepNext;
3536  break_point_hit_count = 0;
3537  expected_step_sequence = "aaaa";
3538  a->Call(env->Global(), 0, NULL);
3539  CHECK_EQ(StrLength(expected_step_sequence),
3540           break_point_hit_count);
3541
3542  // Step through invocation of a with step out.
3543  step_action = StepOut;
3544  break_point_hit_count = 0;
3545  expected_step_sequence = "a";
3546  a->Call(env->Global(), 0, NULL);
3547  CHECK_EQ(StrLength(expected_step_sequence),
3548           break_point_hit_count);
3549
3550  // Get rid of the debug event listener.
3551  v8::Debug::SetDebugEventListener(NULL);
3552  CheckDebuggerUnloaded(true);
3553}
3554
3555
3556TEST(StepInOutBranch) {
3557  v8::HandleScope scope;
3558  DebugLocalContext env;
3559
3560  // Create a function for checking the function when hitting a break point.
3561  frame_function_name = CompileFunction(&env,
3562                                        frame_function_name_source,
3563                                        "frame_function_name");
3564
3565  // Register a debug event listener which steps and counts.
3566  v8::Debug::SetDebugEventListener(DebugEventStepSequence);
3567
3568  // Create a function for testing stepping. Run it to allow it to get
3569  // optimized.
3570  const char* src = "function a() {b(false);c();}; "
3571                    "function b(x) {if(x){c();};}; "
3572                    "function c() {}; "
3573                    "a(); b(); c()";
3574  v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
3575  SetBreakPoint(a, 0);
3576
3577  // Step through invocation of a.
3578  step_action = StepIn;
3579  break_point_hit_count = 0;
3580  expected_step_sequence = "abbaca";
3581  a->Call(env->Global(), 0, NULL);
3582  CHECK_EQ(StrLength(expected_step_sequence),
3583           break_point_hit_count);
3584
3585  // Get rid of the debug event listener.
3586  v8::Debug::SetDebugEventListener(NULL);
3587  CheckDebuggerUnloaded();
3588}
3589
3590
3591// Test that step in does not step into native functions.
3592TEST(DebugStepNatives) {
3593  v8::HandleScope scope;
3594  DebugLocalContext env;
3595
3596  // Create a function for testing stepping.
3597  v8::Local<v8::Function> foo = CompileFunction(
3598      &env,
3599      "function foo(){debugger;Math.sin(1);}",
3600      "foo");
3601
3602  // Register a debug event listener which steps and counts.
3603  v8::Debug::SetDebugEventListener(DebugEventStep);
3604
3605  step_action = StepIn;
3606  break_point_hit_count = 0;
3607  foo->Call(env->Global(), 0, NULL);
3608
3609  // With stepping all break locations are hit.
3610  CHECK_EQ(3, break_point_hit_count);
3611
3612  v8::Debug::SetDebugEventListener(NULL);
3613  CheckDebuggerUnloaded();
3614
3615  // Register a debug event listener which just counts.
3616  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
3617
3618  break_point_hit_count = 0;
3619  foo->Call(env->Global(), 0, NULL);
3620
3621  // Without stepping only active break points are hit.
3622  CHECK_EQ(1, break_point_hit_count);
3623
3624  v8::Debug::SetDebugEventListener(NULL);
3625  CheckDebuggerUnloaded();
3626}
3627
3628
3629// Test that step in works with function.apply.
3630TEST(DebugStepFunctionApply) {
3631  v8::HandleScope scope;
3632  DebugLocalContext env;
3633
3634  // Create a function for testing stepping.
3635  v8::Local<v8::Function> foo = CompileFunction(
3636      &env,
3637      "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }"
3638      "function foo(){ debugger; bar.apply(this, [1,2,3]); }",
3639      "foo");
3640
3641  // Register a debug event listener which steps and counts.
3642  v8::Debug::SetDebugEventListener(DebugEventStep);
3643
3644  step_action = StepIn;
3645  break_point_hit_count = 0;
3646  foo->Call(env->Global(), 0, NULL);
3647
3648  // With stepping all break locations are hit.
3649  CHECK_EQ(7, break_point_hit_count);
3650
3651  v8::Debug::SetDebugEventListener(NULL);
3652  CheckDebuggerUnloaded();
3653
3654  // Register a debug event listener which just counts.
3655  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
3656
3657  break_point_hit_count = 0;
3658  foo->Call(env->Global(), 0, NULL);
3659
3660  // Without stepping only the debugger statement is hit.
3661  CHECK_EQ(1, break_point_hit_count);
3662
3663  v8::Debug::SetDebugEventListener(NULL);
3664  CheckDebuggerUnloaded();
3665}
3666
3667
3668// Test that step in works with function.call.
3669TEST(DebugStepFunctionCall) {
3670  v8::HandleScope scope;
3671  DebugLocalContext env;
3672
3673  // Create a function for testing stepping.
3674  v8::Local<v8::Function> foo = CompileFunction(
3675      &env,
3676      "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }"
3677      "function foo(a){ debugger;"
3678      "                 if (a) {"
3679      "                   bar.call(this, 1, 2, 3);"
3680      "                 } else {"
3681      "                   bar.call(this, 0);"
3682      "                 }"
3683      "}",
3684      "foo");
3685
3686  // Register a debug event listener which steps and counts.
3687  v8::Debug::SetDebugEventListener(DebugEventStep);
3688  step_action = StepIn;
3689
3690  // Check stepping where the if condition in bar is false.
3691  break_point_hit_count = 0;
3692  foo->Call(env->Global(), 0, NULL);
3693  CHECK_EQ(6, break_point_hit_count);
3694
3695  // Check stepping where the if condition in bar is true.
3696  break_point_hit_count = 0;
3697  const int argc = 1;
3698  v8::Handle<v8::Value> argv[argc] = { v8::True() };
3699  foo->Call(env->Global(), argc, argv);
3700  CHECK_EQ(8, break_point_hit_count);
3701
3702  v8::Debug::SetDebugEventListener(NULL);
3703  CheckDebuggerUnloaded();
3704
3705  // Register a debug event listener which just counts.
3706  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
3707
3708  break_point_hit_count = 0;
3709  foo->Call(env->Global(), 0, NULL);
3710
3711  // Without stepping only the debugger statement is hit.
3712  CHECK_EQ(1, break_point_hit_count);
3713
3714  v8::Debug::SetDebugEventListener(NULL);
3715  CheckDebuggerUnloaded();
3716}
3717
3718
3719// Tests that breakpoint will be hit if it's set in script.
3720TEST(PauseInScript) {
3721  v8::HandleScope scope;
3722  DebugLocalContext env;
3723  env.ExposeDebug();
3724
3725  // Register a debug event listener which counts.
3726  v8::Debug::SetDebugEventListener(DebugEventCounter);
3727
3728  // Create a script that returns a function.
3729  const char* src = "(function (evt) {})";
3730  const char* script_name = "StepInHandlerTest";
3731
3732  // Set breakpoint in the script.
3733  SetScriptBreakPointByNameFromJS(script_name, 0, -1);
3734  break_point_hit_count = 0;
3735
3736  v8::ScriptOrigin origin(v8::String::New(script_name), v8::Integer::New(0));
3737  v8::Handle<v8::Script> script = v8::Script::Compile(v8::String::New(src),
3738                                                      &origin);
3739  v8::Local<v8::Value> r = script->Run();
3740
3741  CHECK(r->IsFunction());
3742  CHECK_EQ(1, break_point_hit_count);
3743
3744  // Get rid of the debug event listener.
3745  v8::Debug::SetDebugEventListener(NULL);
3746  CheckDebuggerUnloaded();
3747}
3748
3749
3750// Test break on exceptions. For each exception break combination the number
3751// of debug event exception callbacks and message callbacks are collected. The
3752// number of debug event exception callbacks are used to check that the
3753// debugger is called correctly and the number of message callbacks is used to
3754// check that uncaught exceptions are still returned even if there is a break
3755// for them.
3756TEST(BreakOnException) {
3757  v8::HandleScope scope;
3758  DebugLocalContext env;
3759  env.ExposeDebug();
3760
3761  v8::internal::Isolate::Current()->TraceException(false);
3762
3763  // Create functions for testing break on exception.
3764  v8::Local<v8::Function> throws =
3765      CompileFunction(&env, "function throws(){throw 1;}", "throws");
3766  v8::Local<v8::Function> caught =
3767      CompileFunction(&env,
3768                      "function caught(){try {throws();} catch(e) {};}",
3769                      "caught");
3770  v8::Local<v8::Function> notCaught =
3771      CompileFunction(&env, "function notCaught(){throws();}", "notCaught");
3772
3773  v8::V8::AddMessageListener(MessageCallbackCount);
3774  v8::Debug::SetDebugEventListener(DebugEventCounter);
3775
3776  // Initial state should be no break on exceptions.
3777  DebugEventCounterClear();
3778  MessageCallbackCountClear();
3779  caught->Call(env->Global(), 0, NULL);
3780  CHECK_EQ(0, exception_hit_count);
3781  CHECK_EQ(0, uncaught_exception_hit_count);
3782  CHECK_EQ(0, message_callback_count);
3783  notCaught->Call(env->Global(), 0, NULL);
3784  CHECK_EQ(0, exception_hit_count);
3785  CHECK_EQ(0, uncaught_exception_hit_count);
3786  CHECK_EQ(1, message_callback_count);
3787
3788  // No break on exception
3789  DebugEventCounterClear();
3790  MessageCallbackCountClear();
3791  ChangeBreakOnException(false, false);
3792  caught->Call(env->Global(), 0, NULL);
3793  CHECK_EQ(0, exception_hit_count);
3794  CHECK_EQ(0, uncaught_exception_hit_count);
3795  CHECK_EQ(0, message_callback_count);
3796  notCaught->Call(env->Global(), 0, NULL);
3797  CHECK_EQ(0, exception_hit_count);
3798  CHECK_EQ(0, uncaught_exception_hit_count);
3799  CHECK_EQ(1, message_callback_count);
3800
3801  // Break on uncaught exception
3802  DebugEventCounterClear();
3803  MessageCallbackCountClear();
3804  ChangeBreakOnException(false, true);
3805  caught->Call(env->Global(), 0, NULL);
3806  CHECK_EQ(0, exception_hit_count);
3807  CHECK_EQ(0, uncaught_exception_hit_count);
3808  CHECK_EQ(0, message_callback_count);
3809  notCaught->Call(env->Global(), 0, NULL);
3810  CHECK_EQ(1, exception_hit_count);
3811  CHECK_EQ(1, uncaught_exception_hit_count);
3812  CHECK_EQ(1, message_callback_count);
3813
3814  // Break on exception and uncaught exception
3815  DebugEventCounterClear();
3816  MessageCallbackCountClear();
3817  ChangeBreakOnException(true, true);
3818  caught->Call(env->Global(), 0, NULL);
3819  CHECK_EQ(1, exception_hit_count);
3820  CHECK_EQ(0, uncaught_exception_hit_count);
3821  CHECK_EQ(0, message_callback_count);
3822  notCaught->Call(env->Global(), 0, NULL);
3823  CHECK_EQ(2, exception_hit_count);
3824  CHECK_EQ(1, uncaught_exception_hit_count);
3825  CHECK_EQ(1, message_callback_count);
3826
3827  // Break on exception
3828  DebugEventCounterClear();
3829  MessageCallbackCountClear();
3830  ChangeBreakOnException(true, false);
3831  caught->Call(env->Global(), 0, NULL);
3832  CHECK_EQ(1, exception_hit_count);
3833  CHECK_EQ(0, uncaught_exception_hit_count);
3834  CHECK_EQ(0, message_callback_count);
3835  notCaught->Call(env->Global(), 0, NULL);
3836  CHECK_EQ(2, exception_hit_count);
3837  CHECK_EQ(1, uncaught_exception_hit_count);
3838  CHECK_EQ(1, message_callback_count);
3839
3840  // No break on exception using JavaScript
3841  DebugEventCounterClear();
3842  MessageCallbackCountClear();
3843  ChangeBreakOnExceptionFromJS(false, false);
3844  caught->Call(env->Global(), 0, NULL);
3845  CHECK_EQ(0, exception_hit_count);
3846  CHECK_EQ(0, uncaught_exception_hit_count);
3847  CHECK_EQ(0, message_callback_count);
3848  notCaught->Call(env->Global(), 0, NULL);
3849  CHECK_EQ(0, exception_hit_count);
3850  CHECK_EQ(0, uncaught_exception_hit_count);
3851  CHECK_EQ(1, message_callback_count);
3852
3853  // Break on uncaught exception using JavaScript
3854  DebugEventCounterClear();
3855  MessageCallbackCountClear();
3856  ChangeBreakOnExceptionFromJS(false, true);
3857  caught->Call(env->Global(), 0, NULL);
3858  CHECK_EQ(0, exception_hit_count);
3859  CHECK_EQ(0, uncaught_exception_hit_count);
3860  CHECK_EQ(0, message_callback_count);
3861  notCaught->Call(env->Global(), 0, NULL);
3862  CHECK_EQ(1, exception_hit_count);
3863  CHECK_EQ(1, uncaught_exception_hit_count);
3864  CHECK_EQ(1, message_callback_count);
3865
3866  // Break on exception and uncaught exception using JavaScript
3867  DebugEventCounterClear();
3868  MessageCallbackCountClear();
3869  ChangeBreakOnExceptionFromJS(true, true);
3870  caught->Call(env->Global(), 0, NULL);
3871  CHECK_EQ(1, exception_hit_count);
3872  CHECK_EQ(0, message_callback_count);
3873  CHECK_EQ(0, uncaught_exception_hit_count);
3874  notCaught->Call(env->Global(), 0, NULL);
3875  CHECK_EQ(2, exception_hit_count);
3876  CHECK_EQ(1, uncaught_exception_hit_count);
3877  CHECK_EQ(1, message_callback_count);
3878
3879  // Break on exception using JavaScript
3880  DebugEventCounterClear();
3881  MessageCallbackCountClear();
3882  ChangeBreakOnExceptionFromJS(true, false);
3883  caught->Call(env->Global(), 0, NULL);
3884  CHECK_EQ(1, exception_hit_count);
3885  CHECK_EQ(0, uncaught_exception_hit_count);
3886  CHECK_EQ(0, message_callback_count);
3887  notCaught->Call(env->Global(), 0, NULL);
3888  CHECK_EQ(2, exception_hit_count);
3889  CHECK_EQ(1, uncaught_exception_hit_count);
3890  CHECK_EQ(1, message_callback_count);
3891
3892  v8::Debug::SetDebugEventListener(NULL);
3893  CheckDebuggerUnloaded();
3894  v8::V8::RemoveMessageListeners(MessageCallbackCount);
3895}
3896
3897
3898// Test break on exception from compiler errors. When compiling using
3899// v8::Script::Compile there is no JavaScript stack whereas when compiling using
3900// eval there are JavaScript frames.
3901TEST(BreakOnCompileException) {
3902  v8::HandleScope scope;
3903  DebugLocalContext env;
3904
3905  // For this test, we want to break on uncaught exceptions:
3906  ChangeBreakOnException(false, true);
3907
3908  v8::internal::Isolate::Current()->TraceException(false);
3909
3910  // Create a function for checking the function when hitting a break point.
3911  frame_count = CompileFunction(&env, frame_count_source, "frame_count");
3912
3913  v8::V8::AddMessageListener(MessageCallbackCount);
3914  v8::Debug::SetDebugEventListener(DebugEventCounter);
3915
3916  DebugEventCounterClear();
3917  MessageCallbackCountClear();
3918
3919  // Check initial state.
3920  CHECK_EQ(0, exception_hit_count);
3921  CHECK_EQ(0, uncaught_exception_hit_count);
3922  CHECK_EQ(0, message_callback_count);
3923  CHECK_EQ(-1, last_js_stack_height);
3924
3925  // Throws SyntaxError: Unexpected end of input
3926  v8::Script::Compile(v8::String::New("+++"));
3927  CHECK_EQ(1, exception_hit_count);
3928  CHECK_EQ(1, uncaught_exception_hit_count);
3929  CHECK_EQ(1, message_callback_count);
3930  CHECK_EQ(0, last_js_stack_height);  // No JavaScript stack.
3931
3932  // Throws SyntaxError: Unexpected identifier
3933  v8::Script::Compile(v8::String::New("x x"));
3934  CHECK_EQ(2, exception_hit_count);
3935  CHECK_EQ(2, uncaught_exception_hit_count);
3936  CHECK_EQ(2, message_callback_count);
3937  CHECK_EQ(0, last_js_stack_height);  // No JavaScript stack.
3938
3939  // Throws SyntaxError: Unexpected end of input
3940  v8::Script::Compile(v8::String::New("eval('+++')"))->Run();
3941  CHECK_EQ(3, exception_hit_count);
3942  CHECK_EQ(3, uncaught_exception_hit_count);
3943  CHECK_EQ(3, message_callback_count);
3944  CHECK_EQ(1, last_js_stack_height);
3945
3946  // Throws SyntaxError: Unexpected identifier
3947  v8::Script::Compile(v8::String::New("eval('x x')"))->Run();
3948  CHECK_EQ(4, exception_hit_count);
3949  CHECK_EQ(4, uncaught_exception_hit_count);
3950  CHECK_EQ(4, message_callback_count);
3951  CHECK_EQ(1, last_js_stack_height);
3952}
3953
3954
3955TEST(StepWithException) {
3956  v8::HandleScope scope;
3957  DebugLocalContext env;
3958
3959  // For this test, we want to break on uncaught exceptions:
3960  ChangeBreakOnException(false, true);
3961
3962  // Create a function for checking the function when hitting a break point.
3963  frame_function_name = CompileFunction(&env,
3964                                        frame_function_name_source,
3965                                        "frame_function_name");
3966
3967  // Register a debug event listener which steps and counts.
3968  v8::Debug::SetDebugEventListener(DebugEventStepSequence);
3969
3970  // Create functions for testing stepping.
3971  const char* src = "function a() { n(); }; "
3972                    "function b() { c(); }; "
3973                    "function c() { n(); }; "
3974                    "function d() { x = 1; try { e(); } catch(x) { x = 2; } }; "
3975                    "function e() { n(); }; "
3976                    "function f() { x = 1; try { g(); } catch(x) { x = 2; } }; "
3977                    "function g() { h(); }; "
3978                    "function h() { x = 1; throw 1; }; ";
3979
3980  // Step through invocation of a.
3981  v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
3982  SetBreakPoint(a, 0);
3983  step_action = StepIn;
3984  break_point_hit_count = 0;
3985  expected_step_sequence = "aa";
3986  a->Call(env->Global(), 0, NULL);
3987  CHECK_EQ(StrLength(expected_step_sequence),
3988           break_point_hit_count);
3989
3990  // Step through invocation of b + c.
3991  v8::Local<v8::Function> b = CompileFunction(&env, src, "b");
3992  SetBreakPoint(b, 0);
3993  step_action = StepIn;
3994  break_point_hit_count = 0;
3995  expected_step_sequence = "bcc";
3996  b->Call(env->Global(), 0, NULL);
3997  CHECK_EQ(StrLength(expected_step_sequence),
3998           break_point_hit_count);
3999  // Step through invocation of d + e.
4000  v8::Local<v8::Function> d = CompileFunction(&env, src, "d");
4001  SetBreakPoint(d, 0);
4002  ChangeBreakOnException(false, true);
4003  step_action = StepIn;
4004  break_point_hit_count = 0;
4005  expected_step_sequence = "ddedd";
4006  d->Call(env->Global(), 0, NULL);
4007  CHECK_EQ(StrLength(expected_step_sequence),
4008           break_point_hit_count);
4009
4010  // Step through invocation of d + e now with break on caught exceptions.
4011  ChangeBreakOnException(true, true);
4012  step_action = StepIn;
4013  break_point_hit_count = 0;
4014  expected_step_sequence = "ddeedd";
4015  d->Call(env->Global(), 0, NULL);
4016  CHECK_EQ(StrLength(expected_step_sequence),
4017           break_point_hit_count);
4018
4019  // Step through invocation of f + g + h.
4020  v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
4021  SetBreakPoint(f, 0);
4022  ChangeBreakOnException(false, true);
4023  step_action = StepIn;
4024  break_point_hit_count = 0;
4025  expected_step_sequence = "ffghhff";
4026  f->Call(env->Global(), 0, NULL);
4027  CHECK_EQ(StrLength(expected_step_sequence),
4028           break_point_hit_count);
4029
4030  // Step through invocation of f + g + h now with break on caught exceptions.
4031  ChangeBreakOnException(true, true);
4032  step_action = StepIn;
4033  break_point_hit_count = 0;
4034  expected_step_sequence = "ffghhhff";
4035  f->Call(env->Global(), 0, NULL);
4036  CHECK_EQ(StrLength(expected_step_sequence),
4037           break_point_hit_count);
4038
4039  // Get rid of the debug event listener.
4040  v8::Debug::SetDebugEventListener(NULL);
4041  CheckDebuggerUnloaded();
4042}
4043
4044
4045TEST(DebugBreak) {
4046  v8::HandleScope scope;
4047  DebugLocalContext env;
4048
4049  // This test should be run with option --verify-heap. As --verify-heap is
4050  // only available in debug mode only check for it in that case.
4051#ifdef DEBUG
4052  CHECK(v8::internal::FLAG_verify_heap);
4053#endif
4054
4055  // Register a debug event listener which sets the break flag and counts.
4056  v8::Debug::SetDebugEventListener(DebugEventBreak);
4057
4058  // Create a function for testing stepping.
4059  const char* src = "function f0() {}"
4060                    "function f1(x1) {}"
4061                    "function f2(x1,x2) {}"
4062                    "function f3(x1,x2,x3) {}";
4063  v8::Local<v8::Function> f0 = CompileFunction(&env, src, "f0");
4064  v8::Local<v8::Function> f1 = CompileFunction(&env, src, "f1");
4065  v8::Local<v8::Function> f2 = CompileFunction(&env, src, "f2");
4066  v8::Local<v8::Function> f3 = CompileFunction(&env, src, "f3");
4067
4068  // Call the function to make sure it is compiled.
4069  v8::Handle<v8::Value> argv[] = { v8::Number::New(1),
4070                                   v8::Number::New(1),
4071                                   v8::Number::New(1),
4072                                   v8::Number::New(1) };
4073
4074  // Call all functions to make sure that they are compiled.
4075  f0->Call(env->Global(), 0, NULL);
4076  f1->Call(env->Global(), 0, NULL);
4077  f2->Call(env->Global(), 0, NULL);
4078  f3->Call(env->Global(), 0, NULL);
4079
4080  // Set the debug break flag.
4081  v8::Debug::DebugBreak();
4082
4083  // Call all functions with different argument count.
4084  break_point_hit_count = 0;
4085  for (unsigned int i = 0; i < ARRAY_SIZE(argv); i++) {
4086    f0->Call(env->Global(), i, argv);
4087    f1->Call(env->Global(), i, argv);
4088    f2->Call(env->Global(), i, argv);
4089    f3->Call(env->Global(), i, argv);
4090  }
4091
4092  // One break for each function called.
4093  CHECK_EQ(4 * ARRAY_SIZE(argv), break_point_hit_count);
4094
4095  // Get rid of the debug event listener.
4096  v8::Debug::SetDebugEventListener(NULL);
4097  CheckDebuggerUnloaded();
4098}
4099
4100
4101// Test to ensure that JavaScript code keeps running while the debug break
4102// through the stack limit flag is set but breaks are disabled.
4103TEST(DisableBreak) {
4104  v8::HandleScope scope;
4105  DebugLocalContext env;
4106
4107  // Register a debug event listener which sets the break flag and counts.
4108  v8::Debug::SetDebugEventListener(DebugEventCounter);
4109
4110  // Create a function for testing stepping.
4111  const char* src = "function f() {g()};function g(){i=0; while(i<10){i++}}";
4112  v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
4113
4114  // Set the debug break flag.
4115  v8::Debug::DebugBreak();
4116
4117  // Call all functions with different argument count.
4118  break_point_hit_count = 0;
4119  f->Call(env->Global(), 0, NULL);
4120  CHECK_EQ(1, break_point_hit_count);
4121
4122  {
4123    v8::Debug::DebugBreak();
4124    v8::internal::DisableBreak disable_break(true);
4125    f->Call(env->Global(), 0, NULL);
4126    CHECK_EQ(1, break_point_hit_count);
4127  }
4128
4129  f->Call(env->Global(), 0, NULL);
4130  CHECK_EQ(2, break_point_hit_count);
4131
4132  // Get rid of the debug event listener.
4133  v8::Debug::SetDebugEventListener(NULL);
4134  CheckDebuggerUnloaded();
4135}
4136
4137static const char* kSimpleExtensionSource =
4138  "(function Foo() {"
4139  "  return 4;"
4140  "})() ";
4141
4142// http://crbug.com/28933
4143// Test that debug break is disabled when bootstrapper is active.
4144TEST(NoBreakWhenBootstrapping) {
4145  v8::HandleScope scope;
4146
4147  // Register a debug event listener which sets the break flag and counts.
4148  v8::Debug::SetDebugEventListener(DebugEventCounter);
4149
4150  // Set the debug break flag.
4151  v8::Debug::DebugBreak();
4152  break_point_hit_count = 0;
4153  {
4154    // Create a context with an extension to make sure that some JavaScript
4155    // code is executed during bootstrapping.
4156    v8::RegisterExtension(new v8::Extension("simpletest",
4157                                            kSimpleExtensionSource));
4158    const char* extension_names[] = { "simpletest" };
4159    v8::ExtensionConfiguration extensions(1, extension_names);
4160    v8::Persistent<v8::Context> context = v8::Context::New(&extensions);
4161    context.Dispose();
4162  }
4163  // Check that no DebugBreak events occured during the context creation.
4164  CHECK_EQ(0, break_point_hit_count);
4165
4166  // Get rid of the debug event listener.
4167  v8::Debug::SetDebugEventListener(NULL);
4168  CheckDebuggerUnloaded();
4169}
4170
4171static v8::Handle<v8::Array> NamedEnum(const v8::AccessorInfo&) {
4172  v8::Handle<v8::Array> result = v8::Array::New(3);
4173  result->Set(v8::Integer::New(0), v8::String::New("a"));
4174  result->Set(v8::Integer::New(1), v8::String::New("b"));
4175  result->Set(v8::Integer::New(2), v8::String::New("c"));
4176  return result;
4177}
4178
4179
4180static v8::Handle<v8::Array> IndexedEnum(const v8::AccessorInfo&) {
4181  v8::Handle<v8::Array> result = v8::Array::New(2);
4182  result->Set(v8::Integer::New(0), v8::Number::New(1));
4183  result->Set(v8::Integer::New(1), v8::Number::New(10));
4184  return result;
4185}
4186
4187
4188static v8::Handle<v8::Value> NamedGetter(v8::Local<v8::String> name,
4189                                         const v8::AccessorInfo& info) {
4190  v8::String::AsciiValue n(name);
4191  if (strcmp(*n, "a") == 0) {
4192    return v8::String::New("AA");
4193  } else if (strcmp(*n, "b") == 0) {
4194    return v8::String::New("BB");
4195  } else if (strcmp(*n, "c") == 0) {
4196    return v8::String::New("CC");
4197  } else {
4198    return v8::Undefined();
4199  }
4200
4201  return name;
4202}
4203
4204
4205static v8::Handle<v8::Value> IndexedGetter(uint32_t index,
4206                                           const v8::AccessorInfo& info) {
4207  return v8::Number::New(index + 1);
4208}
4209
4210
4211TEST(InterceptorPropertyMirror) {
4212  // Create a V8 environment with debug access.
4213  v8::HandleScope scope;
4214  DebugLocalContext env;
4215  env.ExposeDebug();
4216
4217  // Create object with named interceptor.
4218  v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
4219  named->SetNamedPropertyHandler(NamedGetter, NULL, NULL, NULL, NamedEnum);
4220  env->Global()->Set(v8::String::New("intercepted_named"),
4221                     named->NewInstance());
4222
4223  // Create object with indexed interceptor.
4224  v8::Handle<v8::ObjectTemplate> indexed = v8::ObjectTemplate::New();
4225  indexed->SetIndexedPropertyHandler(IndexedGetter,
4226                                     NULL,
4227                                     NULL,
4228                                     NULL,
4229                                     IndexedEnum);
4230  env->Global()->Set(v8::String::New("intercepted_indexed"),
4231                     indexed->NewInstance());
4232
4233  // Create object with both named and indexed interceptor.
4234  v8::Handle<v8::ObjectTemplate> both = v8::ObjectTemplate::New();
4235  both->SetNamedPropertyHandler(NamedGetter, NULL, NULL, NULL, NamedEnum);
4236  both->SetIndexedPropertyHandler(IndexedGetter, NULL, NULL, NULL, IndexedEnum);
4237  env->Global()->Set(v8::String::New("intercepted_both"), both->NewInstance());
4238
4239  // Get mirrors for the three objects with interceptor.
4240  CompileRun(
4241      "named_mirror = debug.MakeMirror(intercepted_named);"
4242      "indexed_mirror = debug.MakeMirror(intercepted_indexed);"
4243      "both_mirror = debug.MakeMirror(intercepted_both)");
4244  CHECK(CompileRun(
4245       "named_mirror instanceof debug.ObjectMirror")->BooleanValue());
4246  CHECK(CompileRun(
4247        "indexed_mirror instanceof debug.ObjectMirror")->BooleanValue());
4248  CHECK(CompileRun(
4249        "both_mirror instanceof debug.ObjectMirror")->BooleanValue());
4250
4251  // Get the property names from the interceptors
4252  CompileRun(
4253      "named_names = named_mirror.propertyNames();"
4254      "indexed_names = indexed_mirror.propertyNames();"
4255      "both_names = both_mirror.propertyNames()");
4256  CHECK_EQ(3, CompileRun("named_names.length")->Int32Value());
4257  CHECK_EQ(2, CompileRun("indexed_names.length")->Int32Value());
4258  CHECK_EQ(5, CompileRun("both_names.length")->Int32Value());
4259
4260  // Check the expected number of properties.
4261  const char* source;
4262  source = "named_mirror.properties().length";
4263  CHECK_EQ(3, CompileRun(source)->Int32Value());
4264
4265  source = "indexed_mirror.properties().length";
4266  CHECK_EQ(2, CompileRun(source)->Int32Value());
4267
4268  source = "both_mirror.properties().length";
4269  CHECK_EQ(5, CompileRun(source)->Int32Value());
4270
4271  // 1 is PropertyKind.Named;
4272  source = "both_mirror.properties(1).length";
4273  CHECK_EQ(3, CompileRun(source)->Int32Value());
4274
4275  // 2 is PropertyKind.Indexed;
4276  source = "both_mirror.properties(2).length";
4277  CHECK_EQ(2, CompileRun(source)->Int32Value());
4278
4279  // 3 is PropertyKind.Named  | PropertyKind.Indexed;
4280  source = "both_mirror.properties(3).length";
4281  CHECK_EQ(5, CompileRun(source)->Int32Value());
4282
4283  // Get the interceptor properties for the object with only named interceptor.
4284  CompileRun("named_values = named_mirror.properties()");
4285
4286  // Check that the properties are interceptor properties.
4287  for (int i = 0; i < 3; i++) {
4288    EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
4289    OS::SNPrintF(buffer,
4290                 "named_values[%d] instanceof debug.PropertyMirror", i);
4291    CHECK(CompileRun(buffer.start())->BooleanValue());
4292
4293    // 5 is PropertyType.Interceptor
4294    OS::SNPrintF(buffer, "named_values[%d].propertyType()", i);
4295    CHECK_EQ(5, CompileRun(buffer.start())->Int32Value());
4296
4297    OS::SNPrintF(buffer, "named_values[%d].isNative()", i);
4298    CHECK(CompileRun(buffer.start())->BooleanValue());
4299  }
4300
4301  // Get the interceptor properties for the object with only indexed
4302  // interceptor.
4303  CompileRun("indexed_values = indexed_mirror.properties()");
4304
4305  // Check that the properties are interceptor properties.
4306  for (int i = 0; i < 2; i++) {
4307    EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
4308    OS::SNPrintF(buffer,
4309                 "indexed_values[%d] instanceof debug.PropertyMirror", i);
4310    CHECK(CompileRun(buffer.start())->BooleanValue());
4311  }
4312
4313  // Get the interceptor properties for the object with both types of
4314  // interceptors.
4315  CompileRun("both_values = both_mirror.properties()");
4316
4317  // Check that the properties are interceptor properties.
4318  for (int i = 0; i < 5; i++) {
4319    EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
4320    OS::SNPrintF(buffer, "both_values[%d] instanceof debug.PropertyMirror", i);
4321    CHECK(CompileRun(buffer.start())->BooleanValue());
4322  }
4323
4324  // Check the property names.
4325  source = "both_values[0].name() == 'a'";
4326  CHECK(CompileRun(source)->BooleanValue());
4327
4328  source = "both_values[1].name() == 'b'";
4329  CHECK(CompileRun(source)->BooleanValue());
4330
4331  source = "both_values[2].name() == 'c'";
4332  CHECK(CompileRun(source)->BooleanValue());
4333
4334  source = "both_values[3].name() == 1";
4335  CHECK(CompileRun(source)->BooleanValue());
4336
4337  source = "both_values[4].name() == 10";
4338  CHECK(CompileRun(source)->BooleanValue());
4339}
4340
4341
4342TEST(HiddenPrototypePropertyMirror) {
4343  // Create a V8 environment with debug access.
4344  v8::HandleScope scope;
4345  DebugLocalContext env;
4346  env.ExposeDebug();
4347
4348  v8::Handle<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New();
4349  t0->InstanceTemplate()->Set(v8::String::New("x"), v8::Number::New(0));
4350  v8::Handle<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New();
4351  t1->SetHiddenPrototype(true);
4352  t1->InstanceTemplate()->Set(v8::String::New("y"), v8::Number::New(1));
4353  v8::Handle<v8::FunctionTemplate> t2 = v8::FunctionTemplate::New();
4354  t2->SetHiddenPrototype(true);
4355  t2->InstanceTemplate()->Set(v8::String::New("z"), v8::Number::New(2));
4356  v8::Handle<v8::FunctionTemplate> t3 = v8::FunctionTemplate::New();
4357  t3->InstanceTemplate()->Set(v8::String::New("u"), v8::Number::New(3));
4358
4359  // Create object and set them on the global object.
4360  v8::Handle<v8::Object> o0 = t0->GetFunction()->NewInstance();
4361  env->Global()->Set(v8::String::New("o0"), o0);
4362  v8::Handle<v8::Object> o1 = t1->GetFunction()->NewInstance();
4363  env->Global()->Set(v8::String::New("o1"), o1);
4364  v8::Handle<v8::Object> o2 = t2->GetFunction()->NewInstance();
4365  env->Global()->Set(v8::String::New("o2"), o2);
4366  v8::Handle<v8::Object> o3 = t3->GetFunction()->NewInstance();
4367  env->Global()->Set(v8::String::New("o3"), o3);
4368
4369  // Get mirrors for the four objects.
4370  CompileRun(
4371      "o0_mirror = debug.MakeMirror(o0);"
4372      "o1_mirror = debug.MakeMirror(o1);"
4373      "o2_mirror = debug.MakeMirror(o2);"
4374      "o3_mirror = debug.MakeMirror(o3)");
4375  CHECK(CompileRun("o0_mirror instanceof debug.ObjectMirror")->BooleanValue());
4376  CHECK(CompileRun("o1_mirror instanceof debug.ObjectMirror")->BooleanValue());
4377  CHECK(CompileRun("o2_mirror instanceof debug.ObjectMirror")->BooleanValue());
4378  CHECK(CompileRun("o3_mirror instanceof debug.ObjectMirror")->BooleanValue());
4379
4380  // Check that each object has one property.
4381  CHECK_EQ(1, CompileRun(
4382              "o0_mirror.propertyNames().length")->Int32Value());
4383  CHECK_EQ(1, CompileRun(
4384              "o1_mirror.propertyNames().length")->Int32Value());
4385  CHECK_EQ(1, CompileRun(
4386              "o2_mirror.propertyNames().length")->Int32Value());
4387  CHECK_EQ(1, CompileRun(
4388              "o3_mirror.propertyNames().length")->Int32Value());
4389
4390  // Set o1 as prototype for o0. o1 has the hidden prototype flag so all
4391  // properties on o1 should be seen on o0.
4392  o0->Set(v8::String::New("__proto__"), o1);
4393  CHECK_EQ(2, CompileRun(
4394              "o0_mirror.propertyNames().length")->Int32Value());
4395  CHECK_EQ(0, CompileRun(
4396              "o0_mirror.property('x').value().value()")->Int32Value());
4397  CHECK_EQ(1, CompileRun(
4398              "o0_mirror.property('y').value().value()")->Int32Value());
4399
4400  // Set o2 as prototype for o0 (it will end up after o1 as o1 has the hidden
4401  // prototype flag. o2 also has the hidden prototype flag so all properties
4402  // on o2 should be seen on o0 as well as properties on o1.
4403  o0->Set(v8::String::New("__proto__"), o2);
4404  CHECK_EQ(3, CompileRun(
4405              "o0_mirror.propertyNames().length")->Int32Value());
4406  CHECK_EQ(0, CompileRun(
4407              "o0_mirror.property('x').value().value()")->Int32Value());
4408  CHECK_EQ(1, CompileRun(
4409              "o0_mirror.property('y').value().value()")->Int32Value());
4410  CHECK_EQ(2, CompileRun(
4411              "o0_mirror.property('z').value().value()")->Int32Value());
4412
4413  // Set o3 as prototype for o0 (it will end up after o1 and o2 as both o1 and
4414  // o2 has the hidden prototype flag. o3 does not have the hidden prototype
4415  // flag so properties on o3 should not be seen on o0 whereas the properties
4416  // from o1 and o2 should still be seen on o0.
4417  // Final prototype chain: o0 -> o1 -> o2 -> o3
4418  // Hidden prototypes:           ^^    ^^
4419  o0->Set(v8::String::New("__proto__"), o3);
4420  CHECK_EQ(3, CompileRun(
4421              "o0_mirror.propertyNames().length")->Int32Value());
4422  CHECK_EQ(1, CompileRun(
4423              "o3_mirror.propertyNames().length")->Int32Value());
4424  CHECK_EQ(0, CompileRun(
4425              "o0_mirror.property('x').value().value()")->Int32Value());
4426  CHECK_EQ(1, CompileRun(
4427              "o0_mirror.property('y').value().value()")->Int32Value());
4428  CHECK_EQ(2, CompileRun(
4429              "o0_mirror.property('z').value().value()")->Int32Value());
4430  CHECK(CompileRun("o0_mirror.property('u').isUndefined()")->BooleanValue());
4431
4432  // The prototype (__proto__) for o0 should be o3 as o1 and o2 are hidden.
4433  CHECK(CompileRun("o0_mirror.protoObject() == o3_mirror")->BooleanValue());
4434}
4435
4436
4437static v8::Handle<v8::Value> ProtperyXNativeGetter(
4438    v8::Local<v8::String> property, const v8::AccessorInfo& info) {
4439  return v8::Integer::New(10);
4440}
4441
4442
4443TEST(NativeGetterPropertyMirror) {
4444  // Create a V8 environment with debug access.
4445  v8::HandleScope scope;
4446  DebugLocalContext env;
4447  env.ExposeDebug();
4448
4449  v8::Handle<v8::String> name = v8::String::New("x");
4450  // Create object with named accessor.
4451  v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
4452  named->SetAccessor(name, &ProtperyXNativeGetter, NULL,
4453      v8::Handle<v8::Value>(), v8::DEFAULT, v8::None);
4454
4455  // Create object with named property getter.
4456  env->Global()->Set(v8::String::New("instance"), named->NewInstance());
4457  CHECK_EQ(10, CompileRun("instance.x")->Int32Value());
4458
4459  // Get mirror for the object with property getter.
4460  CompileRun("instance_mirror = debug.MakeMirror(instance);");
4461  CHECK(CompileRun(
4462      "instance_mirror instanceof debug.ObjectMirror")->BooleanValue());
4463
4464  CompileRun("named_names = instance_mirror.propertyNames();");
4465  CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
4466  CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue());
4467  CHECK(CompileRun(
4468      "instance_mirror.property('x').value().isNumber()")->BooleanValue());
4469  CHECK(CompileRun(
4470      "instance_mirror.property('x').value().value() == 10")->BooleanValue());
4471}
4472
4473
4474static v8::Handle<v8::Value> ProtperyXNativeGetterThrowingError(
4475    v8::Local<v8::String> property, const v8::AccessorInfo& info) {
4476  return CompileRun("throw new Error('Error message');");
4477}
4478
4479
4480TEST(NativeGetterThrowingErrorPropertyMirror) {
4481  // Create a V8 environment with debug access.
4482  v8::HandleScope scope;
4483  DebugLocalContext env;
4484  env.ExposeDebug();
4485
4486  v8::Handle<v8::String> name = v8::String::New("x");
4487  // Create object with named accessor.
4488  v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
4489  named->SetAccessor(name, &ProtperyXNativeGetterThrowingError, NULL,
4490      v8::Handle<v8::Value>(), v8::DEFAULT, v8::None);
4491
4492  // Create object with named property getter.
4493  env->Global()->Set(v8::String::New("instance"), named->NewInstance());
4494
4495  // Get mirror for the object with property getter.
4496  CompileRun("instance_mirror = debug.MakeMirror(instance);");
4497  CHECK(CompileRun(
4498      "instance_mirror instanceof debug.ObjectMirror")->BooleanValue());
4499  CompileRun("named_names = instance_mirror.propertyNames();");
4500  CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
4501  CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue());
4502  CHECK(CompileRun(
4503      "instance_mirror.property('x').value().isError()")->BooleanValue());
4504
4505  // Check that the message is that passed to the Error constructor.
4506  CHECK(CompileRun(
4507      "instance_mirror.property('x').value().message() == 'Error message'")->
4508          BooleanValue());
4509}
4510
4511
4512// Test that hidden properties object is not returned as an unnamed property
4513// among regular properties.
4514// See http://crbug.com/26491
4515TEST(NoHiddenProperties) {
4516  // Create a V8 environment with debug access.
4517  v8::HandleScope scope;
4518  DebugLocalContext env;
4519  env.ExposeDebug();
4520
4521  // Create an object in the global scope.
4522  const char* source = "var obj = {a: 1};";
4523  v8::Script::Compile(v8::String::New(source))->Run();
4524  v8::Local<v8::Object> obj = v8::Local<v8::Object>::Cast(
4525      env->Global()->Get(v8::String::New("obj")));
4526  // Set a hidden property on the object.
4527  obj->SetHiddenValue(v8::String::New("v8::test-debug::a"),
4528                      v8::Int32::New(11));
4529
4530  // Get mirror for the object with property getter.
4531  CompileRun("var obj_mirror = debug.MakeMirror(obj);");
4532  CHECK(CompileRun(
4533      "obj_mirror instanceof debug.ObjectMirror")->BooleanValue());
4534  CompileRun("var named_names = obj_mirror.propertyNames();");
4535  // There should be exactly one property. But there is also an unnamed
4536  // property whose value is hidden properties dictionary. The latter
4537  // property should not be in the list of reguar properties.
4538  CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
4539  CHECK(CompileRun("named_names[0] == 'a'")->BooleanValue());
4540  CHECK(CompileRun(
4541      "obj_mirror.property('a').value().value() == 1")->BooleanValue());
4542
4543  // Object created by t0 will become hidden prototype of object 'obj'.
4544  v8::Handle<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New();
4545  t0->InstanceTemplate()->Set(v8::String::New("b"), v8::Number::New(2));
4546  t0->SetHiddenPrototype(true);
4547  v8::Handle<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New();
4548  t1->InstanceTemplate()->Set(v8::String::New("c"), v8::Number::New(3));
4549
4550  // Create proto objects, add hidden properties to them and set them on
4551  // the global object.
4552  v8::Handle<v8::Object> protoObj = t0->GetFunction()->NewInstance();
4553  protoObj->SetHiddenValue(v8::String::New("v8::test-debug::b"),
4554                           v8::Int32::New(12));
4555  env->Global()->Set(v8::String::New("protoObj"), protoObj);
4556  v8::Handle<v8::Object> grandProtoObj = t1->GetFunction()->NewInstance();
4557  grandProtoObj->SetHiddenValue(v8::String::New("v8::test-debug::c"),
4558                                v8::Int32::New(13));
4559  env->Global()->Set(v8::String::New("grandProtoObj"), grandProtoObj);
4560
4561  // Setting prototypes: obj->protoObj->grandProtoObj
4562  protoObj->Set(v8::String::New("__proto__"), grandProtoObj);
4563  obj->Set(v8::String::New("__proto__"), protoObj);
4564
4565  // Get mirror for the object with property getter.
4566  CompileRun("var obj_mirror = debug.MakeMirror(obj);");
4567  CHECK(CompileRun(
4568      "obj_mirror instanceof debug.ObjectMirror")->BooleanValue());
4569  CompileRun("var named_names = obj_mirror.propertyNames();");
4570  // There should be exactly two properties - one from the object itself and
4571  // another from its hidden prototype.
4572  CHECK_EQ(2, CompileRun("named_names.length")->Int32Value());
4573  CHECK(CompileRun("named_names.sort(); named_names[0] == 'a' &&"
4574                   "named_names[1] == 'b'")->BooleanValue());
4575  CHECK(CompileRun(
4576      "obj_mirror.property('a').value().value() == 1")->BooleanValue());
4577  CHECK(CompileRun(
4578      "obj_mirror.property('b').value().value() == 2")->BooleanValue());
4579}
4580
4581
4582// Multithreaded tests of JSON debugger protocol
4583
4584// Support classes
4585
4586// Provides synchronization between k threads, where k is an input to the
4587// constructor.  The Wait() call blocks a thread until it is called for the
4588// k'th time, then all calls return.  Each ThreadBarrier object can only
4589// be used once.
4590class ThreadBarrier {
4591 public:
4592  explicit ThreadBarrier(int num_threads);
4593  ~ThreadBarrier();
4594  void Wait();
4595 private:
4596  int num_threads_;
4597  int num_blocked_;
4598  v8::internal::Mutex* lock_;
4599  v8::internal::Semaphore* sem_;
4600  bool invalid_;
4601};
4602
4603ThreadBarrier::ThreadBarrier(int num_threads)
4604    : num_threads_(num_threads), num_blocked_(0) {
4605  lock_ = OS::CreateMutex();
4606  sem_ = OS::CreateSemaphore(0);
4607  invalid_ = false;  // A barrier may only be used once.  Then it is invalid.
4608}
4609
4610// Do not call, due to race condition with Wait().
4611// Could be resolved with Pthread condition variables.
4612ThreadBarrier::~ThreadBarrier() {
4613  lock_->Lock();
4614  delete lock_;
4615  delete sem_;
4616}
4617
4618void ThreadBarrier::Wait() {
4619  lock_->Lock();
4620  CHECK(!invalid_);
4621  if (num_blocked_ == num_threads_ - 1) {
4622    // Signal and unblock all waiting threads.
4623    for (int i = 0; i < num_threads_ - 1; ++i) {
4624      sem_->Signal();
4625    }
4626    invalid_ = true;
4627    printf("BARRIER\n\n");
4628    fflush(stdout);
4629    lock_->Unlock();
4630  } else {  // Wait for the semaphore.
4631    ++num_blocked_;
4632    lock_->Unlock();  // Potential race condition with destructor because
4633    sem_->Wait();  // these two lines are not atomic.
4634  }
4635}
4636
4637// A set containing enough barriers and semaphores for any of the tests.
4638class Barriers {
4639 public:
4640  Barriers();
4641  void Initialize();
4642  ThreadBarrier barrier_1;
4643  ThreadBarrier barrier_2;
4644  ThreadBarrier barrier_3;
4645  ThreadBarrier barrier_4;
4646  ThreadBarrier barrier_5;
4647  v8::internal::Semaphore* semaphore_1;
4648  v8::internal::Semaphore* semaphore_2;
4649};
4650
4651Barriers::Barriers() : barrier_1(2), barrier_2(2),
4652    barrier_3(2), barrier_4(2), barrier_5(2) {}
4653
4654void Barriers::Initialize() {
4655  semaphore_1 = OS::CreateSemaphore(0);
4656  semaphore_2 = OS::CreateSemaphore(0);
4657}
4658
4659
4660// We match parts of the message to decide if it is a break message.
4661bool IsBreakEventMessage(char *message) {
4662  const char* type_event = "\"type\":\"event\"";
4663  const char* event_break = "\"event\":\"break\"";
4664  // Does the message contain both type:event and event:break?
4665  return strstr(message, type_event) != NULL &&
4666         strstr(message, event_break) != NULL;
4667}
4668
4669
4670// We match parts of the message to decide if it is a exception message.
4671bool IsExceptionEventMessage(char *message) {
4672  const char* type_event = "\"type\":\"event\"";
4673  const char* event_exception = "\"event\":\"exception\"";
4674  // Does the message contain both type:event and event:exception?
4675  return strstr(message, type_event) != NULL &&
4676      strstr(message, event_exception) != NULL;
4677}
4678
4679
4680// We match the message wether it is an evaluate response message.
4681bool IsEvaluateResponseMessage(char* message) {
4682  const char* type_response = "\"type\":\"response\"";
4683  const char* command_evaluate = "\"command\":\"evaluate\"";
4684  // Does the message contain both type:response and command:evaluate?
4685  return strstr(message, type_response) != NULL &&
4686         strstr(message, command_evaluate) != NULL;
4687}
4688
4689
4690static int StringToInt(const char* s) {
4691  return atoi(s);  // NOLINT
4692}
4693
4694
4695// We match parts of the message to get evaluate result int value.
4696int GetEvaluateIntResult(char *message) {
4697  const char* value = "\"value\":";
4698  char* pos = strstr(message, value);
4699  if (pos == NULL) {
4700    return -1;
4701  }
4702  int res = -1;
4703  res = StringToInt(pos + strlen(value));
4704  return res;
4705}
4706
4707
4708// We match parts of the message to get hit breakpoint id.
4709int GetBreakpointIdFromBreakEventMessage(char *message) {
4710  const char* breakpoints = "\"breakpoints\":[";
4711  char* pos = strstr(message, breakpoints);
4712  if (pos == NULL) {
4713    return -1;
4714  }
4715  int res = -1;
4716  res = StringToInt(pos + strlen(breakpoints));
4717  return res;
4718}
4719
4720
4721// We match parts of the message to get total frames number.
4722int GetTotalFramesInt(char *message) {
4723  const char* prefix = "\"totalFrames\":";
4724  char* pos = strstr(message, prefix);
4725  if (pos == NULL) {
4726    return -1;
4727  }
4728  pos += strlen(prefix);
4729  int res = StringToInt(pos);
4730  return res;
4731}
4732
4733
4734// We match parts of the message to get source line.
4735int GetSourceLineFromBreakEventMessage(char *message) {
4736  const char* source_line = "\"sourceLine\":";
4737  char* pos = strstr(message, source_line);
4738  if (pos == NULL) {
4739    return -1;
4740  }
4741  int res = -1;
4742  res = StringToInt(pos + strlen(source_line));
4743  return res;
4744}
4745
4746/* Test MessageQueues */
4747/* Tests the message queues that hold debugger commands and
4748 * response messages to the debugger.  Fills queues and makes
4749 * them grow.
4750 */
4751Barriers message_queue_barriers;
4752
4753// This is the debugger thread, that executes no v8 calls except
4754// placing JSON debugger commands in the queue.
4755class MessageQueueDebuggerThread : public v8::internal::Thread {
4756 public:
4757  MessageQueueDebuggerThread()
4758      : Thread("MessageQueueDebuggerThread") { }
4759  void Run();
4760};
4761
4762static void MessageHandler(const uint16_t* message, int length,
4763                           v8::Debug::ClientData* client_data) {
4764  static char print_buffer[1000];
4765  Utf16ToAscii(message, length, print_buffer);
4766  if (IsBreakEventMessage(print_buffer)) {
4767    // Lets test script wait until break occurs to send commands.
4768    // Signals when a break is reported.
4769    message_queue_barriers.semaphore_2->Signal();
4770  }
4771
4772  // Allow message handler to block on a semaphore, to test queueing of
4773  // messages while blocked.
4774  message_queue_barriers.semaphore_1->Wait();
4775}
4776
4777void MessageQueueDebuggerThread::Run() {
4778  const int kBufferSize = 1000;
4779  uint16_t buffer_1[kBufferSize];
4780  uint16_t buffer_2[kBufferSize];
4781  const char* command_1 =
4782      "{\"seq\":117,"
4783       "\"type\":\"request\","
4784       "\"command\":\"evaluate\","
4785       "\"arguments\":{\"expression\":\"1+2\"}}";
4786  const char* command_2 =
4787    "{\"seq\":118,"
4788     "\"type\":\"request\","
4789     "\"command\":\"evaluate\","
4790     "\"arguments\":{\"expression\":\"1+a\"}}";
4791  const char* command_3 =
4792    "{\"seq\":119,"
4793     "\"type\":\"request\","
4794     "\"command\":\"evaluate\","
4795     "\"arguments\":{\"expression\":\"c.d * b\"}}";
4796  const char* command_continue =
4797    "{\"seq\":106,"
4798     "\"type\":\"request\","
4799     "\"command\":\"continue\"}";
4800  const char* command_single_step =
4801    "{\"seq\":107,"
4802     "\"type\":\"request\","
4803     "\"command\":\"continue\","
4804     "\"arguments\":{\"stepaction\":\"next\"}}";
4805
4806  /* Interleaved sequence of actions by the two threads:*/
4807  // Main thread compiles and runs source_1
4808  message_queue_barriers.semaphore_1->Signal();
4809  message_queue_barriers.barrier_1.Wait();
4810  // Post 6 commands, filling the command queue and making it expand.
4811  // These calls return immediately, but the commands stay on the queue
4812  // until the execution of source_2.
4813  // Note: AsciiToUtf16 executes before SendCommand, so command is copied
4814  // to buffer before buffer is sent to SendCommand.
4815  v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_1, buffer_1));
4816  v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_2, buffer_2));
4817  v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
4818  v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
4819  v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
4820  message_queue_barriers.barrier_2.Wait();
4821  // Main thread compiles and runs source_2.
4822  // Queued commands are executed at the start of compilation of source_2(
4823  // beforeCompile event).
4824  // Free the message handler to process all the messages from the queue. 7
4825  // messages are expected: 2 afterCompile events and 5 responses.
4826  // All the commands added so far will fail to execute as long as call stack
4827  // is empty on beforeCompile event.
4828  for (int i = 0; i < 6 ; ++i) {
4829    message_queue_barriers.semaphore_1->Signal();
4830  }
4831  message_queue_barriers.barrier_3.Wait();
4832  // Main thread compiles and runs source_3.
4833  // Don't stop in the afterCompile handler.
4834  message_queue_barriers.semaphore_1->Signal();
4835  // source_3 includes a debugger statement, which causes a break event.
4836  // Wait on break event from hitting "debugger" statement
4837  message_queue_barriers.semaphore_2->Wait();
4838  // These should execute after the "debugger" statement in source_2
4839  v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_1, buffer_1));
4840  v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_2, buffer_2));
4841  v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
4842  v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_single_step, buffer_2));
4843  // Run after 2 break events, 4 responses.
4844  for (int i = 0; i < 6 ; ++i) {
4845    message_queue_barriers.semaphore_1->Signal();
4846  }
4847  // Wait on break event after a single step executes.
4848  message_queue_barriers.semaphore_2->Wait();
4849  v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_2, buffer_1));
4850  v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_continue, buffer_2));
4851  // Run after 2 responses.
4852  for (int i = 0; i < 2 ; ++i) {
4853    message_queue_barriers.semaphore_1->Signal();
4854  }
4855  // Main thread continues running source_3 to end, waits for this thread.
4856}
4857
4858
4859// This thread runs the v8 engine.
4860TEST(MessageQueues) {
4861  MessageQueueDebuggerThread message_queue_debugger_thread;
4862
4863  // Create a V8 environment
4864  v8::HandleScope scope;
4865  DebugLocalContext env;
4866  message_queue_barriers.Initialize();
4867  v8::Debug::SetMessageHandler(MessageHandler);
4868  message_queue_debugger_thread.Start();
4869
4870  const char* source_1 = "a = 3; b = 4; c = new Object(); c.d = 5;";
4871  const char* source_2 = "e = 17;";
4872  const char* source_3 = "a = 4; debugger; a = 5; a = 6; a = 7;";
4873
4874  // See MessageQueueDebuggerThread::Run for interleaved sequence of
4875  // API calls and events in the two threads.
4876  CompileRun(source_1);
4877  message_queue_barriers.barrier_1.Wait();
4878  message_queue_barriers.barrier_2.Wait();
4879  CompileRun(source_2);
4880  message_queue_barriers.barrier_3.Wait();
4881  CompileRun(source_3);
4882  message_queue_debugger_thread.Join();
4883  fflush(stdout);
4884}
4885
4886
4887class TestClientData : public v8::Debug::ClientData {
4888 public:
4889  TestClientData() {
4890    constructor_call_counter++;
4891  }
4892  virtual ~TestClientData() {
4893    destructor_call_counter++;
4894  }
4895
4896  static void ResetCounters() {
4897    constructor_call_counter = 0;
4898    destructor_call_counter = 0;
4899  }
4900
4901  static int constructor_call_counter;
4902  static int destructor_call_counter;
4903};
4904
4905int TestClientData::constructor_call_counter = 0;
4906int TestClientData::destructor_call_counter = 0;
4907
4908
4909// Tests that MessageQueue doesn't destroy client data when expands and
4910// does destroy when it dies.
4911TEST(MessageQueueExpandAndDestroy) {
4912  TestClientData::ResetCounters();
4913  { // Create a scope for the queue.
4914    CommandMessageQueue queue(1);
4915    queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4916                                  new TestClientData()));
4917    queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4918                                  new TestClientData()));
4919    queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4920                                  new TestClientData()));
4921    CHECK_EQ(0, TestClientData::destructor_call_counter);
4922    queue.Get().Dispose();
4923    CHECK_EQ(1, TestClientData::destructor_call_counter);
4924    queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4925                                  new TestClientData()));
4926    queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4927                                  new TestClientData()));
4928    queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4929                                  new TestClientData()));
4930    queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4931                                  new TestClientData()));
4932    queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4933                                  new TestClientData()));
4934    CHECK_EQ(1, TestClientData::destructor_call_counter);
4935    queue.Get().Dispose();
4936    CHECK_EQ(2, TestClientData::destructor_call_counter);
4937  }
4938  // All the client data should be destroyed when the queue is destroyed.
4939  CHECK_EQ(TestClientData::destructor_call_counter,
4940           TestClientData::destructor_call_counter);
4941}
4942
4943
4944static int handled_client_data_instances_count = 0;
4945static void MessageHandlerCountingClientData(
4946    const v8::Debug::Message& message) {
4947  if (message.GetClientData() != NULL) {
4948    handled_client_data_instances_count++;
4949  }
4950}
4951
4952
4953// Tests that all client data passed to the debugger are sent to the handler.
4954TEST(SendClientDataToHandler) {
4955  // Create a V8 environment
4956  v8::HandleScope scope;
4957  DebugLocalContext env;
4958  TestClientData::ResetCounters();
4959  handled_client_data_instances_count = 0;
4960  v8::Debug::SetMessageHandler2(MessageHandlerCountingClientData);
4961  const char* source_1 = "a = 3; b = 4; c = new Object(); c.d = 5;";
4962  const int kBufferSize = 1000;
4963  uint16_t buffer[kBufferSize];
4964  const char* command_1 =
4965      "{\"seq\":117,"
4966       "\"type\":\"request\","
4967       "\"command\":\"evaluate\","
4968       "\"arguments\":{\"expression\":\"1+2\"}}";
4969  const char* command_2 =
4970    "{\"seq\":118,"
4971     "\"type\":\"request\","
4972     "\"command\":\"evaluate\","
4973     "\"arguments\":{\"expression\":\"1+a\"}}";
4974  const char* command_continue =
4975    "{\"seq\":106,"
4976     "\"type\":\"request\","
4977     "\"command\":\"continue\"}";
4978
4979  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer),
4980                         new TestClientData());
4981  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer), NULL);
4982  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer),
4983                         new TestClientData());
4984  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer),
4985                         new TestClientData());
4986  // All the messages will be processed on beforeCompile event.
4987  CompileRun(source_1);
4988  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_continue, buffer));
4989  CHECK_EQ(3, TestClientData::constructor_call_counter);
4990  CHECK_EQ(TestClientData::constructor_call_counter,
4991           handled_client_data_instances_count);
4992  CHECK_EQ(TestClientData::constructor_call_counter,
4993           TestClientData::destructor_call_counter);
4994}
4995
4996
4997/* Test ThreadedDebugging */
4998/* This test interrupts a running infinite loop that is
4999 * occupying the v8 thread by a break command from the
5000 * debugger thread.  It then changes the value of a
5001 * global object, to make the loop terminate.
5002 */
5003
5004Barriers threaded_debugging_barriers;
5005
5006class V8Thread : public v8::internal::Thread {
5007 public:
5008  V8Thread() : Thread("V8Thread") { }
5009  void Run();
5010};
5011
5012class DebuggerThread : public v8::internal::Thread {
5013 public:
5014  DebuggerThread() : Thread("DebuggerThread") { }
5015  void Run();
5016};
5017
5018
5019static v8::Handle<v8::Value> ThreadedAtBarrier1(const v8::Arguments& args) {
5020  threaded_debugging_barriers.barrier_1.Wait();
5021  return v8::Undefined();
5022}
5023
5024
5025static void ThreadedMessageHandler(const v8::Debug::Message& message) {
5026  static char print_buffer[1000];
5027  v8::String::Value json(message.GetJSON());
5028  Utf16ToAscii(*json, json.length(), print_buffer);
5029  if (IsBreakEventMessage(print_buffer)) {
5030    // Check that we are inside the while loop.
5031    int source_line = GetSourceLineFromBreakEventMessage(print_buffer);
5032    CHECK(8 <= source_line && source_line <= 13);
5033    threaded_debugging_barriers.barrier_2.Wait();
5034  }
5035}
5036
5037
5038void V8Thread::Run() {
5039  const char* source =
5040      "flag = true;\n"
5041      "function bar( new_value ) {\n"
5042      "  flag = new_value;\n"
5043      "  return \"Return from bar(\" + new_value + \")\";\n"
5044      "}\n"
5045      "\n"
5046      "function foo() {\n"
5047      "  var x = 1;\n"
5048      "  while ( flag == true ) {\n"
5049      "    if ( x == 1 ) {\n"
5050      "      ThreadedAtBarrier1();\n"
5051      "    }\n"
5052      "    x = x + 1;\n"
5053      "  }\n"
5054      "}\n"
5055      "\n"
5056      "foo();\n";
5057
5058  v8::V8::Initialize();
5059  v8::HandleScope scope;
5060  DebugLocalContext env;
5061  v8::Debug::SetMessageHandler2(&ThreadedMessageHandler);
5062  v8::Handle<v8::ObjectTemplate> global_template = v8::ObjectTemplate::New();
5063  global_template->Set(v8::String::New("ThreadedAtBarrier1"),
5064                       v8::FunctionTemplate::New(ThreadedAtBarrier1));
5065  v8::Handle<v8::Context> context = v8::Context::New(NULL, global_template);
5066  v8::Context::Scope context_scope(context);
5067
5068  CompileRun(source);
5069}
5070
5071void DebuggerThread::Run() {
5072  const int kBufSize = 1000;
5073  uint16_t buffer[kBufSize];
5074
5075  const char* command_1 = "{\"seq\":102,"
5076      "\"type\":\"request\","
5077      "\"command\":\"evaluate\","
5078      "\"arguments\":{\"expression\":\"bar(false)\"}}";
5079  const char* command_2 = "{\"seq\":103,"
5080      "\"type\":\"request\","
5081      "\"command\":\"continue\"}";
5082
5083  threaded_debugging_barriers.barrier_1.Wait();
5084  v8::Debug::DebugBreak();
5085  threaded_debugging_barriers.barrier_2.Wait();
5086  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer));
5087  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer));
5088}
5089
5090
5091TEST(ThreadedDebugging) {
5092  DebuggerThread debugger_thread;
5093  V8Thread v8_thread;
5094
5095  // Create a V8 environment
5096  threaded_debugging_barriers.Initialize();
5097
5098  v8_thread.Start();
5099  debugger_thread.Start();
5100
5101  v8_thread.Join();
5102  debugger_thread.Join();
5103}
5104
5105/* Test RecursiveBreakpoints */
5106/* In this test, the debugger evaluates a function with a breakpoint, after
5107 * hitting a breakpoint in another function.  We do this with both values
5108 * of the flag enabling recursive breakpoints, and verify that the second
5109 * breakpoint is hit when enabled, and missed when disabled.
5110 */
5111
5112class BreakpointsV8Thread : public v8::internal::Thread {
5113 public:
5114  BreakpointsV8Thread() : Thread("BreakpointsV8Thread") { }
5115  void Run();
5116};
5117
5118class BreakpointsDebuggerThread : public v8::internal::Thread {
5119 public:
5120  explicit BreakpointsDebuggerThread(bool global_evaluate)
5121      : Thread("BreakpointsDebuggerThread"),
5122        global_evaluate_(global_evaluate) {}
5123  void Run();
5124
5125 private:
5126  bool global_evaluate_;
5127};
5128
5129
5130Barriers* breakpoints_barriers;
5131int break_event_breakpoint_id;
5132int evaluate_int_result;
5133
5134static void BreakpointsMessageHandler(const v8::Debug::Message& message) {
5135  static char print_buffer[1000];
5136  v8::String::Value json(message.GetJSON());
5137  Utf16ToAscii(*json, json.length(), print_buffer);
5138
5139  if (IsBreakEventMessage(print_buffer)) {
5140    break_event_breakpoint_id =
5141        GetBreakpointIdFromBreakEventMessage(print_buffer);
5142    breakpoints_barriers->semaphore_1->Signal();
5143  } else if (IsEvaluateResponseMessage(print_buffer)) {
5144    evaluate_int_result = GetEvaluateIntResult(print_buffer);
5145    breakpoints_barriers->semaphore_1->Signal();
5146  }
5147}
5148
5149
5150void BreakpointsV8Thread::Run() {
5151  const char* source_1 = "var y_global = 3;\n"
5152    "function cat( new_value ) {\n"
5153    "  var x = new_value;\n"
5154    "  y_global = y_global + 4;\n"
5155    "  x = 3 * x + 1;\n"
5156    "  y_global = y_global + 5;\n"
5157    "  return x;\n"
5158    "}\n"
5159    "\n"
5160    "function dog() {\n"
5161    "  var x = 1;\n"
5162    "  x = y_global;"
5163    "  var z = 3;"
5164    "  x += 100;\n"
5165    "  return x;\n"
5166    "}\n"
5167    "\n";
5168  const char* source_2 = "cat(17);\n"
5169    "cat(19);\n";
5170
5171  v8::V8::Initialize();
5172  v8::HandleScope scope;
5173  DebugLocalContext env;
5174  v8::Debug::SetMessageHandler2(&BreakpointsMessageHandler);
5175
5176  CompileRun(source_1);
5177  breakpoints_barriers->barrier_1.Wait();
5178  breakpoints_barriers->barrier_2.Wait();
5179  CompileRun(source_2);
5180}
5181
5182
5183void BreakpointsDebuggerThread::Run() {
5184  const int kBufSize = 1000;
5185  uint16_t buffer[kBufSize];
5186
5187  const char* command_1 = "{\"seq\":101,"
5188      "\"type\":\"request\","
5189      "\"command\":\"setbreakpoint\","
5190      "\"arguments\":{\"type\":\"function\",\"target\":\"cat\",\"line\":3}}";
5191  const char* command_2 = "{\"seq\":102,"
5192      "\"type\":\"request\","
5193      "\"command\":\"setbreakpoint\","
5194      "\"arguments\":{\"type\":\"function\",\"target\":\"dog\",\"line\":3}}";
5195  const char* command_3;
5196  if (this->global_evaluate_) {
5197    command_3 = "{\"seq\":103,"
5198        "\"type\":\"request\","
5199        "\"command\":\"evaluate\","
5200        "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":false,"
5201        "\"global\":true}}";
5202  } else {
5203    command_3 = "{\"seq\":103,"
5204        "\"type\":\"request\","
5205        "\"command\":\"evaluate\","
5206        "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":false}}";
5207  }
5208  const char* command_4;
5209  if (this->global_evaluate_) {
5210    command_4 = "{\"seq\":104,"
5211        "\"type\":\"request\","
5212        "\"command\":\"evaluate\","
5213        "\"arguments\":{\"expression\":\"100 + 8\",\"disable_break\":true,"
5214        "\"global\":true}}";
5215  } else {
5216    command_4 = "{\"seq\":104,"
5217        "\"type\":\"request\","
5218        "\"command\":\"evaluate\","
5219        "\"arguments\":{\"expression\":\"x + 1\",\"disable_break\":true}}";
5220  }
5221  const char* command_5 = "{\"seq\":105,"
5222      "\"type\":\"request\","
5223      "\"command\":\"continue\"}";
5224  const char* command_6 = "{\"seq\":106,"
5225      "\"type\":\"request\","
5226      "\"command\":\"continue\"}";
5227  const char* command_7;
5228  if (this->global_evaluate_) {
5229    command_7 = "{\"seq\":107,"
5230        "\"type\":\"request\","
5231        "\"command\":\"evaluate\","
5232        "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":true,"
5233        "\"global\":true}}";
5234  } else {
5235    command_7 = "{\"seq\":107,"
5236        "\"type\":\"request\","
5237        "\"command\":\"evaluate\","
5238        "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":true}}";
5239  }
5240  const char* command_8 = "{\"seq\":108,"
5241      "\"type\":\"request\","
5242      "\"command\":\"continue\"}";
5243
5244
5245  // v8 thread initializes, runs source_1
5246  breakpoints_barriers->barrier_1.Wait();
5247  // 1:Set breakpoint in cat() (will get id 1).
5248  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer));
5249  // 2:Set breakpoint in dog() (will get id 2).
5250  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer));
5251  breakpoints_barriers->barrier_2.Wait();
5252  // V8 thread starts compiling source_2.
5253  // Automatic break happens, to run queued commands
5254  // breakpoints_barriers->semaphore_1->Wait();
5255  // Commands 1 through 3 run, thread continues.
5256  // v8 thread runs source_2 to breakpoint in cat().
5257  // message callback receives break event.
5258  breakpoints_barriers->semaphore_1->Wait();
5259  // Must have hit breakpoint #1.
5260  CHECK_EQ(1, break_event_breakpoint_id);
5261  // 4:Evaluate dog() (which has a breakpoint).
5262  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_3, buffer));
5263  // V8 thread hits breakpoint in dog().
5264  breakpoints_barriers->semaphore_1->Wait();  // wait for break event
5265  // Must have hit breakpoint #2.
5266  CHECK_EQ(2, break_event_breakpoint_id);
5267  // 5:Evaluate (x + 1).
5268  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_4, buffer));
5269  // Evaluate (x + 1) finishes.
5270  breakpoints_barriers->semaphore_1->Wait();
5271  // Must have result 108.
5272  CHECK_EQ(108, evaluate_int_result);
5273  // 6:Continue evaluation of dog().
5274  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_5, buffer));
5275  // Evaluate dog() finishes.
5276  breakpoints_barriers->semaphore_1->Wait();
5277  // Must have result 107.
5278  CHECK_EQ(107, evaluate_int_result);
5279  // 7:Continue evaluation of source_2, finish cat(17), hit breakpoint
5280  // in cat(19).
5281  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_6, buffer));
5282  // Message callback gets break event.
5283  breakpoints_barriers->semaphore_1->Wait();  // wait for break event
5284  // Must have hit breakpoint #1.
5285  CHECK_EQ(1, break_event_breakpoint_id);
5286  // 8: Evaluate dog() with breaks disabled.
5287  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_7, buffer));
5288  // Evaluate dog() finishes.
5289  breakpoints_barriers->semaphore_1->Wait();
5290  // Must have result 116.
5291  CHECK_EQ(116, evaluate_int_result);
5292  // 9: Continue evaluation of source2, reach end.
5293  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_8, buffer));
5294}
5295
5296void TestRecursiveBreakpointsGeneric(bool global_evaluate) {
5297  i::FLAG_debugger_auto_break = true;
5298
5299  BreakpointsDebuggerThread breakpoints_debugger_thread(global_evaluate);
5300  BreakpointsV8Thread breakpoints_v8_thread;
5301
5302  // Create a V8 environment
5303  Barriers stack_allocated_breakpoints_barriers;
5304  stack_allocated_breakpoints_barriers.Initialize();
5305  breakpoints_barriers = &stack_allocated_breakpoints_barriers;
5306
5307  breakpoints_v8_thread.Start();
5308  breakpoints_debugger_thread.Start();
5309
5310  breakpoints_v8_thread.Join();
5311  breakpoints_debugger_thread.Join();
5312}
5313
5314TEST(RecursiveBreakpoints) {
5315  TestRecursiveBreakpointsGeneric(false);
5316}
5317
5318TEST(RecursiveBreakpointsGlobal) {
5319  TestRecursiveBreakpointsGeneric(true);
5320}
5321
5322
5323static void DummyDebugEventListener(v8::DebugEvent event,
5324                                    v8::Handle<v8::Object> exec_state,
5325                                    v8::Handle<v8::Object> event_data,
5326                                    v8::Handle<v8::Value> data) {
5327}
5328
5329
5330TEST(SetDebugEventListenerOnUninitializedVM) {
5331  v8::Debug::SetDebugEventListener(DummyDebugEventListener);
5332}
5333
5334
5335static void DummyMessageHandler(const v8::Debug::Message& message) {
5336}
5337
5338
5339TEST(SetMessageHandlerOnUninitializedVM) {
5340  v8::Debug::SetMessageHandler2(DummyMessageHandler);
5341}
5342
5343
5344TEST(DebugBreakOnUninitializedVM) {
5345  v8::Debug::DebugBreak();
5346}
5347
5348
5349TEST(SendCommandToUninitializedVM) {
5350  const char* dummy_command = "{}";
5351  uint16_t dummy_buffer[80];
5352  int dummy_length = AsciiToUtf16(dummy_command, dummy_buffer);
5353  v8::Debug::SendCommand(dummy_buffer, dummy_length);
5354}
5355
5356
5357// Source for a JavaScript function which returns the data parameter of a
5358// function called in the context of the debugger. If no data parameter is
5359// passed it throws an exception.
5360static const char* debugger_call_with_data_source =
5361    "function debugger_call_with_data(exec_state, data) {"
5362    "  if (data) return data;"
5363    "  throw 'No data!'"
5364    "}";
5365v8::Handle<v8::Function> debugger_call_with_data;
5366
5367
5368// Source for a JavaScript function which returns the data parameter of a
5369// function called in the context of the debugger. If no data parameter is
5370// passed it throws an exception.
5371static const char* debugger_call_with_closure_source =
5372    "var x = 3;"
5373    "(function (exec_state) {"
5374    "  if (exec_state.y) return x - 1;"
5375    "  exec_state.y = x;"
5376    "  return exec_state.y"
5377    "})";
5378v8::Handle<v8::Function> debugger_call_with_closure;
5379
5380// Function to retrieve the number of JavaScript frames by calling a JavaScript
5381// in the debugger.
5382static v8::Handle<v8::Value> CheckFrameCount(const v8::Arguments& args) {
5383  CHECK(v8::Debug::Call(frame_count)->IsNumber());
5384  CHECK_EQ(args[0]->Int32Value(),
5385           v8::Debug::Call(frame_count)->Int32Value());
5386  return v8::Undefined();
5387}
5388
5389
5390// Function to retrieve the source line of the top JavaScript frame by calling a
5391// JavaScript function in the debugger.
5392static v8::Handle<v8::Value> CheckSourceLine(const v8::Arguments& args) {
5393  CHECK(v8::Debug::Call(frame_source_line)->IsNumber());
5394  CHECK_EQ(args[0]->Int32Value(),
5395           v8::Debug::Call(frame_source_line)->Int32Value());
5396  return v8::Undefined();
5397}
5398
5399
5400// Function to test passing an additional parameter to a JavaScript function
5401// called in the debugger. It also tests that functions called in the debugger
5402// can throw exceptions.
5403static v8::Handle<v8::Value> CheckDataParameter(const v8::Arguments& args) {
5404  v8::Handle<v8::String> data = v8::String::New("Test");
5405  CHECK(v8::Debug::Call(debugger_call_with_data, data)->IsString());
5406
5407  CHECK(v8::Debug::Call(debugger_call_with_data).IsEmpty());
5408  CHECK(v8::Debug::Call(debugger_call_with_data).IsEmpty());
5409
5410  v8::TryCatch catcher;
5411  v8::Debug::Call(debugger_call_with_data);
5412  CHECK(catcher.HasCaught());
5413  CHECK(catcher.Exception()->IsString());
5414
5415  return v8::Undefined();
5416}
5417
5418
5419// Function to test using a JavaScript with closure in the debugger.
5420static v8::Handle<v8::Value> CheckClosure(const v8::Arguments& args) {
5421  CHECK(v8::Debug::Call(debugger_call_with_closure)->IsNumber());
5422  CHECK_EQ(3, v8::Debug::Call(debugger_call_with_closure)->Int32Value());
5423  return v8::Undefined();
5424}
5425
5426
5427// Test functions called through the debugger.
5428TEST(CallFunctionInDebugger) {
5429  // Create and enter a context with the functions CheckFrameCount,
5430  // CheckSourceLine and CheckDataParameter installed.
5431  v8::HandleScope scope;
5432  v8::Handle<v8::ObjectTemplate> global_template = v8::ObjectTemplate::New();
5433  global_template->Set(v8::String::New("CheckFrameCount"),
5434                       v8::FunctionTemplate::New(CheckFrameCount));
5435  global_template->Set(v8::String::New("CheckSourceLine"),
5436                       v8::FunctionTemplate::New(CheckSourceLine));
5437  global_template->Set(v8::String::New("CheckDataParameter"),
5438                       v8::FunctionTemplate::New(CheckDataParameter));
5439  global_template->Set(v8::String::New("CheckClosure"),
5440                       v8::FunctionTemplate::New(CheckClosure));
5441  v8::Handle<v8::Context> context = v8::Context::New(NULL, global_template);
5442  v8::Context::Scope context_scope(context);
5443
5444  // Compile a function for checking the number of JavaScript frames.
5445  v8::Script::Compile(v8::String::New(frame_count_source))->Run();
5446  frame_count = v8::Local<v8::Function>::Cast(
5447      context->Global()->Get(v8::String::New("frame_count")));
5448
5449  // Compile a function for returning the source line for the top frame.
5450  v8::Script::Compile(v8::String::New(frame_source_line_source))->Run();
5451  frame_source_line = v8::Local<v8::Function>::Cast(
5452      context->Global()->Get(v8::String::New("frame_source_line")));
5453
5454  // Compile a function returning the data parameter.
5455  v8::Script::Compile(v8::String::New(debugger_call_with_data_source))->Run();
5456  debugger_call_with_data = v8::Local<v8::Function>::Cast(
5457      context->Global()->Get(v8::String::New("debugger_call_with_data")));
5458
5459  // Compile a function capturing closure.
5460  debugger_call_with_closure = v8::Local<v8::Function>::Cast(
5461      v8::Script::Compile(
5462          v8::String::New(debugger_call_with_closure_source))->Run());
5463
5464  // Calling a function through the debugger returns 0 frames if there are
5465  // no JavaScript frames.
5466  CHECK_EQ(v8::Integer::New(0), v8::Debug::Call(frame_count));
5467
5468  // Test that the number of frames can be retrieved.
5469  v8::Script::Compile(v8::String::New("CheckFrameCount(1)"))->Run();
5470  v8::Script::Compile(v8::String::New("function f() {"
5471                                      "  CheckFrameCount(2);"
5472                                      "}; f()"))->Run();
5473
5474  // Test that the source line can be retrieved.
5475  v8::Script::Compile(v8::String::New("CheckSourceLine(0)"))->Run();
5476  v8::Script::Compile(v8::String::New("function f() {\n"
5477                                      "  CheckSourceLine(1)\n"
5478                                      "  CheckSourceLine(2)\n"
5479                                      "  CheckSourceLine(3)\n"
5480                                      "}; f()"))->Run();
5481
5482  // Test that a parameter can be passed to a function called in the debugger.
5483  v8::Script::Compile(v8::String::New("CheckDataParameter()"))->Run();
5484
5485  // Test that a function with closure can be run in the debugger.
5486  v8::Script::Compile(v8::String::New("CheckClosure()"))->Run();
5487
5488
5489  // Test that the source line is correct when there is a line offset.
5490  v8::ScriptOrigin origin(v8::String::New("test"),
5491                          v8::Integer::New(7));
5492  v8::Script::Compile(v8::String::New("CheckSourceLine(7)"), &origin)->Run();
5493  v8::Script::Compile(v8::String::New("function f() {\n"
5494                                      "  CheckSourceLine(8)\n"
5495                                      "  CheckSourceLine(9)\n"
5496                                      "  CheckSourceLine(10)\n"
5497                                      "}; f()"), &origin)->Run();
5498}
5499
5500
5501// Debugger message handler which counts the number of breaks.
5502static void SendContinueCommand();
5503static void MessageHandlerBreakPointHitCount(
5504    const v8::Debug::Message& message) {
5505  if (message.IsEvent() && message.GetEvent() == v8::Break) {
5506    // Count the number of breaks.
5507    break_point_hit_count++;
5508
5509    SendContinueCommand();
5510  }
5511}
5512
5513
5514// Test that clearing the debug event listener actually clears all break points
5515// and related information.
5516TEST(DebuggerUnload) {
5517  DebugLocalContext env;
5518
5519  // Check debugger is unloaded before it is used.
5520  CheckDebuggerUnloaded();
5521
5522  // Set a debug event listener.
5523  break_point_hit_count = 0;
5524  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
5525                                   v8::Undefined());
5526  {
5527    v8::HandleScope scope;
5528    // Create a couple of functions for the test.
5529    v8::Local<v8::Function> foo =
5530        CompileFunction(&env, "function foo(){x=1}", "foo");
5531    v8::Local<v8::Function> bar =
5532        CompileFunction(&env, "function bar(){y=2}", "bar");
5533
5534    // Set some break points.
5535    SetBreakPoint(foo, 0);
5536    SetBreakPoint(foo, 4);
5537    SetBreakPoint(bar, 0);
5538    SetBreakPoint(bar, 4);
5539
5540    // Make sure that the break points are there.
5541    break_point_hit_count = 0;
5542    foo->Call(env->Global(), 0, NULL);
5543    CHECK_EQ(2, break_point_hit_count);
5544    bar->Call(env->Global(), 0, NULL);
5545    CHECK_EQ(4, break_point_hit_count);
5546  }
5547
5548  // Remove the debug event listener without clearing breakpoints. Do this
5549  // outside a handle scope.
5550  v8::Debug::SetDebugEventListener(NULL);
5551  CheckDebuggerUnloaded(true);
5552
5553  // Now set a debug message handler.
5554  break_point_hit_count = 0;
5555  v8::Debug::SetMessageHandler2(MessageHandlerBreakPointHitCount);
5556  {
5557    v8::HandleScope scope;
5558
5559    // Get the test functions again.
5560    v8::Local<v8::Function> foo =
5561      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
5562    v8::Local<v8::Function> bar =
5563      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
5564
5565    foo->Call(env->Global(), 0, NULL);
5566    CHECK_EQ(0, break_point_hit_count);
5567
5568    // Set break points and run again.
5569    SetBreakPoint(foo, 0);
5570    SetBreakPoint(foo, 4);
5571    foo->Call(env->Global(), 0, NULL);
5572    CHECK_EQ(2, break_point_hit_count);
5573  }
5574
5575  // Remove the debug message handler without clearing breakpoints. Do this
5576  // outside a handle scope.
5577  v8::Debug::SetMessageHandler2(NULL);
5578  CheckDebuggerUnloaded(true);
5579}
5580
5581
5582// Sends continue command to the debugger.
5583static void SendContinueCommand() {
5584  const int kBufferSize = 1000;
5585  uint16_t buffer[kBufferSize];
5586  const char* command_continue =
5587    "{\"seq\":0,"
5588     "\"type\":\"request\","
5589     "\"command\":\"continue\"}";
5590
5591  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_continue, buffer));
5592}
5593
5594
5595// Debugger message handler which counts the number of times it is called.
5596static int message_handler_hit_count = 0;
5597static void MessageHandlerHitCount(const v8::Debug::Message& message) {
5598  message_handler_hit_count++;
5599
5600  static char print_buffer[1000];
5601  v8::String::Value json(message.GetJSON());
5602  Utf16ToAscii(*json, json.length(), print_buffer);
5603  if (IsExceptionEventMessage(print_buffer)) {
5604    // Send a continue command for exception events.
5605    SendContinueCommand();
5606  }
5607}
5608
5609
5610// Test clearing the debug message handler.
5611TEST(DebuggerClearMessageHandler) {
5612  v8::HandleScope scope;
5613  DebugLocalContext env;
5614
5615  // Check debugger is unloaded before it is used.
5616  CheckDebuggerUnloaded();
5617
5618  // Set a debug message handler.
5619  v8::Debug::SetMessageHandler2(MessageHandlerHitCount);
5620
5621  // Run code to throw a unhandled exception. This should end up in the message
5622  // handler.
5623  CompileRun("throw 1");
5624
5625  // The message handler should be called.
5626  CHECK_GT(message_handler_hit_count, 0);
5627
5628  // Clear debug message handler.
5629  message_handler_hit_count = 0;
5630  v8::Debug::SetMessageHandler(NULL);
5631
5632  // Run code to throw a unhandled exception. This should end up in the message
5633  // handler.
5634  CompileRun("throw 1");
5635
5636  // The message handler should not be called more.
5637  CHECK_EQ(0, message_handler_hit_count);
5638
5639  CheckDebuggerUnloaded(true);
5640}
5641
5642
5643// Debugger message handler which clears the message handler while active.
5644static void MessageHandlerClearingMessageHandler(
5645    const v8::Debug::Message& message) {
5646  message_handler_hit_count++;
5647
5648  // Clear debug message handler.
5649  v8::Debug::SetMessageHandler(NULL);
5650}
5651
5652
5653// Test clearing the debug message handler while processing a debug event.
5654TEST(DebuggerClearMessageHandlerWhileActive) {
5655  v8::HandleScope scope;
5656  DebugLocalContext env;
5657
5658  // Check debugger is unloaded before it is used.
5659  CheckDebuggerUnloaded();
5660
5661  // Set a debug message handler.
5662  v8::Debug::SetMessageHandler2(MessageHandlerClearingMessageHandler);
5663
5664  // Run code to throw a unhandled exception. This should end up in the message
5665  // handler.
5666  CompileRun("throw 1");
5667
5668  // The message handler should be called.
5669  CHECK_EQ(1, message_handler_hit_count);
5670
5671  CheckDebuggerUnloaded(true);
5672}
5673
5674
5675/* Test DebuggerHostDispatch */
5676/* In this test, the debugger waits for a command on a breakpoint
5677 * and is dispatching host commands while in the infinite loop.
5678 */
5679
5680class HostDispatchV8Thread : public v8::internal::Thread {
5681 public:
5682  HostDispatchV8Thread() : Thread("HostDispatchV8Thread") { }
5683  void Run();
5684};
5685
5686class HostDispatchDebuggerThread : public v8::internal::Thread {
5687 public:
5688  HostDispatchDebuggerThread() : Thread("HostDispatchDebuggerThread") { }
5689  void Run();
5690};
5691
5692Barriers* host_dispatch_barriers;
5693
5694static void HostDispatchMessageHandler(const v8::Debug::Message& message) {
5695  static char print_buffer[1000];
5696  v8::String::Value json(message.GetJSON());
5697  Utf16ToAscii(*json, json.length(), print_buffer);
5698}
5699
5700
5701static void HostDispatchDispatchHandler() {
5702  host_dispatch_barriers->semaphore_1->Signal();
5703}
5704
5705
5706void HostDispatchV8Thread::Run() {
5707  const char* source_1 = "var y_global = 3;\n"
5708    "function cat( new_value ) {\n"
5709    "  var x = new_value;\n"
5710    "  y_global = 4;\n"
5711    "  x = 3 * x + 1;\n"
5712    "  y_global = 5;\n"
5713    "  return x;\n"
5714    "}\n"
5715    "\n";
5716  const char* source_2 = "cat(17);\n";
5717
5718  v8::V8::Initialize();
5719  v8::HandleScope scope;
5720  DebugLocalContext env;
5721
5722  // Setup message and host dispatch handlers.
5723  v8::Debug::SetMessageHandler2(HostDispatchMessageHandler);
5724  v8::Debug::SetHostDispatchHandler(HostDispatchDispatchHandler, 10 /* ms */);
5725
5726  CompileRun(source_1);
5727  host_dispatch_barriers->barrier_1.Wait();
5728  host_dispatch_barriers->barrier_2.Wait();
5729  CompileRun(source_2);
5730}
5731
5732
5733void HostDispatchDebuggerThread::Run() {
5734  const int kBufSize = 1000;
5735  uint16_t buffer[kBufSize];
5736
5737  const char* command_1 = "{\"seq\":101,"
5738      "\"type\":\"request\","
5739      "\"command\":\"setbreakpoint\","
5740      "\"arguments\":{\"type\":\"function\",\"target\":\"cat\",\"line\":3}}";
5741  const char* command_2 = "{\"seq\":102,"
5742      "\"type\":\"request\","
5743      "\"command\":\"continue\"}";
5744
5745  // v8 thread initializes, runs source_1
5746  host_dispatch_barriers->barrier_1.Wait();
5747  // 1: Set breakpoint in cat().
5748  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer));
5749
5750  host_dispatch_barriers->barrier_2.Wait();
5751  // v8 thread starts compiling source_2.
5752  // Break happens, to run queued commands and host dispatches.
5753  // Wait for host dispatch to be processed.
5754  host_dispatch_barriers->semaphore_1->Wait();
5755  // 2: Continue evaluation
5756  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer));
5757}
5758
5759
5760TEST(DebuggerHostDispatch) {
5761  HostDispatchDebuggerThread host_dispatch_debugger_thread;
5762  HostDispatchV8Thread host_dispatch_v8_thread;
5763  i::FLAG_debugger_auto_break = true;
5764
5765  // Create a V8 environment
5766  Barriers stack_allocated_host_dispatch_barriers;
5767  stack_allocated_host_dispatch_barriers.Initialize();
5768  host_dispatch_barriers = &stack_allocated_host_dispatch_barriers;
5769
5770  host_dispatch_v8_thread.Start();
5771  host_dispatch_debugger_thread.Start();
5772
5773  host_dispatch_v8_thread.Join();
5774  host_dispatch_debugger_thread.Join();
5775}
5776
5777
5778/* Test DebugMessageDispatch */
5779/* In this test, the V8 thread waits for a message from the debug thread.
5780 * The DebugMessageDispatchHandler is executed from the debugger thread
5781 * which signals the V8 thread to wake up.
5782 */
5783
5784class DebugMessageDispatchV8Thread : public v8::internal::Thread {
5785 public:
5786  DebugMessageDispatchV8Thread() : Thread("DebugMessageDispatchV8Thread") { }
5787  void Run();
5788};
5789
5790class DebugMessageDispatchDebuggerThread : public v8::internal::Thread {
5791 public:
5792  DebugMessageDispatchDebuggerThread()
5793      : Thread("DebugMessageDispatchDebuggerThread") { }
5794  void Run();
5795};
5796
5797Barriers* debug_message_dispatch_barriers;
5798
5799
5800static void DebugMessageHandler() {
5801  debug_message_dispatch_barriers->semaphore_1->Signal();
5802}
5803
5804
5805void DebugMessageDispatchV8Thread::Run() {
5806  v8::V8::Initialize();
5807  v8::HandleScope scope;
5808  DebugLocalContext env;
5809
5810  // Setup debug message dispatch handler.
5811  v8::Debug::SetDebugMessageDispatchHandler(DebugMessageHandler);
5812
5813  CompileRun("var y = 1 + 2;\n");
5814  debug_message_dispatch_barriers->barrier_1.Wait();
5815  debug_message_dispatch_barriers->semaphore_1->Wait();
5816  debug_message_dispatch_barriers->barrier_2.Wait();
5817}
5818
5819
5820void DebugMessageDispatchDebuggerThread::Run() {
5821  debug_message_dispatch_barriers->barrier_1.Wait();
5822  SendContinueCommand();
5823  debug_message_dispatch_barriers->barrier_2.Wait();
5824}
5825
5826
5827TEST(DebuggerDebugMessageDispatch) {
5828  DebugMessageDispatchDebuggerThread debug_message_dispatch_debugger_thread;
5829  DebugMessageDispatchV8Thread debug_message_dispatch_v8_thread;
5830
5831  i::FLAG_debugger_auto_break = true;
5832
5833  // Create a V8 environment
5834  Barriers stack_allocated_debug_message_dispatch_barriers;
5835  stack_allocated_debug_message_dispatch_barriers.Initialize();
5836  debug_message_dispatch_barriers =
5837      &stack_allocated_debug_message_dispatch_barriers;
5838
5839  debug_message_dispatch_v8_thread.Start();
5840  debug_message_dispatch_debugger_thread.Start();
5841
5842  debug_message_dispatch_v8_thread.Join();
5843  debug_message_dispatch_debugger_thread.Join();
5844}
5845
5846
5847TEST(DebuggerAgent) {
5848  v8::V8::Initialize();
5849  i::Debugger* debugger = i::Isolate::Current()->debugger();
5850  // Make sure these ports is not used by other tests to allow tests to run in
5851  // parallel.
5852  const int kPort1 = 5858;
5853  const int kPort2 = 5857;
5854  const int kPort3 = 5856;
5855
5856  // Make a string with the port2 number.
5857  const int kPortBufferLen = 6;
5858  char port2_str[kPortBufferLen];
5859  OS::SNPrintF(i::Vector<char>(port2_str, kPortBufferLen), "%d", kPort2);
5860
5861  bool ok;
5862
5863  // Initialize the socket library.
5864  i::Socket::Setup();
5865
5866  // Test starting and stopping the agent without any client connection.
5867  debugger->StartAgent("test", kPort1);
5868  debugger->StopAgent();
5869  // Test starting the agent, connecting a client and shutting down the agent
5870  // with the client connected.
5871  ok = debugger->StartAgent("test", kPort2);
5872  CHECK(ok);
5873  debugger->WaitForAgent();
5874  i::Socket* client = i::OS::CreateSocket();
5875  ok = client->Connect("localhost", port2_str);
5876  CHECK(ok);
5877  // It is important to wait for a message from the agent. Otherwise,
5878  // we can close the server socket during "accept" syscall, making it failing
5879  // (at least on Linux), and the test will work incorrectly.
5880  char buf;
5881  ok = client->Receive(&buf, 1) == 1;
5882  CHECK(ok);
5883  debugger->StopAgent();
5884  delete client;
5885
5886  // Test starting and stopping the agent with the required port already
5887  // occoupied.
5888  i::Socket* server = i::OS::CreateSocket();
5889  server->Bind(kPort3);
5890
5891  debugger->StartAgent("test", kPort3);
5892  debugger->StopAgent();
5893
5894  delete server;
5895}
5896
5897
5898class DebuggerAgentProtocolServerThread : public i::Thread {
5899 public:
5900  explicit DebuggerAgentProtocolServerThread(int port)
5901      : Thread("DebuggerAgentProtocolServerThread"),
5902        port_(port),
5903        server_(NULL),
5904        client_(NULL),
5905        listening_(OS::CreateSemaphore(0)) {
5906  }
5907  ~DebuggerAgentProtocolServerThread() {
5908    // Close both sockets.
5909    delete client_;
5910    delete server_;
5911    delete listening_;
5912  }
5913
5914  void Run();
5915  void WaitForListening() { listening_->Wait(); }
5916  char* body() { return *body_; }
5917
5918 private:
5919  int port_;
5920  i::SmartArrayPointer<char> body_;
5921  i::Socket* server_;  // Server socket used for bind/accept.
5922  i::Socket* client_;  // Single client connection used by the test.
5923  i::Semaphore* listening_;  // Signalled when the server is in listen mode.
5924};
5925
5926
5927void DebuggerAgentProtocolServerThread::Run() {
5928  bool ok;
5929
5930  // Create the server socket and bind it to the requested port.
5931  server_ = i::OS::CreateSocket();
5932  CHECK(server_ != NULL);
5933  ok = server_->Bind(port_);
5934  CHECK(ok);
5935
5936  // Listen for new connections.
5937  ok = server_->Listen(1);
5938  CHECK(ok);
5939  listening_->Signal();
5940
5941  // Accept a connection.
5942  client_ = server_->Accept();
5943  CHECK(client_ != NULL);
5944
5945  // Receive a debugger agent protocol message.
5946  i::DebuggerAgentUtil::ReceiveMessage(client_);
5947}
5948
5949
5950TEST(DebuggerAgentProtocolOverflowHeader) {
5951  // Make sure this port is not used by other tests to allow tests to run in
5952  // parallel.
5953  const int kPort = 5860;
5954  static const char* kLocalhost = "localhost";
5955
5956  // Make a string with the port number.
5957  const int kPortBufferLen = 6;
5958  char port_str[kPortBufferLen];
5959  OS::SNPrintF(i::Vector<char>(port_str, kPortBufferLen), "%d", kPort);
5960
5961  // Initialize the socket library.
5962  i::Socket::Setup();
5963
5964  // Create a socket server to receive a debugger agent message.
5965  DebuggerAgentProtocolServerThread* server =
5966      new DebuggerAgentProtocolServerThread(kPort);
5967  server->Start();
5968  server->WaitForListening();
5969
5970  // Connect.
5971  i::Socket* client = i::OS::CreateSocket();
5972  CHECK(client != NULL);
5973  bool ok = client->Connect(kLocalhost, port_str);
5974  CHECK(ok);
5975
5976  // Send headers which overflow the receive buffer.
5977  static const int kBufferSize = 1000;
5978  char buffer[kBufferSize];
5979
5980  // Long key and short value: XXXX....XXXX:0\r\n.
5981  for (int i = 0; i < kBufferSize - 4; i++) {
5982    buffer[i] = 'X';
5983  }
5984  buffer[kBufferSize - 4] = ':';
5985  buffer[kBufferSize - 3] = '0';
5986  buffer[kBufferSize - 2] = '\r';
5987  buffer[kBufferSize - 1] = '\n';
5988  client->Send(buffer, kBufferSize);
5989
5990  // Short key and long value: X:XXXX....XXXX\r\n.
5991  buffer[0] = 'X';
5992  buffer[1] = ':';
5993  for (int i = 2; i < kBufferSize - 2; i++) {
5994    buffer[i] = 'X';
5995  }
5996  buffer[kBufferSize - 2] = '\r';
5997  buffer[kBufferSize - 1] = '\n';
5998  client->Send(buffer, kBufferSize);
5999
6000  // Add empty body to request.
6001  const char* content_length_zero_header = "Content-Length:0\r\n";
6002  client->Send(content_length_zero_header,
6003               StrLength(content_length_zero_header));
6004  client->Send("\r\n", 2);
6005
6006  // Wait until data is received.
6007  server->Join();
6008
6009  // Check for empty body.
6010  CHECK(server->body() == NULL);
6011
6012  // Close the client before the server to avoid TIME_WAIT issues.
6013  client->Shutdown();
6014  delete client;
6015  delete server;
6016}
6017
6018
6019// Test for issue http://code.google.com/p/v8/issues/detail?id=289.
6020// Make sure that DebugGetLoadedScripts doesn't return scripts
6021// with disposed external source.
6022class EmptyExternalStringResource : public v8::String::ExternalStringResource {
6023 public:
6024  EmptyExternalStringResource() { empty_[0] = 0; }
6025  virtual ~EmptyExternalStringResource() {}
6026  virtual size_t length() const { return empty_.length(); }
6027  virtual const uint16_t* data() const { return empty_.start(); }
6028 private:
6029  ::v8::internal::EmbeddedVector<uint16_t, 1> empty_;
6030};
6031
6032
6033TEST(DebugGetLoadedScripts) {
6034  v8::HandleScope scope;
6035  DebugLocalContext env;
6036  env.ExposeDebug();
6037
6038  EmptyExternalStringResource source_ext_str;
6039  v8::Local<v8::String> source = v8::String::NewExternal(&source_ext_str);
6040  v8::Handle<v8::Script> evil_script = v8::Script::Compile(source);
6041  Handle<i::ExternalTwoByteString> i_source(
6042      i::ExternalTwoByteString::cast(*v8::Utils::OpenHandle(*source)));
6043  // This situation can happen if source was an external string disposed
6044  // by its owner.
6045  i_source->set_resource(0);
6046
6047  bool allow_natives_syntax = i::FLAG_allow_natives_syntax;
6048  i::FLAG_allow_natives_syntax = true;
6049  CompileRun(
6050      "var scripts = %DebugGetLoadedScripts();"
6051      "var count = scripts.length;"
6052      "for (var i = 0; i < count; ++i) {"
6053      "  scripts[i].line_ends;"
6054      "}");
6055  // Must not crash while accessing line_ends.
6056  i::FLAG_allow_natives_syntax = allow_natives_syntax;
6057
6058  // Some scripts are retrieved - at least the number of native scripts.
6059  CHECK_GT((*env)->Global()->Get(v8::String::New("count"))->Int32Value(), 8);
6060}
6061
6062
6063// Test script break points set on lines.
6064TEST(ScriptNameAndData) {
6065  v8::HandleScope scope;
6066  DebugLocalContext env;
6067  env.ExposeDebug();
6068
6069  // Create functions for retrieving script name and data for the function on
6070  // the top frame when hitting a break point.
6071  frame_script_name = CompileFunction(&env,
6072                                      frame_script_name_source,
6073                                      "frame_script_name");
6074  frame_script_data = CompileFunction(&env,
6075                                      frame_script_data_source,
6076                                      "frame_script_data");
6077  compiled_script_data = CompileFunction(&env,
6078                                         compiled_script_data_source,
6079                                         "compiled_script_data");
6080
6081  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
6082                                   v8::Undefined());
6083
6084  // Test function source.
6085  v8::Local<v8::String> script = v8::String::New(
6086    "function f() {\n"
6087    "  debugger;\n"
6088    "}\n");
6089
6090  v8::ScriptOrigin origin1 = v8::ScriptOrigin(v8::String::New("name"));
6091  v8::Handle<v8::Script> script1 = v8::Script::Compile(script, &origin1);
6092  script1->SetData(v8::String::New("data"));
6093  script1->Run();
6094  v8::Local<v8::Function> f;
6095  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
6096
6097  f->Call(env->Global(), 0, NULL);
6098  CHECK_EQ(1, break_point_hit_count);
6099  CHECK_EQ("name", last_script_name_hit);
6100  CHECK_EQ("data", last_script_data_hit);
6101
6102  // Compile the same script again without setting data. As the compilation
6103  // cache is disabled when debugging expect the data to be missing.
6104  v8::Script::Compile(script, &origin1)->Run();
6105  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
6106  f->Call(env->Global(), 0, NULL);
6107  CHECK_EQ(2, break_point_hit_count);
6108  CHECK_EQ("name", last_script_name_hit);
6109  CHECK_EQ("", last_script_data_hit);  // Undefined results in empty string.
6110
6111  v8::Local<v8::String> data_obj_source = v8::String::New(
6112    "({ a: 'abc',\n"
6113    "  b: 123,\n"
6114    "  toString: function() { return this.a + ' ' + this.b; }\n"
6115    "})\n");
6116  v8::Local<v8::Value> data_obj = v8::Script::Compile(data_obj_source)->Run();
6117  v8::ScriptOrigin origin2 = v8::ScriptOrigin(v8::String::New("new name"));
6118  v8::Handle<v8::Script> script2 = v8::Script::Compile(script, &origin2);
6119  script2->Run();
6120  script2->SetData(data_obj->ToString());
6121  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
6122  f->Call(env->Global(), 0, NULL);
6123  CHECK_EQ(3, break_point_hit_count);
6124  CHECK_EQ("new name", last_script_name_hit);
6125  CHECK_EQ("abc 123", last_script_data_hit);
6126
6127  v8::Handle<v8::Script> script3 =
6128      v8::Script::Compile(script, &origin2, NULL,
6129                          v8::String::New("in compile"));
6130  CHECK_EQ("in compile", last_script_data_hit);
6131  script3->Run();
6132  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
6133  f->Call(env->Global(), 0, NULL);
6134  CHECK_EQ(4, break_point_hit_count);
6135  CHECK_EQ("in compile", last_script_data_hit);
6136}
6137
6138
6139static v8::Persistent<v8::Context> expected_context;
6140static v8::Handle<v8::Value> expected_context_data;
6141
6142
6143// Check that the expected context is the one generating the debug event.
6144static void ContextCheckMessageHandler(const v8::Debug::Message& message) {
6145  CHECK(message.GetEventContext() == expected_context);
6146  CHECK(message.GetEventContext()->GetData()->StrictEquals(
6147      expected_context_data));
6148  message_handler_hit_count++;
6149
6150  static char print_buffer[1000];
6151  v8::String::Value json(message.GetJSON());
6152  Utf16ToAscii(*json, json.length(), print_buffer);
6153
6154  // Send a continue command for break events.
6155  if (IsBreakEventMessage(print_buffer)) {
6156    SendContinueCommand();
6157  }
6158}
6159
6160
6161// Test which creates two contexts and sets different embedder data on each.
6162// Checks that this data is set correctly and that when the debug message
6163// handler is called the expected context is the one active.
6164TEST(ContextData) {
6165  v8::HandleScope scope;
6166
6167  v8::Debug::SetMessageHandler2(ContextCheckMessageHandler);
6168
6169  // Create two contexts.
6170  v8::Persistent<v8::Context> context_1;
6171  v8::Persistent<v8::Context> context_2;
6172  v8::Handle<v8::ObjectTemplate> global_template =
6173      v8::Handle<v8::ObjectTemplate>();
6174  v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>();
6175  context_1 = v8::Context::New(NULL, global_template, global_object);
6176  context_2 = v8::Context::New(NULL, global_template, global_object);
6177
6178  // Default data value is undefined.
6179  CHECK(context_1->GetData()->IsUndefined());
6180  CHECK(context_2->GetData()->IsUndefined());
6181
6182  // Set and check different data values.
6183  v8::Handle<v8::String> data_1 = v8::String::New("1");
6184  v8::Handle<v8::String> data_2 = v8::String::New("2");
6185  context_1->SetData(data_1);
6186  context_2->SetData(data_2);
6187  CHECK(context_1->GetData()->StrictEquals(data_1));
6188  CHECK(context_2->GetData()->StrictEquals(data_2));
6189
6190  // Simple test function which causes a break.
6191  const char* source = "function f() { debugger; }";
6192
6193  // Enter and run function in the first context.
6194  {
6195    v8::Context::Scope context_scope(context_1);
6196    expected_context = context_1;
6197    expected_context_data = data_1;
6198    v8::Local<v8::Function> f = CompileFunction(source, "f");
6199    f->Call(context_1->Global(), 0, NULL);
6200  }
6201
6202
6203  // Enter and run function in the second context.
6204  {
6205    v8::Context::Scope context_scope(context_2);
6206    expected_context = context_2;
6207    expected_context_data = data_2;
6208    v8::Local<v8::Function> f = CompileFunction(source, "f");
6209    f->Call(context_2->Global(), 0, NULL);
6210  }
6211
6212  // Two times compile event and two times break event.
6213  CHECK_GT(message_handler_hit_count, 4);
6214
6215  v8::Debug::SetMessageHandler2(NULL);
6216  CheckDebuggerUnloaded();
6217}
6218
6219
6220// Debug message handler which issues a debug break when it hits a break event.
6221static int message_handler_break_hit_count = 0;
6222static void DebugBreakMessageHandler(const v8::Debug::Message& message) {
6223  // Schedule a debug break for break events.
6224  if (message.IsEvent() && message.GetEvent() == v8::Break) {
6225    message_handler_break_hit_count++;
6226    if (message_handler_break_hit_count == 1) {
6227      v8::Debug::DebugBreak();
6228    }
6229  }
6230
6231  // Issue a continue command if this event will not cause the VM to start
6232  // running.
6233  if (!message.WillStartRunning()) {
6234    SendContinueCommand();
6235  }
6236}
6237
6238
6239// Test that a debug break can be scheduled while in a message handler.
6240TEST(DebugBreakInMessageHandler) {
6241  v8::HandleScope scope;
6242  DebugLocalContext env;
6243
6244  v8::Debug::SetMessageHandler2(DebugBreakMessageHandler);
6245
6246  // Test functions.
6247  const char* script = "function f() { debugger; g(); } function g() { }";
6248  CompileRun(script);
6249  v8::Local<v8::Function> f =
6250      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
6251  v8::Local<v8::Function> g =
6252      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
6253
6254  // Call f then g. The debugger statement in f will casue a break which will
6255  // cause another break.
6256  f->Call(env->Global(), 0, NULL);
6257  CHECK_EQ(2, message_handler_break_hit_count);
6258  // Calling g will not cause any additional breaks.
6259  g->Call(env->Global(), 0, NULL);
6260  CHECK_EQ(2, message_handler_break_hit_count);
6261}
6262
6263
6264#ifndef V8_INTERPRETED_REGEXP
6265// Debug event handler which gets the function on the top frame and schedules a
6266// break a number of times.
6267static void DebugEventDebugBreak(
6268    v8::DebugEvent event,
6269    v8::Handle<v8::Object> exec_state,
6270    v8::Handle<v8::Object> event_data,
6271    v8::Handle<v8::Value> data) {
6272
6273  if (event == v8::Break) {
6274    break_point_hit_count++;
6275
6276    // Get the name of the top frame function.
6277    if (!frame_function_name.IsEmpty()) {
6278      // Get the name of the function.
6279      const int argc = 2;
6280      v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) };
6281      v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
6282                                                               argc, argv);
6283      if (result->IsUndefined()) {
6284        last_function_hit[0] = '\0';
6285      } else {
6286        CHECK(result->IsString());
6287        v8::Handle<v8::String> function_name(result->ToString());
6288        function_name->WriteAscii(last_function_hit);
6289      }
6290    }
6291
6292    // Keep forcing breaks.
6293    if (break_point_hit_count < 20) {
6294      v8::Debug::DebugBreak();
6295    }
6296  }
6297}
6298
6299
6300TEST(RegExpDebugBreak) {
6301  // This test only applies to native regexps.
6302  v8::HandleScope scope;
6303  DebugLocalContext env;
6304
6305  // Create a function for checking the function when hitting a break point.
6306  frame_function_name = CompileFunction(&env,
6307                                        frame_function_name_source,
6308                                        "frame_function_name");
6309
6310  // Test RegExp which matches white spaces and comments at the begining of a
6311  // source line.
6312  const char* script =
6313    "var sourceLineBeginningSkip = /^(?:[ \\v\\h]*(?:\\/\\*.*?\\*\\/)*)*/;\n"
6314    "function f(s) { return s.match(sourceLineBeginningSkip)[0].length; }";
6315
6316  v8::Local<v8::Function> f = CompileFunction(script, "f");
6317  const int argc = 1;
6318  v8::Handle<v8::Value> argv[argc] = { v8::String::New("  /* xxx */ a=0;") };
6319  v8::Local<v8::Value> result = f->Call(env->Global(), argc, argv);
6320  CHECK_EQ(12, result->Int32Value());
6321
6322  v8::Debug::SetDebugEventListener(DebugEventDebugBreak);
6323  v8::Debug::DebugBreak();
6324  result = f->Call(env->Global(), argc, argv);
6325
6326  // Check that there was only one break event. Matching RegExp should not
6327  // cause Break events.
6328  CHECK_EQ(1, break_point_hit_count);
6329  CHECK_EQ("f", last_function_hit);
6330}
6331#endif  // V8_INTERPRETED_REGEXP
6332
6333
6334// Common part of EvalContextData and NestedBreakEventContextData tests.
6335static void ExecuteScriptForContextCheck() {
6336  // Create a context.
6337  v8::Persistent<v8::Context> context_1;
6338  v8::Handle<v8::ObjectTemplate> global_template =
6339      v8::Handle<v8::ObjectTemplate>();
6340  context_1 = v8::Context::New(NULL, global_template);
6341
6342  // Default data value is undefined.
6343  CHECK(context_1->GetData()->IsUndefined());
6344
6345  // Set and check a data value.
6346  v8::Handle<v8::String> data_1 = v8::String::New("1");
6347  context_1->SetData(data_1);
6348  CHECK(context_1->GetData()->StrictEquals(data_1));
6349
6350  // Simple test function with eval that causes a break.
6351  const char* source = "function f() { eval('debugger;'); }";
6352
6353  // Enter and run function in the context.
6354  {
6355    v8::Context::Scope context_scope(context_1);
6356    expected_context = context_1;
6357    expected_context_data = data_1;
6358    v8::Local<v8::Function> f = CompileFunction(source, "f");
6359    f->Call(context_1->Global(), 0, NULL);
6360  }
6361}
6362
6363
6364// Test which creates a context and sets embedder data on it. Checks that this
6365// data is set correctly and that when the debug message handler is called for
6366// break event in an eval statement the expected context is the one returned by
6367// Message.GetEventContext.
6368TEST(EvalContextData) {
6369  v8::HandleScope scope;
6370  v8::Debug::SetMessageHandler2(ContextCheckMessageHandler);
6371
6372  ExecuteScriptForContextCheck();
6373
6374  // One time compile event and one time break event.
6375  CHECK_GT(message_handler_hit_count, 2);
6376  v8::Debug::SetMessageHandler2(NULL);
6377  CheckDebuggerUnloaded();
6378}
6379
6380
6381static bool sent_eval = false;
6382static int break_count = 0;
6383static int continue_command_send_count = 0;
6384// Check that the expected context is the one generating the debug event
6385// including the case of nested break event.
6386static void DebugEvalContextCheckMessageHandler(
6387    const v8::Debug::Message& message) {
6388  CHECK(message.GetEventContext() == expected_context);
6389  CHECK(message.GetEventContext()->GetData()->StrictEquals(
6390      expected_context_data));
6391  message_handler_hit_count++;
6392
6393  static char print_buffer[1000];
6394  v8::String::Value json(message.GetJSON());
6395  Utf16ToAscii(*json, json.length(), print_buffer);
6396
6397  if (IsBreakEventMessage(print_buffer)) {
6398    break_count++;
6399    if (!sent_eval) {
6400      sent_eval = true;
6401
6402      const int kBufferSize = 1000;
6403      uint16_t buffer[kBufferSize];
6404      const char* eval_command =
6405          "{\"seq\":0,"
6406          "\"type\":\"request\","
6407          "\"command\":\"evaluate\","
6408          "\"arguments\":{\"expression\":\"debugger;\","
6409          "\"global\":true,\"disable_break\":false}}";
6410
6411      // Send evaluate command.
6412      v8::Debug::SendCommand(buffer, AsciiToUtf16(eval_command, buffer));
6413      return;
6414    } else {
6415      // It's a break event caused by the evaluation request above.
6416      SendContinueCommand();
6417      continue_command_send_count++;
6418    }
6419  } else if (IsEvaluateResponseMessage(print_buffer) &&
6420      continue_command_send_count < 2) {
6421    // Response to the evaluation request. We're still on the breakpoint so
6422    // send continue.
6423    SendContinueCommand();
6424    continue_command_send_count++;
6425  }
6426}
6427
6428
6429// Tests that context returned for break event is correct when the event occurs
6430// in 'evaluate' debugger request.
6431TEST(NestedBreakEventContextData) {
6432  v8::HandleScope scope;
6433  break_count = 0;
6434  message_handler_hit_count = 0;
6435  v8::Debug::SetMessageHandler2(DebugEvalContextCheckMessageHandler);
6436
6437  ExecuteScriptForContextCheck();
6438
6439  // One time compile event and two times break event.
6440  CHECK_GT(message_handler_hit_count, 3);
6441
6442  // One break from the source and another from the evaluate request.
6443  CHECK_EQ(break_count, 2);
6444  v8::Debug::SetMessageHandler2(NULL);
6445  CheckDebuggerUnloaded();
6446}
6447
6448
6449// Debug event listener which counts the script collected events.
6450int script_collected_count = 0;
6451static void DebugEventScriptCollectedEvent(v8::DebugEvent event,
6452                                           v8::Handle<v8::Object> exec_state,
6453                                           v8::Handle<v8::Object> event_data,
6454                                           v8::Handle<v8::Value> data) {
6455  // Count the number of breaks.
6456  if (event == v8::ScriptCollected) {
6457    script_collected_count++;
6458  }
6459}
6460
6461
6462// Test that scripts collected are reported through the debug event listener.
6463TEST(ScriptCollectedEvent) {
6464  v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
6465  break_point_hit_count = 0;
6466  script_collected_count = 0;
6467  v8::HandleScope scope;
6468  DebugLocalContext env;
6469
6470  // Request the loaded scripts to initialize the debugger script cache.
6471  debug->GetLoadedScripts();
6472
6473  // Do garbage collection to ensure that only the script in this test will be
6474  // collected afterwards.
6475  HEAP->CollectAllGarbage(false);
6476
6477  script_collected_count = 0;
6478  v8::Debug::SetDebugEventListener(DebugEventScriptCollectedEvent,
6479                                   v8::Undefined());
6480  {
6481    v8::Script::Compile(v8::String::New("eval('a=1')"))->Run();
6482    v8::Script::Compile(v8::String::New("eval('a=2')"))->Run();
6483  }
6484
6485  // Do garbage collection to collect the script above which is no longer
6486  // referenced.
6487  HEAP->CollectAllGarbage(false);
6488
6489  CHECK_EQ(2, script_collected_count);
6490
6491  v8::Debug::SetDebugEventListener(NULL);
6492  CheckDebuggerUnloaded();
6493}
6494
6495
6496// Debug event listener which counts the script collected events.
6497int script_collected_message_count = 0;
6498static void ScriptCollectedMessageHandler(const v8::Debug::Message& message) {
6499  // Count the number of scripts collected.
6500  if (message.IsEvent() && message.GetEvent() == v8::ScriptCollected) {
6501    script_collected_message_count++;
6502    v8::Handle<v8::Context> context = message.GetEventContext();
6503    CHECK(context.IsEmpty());
6504  }
6505}
6506
6507
6508// Test that GetEventContext doesn't fail and return empty handle for
6509// ScriptCollected events.
6510TEST(ScriptCollectedEventContext) {
6511  v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
6512  script_collected_message_count = 0;
6513  v8::HandleScope scope;
6514
6515  { // Scope for the DebugLocalContext.
6516    DebugLocalContext env;
6517
6518    // Request the loaded scripts to initialize the debugger script cache.
6519    debug->GetLoadedScripts();
6520
6521    // Do garbage collection to ensure that only the script in this test will be
6522    // collected afterwards.
6523    HEAP->CollectAllGarbage(false);
6524
6525    v8::Debug::SetMessageHandler2(ScriptCollectedMessageHandler);
6526    {
6527      v8::Script::Compile(v8::String::New("eval('a=1')"))->Run();
6528      v8::Script::Compile(v8::String::New("eval('a=2')"))->Run();
6529    }
6530  }
6531
6532  // Do garbage collection to collect the script above which is no longer
6533  // referenced.
6534  HEAP->CollectAllGarbage(false);
6535
6536  CHECK_EQ(2, script_collected_message_count);
6537
6538  v8::Debug::SetMessageHandler2(NULL);
6539}
6540
6541
6542// Debug event listener which counts the after compile events.
6543int after_compile_message_count = 0;
6544static void AfterCompileMessageHandler(const v8::Debug::Message& message) {
6545  // Count the number of scripts collected.
6546  if (message.IsEvent()) {
6547    if (message.GetEvent() == v8::AfterCompile) {
6548      after_compile_message_count++;
6549    } else if (message.GetEvent() == v8::Break) {
6550      SendContinueCommand();
6551    }
6552  }
6553}
6554
6555
6556// Tests that after compile event is sent as many times as there are scripts
6557// compiled.
6558TEST(AfterCompileMessageWhenMessageHandlerIsReset) {
6559  v8::HandleScope scope;
6560  DebugLocalContext env;
6561  after_compile_message_count = 0;
6562  const char* script = "var a=1";
6563
6564  v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
6565  v8::Script::Compile(v8::String::New(script))->Run();
6566  v8::Debug::SetMessageHandler2(NULL);
6567
6568  v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
6569  v8::Debug::DebugBreak();
6570  v8::Script::Compile(v8::String::New(script))->Run();
6571
6572  // Setting listener to NULL should cause debugger unload.
6573  v8::Debug::SetMessageHandler2(NULL);
6574  CheckDebuggerUnloaded();
6575
6576  // Compilation cache should be disabled when debugger is active.
6577  CHECK_EQ(2, after_compile_message_count);
6578}
6579
6580
6581// Tests that break event is sent when message handler is reset.
6582TEST(BreakMessageWhenMessageHandlerIsReset) {
6583  v8::HandleScope scope;
6584  DebugLocalContext env;
6585  after_compile_message_count = 0;
6586  const char* script = "function f() {};";
6587
6588  v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
6589  v8::Script::Compile(v8::String::New(script))->Run();
6590  v8::Debug::SetMessageHandler2(NULL);
6591
6592  v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
6593  v8::Debug::DebugBreak();
6594  v8::Local<v8::Function> f =
6595      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
6596  f->Call(env->Global(), 0, NULL);
6597
6598  // Setting message handler to NULL should cause debugger unload.
6599  v8::Debug::SetMessageHandler2(NULL);
6600  CheckDebuggerUnloaded();
6601
6602  // Compilation cache should be disabled when debugger is active.
6603  CHECK_EQ(1, after_compile_message_count);
6604}
6605
6606
6607static int exception_event_count = 0;
6608static void ExceptionMessageHandler(const v8::Debug::Message& message) {
6609  if (message.IsEvent() && message.GetEvent() == v8::Exception) {
6610    exception_event_count++;
6611    SendContinueCommand();
6612  }
6613}
6614
6615
6616// Tests that exception event is sent when message handler is reset.
6617TEST(ExceptionMessageWhenMessageHandlerIsReset) {
6618  v8::HandleScope scope;
6619  DebugLocalContext env;
6620
6621  // For this test, we want to break on uncaught exceptions:
6622  ChangeBreakOnException(false, true);
6623
6624  exception_event_count = 0;
6625  const char* script = "function f() {throw new Error()};";
6626
6627  v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
6628  v8::Script::Compile(v8::String::New(script))->Run();
6629  v8::Debug::SetMessageHandler2(NULL);
6630
6631  v8::Debug::SetMessageHandler2(ExceptionMessageHandler);
6632  v8::Local<v8::Function> f =
6633      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
6634  f->Call(env->Global(), 0, NULL);
6635
6636  // Setting message handler to NULL should cause debugger unload.
6637  v8::Debug::SetMessageHandler2(NULL);
6638  CheckDebuggerUnloaded();
6639
6640  CHECK_EQ(1, exception_event_count);
6641}
6642
6643
6644// Tests after compile event is sent when there are some provisional
6645// breakpoints out of the scripts lines range.
6646TEST(ProvisionalBreakpointOnLineOutOfRange) {
6647  v8::HandleScope scope;
6648  DebugLocalContext env;
6649  env.ExposeDebug();
6650  const char* script = "function f() {};";
6651  const char* resource_name = "test_resource";
6652
6653  // Set a couple of provisional breakpoint on lines out of the script lines
6654  // range.
6655  int sbp1 = SetScriptBreakPointByNameFromJS(resource_name, 3,
6656                                             -1 /* no column */);
6657  int sbp2 = SetScriptBreakPointByNameFromJS(resource_name, 5, 5);
6658
6659  after_compile_message_count = 0;
6660  v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
6661
6662  v8::ScriptOrigin origin(
6663      v8::String::New(resource_name),
6664      v8::Integer::New(10),
6665      v8::Integer::New(1));
6666  // Compile a script whose first line number is greater than the breakpoints'
6667  // lines.
6668  v8::Script::Compile(v8::String::New(script), &origin)->Run();
6669
6670  // If the script is compiled successfully there is exactly one after compile
6671  // event. In case of an exception in debugger code after compile event is not
6672  // sent.
6673  CHECK_EQ(1, after_compile_message_count);
6674
6675  ClearBreakPointFromJS(sbp1);
6676  ClearBreakPointFromJS(sbp2);
6677  v8::Debug::SetMessageHandler2(NULL);
6678}
6679
6680
6681static void BreakMessageHandler(const v8::Debug::Message& message) {
6682  i::Isolate* isolate = i::Isolate::Current();
6683  if (message.IsEvent() && message.GetEvent() == v8::Break) {
6684    // Count the number of breaks.
6685    break_point_hit_count++;
6686
6687    v8::HandleScope scope;
6688    v8::Handle<v8::String> json = message.GetJSON();
6689
6690    SendContinueCommand();
6691  } else if (message.IsEvent() && message.GetEvent() == v8::AfterCompile) {
6692    v8::HandleScope scope;
6693
6694    bool is_debug_break = isolate->stack_guard()->IsDebugBreak();
6695    // Force DebugBreak flag while serializer is working.
6696    isolate->stack_guard()->DebugBreak();
6697
6698    // Force serialization to trigger some internal JS execution.
6699    v8::Handle<v8::String> json = message.GetJSON();
6700
6701    // Restore previous state.
6702    if (is_debug_break) {
6703      isolate->stack_guard()->DebugBreak();
6704    } else {
6705      isolate->stack_guard()->Continue(i::DEBUGBREAK);
6706    }
6707  }
6708}
6709
6710
6711// Test that if DebugBreak is forced it is ignored when code from
6712// debug-delay.js is executed.
6713TEST(NoDebugBreakInAfterCompileMessageHandler) {
6714  v8::HandleScope scope;
6715  DebugLocalContext env;
6716
6717  // Register a debug event listener which sets the break flag and counts.
6718  v8::Debug::SetMessageHandler2(BreakMessageHandler);
6719
6720  // Set the debug break flag.
6721  v8::Debug::DebugBreak();
6722
6723  // Create a function for testing stepping.
6724  const char* src = "function f() { eval('var x = 10;'); } ";
6725  v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
6726
6727  // There should be only one break event.
6728  CHECK_EQ(1, break_point_hit_count);
6729
6730  // Set the debug break flag again.
6731  v8::Debug::DebugBreak();
6732  f->Call(env->Global(), 0, NULL);
6733  // There should be one more break event when the script is evaluated in 'f'.
6734  CHECK_EQ(2, break_point_hit_count);
6735
6736  // Get rid of the debug message handler.
6737  v8::Debug::SetMessageHandler2(NULL);
6738  CheckDebuggerUnloaded();
6739}
6740
6741
6742static int counting_message_handler_counter;
6743
6744static void CountingMessageHandler(const v8::Debug::Message& message) {
6745  counting_message_handler_counter++;
6746}
6747
6748// Test that debug messages get processed when ProcessDebugMessages is called.
6749TEST(ProcessDebugMessages) {
6750  v8::HandleScope scope;
6751  DebugLocalContext env;
6752
6753  counting_message_handler_counter = 0;
6754
6755  v8::Debug::SetMessageHandler2(CountingMessageHandler);
6756
6757  const int kBufferSize = 1000;
6758  uint16_t buffer[kBufferSize];
6759  const char* scripts_command =
6760    "{\"seq\":0,"
6761     "\"type\":\"request\","
6762     "\"command\":\"scripts\"}";
6763
6764  // Send scripts command.
6765  v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
6766
6767  CHECK_EQ(0, counting_message_handler_counter);
6768  v8::Debug::ProcessDebugMessages();
6769  // At least one message should come
6770  CHECK_GE(counting_message_handler_counter, 1);
6771
6772  counting_message_handler_counter = 0;
6773
6774  v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
6775  v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
6776  CHECK_EQ(0, counting_message_handler_counter);
6777  v8::Debug::ProcessDebugMessages();
6778  // At least two messages should come
6779  CHECK_GE(counting_message_handler_counter, 2);
6780
6781  // Get rid of the debug message handler.
6782  v8::Debug::SetMessageHandler2(NULL);
6783  CheckDebuggerUnloaded();
6784}
6785
6786
6787struct BacktraceData {
6788  static int frame_counter;
6789  static void MessageHandler(const v8::Debug::Message& message) {
6790    char print_buffer[1000];
6791    v8::String::Value json(message.GetJSON());
6792    Utf16ToAscii(*json, json.length(), print_buffer, 1000);
6793
6794    if (strstr(print_buffer, "backtrace") == NULL) {
6795      return;
6796    }
6797    frame_counter = GetTotalFramesInt(print_buffer);
6798  }
6799};
6800
6801int BacktraceData::frame_counter;
6802
6803
6804// Test that debug messages get processed when ProcessDebugMessages is called.
6805TEST(Backtrace) {
6806  v8::HandleScope scope;
6807  DebugLocalContext env;
6808
6809  v8::Debug::SetMessageHandler2(BacktraceData::MessageHandler);
6810
6811  const int kBufferSize = 1000;
6812  uint16_t buffer[kBufferSize];
6813  const char* scripts_command =
6814    "{\"seq\":0,"
6815     "\"type\":\"request\","
6816     "\"command\":\"backtrace\"}";
6817
6818  // Check backtrace from ProcessDebugMessages.
6819  BacktraceData::frame_counter = -10;
6820  v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
6821  v8::Debug::ProcessDebugMessages();
6822  CHECK_EQ(BacktraceData::frame_counter, 0);
6823
6824  v8::Handle<v8::String> void0 = v8::String::New("void(0)");
6825  v8::Handle<v8::Script> script = v8::Script::Compile(void0, void0);
6826
6827  // Check backtrace from "void(0)" script.
6828  BacktraceData::frame_counter = -10;
6829  v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
6830  script->Run();
6831  CHECK_EQ(BacktraceData::frame_counter, 1);
6832
6833  // Get rid of the debug message handler.
6834  v8::Debug::SetMessageHandler2(NULL);
6835  CheckDebuggerUnloaded();
6836}
6837
6838
6839TEST(GetMirror) {
6840  v8::HandleScope scope;
6841  DebugLocalContext env;
6842  v8::Handle<v8::Value> obj = v8::Debug::GetMirror(v8::String::New("hodja"));
6843  v8::Handle<v8::Function> run_test = v8::Handle<v8::Function>::Cast(
6844      v8::Script::New(
6845          v8::String::New(
6846              "function runTest(mirror) {"
6847              "  return mirror.isString() && (mirror.length() == 5);"
6848              "}"
6849              ""
6850              "runTest;"))->Run());
6851  v8::Handle<v8::Value> result = run_test->Call(env->Global(), 1, &obj);
6852  CHECK(result->IsTrue());
6853}
6854
6855
6856// Test that the debug break flag works with function.apply.
6857TEST(DebugBreakFunctionApply) {
6858  v8::HandleScope scope;
6859  DebugLocalContext env;
6860
6861  // Create a function for testing breaking in apply.
6862  v8::Local<v8::Function> foo = CompileFunction(
6863      &env,
6864      "function baz(x) { }"
6865      "function bar(x) { baz(); }"
6866      "function foo(){ bar.apply(this, [1]); }",
6867      "foo");
6868
6869  // Register a debug event listener which steps and counts.
6870  v8::Debug::SetDebugEventListener(DebugEventBreakMax);
6871
6872  // Set the debug break flag before calling the code using function.apply.
6873  v8::Debug::DebugBreak();
6874
6875  // Limit the number of debug breaks. This is a regression test for issue 493
6876  // where this test would enter an infinite loop.
6877  break_point_hit_count = 0;
6878  max_break_point_hit_count = 10000;  // 10000 => infinite loop.
6879  foo->Call(env->Global(), 0, NULL);
6880
6881  // When keeping the debug break several break will happen.
6882  CHECK_EQ(3, break_point_hit_count);
6883
6884  v8::Debug::SetDebugEventListener(NULL);
6885  CheckDebuggerUnloaded();
6886}
6887
6888
6889v8::Handle<v8::Context> debugee_context;
6890v8::Handle<v8::Context> debugger_context;
6891
6892
6893// Property getter that checks that current and calling contexts
6894// are both the debugee contexts.
6895static v8::Handle<v8::Value> NamedGetterWithCallingContextCheck(
6896    v8::Local<v8::String> name,
6897    const v8::AccessorInfo& info) {
6898  CHECK_EQ(0, strcmp(*v8::String::AsciiValue(name), "a"));
6899  v8::Handle<v8::Context> current = v8::Context::GetCurrent();
6900  CHECK(current == debugee_context);
6901  CHECK(current != debugger_context);
6902  v8::Handle<v8::Context> calling = v8::Context::GetCalling();
6903  CHECK(calling == debugee_context);
6904  CHECK(calling != debugger_context);
6905  return v8::Int32::New(1);
6906}
6907
6908
6909// Debug event listener that checks if the first argument of a function is
6910// an object with property 'a' == 1. If the property has custom accessor
6911// this handler will eventually invoke it.
6912static void DebugEventGetAtgumentPropertyValue(
6913    v8::DebugEvent event,
6914    v8::Handle<v8::Object> exec_state,
6915    v8::Handle<v8::Object> event_data,
6916    v8::Handle<v8::Value> data) {
6917  if (event == v8::Break) {
6918    break_point_hit_count++;
6919    CHECK(debugger_context == v8::Context::GetCurrent());
6920    v8::Handle<v8::Function> func(v8::Function::Cast(*CompileRun(
6921        "(function(exec_state) {\n"
6922        "    return (exec_state.frame(0).argumentValue(0).property('a').\n"
6923        "            value().value() == 1);\n"
6924        "})")));
6925    const int argc = 1;
6926    v8::Handle<v8::Value> argv[argc] = { exec_state };
6927    v8::Handle<v8::Value> result = func->Call(exec_state, argc, argv);
6928    CHECK(result->IsTrue());
6929  }
6930}
6931
6932
6933TEST(CallingContextIsNotDebugContext) {
6934  v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
6935  // Create and enter a debugee context.
6936  v8::HandleScope scope;
6937  DebugLocalContext env;
6938  env.ExposeDebug();
6939
6940  // Save handles to the debugger and debugee contexts to be used in
6941  // NamedGetterWithCallingContextCheck.
6942  debugee_context = v8::Local<v8::Context>(*env);
6943  debugger_context = v8::Utils::ToLocal(debug->debug_context());
6944
6945  // Create object with 'a' property accessor.
6946  v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
6947  named->SetAccessor(v8::String::New("a"),
6948                     NamedGetterWithCallingContextCheck);
6949  env->Global()->Set(v8::String::New("obj"),
6950                     named->NewInstance());
6951
6952  // Register the debug event listener
6953  v8::Debug::SetDebugEventListener(DebugEventGetAtgumentPropertyValue);
6954
6955  // Create a function that invokes debugger.
6956  v8::Local<v8::Function> foo = CompileFunction(
6957      &env,
6958      "function bar(x) { debugger; }"
6959      "function foo(){ bar(obj); }",
6960      "foo");
6961
6962  break_point_hit_count = 0;
6963  foo->Call(env->Global(), 0, NULL);
6964  CHECK_EQ(1, break_point_hit_count);
6965
6966  v8::Debug::SetDebugEventListener(NULL);
6967  debugee_context = v8::Handle<v8::Context>();
6968  debugger_context = v8::Handle<v8::Context>();
6969  CheckDebuggerUnloaded();
6970}
6971
6972
6973TEST(DebugContextIsPreservedBetweenAccesses) {
6974  v8::HandleScope scope;
6975  v8::Local<v8::Context> context1 = v8::Debug::GetDebugContext();
6976  v8::Local<v8::Context> context2 = v8::Debug::GetDebugContext();
6977  CHECK_EQ(*context1, *context2);
6978}
6979
6980
6981static v8::Handle<v8::Value> expected_callback_data;
6982static void DebugEventContextChecker(const v8::Debug::EventDetails& details) {
6983  CHECK(details.GetEventContext() == expected_context);
6984  CHECK_EQ(expected_callback_data, details.GetCallbackData());
6985}
6986
6987// Check that event details contain context where debug event occured.
6988TEST(DebugEventContext) {
6989  v8::HandleScope scope;
6990  expected_callback_data = v8::Int32::New(2010);
6991  v8::Debug::SetDebugEventListener2(DebugEventContextChecker,
6992                                    expected_callback_data);
6993  expected_context = v8::Context::New();
6994  v8::Context::Scope context_scope(expected_context);
6995  v8::Script::Compile(v8::String::New("(function(){debugger;})();"))->Run();
6996  expected_context.Dispose();
6997  expected_context.Clear();
6998  v8::Debug::SetDebugEventListener(NULL);
6999  expected_context_data = v8::Handle<v8::Value>();
7000  CheckDebuggerUnloaded();
7001}
7002
7003
7004static void* expected_break_data;
7005static bool was_debug_break_called;
7006static bool was_debug_event_called;
7007static void DebugEventBreakDataChecker(const v8::Debug::EventDetails& details) {
7008  if (details.GetEvent() == v8::BreakForCommand) {
7009    CHECK_EQ(expected_break_data, details.GetClientData());
7010    was_debug_event_called = true;
7011  } else if (details.GetEvent() == v8::Break) {
7012    was_debug_break_called = true;
7013  }
7014}
7015
7016
7017// Check that event details contain context where debug event occured.
7018TEST(DebugEventBreakData) {
7019  v8::HandleScope scope;
7020  DebugLocalContext env;
7021  v8::Debug::SetDebugEventListener2(DebugEventBreakDataChecker);
7022
7023  TestClientData::constructor_call_counter = 0;
7024  TestClientData::destructor_call_counter = 0;
7025
7026  expected_break_data = NULL;
7027  was_debug_event_called = false;
7028  was_debug_break_called = false;
7029  v8::Debug::DebugBreakForCommand();
7030  v8::Script::Compile(v8::String::New("(function(x){return x;})(1);"))->Run();
7031  CHECK(was_debug_event_called);
7032  CHECK(!was_debug_break_called);
7033
7034  TestClientData* data1 = new TestClientData();
7035  expected_break_data = data1;
7036  was_debug_event_called = false;
7037  was_debug_break_called = false;
7038  v8::Debug::DebugBreakForCommand(data1);
7039  v8::Script::Compile(v8::String::New("(function(x){return x+1;})(1);"))->Run();
7040  CHECK(was_debug_event_called);
7041  CHECK(!was_debug_break_called);
7042
7043  expected_break_data = NULL;
7044  was_debug_event_called = false;
7045  was_debug_break_called = false;
7046  v8::Debug::DebugBreak();
7047  v8::Script::Compile(v8::String::New("(function(x){return x+2;})(1);"))->Run();
7048  CHECK(!was_debug_event_called);
7049  CHECK(was_debug_break_called);
7050
7051  TestClientData* data2 = new TestClientData();
7052  expected_break_data = data2;
7053  was_debug_event_called = false;
7054  was_debug_break_called = false;
7055  v8::Debug::DebugBreak();
7056  v8::Debug::DebugBreakForCommand(data2);
7057  v8::Script::Compile(v8::String::New("(function(x){return x+3;})(1);"))->Run();
7058  CHECK(was_debug_event_called);
7059  CHECK(was_debug_break_called);
7060
7061  CHECK_EQ(2, TestClientData::constructor_call_counter);
7062  CHECK_EQ(TestClientData::constructor_call_counter,
7063           TestClientData::destructor_call_counter);
7064
7065  v8::Debug::SetDebugEventListener(NULL);
7066  CheckDebuggerUnloaded();
7067}
7068
7069static bool debug_event_break_deoptimize_done = false;
7070
7071static void DebugEventBreakDeoptimize(v8::DebugEvent event,
7072                                      v8::Handle<v8::Object> exec_state,
7073                                      v8::Handle<v8::Object> event_data,
7074                                      v8::Handle<v8::Value> data) {
7075  if (event == v8::Break) {
7076    if (!frame_function_name.IsEmpty()) {
7077      // Get the name of the function.
7078      const int argc = 2;
7079      v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) };
7080      v8::Handle<v8::Value> result =
7081          frame_function_name->Call(exec_state, argc, argv);
7082      if (!result->IsUndefined()) {
7083        char fn[80];
7084        CHECK(result->IsString());
7085        v8::Handle<v8::String> function_name(result->ToString());
7086        function_name->WriteAscii(fn);
7087        if (strcmp(fn, "bar") == 0) {
7088          i::Deoptimizer::DeoptimizeAll();
7089          debug_event_break_deoptimize_done = true;
7090        }
7091      }
7092    }
7093
7094    v8::Debug::DebugBreak();
7095  }
7096}
7097
7098
7099// Test deoptimization when execution is broken using the debug break stack
7100// check interrupt.
7101TEST(DeoptimizeDuringDebugBreak) {
7102  v8::HandleScope scope;
7103  DebugLocalContext env;
7104  env.ExposeDebug();
7105
7106  // Create a function for checking the function when hitting a break point.
7107  frame_function_name = CompileFunction(&env,
7108                                        frame_function_name_source,
7109                                        "frame_function_name");
7110
7111
7112  // Set a debug event listener which will keep interrupting execution until
7113  // debug break. When inside function bar it will deoptimize all functions.
7114  // This tests lazy deoptimization bailout for the stack check, as the first
7115  // time in function bar when using debug break and no break points will be at
7116  // the initial stack check.
7117  v8::Debug::SetDebugEventListener(DebugEventBreakDeoptimize,
7118                                   v8::Undefined());
7119
7120  // Compile and run function bar which will optimize it for some flag settings.
7121  v8::Script::Compile(v8::String::New("function bar(){}; bar()"))->Run();
7122
7123  // Set debug break and call bar again.
7124  v8::Debug::DebugBreak();
7125  v8::Script::Compile(v8::String::New("bar()"))->Run();
7126
7127  CHECK(debug_event_break_deoptimize_done);
7128
7129  v8::Debug::SetDebugEventListener(NULL);
7130}
7131
7132
7133static void DebugEventBreakWithOptimizedStack(v8::DebugEvent event,
7134                                              v8::Handle<v8::Object> exec_state,
7135                                              v8::Handle<v8::Object> event_data,
7136                                              v8::Handle<v8::Value> data) {
7137  if (event == v8::Break) {
7138    if (!frame_function_name.IsEmpty()) {
7139      for (int i = 0; i < 2; i++) {
7140        const int argc = 2;
7141        v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(i) };
7142        // Get the name of the function in frame i.
7143        v8::Handle<v8::Value> result =
7144            frame_function_name->Call(exec_state, argc, argv);
7145        CHECK(result->IsString());
7146        v8::Handle<v8::String> function_name(result->ToString());
7147        CHECK(function_name->Equals(v8::String::New("loop")));
7148        // Get the name of the first argument in frame i.
7149        result = frame_argument_name->Call(exec_state, argc, argv);
7150        CHECK(result->IsString());
7151        v8::Handle<v8::String> argument_name(result->ToString());
7152        CHECK(argument_name->Equals(v8::String::New("count")));
7153        // Get the value of the first argument in frame i. If the
7154        // funtion is optimized the value will be undefined, otherwise
7155        // the value will be '1 - i'.
7156        //
7157        // TODO(3141533): We should be able to get the real value for
7158        // optimized frames.
7159        result = frame_argument_value->Call(exec_state, argc, argv);
7160        CHECK(result->IsUndefined() || (result->Int32Value() == 1 - i));
7161        // Get the name of the first local variable.
7162        result = frame_local_name->Call(exec_state, argc, argv);
7163        CHECK(result->IsString());
7164        v8::Handle<v8::String> local_name(result->ToString());
7165        CHECK(local_name->Equals(v8::String::New("local")));
7166        // Get the value of the first local variable. If the function
7167        // is optimized the value will be undefined, otherwise it will
7168        // be 42.
7169        //
7170        // TODO(3141533): We should be able to get the real value for
7171        // optimized frames.
7172        result = frame_local_value->Call(exec_state, argc, argv);
7173        CHECK(result->IsUndefined() || (result->Int32Value() == 42));
7174      }
7175    }
7176  }
7177}
7178
7179
7180static v8::Handle<v8::Value> ScheduleBreak(const v8::Arguments& args) {
7181  v8::Debug::SetDebugEventListener(DebugEventBreakWithOptimizedStack,
7182                                   v8::Undefined());
7183  v8::Debug::DebugBreak();
7184  return v8::Undefined();
7185}
7186
7187
7188TEST(DebugBreakStackInspection) {
7189  v8::HandleScope scope;
7190  DebugLocalContext env;
7191
7192  frame_function_name =
7193      CompileFunction(&env, frame_function_name_source, "frame_function_name");
7194  frame_argument_name =
7195      CompileFunction(&env, frame_argument_name_source, "frame_argument_name");
7196  frame_argument_value = CompileFunction(&env,
7197                                         frame_argument_value_source,
7198                                         "frame_argument_value");
7199  frame_local_name =
7200      CompileFunction(&env, frame_local_name_source, "frame_local_name");
7201  frame_local_value =
7202      CompileFunction(&env, frame_local_value_source, "frame_local_value");
7203
7204  v8::Handle<v8::FunctionTemplate> schedule_break_template =
7205      v8::FunctionTemplate::New(ScheduleBreak);
7206  v8::Handle<v8::Function> schedule_break =
7207      schedule_break_template->GetFunction();
7208  env->Global()->Set(v8_str("scheduleBreak"), schedule_break);
7209
7210  const char* src =
7211      "function loop(count) {"
7212      "  var local = 42;"
7213      "  if (count < 1) { scheduleBreak(); loop(count + 1); }"
7214      "}"
7215      "loop(0);";
7216  v8::Script::Compile(v8::String::New(src))->Run();
7217}
7218
7219
7220// Test that setting the terminate execution flag during debug break processing.
7221static void TestDebugBreakInLoop(const char* loop_head,
7222                                 const char** loop_bodies,
7223                                 const char* loop_tail) {
7224  // Receive 100 breaks for each test and then terminate JavaScript execution.
7225  static const int kBreaksPerTest = 100;
7226
7227  for (int i = 0; i < 1 && loop_bodies[i] != NULL; i++) {
7228    // Perform a lazy deoptimization after various numbers of breaks
7229    // have been hit.
7230    for (int j = 0; j < 10; j++) {
7231      break_point_hit_count_deoptimize = j;
7232      if (j == 10) {
7233        break_point_hit_count_deoptimize = kBreaksPerTest;
7234      }
7235
7236      break_point_hit_count = 0;
7237      max_break_point_hit_count = kBreaksPerTest;
7238      terminate_after_max_break_point_hit = true;
7239
7240      EmbeddedVector<char, 1024> buffer;
7241      OS::SNPrintF(buffer,
7242                   "function f() {%s%s%s}",
7243                   loop_head, loop_bodies[i], loop_tail);
7244
7245      // Function with infinite loop.
7246      CompileRun(buffer.start());
7247
7248      // Set the debug break to enter the debugger as soon as possible.
7249      v8::Debug::DebugBreak();
7250
7251      // Call function with infinite loop.
7252      CompileRun("f();");
7253      CHECK_EQ(kBreaksPerTest, break_point_hit_count);
7254
7255      CHECK(!v8::V8::IsExecutionTerminating());
7256    }
7257  }
7258}
7259
7260
7261TEST(DebugBreakLoop) {
7262  v8::HandleScope scope;
7263  DebugLocalContext env;
7264
7265  // Register a debug event listener which sets the break flag and counts.
7266  v8::Debug::SetDebugEventListener(DebugEventBreakMax);
7267
7268  // Create a function for getting the frame count when hitting the break.
7269  frame_count = CompileFunction(&env, frame_count_source, "frame_count");
7270
7271  CompileRun("var a = 1;");
7272  CompileRun("function g() { }");
7273  CompileRun("function h() { }");
7274
7275  const char* loop_bodies[] = {
7276      "",
7277      "g()",
7278      "if (a == 0) { g() }",
7279      "if (a == 1) { g() }",
7280      "if (a == 0) { g() } else { h() }",
7281      "if (a == 0) { continue }",
7282      "if (a == 1) { continue }",
7283      "switch (a) { case 1: g(); }",
7284      "switch (a) { case 1: continue; }",
7285      "switch (a) { case 1: g(); break; default: h() }",
7286      "switch (a) { case 1: continue; break; default: h() }",
7287      NULL
7288  };
7289
7290  TestDebugBreakInLoop("while (true) {", loop_bodies, "}");
7291  TestDebugBreakInLoop("while (a == 1) {", loop_bodies, "}");
7292
7293  TestDebugBreakInLoop("do {", loop_bodies, "} while (true)");
7294  TestDebugBreakInLoop("do {", loop_bodies, "} while (a == 1)");
7295
7296  TestDebugBreakInLoop("for (;;) {", loop_bodies, "}");
7297  TestDebugBreakInLoop("for (;a == 1;) {", loop_bodies, "}");
7298
7299  // Get rid of the debug event listener.
7300  v8::Debug::SetDebugEventListener(NULL);
7301  CheckDebuggerUnloaded();
7302}
7303
7304
7305#endif  // ENABLE_DEBUGGER_SUPPORT
7306