test-debug.cc revision f7060e27768c550ace7ec48ad8c093466db52dfa
1// Copyright 2007-2008 the V8 project authors. All rights reserved.
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27
28#include <stdlib.h>
29
30#include "v8.h"
31
32#include "api.h"
33#include "compilation-cache.h"
34#include "debug.h"
35#include "platform.h"
36#include "stub-cache.h"
37#include "cctest.h"
38
39
40using ::v8::internal::EmbeddedVector;
41using ::v8::internal::Object;
42using ::v8::internal::OS;
43using ::v8::internal::Handle;
44using ::v8::internal::Heap;
45using ::v8::internal::JSGlobalProxy;
46using ::v8::internal::Code;
47using ::v8::internal::Debug;
48using ::v8::internal::Debugger;
49using ::v8::internal::CommandMessage;
50using ::v8::internal::CommandMessageQueue;
51using ::v8::internal::StepAction;
52using ::v8::internal::StepIn;  // From StepAction enum
53using ::v8::internal::StepNext;  // From StepAction enum
54using ::v8::internal::StepOut;  // From StepAction enum
55using ::v8::internal::Vector;
56using ::v8::internal::StrLength;
57
58// Size of temp buffer for formatting small strings.
59#define SMALL_STRING_BUFFER_SIZE 80
60
61// --- A d d i t i o n a l   C h e c k   H e l p e r s
62
63
64// Helper function used by the CHECK_EQ function when given Address
65// arguments.  Should not be called directly.
66static inline void CheckEqualsHelper(const char* file, int line,
67                                     const char* expected_source,
68                                     ::v8::internal::Address expected,
69                                     const char* value_source,
70                                     ::v8::internal::Address value) {
71  if (expected != value) {
72    V8_Fatal(file, line, "CHECK_EQ(%s, %s) failed\n#   "
73                         "Expected: %i\n#   Found: %i",
74             expected_source, value_source, expected, value);
75  }
76}
77
78
79// Helper function used by the CHECK_NE function when given Address
80// arguments.  Should not be called directly.
81static inline void CheckNonEqualsHelper(const char* file, int line,
82                                        const char* unexpected_source,
83                                        ::v8::internal::Address unexpected,
84                                        const char* value_source,
85                                        ::v8::internal::Address value) {
86  if (unexpected == value) {
87    V8_Fatal(file, line, "CHECK_NE(%s, %s) failed\n#   Value: %i",
88             unexpected_source, value_source, value);
89  }
90}
91
92
93// Helper function used by the CHECK function when given code
94// arguments.  Should not be called directly.
95static inline void CheckEqualsHelper(const char* file, int line,
96                                     const char* expected_source,
97                                     const Code* expected,
98                                     const char* value_source,
99                                     const Code* value) {
100  if (expected != value) {
101    V8_Fatal(file, line, "CHECK_EQ(%s, %s) failed\n#   "
102                         "Expected: %p\n#   Found: %p",
103             expected_source, value_source, expected, value);
104  }
105}
106
107
108static inline void CheckNonEqualsHelper(const char* file, int line,
109                                        const char* expected_source,
110                                        const Code* expected,
111                                        const char* value_source,
112                                        const Code* value) {
113  if (expected == value) {
114    V8_Fatal(file, line, "CHECK_NE(%s, %s) failed\n#   Value: %p",
115             expected_source, value_source, value);
116  }
117}
118
119
120// --- H e l p e r   C l a s s e s
121
122
123// Helper class for creating a V8 enviromnent for running tests
124class DebugLocalContext {
125 public:
126  inline DebugLocalContext(
127      v8::ExtensionConfiguration* extensions = 0,
128      v8::Handle<v8::ObjectTemplate> global_template =
129          v8::Handle<v8::ObjectTemplate>(),
130      v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>())
131      : context_(v8::Context::New(extensions, global_template, global_object)) {
132    context_->Enter();
133  }
134  inline ~DebugLocalContext() {
135    context_->Exit();
136    context_.Dispose();
137  }
138  inline v8::Context* operator->() { return *context_; }
139  inline v8::Context* operator*() { return *context_; }
140  inline bool IsReady() { return !context_.IsEmpty(); }
141  void ExposeDebug() {
142    // Expose the debug context global object in the global object for testing.
143    Debug::Load();
144    Debug::debug_context()->set_security_token(
145        v8::Utils::OpenHandle(*context_)->security_token());
146
147    Handle<JSGlobalProxy> global(Handle<JSGlobalProxy>::cast(
148        v8::Utils::OpenHandle(*context_->Global())));
149    Handle<v8::internal::String> debug_string =
150        v8::internal::Factory::LookupAsciiSymbol("debug");
151    SetProperty(global, debug_string,
152        Handle<Object>(Debug::debug_context()->global_proxy()), DONT_ENUM);
153  }
154 private:
155  v8::Persistent<v8::Context> context_;
156};
157
158
159// --- H e l p e r   F u n c t i o n s
160
161
162// Compile and run the supplied source and return the fequested function.
163static v8::Local<v8::Function> CompileFunction(DebugLocalContext* env,
164                                               const char* source,
165                                               const char* function_name) {
166  v8::Script::Compile(v8::String::New(source))->Run();
167  return v8::Local<v8::Function>::Cast(
168      (*env)->Global()->Get(v8::String::New(function_name)));
169}
170
171
172// Compile and run the supplied source and return the requested function.
173static v8::Local<v8::Function> CompileFunction(const char* source,
174                                               const char* function_name) {
175  v8::Script::Compile(v8::String::New(source))->Run();
176  return v8::Local<v8::Function>::Cast(
177    v8::Context::GetCurrent()->Global()->Get(v8::String::New(function_name)));
178}
179
180
181// Is there any debug info for the function?
182static bool HasDebugInfo(v8::Handle<v8::Function> fun) {
183  Handle<v8::internal::JSFunction> f = v8::Utils::OpenHandle(*fun);
184  Handle<v8::internal::SharedFunctionInfo> shared(f->shared());
185  return Debug::HasDebugInfo(shared);
186}
187
188
189// Set a break point in a function and return the associated break point
190// number.
191static int SetBreakPoint(Handle<v8::internal::JSFunction> fun, int position) {
192  static int break_point = 0;
193  Handle<v8::internal::SharedFunctionInfo> shared(fun->shared());
194  Debug::SetBreakPoint(
195      shared, position,
196      Handle<Object>(v8::internal::Smi::FromInt(++break_point)));
197  return break_point;
198}
199
200
201// Set a break point in a function and return the associated break point
202// number.
203static int SetBreakPoint(v8::Handle<v8::Function> fun, int position) {
204  return SetBreakPoint(v8::Utils::OpenHandle(*fun), position);
205}
206
207
208// Set a break point in a function using the Debug object and return the
209// associated break point number.
210static int SetBreakPointFromJS(const char* function_name,
211                               int line, int position) {
212  EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
213  OS::SNPrintF(buffer,
214               "debug.Debug.setBreakPoint(%s,%d,%d)",
215               function_name, line, position);
216  buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
217  v8::Handle<v8::String> str = v8::String::New(buffer.start());
218  return v8::Script::Compile(str)->Run()->Int32Value();
219}
220
221
222// Set a break point in a script identified by id using the global Debug object.
223static int SetScriptBreakPointByIdFromJS(int script_id, int line, int column) {
224  EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
225  if (column >= 0) {
226    // Column specified set script break point on precise location.
227    OS::SNPrintF(buffer,
228                 "debug.Debug.setScriptBreakPointById(%d,%d,%d)",
229                 script_id, line, column);
230  } else {
231    // Column not specified set script break point on line.
232    OS::SNPrintF(buffer,
233                 "debug.Debug.setScriptBreakPointById(%d,%d)",
234                 script_id, line);
235  }
236  buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
237  {
238    v8::TryCatch try_catch;
239    v8::Handle<v8::String> str = v8::String::New(buffer.start());
240    v8::Handle<v8::Value> value = v8::Script::Compile(str)->Run();
241    CHECK(!try_catch.HasCaught());
242    return value->Int32Value();
243  }
244}
245
246
247// Set a break point in a script identified by name using the global Debug
248// object.
249static int SetScriptBreakPointByNameFromJS(const char* script_name,
250                                           int line, int column) {
251  EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
252  if (column >= 0) {
253    // Column specified set script break point on precise location.
254    OS::SNPrintF(buffer,
255                 "debug.Debug.setScriptBreakPointByName(\"%s\",%d,%d)",
256                 script_name, line, column);
257  } else {
258    // Column not specified set script break point on line.
259    OS::SNPrintF(buffer,
260                 "debug.Debug.setScriptBreakPointByName(\"%s\",%d)",
261                 script_name, line);
262  }
263  buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
264  {
265    v8::TryCatch try_catch;
266    v8::Handle<v8::String> str = v8::String::New(buffer.start());
267    v8::Handle<v8::Value> value = v8::Script::Compile(str)->Run();
268    CHECK(!try_catch.HasCaught());
269    return value->Int32Value();
270  }
271}
272
273
274// Clear a break point.
275static void ClearBreakPoint(int break_point) {
276  Debug::ClearBreakPoint(
277      Handle<Object>(v8::internal::Smi::FromInt(break_point)));
278}
279
280
281// Clear a break point using the global Debug object.
282static void ClearBreakPointFromJS(int break_point_number) {
283  EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
284  OS::SNPrintF(buffer,
285               "debug.Debug.clearBreakPoint(%d)",
286               break_point_number);
287  buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
288  v8::Script::Compile(v8::String::New(buffer.start()))->Run();
289}
290
291
292static void EnableScriptBreakPointFromJS(int break_point_number) {
293  EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
294  OS::SNPrintF(buffer,
295               "debug.Debug.enableScriptBreakPoint(%d)",
296               break_point_number);
297  buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
298  v8::Script::Compile(v8::String::New(buffer.start()))->Run();
299}
300
301
302static void DisableScriptBreakPointFromJS(int break_point_number) {
303  EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
304  OS::SNPrintF(buffer,
305               "debug.Debug.disableScriptBreakPoint(%d)",
306               break_point_number);
307  buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
308  v8::Script::Compile(v8::String::New(buffer.start()))->Run();
309}
310
311
312static void ChangeScriptBreakPointConditionFromJS(int break_point_number,
313                                                  const char* condition) {
314  EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
315  OS::SNPrintF(buffer,
316               "debug.Debug.changeScriptBreakPointCondition(%d, \"%s\")",
317               break_point_number, condition);
318  buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
319  v8::Script::Compile(v8::String::New(buffer.start()))->Run();
320}
321
322
323static void ChangeScriptBreakPointIgnoreCountFromJS(int break_point_number,
324                                                    int ignoreCount) {
325  EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
326  OS::SNPrintF(buffer,
327               "debug.Debug.changeScriptBreakPointIgnoreCount(%d, %d)",
328               break_point_number, ignoreCount);
329  buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
330  v8::Script::Compile(v8::String::New(buffer.start()))->Run();
331}
332
333
334// Change break on exception.
335static void ChangeBreakOnException(bool caught, bool uncaught) {
336  Debug::ChangeBreakOnException(v8::internal::BreakException, caught);
337  Debug::ChangeBreakOnException(v8::internal::BreakUncaughtException, uncaught);
338}
339
340
341// Change break on exception using the global Debug object.
342static void ChangeBreakOnExceptionFromJS(bool caught, bool uncaught) {
343  if (caught) {
344    v8::Script::Compile(
345        v8::String::New("debug.Debug.setBreakOnException()"))->Run();
346  } else {
347    v8::Script::Compile(
348        v8::String::New("debug.Debug.clearBreakOnException()"))->Run();
349  }
350  if (uncaught) {
351    v8::Script::Compile(
352        v8::String::New("debug.Debug.setBreakOnUncaughtException()"))->Run();
353  } else {
354    v8::Script::Compile(
355        v8::String::New("debug.Debug.clearBreakOnUncaughtException()"))->Run();
356  }
357}
358
359
360// Prepare to step to next break location.
361static void PrepareStep(StepAction step_action) {
362  Debug::PrepareStep(step_action, 1);
363}
364
365
366// This function is in namespace v8::internal to be friend with class
367// v8::internal::Debug.
368namespace v8 {
369namespace internal {
370
371// Collect the currently debugged functions.
372Handle<FixedArray> GetDebuggedFunctions() {
373  v8::internal::DebugInfoListNode* node = Debug::debug_info_list_;
374
375  // Find the number of debugged functions.
376  int count = 0;
377  while (node) {
378    count++;
379    node = node->next();
380  }
381
382  // Allocate array for the debugged functions
383  Handle<FixedArray> debugged_functions =
384      v8::internal::Factory::NewFixedArray(count);
385
386  // Run through the debug info objects and collect all functions.
387  count = 0;
388  while (node) {
389    debugged_functions->set(count++, *node->debug_info());
390    node = node->next();
391  }
392
393  return debugged_functions;
394}
395
396
397static Handle<Code> ComputeCallDebugBreak(int argc) {
398  CALL_HEAP_FUNCTION(v8::internal::StubCache::ComputeCallDebugBreak(argc),
399                     Code);
400}
401
402
403// Check that the debugger has been fully unloaded.
404void CheckDebuggerUnloaded(bool check_functions) {
405  // Check that the debugger context is cleared and that there is no debug
406  // information stored for the debugger.
407  CHECK(Debug::debug_context().is_null());
408  CHECK_EQ(NULL, Debug::debug_info_list_);
409
410  // Collect garbage to ensure weak handles are cleared.
411  Heap::CollectAllGarbage(false);
412  Heap::CollectAllGarbage(false);
413
414  // Iterate the head and check that there are no debugger related objects left.
415  HeapIterator iterator;
416  for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) {
417    CHECK(!obj->IsDebugInfo());
418    CHECK(!obj->IsBreakPointInfo());
419
420    // If deep check of functions is requested check that no debug break code
421    // is left in all functions.
422    if (check_functions) {
423      if (obj->IsJSFunction()) {
424        JSFunction* fun = JSFunction::cast(obj);
425        for (RelocIterator it(fun->shared()->code()); !it.done(); it.next()) {
426          RelocInfo::Mode rmode = it.rinfo()->rmode();
427          if (RelocInfo::IsCodeTarget(rmode)) {
428            CHECK(!Debug::IsDebugBreak(it.rinfo()->target_address()));
429          } else if (RelocInfo::IsJSReturn(rmode)) {
430            CHECK(!Debug::IsDebugBreakAtReturn(it.rinfo()));
431          }
432        }
433      }
434    }
435  }
436}
437
438
439void ForceUnloadDebugger() {
440  Debugger::never_unload_debugger_ = false;
441  Debugger::UnloadDebugger();
442}
443
444
445} }  // namespace v8::internal
446
447
448// Check that the debugger has been fully unloaded.
449static void CheckDebuggerUnloaded(bool check_functions = false) {
450  // Let debugger to unload itself synchronously
451  v8::Debug::ProcessDebugMessages();
452
453  v8::internal::CheckDebuggerUnloaded(check_functions);
454}
455
456
457// Inherit from BreakLocationIterator to get access to protected parts for
458// testing.
459class TestBreakLocationIterator: public v8::internal::BreakLocationIterator {
460 public:
461  explicit TestBreakLocationIterator(Handle<v8::internal::DebugInfo> debug_info)
462    : BreakLocationIterator(debug_info, v8::internal::SOURCE_BREAK_LOCATIONS) {}
463  v8::internal::RelocIterator* it() { return reloc_iterator_; }
464  v8::internal::RelocIterator* it_original() {
465    return reloc_iterator_original_;
466  }
467};
468
469
470// Compile a function, set a break point and check that the call at the break
471// location in the code is the expected debug_break function.
472void CheckDebugBreakFunction(DebugLocalContext* env,
473                             const char* source, const char* name,
474                             int position, v8::internal::RelocInfo::Mode mode,
475                             Code* debug_break) {
476  // Create function and set the break point.
477  Handle<v8::internal::JSFunction> fun = v8::Utils::OpenHandle(
478      *CompileFunction(env, source, name));
479  int bp = SetBreakPoint(fun, position);
480
481  // Check that the debug break function is as expected.
482  Handle<v8::internal::SharedFunctionInfo> shared(fun->shared());
483  CHECK(Debug::HasDebugInfo(shared));
484  TestBreakLocationIterator it1(Debug::GetDebugInfo(shared));
485  it1.FindBreakLocationFromPosition(position);
486  CHECK_EQ(mode, it1.it()->rinfo()->rmode());
487  if (mode != v8::internal::RelocInfo::JS_RETURN) {
488    CHECK_EQ(debug_break,
489        Code::GetCodeFromTargetAddress(it1.it()->rinfo()->target_address()));
490  } else {
491    CHECK(Debug::IsDebugBreakAtReturn(it1.it()->rinfo()));
492  }
493
494  // Clear the break point and check that the debug break function is no longer
495  // there
496  ClearBreakPoint(bp);
497  CHECK(!Debug::HasDebugInfo(shared));
498  CHECK(Debug::EnsureDebugInfo(shared));
499  TestBreakLocationIterator it2(Debug::GetDebugInfo(shared));
500  it2.FindBreakLocationFromPosition(position);
501  CHECK_EQ(mode, it2.it()->rinfo()->rmode());
502  if (mode == v8::internal::RelocInfo::JS_RETURN) {
503    CHECK(!Debug::IsDebugBreakAtReturn(it2.it()->rinfo()));
504  }
505}
506
507
508// --- D e b u g   E v e n t   H a n d l e r s
509// ---
510// --- The different tests uses a number of debug event handlers.
511// ---
512
513
514// Source for The JavaScript function which picks out the function name of the
515// top frame.
516const char* frame_function_name_source =
517    "function frame_function_name(exec_state) {"
518    "  return exec_state.frame(0).func().name();"
519    "}";
520v8::Local<v8::Function> frame_function_name;
521
522
523// Source for The JavaScript function which picks out the source line for the
524// top frame.
525const char* frame_source_line_source =
526    "function frame_source_line(exec_state) {"
527    "  return exec_state.frame(0).sourceLine();"
528    "}";
529v8::Local<v8::Function> frame_source_line;
530
531
532// Source for The JavaScript function which picks out the source column for the
533// top frame.
534const char* frame_source_column_source =
535    "function frame_source_column(exec_state) {"
536    "  return exec_state.frame(0).sourceColumn();"
537    "}";
538v8::Local<v8::Function> frame_source_column;
539
540
541// Source for The JavaScript function which picks out the script name for the
542// top frame.
543const char* frame_script_name_source =
544    "function frame_script_name(exec_state) {"
545    "  return exec_state.frame(0).func().script().name();"
546    "}";
547v8::Local<v8::Function> frame_script_name;
548
549
550// Source for The JavaScript function which picks out the script data for the
551// top frame.
552const char* frame_script_data_source =
553    "function frame_script_data(exec_state) {"
554    "  return exec_state.frame(0).func().script().data();"
555    "}";
556v8::Local<v8::Function> frame_script_data;
557
558
559// Source for The JavaScript function which picks out the script data from
560// AfterCompile event
561const char* compiled_script_data_source =
562    "function compiled_script_data(event_data) {"
563    "  return event_data.script().data();"
564    "}";
565v8::Local<v8::Function> compiled_script_data;
566
567
568// Source for The JavaScript function which returns the number of frames.
569static const char* frame_count_source =
570    "function frame_count(exec_state) {"
571    "  return exec_state.frameCount();"
572    "}";
573v8::Handle<v8::Function> frame_count;
574
575
576// Global variable to store the last function hit - used by some tests.
577char last_function_hit[80];
578
579// Global variable to store the name and data for last script hit - used by some
580// tests.
581char last_script_name_hit[80];
582char last_script_data_hit[80];
583
584// Global variables to store the last source position - used by some tests.
585int last_source_line = -1;
586int last_source_column = -1;
587
588// Debug event handler which counts the break points which have been hit.
589int break_point_hit_count = 0;
590static void DebugEventBreakPointHitCount(v8::DebugEvent event,
591                                         v8::Handle<v8::Object> exec_state,
592                                         v8::Handle<v8::Object> event_data,
593                                         v8::Handle<v8::Value> data) {
594  // When hitting a debug event listener there must be a break set.
595  CHECK_NE(v8::internal::Debug::break_id(), 0);
596
597  // Count the number of breaks.
598  if (event == v8::Break) {
599    break_point_hit_count++;
600    if (!frame_function_name.IsEmpty()) {
601      // Get the name of the function.
602      const int argc = 1;
603      v8::Handle<v8::Value> argv[argc] = { exec_state };
604      v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
605                                                               argc, argv);
606      if (result->IsUndefined()) {
607        last_function_hit[0] = '\0';
608      } else {
609        CHECK(result->IsString());
610        v8::Handle<v8::String> function_name(result->ToString());
611        function_name->WriteAscii(last_function_hit);
612      }
613    }
614
615    if (!frame_source_line.IsEmpty()) {
616      // Get the source line.
617      const int argc = 1;
618      v8::Handle<v8::Value> argv[argc] = { exec_state };
619      v8::Handle<v8::Value> result = frame_source_line->Call(exec_state,
620                                                             argc, argv);
621      CHECK(result->IsNumber());
622      last_source_line = result->Int32Value();
623    }
624
625    if (!frame_source_column.IsEmpty()) {
626      // Get the source column.
627      const int argc = 1;
628      v8::Handle<v8::Value> argv[argc] = { exec_state };
629      v8::Handle<v8::Value> result = frame_source_column->Call(exec_state,
630                                                               argc, argv);
631      CHECK(result->IsNumber());
632      last_source_column = result->Int32Value();
633    }
634
635    if (!frame_script_name.IsEmpty()) {
636      // Get the script name of the function script.
637      const int argc = 1;
638      v8::Handle<v8::Value> argv[argc] = { exec_state };
639      v8::Handle<v8::Value> result = frame_script_name->Call(exec_state,
640                                                             argc, argv);
641      if (result->IsUndefined()) {
642        last_script_name_hit[0] = '\0';
643      } else {
644        CHECK(result->IsString());
645        v8::Handle<v8::String> script_name(result->ToString());
646        script_name->WriteAscii(last_script_name_hit);
647      }
648    }
649
650    if (!frame_script_data.IsEmpty()) {
651      // Get the script data of the function script.
652      const int argc = 1;
653      v8::Handle<v8::Value> argv[argc] = { exec_state };
654      v8::Handle<v8::Value> result = frame_script_data->Call(exec_state,
655                                                             argc, argv);
656      if (result->IsUndefined()) {
657        last_script_data_hit[0] = '\0';
658      } else {
659        result = result->ToString();
660        CHECK(result->IsString());
661        v8::Handle<v8::String> script_data(result->ToString());
662        script_data->WriteAscii(last_script_data_hit);
663      }
664    }
665  } else if (event == v8::AfterCompile && !compiled_script_data.IsEmpty()) {
666    const int argc = 1;
667    v8::Handle<v8::Value> argv[argc] = { event_data };
668    v8::Handle<v8::Value> result = compiled_script_data->Call(exec_state,
669                                                              argc, argv);
670    if (result->IsUndefined()) {
671      last_script_data_hit[0] = '\0';
672    } else {
673      result = result->ToString();
674      CHECK(result->IsString());
675      v8::Handle<v8::String> script_data(result->ToString());
676      script_data->WriteAscii(last_script_data_hit);
677    }
678  }
679}
680
681
682// Debug event handler which counts a number of events and collects the stack
683// height if there is a function compiled for that.
684int exception_hit_count = 0;
685int uncaught_exception_hit_count = 0;
686int last_js_stack_height = -1;
687
688static void DebugEventCounterClear() {
689  break_point_hit_count = 0;
690  exception_hit_count = 0;
691  uncaught_exception_hit_count = 0;
692}
693
694static void DebugEventCounter(v8::DebugEvent event,
695                              v8::Handle<v8::Object> exec_state,
696                              v8::Handle<v8::Object> event_data,
697                              v8::Handle<v8::Value> data) {
698  // When hitting a debug event listener there must be a break set.
699  CHECK_NE(v8::internal::Debug::break_id(), 0);
700
701  // Count the number of breaks.
702  if (event == v8::Break) {
703    break_point_hit_count++;
704  } else if (event == v8::Exception) {
705    exception_hit_count++;
706
707    // Check whether the exception was uncaught.
708    v8::Local<v8::String> fun_name = v8::String::New("uncaught");
709    v8::Local<v8::Function> fun =
710        v8::Function::Cast(*event_data->Get(fun_name));
711    v8::Local<v8::Value> result = *fun->Call(event_data, 0, NULL);
712    if (result->IsTrue()) {
713      uncaught_exception_hit_count++;
714    }
715  }
716
717  // Collect the JavsScript stack height if the function frame_count is
718  // compiled.
719  if (!frame_count.IsEmpty()) {
720    static const int kArgc = 1;
721    v8::Handle<v8::Value> argv[kArgc] = { exec_state };
722    // Using exec_state as receiver is just to have a receiver.
723    v8::Handle<v8::Value> result =  frame_count->Call(exec_state, kArgc, argv);
724    last_js_stack_height = result->Int32Value();
725  }
726}
727
728
729// Debug event handler which evaluates a number of expressions when a break
730// point is hit. Each evaluated expression is compared with an expected value.
731// For this debug event handler to work the following two global varaibles
732// must be initialized.
733//   checks: An array of expressions and expected results
734//   evaluate_check_function: A JavaScript function (see below)
735
736// Structure for holding checks to do.
737struct EvaluateCheck {
738  const char* expr;  // An expression to evaluate when a break point is hit.
739  v8::Handle<v8::Value> expected;  // The expected result.
740};
741// Array of checks to do.
742struct EvaluateCheck* checks = NULL;
743// Source for The JavaScript function which can do the evaluation when a break
744// point is hit.
745const char* evaluate_check_source =
746    "function evaluate_check(exec_state, expr, expected) {"
747    "  return exec_state.frame(0).evaluate(expr).value() === expected;"
748    "}";
749v8::Local<v8::Function> evaluate_check_function;
750
751// The actual debug event described by the longer comment above.
752static void DebugEventEvaluate(v8::DebugEvent event,
753                               v8::Handle<v8::Object> exec_state,
754                               v8::Handle<v8::Object> event_data,
755                               v8::Handle<v8::Value> data) {
756  // When hitting a debug event listener there must be a break set.
757  CHECK_NE(v8::internal::Debug::break_id(), 0);
758
759  if (event == v8::Break) {
760    for (int i = 0; checks[i].expr != NULL; i++) {
761      const int argc = 3;
762      v8::Handle<v8::Value> argv[argc] = { exec_state,
763                                           v8::String::New(checks[i].expr),
764                                           checks[i].expected };
765      v8::Handle<v8::Value> result =
766          evaluate_check_function->Call(exec_state, argc, argv);
767      if (!result->IsTrue()) {
768        v8::String::AsciiValue ascii(checks[i].expected->ToString());
769        V8_Fatal(__FILE__, __LINE__, "%s != %s", checks[i].expr, *ascii);
770      }
771    }
772  }
773}
774
775
776// This debug event listener removes a breakpoint in a function
777int debug_event_remove_break_point = 0;
778static void DebugEventRemoveBreakPoint(v8::DebugEvent event,
779                                       v8::Handle<v8::Object> exec_state,
780                                       v8::Handle<v8::Object> event_data,
781                                       v8::Handle<v8::Value> data) {
782  // When hitting a debug event listener there must be a break set.
783  CHECK_NE(v8::internal::Debug::break_id(), 0);
784
785  if (event == v8::Break) {
786    break_point_hit_count++;
787    v8::Handle<v8::Function> fun = v8::Handle<v8::Function>::Cast(data);
788    ClearBreakPoint(debug_event_remove_break_point);
789  }
790}
791
792
793// Debug event handler which counts break points hit and performs a step
794// afterwards.
795StepAction step_action = StepIn;  // Step action to perform when stepping.
796static void DebugEventStep(v8::DebugEvent event,
797                           v8::Handle<v8::Object> exec_state,
798                           v8::Handle<v8::Object> event_data,
799                           v8::Handle<v8::Value> data) {
800  // When hitting a debug event listener there must be a break set.
801  CHECK_NE(v8::internal::Debug::break_id(), 0);
802
803  if (event == v8::Break) {
804    break_point_hit_count++;
805    PrepareStep(step_action);
806  }
807}
808
809
810// Debug event handler which counts break points hit and performs a step
811// afterwards. For each call the expected function is checked.
812// For this debug event handler to work the following two global varaibles
813// must be initialized.
814//   expected_step_sequence: An array of the expected function call sequence.
815//   frame_function_name: A JavaScript function (see below).
816
817// String containing the expected function call sequence. Note: this only works
818// if functions have name length of one.
819const char* expected_step_sequence = NULL;
820
821// The actual debug event described by the longer comment above.
822static void DebugEventStepSequence(v8::DebugEvent event,
823                                   v8::Handle<v8::Object> exec_state,
824                                   v8::Handle<v8::Object> event_data,
825                                   v8::Handle<v8::Value> data) {
826  // When hitting a debug event listener there must be a break set.
827  CHECK_NE(v8::internal::Debug::break_id(), 0);
828
829  if (event == v8::Break || event == v8::Exception) {
830    // Check that the current function is the expected.
831    CHECK(break_point_hit_count <
832          StrLength(expected_step_sequence));
833    const int argc = 1;
834    v8::Handle<v8::Value> argv[argc] = { exec_state };
835    v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
836                                                             argc, argv);
837    CHECK(result->IsString());
838    v8::String::AsciiValue function_name(result->ToString());
839    CHECK_EQ(1, StrLength(*function_name));
840    CHECK_EQ((*function_name)[0],
841              expected_step_sequence[break_point_hit_count]);
842
843    // Perform step.
844    break_point_hit_count++;
845    PrepareStep(step_action);
846  }
847}
848
849
850// Debug event handler which performs a garbage collection.
851static void DebugEventBreakPointCollectGarbage(
852    v8::DebugEvent event,
853    v8::Handle<v8::Object> exec_state,
854    v8::Handle<v8::Object> event_data,
855    v8::Handle<v8::Value> data) {
856  // When hitting a debug event listener there must be a break set.
857  CHECK_NE(v8::internal::Debug::break_id(), 0);
858
859  // Perform a garbage collection when break point is hit and continue. Based
860  // on the number of break points hit either scavenge or mark compact
861  // collector is used.
862  if (event == v8::Break) {
863    break_point_hit_count++;
864    if (break_point_hit_count % 2 == 0) {
865      // Scavenge.
866      Heap::CollectGarbage(0, v8::internal::NEW_SPACE);
867    } else {
868      // Mark sweep (and perhaps compact).
869      Heap::CollectAllGarbage(false);
870    }
871  }
872}
873
874
875// Debug event handler which re-issues a debug break and calls the garbage
876// collector to have the heap verified.
877static void DebugEventBreak(v8::DebugEvent event,
878                            v8::Handle<v8::Object> exec_state,
879                            v8::Handle<v8::Object> event_data,
880                            v8::Handle<v8::Value> data) {
881  // When hitting a debug event listener there must be a break set.
882  CHECK_NE(v8::internal::Debug::break_id(), 0);
883
884  if (event == v8::Break) {
885    // Count the number of breaks.
886    break_point_hit_count++;
887
888    // Run the garbage collector to enforce heap verification if option
889    // --verify-heap is set.
890    Heap::CollectGarbage(0, v8::internal::NEW_SPACE);
891
892    // Set the break flag again to come back here as soon as possible.
893    v8::Debug::DebugBreak();
894  }
895}
896
897
898// Debug event handler which re-issues a debug break until a limit has been
899// reached.
900int max_break_point_hit_count = 0;
901static void DebugEventBreakMax(v8::DebugEvent event,
902                               v8::Handle<v8::Object> exec_state,
903                               v8::Handle<v8::Object> event_data,
904                               v8::Handle<v8::Value> data) {
905  // When hitting a debug event listener there must be a break set.
906  CHECK_NE(v8::internal::Debug::break_id(), 0);
907
908  if (event == v8::Break && break_point_hit_count < max_break_point_hit_count) {
909    // Count the number of breaks.
910    break_point_hit_count++;
911
912    // Set the break flag again to come back here as soon as possible.
913    v8::Debug::DebugBreak();
914  }
915}
916
917
918// --- M e s s a g e   C a l l b a c k
919
920
921// Message callback which counts the number of messages.
922int message_callback_count = 0;
923
924static void MessageCallbackCountClear() {
925  message_callback_count = 0;
926}
927
928static void MessageCallbackCount(v8::Handle<v8::Message> message,
929                                 v8::Handle<v8::Value> data) {
930  message_callback_count++;
931}
932
933
934// --- T h e   A c t u a l   T e s t s
935
936
937// Test that the debug break function is the expected one for different kinds
938// of break locations.
939TEST(DebugStub) {
940  using ::v8::internal::Builtins;
941  v8::HandleScope scope;
942  DebugLocalContext env;
943
944  CheckDebugBreakFunction(&env,
945                          "function f1(){}", "f1",
946                          0,
947                          v8::internal::RelocInfo::JS_RETURN,
948                          NULL);
949  CheckDebugBreakFunction(&env,
950                          "function f2(){x=1;}", "f2",
951                          0,
952                          v8::internal::RelocInfo::CODE_TARGET,
953                          Builtins::builtin(Builtins::StoreIC_DebugBreak));
954  CheckDebugBreakFunction(&env,
955                          "function f3(){var a=x;}", "f3",
956                          0,
957                          v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
958                          Builtins::builtin(Builtins::LoadIC_DebugBreak));
959
960// TODO(1240753): Make the test architecture independent or split
961// parts of the debugger into architecture dependent files. This
962// part currently disabled as it is not portable between IA32/ARM.
963// Currently on ICs for keyed store/load on ARM.
964#if !defined (__arm__) && !defined(__thumb__)
965  CheckDebugBreakFunction(
966      &env,
967      "function f4(){var index='propertyName'; var a={}; a[index] = 'x';}",
968      "f4",
969      0,
970      v8::internal::RelocInfo::CODE_TARGET,
971      Builtins::builtin(Builtins::KeyedStoreIC_DebugBreak));
972  CheckDebugBreakFunction(
973      &env,
974      "function f5(){var index='propertyName'; var a={}; return a[index];}",
975      "f5",
976      0,
977      v8::internal::RelocInfo::CODE_TARGET,
978      Builtins::builtin(Builtins::KeyedLoadIC_DebugBreak));
979#endif
980
981  // Check the debug break code stubs for call ICs with different number of
982  // parameters.
983  Handle<Code> debug_break_0 = v8::internal::ComputeCallDebugBreak(0);
984  Handle<Code> debug_break_1 = v8::internal::ComputeCallDebugBreak(1);
985  Handle<Code> debug_break_4 = v8::internal::ComputeCallDebugBreak(4);
986
987  CheckDebugBreakFunction(&env,
988                          "function f4_0(){x();}", "f4_0",
989                          0,
990                          v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
991                          *debug_break_0);
992
993  CheckDebugBreakFunction(&env,
994                          "function f4_1(){x(1);}", "f4_1",
995                          0,
996                          v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
997                          *debug_break_1);
998
999  CheckDebugBreakFunction(&env,
1000                          "function f4_4(){x(1,2,3,4);}", "f4_4",
1001                          0,
1002                          v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
1003                          *debug_break_4);
1004}
1005
1006
1007// Test that the debug info in the VM is in sync with the functions being
1008// debugged.
1009TEST(DebugInfo) {
1010  v8::HandleScope scope;
1011  DebugLocalContext env;
1012  // Create a couple of functions for the test.
1013  v8::Local<v8::Function> foo =
1014      CompileFunction(&env, "function foo(){}", "foo");
1015  v8::Local<v8::Function> bar =
1016      CompileFunction(&env, "function bar(){}", "bar");
1017  // Initially no functions are debugged.
1018  CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length());
1019  CHECK(!HasDebugInfo(foo));
1020  CHECK(!HasDebugInfo(bar));
1021  // One function (foo) is debugged.
1022  int bp1 = SetBreakPoint(foo, 0);
1023  CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length());
1024  CHECK(HasDebugInfo(foo));
1025  CHECK(!HasDebugInfo(bar));
1026  // Two functions are debugged.
1027  int bp2 = SetBreakPoint(bar, 0);
1028  CHECK_EQ(2, v8::internal::GetDebuggedFunctions()->length());
1029  CHECK(HasDebugInfo(foo));
1030  CHECK(HasDebugInfo(bar));
1031  // One function (bar) is debugged.
1032  ClearBreakPoint(bp1);
1033  CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length());
1034  CHECK(!HasDebugInfo(foo));
1035  CHECK(HasDebugInfo(bar));
1036  // No functions are debugged.
1037  ClearBreakPoint(bp2);
1038  CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length());
1039  CHECK(!HasDebugInfo(foo));
1040  CHECK(!HasDebugInfo(bar));
1041}
1042
1043
1044// Test that a break point can be set at an IC store location.
1045TEST(BreakPointICStore) {
1046  break_point_hit_count = 0;
1047  v8::HandleScope scope;
1048  DebugLocalContext env;
1049
1050  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1051                                   v8::Undefined());
1052  v8::Script::Compile(v8::String::New("function foo(){bar=0;}"))->Run();
1053  v8::Local<v8::Function> foo =
1054      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
1055
1056  // Run without breakpoints.
1057  foo->Call(env->Global(), 0, NULL);
1058  CHECK_EQ(0, break_point_hit_count);
1059
1060  // Run with breakpoint
1061  int bp = SetBreakPoint(foo, 0);
1062  foo->Call(env->Global(), 0, NULL);
1063  CHECK_EQ(1, break_point_hit_count);
1064  foo->Call(env->Global(), 0, NULL);
1065  CHECK_EQ(2, break_point_hit_count);
1066
1067  // Run without breakpoints.
1068  ClearBreakPoint(bp);
1069  foo->Call(env->Global(), 0, NULL);
1070  CHECK_EQ(2, break_point_hit_count);
1071
1072  v8::Debug::SetDebugEventListener(NULL);
1073  CheckDebuggerUnloaded();
1074}
1075
1076
1077// Test that a break point can be set at an IC load location.
1078TEST(BreakPointICLoad) {
1079  break_point_hit_count = 0;
1080  v8::HandleScope scope;
1081  DebugLocalContext env;
1082  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1083                                   v8::Undefined());
1084  v8::Script::Compile(v8::String::New("bar=1"))->Run();
1085  v8::Script::Compile(v8::String::New("function foo(){var x=bar;}"))->Run();
1086  v8::Local<v8::Function> foo =
1087      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
1088
1089  // Run without breakpoints.
1090  foo->Call(env->Global(), 0, NULL);
1091  CHECK_EQ(0, break_point_hit_count);
1092
1093  // Run with breakpoint
1094  int bp = SetBreakPoint(foo, 0);
1095  foo->Call(env->Global(), 0, NULL);
1096  CHECK_EQ(1, break_point_hit_count);
1097  foo->Call(env->Global(), 0, NULL);
1098  CHECK_EQ(2, break_point_hit_count);
1099
1100  // Run without breakpoints.
1101  ClearBreakPoint(bp);
1102  foo->Call(env->Global(), 0, NULL);
1103  CHECK_EQ(2, break_point_hit_count);
1104
1105  v8::Debug::SetDebugEventListener(NULL);
1106  CheckDebuggerUnloaded();
1107}
1108
1109
1110// Test that a break point can be set at an IC call location.
1111TEST(BreakPointICCall) {
1112  break_point_hit_count = 0;
1113  v8::HandleScope scope;
1114  DebugLocalContext env;
1115  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1116                                   v8::Undefined());
1117  v8::Script::Compile(v8::String::New("function bar(){}"))->Run();
1118  v8::Script::Compile(v8::String::New("function foo(){bar();}"))->Run();
1119  v8::Local<v8::Function> foo =
1120      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
1121
1122  // Run without breakpoints.
1123  foo->Call(env->Global(), 0, NULL);
1124  CHECK_EQ(0, break_point_hit_count);
1125
1126  // Run with breakpoint
1127  int bp = SetBreakPoint(foo, 0);
1128  foo->Call(env->Global(), 0, NULL);
1129  CHECK_EQ(1, break_point_hit_count);
1130  foo->Call(env->Global(), 0, NULL);
1131  CHECK_EQ(2, break_point_hit_count);
1132
1133  // Run without breakpoints.
1134  ClearBreakPoint(bp);
1135  foo->Call(env->Global(), 0, NULL);
1136  CHECK_EQ(2, break_point_hit_count);
1137
1138  v8::Debug::SetDebugEventListener(NULL);
1139  CheckDebuggerUnloaded();
1140}
1141
1142
1143// Test that a break point can be set at a return store location.
1144TEST(BreakPointReturn) {
1145  break_point_hit_count = 0;
1146  v8::HandleScope scope;
1147  DebugLocalContext env;
1148
1149  // Create a functions for checking the source line and column when hitting
1150  // a break point.
1151  frame_source_line = CompileFunction(&env,
1152                                      frame_source_line_source,
1153                                      "frame_source_line");
1154  frame_source_column = CompileFunction(&env,
1155                                        frame_source_column_source,
1156                                        "frame_source_column");
1157
1158
1159  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1160                                   v8::Undefined());
1161  v8::Script::Compile(v8::String::New("function foo(){}"))->Run();
1162  v8::Local<v8::Function> foo =
1163      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
1164
1165  // Run without breakpoints.
1166  foo->Call(env->Global(), 0, NULL);
1167  CHECK_EQ(0, break_point_hit_count);
1168
1169  // Run with breakpoint
1170  int bp = SetBreakPoint(foo, 0);
1171  foo->Call(env->Global(), 0, NULL);
1172  CHECK_EQ(1, break_point_hit_count);
1173  CHECK_EQ(0, last_source_line);
1174  CHECK_EQ(16, last_source_column);
1175  foo->Call(env->Global(), 0, NULL);
1176  CHECK_EQ(2, break_point_hit_count);
1177  CHECK_EQ(0, last_source_line);
1178  CHECK_EQ(16, last_source_column);
1179
1180  // Run without breakpoints.
1181  ClearBreakPoint(bp);
1182  foo->Call(env->Global(), 0, NULL);
1183  CHECK_EQ(2, break_point_hit_count);
1184
1185  v8::Debug::SetDebugEventListener(NULL);
1186  CheckDebuggerUnloaded();
1187}
1188
1189
1190static void CallWithBreakPoints(v8::Local<v8::Object> recv,
1191                                v8::Local<v8::Function> f,
1192                                int break_point_count,
1193                                int call_count) {
1194  break_point_hit_count = 0;
1195  for (int i = 0; i < call_count; i++) {
1196    f->Call(recv, 0, NULL);
1197    CHECK_EQ((i + 1) * break_point_count, break_point_hit_count);
1198  }
1199}
1200
1201// Test GC during break point processing.
1202TEST(GCDuringBreakPointProcessing) {
1203  break_point_hit_count = 0;
1204  v8::HandleScope scope;
1205  DebugLocalContext env;
1206
1207  v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage,
1208                                   v8::Undefined());
1209  v8::Local<v8::Function> foo;
1210
1211  // Test IC store break point with garbage collection.
1212  foo = CompileFunction(&env, "function foo(){bar=0;}", "foo");
1213  SetBreakPoint(foo, 0);
1214  CallWithBreakPoints(env->Global(), foo, 1, 10);
1215
1216  // Test IC load break point with garbage collection.
1217  foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo");
1218  SetBreakPoint(foo, 0);
1219  CallWithBreakPoints(env->Global(), foo, 1, 10);
1220
1221  // Test IC call break point with garbage collection.
1222  foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo");
1223  SetBreakPoint(foo, 0);
1224  CallWithBreakPoints(env->Global(), foo, 1, 10);
1225
1226  // Test return break point with garbage collection.
1227  foo = CompileFunction(&env, "function foo(){}", "foo");
1228  SetBreakPoint(foo, 0);
1229  CallWithBreakPoints(env->Global(), foo, 1, 25);
1230
1231  v8::Debug::SetDebugEventListener(NULL);
1232  CheckDebuggerUnloaded();
1233}
1234
1235
1236// Call the function three times with different garbage collections in between
1237// and make sure that the break point survives.
1238static void CallAndGC(v8::Local<v8::Object> recv, v8::Local<v8::Function> f) {
1239  break_point_hit_count = 0;
1240
1241  for (int i = 0; i < 3; i++) {
1242    // Call function.
1243    f->Call(recv, 0, NULL);
1244    CHECK_EQ(1 + i * 3, break_point_hit_count);
1245
1246    // Scavenge and call function.
1247    Heap::CollectGarbage(0, v8::internal::NEW_SPACE);
1248    f->Call(recv, 0, NULL);
1249    CHECK_EQ(2 + i * 3, break_point_hit_count);
1250
1251    // Mark sweep (and perhaps compact) and call function.
1252    Heap::CollectAllGarbage(false);
1253    f->Call(recv, 0, NULL);
1254    CHECK_EQ(3 + i * 3, break_point_hit_count);
1255  }
1256}
1257
1258
1259// Test that a break point can be set at a return store location.
1260TEST(BreakPointSurviveGC) {
1261  break_point_hit_count = 0;
1262  v8::HandleScope scope;
1263  DebugLocalContext env;
1264
1265  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1266                                   v8::Undefined());
1267  v8::Local<v8::Function> foo;
1268
1269  // Test IC store break point with garbage collection.
1270  foo = CompileFunction(&env, "function foo(){bar=0;}", "foo");
1271  SetBreakPoint(foo, 0);
1272  CallAndGC(env->Global(), foo);
1273
1274  // Test IC load break point with garbage collection.
1275  foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo");
1276  SetBreakPoint(foo, 0);
1277  CallAndGC(env->Global(), foo);
1278
1279  // Test IC call break point with garbage collection.
1280  foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo");
1281  SetBreakPoint(foo, 0);
1282  CallAndGC(env->Global(), foo);
1283
1284  // Test return break point with garbage collection.
1285  foo = CompileFunction(&env, "function foo(){}", "foo");
1286  SetBreakPoint(foo, 0);
1287  CallAndGC(env->Global(), foo);
1288
1289  v8::Debug::SetDebugEventListener(NULL);
1290  CheckDebuggerUnloaded();
1291}
1292
1293
1294// Test that break points can be set using the global Debug object.
1295TEST(BreakPointThroughJavaScript) {
1296  break_point_hit_count = 0;
1297  v8::HandleScope scope;
1298  DebugLocalContext env;
1299  env.ExposeDebug();
1300
1301  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1302                                   v8::Undefined());
1303  v8::Script::Compile(v8::String::New("function bar(){}"))->Run();
1304  v8::Script::Compile(v8::String::New("function foo(){bar();bar();}"))->Run();
1305  //                                               012345678901234567890
1306  //                                                         1         2
1307  // Break points are set at position 3 and 9
1308  v8::Local<v8::Script> foo = v8::Script::Compile(v8::String::New("foo()"));
1309
1310  // Run without breakpoints.
1311  foo->Run();
1312  CHECK_EQ(0, break_point_hit_count);
1313
1314  // Run with one breakpoint
1315  int bp1 = SetBreakPointFromJS("foo", 0, 3);
1316  foo->Run();
1317  CHECK_EQ(1, break_point_hit_count);
1318  foo->Run();
1319  CHECK_EQ(2, break_point_hit_count);
1320
1321  // Run with two breakpoints
1322  int bp2 = SetBreakPointFromJS("foo", 0, 9);
1323  foo->Run();
1324  CHECK_EQ(4, break_point_hit_count);
1325  foo->Run();
1326  CHECK_EQ(6, break_point_hit_count);
1327
1328  // Run with one breakpoint
1329  ClearBreakPointFromJS(bp2);
1330  foo->Run();
1331  CHECK_EQ(7, break_point_hit_count);
1332  foo->Run();
1333  CHECK_EQ(8, break_point_hit_count);
1334
1335  // Run without breakpoints.
1336  ClearBreakPointFromJS(bp1);
1337  foo->Run();
1338  CHECK_EQ(8, break_point_hit_count);
1339
1340  v8::Debug::SetDebugEventListener(NULL);
1341  CheckDebuggerUnloaded();
1342
1343  // Make sure that the break point numbers are consecutive.
1344  CHECK_EQ(1, bp1);
1345  CHECK_EQ(2, bp2);
1346}
1347
1348
1349// Test that break points on scripts identified by name can be set using the
1350// global Debug object.
1351TEST(ScriptBreakPointByNameThroughJavaScript) {
1352  break_point_hit_count = 0;
1353  v8::HandleScope scope;
1354  DebugLocalContext env;
1355  env.ExposeDebug();
1356
1357  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1358                                   v8::Undefined());
1359
1360  v8::Local<v8::String> script = v8::String::New(
1361    "function f() {\n"
1362    "  function h() {\n"
1363    "    a = 0;  // line 2\n"
1364    "  }\n"
1365    "  b = 1;  // line 4\n"
1366    "  return h();\n"
1367    "}\n"
1368    "\n"
1369    "function g() {\n"
1370    "  function h() {\n"
1371    "    a = 0;\n"
1372    "  }\n"
1373    "  b = 2;  // line 12\n"
1374    "  h();\n"
1375    "  b = 3;  // line 14\n"
1376    "  f();    // line 15\n"
1377    "}");
1378
1379  // Compile the script and get the two functions.
1380  v8::ScriptOrigin origin =
1381      v8::ScriptOrigin(v8::String::New("test"));
1382  v8::Script::Compile(script, &origin)->Run();
1383  v8::Local<v8::Function> f =
1384      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1385  v8::Local<v8::Function> g =
1386      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
1387
1388  // Call f and g without break points.
1389  break_point_hit_count = 0;
1390  f->Call(env->Global(), 0, NULL);
1391  CHECK_EQ(0, break_point_hit_count);
1392  g->Call(env->Global(), 0, NULL);
1393  CHECK_EQ(0, break_point_hit_count);
1394
1395  // Call f and g with break point on line 12.
1396  int sbp1 = SetScriptBreakPointByNameFromJS("test", 12, 0);
1397  break_point_hit_count = 0;
1398  f->Call(env->Global(), 0, NULL);
1399  CHECK_EQ(0, break_point_hit_count);
1400  g->Call(env->Global(), 0, NULL);
1401  CHECK_EQ(1, break_point_hit_count);
1402
1403  // Remove the break point again.
1404  break_point_hit_count = 0;
1405  ClearBreakPointFromJS(sbp1);
1406  f->Call(env->Global(), 0, NULL);
1407  CHECK_EQ(0, break_point_hit_count);
1408  g->Call(env->Global(), 0, NULL);
1409  CHECK_EQ(0, break_point_hit_count);
1410
1411  // Call f and g with break point on line 2.
1412  int sbp2 = SetScriptBreakPointByNameFromJS("test", 2, 0);
1413  break_point_hit_count = 0;
1414  f->Call(env->Global(), 0, NULL);
1415  CHECK_EQ(1, break_point_hit_count);
1416  g->Call(env->Global(), 0, NULL);
1417  CHECK_EQ(2, break_point_hit_count);
1418
1419  // Call f and g with break point on line 2, 4, 12, 14 and 15.
1420  int sbp3 = SetScriptBreakPointByNameFromJS("test", 4, 0);
1421  int sbp4 = SetScriptBreakPointByNameFromJS("test", 12, 0);
1422  int sbp5 = SetScriptBreakPointByNameFromJS("test", 14, 0);
1423  int sbp6 = SetScriptBreakPointByNameFromJS("test", 15, 0);
1424  break_point_hit_count = 0;
1425  f->Call(env->Global(), 0, NULL);
1426  CHECK_EQ(2, break_point_hit_count);
1427  g->Call(env->Global(), 0, NULL);
1428  CHECK_EQ(7, break_point_hit_count);
1429
1430  // Remove all the break points again.
1431  break_point_hit_count = 0;
1432  ClearBreakPointFromJS(sbp2);
1433  ClearBreakPointFromJS(sbp3);
1434  ClearBreakPointFromJS(sbp4);
1435  ClearBreakPointFromJS(sbp5);
1436  ClearBreakPointFromJS(sbp6);
1437  f->Call(env->Global(), 0, NULL);
1438  CHECK_EQ(0, break_point_hit_count);
1439  g->Call(env->Global(), 0, NULL);
1440  CHECK_EQ(0, break_point_hit_count);
1441
1442  v8::Debug::SetDebugEventListener(NULL);
1443  CheckDebuggerUnloaded();
1444
1445  // Make sure that the break point numbers are consecutive.
1446  CHECK_EQ(1, sbp1);
1447  CHECK_EQ(2, sbp2);
1448  CHECK_EQ(3, sbp3);
1449  CHECK_EQ(4, sbp4);
1450  CHECK_EQ(5, sbp5);
1451  CHECK_EQ(6, sbp6);
1452}
1453
1454
1455TEST(ScriptBreakPointByIdThroughJavaScript) {
1456  break_point_hit_count = 0;
1457  v8::HandleScope scope;
1458  DebugLocalContext env;
1459  env.ExposeDebug();
1460
1461  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1462                                   v8::Undefined());
1463
1464  v8::Local<v8::String> source = v8::String::New(
1465    "function f() {\n"
1466    "  function h() {\n"
1467    "    a = 0;  // line 2\n"
1468    "  }\n"
1469    "  b = 1;  // line 4\n"
1470    "  return h();\n"
1471    "}\n"
1472    "\n"
1473    "function g() {\n"
1474    "  function h() {\n"
1475    "    a = 0;\n"
1476    "  }\n"
1477    "  b = 2;  // line 12\n"
1478    "  h();\n"
1479    "  b = 3;  // line 14\n"
1480    "  f();    // line 15\n"
1481    "}");
1482
1483  // Compile the script and get the two functions.
1484  v8::ScriptOrigin origin =
1485      v8::ScriptOrigin(v8::String::New("test"));
1486  v8::Local<v8::Script> script = v8::Script::Compile(source, &origin);
1487  script->Run();
1488  v8::Local<v8::Function> f =
1489      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1490  v8::Local<v8::Function> g =
1491      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
1492
1493  // Get the script id knowing that internally it is a 32 integer.
1494  uint32_t script_id = script->Id()->Uint32Value();
1495
1496  // Call f and g without break points.
1497  break_point_hit_count = 0;
1498  f->Call(env->Global(), 0, NULL);
1499  CHECK_EQ(0, break_point_hit_count);
1500  g->Call(env->Global(), 0, NULL);
1501  CHECK_EQ(0, break_point_hit_count);
1502
1503  // Call f and g with break point on line 12.
1504  int sbp1 = SetScriptBreakPointByIdFromJS(script_id, 12, 0);
1505  break_point_hit_count = 0;
1506  f->Call(env->Global(), 0, NULL);
1507  CHECK_EQ(0, break_point_hit_count);
1508  g->Call(env->Global(), 0, NULL);
1509  CHECK_EQ(1, break_point_hit_count);
1510
1511  // Remove the break point again.
1512  break_point_hit_count = 0;
1513  ClearBreakPointFromJS(sbp1);
1514  f->Call(env->Global(), 0, NULL);
1515  CHECK_EQ(0, break_point_hit_count);
1516  g->Call(env->Global(), 0, NULL);
1517  CHECK_EQ(0, break_point_hit_count);
1518
1519  // Call f and g with break point on line 2.
1520  int sbp2 = SetScriptBreakPointByIdFromJS(script_id, 2, 0);
1521  break_point_hit_count = 0;
1522  f->Call(env->Global(), 0, NULL);
1523  CHECK_EQ(1, break_point_hit_count);
1524  g->Call(env->Global(), 0, NULL);
1525  CHECK_EQ(2, break_point_hit_count);
1526
1527  // Call f and g with break point on line 2, 4, 12, 14 and 15.
1528  int sbp3 = SetScriptBreakPointByIdFromJS(script_id, 4, 0);
1529  int sbp4 = SetScriptBreakPointByIdFromJS(script_id, 12, 0);
1530  int sbp5 = SetScriptBreakPointByIdFromJS(script_id, 14, 0);
1531  int sbp6 = SetScriptBreakPointByIdFromJS(script_id, 15, 0);
1532  break_point_hit_count = 0;
1533  f->Call(env->Global(), 0, NULL);
1534  CHECK_EQ(2, break_point_hit_count);
1535  g->Call(env->Global(), 0, NULL);
1536  CHECK_EQ(7, break_point_hit_count);
1537
1538  // Remove all the break points again.
1539  break_point_hit_count = 0;
1540  ClearBreakPointFromJS(sbp2);
1541  ClearBreakPointFromJS(sbp3);
1542  ClearBreakPointFromJS(sbp4);
1543  ClearBreakPointFromJS(sbp5);
1544  ClearBreakPointFromJS(sbp6);
1545  f->Call(env->Global(), 0, NULL);
1546  CHECK_EQ(0, break_point_hit_count);
1547  g->Call(env->Global(), 0, NULL);
1548  CHECK_EQ(0, break_point_hit_count);
1549
1550  v8::Debug::SetDebugEventListener(NULL);
1551  CheckDebuggerUnloaded();
1552
1553  // Make sure that the break point numbers are consecutive.
1554  CHECK_EQ(1, sbp1);
1555  CHECK_EQ(2, sbp2);
1556  CHECK_EQ(3, sbp3);
1557  CHECK_EQ(4, sbp4);
1558  CHECK_EQ(5, sbp5);
1559  CHECK_EQ(6, sbp6);
1560}
1561
1562
1563// Test conditional script break points.
1564TEST(EnableDisableScriptBreakPoint) {
1565  break_point_hit_count = 0;
1566  v8::HandleScope scope;
1567  DebugLocalContext env;
1568  env.ExposeDebug();
1569
1570  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1571                                   v8::Undefined());
1572
1573  v8::Local<v8::String> script = v8::String::New(
1574    "function f() {\n"
1575    "  a = 0;  // line 1\n"
1576    "};");
1577
1578  // Compile the script and get function f.
1579  v8::ScriptOrigin origin =
1580      v8::ScriptOrigin(v8::String::New("test"));
1581  v8::Script::Compile(script, &origin)->Run();
1582  v8::Local<v8::Function> f =
1583      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1584
1585  // Set script break point on line 1 (in function f).
1586  int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
1587
1588  // Call f while enabeling and disabling the script break point.
1589  break_point_hit_count = 0;
1590  f->Call(env->Global(), 0, NULL);
1591  CHECK_EQ(1, break_point_hit_count);
1592
1593  DisableScriptBreakPointFromJS(sbp);
1594  f->Call(env->Global(), 0, NULL);
1595  CHECK_EQ(1, break_point_hit_count);
1596
1597  EnableScriptBreakPointFromJS(sbp);
1598  f->Call(env->Global(), 0, NULL);
1599  CHECK_EQ(2, break_point_hit_count);
1600
1601  DisableScriptBreakPointFromJS(sbp);
1602  f->Call(env->Global(), 0, NULL);
1603  CHECK_EQ(2, break_point_hit_count);
1604
1605  // Reload the script and get f again checking that the disabeling survives.
1606  v8::Script::Compile(script, &origin)->Run();
1607  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1608  f->Call(env->Global(), 0, NULL);
1609  CHECK_EQ(2, break_point_hit_count);
1610
1611  EnableScriptBreakPointFromJS(sbp);
1612  f->Call(env->Global(), 0, NULL);
1613  CHECK_EQ(3, break_point_hit_count);
1614
1615  v8::Debug::SetDebugEventListener(NULL);
1616  CheckDebuggerUnloaded();
1617}
1618
1619
1620// Test conditional script break points.
1621TEST(ConditionalScriptBreakPoint) {
1622  break_point_hit_count = 0;
1623  v8::HandleScope scope;
1624  DebugLocalContext env;
1625  env.ExposeDebug();
1626
1627  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1628                                   v8::Undefined());
1629
1630  v8::Local<v8::String> script = v8::String::New(
1631    "count = 0;\n"
1632    "function f() {\n"
1633    "  g(count++);  // line 2\n"
1634    "};\n"
1635    "function g(x) {\n"
1636    "  var a=x;  // line 5\n"
1637    "};");
1638
1639  // Compile the script and get function f.
1640  v8::ScriptOrigin origin =
1641      v8::ScriptOrigin(v8::String::New("test"));
1642  v8::Script::Compile(script, &origin)->Run();
1643  v8::Local<v8::Function> f =
1644      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1645
1646  // Set script break point on line 5 (in function g).
1647  int sbp1 = SetScriptBreakPointByNameFromJS("test", 5, 0);
1648
1649  // Call f with different conditions on the script break point.
1650  break_point_hit_count = 0;
1651  ChangeScriptBreakPointConditionFromJS(sbp1, "false");
1652  f->Call(env->Global(), 0, NULL);
1653  CHECK_EQ(0, break_point_hit_count);
1654
1655  ChangeScriptBreakPointConditionFromJS(sbp1, "true");
1656  break_point_hit_count = 0;
1657  f->Call(env->Global(), 0, NULL);
1658  CHECK_EQ(1, break_point_hit_count);
1659
1660  ChangeScriptBreakPointConditionFromJS(sbp1, "a % 2 == 0");
1661  break_point_hit_count = 0;
1662  for (int i = 0; i < 10; i++) {
1663    f->Call(env->Global(), 0, NULL);
1664  }
1665  CHECK_EQ(5, break_point_hit_count);
1666
1667  // Reload the script and get f again checking that the condition survives.
1668  v8::Script::Compile(script, &origin)->Run();
1669  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1670
1671  break_point_hit_count = 0;
1672  for (int i = 0; i < 10; i++) {
1673    f->Call(env->Global(), 0, NULL);
1674  }
1675  CHECK_EQ(5, break_point_hit_count);
1676
1677  v8::Debug::SetDebugEventListener(NULL);
1678  CheckDebuggerUnloaded();
1679}
1680
1681
1682// Test ignore count on script break points.
1683TEST(ScriptBreakPointIgnoreCount) {
1684  break_point_hit_count = 0;
1685  v8::HandleScope scope;
1686  DebugLocalContext env;
1687  env.ExposeDebug();
1688
1689  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1690                                   v8::Undefined());
1691
1692  v8::Local<v8::String> script = v8::String::New(
1693    "function f() {\n"
1694    "  a = 0;  // line 1\n"
1695    "};");
1696
1697  // Compile the script and get function f.
1698  v8::ScriptOrigin origin =
1699      v8::ScriptOrigin(v8::String::New("test"));
1700  v8::Script::Compile(script, &origin)->Run();
1701  v8::Local<v8::Function> f =
1702      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1703
1704  // Set script break point on line 1 (in function f).
1705  int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
1706
1707  // Call f with different ignores on the script break point.
1708  break_point_hit_count = 0;
1709  ChangeScriptBreakPointIgnoreCountFromJS(sbp, 1);
1710  f->Call(env->Global(), 0, NULL);
1711  CHECK_EQ(0, break_point_hit_count);
1712  f->Call(env->Global(), 0, NULL);
1713  CHECK_EQ(1, break_point_hit_count);
1714
1715  ChangeScriptBreakPointIgnoreCountFromJS(sbp, 5);
1716  break_point_hit_count = 0;
1717  for (int i = 0; i < 10; i++) {
1718    f->Call(env->Global(), 0, NULL);
1719  }
1720  CHECK_EQ(5, break_point_hit_count);
1721
1722  // Reload the script and get f again checking that the ignore survives.
1723  v8::Script::Compile(script, &origin)->Run();
1724  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1725
1726  break_point_hit_count = 0;
1727  for (int i = 0; i < 10; i++) {
1728    f->Call(env->Global(), 0, NULL);
1729  }
1730  CHECK_EQ(5, break_point_hit_count);
1731
1732  v8::Debug::SetDebugEventListener(NULL);
1733  CheckDebuggerUnloaded();
1734}
1735
1736
1737// Test that script break points survive when a script is reloaded.
1738TEST(ScriptBreakPointReload) {
1739  break_point_hit_count = 0;
1740  v8::HandleScope scope;
1741  DebugLocalContext env;
1742  env.ExposeDebug();
1743
1744  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1745                                   v8::Undefined());
1746
1747  v8::Local<v8::Function> f;
1748  v8::Local<v8::String> script = v8::String::New(
1749    "function f() {\n"
1750    "  function h() {\n"
1751    "    a = 0;  // line 2\n"
1752    "  }\n"
1753    "  b = 1;  // line 4\n"
1754    "  return h();\n"
1755    "}");
1756
1757  v8::ScriptOrigin origin_1 = v8::ScriptOrigin(v8::String::New("1"));
1758  v8::ScriptOrigin origin_2 = v8::ScriptOrigin(v8::String::New("2"));
1759
1760  // Set a script break point before the script is loaded.
1761  SetScriptBreakPointByNameFromJS("1", 2, 0);
1762
1763  // Compile the script and get the function.
1764  v8::Script::Compile(script, &origin_1)->Run();
1765  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1766
1767  // Call f and check that the script break point is active.
1768  break_point_hit_count = 0;
1769  f->Call(env->Global(), 0, NULL);
1770  CHECK_EQ(1, break_point_hit_count);
1771
1772  // Compile the script again with a different script data and get the
1773  // function.
1774  v8::Script::Compile(script, &origin_2)->Run();
1775  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1776
1777  // Call f and check that no break points are set.
1778  break_point_hit_count = 0;
1779  f->Call(env->Global(), 0, NULL);
1780  CHECK_EQ(0, break_point_hit_count);
1781
1782  // Compile the script again and get the function.
1783  v8::Script::Compile(script, &origin_1)->Run();
1784  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1785
1786  // Call f and check that the script break point is active.
1787  break_point_hit_count = 0;
1788  f->Call(env->Global(), 0, NULL);
1789  CHECK_EQ(1, break_point_hit_count);
1790
1791  v8::Debug::SetDebugEventListener(NULL);
1792  CheckDebuggerUnloaded();
1793}
1794
1795
1796// Test when several scripts has the same script data
1797TEST(ScriptBreakPointMultiple) {
1798  break_point_hit_count = 0;
1799  v8::HandleScope scope;
1800  DebugLocalContext env;
1801  env.ExposeDebug();
1802
1803  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1804                                   v8::Undefined());
1805
1806  v8::Local<v8::Function> f;
1807  v8::Local<v8::String> script_f = v8::String::New(
1808    "function f() {\n"
1809    "  a = 0;  // line 1\n"
1810    "}");
1811
1812  v8::Local<v8::Function> g;
1813  v8::Local<v8::String> script_g = v8::String::New(
1814    "function g() {\n"
1815    "  b = 0;  // line 1\n"
1816    "}");
1817
1818  v8::ScriptOrigin origin =
1819      v8::ScriptOrigin(v8::String::New("test"));
1820
1821  // Set a script break point before the scripts are loaded.
1822  int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
1823
1824  // Compile the scripts with same script data and get the functions.
1825  v8::Script::Compile(script_f, &origin)->Run();
1826  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1827  v8::Script::Compile(script_g, &origin)->Run();
1828  g = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
1829
1830  // Call f and g and check that the script break point is active.
1831  break_point_hit_count = 0;
1832  f->Call(env->Global(), 0, NULL);
1833  CHECK_EQ(1, break_point_hit_count);
1834  g->Call(env->Global(), 0, NULL);
1835  CHECK_EQ(2, break_point_hit_count);
1836
1837  // Clear the script break point.
1838  ClearBreakPointFromJS(sbp);
1839
1840  // Call f and g and check that the script break point is no longer active.
1841  break_point_hit_count = 0;
1842  f->Call(env->Global(), 0, NULL);
1843  CHECK_EQ(0, break_point_hit_count);
1844  g->Call(env->Global(), 0, NULL);
1845  CHECK_EQ(0, break_point_hit_count);
1846
1847  // Set script break point with the scripts loaded.
1848  sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
1849
1850  // Call f and g and check that the script break point is active.
1851  break_point_hit_count = 0;
1852  f->Call(env->Global(), 0, NULL);
1853  CHECK_EQ(1, break_point_hit_count);
1854  g->Call(env->Global(), 0, NULL);
1855  CHECK_EQ(2, break_point_hit_count);
1856
1857  v8::Debug::SetDebugEventListener(NULL);
1858  CheckDebuggerUnloaded();
1859}
1860
1861
1862// Test the script origin which has both name and line offset.
1863TEST(ScriptBreakPointLineOffset) {
1864  break_point_hit_count = 0;
1865  v8::HandleScope scope;
1866  DebugLocalContext env;
1867  env.ExposeDebug();
1868
1869  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1870                                   v8::Undefined());
1871
1872  v8::Local<v8::Function> f;
1873  v8::Local<v8::String> script = v8::String::New(
1874    "function f() {\n"
1875    "  a = 0;  // line 8 as this script has line offset 7\n"
1876    "  b = 0;  // line 9 as this script has line offset 7\n"
1877    "}");
1878
1879  // Create script origin both name and line offset.
1880  v8::ScriptOrigin origin(v8::String::New("test.html"),
1881                          v8::Integer::New(7));
1882
1883  // Set two script break points before the script is loaded.
1884  int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 8, 0);
1885  int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 9, 0);
1886
1887  // Compile the script and get the function.
1888  v8::Script::Compile(script, &origin)->Run();
1889  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1890
1891  // Call f and check that the script break point is active.
1892  break_point_hit_count = 0;
1893  f->Call(env->Global(), 0, NULL);
1894  CHECK_EQ(2, break_point_hit_count);
1895
1896  // Clear the script break points.
1897  ClearBreakPointFromJS(sbp1);
1898  ClearBreakPointFromJS(sbp2);
1899
1900  // Call f and check that no script break points are active.
1901  break_point_hit_count = 0;
1902  f->Call(env->Global(), 0, NULL);
1903  CHECK_EQ(0, break_point_hit_count);
1904
1905  // Set a script break point with the script loaded.
1906  sbp1 = SetScriptBreakPointByNameFromJS("test.html", 9, 0);
1907
1908  // Call f and check that the script break point is active.
1909  break_point_hit_count = 0;
1910  f->Call(env->Global(), 0, NULL);
1911  CHECK_EQ(1, break_point_hit_count);
1912
1913  v8::Debug::SetDebugEventListener(NULL);
1914  CheckDebuggerUnloaded();
1915}
1916
1917
1918// Test script break points set on lines.
1919TEST(ScriptBreakPointLine) {
1920  v8::HandleScope scope;
1921  DebugLocalContext env;
1922  env.ExposeDebug();
1923
1924  // Create a function for checking the function when hitting a break point.
1925  frame_function_name = CompileFunction(&env,
1926                                        frame_function_name_source,
1927                                        "frame_function_name");
1928
1929  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1930                                   v8::Undefined());
1931
1932  v8::Local<v8::Function> f;
1933  v8::Local<v8::Function> g;
1934  v8::Local<v8::String> script = v8::String::New(
1935    "a = 0                      // line 0\n"
1936    "function f() {\n"
1937    "  a = 1;                   // line 2\n"
1938    "}\n"
1939    " a = 2;                    // line 4\n"
1940    "  /* xx */ function g() {  // line 5\n"
1941    "    function h() {         // line 6\n"
1942    "      a = 3;               // line 7\n"
1943    "    }\n"
1944    "    h();                   // line 9\n"
1945    "    a = 4;                 // line 10\n"
1946    "  }\n"
1947    " a=5;                      // line 12");
1948
1949  // Set a couple script break point before the script is loaded.
1950  int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 0, -1);
1951  int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 1, -1);
1952  int sbp3 = SetScriptBreakPointByNameFromJS("test.html", 5, -1);
1953
1954  // Compile the script and get the function.
1955  break_point_hit_count = 0;
1956  v8::ScriptOrigin origin(v8::String::New("test.html"), v8::Integer::New(0));
1957  v8::Script::Compile(script, &origin)->Run();
1958  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1959  g = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
1960
1961  // Chesk that a break point was hit when the script was run.
1962  CHECK_EQ(1, break_point_hit_count);
1963  CHECK_EQ(0, StrLength(last_function_hit));
1964
1965  // Call f and check that the script break point.
1966  f->Call(env->Global(), 0, NULL);
1967  CHECK_EQ(2, break_point_hit_count);
1968  CHECK_EQ("f", last_function_hit);
1969
1970  // Call g and check that the script break point.
1971  g->Call(env->Global(), 0, NULL);
1972  CHECK_EQ(3, break_point_hit_count);
1973  CHECK_EQ("g", last_function_hit);
1974
1975  // Clear the script break point on g and set one on h.
1976  ClearBreakPointFromJS(sbp3);
1977  int sbp4 = SetScriptBreakPointByNameFromJS("test.html", 6, -1);
1978
1979  // Call g and check that the script break point in h is hit.
1980  g->Call(env->Global(), 0, NULL);
1981  CHECK_EQ(4, break_point_hit_count);
1982  CHECK_EQ("h", last_function_hit);
1983
1984  // Clear break points in f and h. Set a new one in the script between
1985  // functions f and g and test that there is no break points in f and g any
1986  // more.
1987  ClearBreakPointFromJS(sbp2);
1988  ClearBreakPointFromJS(sbp4);
1989  int sbp5 = SetScriptBreakPointByNameFromJS("test.html", 4, -1);
1990  break_point_hit_count = 0;
1991  f->Call(env->Global(), 0, NULL);
1992  g->Call(env->Global(), 0, NULL);
1993  CHECK_EQ(0, break_point_hit_count);
1994
1995  // Reload the script which should hit two break points.
1996  break_point_hit_count = 0;
1997  v8::Script::Compile(script, &origin)->Run();
1998  CHECK_EQ(2, break_point_hit_count);
1999  CHECK_EQ(0, StrLength(last_function_hit));
2000
2001  // Set a break point in the code after the last function decleration.
2002  int sbp6 = SetScriptBreakPointByNameFromJS("test.html", 12, -1);
2003
2004  // Reload the script which should hit three break points.
2005  break_point_hit_count = 0;
2006  v8::Script::Compile(script, &origin)->Run();
2007  CHECK_EQ(3, break_point_hit_count);
2008  CHECK_EQ(0, StrLength(last_function_hit));
2009
2010  // Clear the last break points, and reload the script which should not hit any
2011  // break points.
2012  ClearBreakPointFromJS(sbp1);
2013  ClearBreakPointFromJS(sbp5);
2014  ClearBreakPointFromJS(sbp6);
2015  break_point_hit_count = 0;
2016  v8::Script::Compile(script, &origin)->Run();
2017  CHECK_EQ(0, break_point_hit_count);
2018
2019  v8::Debug::SetDebugEventListener(NULL);
2020  CheckDebuggerUnloaded();
2021}
2022
2023
2024// Test that it is possible to remove the last break point for a function
2025// inside the break handling of that break point.
2026TEST(RemoveBreakPointInBreak) {
2027  v8::HandleScope scope;
2028  DebugLocalContext env;
2029
2030  v8::Local<v8::Function> foo =
2031      CompileFunction(&env, "function foo(){a=1;}", "foo");
2032  debug_event_remove_break_point = SetBreakPoint(foo, 0);
2033
2034  // Register the debug event listener pasing the function
2035  v8::Debug::SetDebugEventListener(DebugEventRemoveBreakPoint, foo);
2036
2037  break_point_hit_count = 0;
2038  foo->Call(env->Global(), 0, NULL);
2039  CHECK_EQ(1, break_point_hit_count);
2040
2041  break_point_hit_count = 0;
2042  foo->Call(env->Global(), 0, NULL);
2043  CHECK_EQ(0, break_point_hit_count);
2044
2045  v8::Debug::SetDebugEventListener(NULL);
2046  CheckDebuggerUnloaded();
2047}
2048
2049
2050// Test that the debugger statement causes a break.
2051TEST(DebuggerStatement) {
2052  break_point_hit_count = 0;
2053  v8::HandleScope scope;
2054  DebugLocalContext env;
2055  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
2056                                   v8::Undefined());
2057  v8::Script::Compile(v8::String::New("function bar(){debugger}"))->Run();
2058  v8::Script::Compile(v8::String::New(
2059      "function foo(){debugger;debugger;}"))->Run();
2060  v8::Local<v8::Function> foo =
2061      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
2062  v8::Local<v8::Function> bar =
2063      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("bar")));
2064
2065  // Run function with debugger statement
2066  bar->Call(env->Global(), 0, NULL);
2067  CHECK_EQ(1, break_point_hit_count);
2068
2069  // Run function with two debugger statement
2070  foo->Call(env->Global(), 0, NULL);
2071  CHECK_EQ(3, break_point_hit_count);
2072
2073  v8::Debug::SetDebugEventListener(NULL);
2074  CheckDebuggerUnloaded();
2075}
2076
2077
2078// Test setting a breakpoint on the  debugger statement.
2079TEST(DebuggerStatementBreakpoint) {
2080    break_point_hit_count = 0;
2081    v8::HandleScope scope;
2082    DebugLocalContext env;
2083    v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
2084                                     v8::Undefined());
2085    v8::Script::Compile(v8::String::New("function foo(){debugger;}"))->Run();
2086    v8::Local<v8::Function> foo =
2087    v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
2088
2089    // The debugger statement triggers breakpint hit
2090    foo->Call(env->Global(), 0, NULL);
2091    CHECK_EQ(1, break_point_hit_count);
2092
2093    int bp = SetBreakPoint(foo, 0);
2094
2095    // Set breakpoint does not duplicate hits
2096    foo->Call(env->Global(), 0, NULL);
2097    CHECK_EQ(2, break_point_hit_count);
2098
2099    ClearBreakPoint(bp);
2100    v8::Debug::SetDebugEventListener(NULL);
2101    CheckDebuggerUnloaded();
2102}
2103
2104
2105// Thest that the evaluation of expressions when a break point is hit generates
2106// the correct results.
2107TEST(DebugEvaluate) {
2108  v8::HandleScope scope;
2109  DebugLocalContext env;
2110  env.ExposeDebug();
2111
2112  // Create a function for checking the evaluation when hitting a break point.
2113  evaluate_check_function = CompileFunction(&env,
2114                                            evaluate_check_source,
2115                                            "evaluate_check");
2116  // Register the debug event listener
2117  v8::Debug::SetDebugEventListener(DebugEventEvaluate);
2118
2119  // Different expected vaules of x and a when in a break point (u = undefined,
2120  // d = Hello, world!).
2121  struct EvaluateCheck checks_uu[] = {
2122    {"x", v8::Undefined()},
2123    {"a", v8::Undefined()},
2124    {NULL, v8::Handle<v8::Value>()}
2125  };
2126  struct EvaluateCheck checks_hu[] = {
2127    {"x", v8::String::New("Hello, world!")},
2128    {"a", v8::Undefined()},
2129    {NULL, v8::Handle<v8::Value>()}
2130  };
2131  struct EvaluateCheck checks_hh[] = {
2132    {"x", v8::String::New("Hello, world!")},
2133    {"a", v8::String::New("Hello, world!")},
2134    {NULL, v8::Handle<v8::Value>()}
2135  };
2136
2137  // Simple test function. The "y=0" is in the function foo to provide a break
2138  // location. For "y=0" the "y" is at position 15 in the barbar function
2139  // therefore setting breakpoint at position 15 will break at "y=0" and
2140  // setting it higher will break after.
2141  v8::Local<v8::Function> foo = CompileFunction(&env,
2142    "function foo(x) {"
2143    "  var a;"
2144    "  y=0; /* To ensure break location.*/"
2145    "  a=x;"
2146    "}",
2147    "foo");
2148  const int foo_break_position = 15;
2149
2150  // Arguments with one parameter "Hello, world!"
2151  v8::Handle<v8::Value> argv_foo[1] = { v8::String::New("Hello, world!") };
2152
2153  // Call foo with breakpoint set before a=x and undefined as parameter.
2154  int bp = SetBreakPoint(foo, foo_break_position);
2155  checks = checks_uu;
2156  foo->Call(env->Global(), 0, NULL);
2157
2158  // Call foo with breakpoint set before a=x and parameter "Hello, world!".
2159  checks = checks_hu;
2160  foo->Call(env->Global(), 1, argv_foo);
2161
2162  // Call foo with breakpoint set after a=x and parameter "Hello, world!".
2163  ClearBreakPoint(bp);
2164  SetBreakPoint(foo, foo_break_position + 1);
2165  checks = checks_hh;
2166  foo->Call(env->Global(), 1, argv_foo);
2167
2168  // Test function with an inner function. The "y=0" is in function barbar
2169  // to provide a break location. For "y=0" the "y" is at position 8 in the
2170  // barbar function therefore setting breakpoint at position 8 will break at
2171  // "y=0" and setting it higher will break after.
2172  v8::Local<v8::Function> bar = CompileFunction(&env,
2173    "y = 0;"
2174    "x = 'Goodbye, world!';"
2175    "function bar(x, b) {"
2176    "  var a;"
2177    "  function barbar() {"
2178    "    y=0; /* To ensure break location.*/"
2179    "    a=x;"
2180    "  };"
2181    "  debug.Debug.clearAllBreakPoints();"
2182    "  barbar();"
2183    "  y=0;a=x;"
2184    "}",
2185    "bar");
2186  const int barbar_break_position = 8;
2187
2188  // Call bar setting breakpoint before a=x in barbar and undefined as
2189  // parameter.
2190  checks = checks_uu;
2191  v8::Handle<v8::Value> argv_bar_1[2] = {
2192    v8::Undefined(),
2193    v8::Number::New(barbar_break_position)
2194  };
2195  bar->Call(env->Global(), 2, argv_bar_1);
2196
2197  // Call bar setting breakpoint before a=x in barbar and parameter
2198  // "Hello, world!".
2199  checks = checks_hu;
2200  v8::Handle<v8::Value> argv_bar_2[2] = {
2201    v8::String::New("Hello, world!"),
2202    v8::Number::New(barbar_break_position)
2203  };
2204  bar->Call(env->Global(), 2, argv_bar_2);
2205
2206  // Call bar setting breakpoint after a=x in barbar and parameter
2207  // "Hello, world!".
2208  checks = checks_hh;
2209  v8::Handle<v8::Value> argv_bar_3[2] = {
2210    v8::String::New("Hello, world!"),
2211    v8::Number::New(barbar_break_position + 1)
2212  };
2213  bar->Call(env->Global(), 2, argv_bar_3);
2214
2215  v8::Debug::SetDebugEventListener(NULL);
2216  CheckDebuggerUnloaded();
2217}
2218
2219// Copies a C string to a 16-bit string.  Does not check for buffer overflow.
2220// Does not use the V8 engine to convert strings, so it can be used
2221// in any thread.  Returns the length of the string.
2222int AsciiToUtf16(const char* input_buffer, uint16_t* output_buffer) {
2223  int i;
2224  for (i = 0; input_buffer[i] != '\0'; ++i) {
2225    // ASCII does not use chars > 127, but be careful anyway.
2226    output_buffer[i] = static_cast<unsigned char>(input_buffer[i]);
2227  }
2228  output_buffer[i] = 0;
2229  return i;
2230}
2231
2232// Copies a 16-bit string to a C string by dropping the high byte of
2233// each character.  Does not check for buffer overflow.
2234// Can be used in any thread.  Requires string length as an input.
2235int Utf16ToAscii(const uint16_t* input_buffer, int length,
2236                 char* output_buffer, int output_len = -1) {
2237  if (output_len >= 0) {
2238    if (length > output_len - 1) {
2239      length = output_len - 1;
2240    }
2241  }
2242
2243  for (int i = 0; i < length; ++i) {
2244    output_buffer[i] = static_cast<char>(input_buffer[i]);
2245  }
2246  output_buffer[length] = '\0';
2247  return length;
2248}
2249
2250
2251// We match parts of the message to get evaluate result int value.
2252bool GetEvaluateStringResult(char *message, char* buffer, int buffer_size) {
2253  if (strstr(message, "\"command\":\"evaluate\"") == NULL) {
2254    return false;
2255  }
2256  const char* prefix = "\"text\":\"";
2257  char* pos1 = strstr(message, prefix);
2258  if (pos1 == NULL) {
2259    return false;
2260  }
2261  pos1 += strlen(prefix);
2262  char* pos2 = strchr(pos1, '"');
2263  if (pos2 == NULL) {
2264    return false;
2265  }
2266  Vector<char> buf(buffer, buffer_size);
2267  int len = static_cast<int>(pos2 - pos1);
2268  if (len > buffer_size - 1) {
2269    len = buffer_size - 1;
2270  }
2271  OS::StrNCpy(buf, pos1, len);
2272  buffer[buffer_size - 1] = '\0';
2273  return true;
2274}
2275
2276
2277struct EvaluateResult {
2278  static const int kBufferSize = 20;
2279  char buffer[kBufferSize];
2280};
2281
2282struct DebugProcessDebugMessagesData {
2283  static const int kArraySize = 5;
2284  int counter;
2285  EvaluateResult results[kArraySize];
2286
2287  void reset() {
2288    counter = 0;
2289  }
2290  EvaluateResult* current() {
2291    return &results[counter % kArraySize];
2292  }
2293  void next() {
2294    counter++;
2295  }
2296};
2297
2298DebugProcessDebugMessagesData process_debug_messages_data;
2299
2300static void DebugProcessDebugMessagesHandler(
2301    const uint16_t* message,
2302    int length,
2303    v8::Debug::ClientData* client_data) {
2304
2305  const int kBufferSize = 100000;
2306  char print_buffer[kBufferSize];
2307  Utf16ToAscii(message, length, print_buffer, kBufferSize);
2308
2309  EvaluateResult* array_item = process_debug_messages_data.current();
2310
2311  bool res = GetEvaluateStringResult(print_buffer,
2312                                     array_item->buffer,
2313                                     EvaluateResult::kBufferSize);
2314  if (res) {
2315    process_debug_messages_data.next();
2316  }
2317}
2318
2319// Test that the evaluation of expressions works even from ProcessDebugMessages
2320// i.e. with empty stack.
2321TEST(DebugEvaluateWithoutStack) {
2322  v8::Debug::SetMessageHandler(DebugProcessDebugMessagesHandler);
2323
2324  v8::HandleScope scope;
2325  DebugLocalContext env;
2326
2327  const char* source =
2328      "var v1 = 'Pinguin';\n function getAnimal() { return 'Capy' + 'bara'; }";
2329
2330  v8::Script::Compile(v8::String::New(source))->Run();
2331
2332  v8::Debug::ProcessDebugMessages();
2333
2334  const int kBufferSize = 1000;
2335  uint16_t buffer[kBufferSize];
2336
2337  const char* command_111 = "{\"seq\":111,"
2338      "\"type\":\"request\","
2339      "\"command\":\"evaluate\","
2340      "\"arguments\":{"
2341      "    \"global\":true,"
2342      "    \"expression\":\"v1\",\"disable_break\":true"
2343      "}}";
2344
2345  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_111, buffer));
2346
2347  const char* command_112 = "{\"seq\":112,"
2348      "\"type\":\"request\","
2349      "\"command\":\"evaluate\","
2350      "\"arguments\":{"
2351      "    \"global\":true,"
2352      "    \"expression\":\"getAnimal()\",\"disable_break\":true"
2353      "}}";
2354
2355  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_112, buffer));
2356
2357  const char* command_113 = "{\"seq\":113,"
2358     "\"type\":\"request\","
2359     "\"command\":\"evaluate\","
2360     "\"arguments\":{"
2361     "    \"global\":true,"
2362     "    \"expression\":\"239 + 566\",\"disable_break\":true"
2363     "}}";
2364
2365  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_113, buffer));
2366
2367  v8::Debug::ProcessDebugMessages();
2368
2369  CHECK_EQ(3, process_debug_messages_data.counter);
2370
2371  CHECK_EQ(strcmp("Pinguin", process_debug_messages_data.results[0].buffer), 0);
2372  CHECK_EQ(strcmp("Capybara", process_debug_messages_data.results[1].buffer),
2373           0);
2374  CHECK_EQ(strcmp("805", process_debug_messages_data.results[2].buffer), 0);
2375
2376  v8::Debug::SetMessageHandler(NULL);
2377  v8::Debug::SetDebugEventListener(NULL);
2378  CheckDebuggerUnloaded();
2379}
2380
2381
2382// Simple test of the stepping mechanism using only store ICs.
2383TEST(DebugStepLinear) {
2384  v8::HandleScope scope;
2385  DebugLocalContext env;
2386
2387  // Create a function for testing stepping.
2388  v8::Local<v8::Function> foo = CompileFunction(&env,
2389                                                "function foo(){a=1;b=1;c=1;}",
2390                                                "foo");
2391  SetBreakPoint(foo, 3);
2392
2393  // Register a debug event listener which steps and counts.
2394  v8::Debug::SetDebugEventListener(DebugEventStep);
2395
2396  step_action = StepIn;
2397  break_point_hit_count = 0;
2398  foo->Call(env->Global(), 0, NULL);
2399
2400  // With stepping all break locations are hit.
2401  CHECK_EQ(4, break_point_hit_count);
2402
2403  v8::Debug::SetDebugEventListener(NULL);
2404  CheckDebuggerUnloaded();
2405
2406  // Register a debug event listener which just counts.
2407  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
2408
2409  SetBreakPoint(foo, 3);
2410  break_point_hit_count = 0;
2411  foo->Call(env->Global(), 0, NULL);
2412
2413  // Without stepping only active break points are hit.
2414  CHECK_EQ(1, break_point_hit_count);
2415
2416  v8::Debug::SetDebugEventListener(NULL);
2417  CheckDebuggerUnloaded();
2418}
2419
2420
2421// Test of the stepping mechanism for keyed load in a loop.
2422TEST(DebugStepKeyedLoadLoop) {
2423  v8::HandleScope scope;
2424  DebugLocalContext env;
2425
2426  // Create a function for testing stepping of keyed load. The statement 'y=1'
2427  // is there to have more than one breakable statement in the loop, TODO(315).
2428  v8::Local<v8::Function> foo = CompileFunction(
2429      &env,
2430      "function foo(a) {\n"
2431      "  var x;\n"
2432      "  var len = a.length;\n"
2433      "  for (var i = 0; i < len; i++) {\n"
2434      "    y = 1;\n"
2435      "    x = a[i];\n"
2436      "  }\n"
2437      "}\n",
2438      "foo");
2439
2440  // Create array [0,1,2,3,4,5,6,7,8,9]
2441  v8::Local<v8::Array> a = v8::Array::New(10);
2442  for (int i = 0; i < 10; i++) {
2443    a->Set(v8::Number::New(i), v8::Number::New(i));
2444  }
2445
2446  // Call function without any break points to ensure inlining is in place.
2447  const int kArgc = 1;
2448  v8::Handle<v8::Value> args[kArgc] = { a };
2449  foo->Call(env->Global(), kArgc, args);
2450
2451  // Register a debug event listener which steps and counts.
2452  v8::Debug::SetDebugEventListener(DebugEventStep);
2453
2454  // Setup break point and step through the function.
2455  SetBreakPoint(foo, 3);
2456  step_action = StepNext;
2457  break_point_hit_count = 0;
2458  foo->Call(env->Global(), kArgc, args);
2459
2460  // With stepping all break locations are hit.
2461  CHECK_EQ(22, break_point_hit_count);
2462
2463  v8::Debug::SetDebugEventListener(NULL);
2464  CheckDebuggerUnloaded();
2465}
2466
2467
2468// Test of the stepping mechanism for keyed store in a loop.
2469TEST(DebugStepKeyedStoreLoop) {
2470  v8::HandleScope scope;
2471  DebugLocalContext env;
2472
2473  // Create a function for testing stepping of keyed store. The statement 'y=1'
2474  // is there to have more than one breakable statement in the loop, TODO(315).
2475  v8::Local<v8::Function> foo = CompileFunction(
2476      &env,
2477      "function foo(a) {\n"
2478      "  var len = a.length;\n"
2479      "  for (var i = 0; i < len; i++) {\n"
2480      "    y = 1;\n"
2481      "    a[i] = 42;\n"
2482      "  }\n"
2483      "}\n",
2484      "foo");
2485
2486  // Create array [0,1,2,3,4,5,6,7,8,9]
2487  v8::Local<v8::Array> a = v8::Array::New(10);
2488  for (int i = 0; i < 10; i++) {
2489    a->Set(v8::Number::New(i), v8::Number::New(i));
2490  }
2491
2492  // Call function without any break points to ensure inlining is in place.
2493  const int kArgc = 1;
2494  v8::Handle<v8::Value> args[kArgc] = { a };
2495  foo->Call(env->Global(), kArgc, args);
2496
2497  // Register a debug event listener which steps and counts.
2498  v8::Debug::SetDebugEventListener(DebugEventStep);
2499
2500  // Setup break point and step through the function.
2501  SetBreakPoint(foo, 3);
2502  step_action = StepNext;
2503  break_point_hit_count = 0;
2504  foo->Call(env->Global(), kArgc, args);
2505
2506  // With stepping all break locations are hit.
2507  CHECK_EQ(22, break_point_hit_count);
2508
2509  v8::Debug::SetDebugEventListener(NULL);
2510  CheckDebuggerUnloaded();
2511}
2512
2513
2514// Test of the stepping mechanism for named load in a loop.
2515TEST(DebugStepNamedLoadLoop) {
2516  v8::HandleScope scope;
2517  DebugLocalContext env;
2518
2519  // Create a function for testing stepping of named load.
2520  v8::Local<v8::Function> foo = CompileFunction(
2521      &env,
2522      "function foo() {\n"
2523          "  var a = [];\n"
2524          "  var s = \"\";\n"
2525          "  for (var i = 0; i < 10; i++) {\n"
2526          "    var v = new V(i, i + 1);\n"
2527          "    v.y;\n"
2528          "    a.length;\n"  // Special case: array length.
2529          "    s.length;\n"  // Special case: string length.
2530          "  }\n"
2531          "}\n"
2532          "function V(x, y) {\n"
2533          "  this.x = x;\n"
2534          "  this.y = y;\n"
2535          "}\n",
2536          "foo");
2537
2538  // Call function without any break points to ensure inlining is in place.
2539  foo->Call(env->Global(), 0, NULL);
2540
2541  // Register a debug event listener which steps and counts.
2542  v8::Debug::SetDebugEventListener(DebugEventStep);
2543
2544  // Setup break point and step through the function.
2545  SetBreakPoint(foo, 4);
2546  step_action = StepNext;
2547  break_point_hit_count = 0;
2548  foo->Call(env->Global(), 0, NULL);
2549
2550  // With stepping all break locations are hit.
2551  CHECK_EQ(41, break_point_hit_count);
2552
2553  v8::Debug::SetDebugEventListener(NULL);
2554  CheckDebuggerUnloaded();
2555}
2556
2557
2558// Test the stepping mechanism with different ICs.
2559TEST(DebugStepLinearMixedICs) {
2560  v8::HandleScope scope;
2561  DebugLocalContext env;
2562
2563  // Create a function for testing stepping.
2564  v8::Local<v8::Function> foo = CompileFunction(&env,
2565      "function bar() {};"
2566      "function foo() {"
2567      "  var x;"
2568      "  var index='name';"
2569      "  var y = {};"
2570      "  a=1;b=2;x=a;y[index]=3;x=y[index];bar();}", "foo");
2571  SetBreakPoint(foo, 0);
2572
2573  // Register a debug event listener which steps and counts.
2574  v8::Debug::SetDebugEventListener(DebugEventStep);
2575
2576  step_action = StepIn;
2577  break_point_hit_count = 0;
2578  foo->Call(env->Global(), 0, NULL);
2579
2580  // With stepping all break locations are hit.
2581  CHECK_EQ(8, break_point_hit_count);
2582
2583  v8::Debug::SetDebugEventListener(NULL);
2584  CheckDebuggerUnloaded();
2585
2586  // Register a debug event listener which just counts.
2587  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
2588
2589  SetBreakPoint(foo, 0);
2590  break_point_hit_count = 0;
2591  foo->Call(env->Global(), 0, NULL);
2592
2593  // Without stepping only active break points are hit.
2594  CHECK_EQ(1, break_point_hit_count);
2595
2596  v8::Debug::SetDebugEventListener(NULL);
2597  CheckDebuggerUnloaded();
2598}
2599
2600
2601TEST(DebugStepIf) {
2602  v8::HandleScope scope;
2603  DebugLocalContext env;
2604
2605  // Register a debug event listener which steps and counts.
2606  v8::Debug::SetDebugEventListener(DebugEventStep);
2607
2608  // Create a function for testing stepping.
2609  const int argc = 1;
2610  const char* src = "function foo(x) { "
2611                    "  a = 1;"
2612                    "  if (x) {"
2613                    "    b = 1;"
2614                    "  } else {"
2615                    "    c = 1;"
2616                    "    d = 1;"
2617                    "  }"
2618                    "}";
2619  v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
2620  SetBreakPoint(foo, 0);
2621
2622  // Stepping through the true part.
2623  step_action = StepIn;
2624  break_point_hit_count = 0;
2625  v8::Handle<v8::Value> argv_true[argc] = { v8::True() };
2626  foo->Call(env->Global(), argc, argv_true);
2627  CHECK_EQ(3, break_point_hit_count);
2628
2629  // Stepping through the false part.
2630  step_action = StepIn;
2631  break_point_hit_count = 0;
2632  v8::Handle<v8::Value> argv_false[argc] = { v8::False() };
2633  foo->Call(env->Global(), argc, argv_false);
2634  CHECK_EQ(4, break_point_hit_count);
2635
2636  // Get rid of the debug event listener.
2637  v8::Debug::SetDebugEventListener(NULL);
2638  CheckDebuggerUnloaded();
2639}
2640
2641
2642TEST(DebugStepSwitch) {
2643  v8::HandleScope scope;
2644  DebugLocalContext env;
2645
2646  // Register a debug event listener which steps and counts.
2647  v8::Debug::SetDebugEventListener(DebugEventStep);
2648
2649  // Create a function for testing stepping.
2650  const int argc = 1;
2651  const char* src = "function foo(x) { "
2652                    "  a = 1;"
2653                    "  switch (x) {"
2654                    "    case 1:"
2655                    "      b = 1;"
2656                    "    case 2:"
2657                    "      c = 1;"
2658                    "      break;"
2659                    "    case 3:"
2660                    "      d = 1;"
2661                    "      e = 1;"
2662                    "      break;"
2663                    "  }"
2664                    "}";
2665  v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
2666  SetBreakPoint(foo, 0);
2667
2668  // One case with fall-through.
2669  step_action = StepIn;
2670  break_point_hit_count = 0;
2671  v8::Handle<v8::Value> argv_1[argc] = { v8::Number::New(1) };
2672  foo->Call(env->Global(), argc, argv_1);
2673  CHECK_EQ(4, break_point_hit_count);
2674
2675  // Another case.
2676  step_action = StepIn;
2677  break_point_hit_count = 0;
2678  v8::Handle<v8::Value> argv_2[argc] = { v8::Number::New(2) };
2679  foo->Call(env->Global(), argc, argv_2);
2680  CHECK_EQ(3, break_point_hit_count);
2681
2682  // Last case.
2683  step_action = StepIn;
2684  break_point_hit_count = 0;
2685  v8::Handle<v8::Value> argv_3[argc] = { v8::Number::New(3) };
2686  foo->Call(env->Global(), argc, argv_3);
2687  CHECK_EQ(4, break_point_hit_count);
2688
2689  // Get rid of the debug event listener.
2690  v8::Debug::SetDebugEventListener(NULL);
2691  CheckDebuggerUnloaded();
2692}
2693
2694
2695TEST(DebugStepFor) {
2696  v8::HandleScope scope;
2697  DebugLocalContext env;
2698
2699  // Register a debug event listener which steps and counts.
2700  v8::Debug::SetDebugEventListener(DebugEventStep);
2701
2702  // Create a function for testing stepping.
2703  const int argc = 1;
2704  const char* src = "function foo(x) { "
2705                    "  a = 1;"
2706                    "  for (i = 0; i < x; i++) {"
2707                    "    b = 1;"
2708                    "  }"
2709                    "}";
2710  v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
2711  SetBreakPoint(foo, 8);  // "a = 1;"
2712
2713  // Looping 10 times.
2714  step_action = StepIn;
2715  break_point_hit_count = 0;
2716  v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) };
2717  foo->Call(env->Global(), argc, argv_10);
2718  CHECK_EQ(23, break_point_hit_count);
2719
2720  // Looping 100 times.
2721  step_action = StepIn;
2722  break_point_hit_count = 0;
2723  v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) };
2724  foo->Call(env->Global(), argc, argv_100);
2725  CHECK_EQ(203, break_point_hit_count);
2726
2727  // Get rid of the debug event listener.
2728  v8::Debug::SetDebugEventListener(NULL);
2729  CheckDebuggerUnloaded();
2730}
2731
2732
2733TEST(StepInOutSimple) {
2734  v8::HandleScope scope;
2735  DebugLocalContext env;
2736
2737  // Create a function for checking the function when hitting a break point.
2738  frame_function_name = CompileFunction(&env,
2739                                        frame_function_name_source,
2740                                        "frame_function_name");
2741
2742  // Register a debug event listener which steps and counts.
2743  v8::Debug::SetDebugEventListener(DebugEventStepSequence);
2744
2745  // Create functions for testing stepping.
2746  const char* src = "function a() {b();c();}; "
2747                    "function b() {c();}; "
2748                    "function c() {}; ";
2749  v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
2750  SetBreakPoint(a, 0);
2751
2752  // Step through invocation of a with step in.
2753  step_action = StepIn;
2754  break_point_hit_count = 0;
2755  expected_step_sequence = "abcbaca";
2756  a->Call(env->Global(), 0, NULL);
2757  CHECK_EQ(StrLength(expected_step_sequence),
2758           break_point_hit_count);
2759
2760  // Step through invocation of a with step next.
2761  step_action = StepNext;
2762  break_point_hit_count = 0;
2763  expected_step_sequence = "aaa";
2764  a->Call(env->Global(), 0, NULL);
2765  CHECK_EQ(StrLength(expected_step_sequence),
2766           break_point_hit_count);
2767
2768  // Step through invocation of a with step out.
2769  step_action = StepOut;
2770  break_point_hit_count = 0;
2771  expected_step_sequence = "a";
2772  a->Call(env->Global(), 0, NULL);
2773  CHECK_EQ(StrLength(expected_step_sequence),
2774           break_point_hit_count);
2775
2776  // Get rid of the debug event listener.
2777  v8::Debug::SetDebugEventListener(NULL);
2778  CheckDebuggerUnloaded();
2779}
2780
2781
2782TEST(StepInOutTree) {
2783  v8::HandleScope scope;
2784  DebugLocalContext env;
2785
2786  // Create a function for checking the function when hitting a break point.
2787  frame_function_name = CompileFunction(&env,
2788                                        frame_function_name_source,
2789                                        "frame_function_name");
2790
2791  // Register a debug event listener which steps and counts.
2792  v8::Debug::SetDebugEventListener(DebugEventStepSequence);
2793
2794  // Create functions for testing stepping.
2795  const char* src = "function a() {b(c(d()),d());c(d());d()}; "
2796                    "function b(x,y) {c();}; "
2797                    "function c(x) {}; "
2798                    "function d() {}; ";
2799  v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
2800  SetBreakPoint(a, 0);
2801
2802  // Step through invocation of a with step in.
2803  step_action = StepIn;
2804  break_point_hit_count = 0;
2805  expected_step_sequence = "adacadabcbadacada";
2806  a->Call(env->Global(), 0, NULL);
2807  CHECK_EQ(StrLength(expected_step_sequence),
2808           break_point_hit_count);
2809
2810  // Step through invocation of a with step next.
2811  step_action = StepNext;
2812  break_point_hit_count = 0;
2813  expected_step_sequence = "aaaa";
2814  a->Call(env->Global(), 0, NULL);
2815  CHECK_EQ(StrLength(expected_step_sequence),
2816           break_point_hit_count);
2817
2818  // Step through invocation of a with step out.
2819  step_action = StepOut;
2820  break_point_hit_count = 0;
2821  expected_step_sequence = "a";
2822  a->Call(env->Global(), 0, NULL);
2823  CHECK_EQ(StrLength(expected_step_sequence),
2824           break_point_hit_count);
2825
2826  // Get rid of the debug event listener.
2827  v8::Debug::SetDebugEventListener(NULL);
2828  CheckDebuggerUnloaded(true);
2829}
2830
2831
2832TEST(StepInOutBranch) {
2833  v8::HandleScope scope;
2834  DebugLocalContext env;
2835
2836  // Create a function for checking the function when hitting a break point.
2837  frame_function_name = CompileFunction(&env,
2838                                        frame_function_name_source,
2839                                        "frame_function_name");
2840
2841  // Register a debug event listener which steps and counts.
2842  v8::Debug::SetDebugEventListener(DebugEventStepSequence);
2843
2844  // Create functions for testing stepping.
2845  const char* src = "function a() {b(false);c();}; "
2846                    "function b(x) {if(x){c();};}; "
2847                    "function c() {}; ";
2848  v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
2849  SetBreakPoint(a, 0);
2850
2851  // Step through invocation of a.
2852  step_action = StepIn;
2853  break_point_hit_count = 0;
2854  expected_step_sequence = "abaca";
2855  a->Call(env->Global(), 0, NULL);
2856  CHECK_EQ(StrLength(expected_step_sequence),
2857           break_point_hit_count);
2858
2859  // Get rid of the debug event listener.
2860  v8::Debug::SetDebugEventListener(NULL);
2861  CheckDebuggerUnloaded();
2862}
2863
2864
2865// Test that step in does not step into native functions.
2866TEST(DebugStepNatives) {
2867  v8::HandleScope scope;
2868  DebugLocalContext env;
2869
2870  // Create a function for testing stepping.
2871  v8::Local<v8::Function> foo = CompileFunction(
2872      &env,
2873      "function foo(){debugger;Math.sin(1);}",
2874      "foo");
2875
2876  // Register a debug event listener which steps and counts.
2877  v8::Debug::SetDebugEventListener(DebugEventStep);
2878
2879  step_action = StepIn;
2880  break_point_hit_count = 0;
2881  foo->Call(env->Global(), 0, NULL);
2882
2883  // With stepping all break locations are hit.
2884  CHECK_EQ(3, break_point_hit_count);
2885
2886  v8::Debug::SetDebugEventListener(NULL);
2887  CheckDebuggerUnloaded();
2888
2889  // Register a debug event listener which just counts.
2890  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
2891
2892  break_point_hit_count = 0;
2893  foo->Call(env->Global(), 0, NULL);
2894
2895  // Without stepping only active break points are hit.
2896  CHECK_EQ(1, break_point_hit_count);
2897
2898  v8::Debug::SetDebugEventListener(NULL);
2899  CheckDebuggerUnloaded();
2900}
2901
2902
2903// Test that step in works with function.apply.
2904TEST(DebugStepFunctionApply) {
2905  v8::HandleScope scope;
2906  DebugLocalContext env;
2907
2908  // Create a function for testing stepping.
2909  v8::Local<v8::Function> foo = CompileFunction(
2910      &env,
2911      "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }"
2912      "function foo(){ debugger; bar.apply(this, [1,2,3]); }",
2913      "foo");
2914
2915  // Register a debug event listener which steps and counts.
2916  v8::Debug::SetDebugEventListener(DebugEventStep);
2917
2918  step_action = StepIn;
2919  break_point_hit_count = 0;
2920  foo->Call(env->Global(), 0, NULL);
2921
2922  // With stepping all break locations are hit.
2923  CHECK_EQ(6, break_point_hit_count);
2924
2925  v8::Debug::SetDebugEventListener(NULL);
2926  CheckDebuggerUnloaded();
2927
2928  // Register a debug event listener which just counts.
2929  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
2930
2931  break_point_hit_count = 0;
2932  foo->Call(env->Global(), 0, NULL);
2933
2934  // Without stepping only the debugger statement is hit.
2935  CHECK_EQ(1, break_point_hit_count);
2936
2937  v8::Debug::SetDebugEventListener(NULL);
2938  CheckDebuggerUnloaded();
2939}
2940
2941
2942// Test that step in works with function.call.
2943TEST(DebugStepFunctionCall) {
2944  v8::HandleScope scope;
2945  DebugLocalContext env;
2946
2947  // Create a function for testing stepping.
2948  v8::Local<v8::Function> foo = CompileFunction(
2949      &env,
2950      "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }"
2951      "function foo(a){ debugger;"
2952      "                 if (a) {"
2953      "                   bar.call(this, 1, 2, 3);"
2954      "                 } else {"
2955      "                   bar.call(this, 0);"
2956      "                 }"
2957      "}",
2958      "foo");
2959
2960  // Register a debug event listener which steps and counts.
2961  v8::Debug::SetDebugEventListener(DebugEventStep);
2962  step_action = StepIn;
2963
2964  // Check stepping where the if condition in bar is false.
2965  break_point_hit_count = 0;
2966  foo->Call(env->Global(), 0, NULL);
2967  CHECK_EQ(4, break_point_hit_count);
2968
2969  // Check stepping where the if condition in bar is true.
2970  break_point_hit_count = 0;
2971  const int argc = 1;
2972  v8::Handle<v8::Value> argv[argc] = { v8::True() };
2973  foo->Call(env->Global(), argc, argv);
2974  CHECK_EQ(6, break_point_hit_count);
2975
2976  v8::Debug::SetDebugEventListener(NULL);
2977  CheckDebuggerUnloaded();
2978
2979  // Register a debug event listener which just counts.
2980  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
2981
2982  break_point_hit_count = 0;
2983  foo->Call(env->Global(), 0, NULL);
2984
2985  // Without stepping only the debugger statement is hit.
2986  CHECK_EQ(1, break_point_hit_count);
2987
2988  v8::Debug::SetDebugEventListener(NULL);
2989  CheckDebuggerUnloaded();
2990}
2991
2992
2993// Tests that breakpoint will be hit if it's set in script.
2994TEST(PauseInScript) {
2995  v8::HandleScope scope;
2996  DebugLocalContext env;
2997  env.ExposeDebug();
2998
2999  // Register a debug event listener which counts.
3000  v8::Debug::SetDebugEventListener(DebugEventCounter);
3001
3002  // Create a script that returns a function.
3003  const char* src = "(function (evt) {})";
3004  const char* script_name = "StepInHandlerTest";
3005
3006  // Set breakpoint in the script.
3007  SetScriptBreakPointByNameFromJS(script_name, 0, -1);
3008  break_point_hit_count = 0;
3009
3010  v8::ScriptOrigin origin(v8::String::New(script_name), v8::Integer::New(0));
3011  v8::Handle<v8::Script> script = v8::Script::Compile(v8::String::New(src),
3012                                                      &origin);
3013  v8::Local<v8::Value> r = script->Run();
3014
3015  CHECK(r->IsFunction());
3016  CHECK_EQ(1, break_point_hit_count);
3017
3018  // Get rid of the debug event listener.
3019  v8::Debug::SetDebugEventListener(NULL);
3020  CheckDebuggerUnloaded();
3021}
3022
3023
3024// Test break on exceptions. For each exception break combination the number
3025// of debug event exception callbacks and message callbacks are collected. The
3026// number of debug event exception callbacks are used to check that the
3027// debugger is called correctly and the number of message callbacks is used to
3028// check that uncaught exceptions are still returned even if there is a break
3029// for them.
3030TEST(BreakOnException) {
3031  v8::HandleScope scope;
3032  DebugLocalContext env;
3033  env.ExposeDebug();
3034
3035  v8::internal::Top::TraceException(false);
3036
3037  // Create functions for testing break on exception.
3038  v8::Local<v8::Function> throws =
3039      CompileFunction(&env, "function throws(){throw 1;}", "throws");
3040  v8::Local<v8::Function> caught =
3041      CompileFunction(&env,
3042                      "function caught(){try {throws();} catch(e) {};}",
3043                      "caught");
3044  v8::Local<v8::Function> notCaught =
3045      CompileFunction(&env, "function notCaught(){throws();}", "notCaught");
3046
3047  v8::V8::AddMessageListener(MessageCallbackCount);
3048  v8::Debug::SetDebugEventListener(DebugEventCounter);
3049
3050  // Initial state should be break on uncaught exception.
3051  DebugEventCounterClear();
3052  MessageCallbackCountClear();
3053  caught->Call(env->Global(), 0, NULL);
3054  CHECK_EQ(0, exception_hit_count);
3055  CHECK_EQ(0, uncaught_exception_hit_count);
3056  CHECK_EQ(0, message_callback_count);
3057  notCaught->Call(env->Global(), 0, NULL);
3058  CHECK_EQ(1, exception_hit_count);
3059  CHECK_EQ(1, uncaught_exception_hit_count);
3060  CHECK_EQ(1, message_callback_count);
3061
3062  // No break on exception
3063  DebugEventCounterClear();
3064  MessageCallbackCountClear();
3065  ChangeBreakOnException(false, false);
3066  caught->Call(env->Global(), 0, NULL);
3067  CHECK_EQ(0, exception_hit_count);
3068  CHECK_EQ(0, uncaught_exception_hit_count);
3069  CHECK_EQ(0, message_callback_count);
3070  notCaught->Call(env->Global(), 0, NULL);
3071  CHECK_EQ(0, exception_hit_count);
3072  CHECK_EQ(0, uncaught_exception_hit_count);
3073  CHECK_EQ(1, message_callback_count);
3074
3075  // Break on uncaught exception
3076  DebugEventCounterClear();
3077  MessageCallbackCountClear();
3078  ChangeBreakOnException(false, true);
3079  caught->Call(env->Global(), 0, NULL);
3080  CHECK_EQ(0, exception_hit_count);
3081  CHECK_EQ(0, uncaught_exception_hit_count);
3082  CHECK_EQ(0, message_callback_count);
3083  notCaught->Call(env->Global(), 0, NULL);
3084  CHECK_EQ(1, exception_hit_count);
3085  CHECK_EQ(1, uncaught_exception_hit_count);
3086  CHECK_EQ(1, message_callback_count);
3087
3088  // Break on exception and uncaught exception
3089  DebugEventCounterClear();
3090  MessageCallbackCountClear();
3091  ChangeBreakOnException(true, true);
3092  caught->Call(env->Global(), 0, NULL);
3093  CHECK_EQ(1, exception_hit_count);
3094  CHECK_EQ(0, uncaught_exception_hit_count);
3095  CHECK_EQ(0, message_callback_count);
3096  notCaught->Call(env->Global(), 0, NULL);
3097  CHECK_EQ(2, exception_hit_count);
3098  CHECK_EQ(1, uncaught_exception_hit_count);
3099  CHECK_EQ(1, message_callback_count);
3100
3101  // Break on exception
3102  DebugEventCounterClear();
3103  MessageCallbackCountClear();
3104  ChangeBreakOnException(true, false);
3105  caught->Call(env->Global(), 0, NULL);
3106  CHECK_EQ(1, exception_hit_count);
3107  CHECK_EQ(0, uncaught_exception_hit_count);
3108  CHECK_EQ(0, message_callback_count);
3109  notCaught->Call(env->Global(), 0, NULL);
3110  CHECK_EQ(2, exception_hit_count);
3111  CHECK_EQ(1, uncaught_exception_hit_count);
3112  CHECK_EQ(1, message_callback_count);
3113
3114  // No break on exception using JavaScript
3115  DebugEventCounterClear();
3116  MessageCallbackCountClear();
3117  ChangeBreakOnExceptionFromJS(false, false);
3118  caught->Call(env->Global(), 0, NULL);
3119  CHECK_EQ(0, exception_hit_count);
3120  CHECK_EQ(0, uncaught_exception_hit_count);
3121  CHECK_EQ(0, message_callback_count);
3122  notCaught->Call(env->Global(), 0, NULL);
3123  CHECK_EQ(0, exception_hit_count);
3124  CHECK_EQ(0, uncaught_exception_hit_count);
3125  CHECK_EQ(1, message_callback_count);
3126
3127  // Break on uncaught exception using JavaScript
3128  DebugEventCounterClear();
3129  MessageCallbackCountClear();
3130  ChangeBreakOnExceptionFromJS(false, true);
3131  caught->Call(env->Global(), 0, NULL);
3132  CHECK_EQ(0, exception_hit_count);
3133  CHECK_EQ(0, uncaught_exception_hit_count);
3134  CHECK_EQ(0, message_callback_count);
3135  notCaught->Call(env->Global(), 0, NULL);
3136  CHECK_EQ(1, exception_hit_count);
3137  CHECK_EQ(1, uncaught_exception_hit_count);
3138  CHECK_EQ(1, message_callback_count);
3139
3140  // Break on exception and uncaught exception using JavaScript
3141  DebugEventCounterClear();
3142  MessageCallbackCountClear();
3143  ChangeBreakOnExceptionFromJS(true, true);
3144  caught->Call(env->Global(), 0, NULL);
3145  CHECK_EQ(1, exception_hit_count);
3146  CHECK_EQ(0, message_callback_count);
3147  CHECK_EQ(0, uncaught_exception_hit_count);
3148  notCaught->Call(env->Global(), 0, NULL);
3149  CHECK_EQ(2, exception_hit_count);
3150  CHECK_EQ(1, uncaught_exception_hit_count);
3151  CHECK_EQ(1, message_callback_count);
3152
3153  // Break on exception using JavaScript
3154  DebugEventCounterClear();
3155  MessageCallbackCountClear();
3156  ChangeBreakOnExceptionFromJS(true, false);
3157  caught->Call(env->Global(), 0, NULL);
3158  CHECK_EQ(1, exception_hit_count);
3159  CHECK_EQ(0, uncaught_exception_hit_count);
3160  CHECK_EQ(0, message_callback_count);
3161  notCaught->Call(env->Global(), 0, NULL);
3162  CHECK_EQ(2, exception_hit_count);
3163  CHECK_EQ(1, uncaught_exception_hit_count);
3164  CHECK_EQ(1, message_callback_count);
3165
3166  v8::Debug::SetDebugEventListener(NULL);
3167  CheckDebuggerUnloaded();
3168  v8::V8::RemoveMessageListeners(MessageCallbackCount);
3169}
3170
3171
3172// Test break on exception from compiler errors. When compiling using
3173// v8::Script::Compile there is no JavaScript stack whereas when compiling using
3174// eval there are JavaScript frames.
3175TEST(BreakOnCompileException) {
3176  v8::HandleScope scope;
3177  DebugLocalContext env;
3178
3179  v8::internal::Top::TraceException(false);
3180
3181  // Create a function for checking the function when hitting a break point.
3182  frame_count = CompileFunction(&env, frame_count_source, "frame_count");
3183
3184  v8::V8::AddMessageListener(MessageCallbackCount);
3185  v8::Debug::SetDebugEventListener(DebugEventCounter);
3186
3187  DebugEventCounterClear();
3188  MessageCallbackCountClear();
3189
3190  // Check initial state.
3191  CHECK_EQ(0, exception_hit_count);
3192  CHECK_EQ(0, uncaught_exception_hit_count);
3193  CHECK_EQ(0, message_callback_count);
3194  CHECK_EQ(-1, last_js_stack_height);
3195
3196  // Throws SyntaxError: Unexpected end of input
3197  v8::Script::Compile(v8::String::New("+++"));
3198  CHECK_EQ(1, exception_hit_count);
3199  CHECK_EQ(1, uncaught_exception_hit_count);
3200  CHECK_EQ(1, message_callback_count);
3201  CHECK_EQ(0, last_js_stack_height);  // No JavaScript stack.
3202
3203  // Throws SyntaxError: Unexpected identifier
3204  v8::Script::Compile(v8::String::New("x x"));
3205  CHECK_EQ(2, exception_hit_count);
3206  CHECK_EQ(2, uncaught_exception_hit_count);
3207  CHECK_EQ(2, message_callback_count);
3208  CHECK_EQ(0, last_js_stack_height);  // No JavaScript stack.
3209
3210  // Throws SyntaxError: Unexpected end of input
3211  v8::Script::Compile(v8::String::New("eval('+++')"))->Run();
3212  CHECK_EQ(3, exception_hit_count);
3213  CHECK_EQ(3, uncaught_exception_hit_count);
3214  CHECK_EQ(3, message_callback_count);
3215  CHECK_EQ(1, last_js_stack_height);
3216
3217  // Throws SyntaxError: Unexpected identifier
3218  v8::Script::Compile(v8::String::New("eval('x x')"))->Run();
3219  CHECK_EQ(4, exception_hit_count);
3220  CHECK_EQ(4, uncaught_exception_hit_count);
3221  CHECK_EQ(4, message_callback_count);
3222  CHECK_EQ(1, last_js_stack_height);
3223}
3224
3225
3226TEST(StepWithException) {
3227  v8::HandleScope scope;
3228  DebugLocalContext env;
3229
3230  // Create a function for checking the function when hitting a break point.
3231  frame_function_name = CompileFunction(&env,
3232                                        frame_function_name_source,
3233                                        "frame_function_name");
3234
3235  // Register a debug event listener which steps and counts.
3236  v8::Debug::SetDebugEventListener(DebugEventStepSequence);
3237
3238  // Create functions for testing stepping.
3239  const char* src = "function a() { n(); }; "
3240                    "function b() { c(); }; "
3241                    "function c() { n(); }; "
3242                    "function d() { x = 1; try { e(); } catch(x) { x = 2; } }; "
3243                    "function e() { n(); }; "
3244                    "function f() { x = 1; try { g(); } catch(x) { x = 2; } }; "
3245                    "function g() { h(); }; "
3246                    "function h() { x = 1; throw 1; }; ";
3247
3248  // Step through invocation of a.
3249  v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
3250  SetBreakPoint(a, 0);
3251  step_action = StepIn;
3252  break_point_hit_count = 0;
3253  expected_step_sequence = "aa";
3254  a->Call(env->Global(), 0, NULL);
3255  CHECK_EQ(StrLength(expected_step_sequence),
3256           break_point_hit_count);
3257
3258  // Step through invocation of b + c.
3259  v8::Local<v8::Function> b = CompileFunction(&env, src, "b");
3260  SetBreakPoint(b, 0);
3261  step_action = StepIn;
3262  break_point_hit_count = 0;
3263  expected_step_sequence = "bcc";
3264  b->Call(env->Global(), 0, NULL);
3265  CHECK_EQ(StrLength(expected_step_sequence),
3266           break_point_hit_count);
3267
3268  // Step through invocation of d + e.
3269  v8::Local<v8::Function> d = CompileFunction(&env, src, "d");
3270  SetBreakPoint(d, 0);
3271  ChangeBreakOnException(false, true);
3272  step_action = StepIn;
3273  break_point_hit_count = 0;
3274  expected_step_sequence = "dded";
3275  d->Call(env->Global(), 0, NULL);
3276  CHECK_EQ(StrLength(expected_step_sequence),
3277           break_point_hit_count);
3278
3279  // Step through invocation of d + e now with break on caught exceptions.
3280  ChangeBreakOnException(true, true);
3281  step_action = StepIn;
3282  break_point_hit_count = 0;
3283  expected_step_sequence = "ddeed";
3284  d->Call(env->Global(), 0, NULL);
3285  CHECK_EQ(StrLength(expected_step_sequence),
3286           break_point_hit_count);
3287
3288  // Step through invocation of f + g + h.
3289  v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
3290  SetBreakPoint(f, 0);
3291  ChangeBreakOnException(false, true);
3292  step_action = StepIn;
3293  break_point_hit_count = 0;
3294  expected_step_sequence = "ffghf";
3295  f->Call(env->Global(), 0, NULL);
3296  CHECK_EQ(StrLength(expected_step_sequence),
3297           break_point_hit_count);
3298
3299  // Step through invocation of f + g + h now with break on caught exceptions.
3300  ChangeBreakOnException(true, true);
3301  step_action = StepIn;
3302  break_point_hit_count = 0;
3303  expected_step_sequence = "ffghhf";
3304  f->Call(env->Global(), 0, NULL);
3305  CHECK_EQ(StrLength(expected_step_sequence),
3306           break_point_hit_count);
3307
3308  // Get rid of the debug event listener.
3309  v8::Debug::SetDebugEventListener(NULL);
3310  CheckDebuggerUnloaded();
3311}
3312
3313
3314TEST(DebugBreak) {
3315  v8::HandleScope scope;
3316  DebugLocalContext env;
3317
3318  // This test should be run with option --verify-heap. As --verify-heap is
3319  // only available in debug mode only check for it in that case.
3320#ifdef DEBUG
3321  CHECK(v8::internal::FLAG_verify_heap);
3322#endif
3323
3324  // Register a debug event listener which sets the break flag and counts.
3325  v8::Debug::SetDebugEventListener(DebugEventBreak);
3326
3327  // Create a function for testing stepping.
3328  const char* src = "function f0() {}"
3329                    "function f1(x1) {}"
3330                    "function f2(x1,x2) {}"
3331                    "function f3(x1,x2,x3) {}";
3332  v8::Local<v8::Function> f0 = CompileFunction(&env, src, "f0");
3333  v8::Local<v8::Function> f1 = CompileFunction(&env, src, "f1");
3334  v8::Local<v8::Function> f2 = CompileFunction(&env, src, "f2");
3335  v8::Local<v8::Function> f3 = CompileFunction(&env, src, "f3");
3336
3337  // Call the function to make sure it is compiled.
3338  v8::Handle<v8::Value> argv[] = { v8::Number::New(1),
3339                                   v8::Number::New(1),
3340                                   v8::Number::New(1),
3341                                   v8::Number::New(1) };
3342
3343  // Call all functions to make sure that they are compiled.
3344  f0->Call(env->Global(), 0, NULL);
3345  f1->Call(env->Global(), 0, NULL);
3346  f2->Call(env->Global(), 0, NULL);
3347  f3->Call(env->Global(), 0, NULL);
3348
3349  // Set the debug break flag.
3350  v8::Debug::DebugBreak();
3351
3352  // Call all functions with different argument count.
3353  break_point_hit_count = 0;
3354  for (unsigned int i = 0; i < ARRAY_SIZE(argv); i++) {
3355    f0->Call(env->Global(), i, argv);
3356    f1->Call(env->Global(), i, argv);
3357    f2->Call(env->Global(), i, argv);
3358    f3->Call(env->Global(), i, argv);
3359  }
3360
3361  // One break for each function called.
3362  CHECK_EQ(4 * ARRAY_SIZE(argv), break_point_hit_count);
3363
3364  // Get rid of the debug event listener.
3365  v8::Debug::SetDebugEventListener(NULL);
3366  CheckDebuggerUnloaded();
3367}
3368
3369
3370// Test to ensure that JavaScript code keeps running while the debug break
3371// through the stack limit flag is set but breaks are disabled.
3372TEST(DisableBreak) {
3373  v8::HandleScope scope;
3374  DebugLocalContext env;
3375
3376  // Register a debug event listener which sets the break flag and counts.
3377  v8::Debug::SetDebugEventListener(DebugEventCounter);
3378
3379  // Create a function for testing stepping.
3380  const char* src = "function f() {g()};function g(){i=0; while(i<10){i++}}";
3381  v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
3382
3383  // Set the debug break flag.
3384  v8::Debug::DebugBreak();
3385
3386  // Call all functions with different argument count.
3387  break_point_hit_count = 0;
3388  f->Call(env->Global(), 0, NULL);
3389  CHECK_EQ(1, break_point_hit_count);
3390
3391  {
3392    v8::Debug::DebugBreak();
3393    v8::internal::DisableBreak disable_break(true);
3394    f->Call(env->Global(), 0, NULL);
3395    CHECK_EQ(1, break_point_hit_count);
3396  }
3397
3398  f->Call(env->Global(), 0, NULL);
3399  CHECK_EQ(2, break_point_hit_count);
3400
3401  // Get rid of the debug event listener.
3402  v8::Debug::SetDebugEventListener(NULL);
3403  CheckDebuggerUnloaded();
3404}
3405
3406static const char* kSimpleExtensionSource =
3407  "(function Foo() {"
3408  "  return 4;"
3409  "})() ";
3410
3411// http://crbug.com/28933
3412// Test that debug break is disabled when bootstrapper is active.
3413TEST(NoBreakWhenBootstrapping) {
3414  v8::HandleScope scope;
3415
3416  // Register a debug event listener which sets the break flag and counts.
3417  v8::Debug::SetDebugEventListener(DebugEventCounter);
3418
3419  // Set the debug break flag.
3420  v8::Debug::DebugBreak();
3421  break_point_hit_count = 0;
3422  {
3423    // Create a context with an extension to make sure that some JavaScript
3424    // code is executed during bootstrapping.
3425    v8::RegisterExtension(new v8::Extension("simpletest",
3426                                            kSimpleExtensionSource));
3427    const char* extension_names[] = { "simpletest" };
3428    v8::ExtensionConfiguration extensions(1, extension_names);
3429    v8::Persistent<v8::Context> context = v8::Context::New(&extensions);
3430    context.Dispose();
3431  }
3432  // Check that no DebugBreak events occured during the context creation.
3433  CHECK_EQ(0, break_point_hit_count);
3434
3435  // Get rid of the debug event listener.
3436  v8::Debug::SetDebugEventListener(NULL);
3437  CheckDebuggerUnloaded();
3438}
3439
3440static v8::Handle<v8::Array> NamedEnum(const v8::AccessorInfo&) {
3441  v8::Handle<v8::Array> result = v8::Array::New(3);
3442  result->Set(v8::Integer::New(0), v8::String::New("a"));
3443  result->Set(v8::Integer::New(1), v8::String::New("b"));
3444  result->Set(v8::Integer::New(2), v8::String::New("c"));
3445  return result;
3446}
3447
3448
3449static v8::Handle<v8::Array> IndexedEnum(const v8::AccessorInfo&) {
3450  v8::Handle<v8::Array> result = v8::Array::New(2);
3451  result->Set(v8::Integer::New(0), v8::Number::New(1));
3452  result->Set(v8::Integer::New(1), v8::Number::New(10));
3453  return result;
3454}
3455
3456
3457static v8::Handle<v8::Value> NamedGetter(v8::Local<v8::String> name,
3458                                         const v8::AccessorInfo& info) {
3459  v8::String::AsciiValue n(name);
3460  if (strcmp(*n, "a") == 0) {
3461    return v8::String::New("AA");
3462  } else if (strcmp(*n, "b") == 0) {
3463    return v8::String::New("BB");
3464  } else if (strcmp(*n, "c") == 0) {
3465    return v8::String::New("CC");
3466  } else {
3467    return v8::Undefined();
3468  }
3469
3470  return name;
3471}
3472
3473
3474static v8::Handle<v8::Value> IndexedGetter(uint32_t index,
3475                                           const v8::AccessorInfo& info) {
3476  return v8::Number::New(index + 1);
3477}
3478
3479
3480TEST(InterceptorPropertyMirror) {
3481  // Create a V8 environment with debug access.
3482  v8::HandleScope scope;
3483  DebugLocalContext env;
3484  env.ExposeDebug();
3485
3486  // Create object with named interceptor.
3487  v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
3488  named->SetNamedPropertyHandler(NamedGetter, NULL, NULL, NULL, NamedEnum);
3489  env->Global()->Set(v8::String::New("intercepted_named"),
3490                     named->NewInstance());
3491
3492  // Create object with indexed interceptor.
3493  v8::Handle<v8::ObjectTemplate> indexed = v8::ObjectTemplate::New();
3494  indexed->SetIndexedPropertyHandler(IndexedGetter,
3495                                     NULL,
3496                                     NULL,
3497                                     NULL,
3498                                     IndexedEnum);
3499  env->Global()->Set(v8::String::New("intercepted_indexed"),
3500                     indexed->NewInstance());
3501
3502  // Create object with both named and indexed interceptor.
3503  v8::Handle<v8::ObjectTemplate> both = v8::ObjectTemplate::New();
3504  both->SetNamedPropertyHandler(NamedGetter, NULL, NULL, NULL, NamedEnum);
3505  both->SetIndexedPropertyHandler(IndexedGetter, NULL, NULL, NULL, IndexedEnum);
3506  env->Global()->Set(v8::String::New("intercepted_both"), both->NewInstance());
3507
3508  // Get mirrors for the three objects with interceptor.
3509  CompileRun(
3510      "named_mirror = debug.MakeMirror(intercepted_named);"
3511      "indexed_mirror = debug.MakeMirror(intercepted_indexed);"
3512      "both_mirror = debug.MakeMirror(intercepted_both)");
3513  CHECK(CompileRun(
3514       "named_mirror instanceof debug.ObjectMirror")->BooleanValue());
3515  CHECK(CompileRun(
3516        "indexed_mirror instanceof debug.ObjectMirror")->BooleanValue());
3517  CHECK(CompileRun(
3518        "both_mirror instanceof debug.ObjectMirror")->BooleanValue());
3519
3520  // Get the property names from the interceptors
3521  CompileRun(
3522      "named_names = named_mirror.propertyNames();"
3523      "indexed_names = indexed_mirror.propertyNames();"
3524      "both_names = both_mirror.propertyNames()");
3525  CHECK_EQ(3, CompileRun("named_names.length")->Int32Value());
3526  CHECK_EQ(2, CompileRun("indexed_names.length")->Int32Value());
3527  CHECK_EQ(5, CompileRun("both_names.length")->Int32Value());
3528
3529  // Check the expected number of properties.
3530  const char* source;
3531  source = "named_mirror.properties().length";
3532  CHECK_EQ(3, CompileRun(source)->Int32Value());
3533
3534  source = "indexed_mirror.properties().length";
3535  CHECK_EQ(2, CompileRun(source)->Int32Value());
3536
3537  source = "both_mirror.properties().length";
3538  CHECK_EQ(5, CompileRun(source)->Int32Value());
3539
3540  // 1 is PropertyKind.Named;
3541  source = "both_mirror.properties(1).length";
3542  CHECK_EQ(3, CompileRun(source)->Int32Value());
3543
3544  // 2 is PropertyKind.Indexed;
3545  source = "both_mirror.properties(2).length";
3546  CHECK_EQ(2, CompileRun(source)->Int32Value());
3547
3548  // 3 is PropertyKind.Named  | PropertyKind.Indexed;
3549  source = "both_mirror.properties(3).length";
3550  CHECK_EQ(5, CompileRun(source)->Int32Value());
3551
3552  // Get the interceptor properties for the object with only named interceptor.
3553  CompileRun("named_values = named_mirror.properties()");
3554
3555  // Check that the properties are interceptor properties.
3556  for (int i = 0; i < 3; i++) {
3557    EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
3558    OS::SNPrintF(buffer,
3559                 "named_values[%d] instanceof debug.PropertyMirror", i);
3560    CHECK(CompileRun(buffer.start())->BooleanValue());
3561
3562    // 4 is PropertyType.Interceptor
3563    OS::SNPrintF(buffer, "named_values[%d].propertyType()", i);
3564    CHECK_EQ(4, CompileRun(buffer.start())->Int32Value());
3565
3566    OS::SNPrintF(buffer, "named_values[%d].isNative()", i);
3567    CHECK(CompileRun(buffer.start())->BooleanValue());
3568  }
3569
3570  // Get the interceptor properties for the object with only indexed
3571  // interceptor.
3572  CompileRun("indexed_values = indexed_mirror.properties()");
3573
3574  // Check that the properties are interceptor properties.
3575  for (int i = 0; i < 2; i++) {
3576    EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
3577    OS::SNPrintF(buffer,
3578                 "indexed_values[%d] instanceof debug.PropertyMirror", i);
3579    CHECK(CompileRun(buffer.start())->BooleanValue());
3580  }
3581
3582  // Get the interceptor properties for the object with both types of
3583  // interceptors.
3584  CompileRun("both_values = both_mirror.properties()");
3585
3586  // Check that the properties are interceptor properties.
3587  for (int i = 0; i < 5; i++) {
3588    EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
3589    OS::SNPrintF(buffer, "both_values[%d] instanceof debug.PropertyMirror", i);
3590    CHECK(CompileRun(buffer.start())->BooleanValue());
3591  }
3592
3593  // Check the property names.
3594  source = "both_values[0].name() == 'a'";
3595  CHECK(CompileRun(source)->BooleanValue());
3596
3597  source = "both_values[1].name() == 'b'";
3598  CHECK(CompileRun(source)->BooleanValue());
3599
3600  source = "both_values[2].name() == 'c'";
3601  CHECK(CompileRun(source)->BooleanValue());
3602
3603  source = "both_values[3].name() == 1";
3604  CHECK(CompileRun(source)->BooleanValue());
3605
3606  source = "both_values[4].name() == 10";
3607  CHECK(CompileRun(source)->BooleanValue());
3608}
3609
3610
3611TEST(HiddenPrototypePropertyMirror) {
3612  // Create a V8 environment with debug access.
3613  v8::HandleScope scope;
3614  DebugLocalContext env;
3615  env.ExposeDebug();
3616
3617  v8::Handle<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New();
3618  t0->InstanceTemplate()->Set(v8::String::New("x"), v8::Number::New(0));
3619  v8::Handle<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New();
3620  t1->SetHiddenPrototype(true);
3621  t1->InstanceTemplate()->Set(v8::String::New("y"), v8::Number::New(1));
3622  v8::Handle<v8::FunctionTemplate> t2 = v8::FunctionTemplate::New();
3623  t2->SetHiddenPrototype(true);
3624  t2->InstanceTemplate()->Set(v8::String::New("z"), v8::Number::New(2));
3625  v8::Handle<v8::FunctionTemplate> t3 = v8::FunctionTemplate::New();
3626  t3->InstanceTemplate()->Set(v8::String::New("u"), v8::Number::New(3));
3627
3628  // Create object and set them on the global object.
3629  v8::Handle<v8::Object> o0 = t0->GetFunction()->NewInstance();
3630  env->Global()->Set(v8::String::New("o0"), o0);
3631  v8::Handle<v8::Object> o1 = t1->GetFunction()->NewInstance();
3632  env->Global()->Set(v8::String::New("o1"), o1);
3633  v8::Handle<v8::Object> o2 = t2->GetFunction()->NewInstance();
3634  env->Global()->Set(v8::String::New("o2"), o2);
3635  v8::Handle<v8::Object> o3 = t3->GetFunction()->NewInstance();
3636  env->Global()->Set(v8::String::New("o3"), o3);
3637
3638  // Get mirrors for the four objects.
3639  CompileRun(
3640      "o0_mirror = debug.MakeMirror(o0);"
3641      "o1_mirror = debug.MakeMirror(o1);"
3642      "o2_mirror = debug.MakeMirror(o2);"
3643      "o3_mirror = debug.MakeMirror(o3)");
3644  CHECK(CompileRun("o0_mirror instanceof debug.ObjectMirror")->BooleanValue());
3645  CHECK(CompileRun("o1_mirror instanceof debug.ObjectMirror")->BooleanValue());
3646  CHECK(CompileRun("o2_mirror instanceof debug.ObjectMirror")->BooleanValue());
3647  CHECK(CompileRun("o3_mirror instanceof debug.ObjectMirror")->BooleanValue());
3648
3649  // Check that each object has one property.
3650  CHECK_EQ(1, CompileRun(
3651              "o0_mirror.propertyNames().length")->Int32Value());
3652  CHECK_EQ(1, CompileRun(
3653              "o1_mirror.propertyNames().length")->Int32Value());
3654  CHECK_EQ(1, CompileRun(
3655              "o2_mirror.propertyNames().length")->Int32Value());
3656  CHECK_EQ(1, CompileRun(
3657              "o3_mirror.propertyNames().length")->Int32Value());
3658
3659  // Set o1 as prototype for o0. o1 has the hidden prototype flag so all
3660  // properties on o1 should be seen on o0.
3661  o0->Set(v8::String::New("__proto__"), o1);
3662  CHECK_EQ(2, CompileRun(
3663              "o0_mirror.propertyNames().length")->Int32Value());
3664  CHECK_EQ(0, CompileRun(
3665              "o0_mirror.property('x').value().value()")->Int32Value());
3666  CHECK_EQ(1, CompileRun(
3667              "o0_mirror.property('y').value().value()")->Int32Value());
3668
3669  // Set o2 as prototype for o0 (it will end up after o1 as o1 has the hidden
3670  // prototype flag. o2 also has the hidden prototype flag so all properties
3671  // on o2 should be seen on o0 as well as properties on o1.
3672  o0->Set(v8::String::New("__proto__"), o2);
3673  CHECK_EQ(3, CompileRun(
3674              "o0_mirror.propertyNames().length")->Int32Value());
3675  CHECK_EQ(0, CompileRun(
3676              "o0_mirror.property('x').value().value()")->Int32Value());
3677  CHECK_EQ(1, CompileRun(
3678              "o0_mirror.property('y').value().value()")->Int32Value());
3679  CHECK_EQ(2, CompileRun(
3680              "o0_mirror.property('z').value().value()")->Int32Value());
3681
3682  // Set o3 as prototype for o0 (it will end up after o1 and o2 as both o1 and
3683  // o2 has the hidden prototype flag. o3 does not have the hidden prototype
3684  // flag so properties on o3 should not be seen on o0 whereas the properties
3685  // from o1 and o2 should still be seen on o0.
3686  // Final prototype chain: o0 -> o1 -> o2 -> o3
3687  // Hidden prototypes:           ^^    ^^
3688  o0->Set(v8::String::New("__proto__"), o3);
3689  CHECK_EQ(3, CompileRun(
3690              "o0_mirror.propertyNames().length")->Int32Value());
3691  CHECK_EQ(1, CompileRun(
3692              "o3_mirror.propertyNames().length")->Int32Value());
3693  CHECK_EQ(0, CompileRun(
3694              "o0_mirror.property('x').value().value()")->Int32Value());
3695  CHECK_EQ(1, CompileRun(
3696              "o0_mirror.property('y').value().value()")->Int32Value());
3697  CHECK_EQ(2, CompileRun(
3698              "o0_mirror.property('z').value().value()")->Int32Value());
3699  CHECK(CompileRun("o0_mirror.property('u').isUndefined()")->BooleanValue());
3700
3701  // The prototype (__proto__) for o0 should be o3 as o1 and o2 are hidden.
3702  CHECK(CompileRun("o0_mirror.protoObject() == o3_mirror")->BooleanValue());
3703}
3704
3705
3706static v8::Handle<v8::Value> ProtperyXNativeGetter(
3707    v8::Local<v8::String> property, const v8::AccessorInfo& info) {
3708  return v8::Integer::New(10);
3709}
3710
3711
3712TEST(NativeGetterPropertyMirror) {
3713  // Create a V8 environment with debug access.
3714  v8::HandleScope scope;
3715  DebugLocalContext env;
3716  env.ExposeDebug();
3717
3718  v8::Handle<v8::String> name = v8::String::New("x");
3719  // Create object with named accessor.
3720  v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
3721  named->SetAccessor(name, &ProtperyXNativeGetter, NULL,
3722      v8::Handle<v8::Value>(), v8::DEFAULT, v8::None);
3723
3724  // Create object with named property getter.
3725  env->Global()->Set(v8::String::New("instance"), named->NewInstance());
3726  CHECK_EQ(10, CompileRun("instance.x")->Int32Value());
3727
3728  // Get mirror for the object with property getter.
3729  CompileRun("instance_mirror = debug.MakeMirror(instance);");
3730  CHECK(CompileRun(
3731      "instance_mirror instanceof debug.ObjectMirror")->BooleanValue());
3732
3733  CompileRun("named_names = instance_mirror.propertyNames();");
3734  CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
3735  CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue());
3736  CHECK(CompileRun(
3737      "instance_mirror.property('x').value().isNumber()")->BooleanValue());
3738  CHECK(CompileRun(
3739      "instance_mirror.property('x').value().value() == 10")->BooleanValue());
3740}
3741
3742
3743static v8::Handle<v8::Value> ProtperyXNativeGetterThrowingError(
3744    v8::Local<v8::String> property, const v8::AccessorInfo& info) {
3745  return CompileRun("throw new Error('Error message');");
3746}
3747
3748
3749TEST(NativeGetterThrowingErrorPropertyMirror) {
3750  // Create a V8 environment with debug access.
3751  v8::HandleScope scope;
3752  DebugLocalContext env;
3753  env.ExposeDebug();
3754
3755  v8::Handle<v8::String> name = v8::String::New("x");
3756  // Create object with named accessor.
3757  v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
3758  named->SetAccessor(name, &ProtperyXNativeGetterThrowingError, NULL,
3759      v8::Handle<v8::Value>(), v8::DEFAULT, v8::None);
3760
3761  // Create object with named property getter.
3762  env->Global()->Set(v8::String::New("instance"), named->NewInstance());
3763
3764  // Get mirror for the object with property getter.
3765  CompileRun("instance_mirror = debug.MakeMirror(instance);");
3766  CHECK(CompileRun(
3767      "instance_mirror instanceof debug.ObjectMirror")->BooleanValue());
3768  CompileRun("named_names = instance_mirror.propertyNames();");
3769  CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
3770  CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue());
3771  CHECK(CompileRun(
3772      "instance_mirror.property('x').value().isError()")->BooleanValue());
3773
3774  // Check that the message is that passed to the Error constructor.
3775  CHECK(CompileRun(
3776      "instance_mirror.property('x').value().message() == 'Error message'")->
3777          BooleanValue());
3778}
3779
3780
3781// Test that hidden properties object is not returned as an unnamed property
3782// among regular properties.
3783// See http://crbug.com/26491
3784TEST(NoHiddenProperties) {
3785  // Create a V8 environment with debug access.
3786  v8::HandleScope scope;
3787  DebugLocalContext env;
3788  env.ExposeDebug();
3789
3790  // Create an object in the global scope.
3791  const char* source = "var obj = {a: 1};";
3792  v8::Script::Compile(v8::String::New(source))->Run();
3793  v8::Local<v8::Object> obj = v8::Local<v8::Object>::Cast(
3794      env->Global()->Get(v8::String::New("obj")));
3795  // Set a hidden property on the object.
3796  obj->SetHiddenValue(v8::String::New("v8::test-debug::a"),
3797                      v8::Int32::New(11));
3798
3799  // Get mirror for the object with property getter.
3800  CompileRun("var obj_mirror = debug.MakeMirror(obj);");
3801  CHECK(CompileRun(
3802      "obj_mirror instanceof debug.ObjectMirror")->BooleanValue());
3803  CompileRun("var named_names = obj_mirror.propertyNames();");
3804  // There should be exactly one property. But there is also an unnamed
3805  // property whose value is hidden properties dictionary. The latter
3806  // property should not be in the list of reguar properties.
3807  CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
3808  CHECK(CompileRun("named_names[0] == 'a'")->BooleanValue());
3809  CHECK(CompileRun(
3810      "obj_mirror.property('a').value().value() == 1")->BooleanValue());
3811
3812  // Object created by t0 will become hidden prototype of object 'obj'.
3813  v8::Handle<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New();
3814  t0->InstanceTemplate()->Set(v8::String::New("b"), v8::Number::New(2));
3815  t0->SetHiddenPrototype(true);
3816  v8::Handle<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New();
3817  t1->InstanceTemplate()->Set(v8::String::New("c"), v8::Number::New(3));
3818
3819  // Create proto objects, add hidden properties to them and set them on
3820  // the global object.
3821  v8::Handle<v8::Object> protoObj = t0->GetFunction()->NewInstance();
3822  protoObj->SetHiddenValue(v8::String::New("v8::test-debug::b"),
3823                           v8::Int32::New(12));
3824  env->Global()->Set(v8::String::New("protoObj"), protoObj);
3825  v8::Handle<v8::Object> grandProtoObj = t1->GetFunction()->NewInstance();
3826  grandProtoObj->SetHiddenValue(v8::String::New("v8::test-debug::c"),
3827                                v8::Int32::New(13));
3828  env->Global()->Set(v8::String::New("grandProtoObj"), grandProtoObj);
3829
3830  // Setting prototypes: obj->protoObj->grandProtoObj
3831  protoObj->Set(v8::String::New("__proto__"), grandProtoObj);
3832  obj->Set(v8::String::New("__proto__"), protoObj);
3833
3834  // Get mirror for the object with property getter.
3835  CompileRun("var obj_mirror = debug.MakeMirror(obj);");
3836  CHECK(CompileRun(
3837      "obj_mirror instanceof debug.ObjectMirror")->BooleanValue());
3838  CompileRun("var named_names = obj_mirror.propertyNames();");
3839  // There should be exactly two properties - one from the object itself and
3840  // another from its hidden prototype.
3841  CHECK_EQ(2, CompileRun("named_names.length")->Int32Value());
3842  CHECK(CompileRun("named_names.sort(); named_names[0] == 'a' &&"
3843                   "named_names[1] == 'b'")->BooleanValue());
3844  CHECK(CompileRun(
3845      "obj_mirror.property('a').value().value() == 1")->BooleanValue());
3846  CHECK(CompileRun(
3847      "obj_mirror.property('b').value().value() == 2")->BooleanValue());
3848}
3849
3850
3851// Multithreaded tests of JSON debugger protocol
3852
3853// Support classes
3854
3855// Provides synchronization between k threads, where k is an input to the
3856// constructor.  The Wait() call blocks a thread until it is called for the
3857// k'th time, then all calls return.  Each ThreadBarrier object can only
3858// be used once.
3859class ThreadBarrier {
3860 public:
3861  explicit ThreadBarrier(int num_threads);
3862  ~ThreadBarrier();
3863  void Wait();
3864 private:
3865  int num_threads_;
3866  int num_blocked_;
3867  v8::internal::Mutex* lock_;
3868  v8::internal::Semaphore* sem_;
3869  bool invalid_;
3870};
3871
3872ThreadBarrier::ThreadBarrier(int num_threads)
3873    : num_threads_(num_threads), num_blocked_(0) {
3874  lock_ = OS::CreateMutex();
3875  sem_ = OS::CreateSemaphore(0);
3876  invalid_ = false;  // A barrier may only be used once.  Then it is invalid.
3877}
3878
3879// Do not call, due to race condition with Wait().
3880// Could be resolved with Pthread condition variables.
3881ThreadBarrier::~ThreadBarrier() {
3882  lock_->Lock();
3883  delete lock_;
3884  delete sem_;
3885}
3886
3887void ThreadBarrier::Wait() {
3888  lock_->Lock();
3889  CHECK(!invalid_);
3890  if (num_blocked_ == num_threads_ - 1) {
3891    // Signal and unblock all waiting threads.
3892    for (int i = 0; i < num_threads_ - 1; ++i) {
3893      sem_->Signal();
3894    }
3895    invalid_ = true;
3896    printf("BARRIER\n\n");
3897    fflush(stdout);
3898    lock_->Unlock();
3899  } else {  // Wait for the semaphore.
3900    ++num_blocked_;
3901    lock_->Unlock();  // Potential race condition with destructor because
3902    sem_->Wait();  // these two lines are not atomic.
3903  }
3904}
3905
3906// A set containing enough barriers and semaphores for any of the tests.
3907class Barriers {
3908 public:
3909  Barriers();
3910  void Initialize();
3911  ThreadBarrier barrier_1;
3912  ThreadBarrier barrier_2;
3913  ThreadBarrier barrier_3;
3914  ThreadBarrier barrier_4;
3915  ThreadBarrier barrier_5;
3916  v8::internal::Semaphore* semaphore_1;
3917  v8::internal::Semaphore* semaphore_2;
3918};
3919
3920Barriers::Barriers() : barrier_1(2), barrier_2(2),
3921    barrier_3(2), barrier_4(2), barrier_5(2) {}
3922
3923void Barriers::Initialize() {
3924  semaphore_1 = OS::CreateSemaphore(0);
3925  semaphore_2 = OS::CreateSemaphore(0);
3926}
3927
3928
3929// We match parts of the message to decide if it is a break message.
3930bool IsBreakEventMessage(char *message) {
3931  const char* type_event = "\"type\":\"event\"";
3932  const char* event_break = "\"event\":\"break\"";
3933  // Does the message contain both type:event and event:break?
3934  return strstr(message, type_event) != NULL &&
3935         strstr(message, event_break) != NULL;
3936}
3937
3938
3939// We match parts of the message to decide if it is a exception message.
3940bool IsExceptionEventMessage(char *message) {
3941  const char* type_event = "\"type\":\"event\"";
3942  const char* event_exception = "\"event\":\"exception\"";
3943  // Does the message contain both type:event and event:exception?
3944  return strstr(message, type_event) != NULL &&
3945      strstr(message, event_exception) != NULL;
3946}
3947
3948
3949// We match the message wether it is an evaluate response message.
3950bool IsEvaluateResponseMessage(char* message) {
3951  const char* type_response = "\"type\":\"response\"";
3952  const char* command_evaluate = "\"command\":\"evaluate\"";
3953  // Does the message contain both type:response and command:evaluate?
3954  return strstr(message, type_response) != NULL &&
3955         strstr(message, command_evaluate) != NULL;
3956}
3957
3958
3959static int StringToInt(const char* s) {
3960  return atoi(s);  // NOLINT
3961}
3962
3963
3964// We match parts of the message to get evaluate result int value.
3965int GetEvaluateIntResult(char *message) {
3966  const char* value = "\"value\":";
3967  char* pos = strstr(message, value);
3968  if (pos == NULL) {
3969    return -1;
3970  }
3971  int res = -1;
3972  res = StringToInt(pos + strlen(value));
3973  return res;
3974}
3975
3976
3977// We match parts of the message to get hit breakpoint id.
3978int GetBreakpointIdFromBreakEventMessage(char *message) {
3979  const char* breakpoints = "\"breakpoints\":[";
3980  char* pos = strstr(message, breakpoints);
3981  if (pos == NULL) {
3982    return -1;
3983  }
3984  int res = -1;
3985  res = StringToInt(pos + strlen(breakpoints));
3986  return res;
3987}
3988
3989
3990// We match parts of the message to get total frames number.
3991int GetTotalFramesInt(char *message) {
3992  const char* prefix = "\"totalFrames\":";
3993  char* pos = strstr(message, prefix);
3994  if (pos == NULL) {
3995    return -1;
3996  }
3997  pos += strlen(prefix);
3998  int res = StringToInt(pos);
3999  return res;
4000}
4001
4002
4003/* Test MessageQueues */
4004/* Tests the message queues that hold debugger commands and
4005 * response messages to the debugger.  Fills queues and makes
4006 * them grow.
4007 */
4008Barriers message_queue_barriers;
4009
4010// This is the debugger thread, that executes no v8 calls except
4011// placing JSON debugger commands in the queue.
4012class MessageQueueDebuggerThread : public v8::internal::Thread {
4013 public:
4014  void Run();
4015};
4016
4017static void MessageHandler(const uint16_t* message, int length,
4018                           v8::Debug::ClientData* client_data) {
4019  static char print_buffer[1000];
4020  Utf16ToAscii(message, length, print_buffer);
4021  if (IsBreakEventMessage(print_buffer)) {
4022    // Lets test script wait until break occurs to send commands.
4023    // Signals when a break is reported.
4024    message_queue_barriers.semaphore_2->Signal();
4025  }
4026
4027  // Allow message handler to block on a semaphore, to test queueing of
4028  // messages while blocked.
4029  message_queue_barriers.semaphore_1->Wait();
4030}
4031
4032void MessageQueueDebuggerThread::Run() {
4033  const int kBufferSize = 1000;
4034  uint16_t buffer_1[kBufferSize];
4035  uint16_t buffer_2[kBufferSize];
4036  const char* command_1 =
4037      "{\"seq\":117,"
4038       "\"type\":\"request\","
4039       "\"command\":\"evaluate\","
4040       "\"arguments\":{\"expression\":\"1+2\"}}";
4041  const char* command_2 =
4042    "{\"seq\":118,"
4043     "\"type\":\"request\","
4044     "\"command\":\"evaluate\","
4045     "\"arguments\":{\"expression\":\"1+a\"}}";
4046  const char* command_3 =
4047    "{\"seq\":119,"
4048     "\"type\":\"request\","
4049     "\"command\":\"evaluate\","
4050     "\"arguments\":{\"expression\":\"c.d * b\"}}";
4051  const char* command_continue =
4052    "{\"seq\":106,"
4053     "\"type\":\"request\","
4054     "\"command\":\"continue\"}";
4055  const char* command_single_step =
4056    "{\"seq\":107,"
4057     "\"type\":\"request\","
4058     "\"command\":\"continue\","
4059     "\"arguments\":{\"stepaction\":\"next\"}}";
4060
4061  /* Interleaved sequence of actions by the two threads:*/
4062  // Main thread compiles and runs source_1
4063  message_queue_barriers.semaphore_1->Signal();
4064  message_queue_barriers.barrier_1.Wait();
4065  // Post 6 commands, filling the command queue and making it expand.
4066  // These calls return immediately, but the commands stay on the queue
4067  // until the execution of source_2.
4068  // Note: AsciiToUtf16 executes before SendCommand, so command is copied
4069  // to buffer before buffer is sent to SendCommand.
4070  v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_1, buffer_1));
4071  v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_2, buffer_2));
4072  v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
4073  v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
4074  v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
4075  message_queue_barriers.barrier_2.Wait();
4076  // Main thread compiles and runs source_2.
4077  // Queued commands are executed at the start of compilation of source_2(
4078  // beforeCompile event).
4079  // Free the message handler to process all the messages from the queue. 7
4080  // messages are expected: 2 afterCompile events and 5 responses.
4081  // All the commands added so far will fail to execute as long as call stack
4082  // is empty on beforeCompile event.
4083  for (int i = 0; i < 6 ; ++i) {
4084    message_queue_barriers.semaphore_1->Signal();
4085  }
4086  message_queue_barriers.barrier_3.Wait();
4087  // Main thread compiles and runs source_3.
4088  // Don't stop in the afterCompile handler.
4089  message_queue_barriers.semaphore_1->Signal();
4090  // source_3 includes a debugger statement, which causes a break event.
4091  // Wait on break event from hitting "debugger" statement
4092  message_queue_barriers.semaphore_2->Wait();
4093  // These should execute after the "debugger" statement in source_2
4094  v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_1, buffer_1));
4095  v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_2, buffer_2));
4096  v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
4097  v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_single_step, buffer_2));
4098  // Run after 2 break events, 4 responses.
4099  for (int i = 0; i < 6 ; ++i) {
4100    message_queue_barriers.semaphore_1->Signal();
4101  }
4102  // Wait on break event after a single step executes.
4103  message_queue_barriers.semaphore_2->Wait();
4104  v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_2, buffer_1));
4105  v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_continue, buffer_2));
4106  // Run after 2 responses.
4107  for (int i = 0; i < 2 ; ++i) {
4108    message_queue_barriers.semaphore_1->Signal();
4109  }
4110  // Main thread continues running source_3 to end, waits for this thread.
4111}
4112
4113MessageQueueDebuggerThread message_queue_debugger_thread;
4114
4115// This thread runs the v8 engine.
4116TEST(MessageQueues) {
4117  // Create a V8 environment
4118  v8::HandleScope scope;
4119  DebugLocalContext env;
4120  message_queue_barriers.Initialize();
4121  v8::Debug::SetMessageHandler(MessageHandler);
4122  message_queue_debugger_thread.Start();
4123
4124  const char* source_1 = "a = 3; b = 4; c = new Object(); c.d = 5;";
4125  const char* source_2 = "e = 17;";
4126  const char* source_3 = "a = 4; debugger; a = 5; a = 6; a = 7;";
4127
4128  // See MessageQueueDebuggerThread::Run for interleaved sequence of
4129  // API calls and events in the two threads.
4130  CompileRun(source_1);
4131  message_queue_barriers.barrier_1.Wait();
4132  message_queue_barriers.barrier_2.Wait();
4133  CompileRun(source_2);
4134  message_queue_barriers.barrier_3.Wait();
4135  CompileRun(source_3);
4136  message_queue_debugger_thread.Join();
4137  fflush(stdout);
4138}
4139
4140
4141class TestClientData : public v8::Debug::ClientData {
4142 public:
4143  TestClientData() {
4144    constructor_call_counter++;
4145  }
4146  virtual ~TestClientData() {
4147    destructor_call_counter++;
4148  }
4149
4150  static void ResetCounters() {
4151    constructor_call_counter = 0;
4152    destructor_call_counter = 0;
4153  }
4154
4155  static int constructor_call_counter;
4156  static int destructor_call_counter;
4157};
4158
4159int TestClientData::constructor_call_counter = 0;
4160int TestClientData::destructor_call_counter = 0;
4161
4162
4163// Tests that MessageQueue doesn't destroy client data when expands and
4164// does destroy when it dies.
4165TEST(MessageQueueExpandAndDestroy) {
4166  TestClientData::ResetCounters();
4167  { // Create a scope for the queue.
4168    CommandMessageQueue queue(1);
4169    queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4170                                  new TestClientData()));
4171    queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4172                                  new TestClientData()));
4173    queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4174                                  new TestClientData()));
4175    CHECK_EQ(0, TestClientData::destructor_call_counter);
4176    queue.Get().Dispose();
4177    CHECK_EQ(1, TestClientData::destructor_call_counter);
4178    queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4179                                  new TestClientData()));
4180    queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4181                                  new TestClientData()));
4182    queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4183                                  new TestClientData()));
4184    queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4185                                  new TestClientData()));
4186    queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4187                                  new TestClientData()));
4188    CHECK_EQ(1, TestClientData::destructor_call_counter);
4189    queue.Get().Dispose();
4190    CHECK_EQ(2, TestClientData::destructor_call_counter);
4191  }
4192  // All the client data should be destroyed when the queue is destroyed.
4193  CHECK_EQ(TestClientData::destructor_call_counter,
4194           TestClientData::destructor_call_counter);
4195}
4196
4197
4198static int handled_client_data_instances_count = 0;
4199static void MessageHandlerCountingClientData(
4200    const v8::Debug::Message& message) {
4201  if (message.GetClientData() != NULL) {
4202    handled_client_data_instances_count++;
4203  }
4204}
4205
4206
4207// Tests that all client data passed to the debugger are sent to the handler.
4208TEST(SendClientDataToHandler) {
4209  // Create a V8 environment
4210  v8::HandleScope scope;
4211  DebugLocalContext env;
4212  TestClientData::ResetCounters();
4213  handled_client_data_instances_count = 0;
4214  v8::Debug::SetMessageHandler2(MessageHandlerCountingClientData);
4215  const char* source_1 = "a = 3; b = 4; c = new Object(); c.d = 5;";
4216  const int kBufferSize = 1000;
4217  uint16_t buffer[kBufferSize];
4218  const char* command_1 =
4219      "{\"seq\":117,"
4220       "\"type\":\"request\","
4221       "\"command\":\"evaluate\","
4222       "\"arguments\":{\"expression\":\"1+2\"}}";
4223  const char* command_2 =
4224    "{\"seq\":118,"
4225     "\"type\":\"request\","
4226     "\"command\":\"evaluate\","
4227     "\"arguments\":{\"expression\":\"1+a\"}}";
4228  const char* command_continue =
4229    "{\"seq\":106,"
4230     "\"type\":\"request\","
4231     "\"command\":\"continue\"}";
4232
4233  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer),
4234                         new TestClientData());
4235  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer), NULL);
4236  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer),
4237                         new TestClientData());
4238  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer),
4239                         new TestClientData());
4240  // All the messages will be processed on beforeCompile event.
4241  CompileRun(source_1);
4242  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_continue, buffer));
4243  CHECK_EQ(3, TestClientData::constructor_call_counter);
4244  CHECK_EQ(TestClientData::constructor_call_counter,
4245           handled_client_data_instances_count);
4246  CHECK_EQ(TestClientData::constructor_call_counter,
4247           TestClientData::destructor_call_counter);
4248}
4249
4250
4251/* Test ThreadedDebugging */
4252/* This test interrupts a running infinite loop that is
4253 * occupying the v8 thread by a break command from the
4254 * debugger thread.  It then changes the value of a
4255 * global object, to make the loop terminate.
4256 */
4257
4258Barriers threaded_debugging_barriers;
4259
4260class V8Thread : public v8::internal::Thread {
4261 public:
4262  void Run();
4263};
4264
4265class DebuggerThread : public v8::internal::Thread {
4266 public:
4267  void Run();
4268};
4269
4270
4271static v8::Handle<v8::Value> ThreadedAtBarrier1(const v8::Arguments& args) {
4272  threaded_debugging_barriers.barrier_1.Wait();
4273  return v8::Undefined();
4274}
4275
4276
4277static void ThreadedMessageHandler(const v8::Debug::Message& message) {
4278  static char print_buffer[1000];
4279  v8::String::Value json(message.GetJSON());
4280  Utf16ToAscii(*json, json.length(), print_buffer);
4281  if (IsBreakEventMessage(print_buffer)) {
4282    threaded_debugging_barriers.barrier_2.Wait();
4283  }
4284}
4285
4286
4287void V8Thread::Run() {
4288  const char* source =
4289      "flag = true;\n"
4290      "function bar( new_value ) {\n"
4291      "  flag = new_value;\n"
4292      "  return \"Return from bar(\" + new_value + \")\";\n"
4293      "}\n"
4294      "\n"
4295      "function foo() {\n"
4296      "  var x = 1;\n"
4297      "  while ( flag == true ) {\n"
4298      "    if ( x == 1 ) {\n"
4299      "      ThreadedAtBarrier1();\n"
4300      "    }\n"
4301      "    x = x + 1;\n"
4302      "  }\n"
4303      "}\n"
4304      "\n"
4305      "foo();\n";
4306
4307  v8::HandleScope scope;
4308  DebugLocalContext env;
4309  v8::Debug::SetMessageHandler2(&ThreadedMessageHandler);
4310  v8::Handle<v8::ObjectTemplate> global_template = v8::ObjectTemplate::New();
4311  global_template->Set(v8::String::New("ThreadedAtBarrier1"),
4312                       v8::FunctionTemplate::New(ThreadedAtBarrier1));
4313  v8::Handle<v8::Context> context = v8::Context::New(NULL, global_template);
4314  v8::Context::Scope context_scope(context);
4315
4316  CompileRun(source);
4317}
4318
4319void DebuggerThread::Run() {
4320  const int kBufSize = 1000;
4321  uint16_t buffer[kBufSize];
4322
4323  const char* command_1 = "{\"seq\":102,"
4324      "\"type\":\"request\","
4325      "\"command\":\"evaluate\","
4326      "\"arguments\":{\"expression\":\"bar(false)\"}}";
4327  const char* command_2 = "{\"seq\":103,"
4328      "\"type\":\"request\","
4329      "\"command\":\"continue\"}";
4330
4331  threaded_debugging_barriers.barrier_1.Wait();
4332  v8::Debug::DebugBreak();
4333  threaded_debugging_barriers.barrier_2.Wait();
4334  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer));
4335  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer));
4336}
4337
4338DebuggerThread debugger_thread;
4339V8Thread v8_thread;
4340
4341TEST(ThreadedDebugging) {
4342  // Create a V8 environment
4343  threaded_debugging_barriers.Initialize();
4344
4345  v8_thread.Start();
4346  debugger_thread.Start();
4347
4348  v8_thread.Join();
4349  debugger_thread.Join();
4350}
4351
4352/* Test RecursiveBreakpoints */
4353/* In this test, the debugger evaluates a function with a breakpoint, after
4354 * hitting a breakpoint in another function.  We do this with both values
4355 * of the flag enabling recursive breakpoints, and verify that the second
4356 * breakpoint is hit when enabled, and missed when disabled.
4357 */
4358
4359class BreakpointsV8Thread : public v8::internal::Thread {
4360 public:
4361  void Run();
4362};
4363
4364class BreakpointsDebuggerThread : public v8::internal::Thread {
4365 public:
4366  explicit BreakpointsDebuggerThread(bool global_evaluate)
4367      : global_evaluate_(global_evaluate) {}
4368  void Run();
4369
4370 private:
4371  bool global_evaluate_;
4372};
4373
4374
4375Barriers* breakpoints_barriers;
4376int break_event_breakpoint_id;
4377int evaluate_int_result;
4378
4379static void BreakpointsMessageHandler(const v8::Debug::Message& message) {
4380  static char print_buffer[1000];
4381  v8::String::Value json(message.GetJSON());
4382  Utf16ToAscii(*json, json.length(), print_buffer);
4383
4384  if (IsBreakEventMessage(print_buffer)) {
4385    break_event_breakpoint_id =
4386        GetBreakpointIdFromBreakEventMessage(print_buffer);
4387    breakpoints_barriers->semaphore_1->Signal();
4388  } else if (IsEvaluateResponseMessage(print_buffer)) {
4389    evaluate_int_result = GetEvaluateIntResult(print_buffer);
4390    breakpoints_barriers->semaphore_1->Signal();
4391  }
4392}
4393
4394
4395void BreakpointsV8Thread::Run() {
4396  const char* source_1 = "var y_global = 3;\n"
4397    "function cat( new_value ) {\n"
4398    "  var x = new_value;\n"
4399    "  y_global = y_global + 4;\n"
4400    "  x = 3 * x + 1;\n"
4401    "  y_global = y_global + 5;\n"
4402    "  return x;\n"
4403    "}\n"
4404    "\n"
4405    "function dog() {\n"
4406    "  var x = 1;\n"
4407    "  x = y_global;"
4408    "  var z = 3;"
4409    "  x += 100;\n"
4410    "  return x;\n"
4411    "}\n"
4412    "\n";
4413  const char* source_2 = "cat(17);\n"
4414    "cat(19);\n";
4415
4416  v8::HandleScope scope;
4417  DebugLocalContext env;
4418  v8::Debug::SetMessageHandler2(&BreakpointsMessageHandler);
4419
4420  CompileRun(source_1);
4421  breakpoints_barriers->barrier_1.Wait();
4422  breakpoints_barriers->barrier_2.Wait();
4423  CompileRun(source_2);
4424}
4425
4426
4427void BreakpointsDebuggerThread::Run() {
4428  const int kBufSize = 1000;
4429  uint16_t buffer[kBufSize];
4430
4431  const char* command_1 = "{\"seq\":101,"
4432      "\"type\":\"request\","
4433      "\"command\":\"setbreakpoint\","
4434      "\"arguments\":{\"type\":\"function\",\"target\":\"cat\",\"line\":3}}";
4435  const char* command_2 = "{\"seq\":102,"
4436      "\"type\":\"request\","
4437      "\"command\":\"setbreakpoint\","
4438      "\"arguments\":{\"type\":\"function\",\"target\":\"dog\",\"line\":3}}";
4439  const char* command_3;
4440  if (this->global_evaluate_) {
4441    command_3 = "{\"seq\":103,"
4442        "\"type\":\"request\","
4443        "\"command\":\"evaluate\","
4444        "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":false,"
4445        "\"global\":true}}";
4446  } else {
4447    command_3 = "{\"seq\":103,"
4448        "\"type\":\"request\","
4449        "\"command\":\"evaluate\","
4450        "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":false}}";
4451  }
4452  const char* command_4;
4453  if (this->global_evaluate_) {
4454    command_4 = "{\"seq\":104,"
4455        "\"type\":\"request\","
4456        "\"command\":\"evaluate\","
4457        "\"arguments\":{\"expression\":\"100 + 8\",\"disable_break\":true,"
4458        "\"global\":true}}";
4459  } else {
4460    command_4 = "{\"seq\":104,"
4461        "\"type\":\"request\","
4462        "\"command\":\"evaluate\","
4463        "\"arguments\":{\"expression\":\"x + 1\",\"disable_break\":true}}";
4464  }
4465  const char* command_5 = "{\"seq\":105,"
4466      "\"type\":\"request\","
4467      "\"command\":\"continue\"}";
4468  const char* command_6 = "{\"seq\":106,"
4469      "\"type\":\"request\","
4470      "\"command\":\"continue\"}";
4471  const char* command_7;
4472  if (this->global_evaluate_) {
4473    command_7 = "{\"seq\":107,"
4474        "\"type\":\"request\","
4475        "\"command\":\"evaluate\","
4476        "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":true,"
4477        "\"global\":true}}";
4478  } else {
4479    command_7 = "{\"seq\":107,"
4480        "\"type\":\"request\","
4481        "\"command\":\"evaluate\","
4482        "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":true}}";
4483  }
4484  const char* command_8 = "{\"seq\":108,"
4485      "\"type\":\"request\","
4486      "\"command\":\"continue\"}";
4487
4488
4489  // v8 thread initializes, runs source_1
4490  breakpoints_barriers->barrier_1.Wait();
4491  // 1:Set breakpoint in cat() (will get id 1).
4492  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer));
4493  // 2:Set breakpoint in dog() (will get id 2).
4494  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer));
4495  breakpoints_barriers->barrier_2.Wait();
4496  // V8 thread starts compiling source_2.
4497  // Automatic break happens, to run queued commands
4498  // breakpoints_barriers->semaphore_1->Wait();
4499  // Commands 1 through 3 run, thread continues.
4500  // v8 thread runs source_2 to breakpoint in cat().
4501  // message callback receives break event.
4502  breakpoints_barriers->semaphore_1->Wait();
4503  // Must have hit breakpoint #1.
4504  CHECK_EQ(1, break_event_breakpoint_id);
4505  // 4:Evaluate dog() (which has a breakpoint).
4506  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_3, buffer));
4507  // V8 thread hits breakpoint in dog().
4508  breakpoints_barriers->semaphore_1->Wait();  // wait for break event
4509  // Must have hit breakpoint #2.
4510  CHECK_EQ(2, break_event_breakpoint_id);
4511  // 5:Evaluate (x + 1).
4512  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_4, buffer));
4513  // Evaluate (x + 1) finishes.
4514  breakpoints_barriers->semaphore_1->Wait();
4515  // Must have result 108.
4516  CHECK_EQ(108, evaluate_int_result);
4517  // 6:Continue evaluation of dog().
4518  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_5, buffer));
4519  // Evaluate dog() finishes.
4520  breakpoints_barriers->semaphore_1->Wait();
4521  // Must have result 107.
4522  CHECK_EQ(107, evaluate_int_result);
4523  // 7:Continue evaluation of source_2, finish cat(17), hit breakpoint
4524  // in cat(19).
4525  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_6, buffer));
4526  // Message callback gets break event.
4527  breakpoints_barriers->semaphore_1->Wait();  // wait for break event
4528  // Must have hit breakpoint #1.
4529  CHECK_EQ(1, break_event_breakpoint_id);
4530  // 8: Evaluate dog() with breaks disabled.
4531  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_7, buffer));
4532  // Evaluate dog() finishes.
4533  breakpoints_barriers->semaphore_1->Wait();
4534  // Must have result 116.
4535  CHECK_EQ(116, evaluate_int_result);
4536  // 9: Continue evaluation of source2, reach end.
4537  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_8, buffer));
4538}
4539
4540void TestRecursiveBreakpointsGeneric(bool global_evaluate) {
4541  i::FLAG_debugger_auto_break = true;
4542
4543  BreakpointsDebuggerThread breakpoints_debugger_thread(global_evaluate);
4544  BreakpointsV8Thread breakpoints_v8_thread;
4545
4546  // Create a V8 environment
4547  Barriers stack_allocated_breakpoints_barriers;
4548  stack_allocated_breakpoints_barriers.Initialize();
4549  breakpoints_barriers = &stack_allocated_breakpoints_barriers;
4550
4551  breakpoints_v8_thread.Start();
4552  breakpoints_debugger_thread.Start();
4553
4554  breakpoints_v8_thread.Join();
4555  breakpoints_debugger_thread.Join();
4556}
4557
4558TEST(RecursiveBreakpoints) {
4559  TestRecursiveBreakpointsGeneric(false);
4560}
4561
4562TEST(RecursiveBreakpointsGlobal) {
4563  TestRecursiveBreakpointsGeneric(true);
4564}
4565
4566
4567static void DummyDebugEventListener(v8::DebugEvent event,
4568                                    v8::Handle<v8::Object> exec_state,
4569                                    v8::Handle<v8::Object> event_data,
4570                                    v8::Handle<v8::Value> data) {
4571}
4572
4573
4574TEST(SetDebugEventListenerOnUninitializedVM) {
4575  v8::Debug::SetDebugEventListener(DummyDebugEventListener);
4576}
4577
4578
4579static void DummyMessageHandler(const v8::Debug::Message& message) {
4580}
4581
4582
4583TEST(SetMessageHandlerOnUninitializedVM) {
4584  v8::Debug::SetMessageHandler2(DummyMessageHandler);
4585}
4586
4587
4588TEST(DebugBreakOnUninitializedVM) {
4589  v8::Debug::DebugBreak();
4590}
4591
4592
4593TEST(SendCommandToUninitializedVM) {
4594  const char* dummy_command = "{}";
4595  uint16_t dummy_buffer[80];
4596  int dummy_length = AsciiToUtf16(dummy_command, dummy_buffer);
4597  v8::Debug::SendCommand(dummy_buffer, dummy_length);
4598}
4599
4600
4601// Source for a JavaScript function which returns the data parameter of a
4602// function called in the context of the debugger. If no data parameter is
4603// passed it throws an exception.
4604static const char* debugger_call_with_data_source =
4605    "function debugger_call_with_data(exec_state, data) {"
4606    "  if (data) return data;"
4607    "  throw 'No data!'"
4608    "}";
4609v8::Handle<v8::Function> debugger_call_with_data;
4610
4611
4612// Source for a JavaScript function which returns the data parameter of a
4613// function called in the context of the debugger. If no data parameter is
4614// passed it throws an exception.
4615static const char* debugger_call_with_closure_source =
4616    "var x = 3;"
4617    "(function (exec_state) {"
4618    "  if (exec_state.y) return x - 1;"
4619    "  exec_state.y = x;"
4620    "  return exec_state.y"
4621    "})";
4622v8::Handle<v8::Function> debugger_call_with_closure;
4623
4624// Function to retrieve the number of JavaScript frames by calling a JavaScript
4625// in the debugger.
4626static v8::Handle<v8::Value> CheckFrameCount(const v8::Arguments& args) {
4627  CHECK(v8::Debug::Call(frame_count)->IsNumber());
4628  CHECK_EQ(args[0]->Int32Value(),
4629           v8::Debug::Call(frame_count)->Int32Value());
4630  return v8::Undefined();
4631}
4632
4633
4634// Function to retrieve the source line of the top JavaScript frame by calling a
4635// JavaScript function in the debugger.
4636static v8::Handle<v8::Value> CheckSourceLine(const v8::Arguments& args) {
4637  CHECK(v8::Debug::Call(frame_source_line)->IsNumber());
4638  CHECK_EQ(args[0]->Int32Value(),
4639           v8::Debug::Call(frame_source_line)->Int32Value());
4640  return v8::Undefined();
4641}
4642
4643
4644// Function to test passing an additional parameter to a JavaScript function
4645// called in the debugger. It also tests that functions called in the debugger
4646// can throw exceptions.
4647static v8::Handle<v8::Value> CheckDataParameter(const v8::Arguments& args) {
4648  v8::Handle<v8::String> data = v8::String::New("Test");
4649  CHECK(v8::Debug::Call(debugger_call_with_data, data)->IsString());
4650
4651  CHECK(v8::Debug::Call(debugger_call_with_data).IsEmpty());
4652  CHECK(v8::Debug::Call(debugger_call_with_data).IsEmpty());
4653
4654  v8::TryCatch catcher;
4655  v8::Debug::Call(debugger_call_with_data);
4656  CHECK(catcher.HasCaught());
4657  CHECK(catcher.Exception()->IsString());
4658
4659  return v8::Undefined();
4660}
4661
4662
4663// Function to test using a JavaScript with closure in the debugger.
4664static v8::Handle<v8::Value> CheckClosure(const v8::Arguments& args) {
4665  CHECK(v8::Debug::Call(debugger_call_with_closure)->IsNumber());
4666  CHECK_EQ(3, v8::Debug::Call(debugger_call_with_closure)->Int32Value());
4667  return v8::Undefined();
4668}
4669
4670
4671// Test functions called through the debugger.
4672TEST(CallFunctionInDebugger) {
4673  // Create and enter a context with the functions CheckFrameCount,
4674  // CheckSourceLine and CheckDataParameter installed.
4675  v8::HandleScope scope;
4676  v8::Handle<v8::ObjectTemplate> global_template = v8::ObjectTemplate::New();
4677  global_template->Set(v8::String::New("CheckFrameCount"),
4678                       v8::FunctionTemplate::New(CheckFrameCount));
4679  global_template->Set(v8::String::New("CheckSourceLine"),
4680                       v8::FunctionTemplate::New(CheckSourceLine));
4681  global_template->Set(v8::String::New("CheckDataParameter"),
4682                       v8::FunctionTemplate::New(CheckDataParameter));
4683  global_template->Set(v8::String::New("CheckClosure"),
4684                       v8::FunctionTemplate::New(CheckClosure));
4685  v8::Handle<v8::Context> context = v8::Context::New(NULL, global_template);
4686  v8::Context::Scope context_scope(context);
4687
4688  // Compile a function for checking the number of JavaScript frames.
4689  v8::Script::Compile(v8::String::New(frame_count_source))->Run();
4690  frame_count = v8::Local<v8::Function>::Cast(
4691      context->Global()->Get(v8::String::New("frame_count")));
4692
4693  // Compile a function for returning the source line for the top frame.
4694  v8::Script::Compile(v8::String::New(frame_source_line_source))->Run();
4695  frame_source_line = v8::Local<v8::Function>::Cast(
4696      context->Global()->Get(v8::String::New("frame_source_line")));
4697
4698  // Compile a function returning the data parameter.
4699  v8::Script::Compile(v8::String::New(debugger_call_with_data_source))->Run();
4700  debugger_call_with_data = v8::Local<v8::Function>::Cast(
4701      context->Global()->Get(v8::String::New("debugger_call_with_data")));
4702
4703  // Compile a function capturing closure.
4704  debugger_call_with_closure = v8::Local<v8::Function>::Cast(
4705      v8::Script::Compile(
4706          v8::String::New(debugger_call_with_closure_source))->Run());
4707
4708  // Calling a function through the debugger returns 0 frames if there are
4709  // no JavaScript frames.
4710  CHECK_EQ(v8::Integer::New(0), v8::Debug::Call(frame_count));
4711
4712  // Test that the number of frames can be retrieved.
4713  v8::Script::Compile(v8::String::New("CheckFrameCount(1)"))->Run();
4714  v8::Script::Compile(v8::String::New("function f() {"
4715                                      "  CheckFrameCount(2);"
4716                                      "}; f()"))->Run();
4717
4718  // Test that the source line can be retrieved.
4719  v8::Script::Compile(v8::String::New("CheckSourceLine(0)"))->Run();
4720  v8::Script::Compile(v8::String::New("function f() {\n"
4721                                      "  CheckSourceLine(1)\n"
4722                                      "  CheckSourceLine(2)\n"
4723                                      "  CheckSourceLine(3)\n"
4724                                      "}; f()"))->Run();
4725
4726  // Test that a parameter can be passed to a function called in the debugger.
4727  v8::Script::Compile(v8::String::New("CheckDataParameter()"))->Run();
4728
4729  // Test that a function with closure can be run in the debugger.
4730  v8::Script::Compile(v8::String::New("CheckClosure()"))->Run();
4731
4732
4733  // Test that the source line is correct when there is a line offset.
4734  v8::ScriptOrigin origin(v8::String::New("test"),
4735                          v8::Integer::New(7));
4736  v8::Script::Compile(v8::String::New("CheckSourceLine(7)"), &origin)->Run();
4737  v8::Script::Compile(v8::String::New("function f() {\n"
4738                                      "  CheckSourceLine(8)\n"
4739                                      "  CheckSourceLine(9)\n"
4740                                      "  CheckSourceLine(10)\n"
4741                                      "}; f()"), &origin)->Run();
4742}
4743
4744
4745// Debugger message handler which counts the number of breaks.
4746static void SendContinueCommand();
4747static void MessageHandlerBreakPointHitCount(
4748    const v8::Debug::Message& message) {
4749  if (message.IsEvent() && message.GetEvent() == v8::Break) {
4750    // Count the number of breaks.
4751    break_point_hit_count++;
4752
4753    SendContinueCommand();
4754  }
4755}
4756
4757
4758// Test that clearing the debug event listener actually clears all break points
4759// and related information.
4760TEST(DebuggerUnload) {
4761  DebugLocalContext env;
4762
4763  // Check debugger is unloaded before it is used.
4764  CheckDebuggerUnloaded();
4765
4766  // Set a debug event listener.
4767  break_point_hit_count = 0;
4768  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
4769                                   v8::Undefined());
4770  {
4771    v8::HandleScope scope;
4772    // Create a couple of functions for the test.
4773    v8::Local<v8::Function> foo =
4774        CompileFunction(&env, "function foo(){x=1}", "foo");
4775    v8::Local<v8::Function> bar =
4776        CompileFunction(&env, "function bar(){y=2}", "bar");
4777
4778    // Set some break points.
4779    SetBreakPoint(foo, 0);
4780    SetBreakPoint(foo, 4);
4781    SetBreakPoint(bar, 0);
4782    SetBreakPoint(bar, 4);
4783
4784    // Make sure that the break points are there.
4785    break_point_hit_count = 0;
4786    foo->Call(env->Global(), 0, NULL);
4787    CHECK_EQ(2, break_point_hit_count);
4788    bar->Call(env->Global(), 0, NULL);
4789    CHECK_EQ(4, break_point_hit_count);
4790  }
4791
4792  // Remove the debug event listener without clearing breakpoints. Do this
4793  // outside a handle scope.
4794  v8::Debug::SetDebugEventListener(NULL);
4795  CheckDebuggerUnloaded(true);
4796
4797  // Now set a debug message handler.
4798  break_point_hit_count = 0;
4799  v8::Debug::SetMessageHandler2(MessageHandlerBreakPointHitCount);
4800  {
4801    v8::HandleScope scope;
4802
4803    // Get the test functions again.
4804    v8::Local<v8::Function> foo =
4805      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
4806    v8::Local<v8::Function> bar =
4807      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
4808
4809    foo->Call(env->Global(), 0, NULL);
4810    CHECK_EQ(0, break_point_hit_count);
4811
4812    // Set break points and run again.
4813    SetBreakPoint(foo, 0);
4814    SetBreakPoint(foo, 4);
4815    foo->Call(env->Global(), 0, NULL);
4816    CHECK_EQ(2, break_point_hit_count);
4817  }
4818
4819  // Remove the debug message handler without clearing breakpoints. Do this
4820  // outside a handle scope.
4821  v8::Debug::SetMessageHandler2(NULL);
4822  CheckDebuggerUnloaded(true);
4823}
4824
4825
4826// Sends continue command to the debugger.
4827static void SendContinueCommand() {
4828  const int kBufferSize = 1000;
4829  uint16_t buffer[kBufferSize];
4830  const char* command_continue =
4831    "{\"seq\":0,"
4832     "\"type\":\"request\","
4833     "\"command\":\"continue\"}";
4834
4835  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_continue, buffer));
4836}
4837
4838
4839// Debugger message handler which counts the number of times it is called.
4840static int message_handler_hit_count = 0;
4841static void MessageHandlerHitCount(const v8::Debug::Message& message) {
4842  message_handler_hit_count++;
4843
4844  static char print_buffer[1000];
4845  v8::String::Value json(message.GetJSON());
4846  Utf16ToAscii(*json, json.length(), print_buffer);
4847  if (IsExceptionEventMessage(print_buffer)) {
4848    // Send a continue command for exception events.
4849    SendContinueCommand();
4850  }
4851}
4852
4853
4854// Test clearing the debug message handler.
4855TEST(DebuggerClearMessageHandler) {
4856  v8::HandleScope scope;
4857  DebugLocalContext env;
4858
4859  // Check debugger is unloaded before it is used.
4860  CheckDebuggerUnloaded();
4861
4862  // Set a debug message handler.
4863  v8::Debug::SetMessageHandler2(MessageHandlerHitCount);
4864
4865  // Run code to throw a unhandled exception. This should end up in the message
4866  // handler.
4867  CompileRun("throw 1");
4868
4869  // The message handler should be called.
4870  CHECK_GT(message_handler_hit_count, 0);
4871
4872  // Clear debug message handler.
4873  message_handler_hit_count = 0;
4874  v8::Debug::SetMessageHandler(NULL);
4875
4876  // Run code to throw a unhandled exception. This should end up in the message
4877  // handler.
4878  CompileRun("throw 1");
4879
4880  // The message handler should not be called more.
4881  CHECK_EQ(0, message_handler_hit_count);
4882
4883  CheckDebuggerUnloaded(true);
4884}
4885
4886
4887// Debugger message handler which clears the message handler while active.
4888static void MessageHandlerClearingMessageHandler(
4889    const v8::Debug::Message& message) {
4890  message_handler_hit_count++;
4891
4892  // Clear debug message handler.
4893  v8::Debug::SetMessageHandler(NULL);
4894}
4895
4896
4897// Test clearing the debug message handler while processing a debug event.
4898TEST(DebuggerClearMessageHandlerWhileActive) {
4899  v8::HandleScope scope;
4900  DebugLocalContext env;
4901
4902  // Check debugger is unloaded before it is used.
4903  CheckDebuggerUnloaded();
4904
4905  // Set a debug message handler.
4906  v8::Debug::SetMessageHandler2(MessageHandlerClearingMessageHandler);
4907
4908  // Run code to throw a unhandled exception. This should end up in the message
4909  // handler.
4910  CompileRun("throw 1");
4911
4912  // The message handler should be called.
4913  CHECK_EQ(1, message_handler_hit_count);
4914
4915  CheckDebuggerUnloaded(true);
4916}
4917
4918
4919/* Test DebuggerHostDispatch */
4920/* In this test, the debugger waits for a command on a breakpoint
4921 * and is dispatching host commands while in the infinite loop.
4922 */
4923
4924class HostDispatchV8Thread : public v8::internal::Thread {
4925 public:
4926  void Run();
4927};
4928
4929class HostDispatchDebuggerThread : public v8::internal::Thread {
4930 public:
4931  void Run();
4932};
4933
4934Barriers* host_dispatch_barriers;
4935
4936static void HostDispatchMessageHandler(const v8::Debug::Message& message) {
4937  static char print_buffer[1000];
4938  v8::String::Value json(message.GetJSON());
4939  Utf16ToAscii(*json, json.length(), print_buffer);
4940}
4941
4942
4943static void HostDispatchDispatchHandler() {
4944  host_dispatch_barriers->semaphore_1->Signal();
4945}
4946
4947
4948void HostDispatchV8Thread::Run() {
4949  const char* source_1 = "var y_global = 3;\n"
4950    "function cat( new_value ) {\n"
4951    "  var x = new_value;\n"
4952    "  y_global = 4;\n"
4953    "  x = 3 * x + 1;\n"
4954    "  y_global = 5;\n"
4955    "  return x;\n"
4956    "}\n"
4957    "\n";
4958  const char* source_2 = "cat(17);\n";
4959
4960  v8::HandleScope scope;
4961  DebugLocalContext env;
4962
4963  // Setup message and host dispatch handlers.
4964  v8::Debug::SetMessageHandler2(HostDispatchMessageHandler);
4965  v8::Debug::SetHostDispatchHandler(HostDispatchDispatchHandler, 10 /* ms */);
4966
4967  CompileRun(source_1);
4968  host_dispatch_barriers->barrier_1.Wait();
4969  host_dispatch_barriers->barrier_2.Wait();
4970  CompileRun(source_2);
4971}
4972
4973
4974void HostDispatchDebuggerThread::Run() {
4975  const int kBufSize = 1000;
4976  uint16_t buffer[kBufSize];
4977
4978  const char* command_1 = "{\"seq\":101,"
4979      "\"type\":\"request\","
4980      "\"command\":\"setbreakpoint\","
4981      "\"arguments\":{\"type\":\"function\",\"target\":\"cat\",\"line\":3}}";
4982  const char* command_2 = "{\"seq\":102,"
4983      "\"type\":\"request\","
4984      "\"command\":\"continue\"}";
4985
4986  // v8 thread initializes, runs source_1
4987  host_dispatch_barriers->barrier_1.Wait();
4988  // 1: Set breakpoint in cat().
4989  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer));
4990
4991  host_dispatch_barriers->barrier_2.Wait();
4992  // v8 thread starts compiling source_2.
4993  // Break happens, to run queued commands and host dispatches.
4994  // Wait for host dispatch to be processed.
4995  host_dispatch_barriers->semaphore_1->Wait();
4996  // 2: Continue evaluation
4997  v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer));
4998}
4999
5000HostDispatchDebuggerThread host_dispatch_debugger_thread;
5001HostDispatchV8Thread host_dispatch_v8_thread;
5002
5003
5004TEST(DebuggerHostDispatch) {
5005  i::FLAG_debugger_auto_break = true;
5006
5007  // Create a V8 environment
5008  Barriers stack_allocated_host_dispatch_barriers;
5009  stack_allocated_host_dispatch_barriers.Initialize();
5010  host_dispatch_barriers = &stack_allocated_host_dispatch_barriers;
5011
5012  host_dispatch_v8_thread.Start();
5013  host_dispatch_debugger_thread.Start();
5014
5015  host_dispatch_v8_thread.Join();
5016  host_dispatch_debugger_thread.Join();
5017}
5018
5019
5020/* Test DebugMessageDispatch */
5021/* In this test, the V8 thread waits for a message from the debug thread.
5022 * The DebugMessageDispatchHandler is executed from the debugger thread
5023 * which signals the V8 thread to wake up.
5024 */
5025
5026class DebugMessageDispatchV8Thread : public v8::internal::Thread {
5027 public:
5028  void Run();
5029};
5030
5031class DebugMessageDispatchDebuggerThread : public v8::internal::Thread {
5032 public:
5033  void Run();
5034};
5035
5036Barriers* debug_message_dispatch_barriers;
5037
5038
5039static void DebugMessageHandler() {
5040  debug_message_dispatch_barriers->semaphore_1->Signal();
5041}
5042
5043
5044void DebugMessageDispatchV8Thread::Run() {
5045  v8::HandleScope scope;
5046  DebugLocalContext env;
5047
5048  // Setup debug message dispatch handler.
5049  v8::Debug::SetDebugMessageDispatchHandler(DebugMessageHandler);
5050
5051  CompileRun("var y = 1 + 2;\n");
5052  debug_message_dispatch_barriers->barrier_1.Wait();
5053  debug_message_dispatch_barriers->semaphore_1->Wait();
5054  debug_message_dispatch_barriers->barrier_2.Wait();
5055}
5056
5057
5058void DebugMessageDispatchDebuggerThread::Run() {
5059  debug_message_dispatch_barriers->barrier_1.Wait();
5060  SendContinueCommand();
5061  debug_message_dispatch_barriers->barrier_2.Wait();
5062}
5063
5064DebugMessageDispatchDebuggerThread debug_message_dispatch_debugger_thread;
5065DebugMessageDispatchV8Thread debug_message_dispatch_v8_thread;
5066
5067
5068TEST(DebuggerDebugMessageDispatch) {
5069  i::FLAG_debugger_auto_break = true;
5070
5071  // Create a V8 environment
5072  Barriers stack_allocated_debug_message_dispatch_barriers;
5073  stack_allocated_debug_message_dispatch_barriers.Initialize();
5074  debug_message_dispatch_barriers =
5075      &stack_allocated_debug_message_dispatch_barriers;
5076
5077  debug_message_dispatch_v8_thread.Start();
5078  debug_message_dispatch_debugger_thread.Start();
5079
5080  debug_message_dispatch_v8_thread.Join();
5081  debug_message_dispatch_debugger_thread.Join();
5082}
5083
5084
5085TEST(DebuggerAgent) {
5086  // Make sure these ports is not used by other tests to allow tests to run in
5087  // parallel.
5088  const int kPort1 = 5858;
5089  const int kPort2 = 5857;
5090  const int kPort3 = 5856;
5091
5092  // Make a string with the port2 number.
5093  const int kPortBufferLen = 6;
5094  char port2_str[kPortBufferLen];
5095  OS::SNPrintF(i::Vector<char>(port2_str, kPortBufferLen), "%d", kPort2);
5096
5097  bool ok;
5098
5099  // Initialize the socket library.
5100  i::Socket::Setup();
5101
5102  // Test starting and stopping the agent without any client connection.
5103  i::Debugger::StartAgent("test", kPort1);
5104  i::Debugger::StopAgent();
5105
5106  // Test starting the agent, connecting a client and shutting down the agent
5107  // with the client connected.
5108  ok = i::Debugger::StartAgent("test", kPort2);
5109  CHECK(ok);
5110  i::Debugger::WaitForAgent();
5111  i::Socket* client = i::OS::CreateSocket();
5112  ok = client->Connect("localhost", port2_str);
5113  CHECK(ok);
5114  i::Debugger::StopAgent();
5115  delete client;
5116
5117  // Test starting and stopping the agent with the required port already
5118  // occoupied.
5119  i::Socket* server = i::OS::CreateSocket();
5120  server->Bind(kPort3);
5121
5122  i::Debugger::StartAgent("test", kPort3);
5123  i::Debugger::StopAgent();
5124
5125  delete server;
5126}
5127
5128
5129class DebuggerAgentProtocolServerThread : public i::Thread {
5130 public:
5131  explicit DebuggerAgentProtocolServerThread(int port)
5132      : port_(port), server_(NULL), client_(NULL),
5133        listening_(OS::CreateSemaphore(0)) {
5134  }
5135  ~DebuggerAgentProtocolServerThread() {
5136    // Close both sockets.
5137    delete client_;
5138    delete server_;
5139    delete listening_;
5140  }
5141
5142  void Run();
5143  void WaitForListening() { listening_->Wait(); }
5144  char* body() { return *body_; }
5145
5146 private:
5147  int port_;
5148  i::SmartPointer<char> body_;
5149  i::Socket* server_;  // Server socket used for bind/accept.
5150  i::Socket* client_;  // Single client connection used by the test.
5151  i::Semaphore* listening_;  // Signalled when the server is in listen mode.
5152};
5153
5154
5155void DebuggerAgentProtocolServerThread::Run() {
5156  bool ok;
5157
5158  // Create the server socket and bind it to the requested port.
5159  server_ = i::OS::CreateSocket();
5160  CHECK(server_ != NULL);
5161  ok = server_->Bind(port_);
5162  CHECK(ok);
5163
5164  // Listen for new connections.
5165  ok = server_->Listen(1);
5166  CHECK(ok);
5167  listening_->Signal();
5168
5169  // Accept a connection.
5170  client_ = server_->Accept();
5171  CHECK(client_ != NULL);
5172
5173  // Receive a debugger agent protocol message.
5174  i::DebuggerAgentUtil::ReceiveMessage(client_);
5175}
5176
5177
5178TEST(DebuggerAgentProtocolOverflowHeader) {
5179  // Make sure this port is not used by other tests to allow tests to run in
5180  // parallel.
5181  const int kPort = 5860;
5182  static const char* kLocalhost = "localhost";
5183
5184  // Make a string with the port number.
5185  const int kPortBufferLen = 6;
5186  char port_str[kPortBufferLen];
5187  OS::SNPrintF(i::Vector<char>(port_str, kPortBufferLen), "%d", kPort);
5188
5189  // Initialize the socket library.
5190  i::Socket::Setup();
5191
5192  // Create a socket server to receive a debugger agent message.
5193  DebuggerAgentProtocolServerThread* server =
5194      new DebuggerAgentProtocolServerThread(kPort);
5195  server->Start();
5196  server->WaitForListening();
5197
5198  // Connect.
5199  i::Socket* client = i::OS::CreateSocket();
5200  CHECK(client != NULL);
5201  bool ok = client->Connect(kLocalhost, port_str);
5202  CHECK(ok);
5203
5204  // Send headers which overflow the receive buffer.
5205  static const int kBufferSize = 1000;
5206  char buffer[kBufferSize];
5207
5208  // Long key and short value: XXXX....XXXX:0\r\n.
5209  for (int i = 0; i < kBufferSize - 4; i++) {
5210    buffer[i] = 'X';
5211  }
5212  buffer[kBufferSize - 4] = ':';
5213  buffer[kBufferSize - 3] = '0';
5214  buffer[kBufferSize - 2] = '\r';
5215  buffer[kBufferSize - 1] = '\n';
5216  client->Send(buffer, kBufferSize);
5217
5218  // Short key and long value: X:XXXX....XXXX\r\n.
5219  buffer[0] = 'X';
5220  buffer[1] = ':';
5221  for (int i = 2; i < kBufferSize - 2; i++) {
5222    buffer[i] = 'X';
5223  }
5224  buffer[kBufferSize - 2] = '\r';
5225  buffer[kBufferSize - 1] = '\n';
5226  client->Send(buffer, kBufferSize);
5227
5228  // Add empty body to request.
5229  const char* content_length_zero_header = "Content-Length:0\r\n";
5230  client->Send(content_length_zero_header,
5231               StrLength(content_length_zero_header));
5232  client->Send("\r\n", 2);
5233
5234  // Wait until data is received.
5235  server->Join();
5236
5237  // Check for empty body.
5238  CHECK(server->body() == NULL);
5239
5240  // Close the client before the server to avoid TIME_WAIT issues.
5241  client->Shutdown();
5242  delete client;
5243  delete server;
5244}
5245
5246
5247// Test for issue http://code.google.com/p/v8/issues/detail?id=289.
5248// Make sure that DebugGetLoadedScripts doesn't return scripts
5249// with disposed external source.
5250class EmptyExternalStringResource : public v8::String::ExternalStringResource {
5251 public:
5252  EmptyExternalStringResource() { empty_[0] = 0; }
5253  virtual ~EmptyExternalStringResource() {}
5254  virtual size_t length() const { return empty_.length(); }
5255  virtual const uint16_t* data() const { return empty_.start(); }
5256 private:
5257  ::v8::internal::EmbeddedVector<uint16_t, 1> empty_;
5258};
5259
5260
5261TEST(DebugGetLoadedScripts) {
5262  v8::HandleScope scope;
5263  DebugLocalContext env;
5264  env.ExposeDebug();
5265
5266  EmptyExternalStringResource source_ext_str;
5267  v8::Local<v8::String> source = v8::String::NewExternal(&source_ext_str);
5268  v8::Handle<v8::Script> evil_script = v8::Script::Compile(source);
5269  Handle<i::ExternalTwoByteString> i_source(
5270      i::ExternalTwoByteString::cast(*v8::Utils::OpenHandle(*source)));
5271  // This situation can happen if source was an external string disposed
5272  // by its owner.
5273  i_source->set_resource(0);
5274
5275  bool allow_natives_syntax = i::FLAG_allow_natives_syntax;
5276  i::FLAG_allow_natives_syntax = true;
5277  CompileRun(
5278      "var scripts = %DebugGetLoadedScripts();"
5279      "var count = scripts.length;"
5280      "for (var i = 0; i < count; ++i) {"
5281      "  scripts[i].line_ends;"
5282      "}");
5283  // Must not crash while accessing line_ends.
5284  i::FLAG_allow_natives_syntax = allow_natives_syntax;
5285
5286  // Some scripts are retrieved - at least the number of native scripts.
5287  CHECK_GT((*env)->Global()->Get(v8::String::New("count"))->Int32Value(), 8);
5288}
5289
5290
5291// Test script break points set on lines.
5292TEST(ScriptNameAndData) {
5293  v8::HandleScope scope;
5294  DebugLocalContext env;
5295  env.ExposeDebug();
5296
5297  // Create functions for retrieving script name and data for the function on
5298  // the top frame when hitting a break point.
5299  frame_script_name = CompileFunction(&env,
5300                                      frame_script_name_source,
5301                                      "frame_script_name");
5302  frame_script_data = CompileFunction(&env,
5303                                      frame_script_data_source,
5304                                      "frame_script_data");
5305  compiled_script_data = CompileFunction(&env,
5306                                         compiled_script_data_source,
5307                                         "compiled_script_data");
5308
5309  v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
5310                                   v8::Undefined());
5311
5312  // Test function source.
5313  v8::Local<v8::String> script = v8::String::New(
5314    "function f() {\n"
5315    "  debugger;\n"
5316    "}\n");
5317
5318  v8::ScriptOrigin origin1 = v8::ScriptOrigin(v8::String::New("name"));
5319  v8::Handle<v8::Script> script1 = v8::Script::Compile(script, &origin1);
5320  script1->SetData(v8::String::New("data"));
5321  script1->Run();
5322  v8::Local<v8::Function> f;
5323  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
5324
5325  f->Call(env->Global(), 0, NULL);
5326  CHECK_EQ(1, break_point_hit_count);
5327  CHECK_EQ("name", last_script_name_hit);
5328  CHECK_EQ("data", last_script_data_hit);
5329
5330  // Compile the same script again without setting data. As the compilation
5331  // cache is disabled when debugging expect the data to be missing.
5332  v8::Script::Compile(script, &origin1)->Run();
5333  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
5334  f->Call(env->Global(), 0, NULL);
5335  CHECK_EQ(2, break_point_hit_count);
5336  CHECK_EQ("name", last_script_name_hit);
5337  CHECK_EQ("", last_script_data_hit);  // Undefined results in empty string.
5338
5339  v8::Local<v8::String> data_obj_source = v8::String::New(
5340    "({ a: 'abc',\n"
5341    "  b: 123,\n"
5342    "  toString: function() { return this.a + ' ' + this.b; }\n"
5343    "})\n");
5344  v8::Local<v8::Value> data_obj = v8::Script::Compile(data_obj_source)->Run();
5345  v8::ScriptOrigin origin2 = v8::ScriptOrigin(v8::String::New("new name"));
5346  v8::Handle<v8::Script> script2 = v8::Script::Compile(script, &origin2);
5347  script2->Run();
5348  script2->SetData(data_obj->ToString());
5349  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
5350  f->Call(env->Global(), 0, NULL);
5351  CHECK_EQ(3, break_point_hit_count);
5352  CHECK_EQ("new name", last_script_name_hit);
5353  CHECK_EQ("abc 123", last_script_data_hit);
5354
5355  v8::Handle<v8::Script> script3 =
5356      v8::Script::Compile(script, &origin2, NULL,
5357                          v8::String::New("in compile"));
5358  CHECK_EQ("in compile", last_script_data_hit);
5359  script3->Run();
5360  f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
5361  f->Call(env->Global(), 0, NULL);
5362  CHECK_EQ(4, break_point_hit_count);
5363  CHECK_EQ("in compile", last_script_data_hit);
5364}
5365
5366
5367static v8::Persistent<v8::Context> expected_context;
5368static v8::Handle<v8::Value> expected_context_data;
5369
5370
5371// Check that the expected context is the one generating the debug event.
5372static void ContextCheckMessageHandler(const v8::Debug::Message& message) {
5373  CHECK(message.GetEventContext() == expected_context);
5374  CHECK(message.GetEventContext()->GetData()->StrictEquals(
5375      expected_context_data));
5376  message_handler_hit_count++;
5377
5378  static char print_buffer[1000];
5379  v8::String::Value json(message.GetJSON());
5380  Utf16ToAscii(*json, json.length(), print_buffer);
5381
5382  // Send a continue command for break events.
5383  if (IsBreakEventMessage(print_buffer)) {
5384    SendContinueCommand();
5385  }
5386}
5387
5388
5389// Test which creates two contexts and sets different embedder data on each.
5390// Checks that this data is set correctly and that when the debug message
5391// handler is called the expected context is the one active.
5392TEST(ContextData) {
5393  v8::HandleScope scope;
5394
5395  v8::Debug::SetMessageHandler2(ContextCheckMessageHandler);
5396
5397  // Create two contexts.
5398  v8::Persistent<v8::Context> context_1;
5399  v8::Persistent<v8::Context> context_2;
5400  v8::Handle<v8::ObjectTemplate> global_template =
5401      v8::Handle<v8::ObjectTemplate>();
5402  v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>();
5403  context_1 = v8::Context::New(NULL, global_template, global_object);
5404  context_2 = v8::Context::New(NULL, global_template, global_object);
5405
5406  // Default data value is undefined.
5407  CHECK(context_1->GetData()->IsUndefined());
5408  CHECK(context_2->GetData()->IsUndefined());
5409
5410  // Set and check different data values.
5411  v8::Handle<v8::String> data_1 = v8::String::New("1");
5412  v8::Handle<v8::String> data_2 = v8::String::New("2");
5413  context_1->SetData(data_1);
5414  context_2->SetData(data_2);
5415  CHECK(context_1->GetData()->StrictEquals(data_1));
5416  CHECK(context_2->GetData()->StrictEquals(data_2));
5417
5418  // Simple test function which causes a break.
5419  const char* source = "function f() { debugger; }";
5420
5421  // Enter and run function in the first context.
5422  {
5423    v8::Context::Scope context_scope(context_1);
5424    expected_context = context_1;
5425    expected_context_data = data_1;
5426    v8::Local<v8::Function> f = CompileFunction(source, "f");
5427    f->Call(context_1->Global(), 0, NULL);
5428  }
5429
5430
5431  // Enter and run function in the second context.
5432  {
5433    v8::Context::Scope context_scope(context_2);
5434    expected_context = context_2;
5435    expected_context_data = data_2;
5436    v8::Local<v8::Function> f = CompileFunction(source, "f");
5437    f->Call(context_2->Global(), 0, NULL);
5438  }
5439
5440  // Two times compile event and two times break event.
5441  CHECK_GT(message_handler_hit_count, 4);
5442
5443  v8::Debug::SetMessageHandler2(NULL);
5444  CheckDebuggerUnloaded();
5445}
5446
5447
5448// Debug message handler which issues a debug break when it hits a break event.
5449static int message_handler_break_hit_count = 0;
5450static void DebugBreakMessageHandler(const v8::Debug::Message& message) {
5451  // Schedule a debug break for break events.
5452  if (message.IsEvent() && message.GetEvent() == v8::Break) {
5453    message_handler_break_hit_count++;
5454    if (message_handler_break_hit_count == 1) {
5455      v8::Debug::DebugBreak();
5456    }
5457  }
5458
5459  // Issue a continue command if this event will not cause the VM to start
5460  // running.
5461  if (!message.WillStartRunning()) {
5462    SendContinueCommand();
5463  }
5464}
5465
5466
5467// Test that a debug break can be scheduled while in a message handler.
5468TEST(DebugBreakInMessageHandler) {
5469  v8::HandleScope scope;
5470  DebugLocalContext env;
5471
5472  v8::Debug::SetMessageHandler2(DebugBreakMessageHandler);
5473
5474  // Test functions.
5475  const char* script = "function f() { debugger; g(); } function g() { }";
5476  CompileRun(script);
5477  v8::Local<v8::Function> f =
5478      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
5479  v8::Local<v8::Function> g =
5480      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
5481
5482  // Call f then g. The debugger statement in f will casue a break which will
5483  // cause another break.
5484  f->Call(env->Global(), 0, NULL);
5485  CHECK_EQ(2, message_handler_break_hit_count);
5486  // Calling g will not cause any additional breaks.
5487  g->Call(env->Global(), 0, NULL);
5488  CHECK_EQ(2, message_handler_break_hit_count);
5489}
5490
5491
5492#ifndef V8_INTERPRETED_REGEXP
5493// Debug event handler which gets the function on the top frame and schedules a
5494// break a number of times.
5495static void DebugEventDebugBreak(
5496    v8::DebugEvent event,
5497    v8::Handle<v8::Object> exec_state,
5498    v8::Handle<v8::Object> event_data,
5499    v8::Handle<v8::Value> data) {
5500
5501  if (event == v8::Break) {
5502    break_point_hit_count++;
5503
5504    // Get the name of the top frame function.
5505    if (!frame_function_name.IsEmpty()) {
5506      // Get the name of the function.
5507      const int argc = 1;
5508      v8::Handle<v8::Value> argv[argc] = { exec_state };
5509      v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
5510                                                               argc, argv);
5511      if (result->IsUndefined()) {
5512        last_function_hit[0] = '\0';
5513      } else {
5514        CHECK(result->IsString());
5515        v8::Handle<v8::String> function_name(result->ToString());
5516        function_name->WriteAscii(last_function_hit);
5517      }
5518    }
5519
5520    // Keep forcing breaks.
5521    if (break_point_hit_count < 20) {
5522      v8::Debug::DebugBreak();
5523    }
5524  }
5525}
5526
5527
5528TEST(RegExpDebugBreak) {
5529  // This test only applies to native regexps.
5530  v8::HandleScope scope;
5531  DebugLocalContext env;
5532
5533  // Create a function for checking the function when hitting a break point.
5534  frame_function_name = CompileFunction(&env,
5535                                        frame_function_name_source,
5536                                        "frame_function_name");
5537
5538  // Test RegExp which matches white spaces and comments at the begining of a
5539  // source line.
5540  const char* script =
5541    "var sourceLineBeginningSkip = /^(?:[ \\v\\h]*(?:\\/\\*.*?\\*\\/)*)*/;\n"
5542    "function f(s) { return s.match(sourceLineBeginningSkip)[0].length; }";
5543
5544  v8::Local<v8::Function> f = CompileFunction(script, "f");
5545  const int argc = 1;
5546  v8::Handle<v8::Value> argv[argc] = { v8::String::New("  /* xxx */ a=0;") };
5547  v8::Local<v8::Value> result = f->Call(env->Global(), argc, argv);
5548  CHECK_EQ(12, result->Int32Value());
5549
5550  v8::Debug::SetDebugEventListener(DebugEventDebugBreak);
5551  v8::Debug::DebugBreak();
5552  result = f->Call(env->Global(), argc, argv);
5553
5554  // Check that there was only one break event. Matching RegExp should not
5555  // cause Break events.
5556  CHECK_EQ(1, break_point_hit_count);
5557  CHECK_EQ("f", last_function_hit);
5558}
5559#endif  // V8_INTERPRETED_REGEXP
5560
5561
5562// Common part of EvalContextData and NestedBreakEventContextData tests.
5563static void ExecuteScriptForContextCheck() {
5564  // Create a context.
5565  v8::Persistent<v8::Context> context_1;
5566  v8::Handle<v8::ObjectTemplate> global_template =
5567      v8::Handle<v8::ObjectTemplate>();
5568  v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>();
5569  context_1 = v8::Context::New(NULL, global_template, global_object);
5570
5571  // Default data value is undefined.
5572  CHECK(context_1->GetData()->IsUndefined());
5573
5574  // Set and check a data value.
5575  v8::Handle<v8::String> data_1 = v8::String::New("1");
5576  context_1->SetData(data_1);
5577  CHECK(context_1->GetData()->StrictEquals(data_1));
5578
5579  // Simple test function with eval that causes a break.
5580  const char* source = "function f() { eval('debugger;'); }";
5581
5582  // Enter and run function in the context.
5583  {
5584    v8::Context::Scope context_scope(context_1);
5585    expected_context = context_1;
5586    expected_context_data = data_1;
5587    v8::Local<v8::Function> f = CompileFunction(source, "f");
5588    f->Call(context_1->Global(), 0, NULL);
5589  }
5590}
5591
5592
5593// Test which creates a context and sets embedder data on it. Checks that this
5594// data is set correctly and that when the debug message handler is called for
5595// break event in an eval statement the expected context is the one returned by
5596// Message.GetEventContext.
5597TEST(EvalContextData) {
5598  v8::HandleScope scope;
5599  v8::Debug::SetMessageHandler2(ContextCheckMessageHandler);
5600
5601  ExecuteScriptForContextCheck();
5602
5603  // One time compile event and one time break event.
5604  CHECK_GT(message_handler_hit_count, 2);
5605  v8::Debug::SetMessageHandler2(NULL);
5606  CheckDebuggerUnloaded();
5607}
5608
5609
5610static bool sent_eval = false;
5611static int break_count = 0;
5612static int continue_command_send_count = 0;
5613// Check that the expected context is the one generating the debug event
5614// including the case of nested break event.
5615static void DebugEvalContextCheckMessageHandler(
5616    const v8::Debug::Message& message) {
5617  CHECK(message.GetEventContext() == expected_context);
5618  CHECK(message.GetEventContext()->GetData()->StrictEquals(
5619      expected_context_data));
5620  message_handler_hit_count++;
5621
5622  static char print_buffer[1000];
5623  v8::String::Value json(message.GetJSON());
5624  Utf16ToAscii(*json, json.length(), print_buffer);
5625
5626  if (IsBreakEventMessage(print_buffer)) {
5627    break_count++;
5628    if (!sent_eval) {
5629      sent_eval = true;
5630
5631      const int kBufferSize = 1000;
5632      uint16_t buffer[kBufferSize];
5633      const char* eval_command =
5634        "{\"seq\":0,"
5635         "\"type\":\"request\","
5636         "\"command\":\"evaluate\","
5637         "arguments:{\"expression\":\"debugger;\","
5638         "\"global\":true,\"disable_break\":false}}";
5639
5640      // Send evaluate command.
5641      v8::Debug::SendCommand(buffer, AsciiToUtf16(eval_command, buffer));
5642      return;
5643    } else {
5644      // It's a break event caused by the evaluation request above.
5645      SendContinueCommand();
5646      continue_command_send_count++;
5647    }
5648  } else if (IsEvaluateResponseMessage(print_buffer) &&
5649      continue_command_send_count < 2) {
5650    // Response to the evaluation request. We're still on the breakpoint so
5651    // send continue.
5652    SendContinueCommand();
5653    continue_command_send_count++;
5654  }
5655}
5656
5657
5658// Tests that context returned for break event is correct when the event occurs
5659// in 'evaluate' debugger request.
5660TEST(NestedBreakEventContextData) {
5661  v8::HandleScope scope;
5662  break_count = 0;
5663  message_handler_hit_count = 0;
5664  v8::Debug::SetMessageHandler2(DebugEvalContextCheckMessageHandler);
5665
5666  ExecuteScriptForContextCheck();
5667
5668  // One time compile event and two times break event.
5669  CHECK_GT(message_handler_hit_count, 3);
5670
5671  // One break from the source and another from the evaluate request.
5672  CHECK_EQ(break_count, 2);
5673  v8::Debug::SetMessageHandler2(NULL);
5674  CheckDebuggerUnloaded();
5675}
5676
5677
5678// Debug event listener which counts the script collected events.
5679int script_collected_count = 0;
5680static void DebugEventScriptCollectedEvent(v8::DebugEvent event,
5681                                           v8::Handle<v8::Object> exec_state,
5682                                           v8::Handle<v8::Object> event_data,
5683                                           v8::Handle<v8::Value> data) {
5684  // Count the number of breaks.
5685  if (event == v8::ScriptCollected) {
5686    script_collected_count++;
5687  }
5688}
5689
5690
5691// Test that scripts collected are reported through the debug event listener.
5692TEST(ScriptCollectedEvent) {
5693  break_point_hit_count = 0;
5694  script_collected_count = 0;
5695  v8::HandleScope scope;
5696  DebugLocalContext env;
5697
5698  // Request the loaded scripts to initialize the debugger script cache.
5699  Debug::GetLoadedScripts();
5700
5701  // Do garbage collection to ensure that only the script in this test will be
5702  // collected afterwards.
5703  Heap::CollectAllGarbage(false);
5704
5705  script_collected_count = 0;
5706  v8::Debug::SetDebugEventListener(DebugEventScriptCollectedEvent,
5707                                   v8::Undefined());
5708  {
5709    v8::Script::Compile(v8::String::New("eval('a=1')"))->Run();
5710    v8::Script::Compile(v8::String::New("eval('a=2')"))->Run();
5711  }
5712
5713  // Do garbage collection to collect the script above which is no longer
5714  // referenced.
5715  Heap::CollectAllGarbage(false);
5716
5717  CHECK_EQ(2, script_collected_count);
5718
5719  v8::Debug::SetDebugEventListener(NULL);
5720  CheckDebuggerUnloaded();
5721}
5722
5723
5724// Debug event listener which counts the script collected events.
5725int script_collected_message_count = 0;
5726static void ScriptCollectedMessageHandler(const v8::Debug::Message& message) {
5727  // Count the number of scripts collected.
5728  if (message.IsEvent() && message.GetEvent() == v8::ScriptCollected) {
5729    script_collected_message_count++;
5730    v8::Handle<v8::Context> context = message.GetEventContext();
5731    CHECK(context.IsEmpty());
5732  }
5733}
5734
5735
5736// Test that GetEventContext doesn't fail and return empty handle for
5737// ScriptCollected events.
5738TEST(ScriptCollectedEventContext) {
5739  script_collected_message_count = 0;
5740  v8::HandleScope scope;
5741
5742  { // Scope for the DebugLocalContext.
5743    DebugLocalContext env;
5744
5745    // Request the loaded scripts to initialize the debugger script cache.
5746    Debug::GetLoadedScripts();
5747
5748    // Do garbage collection to ensure that only the script in this test will be
5749    // collected afterwards.
5750    Heap::CollectAllGarbage(false);
5751
5752    v8::Debug::SetMessageHandler2(ScriptCollectedMessageHandler);
5753    {
5754      v8::Script::Compile(v8::String::New("eval('a=1')"))->Run();
5755      v8::Script::Compile(v8::String::New("eval('a=2')"))->Run();
5756    }
5757  }
5758
5759  // Do garbage collection to collect the script above which is no longer
5760  // referenced.
5761  Heap::CollectAllGarbage(false);
5762
5763  CHECK_EQ(2, script_collected_message_count);
5764
5765  v8::Debug::SetMessageHandler2(NULL);
5766}
5767
5768
5769// Debug event listener which counts the after compile events.
5770int after_compile_message_count = 0;
5771static void AfterCompileMessageHandler(const v8::Debug::Message& message) {
5772  // Count the number of scripts collected.
5773  if (message.IsEvent()) {
5774    if (message.GetEvent() == v8::AfterCompile) {
5775      after_compile_message_count++;
5776    } else if (message.GetEvent() == v8::Break) {
5777      SendContinueCommand();
5778    }
5779  }
5780}
5781
5782
5783// Tests that after compile event is sent as many times as there are scripts
5784// compiled.
5785TEST(AfterCompileMessageWhenMessageHandlerIsReset) {
5786  v8::HandleScope scope;
5787  DebugLocalContext env;
5788  after_compile_message_count = 0;
5789  const char* script = "var a=1";
5790
5791  v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
5792  v8::Script::Compile(v8::String::New(script))->Run();
5793  v8::Debug::SetMessageHandler2(NULL);
5794
5795  v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
5796  v8::Debug::DebugBreak();
5797  v8::Script::Compile(v8::String::New(script))->Run();
5798
5799  // Setting listener to NULL should cause debugger unload.
5800  v8::Debug::SetMessageHandler2(NULL);
5801  CheckDebuggerUnloaded();
5802
5803  // Compilation cache should be disabled when debugger is active.
5804  CHECK_EQ(2, after_compile_message_count);
5805}
5806
5807
5808// Tests that break event is sent when message handler is reset.
5809TEST(BreakMessageWhenMessageHandlerIsReset) {
5810  v8::HandleScope scope;
5811  DebugLocalContext env;
5812  after_compile_message_count = 0;
5813  const char* script = "function f() {};";
5814
5815  v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
5816  v8::Script::Compile(v8::String::New(script))->Run();
5817  v8::Debug::SetMessageHandler2(NULL);
5818
5819  v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
5820  v8::Debug::DebugBreak();
5821  v8::Local<v8::Function> f =
5822      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
5823  f->Call(env->Global(), 0, NULL);
5824
5825  // Setting message handler to NULL should cause debugger unload.
5826  v8::Debug::SetMessageHandler2(NULL);
5827  CheckDebuggerUnloaded();
5828
5829  // Compilation cache should be disabled when debugger is active.
5830  CHECK_EQ(1, after_compile_message_count);
5831}
5832
5833
5834static int exception_event_count = 0;
5835static void ExceptionMessageHandler(const v8::Debug::Message& message) {
5836  if (message.IsEvent() && message.GetEvent() == v8::Exception) {
5837    exception_event_count++;
5838    SendContinueCommand();
5839  }
5840}
5841
5842
5843// Tests that exception event is sent when message handler is reset.
5844TEST(ExceptionMessageWhenMessageHandlerIsReset) {
5845  v8::HandleScope scope;
5846  DebugLocalContext env;
5847  exception_event_count = 0;
5848  const char* script = "function f() {throw new Error()};";
5849
5850  v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
5851  v8::Script::Compile(v8::String::New(script))->Run();
5852  v8::Debug::SetMessageHandler2(NULL);
5853
5854  v8::Debug::SetMessageHandler2(ExceptionMessageHandler);
5855  v8::Local<v8::Function> f =
5856      v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
5857  f->Call(env->Global(), 0, NULL);
5858
5859  // Setting message handler to NULL should cause debugger unload.
5860  v8::Debug::SetMessageHandler2(NULL);
5861  CheckDebuggerUnloaded();
5862
5863  CHECK_EQ(1, exception_event_count);
5864}
5865
5866
5867// Tests after compile event is sent when there are some provisional
5868// breakpoints out of the scripts lines range.
5869TEST(ProvisionalBreakpointOnLineOutOfRange) {
5870  v8::HandleScope scope;
5871  DebugLocalContext env;
5872  env.ExposeDebug();
5873  const char* script = "function f() {};";
5874  const char* resource_name = "test_resource";
5875
5876  // Set a couple of provisional breakpoint on lines out of the script lines
5877  // range.
5878  int sbp1 = SetScriptBreakPointByNameFromJS(resource_name, 3,
5879                                             -1 /* no column */);
5880  int sbp2 = SetScriptBreakPointByNameFromJS(resource_name, 5, 5);
5881
5882  after_compile_message_count = 0;
5883  v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
5884
5885  v8::ScriptOrigin origin(
5886      v8::String::New(resource_name),
5887      v8::Integer::New(10),
5888      v8::Integer::New(1));
5889  // Compile a script whose first line number is greater than the breakpoints'
5890  // lines.
5891  v8::Script::Compile(v8::String::New(script), &origin)->Run();
5892
5893  // If the script is compiled successfully there is exactly one after compile
5894  // event. In case of an exception in debugger code after compile event is not
5895  // sent.
5896  CHECK_EQ(1, after_compile_message_count);
5897
5898  ClearBreakPointFromJS(sbp1);
5899  ClearBreakPointFromJS(sbp2);
5900  v8::Debug::SetMessageHandler2(NULL);
5901}
5902
5903
5904static void BreakMessageHandler(const v8::Debug::Message& message) {
5905  if (message.IsEvent() && message.GetEvent() == v8::Break) {
5906    // Count the number of breaks.
5907    break_point_hit_count++;
5908
5909    v8::HandleScope scope;
5910    v8::Handle<v8::String> json = message.GetJSON();
5911
5912    SendContinueCommand();
5913  } else if (message.IsEvent() && message.GetEvent() == v8::AfterCompile) {
5914    v8::HandleScope scope;
5915
5916    bool is_debug_break = i::StackGuard::IsDebugBreak();
5917    // Force DebugBreak flag while serializer is working.
5918    i::StackGuard::DebugBreak();
5919
5920    // Force serialization to trigger some internal JS execution.
5921    v8::Handle<v8::String> json = message.GetJSON();
5922
5923    // Restore previous state.
5924    if (is_debug_break) {
5925      i::StackGuard::DebugBreak();
5926    } else {
5927      i::StackGuard::Continue(i::DEBUGBREAK);
5928    }
5929  }
5930}
5931
5932
5933// Test that if DebugBreak is forced it is ignored when code from
5934// debug-delay.js is executed.
5935TEST(NoDebugBreakInAfterCompileMessageHandler) {
5936  v8::HandleScope scope;
5937  DebugLocalContext env;
5938
5939  // Register a debug event listener which sets the break flag and counts.
5940  v8::Debug::SetMessageHandler2(BreakMessageHandler);
5941
5942  // Set the debug break flag.
5943  v8::Debug::DebugBreak();
5944
5945  // Create a function for testing stepping.
5946  const char* src = "function f() { eval('var x = 10;'); } ";
5947  v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
5948
5949  // There should be only one break event.
5950  CHECK_EQ(1, break_point_hit_count);
5951
5952  // Set the debug break flag again.
5953  v8::Debug::DebugBreak();
5954  f->Call(env->Global(), 0, NULL);
5955  // There should be one more break event when the script is evaluated in 'f'.
5956  CHECK_EQ(2, break_point_hit_count);
5957
5958  // Get rid of the debug message handler.
5959  v8::Debug::SetMessageHandler2(NULL);
5960  CheckDebuggerUnloaded();
5961}
5962
5963
5964static int counting_message_handler_counter;
5965
5966static void CountingMessageHandler(const v8::Debug::Message& message) {
5967  counting_message_handler_counter++;
5968}
5969
5970// Test that debug messages get processed when ProcessDebugMessages is called.
5971TEST(ProcessDebugMessages) {
5972  v8::HandleScope scope;
5973  DebugLocalContext env;
5974
5975  counting_message_handler_counter = 0;
5976
5977  v8::Debug::SetMessageHandler2(CountingMessageHandler);
5978
5979  const int kBufferSize = 1000;
5980  uint16_t buffer[kBufferSize];
5981  const char* scripts_command =
5982    "{\"seq\":0,"
5983     "\"type\":\"request\","
5984     "\"command\":\"scripts\"}";
5985
5986  // Send scripts command.
5987  v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
5988
5989  CHECK_EQ(0, counting_message_handler_counter);
5990  v8::Debug::ProcessDebugMessages();
5991  // At least one message should come
5992  CHECK_GE(counting_message_handler_counter, 1);
5993
5994  counting_message_handler_counter = 0;
5995
5996  v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
5997  v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
5998  CHECK_EQ(0, counting_message_handler_counter);
5999  v8::Debug::ProcessDebugMessages();
6000  // At least two messages should come
6001  CHECK_GE(counting_message_handler_counter, 2);
6002
6003  // Get rid of the debug message handler.
6004  v8::Debug::SetMessageHandler2(NULL);
6005  CheckDebuggerUnloaded();
6006}
6007
6008
6009struct BacktraceData {
6010  static int frame_counter;
6011  static void MessageHandler(const v8::Debug::Message& message) {
6012    char print_buffer[1000];
6013    v8::String::Value json(message.GetJSON());
6014    Utf16ToAscii(*json, json.length(), print_buffer, 1000);
6015
6016    if (strstr(print_buffer, "backtrace") == NULL) {
6017      return;
6018    }
6019    frame_counter = GetTotalFramesInt(print_buffer);
6020  }
6021};
6022
6023int BacktraceData::frame_counter;
6024
6025
6026// Test that debug messages get processed when ProcessDebugMessages is called.
6027TEST(Backtrace) {
6028  v8::HandleScope scope;
6029  DebugLocalContext env;
6030
6031  v8::Debug::SetMessageHandler2(BacktraceData::MessageHandler);
6032
6033  const int kBufferSize = 1000;
6034  uint16_t buffer[kBufferSize];
6035  const char* scripts_command =
6036    "{\"seq\":0,"
6037     "\"type\":\"request\","
6038     "\"command\":\"backtrace\"}";
6039
6040  // Check backtrace from ProcessDebugMessages.
6041  BacktraceData::frame_counter = -10;
6042  v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
6043  v8::Debug::ProcessDebugMessages();
6044  CHECK_EQ(BacktraceData::frame_counter, 0);
6045
6046  v8::Handle<v8::String> void0 = v8::String::New("void(0)");
6047  v8::Handle<v8::Script> script = v8::Script::Compile(void0, void0);
6048
6049  // Check backtrace from "void(0)" script.
6050  BacktraceData::frame_counter = -10;
6051  v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
6052  script->Run();
6053  CHECK_EQ(BacktraceData::frame_counter, 1);
6054
6055  // Get rid of the debug message handler.
6056  v8::Debug::SetMessageHandler2(NULL);
6057  CheckDebuggerUnloaded();
6058}
6059
6060
6061TEST(GetMirror) {
6062  v8::HandleScope scope;
6063  DebugLocalContext env;
6064  v8::Handle<v8::Value> obj = v8::Debug::GetMirror(v8::String::New("hodja"));
6065  v8::Handle<v8::Function> run_test = v8::Handle<v8::Function>::Cast(
6066      v8::Script::New(
6067          v8::String::New(
6068              "function runTest(mirror) {"
6069              "  return mirror.isString() && (mirror.length() == 5);"
6070              "}"
6071              ""
6072              "runTest;"))->Run());
6073  v8::Handle<v8::Value> result = run_test->Call(env->Global(), 1, &obj);
6074  CHECK(result->IsTrue());
6075}
6076
6077
6078// Test that the debug break flag works with function.apply.
6079TEST(DebugBreakFunctionApply) {
6080  v8::HandleScope scope;
6081  DebugLocalContext env;
6082
6083  // Create a function for testing breaking in apply.
6084  v8::Local<v8::Function> foo = CompileFunction(
6085      &env,
6086      "function baz(x) { }"
6087      "function bar(x) { baz(); }"
6088      "function foo(){ bar.apply(this, [1]); }",
6089      "foo");
6090
6091  // Register a debug event listener which steps and counts.
6092  v8::Debug::SetDebugEventListener(DebugEventBreakMax);
6093
6094  // Set the debug break flag before calling the code using function.apply.
6095  v8::Debug::DebugBreak();
6096
6097  // Limit the number of debug breaks. This is a regression test for issue 493
6098  // where this test would enter an infinite loop.
6099  break_point_hit_count = 0;
6100  max_break_point_hit_count = 10000;  // 10000 => infinite loop.
6101  foo->Call(env->Global(), 0, NULL);
6102
6103  // When keeping the debug break several break will happen.
6104  CHECK_EQ(3, break_point_hit_count);
6105
6106  v8::Debug::SetDebugEventListener(NULL);
6107  CheckDebuggerUnloaded();
6108}
6109
6110
6111v8::Handle<v8::Context> debugee_context;
6112v8::Handle<v8::Context> debugger_context;
6113
6114
6115// Property getter that checks that current and calling contexts
6116// are both the debugee contexts.
6117static v8::Handle<v8::Value> NamedGetterWithCallingContextCheck(
6118    v8::Local<v8::String> name,
6119    const v8::AccessorInfo& info) {
6120  CHECK_EQ(0, strcmp(*v8::String::AsciiValue(name), "a"));
6121  v8::Handle<v8::Context> current = v8::Context::GetCurrent();
6122  CHECK(current == debugee_context);
6123  CHECK(current != debugger_context);
6124  v8::Handle<v8::Context> calling = v8::Context::GetCalling();
6125  CHECK(calling == debugee_context);
6126  CHECK(calling != debugger_context);
6127  return v8::Int32::New(1);
6128}
6129
6130
6131// Debug event listener that checks if the first argument of a function is
6132// an object with property 'a' == 1. If the property has custom accessor
6133// this handler will eventually invoke it.
6134static void DebugEventGetAtgumentPropertyValue(
6135    v8::DebugEvent event,
6136    v8::Handle<v8::Object> exec_state,
6137    v8::Handle<v8::Object> event_data,
6138    v8::Handle<v8::Value> data) {
6139  if (event == v8::Break) {
6140    break_point_hit_count++;
6141    CHECK(debugger_context == v8::Context::GetCurrent());
6142    v8::Handle<v8::Function> func(v8::Function::Cast(*CompileRun(
6143        "(function(exec_state) {\n"
6144        "    return (exec_state.frame(0).argumentValue(0).property('a').\n"
6145        "            value().value() == 1);\n"
6146        "})")));
6147    const int argc = 1;
6148    v8::Handle<v8::Value> argv[argc] = { exec_state };
6149    v8::Handle<v8::Value> result = func->Call(exec_state, argc, argv);
6150    CHECK(result->IsTrue());
6151  }
6152}
6153
6154
6155TEST(CallingContextIsNotDebugContext) {
6156  // Create and enter a debugee context.
6157  v8::HandleScope scope;
6158  DebugLocalContext env;
6159  env.ExposeDebug();
6160
6161  // Save handles to the debugger and debugee contexts to be used in
6162  // NamedGetterWithCallingContextCheck.
6163  debugee_context = v8::Local<v8::Context>(*env);
6164  debugger_context = v8::Utils::ToLocal(Debug::debug_context());
6165
6166  // Create object with 'a' property accessor.
6167  v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
6168  named->SetAccessor(v8::String::New("a"),
6169                     NamedGetterWithCallingContextCheck);
6170  env->Global()->Set(v8::String::New("obj"),
6171                     named->NewInstance());
6172
6173  // Register the debug event listener
6174  v8::Debug::SetDebugEventListener(DebugEventGetAtgumentPropertyValue);
6175
6176  // Create a function that invokes debugger.
6177  v8::Local<v8::Function> foo = CompileFunction(
6178      &env,
6179      "function bar(x) { debugger; }"
6180      "function foo(){ bar(obj); }",
6181      "foo");
6182
6183  break_point_hit_count = 0;
6184  foo->Call(env->Global(), 0, NULL);
6185  CHECK_EQ(1, break_point_hit_count);
6186
6187  v8::Debug::SetDebugEventListener(NULL);
6188  debugee_context = v8::Handle<v8::Context>();
6189  debugger_context = v8::Handle<v8::Context>();
6190  CheckDebuggerUnloaded();
6191}
6192
6193
6194TEST(DebugContextIsPreservedBetweenAccesses) {
6195  v8::HandleScope scope;
6196  v8::Local<v8::Context> context1 = v8::Debug::GetDebugContext();
6197  v8::Local<v8::Context> context2 = v8::Debug::GetDebugContext();
6198  CHECK_EQ(*context1, *context2);
6199}
6200
6201
6202static v8::Handle<v8::Value> expected_callback_data;
6203static void DebugEventContextChecker(const v8::Debug::EventDetails& details) {
6204  CHECK(details.GetEventContext() == expected_context);
6205  CHECK_EQ(expected_callback_data, details.GetCallbackData());
6206}
6207
6208// Check that event details contain context where debug event occured.
6209TEST(DebugEventContext) {
6210  v8::HandleScope scope;
6211  expected_callback_data = v8::Int32::New(2010);
6212  v8::Debug::SetDebugEventListener2(DebugEventContextChecker,
6213                                    expected_callback_data);
6214  expected_context = v8::Context::New();
6215  v8::Context::Scope context_scope(expected_context);
6216  v8::Script::Compile(v8::String::New("(function(){debugger;})();"))->Run();
6217  expected_context.Dispose();
6218  expected_context.Clear();
6219  v8::Debug::SetDebugEventListener(NULL);
6220  expected_context_data = v8::Handle<v8::Value>();
6221  CheckDebuggerUnloaded();
6222}
6223
6224