HardwareRenderer.java revision 41ee465734d0006797a8fd36e88976c1e85d161c
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17
18package android.view;
19
20import android.content.ComponentCallbacks2;
21import android.graphics.Paint;
22import android.graphics.Rect;
23import android.graphics.SurfaceTexture;
24import android.opengl.GLUtils;
25import android.opengl.ManagedEGLContext;
26import android.os.Handler;
27import android.os.Looper;
28import android.os.SystemClock;
29import android.os.SystemProperties;
30import android.util.Log;
31import com.google.android.gles_jni.EGLImpl;
32
33import javax.microedition.khronos.egl.EGL10;
34import javax.microedition.khronos.egl.EGL11;
35import javax.microedition.khronos.egl.EGLConfig;
36import javax.microedition.khronos.egl.EGLContext;
37import javax.microedition.khronos.egl.EGLDisplay;
38import javax.microedition.khronos.egl.EGLSurface;
39import javax.microedition.khronos.opengles.GL;
40
41import java.io.File;
42import java.io.PrintWriter;
43
44import static javax.microedition.khronos.egl.EGL10.*;
45
46/**
47 * Interface for rendering a ViewAncestor using hardware acceleration.
48 *
49 * @hide
50 */
51public abstract class HardwareRenderer {
52    static final String LOG_TAG = "HardwareRenderer";
53
54    /**
55     * Name of the file that holds the shaders cache.
56     */
57    private static final String CACHE_PATH_SHADERS = "com.android.opengl.shaders_cache";
58
59    /**
60     * Turn on to only refresh the parts of the screen that need updating.
61     * When turned on the property defined by {@link #RENDER_DIRTY_REGIONS_PROPERTY}
62     * must also have the value "true".
63     */
64    public static final boolean RENDER_DIRTY_REGIONS = true;
65
66    /**
67     * System property used to enable or disable dirty regions invalidation.
68     * This property is only queried if {@link #RENDER_DIRTY_REGIONS} is true.
69     * The default value of this property is assumed to be true.
70     *
71     * Possible values:
72     * "true", to enable partial invalidates
73     * "false", to disable partial invalidates
74     */
75    static final String RENDER_DIRTY_REGIONS_PROPERTY = "debug.hwui.render_dirty_regions";
76
77    /**
78     * System property used to enable or disable vsync.
79     * The default value of this property is assumed to be false.
80     *
81     * Possible values:
82     * "true", to disable vsync
83     * "false", to enable vsync
84     */
85    static final String DISABLE_VSYNC_PROPERTY = "debug.hwui.disable_vsync";
86
87    /**
88     * System property used to enable or disable hardware rendering profiling.
89     * The default value of this property is assumed to be false.
90     *
91     * When profiling is enabled, the adb shell dumpsys gfxinfo command will
92     * output extra information about the time taken to execute by the last
93     * frames.
94     *
95     * Possible values:
96     * "true", to enable profiling
97     * "false", to disable profiling
98     *
99     * @hide
100     */
101    public static final String PROFILE_PROPERTY = "debug.hwui.profile";
102
103    /**
104     * System property used to specify the number of frames to be used
105     * when doing hardware rendering profiling.
106     * The default value of this property is #PROFILE_MAX_FRAMES.
107     *
108     * When profiling is enabled, the adb shell dumpsys gfxinfo command will
109     * output extra information about the time taken to execute by the last
110     * frames.
111     *
112     * Possible values:
113     * "60", to set the limit of frames to 60
114     */
115    static final String PROFILE_MAXFRAMES_PROPERTY = "debug.hwui.profile.maxframes";
116
117    /**
118     * System property used to debug EGL configuration choice.
119     *
120     * Possible values:
121     * "choice", print the chosen configuration only
122     * "all", print all possible configurations
123     */
124    static final String PRINT_CONFIG_PROPERTY = "debug.hwui.print_config";
125
126    /**
127     * Turn on to draw dirty regions every other frame.
128     *
129     * Possible values:
130     * "true", to enable dirty regions debugging
131     * "false", to disable dirty regions debugging
132     *
133     * @hide
134     */
135    public static final String DEBUG_DIRTY_REGIONS_PROPERTY = "debug.hwui.show_dirty_regions";
136
137    /**
138     * A process can set this flag to false to prevent the use of hardware
139     * rendering.
140     *
141     * @hide
142     */
143    public static boolean sRendererDisabled = false;
144
145    /**
146     * Further hardware renderer disabling for the system process.
147     *
148     * @hide
149     */
150    public static boolean sSystemRendererDisabled = false;
151
152    /**
153     * Number of frames to profile.
154     */
155    private static final int PROFILE_MAX_FRAMES = 128;
156
157    /**
158     * Number of floats per profiled frame.
159     */
160    private static final int PROFILE_FRAME_DATA_COUNT = 3;
161
162    private boolean mEnabled;
163    private boolean mRequested = true;
164
165    /**
166     * Invoke this method to disable hardware rendering in the current process.
167     *
168     * @hide
169     */
170    public static void disable(boolean system) {
171        sRendererDisabled = true;
172        if (system) {
173            sSystemRendererDisabled = true;
174        }
175    }
176
177    /**
178     * Indicates whether hardware acceleration is available under any form for
179     * the view hierarchy.
180     *
181     * @return True if the view hierarchy can potentially be hardware accelerated,
182     *         false otherwise
183     */
184    public static boolean isAvailable() {
185        return GLES20Canvas.isAvailable();
186    }
187
188    /**
189     * Destroys the hardware rendering context.
190     *
191     * @param full If true, destroys all associated resources.
192     */
193    abstract void destroy(boolean full);
194
195    /**
196     * Initializes the hardware renderer for the specified surface.
197     *
198     * @param holder The holder for the surface to hardware accelerate.
199     *
200     * @return True if the initialization was successful, false otherwise.
201     */
202    abstract boolean initialize(SurfaceHolder holder) throws Surface.OutOfResourcesException;
203
204    /**
205     * Updates the hardware renderer for the specified surface.
206     *
207     * @param holder The holder for the surface to hardware accelerate
208     */
209    abstract void updateSurface(SurfaceHolder holder) throws Surface.OutOfResourcesException;
210
211    /**
212     * Destroys the layers used by the specified view hierarchy.
213     *
214     * @param view The root of the view hierarchy
215     */
216    abstract void destroyLayers(View view);
217
218    /**
219     * Destroys all hardware rendering resources associated with the specified
220     * view hierarchy.
221     *
222     * @param view The root of the view hierarchy
223     */
224    abstract void destroyHardwareResources(View view);
225
226    /**
227     * This method should be invoked whenever the current hardware renderer
228     * context should be reset.
229     *
230     * @param holder The holder for the surface to hardware accelerate
231     */
232    abstract void invalidate(SurfaceHolder holder);
233
234    /**
235     * This method should be invoked to ensure the hardware renderer is in
236     * valid state (for instance, to ensure the correct EGL context is bound
237     * to the current thread.)
238     *
239     * @return true if the renderer is now valid, false otherwise
240     */
241    abstract boolean validate();
242
243    /**
244     * This method ensures the hardware renderer is in a valid state
245     * before executing the specified action.
246     *
247     * This method will attempt to set a valid state even if the window
248     * the renderer is attached to was destroyed.
249     *
250     * @return true if the action was run
251     */
252    abstract boolean safelyRun(Runnable action);
253
254    /**
255     * Setup the hardware renderer for drawing. This is called whenever the
256     * size of the target surface changes or when the surface is first created.
257     *
258     * @param width Width of the drawing surface.
259     * @param height Height of the drawing surface.
260     */
261    abstract void setup(int width, int height);
262
263    /**
264     * Gets the current width of the surface. This is the width that the surface
265     * was last set to in a call to {@link #setup(int, int)}.
266     *
267     * @return the current width of the surface
268     */
269    abstract int getWidth();
270
271    /**
272     * Gets the current height of the surface. This is the height that the surface
273     * was last set to in a call to {@link #setup(int, int)}.
274     *
275     * @return the current width of the surface
276     */
277    abstract int getHeight();
278
279    /**
280     * Gets the current canvas associated with this HardwareRenderer.
281     *
282     * @return the current HardwareCanvas
283     */
284    abstract HardwareCanvas getCanvas();
285
286    /**
287     * Outputs extra debugging information in the specified file descriptor.
288     * @param pw
289     */
290    abstract void dumpGfxInfo(PrintWriter pw);
291
292    /**
293     * Outputs the total number of frames rendered (used for fps calculations)
294     *
295     * @return the number of frames rendered
296     */
297    abstract long getFrameCount();
298
299    /**
300     * Sets the directory to use as a persistent storage for hardware rendering
301     * resources.
302     *
303     * @param cacheDir A directory the current process can write to
304     */
305    public static void setupDiskCache(File cacheDir) {
306        nSetupShadersDiskCache(new File(cacheDir, CACHE_PATH_SHADERS).getAbsolutePath());
307    }
308
309    private static native void nSetupShadersDiskCache(String cacheFile);
310
311    /**
312     * Notifies EGL that the frame is about to be rendered.
313     * @param size
314     */
315    private static void beginFrame(int[] size) {
316        nBeginFrame(size);
317    }
318
319    private static native void nBeginFrame(int[] size);
320
321    /**
322     * Preserves the back buffer of the current surface after a buffer swap.
323     * Calling this method sets the EGL_SWAP_BEHAVIOR attribute of the current
324     * surface to EGL_BUFFER_PRESERVED. Calling this method requires an EGL
325     * config that supports EGL_SWAP_BEHAVIOR_PRESERVED_BIT.
326     *
327     * @return True if the swap behavior was successfully changed,
328     *         false otherwise.
329     */
330    static boolean preserveBackBuffer() {
331        return nPreserveBackBuffer();
332    }
333
334    private static native boolean nPreserveBackBuffer();
335
336    /**
337     * Indicates whether the current surface preserves its back buffer
338     * after a buffer swap.
339     *
340     * @return True, if the surface's EGL_SWAP_BEHAVIOR is EGL_BUFFER_PRESERVED,
341     *         false otherwise
342     */
343    static boolean isBackBufferPreserved() {
344        return nIsBackBufferPreserved();
345    }
346
347    private static native boolean nIsBackBufferPreserved();
348
349    /**
350     * Disables v-sync. For performance testing only.
351     */
352    static void disableVsync() {
353        nDisableVsync();
354    }
355
356    private static native void nDisableVsync();
357
358    /**
359     * Interface used to receive callbacks whenever a view is drawn by
360     * a hardware renderer instance.
361     */
362    interface HardwareDrawCallbacks {
363        /**
364         * Invoked before a view is drawn by a hardware renderer.
365         *
366         * @param canvas The Canvas used to render the view.
367         */
368        void onHardwarePreDraw(HardwareCanvas canvas);
369
370        /**
371         * Invoked after a view is drawn by a hardware renderer.
372         *
373         * @param canvas The Canvas used to render the view.
374         */
375        void onHardwarePostDraw(HardwareCanvas canvas);
376    }
377
378    /**
379     * Draws the specified view.
380     *
381     * @param view The view to draw.
382     * @param attachInfo AttachInfo tied to the specified view.
383     * @param callbacks Callbacks invoked when drawing happens.
384     * @param dirty The dirty rectangle to update, can be null.
385     *
386     * @return true if the dirty rect was ignored, false otherwise
387     */
388    abstract boolean draw(View view, View.AttachInfo attachInfo, HardwareDrawCallbacks callbacks,
389            Rect dirty);
390
391    /**
392     * Creates a new display list that can be used to record batches of
393     * drawing operations.
394     *
395     * @param name The name of the display list, used for debugging purpose.
396     *             May be null
397     *
398     * @return A new display list.
399     */
400    public abstract DisplayList createDisplayList(String name);
401
402    /**
403     * Creates a new hardware layer. A hardware layer built by calling this
404     * method will be treated as a texture layer, instead of as a render target.
405     *
406     * @param isOpaque Whether the layer should be opaque or not
407     *
408     * @return A hardware layer
409     */
410    abstract HardwareLayer createHardwareLayer(boolean isOpaque);
411
412    /**
413     * Creates a new hardware layer.
414     *
415     * @param width The minimum width of the layer
416     * @param height The minimum height of the layer
417     * @param isOpaque Whether the layer should be opaque or not
418     *
419     * @return A hardware layer
420     */
421    abstract HardwareLayer createHardwareLayer(int width, int height, boolean isOpaque);
422
423    /**
424     * Creates a new {@link SurfaceTexture} that can be used to render into the
425     * specified hardware layer.
426     *
427     *
428     * @param layer The layer to render into using a {@link android.graphics.SurfaceTexture}
429     *
430     * @return A {@link SurfaceTexture}
431     */
432    abstract SurfaceTexture createSurfaceTexture(HardwareLayer layer);
433
434    /**
435     * Sets the {@link android.graphics.SurfaceTexture} that will be used to
436     * render into the specified hardware layer.
437     *
438     * @param layer The layer to render into using a {@link android.graphics.SurfaceTexture}
439     * @param surfaceTexture The {@link android.graphics.SurfaceTexture} to use for the layer
440     */
441    abstract void setSurfaceTexture(HardwareLayer layer, SurfaceTexture surfaceTexture);
442
443    /**
444     * Detaches the specified functor from the current functor execution queue.
445     *
446     * @param functor The native functor to remove from the execution queue.
447     *
448     * @see HardwareCanvas#callDrawGLFunction(int)
449     * @see #attachFunctor(android.view.View.AttachInfo, int)
450     */
451    abstract void detachFunctor(int functor);
452
453    /**
454     * Schedules the specified functor in the functors execution queue.
455     *
456     * @param attachInfo AttachInfo tied to this renderer.
457     * @param functor The native functor to insert in the execution queue.
458     *
459     * @see HardwareCanvas#callDrawGLFunction(int)
460     * @see #detachFunctor(int)
461     *
462     * @return true if the functor was attached successfully
463     */
464    abstract boolean attachFunctor(View.AttachInfo attachInfo, int functor);
465
466    /**
467     * Initializes the hardware renderer for the specified surface and setup the
468     * renderer for drawing, if needed. This is invoked when the ViewAncestor has
469     * potentially lost the hardware renderer. The hardware renderer should be
470     * reinitialized and setup when the render {@link #isRequested()} and
471     * {@link #isEnabled()}.
472     *
473     * @param width The width of the drawing surface.
474     * @param height The height of the drawing surface.
475     * @param holder The target surface
476     */
477    void initializeIfNeeded(int width, int height, SurfaceHolder holder)
478            throws Surface.OutOfResourcesException {
479        if (isRequested()) {
480            // We lost the gl context, so recreate it.
481            if (!isEnabled()) {
482                if (initialize(holder)) {
483                    setup(width, height);
484                }
485            }
486        }
487    }
488
489    /**
490     * Creates a hardware renderer using OpenGL.
491     *
492     * @param glVersion The version of OpenGL to use (1 for OpenGL 1, 11 for OpenGL 1.1, etc.)
493     * @param translucent True if the surface is translucent, false otherwise
494     *
495     * @return A hardware renderer backed by OpenGL.
496     */
497    static HardwareRenderer createGlRenderer(int glVersion, boolean translucent) {
498        switch (glVersion) {
499            case 2:
500                return Gl20Renderer.create(translucent);
501        }
502        throw new IllegalArgumentException("Unknown GL version: " + glVersion);
503    }
504
505    /**
506     * Invoke this method when the system is running out of memory. This
507     * method will attempt to recover as much memory as possible, based on
508     * the specified hint.
509     *
510     * @param level Hint about the amount of memory that should be trimmed,
511     *              see {@link android.content.ComponentCallbacks}
512     */
513    static void trimMemory(int level) {
514        startTrimMemory(level);
515        endTrimMemory();
516    }
517
518    /**
519     * Starts the process of trimming memory. Usually this call will setup
520     * hardware rendering context and reclaim memory.Extra cleanup might
521     * be required by calling {@link #endTrimMemory()}.
522     *
523     * @param level Hint about the amount of memory that should be trimmed,
524     *              see {@link android.content.ComponentCallbacks}
525     */
526    static void startTrimMemory(int level) {
527        Gl20Renderer.startTrimMemory(level);
528    }
529
530    /**
531     * Finishes the process of trimming memory. This method will usually
532     * cleanup special resources used by the memory trimming process.
533     */
534    static void endTrimMemory() {
535        Gl20Renderer.endTrimMemory();
536    }
537
538    /**
539     * Indicates whether hardware acceleration is currently enabled.
540     *
541     * @return True if hardware acceleration is in use, false otherwise.
542     */
543    boolean isEnabled() {
544        return mEnabled;
545    }
546
547    /**
548     * Indicates whether hardware acceleration is currently enabled.
549     *
550     * @param enabled True if the hardware renderer is in use, false otherwise.
551     */
552    void setEnabled(boolean enabled) {
553        mEnabled = enabled;
554    }
555
556    /**
557     * Indicates whether hardware acceleration is currently request but not
558     * necessarily enabled yet.
559     *
560     * @return True if requested, false otherwise.
561     */
562    boolean isRequested() {
563        return mRequested;
564    }
565
566    /**
567     * Indicates whether hardware acceleration is currently requested but not
568     * necessarily enabled yet.
569     *
570     * @return True to request hardware acceleration, false otherwise.
571     */
572    void setRequested(boolean requested) {
573        mRequested = requested;
574    }
575
576    @SuppressWarnings({"deprecation"})
577    static abstract class GlRenderer extends HardwareRenderer {
578        // These values are not exposed in our EGL APIs
579        static final int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
580        static final int EGL_OPENGL_ES2_BIT = 4;
581        static final int EGL_SURFACE_TYPE = 0x3033;
582        static final int EGL_SWAP_BEHAVIOR_PRESERVED_BIT = 0x0400;
583
584        static final int SURFACE_STATE_ERROR = 0;
585        static final int SURFACE_STATE_SUCCESS = 1;
586        static final int SURFACE_STATE_UPDATED = 2;
587
588        static final int FUNCTOR_PROCESS_DELAY = 4;
589
590        static EGL10 sEgl;
591        static EGLDisplay sEglDisplay;
592        static EGLConfig sEglConfig;
593        static final Object[] sEglLock = new Object[0];
594        int mWidth = -1, mHeight = -1;
595
596        static final ThreadLocal<ManagedEGLContext> sEglContextStorage
597                = new ThreadLocal<ManagedEGLContext>();
598
599        EGLContext mEglContext;
600        Thread mEglThread;
601
602        EGLSurface mEglSurface;
603
604        GL mGl;
605        HardwareCanvas mCanvas;
606
607        long mFrameCount;
608        Paint mDebugPaint;
609
610        static boolean sDirtyRegions;
611        static final boolean sDirtyRegionsRequested;
612        static {
613            String dirtyProperty = SystemProperties.get(RENDER_DIRTY_REGIONS_PROPERTY, "true");
614            //noinspection PointlessBooleanExpression,ConstantConditions
615            sDirtyRegions = RENDER_DIRTY_REGIONS && "true".equalsIgnoreCase(dirtyProperty);
616            sDirtyRegionsRequested = sDirtyRegions;
617        }
618
619        boolean mDirtyRegionsEnabled;
620        boolean mUpdateDirtyRegions;
621
622        final boolean mVsyncDisabled;
623
624        final boolean mProfileEnabled;
625        final float[] mProfileData;
626        int mProfileCurrentFrame = -PROFILE_FRAME_DATA_COUNT;
627
628        final boolean mDebugDirtyRegions;
629
630        final int mGlVersion;
631        final boolean mTranslucent;
632
633        private boolean mDestroyed;
634
635        private final Rect mRedrawClip = new Rect();
636
637        private final int[] mSurfaceSize = new int[2];
638        private final FunctorsRunnable mFunctorsRunnable = new FunctorsRunnable();
639
640        GlRenderer(int glVersion, boolean translucent) {
641            mGlVersion = glVersion;
642            mTranslucent = translucent;
643
644            String property;
645
646            property = SystemProperties.get(DISABLE_VSYNC_PROPERTY, "false");
647            mVsyncDisabled = "true".equalsIgnoreCase(property);
648            if (mVsyncDisabled) {
649                Log.d(LOG_TAG, "Disabling v-sync");
650            }
651
652            property = SystemProperties.get(PROFILE_PROPERTY, "false");
653            mProfileEnabled = "true".equalsIgnoreCase(property);
654            if (mProfileEnabled) {
655                Log.d(LOG_TAG, "Profiling hardware renderer");
656            }
657
658            if (mProfileEnabled) {
659                property = SystemProperties.get(PROFILE_MAXFRAMES_PROPERTY,
660                        Integer.toString(PROFILE_MAX_FRAMES));
661                int maxProfileFrames = Integer.valueOf(property);
662                mProfileData = new float[maxProfileFrames * PROFILE_FRAME_DATA_COUNT];
663                for (int i = 0; i < mProfileData.length; i += PROFILE_FRAME_DATA_COUNT) {
664                    mProfileData[i] = mProfileData[i + 1] = mProfileData[i + 2] = -1;
665                }
666            } else {
667                mProfileData = null;
668            }
669
670            property = SystemProperties.get(DEBUG_DIRTY_REGIONS_PROPERTY, "false");
671            mDebugDirtyRegions = "true".equalsIgnoreCase(property);
672            if (mDebugDirtyRegions) {
673                Log.d(LOG_TAG, "Debugging dirty regions");
674            }
675        }
676
677        @Override
678        void dumpGfxInfo(PrintWriter pw) {
679            if (mProfileEnabled) {
680                pw.printf("\n\tDraw\tProcess\tExecute\n");
681                for (int i = 0; i < mProfileData.length; i += PROFILE_FRAME_DATA_COUNT) {
682                    if (mProfileData[i] < 0) {
683                        break;
684                    }
685                    pw.printf("\t%3.2f\t%3.2f\t%3.2f\n", mProfileData[i], mProfileData[i + 1],
686                            mProfileData[i + 2]);
687                    mProfileData[i] = mProfileData[i + 1] = mProfileData[i + 2] = -1;
688                }
689                mProfileCurrentFrame = mProfileData.length;
690            }
691        }
692
693        @Override
694        long getFrameCount() {
695            return mFrameCount;
696        }
697
698        /**
699         * Indicates whether this renderer instance can track and update dirty regions.
700         */
701        boolean hasDirtyRegions() {
702            return mDirtyRegionsEnabled;
703        }
704
705        /**
706         * Checks for OpenGL errors. If an error has occured, {@link #destroy(boolean)}
707         * is invoked and the requested flag is turned off. The error code is
708         * also logged as a warning.
709         */
710        void checkEglErrors() {
711            if (isEnabled()) {
712                int error = sEgl.eglGetError();
713                if (error != EGL_SUCCESS) {
714                    // something bad has happened revert to
715                    // normal rendering.
716                    Log.w(LOG_TAG, "EGL error: " + GLUtils.getEGLErrorString(error));
717                    fallback(error != EGL11.EGL_CONTEXT_LOST);
718                }
719            }
720        }
721
722        private void fallback(boolean fallback) {
723            destroy(true);
724            if (fallback) {
725                // we'll try again if it was context lost
726                setRequested(false);
727                Log.w(LOG_TAG, "Mountain View, we've had a problem here. "
728                        + "Switching back to software rendering.");
729            }
730        }
731
732        @Override
733        boolean initialize(SurfaceHolder holder) throws Surface.OutOfResourcesException {
734            if (isRequested() && !isEnabled()) {
735                initializeEgl();
736                mGl = createEglSurface(holder);
737                mDestroyed = false;
738
739                if (mGl != null) {
740                    int err = sEgl.eglGetError();
741                    if (err != EGL_SUCCESS) {
742                        destroy(true);
743                        setRequested(false);
744                    } else {
745                        if (mCanvas == null) {
746                            mCanvas = createCanvas();
747                        }
748                        if (mCanvas != null) {
749                            setEnabled(true);
750                        } else {
751                            Log.w(LOG_TAG, "Hardware accelerated Canvas could not be created");
752                        }
753                    }
754
755                    return mCanvas != null;
756                }
757            }
758            return false;
759        }
760
761        @Override
762        void updateSurface(SurfaceHolder holder) throws Surface.OutOfResourcesException {
763            if (isRequested() && isEnabled()) {
764                createEglSurface(holder);
765            }
766        }
767
768        abstract HardwareCanvas createCanvas();
769
770        abstract int[] getConfig(boolean dirtyRegions);
771
772        void initializeEgl() {
773            synchronized (sEglLock) {
774                if (sEgl == null && sEglConfig == null) {
775                    sEgl = (EGL10) EGLContext.getEGL();
776
777                    // Get to the default display.
778                    sEglDisplay = sEgl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
779
780                    if (sEglDisplay == EGL_NO_DISPLAY) {
781                        throw new RuntimeException("eglGetDisplay failed "
782                                + GLUtils.getEGLErrorString(sEgl.eglGetError()));
783                    }
784
785                    // We can now initialize EGL for that display
786                    int[] version = new int[2];
787                    if (!sEgl.eglInitialize(sEglDisplay, version)) {
788                        throw new RuntimeException("eglInitialize failed " +
789                                GLUtils.getEGLErrorString(sEgl.eglGetError()));
790                    }
791
792                    sEglConfig = chooseEglConfig();
793                    if (sEglConfig == null) {
794                        // We tried to use EGL_SWAP_BEHAVIOR_PRESERVED_BIT, try again without
795                        if (sDirtyRegions) {
796                            sDirtyRegions = false;
797                            sEglConfig = chooseEglConfig();
798                            if (sEglConfig == null) {
799                                throw new RuntimeException("eglConfig not initialized");
800                            }
801                        } else {
802                            throw new RuntimeException("eglConfig not initialized");
803                        }
804                    }
805                }
806            }
807
808            ManagedEGLContext managedContext = sEglContextStorage.get();
809            mEglContext = managedContext != null ? managedContext.getContext() : null;
810            mEglThread = Thread.currentThread();
811
812            if (mEglContext == null) {
813                mEglContext = createContext(sEgl, sEglDisplay, sEglConfig);
814                sEglContextStorage.set(createManagedContext(mEglContext));
815            }
816        }
817
818        abstract ManagedEGLContext createManagedContext(EGLContext eglContext);
819
820        private EGLConfig chooseEglConfig() {
821            EGLConfig[] configs = new EGLConfig[1];
822            int[] configsCount = new int[1];
823            int[] configSpec = getConfig(sDirtyRegions);
824
825            // Debug
826            final String debug = SystemProperties.get(PRINT_CONFIG_PROPERTY, "");
827            if ("all".equalsIgnoreCase(debug)) {
828                sEgl.eglChooseConfig(sEglDisplay, configSpec, null, 0, configsCount);
829
830                EGLConfig[] debugConfigs = new EGLConfig[configsCount[0]];
831                sEgl.eglChooseConfig(sEglDisplay, configSpec, debugConfigs,
832                        configsCount[0], configsCount);
833
834                for (EGLConfig config : debugConfigs) {
835                    printConfig(config);
836                }
837            }
838
839            if (!sEgl.eglChooseConfig(sEglDisplay, configSpec, configs, 1, configsCount)) {
840                throw new IllegalArgumentException("eglChooseConfig failed " +
841                        GLUtils.getEGLErrorString(sEgl.eglGetError()));
842            } else if (configsCount[0] > 0) {
843                if ("choice".equalsIgnoreCase(debug)) {
844                    printConfig(configs[0]);
845                }
846                return configs[0];
847            }
848
849            return null;
850        }
851
852        private static void printConfig(EGLConfig config) {
853            int[] value = new int[1];
854
855            Log.d(LOG_TAG, "EGL configuration " + config + ":");
856
857            sEgl.eglGetConfigAttrib(sEglDisplay, config, EGL_RED_SIZE, value);
858            Log.d(LOG_TAG, "  RED_SIZE = " + value[0]);
859
860            sEgl.eglGetConfigAttrib(sEglDisplay, config, EGL_GREEN_SIZE, value);
861            Log.d(LOG_TAG, "  GREEN_SIZE = " + value[0]);
862
863            sEgl.eglGetConfigAttrib(sEglDisplay, config, EGL_BLUE_SIZE, value);
864            Log.d(LOG_TAG, "  BLUE_SIZE = " + value[0]);
865
866            sEgl.eglGetConfigAttrib(sEglDisplay, config, EGL_ALPHA_SIZE, value);
867            Log.d(LOG_TAG, "  ALPHA_SIZE = " + value[0]);
868
869            sEgl.eglGetConfigAttrib(sEglDisplay, config, EGL_DEPTH_SIZE, value);
870            Log.d(LOG_TAG, "  DEPTH_SIZE = " + value[0]);
871
872            sEgl.eglGetConfigAttrib(sEglDisplay, config, EGL_STENCIL_SIZE, value);
873            Log.d(LOG_TAG, "  STENCIL_SIZE = " + value[0]);
874
875            sEgl.eglGetConfigAttrib(sEglDisplay, config, EGL_SURFACE_TYPE, value);
876            Log.d(LOG_TAG, "  SURFACE_TYPE = 0x" + Integer.toHexString(value[0]));
877        }
878
879        GL createEglSurface(SurfaceHolder holder) throws Surface.OutOfResourcesException {
880            // Check preconditions.
881            if (sEgl == null) {
882                throw new RuntimeException("egl not initialized");
883            }
884            if (sEglDisplay == null) {
885                throw new RuntimeException("eglDisplay not initialized");
886            }
887            if (sEglConfig == null) {
888                throw new RuntimeException("eglConfig not initialized");
889            }
890            if (Thread.currentThread() != mEglThread) {
891                throw new IllegalStateException("HardwareRenderer cannot be used "
892                        + "from multiple threads");
893            }
894
895            // In case we need to destroy an existing surface
896            destroySurface();
897
898            // Create an EGL surface we can render into.
899            if (!createSurface(holder)) {
900                return null;
901            }
902
903            /*
904             * Before we can issue GL commands, we need to make sure
905             * the context is current and bound to a surface.
906             */
907            if (!sEgl.eglMakeCurrent(sEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
908                throw new Surface.OutOfResourcesException("eglMakeCurrent failed "
909                        + GLUtils.getEGLErrorString(sEgl.eglGetError()));
910            }
911
912            initCaches();
913
914            enableDirtyRegions();
915
916            return mEglContext.getGL();
917        }
918
919        private void enableDirtyRegions() {
920            // If mDirtyRegions is set, this means we have an EGL configuration
921            // with EGL_SWAP_BEHAVIOR_PRESERVED_BIT set
922            if (sDirtyRegions) {
923                if (!(mDirtyRegionsEnabled = preserveBackBuffer())) {
924                    Log.w(LOG_TAG, "Backbuffer cannot be preserved");
925                }
926            } else if (sDirtyRegionsRequested) {
927                // If mDirtyRegions is not set, our EGL configuration does not
928                // have EGL_SWAP_BEHAVIOR_PRESERVED_BIT; however, the default
929                // swap behavior might be EGL_BUFFER_PRESERVED, which means we
930                // want to set mDirtyRegions. We try to do this only if dirty
931                // regions were initially requested as part of the device
932                // configuration (see RENDER_DIRTY_REGIONS)
933                mDirtyRegionsEnabled = isBackBufferPreserved();
934            }
935        }
936
937        abstract void initCaches();
938
939        EGLContext createContext(EGL10 egl, EGLDisplay eglDisplay, EGLConfig eglConfig) {
940            int[] attribs = { EGL_CONTEXT_CLIENT_VERSION, mGlVersion, EGL_NONE };
941
942            return egl.eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT,
943                    mGlVersion != 0 ? attribs : null);
944        }
945
946        @Override
947        void destroy(boolean full) {
948            if (full && mCanvas != null) {
949                mCanvas = null;
950            }
951
952            if (!isEnabled() || mDestroyed) {
953                setEnabled(false);
954                return;
955            }
956
957            destroySurface();
958            setEnabled(false);
959
960            mDestroyed = true;
961            mGl = null;
962        }
963
964        void destroySurface() {
965            if (mEglSurface != null && mEglSurface != EGL_NO_SURFACE) {
966                sEgl.eglMakeCurrent(sEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
967                sEgl.eglDestroySurface(sEglDisplay, mEglSurface);
968                mEglSurface = null;
969            }
970        }
971
972        @Override
973        void invalidate(SurfaceHolder holder) {
974            // Cancels any existing buffer to ensure we'll get a buffer
975            // of the right size before we call eglSwapBuffers
976            sEgl.eglMakeCurrent(sEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
977
978            if (mEglSurface != null && mEglSurface != EGL_NO_SURFACE) {
979                sEgl.eglDestroySurface(sEglDisplay, mEglSurface);
980                mEglSurface = null;
981                setEnabled(false);
982            }
983
984            if (holder.getSurface().isValid()) {
985                if (!createSurface(holder)) {
986                    return;
987                }
988
989                mUpdateDirtyRegions = true;
990
991                if (mCanvas != null) {
992                    setEnabled(true);
993                }
994            }
995        }
996
997        private boolean createSurface(SurfaceHolder holder) {
998            mEglSurface = sEgl.eglCreateWindowSurface(sEglDisplay, sEglConfig, holder, null);
999
1000            if (mEglSurface == null || mEglSurface == EGL_NO_SURFACE) {
1001                int error = sEgl.eglGetError();
1002                if (error == EGL_BAD_NATIVE_WINDOW) {
1003                    Log.e(LOG_TAG, "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
1004                    return false;
1005                }
1006                throw new RuntimeException("createWindowSurface failed "
1007                        + GLUtils.getEGLErrorString(error));
1008            }
1009            return true;
1010        }
1011
1012        @Override
1013        boolean validate() {
1014            return checkCurrent() != SURFACE_STATE_ERROR;
1015        }
1016
1017        @Override
1018        void setup(int width, int height) {
1019            if (validate()) {
1020                mCanvas.setViewport(width, height);
1021                mWidth = width;
1022                mHeight = height;
1023            }
1024        }
1025
1026        @Override
1027        int getWidth() {
1028            return mWidth;
1029        }
1030
1031        @Override
1032        int getHeight() {
1033            return mHeight;
1034        }
1035
1036        @Override
1037        HardwareCanvas getCanvas() {
1038            return mCanvas;
1039        }
1040
1041        boolean canDraw() {
1042            return mGl != null && mCanvas != null;
1043        }
1044
1045        void onPreDraw(Rect dirty) {
1046
1047        }
1048
1049        void onPostDraw() {
1050        }
1051
1052        class FunctorsRunnable implements Runnable {
1053            View.AttachInfo attachInfo;
1054
1055            @Override
1056            public void run() {
1057                final HardwareRenderer renderer = attachInfo.mHardwareRenderer;
1058                if (renderer == null || !renderer.isEnabled() || renderer != GlRenderer.this) {
1059                    return;
1060                }
1061
1062                final int surfaceState = checkCurrent();
1063                if (surfaceState != SURFACE_STATE_ERROR) {
1064                    int status = mCanvas.invokeFunctors(mRedrawClip);
1065                    handleFunctorStatus(attachInfo, status);
1066                }
1067            }
1068        }
1069
1070        @Override
1071        boolean draw(View view, View.AttachInfo attachInfo, HardwareDrawCallbacks callbacks,
1072                Rect dirty) {
1073            if (canDraw()) {
1074                if (!hasDirtyRegions()) {
1075                    dirty = null;
1076                }
1077                attachInfo.mIgnoreDirtyState = true;
1078                attachInfo.mDrawingTime = SystemClock.uptimeMillis();
1079
1080                view.mPrivateFlags |= View.DRAWN;
1081
1082                final int surfaceState = checkCurrent();
1083                if (surfaceState != SURFACE_STATE_ERROR) {
1084                    HardwareCanvas canvas = mCanvas;
1085                    attachInfo.mHardwareCanvas = canvas;
1086
1087                    // We had to change the current surface and/or context, redraw everything
1088                    if (surfaceState == SURFACE_STATE_UPDATED) {
1089                        dirty = null;
1090                        beginFrame(null);
1091                    } else {
1092                        int[] size = mSurfaceSize;
1093                        beginFrame(size);
1094
1095                        if (size[1] != mHeight || size[0] != mWidth) {
1096                            mWidth = size[0];
1097                            mHeight = size[1];
1098
1099                            canvas.setViewport(mWidth, mHeight);
1100
1101                            dirty = null;
1102                        }
1103                    }
1104
1105                    onPreDraw(dirty);
1106
1107                    int saveCount = canvas.save();
1108                    callbacks.onHardwarePreDraw(canvas);
1109
1110                    try {
1111                        view.mRecreateDisplayList =
1112                                (view.mPrivateFlags & View.INVALIDATED) == View.INVALIDATED;
1113                        view.mPrivateFlags &= ~View.INVALIDATED;
1114
1115                        long getDisplayListStartTime = 0;
1116                        if (mProfileEnabled) {
1117                            mProfileCurrentFrame += PROFILE_FRAME_DATA_COUNT;
1118                            if (mProfileCurrentFrame >= mProfileData.length) {
1119                                mProfileCurrentFrame = 0;
1120                            }
1121
1122                            getDisplayListStartTime = System.nanoTime();
1123                        }
1124
1125                        DisplayList displayList = view.getDisplayList();
1126
1127                        if (mProfileEnabled) {
1128                            long now = System.nanoTime();
1129                            float total = (now - getDisplayListStartTime) * 0.000001f;
1130                            //noinspection PointlessArithmeticExpression
1131                            mProfileData[mProfileCurrentFrame] = total;
1132                        }
1133
1134                        if (displayList != null) {
1135                            long drawDisplayListStartTime = 0;
1136                            if (mProfileEnabled) {
1137                                drawDisplayListStartTime = System.nanoTime();
1138                            }
1139
1140                            int status = canvas.drawDisplayList(displayList, mRedrawClip,
1141                                    DisplayList.FLAG_CLIP_CHILDREN);
1142
1143                            if (mProfileEnabled) {
1144                                long now = System.nanoTime();
1145                                float total = (now - drawDisplayListStartTime) * 0.000001f;
1146                                mProfileData[mProfileCurrentFrame + 1] = total;
1147                            }
1148
1149                            handleFunctorStatus(attachInfo, status);
1150                        } else {
1151                            // Shouldn't reach here
1152                            view.draw(canvas);
1153                        }
1154                    } finally {
1155                        callbacks.onHardwarePostDraw(canvas);
1156                        canvas.restoreToCount(saveCount);
1157                        view.mRecreateDisplayList = false;
1158
1159                        mFrameCount++;
1160
1161                        if (mDebugDirtyRegions) {
1162                            if (mDebugPaint == null) {
1163                                mDebugPaint = new Paint();
1164                                mDebugPaint.setColor(0x7fff0000);
1165                            }
1166
1167                            if (dirty != null && (mFrameCount & 1) == 0) {
1168                                canvas.drawRect(dirty, mDebugPaint);
1169                            }
1170                        }
1171                    }
1172
1173                    onPostDraw();
1174
1175                    attachInfo.mIgnoreDirtyState = false;
1176
1177                    long eglSwapBuffersStartTime = 0;
1178                    if (mProfileEnabled) {
1179                        eglSwapBuffersStartTime = System.nanoTime();
1180                    }
1181
1182                    sEgl.eglSwapBuffers(sEglDisplay, mEglSurface);
1183
1184                    if (mProfileEnabled) {
1185                        long now = System.nanoTime();
1186                        float total = (now - eglSwapBuffersStartTime) * 0.000001f;
1187                        mProfileData[mProfileCurrentFrame + 2] = total;
1188                    }
1189
1190                    checkEglErrors();
1191
1192                    return dirty == null;
1193                }
1194            }
1195
1196            return false;
1197        }
1198
1199        private void handleFunctorStatus(View.AttachInfo attachInfo, int status) {
1200            // If the draw flag is set, functors will be invoked while executing
1201            // the tree of display lists
1202            if ((status & DisplayList.STATUS_DRAW) != 0) {
1203                if (mRedrawClip.isEmpty()) {
1204                    attachInfo.mViewRootImpl.invalidate();
1205                } else {
1206                    attachInfo.mViewRootImpl.invalidateChildInParent(null, mRedrawClip);
1207                    mRedrawClip.setEmpty();
1208                }
1209            }
1210
1211            if ((status & DisplayList.STATUS_INVOKE) != 0) {
1212                scheduleFunctors(attachInfo);
1213            }
1214        }
1215
1216        private void scheduleFunctors(View.AttachInfo attachInfo) {
1217            mFunctorsRunnable.attachInfo = attachInfo;
1218            if (!attachInfo.mHandler.hasCallbacks(mFunctorsRunnable)) {
1219                // delay the functor callback by a few ms so it isn't polled constantly
1220                attachInfo.mHandler.postDelayed(mFunctorsRunnable, FUNCTOR_PROCESS_DELAY);
1221            }
1222        }
1223
1224        @Override
1225        void detachFunctor(int functor) {
1226            if (mCanvas != null) {
1227                mCanvas.detachFunctor(functor);
1228            }
1229        }
1230
1231        @Override
1232        boolean attachFunctor(View.AttachInfo attachInfo, int functor) {
1233            if (mCanvas != null) {
1234                mCanvas.attachFunctor(functor);
1235                scheduleFunctors(attachInfo);
1236                return true;
1237            }
1238            return false;
1239        }
1240
1241        /**
1242         * Ensures the current EGL context is the one we expect.
1243         *
1244         * @return {@link #SURFACE_STATE_ERROR} if the correct EGL context cannot be made current,
1245         *         {@link #SURFACE_STATE_UPDATED} if the EGL context was changed or
1246         *         {@link #SURFACE_STATE_SUCCESS} if the EGL context was the correct one
1247         */
1248        int checkCurrent() {
1249            if (mEglThread != Thread.currentThread()) {
1250                throw new IllegalStateException("Hardware acceleration can only be used with a " +
1251                        "single UI thread.\nOriginal thread: " + mEglThread + "\n" +
1252                        "Current thread: " + Thread.currentThread());
1253            }
1254
1255            if (!mEglContext.equals(sEgl.eglGetCurrentContext()) ||
1256                    !mEglSurface.equals(sEgl.eglGetCurrentSurface(EGL_DRAW))) {
1257                if (!sEgl.eglMakeCurrent(sEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
1258                    Log.e(LOG_TAG, "eglMakeCurrent failed " +
1259                            GLUtils.getEGLErrorString(sEgl.eglGetError()));
1260                    fallback(true);
1261                    return SURFACE_STATE_ERROR;
1262                } else {
1263                    if (mUpdateDirtyRegions) {
1264                        enableDirtyRegions();
1265                        mUpdateDirtyRegions = false;
1266                    }
1267                    return SURFACE_STATE_UPDATED;
1268                }
1269            }
1270            return SURFACE_STATE_SUCCESS;
1271        }
1272    }
1273
1274    /**
1275     * Hardware renderer using OpenGL ES 2.0.
1276     */
1277    static class Gl20Renderer extends GlRenderer {
1278        private GLES20Canvas mGlCanvas;
1279
1280        private static EGLSurface sPbuffer;
1281        private static final Object[] sPbufferLock = new Object[0];
1282
1283        static class Gl20RendererEglContext extends ManagedEGLContext {
1284            final Handler mHandler = new Handler();
1285
1286            public Gl20RendererEglContext(EGLContext context) {
1287                super(context);
1288            }
1289
1290            @Override
1291            public void onTerminate(final EGLContext eglContext) {
1292                // Make sure we do this on the correct thread.
1293                if (mHandler.getLooper() != Looper.myLooper()) {
1294                    mHandler.post(new Runnable() {
1295                        @Override
1296                        public void run() {
1297                            onTerminate(eglContext);
1298                        }
1299                    });
1300                    return;
1301                }
1302
1303                synchronized (sEglLock) {
1304                    if (sEgl == null) return;
1305
1306                    if (EGLImpl.getInitCount(sEglDisplay) == 1) {
1307                        usePbufferSurface(eglContext);
1308                        GLES20Canvas.terminateCaches();
1309
1310                        sEgl.eglDestroyContext(sEglDisplay, eglContext);
1311                        sEglContextStorage.set(null);
1312                        sEglContextStorage.remove();
1313
1314                        sEgl.eglDestroySurface(sEglDisplay, sPbuffer);
1315                        sEgl.eglMakeCurrent(sEglDisplay, EGL_NO_SURFACE,
1316                                EGL_NO_SURFACE, EGL_NO_CONTEXT);
1317
1318                        sEgl.eglReleaseThread();
1319                        sEgl.eglTerminate(sEglDisplay);
1320
1321                        sEgl = null;
1322                        sEglDisplay = null;
1323                        sEglConfig = null;
1324                        sPbuffer = null;
1325                    }
1326                }
1327            }
1328        }
1329
1330        Gl20Renderer(boolean translucent) {
1331            super(2, translucent);
1332        }
1333
1334        @Override
1335        HardwareCanvas createCanvas() {
1336            return mGlCanvas = new GLES20Canvas(mTranslucent);
1337        }
1338
1339        @Override
1340        ManagedEGLContext createManagedContext(EGLContext eglContext) {
1341            return new Gl20Renderer.Gl20RendererEglContext(mEglContext);
1342        }
1343
1344        @Override
1345        int[] getConfig(boolean dirtyRegions) {
1346            return new int[] {
1347                    EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
1348                    EGL_RED_SIZE, 8,
1349                    EGL_GREEN_SIZE, 8,
1350                    EGL_BLUE_SIZE, 8,
1351                    EGL_ALPHA_SIZE, 8,
1352                    EGL_DEPTH_SIZE, 0,
1353                    EGL_STENCIL_SIZE, GLES20Canvas.getStencilSize(),
1354                    EGL_SURFACE_TYPE, EGL_WINDOW_BIT |
1355                            (dirtyRegions ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0),
1356                    EGL_NONE
1357            };
1358        }
1359
1360        @Override
1361        void initCaches() {
1362            GLES20Canvas.initCaches();
1363        }
1364
1365        @Override
1366        boolean canDraw() {
1367            return super.canDraw() && mGlCanvas != null;
1368        }
1369
1370        @Override
1371        void onPreDraw(Rect dirty) {
1372            mGlCanvas.onPreDraw(dirty);
1373        }
1374
1375        @Override
1376        void onPostDraw() {
1377            mGlCanvas.onPostDraw();
1378        }
1379
1380        @Override
1381        void destroy(boolean full) {
1382            try {
1383                super.destroy(full);
1384            } finally {
1385                if (full && mGlCanvas != null) {
1386                    mGlCanvas = null;
1387                }
1388            }
1389        }
1390
1391        @Override
1392        void setup(int width, int height) {
1393            super.setup(width, height);
1394            if (mVsyncDisabled) {
1395                disableVsync();
1396            }
1397        }
1398
1399        @Override
1400        public DisplayList createDisplayList(String name) {
1401            return new GLES20DisplayList(name);
1402        }
1403
1404        @Override
1405        HardwareLayer createHardwareLayer(boolean isOpaque) {
1406            return new GLES20TextureLayer(isOpaque);
1407        }
1408
1409        @Override
1410        HardwareLayer createHardwareLayer(int width, int height, boolean isOpaque) {
1411            return new GLES20RenderLayer(width, height, isOpaque);
1412        }
1413
1414        @Override
1415        SurfaceTexture createSurfaceTexture(HardwareLayer layer) {
1416            return ((GLES20TextureLayer) layer).getSurfaceTexture();
1417        }
1418
1419        @Override
1420        void setSurfaceTexture(HardwareLayer layer, SurfaceTexture surfaceTexture) {
1421            ((GLES20TextureLayer) layer).setSurfaceTexture(surfaceTexture);
1422        }
1423
1424        @Override
1425        void destroyLayers(View view) {
1426            if (view != null && isEnabled() && checkCurrent() != SURFACE_STATE_ERROR) {
1427                destroyHardwareLayer(view);
1428                GLES20Canvas.flushCaches(GLES20Canvas.FLUSH_CACHES_LAYERS);
1429            }
1430        }
1431
1432        private static void destroyHardwareLayer(View view) {
1433            view.destroyLayer(true);
1434
1435            if (view instanceof ViewGroup) {
1436                ViewGroup group = (ViewGroup) view;
1437
1438                int count = group.getChildCount();
1439                for (int i = 0; i < count; i++) {
1440                    destroyHardwareLayer(group.getChildAt(i));
1441                }
1442            }
1443        }
1444
1445        @Override
1446        boolean safelyRun(Runnable action) {
1447            boolean needsContext = true;
1448            if (isEnabled() && checkCurrent() != SURFACE_STATE_ERROR) needsContext = false;
1449
1450            if (needsContext) {
1451                Gl20RendererEglContext managedContext =
1452                        (Gl20RendererEglContext) sEglContextStorage.get();
1453                if (managedContext == null) return false;
1454                usePbufferSurface(managedContext.getContext());
1455            }
1456
1457            try {
1458                action.run();
1459            } finally {
1460                if (needsContext) {
1461                    sEgl.eglMakeCurrent(sEglDisplay, EGL_NO_SURFACE,
1462                            EGL_NO_SURFACE, EGL_NO_CONTEXT);
1463                }
1464            }
1465
1466            return true;
1467        }
1468
1469        @Override
1470        void destroyHardwareResources(final View view) {
1471            if (view != null) {
1472                safelyRun(new Runnable() {
1473                    @Override
1474                    public void run() {
1475                        destroyResources(view);
1476                        GLES20Canvas.flushCaches(GLES20Canvas.FLUSH_CACHES_LAYERS);
1477                    }
1478                });
1479            }
1480        }
1481
1482        private static void destroyResources(View view) {
1483            view.destroyHardwareResources();
1484
1485            if (view instanceof ViewGroup) {
1486                ViewGroup group = (ViewGroup) view;
1487
1488                int count = group.getChildCount();
1489                for (int i = 0; i < count; i++) {
1490                    destroyResources(group.getChildAt(i));
1491                }
1492            }
1493        }
1494
1495        static HardwareRenderer create(boolean translucent) {
1496            if (GLES20Canvas.isAvailable()) {
1497                return new Gl20Renderer(translucent);
1498            }
1499            return null;
1500        }
1501
1502        static void startTrimMemory(int level) {
1503            if (sEgl == null || sEglConfig == null) return;
1504
1505            Gl20RendererEglContext managedContext =
1506                    (Gl20RendererEglContext) sEglContextStorage.get();
1507            // We do not have OpenGL objects
1508            if (managedContext == null) {
1509                return;
1510            } else {
1511                usePbufferSurface(managedContext.getContext());
1512            }
1513
1514            if (level >= ComponentCallbacks2.TRIM_MEMORY_COMPLETE) {
1515                GLES20Canvas.flushCaches(GLES20Canvas.FLUSH_CACHES_FULL);
1516            } else if (level >= ComponentCallbacks2.TRIM_MEMORY_UI_HIDDEN) {
1517                GLES20Canvas.flushCaches(GLES20Canvas.FLUSH_CACHES_MODERATE);
1518            }
1519        }
1520
1521        static void endTrimMemory() {
1522            if (sEgl != null && sEglDisplay != null) {
1523                sEgl.eglMakeCurrent(sEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
1524            }
1525        }
1526
1527        private static void usePbufferSurface(EGLContext eglContext) {
1528            synchronized (sPbufferLock) {
1529                // Create a temporary 1x1 pbuffer so we have a context
1530                // to clear our OpenGL objects
1531                if (sPbuffer == null) {
1532                    sPbuffer = sEgl.eglCreatePbufferSurface(sEglDisplay, sEglConfig, new int[] {
1533                            EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE
1534                    });
1535                }
1536            }
1537            sEgl.eglMakeCurrent(sEglDisplay, sPbuffer, sPbuffer, eglContext);
1538        }
1539    }
1540}
1541