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1page.title=Application Fundamentals
2@jd:body
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4<div id="qv-wrapper">
5<div id="qv">
6
7<h2>Quickview</h2>
8<ul>
9  <li>Android applications are composed of one or more application components (activities,
10services, content providers, and broadcast receivers)</li>
11  <li>Each component performs a different role in the overall application behavior, and each
12one can be activated individually (even by other applications)</li>
13  <li>The manifest file must declare all components in the application and should also declare
14all application requirements, such as the minimum version of Android required and any hardware
15configurations required</li>
16  <li>Non-code application resources (images, strings, layout files, etc.) should include
17alternatives for different device configurations (such as different strings for different
18languages and different layouts for different screen sizes)</li>
19</ul>
20
21
22<h2>In this document</h2>
23<ol>
24<li><a href="#Components">Application Components</a>
25  <ol>
26    <li><a href="#ActivatingComponents">Activating components</a></li>
27  </ol>
28</li>
29<li><a href="#Manifest">The Manifest File</a>
30  <ol>
31    <li><a href="#DeclaringComponents">Declaring components</a></li>
32    <li><a href="#DeclaringRequirements">Declaring application requirements</a></li>
33  </ol>
34</li>
35<li><a href="#Resources">Application Resources</a></li>
36</ol>
37</div>
38</div>
39
40<p>Android applications are written in the Java programming language. The Android SDK tools compile
41the code&mdash;along with any data and resource files&mdash;into an <i>Android package</i>, an
42archive file with an {@code .apk} suffix. All the code in a single {@code .apk} file is considered
43to be one application and is the file that Android-powered devices use to install the
44application.</p>
45
46<p>Once installed on a device, each Android application lives in its own security sandbox: </p>
47
48<ul>
49 <li>The Android operating system is a multi-user Linux system in which each application is a
50different user.</li>
51
52<li>By default, the system assigns each application a unique Linux user ID (the ID is used only by
53the system and is unknown to the application). The system sets permissions for all the files in an
54application so that only the user ID assigned to that application can access them. </li>
55
56<li>Each process has its own virtual machine (VM), so an application's code runs in isolation from
57other applications.</li>
58
59<li>By default, every application runs in its own Linux process. Android starts the process when any
60of the application's components need to be executed, then shuts down the process when it's no longer
61needed or when the system must recover memory for other applications.</li>
62</ul>
63
64<p>In this way, the Android system implements the <em>principle of least privilege</em>. That is,
65each application, by default, has access only to the components that it requires to do its work and
66no more. This creates a very secure environment in which an application cannot access parts of
67the system for which it is not given permission.</p>
68
69<p>However, there are ways for an application to share data with other applications and for an
70application to access system services:</p>
71
72<ul>
73  <li>It's possible to arrange for two applications to share the same Linux user ID, in which case
74they are able to access each other's files.  To conserve system resources, applications with the
75same user ID can also arrange to run in the same Linux process and share the same VM (the
76applications must also be signed with the same certificate).</li>
77  <li>An application can request permission to access device data such as the user's
78contacts, SMS messages, the mountable storage (SD card), camera, Bluetooth, and more. All
79application permissions must be granted by the user at install time.</li>
80</ul>
81
82<p>That covers the basics regarding how an Android application exists within the system. The rest of
83this document introduces you to:</p>
84<ul>
85  <li>The core framework components that define your application.</li>
86  <li>The manifest file in which you declare components and required device features for your
87application.</li>
88  <li>Resources that are separate from the application code and allow your application to
89gracefully optimize its behavior for a variety of device configurations.</li>
90</ul>
91
92<!--
93<p class="note"><strong>Tip:</strong> If you're new to Android development, we suggest that you
94follow the Beginner's Path link at the bottom of this page. For each document in the Application
95Fundamentals, the Beginner's Path points you to the document we suggest you read next, in order
96to get up to speed on the core Android concepts.</p>
97-->
98
99
100<h2 id="Components">Application Components</h2>
101
102<p>Application components are the essential building blocks of an Android application. Each
103component is a different point through which the system can enter your application. Not all
104components are actual entry points for the user and some depend on each other, but each one exists
105as its own entity and plays a specific role&mdash;each one is a unique building block that
106helps define your application's overall behavior.</p>
107
108<p>There are four different types of application components. Each type serves a distinct purpose
109and has a distinct lifecycle that defines how the component is created and destroyed.</p>
110
111<p>Here are the four types of application components:</p>
112
113<dl>
114
115<dt><b>Activities</b></dt>
116
117<dd>An <i>activity</i> represents a single screen with a user interface. For example,
118an email application might have one activity that shows a list of new
119emails, another activity to compose an email, and another activity for reading emails. Although
120the activities work together to form a cohesive user experience in the email application, each one
121is independent of the others. As such, a different application can start any one of these
122activities (if the email application allows it). For example, a camera application can start the
123activity in the email application that composes new mail, in order for the user to share a picture.
124
125<p>An activity is implemented as a subclass of {@link android.app.Activity} and you can learn more
126about it in the <a href="{@docRoot}guide/components/activities.html">Activities</a>
127developer guide.</p>
128</dd>
129
130
131<dt><b>Services</b></dt>
132
133<dd>A <i>service</i> is a component that runs in the background to perform long-running
134operations or to perform work for remote processes. A service
135does not provide a user interface. For example, a service might play music in the background while
136the user is in a different application, or it might fetch data over the network without
137blocking user interaction with an activity. Another component, such as an activity, can start the
138service and let it run or bind to it in order to interact with it.
139
140<p>A service is implemented as a subclass of {@link android.app.Service} and you can learn more
141about it in the <a href="{@docRoot}guide/components/services.html">Services</a> developer
142guide.</p>
143</dd>
144
145
146<dt><b>Content providers</b></dt>
147
148<dd>A <i>content provider</i> manages a shared set of application data. You can store the data in
149the file system, an SQLite database, on the web, or any other persistent storage location your
150application can access. Through the content provider, other applications can query or even modify
151the data (if the content provider allows it). For example, the Android system provides a content
152provider that manages the user's contact information. As such, any application with the proper
153permissions can query part of the content provider (such as {@link
154android.provider.ContactsContract.Data}) to read and write information about a particular person.
155
156<p>Content providers are also useful for reading and writing data that is private to your
157application and not shared. For example, the <a
158href="{@docRoot}resources/samples/NotePad/index.html">Note Pad</a> sample application uses a
159content provider to save notes.</p>
160
161<p>A content provider is implemented as a subclass of {@link android.content.ContentProvider}
162and must implement a standard set of APIs that enable other applications to perform
163transactions. For more information, see the <a
164href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a> developer
165guide.</p>
166</dd>
167
168
169<dt><b>Broadcast receivers</b></dt>
170
171<dd>A <i>broadcast receiver</i> is a component that responds to system-wide broadcast
172announcements.  Many broadcasts originate from the system&mdash;for example, a broadcast announcing
173that the screen has turned off, the battery is low, or a picture was captured.
174Applications can also initiate broadcasts&mdash;for example, to let other applications know that
175some data has been downloaded to the device and is available for them to use. Although broadcast
176receivers don't display a user interface, they may <a
177href="{@docRoot}guide/topics/ui/notifiers/notifications.html">create a status bar notification</a>
178to alert the user when a broadcast event occurs. More commonly, though, a broadcast receiver is
179just a "gateway" to other components and is intended to do a very minimal amount of work. For
180instance, it might initiate a service to perform some work based on the event.
181
182<p>A broadcast receiver is implemented as a subclass of {@link android.content.BroadcastReceiver}
183and each broadcast is delivered as an {@link android.content.Intent} object. For more information,
184see the {@link android.content.BroadcastReceiver} class.</p>
185</dd>
186
187</dl>
188
189
190
191<p>A unique aspect of the Android system design is that any application can start another
192application’s component. For example, if you want the user to capture a
193photo with the device camera, there's probably another application that does that and your
194application can use it, instead of developing an activity to capture a photo yourself. You don't
195need to incorporate or even link to the code from the camera application.
196Instead, you can simply start the activity in the camera application that captures a
197photo. When complete, the photo is even returned to your application so you can use it. To the user,
198it seems as if the camera is actually a part of your application.</p>
199
200<p>When the system starts a component, it starts the process for that application (if it's not
201already running) and instantiates the classes needed for the component. For example, if your
202application starts the activity in the camera application that captures a photo, that activity
203runs in the process that belongs to the camera application, not in your application's process.
204Therefore, unlike applications on most other systems, Android applications don't have a single entry
205point (there's no {@code main()} function, for example).</p>
206
207<p>Because the system runs each application in a separate process with file permissions that
208restrict access to other applications, your application cannot directly activate a component from
209another application. The Android system, however, can. So, to activate a component in
210another application, you must deliver a message to the system that specifies your <em>intent</em> to
211start a particular component. The system then activates the component for you.</p>
212
213
214<h3 id="ActivatingComponents">Activating Components</h3>
215
216<p>Three of the four component types&mdash;activities, services, and
217broadcast receivers&mdash;are activated by an asynchronous message called an <em>intent</em>.
218Intents bind individual components to each other at runtime (you can think of them
219as the messengers that request an action from other components), whether the component belongs
220to your application or another.</p>
221
222<p>An intent is created with an {@link android.content.Intent} object, which defines a message to
223activate either a specific component or a specific <em>type</em> of component&mdash;an intent
224can be either explicit or implicit, respectively.</p>
225
226<p>For activities and services, an intent defines the action to perform (for example, to "view" or
227"send" something) and may specify the URI of the data to act on (among other things that the
228component being started might need to know). For example, an intent might convey a request for an
229activity to show an image or to open a web page. In some cases, you can start an
230activity to receive a result, in which case, the activity also returns
231the result in an {@link android.content.Intent} (for example, you can issue an intent to let
232the user pick a personal contact and have it returned to you&mdash;the return intent includes a
233URI pointing to the chosen contact).</p>
234
235<p>For broadcast receivers, the intent simply defines the
236announcement being broadcast (for example, a broadcast to indicate the device battery is low
237includes only a known action string that indicates "battery is low").</p>
238
239<p>The other component type, content provider, is not activated by intents. Rather, it is
240activated when targeted by a request from a {@link android.content.ContentResolver}. The content
241resolver handles all direct transactions with the content provider so that the component that's
242performing transactions with the provider doesn't need to and instead calls methods on the {@link
243android.content.ContentResolver} object. This leaves a layer of abstraction between the content
244provider and the component requesting information (for security).</p>
245
246<p>There are separate methods for activating each type of component:</p>
247<ul>
248  <li>You can start an activity (or give it something new to do) by
249passing an {@link android.content.Intent} to {@link android.content.Context#startActivity
250startActivity()} or {@link android.app.Activity#startActivityForResult startActivityForResult()}
251(when you want the activity to return a result).</li>
252  <li>You can start a service (or give new instructions to an ongoing service) by
253passing an {@link android.content.Intent} to {@link android.content.Context#startService
254startService()}. Or you can bind to the service by passing an {@link android.content.Intent} to
255{@link android.content.Context#bindService bindService()}.</li>
256  <li>You can initiate a broadcast by passing an {@link android.content.Intent} to methods like
257{@link android.content.Context#sendBroadcast(Intent) sendBroadcast()}, {@link
258android.content.Context#sendOrderedBroadcast(Intent, String) sendOrderedBroadcast()}, or {@link
259android.content.Context#sendStickyBroadcast sendStickyBroadcast()}.</li>
260  <li>You can perform a query to a content provider by calling {@link
261android.content.ContentProvider#query query()} on a {@link android.content.ContentResolver}.</li>
262</ul>
263
264<p>For more information about using intents, see the <a
265href="{@docRoot}guide/components/intents-filters.html">Intents and
266Intent Filters</a> document. More information about activating specific components is also provided
267in the following documents: <a
268href="{@docRoot}guide/components/activities.html">Activities</a>, <a
269href="{@docRoot}guide/components/services.html">Services</a>, {@link
270android.content.BroadcastReceiver} and <a
271href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a>.</p>
272
273
274<h2 id="Manifest">The Manifest File</h2>
275
276<p>Before the Android system can start an application component, the system must know that the
277component exists by reading the application's {@code AndroidManifest.xml} file (the "manifest"
278file). Your application must declare all its components in this file, which must be at the root of
279the application project directory.</p>
280
281<p>The manifest does a number of things in addition to declaring the application's components,
282such as:</p>
283<ul>
284  <li>Identify any user permissions the application requires, such as Internet access or
285read-access to the user's contacts.</li>
286  <li>Declare the minimum <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API Level</a>
287required by the application, based on which APIs the application uses.</li>
288  <li>Declare hardware and software features used or required by the application, such as a camera,
289bluetooth services, or a multitouch screen.</li>
290  <li>API libraries the application needs to be linked against (other than the Android framework
291APIs), such as the <a
292href="http://code.google.com/android/add-ons/google-apis/maps-overview.html">Google Maps
293library</a>.</li>
294  <li>And more</li>
295</ul>
296
297
298<h3 id="DeclaringComponents">Declaring components</h3>
299
300<p>The primary task of the manifest is to inform the system about the application's components. For
301example, a manifest file can declare an activity as follows: </p>
302
303<pre>
304&lt;?xml version="1.0" encoding="utf-8"?&gt;
305&lt;manifest ... &gt;
306    &lt;application android:icon="@drawable/app_icon.png" ... &gt;
307        &lt;activity android:name="com.example.project.ExampleActivity"
308                  android:label="@string/example_label" ... &gt;
309        &lt;/activity&gt;
310        ...
311    &lt;/application&gt;
312&lt;/manifest&gt;</pre>
313
314<p>In the <code><a
315href="{@docRoot}guide/topics/manifest/application-element.html">&lt;application&gt;</a></code>
316element, the {@code android:icon} attribute points to resources for an icon that identifies the
317application.</p>
318
319<p>In the <code><a
320href="{@docRoot}guide/topics/manifest/activity-element.html">&lt;activity&gt;</a></code> element,
321the {@code android:name} attribute specifies the fully qualified class name of the {@link
322android.app.Activity} subclass and the {@code android:label} attributes specifies a string
323to use as the user-visible label for the activity.</p>
324
325<p>You must declare all application components this way:</p>
326<ul>
327  <li><code><a
328href="{@docRoot}guide/topics/manifest/activity-element.html">&lt;activity&gt;</a></code> elements
329for activities</li>
330  <li><code><a
331href="{@docRoot}guide/topics/manifest/service-element.html">&lt;service&gt;</a></code> elements for
332services</li>
333  <li><code><a
334href="{@docRoot}guide/topics/manifest/receiver-element.html">&lt;receiver&gt;</a></code> elements
335for broadcast receivers</li>
336  <li><code><a
337href="{@docRoot}guide/topics/manifest/provider-element.html">&lt;provider&gt;</a></code> elements
338for content providers</li>
339</ul>
340
341<p>Activities, services, and content providers that you include in your source but do not declare
342in the manifest are not visible to the system and, consequently, can never run.  However,
343broadcast
344receivers can be either declared in the manifest or created dynamically in code (as
345{@link android.content.BroadcastReceiver} objects) and registered with the system by calling
346{@link android.content.Context#registerReceiver registerReceiver()}.</p>
347
348<p>For more about how to structure the manifest file for your application, see the <a
349href="{@docRoot}guide/topics/manifest/manifest-intro.html">The AndroidManifest.xml File</a>
350documentation. </p>
351
352
353
354<h3 id="DeclaringComponentCapabilities">Declaring component capabilities</h3>
355
356<p>As discussed above, in <a href="#ActivatingComponents">Activating Components</a>, you can use an
357{@link android.content.Intent} to start activities, services, and broadcast receivers. You can do so
358by explicitly naming the target component (using the component class name) in the intent. However,
359the real power of intents lies in the concept of intent actions. With intent actions, you simply
360describe the type of action you want to perform (and optionally, the data upon which you’d like to
361perform the action) and allow the system to find a component on the device that can perform the
362action and start it. If there are multiple components that can perform the action described by the
363intent, then the user selects which one to use.</p>
364
365<p>The way the system identifies the components that can respond to an intent is by comparing the
366intent received to the <i>intent filters</i> provided in the manifest file of other applications on
367the device.</p>
368
369<p>When you declare a component in your application's manifest, you can optionally include
370intent filters that declare the capabilities of the component so it can respond to intents
371from other applications. You can declare an intent filter for your component by
372adding an <a href="{@docRoot}guide/topics/manifest/intent-filter-element.html">{@code
373&lt;intent-filter&gt;}</a> element as a child of the component's declaration element.</p>
374
375<p>For example, an email application with an activity for composing a new email might declare an
376intent filter in its manifest entry to respond to "send" intents (in order to send email). An
377activity in your application can then create an intent with the “send” action ({@link
378android.content.Intent#ACTION_SEND}), which the system matches to the email application’s “send”
379activity and launches it when you invoke the intent with {@link android.app.Activity#startActivity
380startActivity()}.</p>
381
382<p>For more about creating intent filters, see the <a
383href="{@docRoot}guide/components/intents-filters.html">Intents and Intent Filters</a> document.
384</p>
385
386
387
388<h3 id="DeclaringRequirements">Declaring application requirements</h3>
389
390<p>There are a variety of devices powered by Android and not all of them provide the
391same features and capabilities. In order to prevent your application from being installed on devices
392that lack features needed by your application, it's important that you clearly define a profile for
393the types of devices your application supports by declaring device and software requirements in your
394manifest file. Most of these declarations are informational only and the system does not read
395them, but external services such as Google Play do read them in order to provide filtering
396for users when they search for applications from their device.</p>
397
398<p>For example, if your application requires a camera and uses APIs introduced in Android 2.1 (<a
399href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API Level</a> 7), you should declare these as
400requirements in your manifest file. That way, devices that do <em>not</em> have a camera and have an
401Android version <em>lower</em> than 2.1 cannot install your application from Google Play.</p>
402
403<p>However, you can also declare that your application uses the camera, but does not
404<em>require</em> it. In that case, your application must perform a check at runtime to determine
405if the device has a camera and disable any features that use the camera if one is not available.</p>
406
407<p>Here are some of the important device characteristics that you should consider as you design and
408develop your application:</p>
409
410<dl>
411  <dt>Screen size and density</dt>
412  <dd>In order to categorize devices by their screen type, Android defines two characteristics for
413each device: screen size (the physical dimensions of the screen) and screen density (the physical
414density of the pixels on the screen, or dpi&mdash;dots per inch). To simplify all the different
415types of screen configurations, the Android system generalizes them into select groups that make
416them easier to target.
417<p>The screen sizes are: small, normal, large, and extra large.<br/>
418The screen densities are: low density, medium density, high density, and extra high density.</p>
419
420<p>By default, your application is compatible with all screen sizes and densities,
421because the Android system makes the appropriate adjustments to your UI layout and image
422resources. However, you should create specialized layouts for certain screen sizes and provide
423specialized images for certain densities, using alternative layout resources, and by declaring in
424your manifest exactly which screen sizes your application supports with the <a
425href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
426&lt;supports-screens&gt;}</a> element.</p>
427<p>For more information, see the <a
428href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a>
429document.</p></dd>
430
431  <dt>Input configurations</dt>
432  <dd>Many devices provide a different type of user input mechanism, such as a hardware keyboard, a
433trackball, or a five-way navigation pad. If your application requires a particular kind of input
434hardware, then you should declare it in your manifest with the <a
435href="{@docRoot}guide/topics/manifest/uses-configuration-element.html">{@code
436&lt;uses-configuration&gt;}</a> element. However, it is rare that an application should require
437a certain input configuration.</dd>
438
439  <dt>Device features</dt>
440  <dd>There are many hardware and software features that may or may not exist on a given
441Android-powered device, such as a camera, a light sensor, bluetooth, a certain
442version of OpenGL, or the fidelity of the touchscreen. You should never assume that a certain
443feature is available on all Android-powered devices (other than the availability of the standard
444Android library), so you should declare any features used by your application with the <a
445href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code &lt;uses-feature&gt;}</a>
446element.</dd>
447
448  <dt>Platform Version</dt>
449  <dd>Different Android-powered devices often run different versions of the Android platform,
450such as Android 1.6 or Android 2.3. Each successive version often includes additional APIs not
451available in the previous version. In order to indicate which set of APIs are available, each
452platform version specifies an <a
453href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API Level</a> (for example, Android 1.0 is API Level
4541 and Android 2.3 is API Level 9). If you use any APIs that were added to the platform after
455version 1.0, you should declare the minimum API Level in which those APIs were introduced using the
456<a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code &lt;uses-sdk&gt;}</a>
457element.</dd>
458</dl>
459
460<p>It's important that you declare all such requirements for your application, because, when you
461distribute your application on Google Play, the store uses these declarations to filter which
462applications are available on each device. As such, your application should be available only to
463devices that meet all your application requirements.</p>
464
465<p>For more information about how Google Play filters applications based on these (and other)
466requirements, see the <a href="{@docRoot}guide/google/play/filters.html">Filters on Google Play</a>
467document.</p>
468
469
470
471<h2 id="Resources">Application Resources</h2>
472
473<p>An Android application is composed of more than just code&mdash;it requires resources that are
474separate from the source code, such as images, audio files, and anything relating to the visual
475presentation of the application. For example, you should define animations, menus, styles, colors,
476and the layout of activity user interfaces with XML files. Using application resources makes it easy
477to update various characteristics of your application without modifying code and&mdash;by providing
478sets of alternative resources&mdash;enables you to optimize your application for a  variety of
479device configurations (such as different languages and screen sizes).</p>
480
481<p>For every resource that you include in your Android project, the SDK build tools define a unique
482integer ID, which you can use to reference the resource from your application code or from
483other resources defined in XML. For example, if your application contains an image file named {@code
484logo.png} (saved in the {@code res/drawable/} directory), the SDK tools generate a resource ID
485named {@code R.drawable.logo}, which you can use to reference the image and insert it in your
486user interface.</p>
487
488<p>One of the most important aspects of providing resources separate from your source code
489is the ability for you to provide alternative resources for different device
490configurations. For example, by defining UI strings in XML, you can translate the strings into other
491languages and save those strings in separate files. Then, based on a language <em>qualifier</em>
492that you append to the resource directory's name (such as {@code res/values-fr/} for French string
493values) and the user's language setting, the Android system applies the appropriate language strings
494to your UI.</p>
495
496<p>Android supports many different <em>qualifiers</em> for your alternative resources. The
497qualifier is a short string that you include in the name of your resource directories in order to
498define the device configuration for which those resources should be used. As another
499example, you should often create different layouts for your activities, depending on the
500device's screen orientation and size. For example, when the device screen is in portrait
501orientation (tall), you might want a layout with buttons to be vertical, but when the screen is in
502landscape orientation (wide), the buttons should be aligned horizontally. To change the layout
503depending on the orientation, you can define two different layouts and apply the appropriate
504qualifier to each layout's directory name. Then, the system automatically applies the appropriate
505layout depending on the current device orientation.</p>
506
507<p>For more about the different kinds of resources you can include in your application and how
508to create alternative resources for various device configurations, see the <a
509href="{@docRoot}guide/topics/resources/index.html">Application Resources</a> developer guide.</p>
510
511
512<!--
513<h2>Beginner's Path</h2>
514
515<p>For a close look at implementing activities&mdash;the components your users use to
516interact with your application&mdash;continue with the <b><a
517href="{@docRoot}guide/components/activities.html">Activities</a></b> document.</p>
518-->
519