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1page.title=Best Practices
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3page.landing.intro=Design and build apps the right way. Learn how to create apps that look great and perform well on as many devices as possible, from phones to tablets and more.  
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11    <h3>Blog Articles</h3>
12    
13    <a href="http://android-developers.blogspot.com/2010/10/improving-app-quality.html">
14      <h4>Improving App Quality</h4>
15      <p>One way of improving your app’s visibility in the ecosystem is by deploying well-targeted
16mobile advertising campaigns and cross-app promotions. However, there’s another time-tested method
17of fueling the impression-install-ranking cycle: improve the product!</p>
18    </a>
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20    <a href="http://android-developers.blogspot.com/2012/01/say-goodbye-to-menu-button.html">
21      <h4>Say Goodbye to the Menu Button</h4>
22      <p>As Ice Cream Sandwich rolls out to more devices, it?s important that you begin to migrate
23your designs to the action bar in order to promote a consistent Android user experience.</p>
24    </a>
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26    <a href="http://android-developers.blogspot.com/2011/07/new-tools-for-managing-screen-sizes.html">
27      <h4>New Tools For Managing Screen Sizes</h4>
28      <p>Android 3.2 includes new tools for supporting devices with a wide range of screen sizes.
29One important result is better support for a new size of screen; what is typically called a “7-inch”
30tablet. This release also offers several new APIs to simplify developers’ work in adjusting to
31different screen sizes.</p>
32    </a>
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34    <a href="http://android-developers.blogspot.com/2011/03/identifying-app-installations.html">
35      <h4>Identifying App Installations</h4>
36      <p>It is very common, and perfectly reasonable, for a developer to want to track individual
37installations of their apps. It sounds plausible just to call TelephonyManager.getDeviceId() and use
38that value to identify the installation. There are problems with this</p>
39    </a>
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41    <a
42href="http://android-developers.blogspot.com/2011/11/making-android-games-that-play-nice.html">
43      <h4>Making Android Games that Play Nice</h4>
44      <p>Making a game on Android is easy. Making a <em>great</em> game for a mobile, multitasking,
45often multi-core, multi-purpose system like Android is trickier. Even the best developers frequently
46make mistakes in the way they interact with the Android system and with other applications</p>
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