declaring-layout.jd revision b10b48f62d3cac684424e4181d4e8ec61f227e95
1page.title=XML Layouts
2parent.title=User Interface
3parent.link=index.html
4@jd:body
5
6<div id="qv-wrapper">
7<div id="qv">
8  <h2>In this document</h2>
9  <ol>
10    <li><a href="#write">Write the XML</a></li>
11    <li><a href="#load">Load the XML Resource</a></li>
12    <li><a href="#attributes">Attributes</a>
13      <ol>
14        <li><a href="#id">ID</a></li>
15        <li><a href="#layout-params">Layout Parameters</a></li>
16      </ol>
17    </li>
18    <li><a href="#Position">Position</a></li>
19    <li><a href="#SizePaddingMargins">Size, Padding and Margins</a></li>
20  </ol>
21
22  <h2>Key classes</h2>
23  <ol>
24    <li>{@link android.view.View}</li>
25    <li>{@link android.view.ViewGroup}</li>
26    <li>{@link android.view.ViewGroup.LayoutParams}</li>
27  </ol>
28</div>
29</div>
30
31<p>Your layout is the architecture for the user interface in an Activity.
32It defines the layout structure and holds all the elements that appear to the user. 
33You can declare your layout in two ways:</p>
34<ul>
35<li><strong>Declare UI elements in XML</strong>. Android provides a straightforward XML 
36vocabulary that corresponds to the View classes and subclasses, such as those for widgets and layouts.</li>
37<li><strong>Instantiate layout elements at runtime</strong>. Your 
38application can create View and ViewGroup objects (and manipulate their properties) programmatically. </li>
39</ul>
40
41<p>The Android framework gives you the flexibility to use either or both of these methods for declaring and managing your application's UI. For example, you could declare your application's default layouts in XML, including the screen elements that will appear in them and their properties. You could then add code in your application that would modify the state of the screen objects, including those declared in XML, at run time. </p>
42
43<div class="sidebox-wrapper">
44<div class="sidebox">
45  <ul>
46  <li>The <a href="{@docRoot}sdk/eclipse-adt.html">ADT
47  Plugin for Eclipse</a> offers a layout preview of your XML &mdash; 
48  with the XML file opened, select the <strong>Layout</strong> tab.</li>
49  <li>You should also try the 
50  <a href="{@docRoot}guide/developing/debugging/debugging-ui.html#hierarchyViewer">Hierarchy Viewer</a> tool, 
51  for debugging layouts &mdash; it reveals layout property values, 
52  draws wireframes with padding/margin indicators, and full rendered views while 
53  you debug on the emulator or device.</li>
54  <li>The <a href="{@docRoot}guide/developing/debugging/debugging-ui.html#layoutopt">layoutopt</a> tool lets
55  you quickly analyze your layouts and hierarchies for inefficiencies or other problems.</li>
56</div>
57</div>
58
59<p>The advantage to declaring your UI in XML is that it enables you to better separate the presentation of your application from the code that controls its behavior. Your UI descriptions are external to your application code, which means that you can modify or adapt it without having to modify your source code and recompile. For example, you can create XML layouts for different screen orientations, different device screen sizes, and different languages. Additionally, declaring the layout in XML makes it easier to visualize the structure of your UI, so it's easier to debug problems. As such, this document focuses on teaching you how to declare your layout in XML. If you're
60interested in instantiating View objects at runtime, refer to the {@link android.view.ViewGroup} and 
61{@link android.view.View} class references.</p>
62
63<p>In general, the XML vocabulary for declaring UI elements closely follows the structure and naming of the classes and methods, where element names correspond to class names and attribute names correspond to methods. In fact, the correspondence is often so direct that you can guess what XML attribute corresponds to a class method, or guess what class corresponds to a given xml element. However, note that not all vocabulary is identical. In some cases, there are slight naming differences. For
64example, the EditText element has a <code>text</code> attribute that corresponds to
65<code>EditText.setText()</code>. </p>
66
67<p class="note"><strong>Tip:</strong> Learn more about different layout types in <a href="{@docRoot}guide/topics/ui/layout-objects.html">Common
68Layout Objects</a>. There are also a collection of tutorials on building various layouts in the
69<a href="{@docRoot}resources/tutorials/views/index.html">Hello Views</a> tutorial guide.</p>
70
71<h2 id="write">Write the XML</h2>
72
73<div class="sidebox-wrapper">
74<div class="sidebox">
75<p>For your convenience, the API reference documentation for UI related classes
76lists the available XML attributes that correspond to the class methods, including inherited
77attributes.</p>
78<p>To learn more about the available XML elements and attributes, as well as the format of the XML file, see <a
79href="{@docRoot}guide/topics/resources/available-resources.html#layoutresources">Layout Resources</a>.</p>
80</div>
81</div>
82
83<p>Using Android's XML vocabulary, you can quickly design UI layouts and the screen elements they contain, in the same way you create web pages in HTML &mdash; with a series of nested elements. </p>
84
85<p>Each layout file must contain exactly one root element, which must be a View or ViewGroup object. Once you've defined the root element, you can add additional layout objects or widgets as child elements to gradually build a View hierarchy that defines your layout. For example, here's an XML layout that uses a vertical {@link android.widget.LinearLayout}
86to hold a {@link android.widget.TextView} and a {@link android.widget.Button}:</p>
87<pre>
88&lt;?xml version="1.0" encoding="utf-8"?>
89&lt;LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
90              android:layout_width="fill_parent" 
91              android:layout_height="fill_parent" 
92              android:orientation="vertical" >
93    &lt;TextView android:id="@+id/text"
94              android:layout_width="wrap_content"
95              android:layout_height="wrap_content"
96              android:text="Hello, I am a TextView" />
97    &lt;Button android:id="@+id/button"
98            android:layout_width="wrap_content"
99            android:layout_height="wrap_content"
100            android:text="Hello, I am a Button" />
101&lt;/LinearLayout>
102</pre>
103
104<p>After you've declared your layout in XML, save the file with the <code>.xml</code> extension, 
105in your Android project's <code>res/layout/</code> directory, so it will properly compile. </p>
106
107<p>We'll discuss each of the attributes shown here a little later.</p>
108
109<h2 id="load">Load the XML Resource</h2>
110
111<p>When you compile your application, each XML layout file is compiled into a
112{@link android.view.View} resource. You should load the layout resource from your application code, in your 
113{@link android.app.Activity#onCreate(android.os.Bundle) Activity.onCreate()} callback implementation.
114Do so by calling <code>{@link android.app.Activity#setContentView(int) setContentView()}</code>, 
115passing it the reference to your layout resource in the form of: 
116<code>R.layout.<em>layout_file_name</em></code>  
117For example, if your XML layout is saved as <code>main_layout.xml</code>, you would load it
118for your Activity like so:</p>
119<pre>
120public void onCreate(Bundle savedInstanceState) {
121    super.onCreate(savedInstanceState);
122    setContentView(R.layout.main_layout);
123}
124</pre>
125
126<p>The <code>onCreate()</code> callback method in your Activity is called by the Android framework when
127your Activity is launched (see the discussion about lifecycles, in the 
128<a href="{@docRoot}guide/topics/fundamentals/activities.html#Lifecycle">Activities</a>
129document).</p>
130
131
132<h2 id="attributes">Attributes</h2>
133
134<p>Every View and ViewGroup object supports their own variety of XML attributes.
135Some attributes are specific to a View object (for example, TextView supports the <code>textSize</code>
136attribute), but these attributes are also inherited by any View objects that may extend this class.
137Some are common to all View objects, because they are inherited from the root View class (like 
138the <code>id</code> attribute). And, other attributes are considered "layout parameters," which are 
139attributes that describe certain layout orientations of the View object, as defined by that object's
140parent ViewGroup object.</p>
141
142<h3 id="id">ID</h3>
143
144<p>Any View object may have an integer ID associated with it, to uniquely identify the View within the tree.
145When the application is compiled, this ID is referenced as an integer, but the ID is typically 
146assigned in the layout XML file as a string, in the <code>id</code> attribute.
147This is an XML attribute common to all View objects
148(defined by the {@link android.view.View} class) and you will use it very often. 
149The syntax for an ID, inside an XML tag is:</p>
150<pre>android:id="&#64;+id/my_button"</pre>
151
152<p>The  at-symbol (&#64;) at the beginning of the string indicates that the XML parser should parse and expand the rest
153of the ID string and identify it as an ID resource. The plus-symbol (+) means that this is a new resource name that must
154be created and added to our resources (in the <code>R.java</code> file). There are a number of other ID resources that
155are offered by the Android framework. When referencing an Android resource ID, you do not need the plus-symbol,
156but must add the <code>android</code> package namespace, like so:</p>
157<pre>android:id="&#64;android:id/empty"</pre>
158<p>With the <code>android</code> package namespace in place, we're now referencing an ID from the <code>android.R</code>
159resources class, rather than the local resources class.</p>
160
161<p>In order to create views and reference them from the application, a common pattern is to:</p>
162<ol>
163  <li>Define a view/widget in the layout file and assign it a unique ID:
164<pre>
165&lt;Button android:id="&#64;+id/my_button"
166        android:layout_width="wrap_content"
167        android:layout_height="wrap_content"
168        android:text="&#64;string/my_button_text"/>
169</pre>
170  </li>
171  <li>Then create an instance of the view object and capture it from the layout 
172(typically in the <code>{@link android.app.Activity#onCreate(Bundle) onCreate()}</code> method):
173<pre>
174Button myButton = (Button) findViewById(R.id.my_button);
175</pre>
176  </li>
177</ol>
178<p>Defining IDs for view objects is important when creating a {@link android.widget.RelativeLayout}.
179In a relative layout, sibling views can define their layout relative to another sibling view, 
180which is referenced by the unique ID.</p>
181<p>An ID need not be unique throughout the entire tree, but it should be
182unique within the part of the tree you are searching (which may often be the entire tree, so it's best 
183to be completely unique when possible).</p>
184
185
186<h3 id="layout-params">Layout Parameters</h3>
187
188<p>XML layout attributes named <code>layout_<em>something</em></code> define 
189layout parameters for the View that are appropriate for the ViewGroup in which it resides.</p>
190
191<p>Every ViewGroup class implements a nested class that extends {@link
192android.view.ViewGroup.LayoutParams}. This subclass
193contains property types that define the size and position for each child view, as
194appropriate for the view group. As you can see in figure 1, the parent
195view group defines layout parameters for each child view (including the child view group).</p>
196
197<img src="{@docRoot}images/layoutparams.png" alt="" height="300" align="center"/>
198<p class="img-caption"><strong>Figure 1.</strong> Visualization of a view hierarchy with layout
199parameters associated with each view.</p>
200
201<p>Note that every LayoutParams subclass has its own syntax for setting
202values. Each child element must define LayoutParams that are appropriate for its parent, 
203though it may also define different LayoutParams for its own children. </p>
204
205<p>All view groups include a width and height (<code>layout_width</code> and
206<code>layout_height</code>), and each view is required to define them. Many
207LayoutParams also include optional margins and borders. <p>
208
209<p>You can specify width and height with exact measurements, though you probably
210won't want to do this often. More often, you will use one of these constants to
211set the width or height: </p>
212
213<ul>
214  <li><var>wrap_content</var> tells your view to size itself to the dimensions
215required by its content</li>
216  <li><var>fill_parent</var> (renamed <var>match_parent</var> in API Level 8)
217tells your view to become as big as its parent view group will allow.</li>
218</ul>
219
220<p>In general, specifying a layout width and height using absolute units such as
221pixels is not recommended. Instead, using relative measurements such as
222density-independent pixel units (<var>dp</var>), <var>wrap_content</var>, or
223<var>fill_parent</var>, is a better approach, because it helps ensure that
224your application will display properly across a variety of device screen sizes.
225The accepted measurement types are defined in the
226<a href="{@docRoot}guide/topics/resources/available-resources.html#dimension">
227Available Resources</a> document.</p>
228
229
230<h2 id="Position">Layout Position</h2>
231   <p>
232   The geometry of a view is that of a rectangle. A view has a location,
233   expressed as a pair of <em>left</em> and <em>top</em> coordinates, and
234   two dimensions, expressed as a width and a height. The unit for location
235   and dimensions is the pixel.
236   </p>
237  
238   <p>
239   It is possible to retrieve the location of a view by invoking the methods
240   {@link android.view.View#getLeft()} and {@link android.view.View#getTop()}. The former returns the left, or X,
241   coordinate of the rectangle representing the view. The latter returns the
242   top, or Y, coordinate of the rectangle representing the view. These methods
243   both return the location of the view relative to its parent. For instance,
244   when getLeft() returns 20, that means the view is located 20 pixels to the
245   right of the left edge of its direct parent.
246   </p>
247  
248   <p>
249   In addition, several convenience methods are offered to avoid unnecessary
250   computations, namely {@link android.view.View#getRight()} and {@link android.view.View#getBottom()}.
251   These methods return the coordinates of the right and bottom edges of the
252   rectangle representing the view. For instance, calling {@link android.view.View#getRight()}
253   is similar to the following computation: <code>getLeft() + getWidth()</code>.
254   </p>
255   
256
257<h2 id="SizePaddingMargins">Size, Padding and Margins</h2>
258   <p>
259   The size of a view is expressed with a width and a height. A view actually
260   possess two pairs of width and height values.
261   </p>
262  
263   <p>
264   The first pair is known as <em>measured width</em> and
265   <em>measured height</em>. These dimensions define how big a view wants to be
266   within its parent. The
267   measured dimensions can be obtained by calling {@link android.view.View#getMeasuredWidth()}
268   and {@link android.view.View#getMeasuredHeight()}.
269   </p>
270  
271   <p>
272   The second pair is simply known as <em>width</em> and <em>height</em>, or
273   sometimes <em>drawing width</em> and <em>drawing height</em>. These
274   dimensions define the actual size of the view on screen, at drawing time and
275   after layout. These values may, but do not have to, be different from the
276   measured width and height. The width and height can be obtained by calling
277   {@link android.view.View#getWidth()} and {@link android.view.View#getHeight()}. 
278   </p>
279  
280   <p>
281   To measure its dimensions, a view takes into account its padding. The padding
282   is expressed in pixels for the left, top, right and bottom parts of the view.
283   Padding can be used to offset the content of the view by a specific amount of
284   pixels. For instance, a left padding of 2 will push the view's content by
285   2 pixels to the right of the left edge. Padding can be set using the
286   {@link android.view.View#setPadding(int, int, int, int)} method and queried by calling
287   {@link android.view.View#getPaddingLeft()}, {@link android.view.View#getPaddingTop()},
288   {@link android.view.View#getPaddingRight()} and {@link android.view.View#getPaddingBottom()}.  
289   </p>
290  
291   <p>
292   Even though a view can define a padding, it does not provide any support for
293   margins. However, view groups provide such a support. Refer to
294   {@link android.view.ViewGroup} and
295   {@link android.view.ViewGroup.MarginLayoutParams} for further information.
296   </p>
297
298   <p>For more information about dimensions, see 
299   <a href="{@docRoot}guide/topics/resources/more-resources.html#Dimension">Dimension Values</a>.
300   </p>
301   
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303
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