gcm.jd revision cb0b2df11464b1035ded39a06722242ee6c595b4
1page.title=Making the Most of Google Cloud Messaging
2parent.title=Syncing to the Cloud
3parent.link=index.html
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5trainingnavtop=true
6
7previous.title=Using the Backup API
8previous.link=backupapi.html
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10@jd:body
11
12<div id="tb-wrapper">
13  <div id="tb">
14    <h2>This lesson teaches you to</h2>
15    <ol>
16      <li><a href="#multicast">Send Multicast Messages Efficiently</a></li>
17      <li><a href="#collapse">Collapse Messages that can Be Replaced</a></li>
18      <li><a href="#embed">Embed Data Directly in the GCM Message</a></li>
19      <li><a href="#react">React Intelligently to GCM Messages</a></li>
20    </ol>
21    <h2>You should also read</h2>
22    <ul>
23      <li><a href="http://developer.android.com/guide/google/gcm/index.html">Google
24      Cloud Messaging for Android</a></li>
25    </ul>
26  </div>
27</div>
28
29<p>Google Cloud Messaging (GCM) is a free service for sending
30messages to Android devices.  GCM messaging can greatly enhance the user
31experience.  Your application can stay up to date without wasting battery power
32on waking up the radio and polling the server when there are no updates.  Also,
33GCM allows you to attach up to 1,000 recipients to a single message, letting you easily contact
34large user bases quickly when appropriate, while minimizing the work load on
35your server.</p>
36
37<p>This lesson covers some of the best practices
38for integrating GCM into your application, and assumes you are already familiar
39with basic implementation of this service.  If this is not the case, you can read the <a
40  href="{@docRoot}guide/google/gcm/demo.html">GCM demo app tutorial</a>.</p>
41
42<h2 id="multicast">Send Multicast Messages Efficiently</h2>
43<p>One of the most useful features in GCM is support for up to 1,000 recipients for
44a single message.  This capability makes it much easier to send out important messages to
45your entire user base.  For instance, let's say you had a message that needed to
46be sent to 1,000,000 of your users, and your server could handle sending out
47about 500 messages per second.  If you send each message with only a single
48recipient, it would take 1,000,000/500 = 2,000 seconds, or around half an hour.
49However, attaching 1,000 recipients to each message, the total time required to
50send a message out to 1,000,000 recipients becomes (1,000,000/1,000) / 500 = 2
51seconds. This is not only useful, but important for timely data, such as natural
52disaster alerts or sports scores, where a 30 minute interval might render the
53information useless.</p>
54
55<p>Taking advantage of this functionality is easy.  If you're using the <a
56  href="http://developer.android.com/guide/google/gcm/gs.html#libs">GCM helper
57  library</a> for Java, simply provide a <code>List<String></code> collection of
58registration IDs to the <code>send</code> or <code>sendNoRetry</code> method,
59instead of a single registration ID.</p>
60
61<pre>
62// This method name is completely fabricated, but you get the idea.
63List<String> regIds = whoShouldISendThisTo(message);
64
65// If you want the SDK to automatically retry a certain number of times, use the
66// standard send method.
67MulticastResult result = sender.send(message, regIds, 5);
68
69// Otherwise, use sendNoRetry.
70MulticastResult result = sender.sendNoRetry(message, regIds);
71</pre>
72
73<p>For those implementing GCM support in a language other than Java, construct
74an HTTP POST request with the following headers:</p>
75<ul>
76  <li><code>Authorization: key=YOUR_API_KEY</code></li>
77  <li><code>Content-type: application/json</code></li>
78</ul>
79
80<p>Then encode the parameters you want into a JSON object, listing all the
81registration IDs under the key <code>registration_ids</code>.  The snippet below
82serves as an example.  All parameters except <code>registration_ids</code> are
83optional, and the items nested in <code>data</code> represent the user-defined payload, not
84GCM-defined parameters.  The endpoint for this HTTP POST message will be
85<code>https://android.googleapis.com/gcm/send</code>.</p>
86
87<pre>
88{ "collapse_key": "score_update",
89   "time_to_live": 108,
90   "delay_while_idle": true,
91   "data": {
92       "score": "4 x 8",
93       "time": "15:16.2342"
94   },
95   "registration_ids":["4", "8", "15", "16", "23", "42"]
96}
97</pre>
98
99<p>For a more thorough overview of the format of multicast GCM messages, see the <a
100  href="http://developer.android.com/guide/google/gcm/gcm.html#send-msg">Sending
101  Messages</a> section of the GCM guide.</pre>
102
103<h2 id="collapse">Collapse Messages that Can Be Replaced</h2>
104<p>GCM messages are often a tickle, telling the mobile application to
105contact the server for fresh data.  In GCM, it's possible (and recommended) to
106create collapsible messages for this situation, wherein new messages replace
107older ones.  Let's take the example
108of sports scores.  If you send out a message to all users following a certain
109game with the updated score, and then 15 minutes later an updated score message
110goes out, the earlier one no longer matters.  For any users who haven't received
111the first message yet, there's no reason to send both, and force the device to
112react (and possibly alert the user) twice when only one of the messages is still
113important.</p>
114
115<p>When you define a collapse key, when multiple messages are queued up in the GCM
116servers for the same user, only the last one with any given collapse key is
117delivered.  For a situation like with sports scores, this saves the device from
118doing needless work and potentially over-notifying the user.  For situations
119that involve a server sync (like checking email), this can cut down on the
120number of syncs the device has to do.  For instance, if there are 10 emails
121waiting on the server, and ten "new email" GCM tickles have been sent to the
122device, it only needs one, since it should only sync once.</p>
123
124<p>In order to use this feature, just add a collapse key to your outgoing
125message.  If you're using the GCM helper library, use the Message class's <code>collapseKey(String key)</code> method.</p>
126
127<pre>
128Message message = new Message.Builder(regId)
129    .collapseKey("game4_scores") // The key for game 4.
130    .ttl(600) // Time in seconds to keep message queued if device offline.
131    .delayWhileIdle(true) // Wait for device to become active before sending.
132    .addPayload("key1", "value1")
133    .addPayload("key2", "value2")
134    .build();
135</pre>
136
137<p>If not using the helper library, simply add a variable to the
138POST header you're constructing, with <code>collapse_key</code> as the field
139name, and the string you're using for that set of updates as the value.</p>
140
141
142
143<h2 id="embed">Embed Data Directly in the GCM Message</h2>
144<p>Often, GCM messages are meant to be a tickle, or indication to the device
145that there's fresh data waiting on a server somewhere.  However, a GCM message
146can be up to 4kb in size, so sometimes it makes sense to simply send the
147data within the GCM message itself, so that the device doesn't need to contact the
148server at all.  Consider this approach for situations where all of the
149following statements are true:
150<ul>
151  <li>The total data fits inside the 4kb limit.</li>
152  <li>Each message is important, and should be preserved.</li>
153  <li>It doesn't make sense to collapse multiple GCM messages into a single
154  "new data on the server" tickle.</li>
155</ul>
156
157<p>For instance, short messages or encoded player moves
158in a turn-based network game are examples of good use-cases for data to embed directly
159into a GCM message. Email is an example of a bad use-case, since messages are
160often larger than 4kb,
161and users don't need a GCM message for each email waiting for them on
162the server.</p>
163
164<p>Also consider this approach when sending
165multicast messages, so you don't tell every device across your user base to hit
166your server for updates simultaneously.</p>
167<p>This strategy isn't appropriate for sending large amounts of data, for a few
168reasons:</p>
169<ul>
170  <li>Rate limits are in place to prevent malicious or poorly coded apps from spamming an
171  individual device with messages.</li>
172  <li>Messages aren't guaranteed to arrive in-order.</li>
173  <li>Messages aren't guaranteed to arrive as fast as you send them out.  Even
174  if the device receives one GCM message a second, at a max of 1K, that's 8kbps, or
175  about the speed of home dial-up internet in the early 1990's.  Your app rating
176  on Google Play will reflect having done that to your users.</p>
177</ul>
178
179<p>When used appropriately, directly embedding data in the GCM message can speed
180up the perceived speediness of your application, by letting it skip a round trip
181to the server.</p>
182
183<h2 id="react">React Intelligently to GCM Messages</h2>
184<p>Your application should not only react to incoming GCM messages, but react
185<em>intelligently</em>.  How to react depends on the context.</p>
186
187<h3>Don't be irritating</h3>
188<p>When it comes to alerting your user of fresh data, it's easy to cross the line
189from "useful" to "annoying".  If your application uses status bar notifications,
190<a
191  href="http://developer.android.com/guide/topics/ui/notifiers/notifications.html#Updating">update
192  your existing notification</a> instead of creating a second one. If you
193beep or vibrate to alert the user, consider setting up a timer.  Don't let the
194application alert more than once a minute, lest users be tempted to uninstall
195your application, turn the device off, or toss it in a nearby river.</p>
196
197<h3>Sync smarter, not harder</h3>
198<p>When using GCM as an indicator to the device that data needs to be downloaded
199from the server, remember you have 4kb of metadata you can send along to
200help your application be smart about it.  For instance, if you have a feed
201reading app, and your user has 100 feeds that they follow, help the device be
202smart about what it downloads from the server!  Look at the following examples
203of what metadata is sent to your application in the GCM payload, and how the application
204can react:</p>
205<ul>
206  <li><code>refresh</code> &mdash; Your app basically got told to request a dump of
207  every feed it follows.  Your app would either need to send feed requests to 100 different servers, or
208  if you have an aggregator on your server, send a request to retrieve, bundle
209  and
210  transmit recent data from 100 different feeds, every time one updates.</li>
211  <li><code>refresh</code>, <code>feedID</code> &mdash; Better:  Your app knows to check
212  a specific feed for updates.</li>
213  <li><code>refresh</code>, <code>feedID</code>, <code>timestamp</code> &mdash;
214  Best:  If the user happened to manually refresh before the GCM message
215  arrived, the application can compare timestamps of the most recent post, and
216  determine that it <em>doesn't need to do anything</em>.
217</ul>
218