1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19import android.text.GraphicsOperations;
20import android.text.SpannableString;
21import android.text.SpannedString;
22import android.text.TextUtils;
23
24import javax.microedition.khronos.opengles.GL;
25
26/**
27 * The Canvas class holds the "draw" calls. To draw something, you need
28 * 4 basic components: A Bitmap to hold the pixels, a Canvas to host
29 * the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,
30 * Path, text, Bitmap), and a paint (to describe the colors and styles for the
31 * drawing).
32 *
33 * <div class="special reference">
34 * <h3>Developer Guides</h3>
35 * <p>For more information about how to use Canvas, read the
36 * <a href="{@docRoot}guide/topics/graphics/2d-graphics.html">
37 * Canvas and Drawables</a> developer guide.</p></div>
38 */
39public class Canvas {
40    // assigned in constructors, freed in finalizer
41    final int mNativeCanvas;
42
43    // may be null
44    private Bitmap mBitmap;
45
46    // optional field set by the caller
47    private DrawFilter mDrawFilter;
48
49    /**
50     * @hide
51     */
52    protected int mDensity = Bitmap.DENSITY_NONE;
53
54    /**
55     * Used to determine when compatibility scaling is in effect.
56     *
57     * @hide
58     */
59    protected int mScreenDensity = Bitmap.DENSITY_NONE;
60
61    // Used by native code
62    @SuppressWarnings({"UnusedDeclaration"})
63    private int mSurfaceFormat;
64
65    /**
66     * Flag for drawTextRun indicating left-to-right run direction.
67     * @hide
68     */
69    public static final int DIRECTION_LTR = 0;
70
71    /**
72     * Flag for drawTextRun indicating right-to-left run direction.
73     * @hide
74     */
75    public static final int DIRECTION_RTL = 1;
76
77    // Maximum bitmap size as defined in Skia's native code
78    // (see SkCanvas.cpp, SkDraw.cpp)
79    private static final int MAXMIMUM_BITMAP_SIZE = 32766;
80
81    // This field is used to finalize the native Canvas properly
82    @SuppressWarnings({"UnusedDeclaration"})
83    private final CanvasFinalizer mFinalizer;
84
85    private static class CanvasFinalizer {
86        private final int mNativeCanvas;
87
88        public CanvasFinalizer(int nativeCanvas) {
89            mNativeCanvas = nativeCanvas;
90        }
91
92        @Override
93        protected void finalize() throws Throwable {
94            try {
95                if (mNativeCanvas != 0) {
96                    finalizer(mNativeCanvas);
97                }
98            } finally {
99                super.finalize();
100            }
101        }
102    }
103
104    /**
105     * Construct an empty raster canvas. Use setBitmap() to specify a bitmap to
106     * draw into.  The initial target density is {@link Bitmap#DENSITY_NONE};
107     * this will typically be replaced when a target bitmap is set for the
108     * canvas.
109     */
110    public Canvas() {
111        // 0 means no native bitmap
112        mNativeCanvas = initRaster(0);
113        mFinalizer = new CanvasFinalizer(mNativeCanvas);
114    }
115
116    /**
117     * Construct a canvas with the specified bitmap to draw into. The bitmap
118     * must be mutable.
119     *
120     * <p>The initial target density of the canvas is the same as the given
121     * bitmap's density.
122     *
123     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
124     */
125    public Canvas(Bitmap bitmap) {
126        if (!bitmap.isMutable()) {
127            throw new IllegalStateException("Immutable bitmap passed to Canvas constructor");
128        }
129        throwIfRecycled(bitmap);
130        mNativeCanvas = initRaster(bitmap.ni());
131        mFinalizer = new CanvasFinalizer(mNativeCanvas);
132        mBitmap = bitmap;
133        mDensity = bitmap.mDensity;
134    }
135
136    Canvas(int nativeCanvas) {
137        if (nativeCanvas == 0) {
138            throw new IllegalStateException();
139        }
140        mNativeCanvas = nativeCanvas;
141        mFinalizer = new CanvasFinalizer(nativeCanvas);
142        mDensity = Bitmap.getDefaultDensity();
143    }
144
145    /**
146     * Returns null.
147     *
148     * @deprecated This method is not supported and should not be invoked.
149     *
150     * @hide
151     */
152    @Deprecated
153    protected GL getGL() {
154        return null;
155    }
156
157    /**
158     * Indicates whether this Canvas uses hardware acceleration.
159     *
160     * Note that this method does not define what type of hardware acceleration
161     * may or may not be used.
162     *
163     * @return True if drawing operations are hardware accelerated,
164     *         false otherwise.
165     */
166    public boolean isHardwareAccelerated() {
167        return false;
168    }
169
170    /**
171     * Specify a bitmap for the canvas to draw into.  As a side-effect, also
172     * updates the canvas's target density to match that of the bitmap.
173     *
174     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
175     *
176     * @see #setDensity(int)
177     * @see #getDensity()
178     */
179    public void setBitmap(Bitmap bitmap) {
180        if (isHardwareAccelerated()) {
181            throw new RuntimeException("Can't set a bitmap device on a GL canvas");
182        }
183
184        int pointer = 0;
185        if (bitmap != null) {
186            if (!bitmap.isMutable()) {
187                throw new IllegalStateException();
188            }
189            throwIfRecycled(bitmap);
190            mDensity = bitmap.mDensity;
191            pointer = bitmap.ni();
192        }
193
194        native_setBitmap(mNativeCanvas, pointer);
195        mBitmap = bitmap;
196    }
197
198    /**
199     * Set the viewport dimensions if this canvas is GL based. If it is not,
200     * this method is ignored and no exception is thrown.
201     *
202     * @param width The width of the viewport
203     * @param height The height of the viewport
204     *
205     * @hide
206     */
207    public void setViewport(int width, int height) {
208    }
209
210    /**
211     * Return true if the device that the current layer draws into is opaque
212     * (i.e. does not support per-pixel alpha).
213     *
214     * @return true if the device that the current layer draws into is opaque
215     */
216    public native boolean isOpaque();
217
218    /**
219     * Returns the width of the current drawing layer
220     *
221     * @return the width of the current drawing layer
222     */
223    public native int getWidth();
224
225    /**
226     * Returns the height of the current drawing layer
227     *
228     * @return the height of the current drawing layer
229     */
230    public native int getHeight();
231
232    /**
233     * <p>Returns the target density of the canvas.  The default density is
234     * derived from the density of its backing bitmap, or
235     * {@link Bitmap#DENSITY_NONE} if there is not one.</p>
236     *
237     * @return Returns the current target density of the canvas, which is used
238     * to determine the scaling factor when drawing a bitmap into it.
239     *
240     * @see #setDensity(int)
241     * @see Bitmap#getDensity()
242     */
243    public int getDensity() {
244        return mDensity;
245    }
246
247    /**
248     * <p>Specifies the density for this Canvas' backing bitmap.  This modifies
249     * the target density of the canvas itself, as well as the density of its
250     * backing bitmap via {@link Bitmap#setDensity(int) Bitmap.setDensity(int)}.
251     *
252     * @param density The new target density of the canvas, which is used
253     * to determine the scaling factor when drawing a bitmap into it.  Use
254     * {@link Bitmap#DENSITY_NONE} to disable bitmap scaling.
255     *
256     * @see #getDensity()
257     * @see Bitmap#setDensity(int)
258     */
259    public void setDensity(int density) {
260        if (mBitmap != null) {
261            mBitmap.setDensity(density);
262        }
263        mDensity = density;
264    }
265
266    /** @hide */
267    public void setScreenDensity(int density) {
268        mScreenDensity = density;
269    }
270
271    /**
272     * Returns the maximum allowed width for bitmaps drawn with this canvas.
273     * Attempting to draw with a bitmap wider than this value will result
274     * in an error.
275     *
276     * @see #getMaximumBitmapHeight()
277     */
278    public int getMaximumBitmapWidth() {
279        return MAXMIMUM_BITMAP_SIZE;
280    }
281
282    /**
283     * Returns the maximum allowed height for bitmaps drawn with this canvas.
284     * Attempting to draw with a bitmap taller than this value will result
285     * in an error.
286     *
287     * @see #getMaximumBitmapWidth()
288     */
289    public int getMaximumBitmapHeight() {
290        return MAXMIMUM_BITMAP_SIZE;
291    }
292
293    // the SAVE_FLAG constants must match their native equivalents
294
295    /** restore the current matrix when restore() is called */
296    public static final int MATRIX_SAVE_FLAG = 0x01;
297    /** restore the current clip when restore() is called */
298    public static final int CLIP_SAVE_FLAG = 0x02;
299    /** the layer needs to per-pixel alpha */
300    public static final int HAS_ALPHA_LAYER_SAVE_FLAG = 0x04;
301    /** the layer needs to 8-bits per color component */
302    public static final int FULL_COLOR_LAYER_SAVE_FLAG = 0x08;
303    /** clip against the layer's bounds */
304    public static final int CLIP_TO_LAYER_SAVE_FLAG = 0x10;
305    /** restore everything when restore() is called */
306    public static final int ALL_SAVE_FLAG = 0x1F;
307
308    /**
309     * Saves the current matrix and clip onto a private stack. Subsequent
310     * calls to translate,scale,rotate,skew,concat or clipRect,clipPath
311     * will all operate as usual, but when the balancing call to restore()
312     * is made, those calls will be forgotten, and the settings that existed
313     * before the save() will be reinstated.
314     *
315     * @return The value to pass to restoreToCount() to balance this save()
316     */
317    public native int save();
318
319    /**
320     * Based on saveFlags, can save the current matrix and clip onto a private
321     * stack. Subsequent calls to translate,scale,rotate,skew,concat or
322     * clipRect,clipPath will all operate as usual, but when the balancing
323     * call to restore() is made, those calls will be forgotten, and the
324     * settings that existed before the save() will be reinstated.
325     *
326     * @param saveFlags flag bits that specify which parts of the Canvas state
327     *                  to save/restore
328     * @return The value to pass to restoreToCount() to balance this save()
329     */
330    public native int save(int saveFlags);
331
332    /**
333     * This behaves the same as save(), but in addition it allocates an
334     * offscreen bitmap. All drawing calls are directed there, and only when
335     * the balancing call to restore() is made is that offscreen transfered to
336     * the canvas (or the previous layer). Subsequent calls to translate,
337     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
338     * copy. When the balancing call to restore() is made, this copy is
339     * deleted and the previous matrix/clip state is restored.
340     *
341     * @param bounds May be null. The maximum size the offscreen bitmap
342     *               needs to be (in local coordinates)
343     * @param paint  This is copied, and is applied to the offscreen when
344     *               restore() is called.
345     * @param saveFlags  see _SAVE_FLAG constants
346     * @return       value to pass to restoreToCount() to balance this save()
347     */
348    public int saveLayer(RectF bounds, Paint paint, int saveFlags) {
349        return native_saveLayer(mNativeCanvas, bounds,
350                                paint != null ? paint.mNativePaint : 0,
351                                saveFlags);
352    }
353
354    /**
355     * Helper version of saveLayer() that takes 4 values rather than a RectF.
356     */
357    public int saveLayer(float left, float top, float right, float bottom, Paint paint,
358            int saveFlags) {
359        return native_saveLayer(mNativeCanvas, left, top, right, bottom,
360                                paint != null ? paint.mNativePaint : 0,
361                                saveFlags);
362    }
363
364    /**
365     * This behaves the same as save(), but in addition it allocates an
366     * offscreen bitmap. All drawing calls are directed there, and only when
367     * the balancing call to restore() is made is that offscreen transfered to
368     * the canvas (or the previous layer). Subsequent calls to translate,
369     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
370     * copy. When the balancing call to restore() is made, this copy is
371     * deleted and the previous matrix/clip state is restored.
372     *
373     * @param bounds    The maximum size the offscreen bitmap needs to be
374     *                  (in local coordinates)
375     * @param alpha     The alpha to apply to the offscreen when when it is
376                        drawn during restore()
377     * @param saveFlags see _SAVE_FLAG constants
378     * @return          value to pass to restoreToCount() to balance this call
379     */
380    public int saveLayerAlpha(RectF bounds, int alpha, int saveFlags) {
381        alpha = Math.min(255, Math.max(0, alpha));
382        return native_saveLayerAlpha(mNativeCanvas, bounds, alpha, saveFlags);
383    }
384
385    /**
386     * Helper for saveLayerAlpha() that takes 4 values instead of a RectF.
387     */
388    public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
389            int saveFlags) {
390        return native_saveLayerAlpha(mNativeCanvas, left, top, right, bottom,
391                                     alpha, saveFlags);
392    }
393
394    /**
395     * This call balances a previous call to save(), and is used to remove all
396     * modifications to the matrix/clip state since the last save call. It is
397     * an error to call restore() more times than save() was called.
398     */
399    public native void restore();
400
401    /**
402     * Returns the number of matrix/clip states on the Canvas' private stack.
403     * This will equal # save() calls - # restore() calls.
404     */
405    public native int getSaveCount();
406
407    /**
408     * Efficient way to pop any calls to save() that happened after the save
409     * count reached saveCount. It is an error for saveCount to be less than 1.
410     *
411     * Example:
412     *    int count = canvas.save();
413     *    ... // more calls potentially to save()
414     *    canvas.restoreToCount(count);
415     *    // now the canvas is back in the same state it was before the initial
416     *    // call to save().
417     *
418     * @param saveCount The save level to restore to.
419     */
420    public native void restoreToCount(int saveCount);
421
422    /**
423     * Preconcat the current matrix with the specified translation
424     *
425     * @param dx The distance to translate in X
426     * @param dy The distance to translate in Y
427    */
428    public native void translate(float dx, float dy);
429
430    /**
431     * Preconcat the current matrix with the specified scale.
432     *
433     * @param sx The amount to scale in X
434     * @param sy The amount to scale in Y
435     */
436    public native void scale(float sx, float sy);
437
438    /**
439     * Preconcat the current matrix with the specified scale.
440     *
441     * @param sx The amount to scale in X
442     * @param sy The amount to scale in Y
443     * @param px The x-coord for the pivot point (unchanged by the scale)
444     * @param py The y-coord for the pivot point (unchanged by the scale)
445     */
446    public final void scale(float sx, float sy, float px, float py) {
447        translate(px, py);
448        scale(sx, sy);
449        translate(-px, -py);
450    }
451
452    /**
453     * Preconcat the current matrix with the specified rotation.
454     *
455     * @param degrees The amount to rotate, in degrees
456     */
457    public native void rotate(float degrees);
458
459    /**
460     * Preconcat the current matrix with the specified rotation.
461     *
462     * @param degrees The amount to rotate, in degrees
463     * @param px The x-coord for the pivot point (unchanged by the rotation)
464     * @param py The y-coord for the pivot point (unchanged by the rotation)
465     */
466    public final void rotate(float degrees, float px, float py) {
467        translate(px, py);
468        rotate(degrees);
469        translate(-px, -py);
470    }
471
472    /**
473     * Preconcat the current matrix with the specified skew.
474     *
475     * @param sx The amount to skew in X
476     * @param sy The amount to skew in Y
477     */
478    public native void skew(float sx, float sy);
479
480    /**
481     * Preconcat the current matrix with the specified matrix.
482     *
483     * @param matrix The matrix to preconcatenate with the current matrix
484     */
485    public void concat(Matrix matrix) {
486        native_concat(mNativeCanvas, matrix.native_instance);
487    }
488
489    /**
490     * Completely replace the current matrix with the specified matrix. If the
491     * matrix parameter is null, then the current matrix is reset to identity.
492     *
493     * <strong>Note:</strong> it is recommended to use {@link #concat(Matrix)},
494     * {@link #scale(float, float)}, {@link #translate(float, float)} and
495     * {@link #rotate(float)} instead of this method.
496     *
497     * @param matrix The matrix to replace the current matrix with. If it is
498     *               null, set the current matrix to identity.
499     *
500     * @see #concat(Matrix)
501     */
502    public void setMatrix(Matrix matrix) {
503        native_setMatrix(mNativeCanvas,
504                         matrix == null ? 0 : matrix.native_instance);
505    }
506
507    /**
508     * Return, in ctm, the current transformation matrix. This does not alter
509     * the matrix in the canvas, but just returns a copy of it.
510     */
511    @Deprecated
512    public void getMatrix(Matrix ctm) {
513        native_getCTM(mNativeCanvas, ctm.native_instance);
514    }
515
516    /**
517     * Return a new matrix with a copy of the canvas' current transformation
518     * matrix.
519     */
520    @Deprecated
521    public final Matrix getMatrix() {
522        Matrix m = new Matrix();
523        //noinspection deprecation
524        getMatrix(m);
525        return m;
526    }
527
528    /**
529     * Modify the current clip with the specified rectangle.
530     *
531     * @param rect The rect to intersect with the current clip
532     * @param op How the clip is modified
533     * @return true if the resulting clip is non-empty
534     */
535    public boolean clipRect(RectF rect, Region.Op op) {
536        return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
537                op.nativeInt);
538    }
539
540    /**
541     * Modify the current clip with the specified rectangle, which is
542     * expressed in local coordinates.
543     *
544     * @param rect The rectangle to intersect with the current clip.
545     * @param op How the clip is modified
546     * @return true if the resulting clip is non-empty
547     */
548    public boolean clipRect(Rect rect, Region.Op op) {
549        return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
550                op.nativeInt);
551    }
552
553    /**
554     * Intersect the current clip with the specified rectangle, which is
555     * expressed in local coordinates.
556     *
557     * @param rect The rectangle to intersect with the current clip.
558     * @return true if the resulting clip is non-empty
559     */
560    public native boolean clipRect(RectF rect);
561
562    /**
563     * Intersect the current clip with the specified rectangle, which is
564     * expressed in local coordinates.
565     *
566     * @param rect The rectangle to intersect with the current clip.
567     * @return true if the resulting clip is non-empty
568     */
569    public native boolean clipRect(Rect rect);
570
571    /**
572     * Modify the current clip with the specified rectangle, which is
573     * expressed in local coordinates.
574     *
575     * @param left   The left side of the rectangle to intersect with the
576     *               current clip
577     * @param top    The top of the rectangle to intersect with the current
578     *               clip
579     * @param right  The right side of the rectangle to intersect with the
580     *               current clip
581     * @param bottom The bottom of the rectangle to intersect with the current
582     *               clip
583     * @param op     How the clip is modified
584     * @return       true if the resulting clip is non-empty
585     */
586    public boolean clipRect(float left, float top, float right, float bottom, Region.Op op) {
587        return native_clipRect(mNativeCanvas, left, top, right, bottom, op.nativeInt);
588    }
589
590    /**
591     * Intersect the current clip with the specified rectangle, which is
592     * expressed in local coordinates.
593     *
594     * @param left   The left side of the rectangle to intersect with the
595     *               current clip
596     * @param top    The top of the rectangle to intersect with the current clip
597     * @param right  The right side of the rectangle to intersect with the
598     *               current clip
599     * @param bottom The bottom of the rectangle to intersect with the current
600     *               clip
601     * @return       true if the resulting clip is non-empty
602     */
603    public native boolean clipRect(float left, float top, float right, float bottom);
604
605    /**
606     * Intersect the current clip with the specified rectangle, which is
607     * expressed in local coordinates.
608     *
609     * @param left   The left side of the rectangle to intersect with the
610     *               current clip
611     * @param top    The top of the rectangle to intersect with the current clip
612     * @param right  The right side of the rectangle to intersect with the
613     *               current clip
614     * @param bottom The bottom of the rectangle to intersect with the current
615     *               clip
616     * @return       true if the resulting clip is non-empty
617     */
618    public native boolean clipRect(int left, int top, int right, int bottom);
619
620    /**
621        * Modify the current clip with the specified path.
622     *
623     * @param path The path to operate on the current clip
624     * @param op   How the clip is modified
625     * @return     true if the resulting is non-empty
626     */
627    public boolean clipPath(Path path, Region.Op op) {
628        return native_clipPath(mNativeCanvas, path.ni(), op.nativeInt);
629    }
630
631    /**
632     * Intersect the current clip with the specified path.
633     *
634     * @param path The path to intersect with the current clip
635     * @return     true if the resulting is non-empty
636     */
637    public boolean clipPath(Path path) {
638        return clipPath(path, Region.Op.INTERSECT);
639    }
640
641    /**
642     * Modify the current clip with the specified region. Note that unlike
643     * clipRect() and clipPath() which transform their arguments by the
644     * current matrix, clipRegion() assumes its argument is already in the
645     * coordinate system of the current layer's bitmap, and so not
646     * transformation is performed.
647     *
648     * @param region The region to operate on the current clip, based on op
649     * @param op How the clip is modified
650     * @return true if the resulting is non-empty
651     */
652    public boolean clipRegion(Region region, Region.Op op) {
653        return native_clipRegion(mNativeCanvas, region.ni(), op.nativeInt);
654    }
655
656    /**
657     * Intersect the current clip with the specified region. Note that unlike
658     * clipRect() and clipPath() which transform their arguments by the
659     * current matrix, clipRegion() assumes its argument is already in the
660     * coordinate system of the current layer's bitmap, and so not
661     * transformation is performed.
662     *
663     * @param region The region to operate on the current clip, based on op
664     * @return true if the resulting is non-empty
665     */
666    public boolean clipRegion(Region region) {
667        return clipRegion(region, Region.Op.INTERSECT);
668    }
669
670    public DrawFilter getDrawFilter() {
671        return mDrawFilter;
672    }
673
674    public void setDrawFilter(DrawFilter filter) {
675        int nativeFilter = 0;
676        if (filter != null) {
677            nativeFilter = filter.mNativeInt;
678        }
679        mDrawFilter = filter;
680        nativeSetDrawFilter(mNativeCanvas, nativeFilter);
681    }
682
683    public enum EdgeType {
684        BW(0),  //!< treat edges by just rounding to nearest pixel boundary
685        AA(1);  //!< treat edges by rounding-out, since they may be antialiased
686
687        EdgeType(int nativeInt) {
688            this.nativeInt = nativeInt;
689        }
690
691        /**
692         * @hide
693         */
694        public final int nativeInt;
695    }
696
697    /**
698     * Return true if the specified rectangle, after being transformed by the
699     * current matrix, would lie completely outside of the current clip. Call
700     * this to check if an area you intend to draw into is clipped out (and
701     * therefore you can skip making the draw calls).
702     *
703     * @param rect  the rect to compare with the current clip
704     * @param type  specifies how to treat the edges (BW or antialiased)
705     * @return      true if the rect (transformed by the canvas' matrix)
706     *              does not intersect with the canvas' clip
707     */
708    public boolean quickReject(RectF rect, EdgeType type) {
709        return native_quickReject(mNativeCanvas, rect, type.nativeInt);
710    }
711
712    /**
713     * Return true if the specified path, after being transformed by the
714     * current matrix, would lie completely outside of the current clip. Call
715     * this to check if an area you intend to draw into is clipped out (and
716     * therefore you can skip making the draw calls). Note: for speed it may
717     * return false even if the path itself might not intersect the clip
718     * (i.e. the bounds of the path intersects, but the path does not).
719     *
720     * @param path        The path to compare with the current clip
721     * @param type        true if the path should be considered antialiased,
722     *                    since that means it may
723     *                    affect a larger area (more pixels) than
724     *                    non-antialiased.
725     * @return            true if the path (transformed by the canvas' matrix)
726     *                    does not intersect with the canvas' clip
727     */
728    public boolean quickReject(Path path, EdgeType type) {
729        return native_quickReject(mNativeCanvas, path.ni(), type.nativeInt);
730    }
731
732    /**
733     * Return true if the specified rectangle, after being transformed by the
734     * current matrix, would lie completely outside of the current clip. Call
735     * this to check if an area you intend to draw into is clipped out (and
736     * therefore you can skip making the draw calls).
737     *
738     * @param left        The left side of the rectangle to compare with the
739     *                    current clip
740     * @param top         The top of the rectangle to compare with the current
741     *                    clip
742     * @param right       The right side of the rectangle to compare with the
743     *                    current clip
744     * @param bottom      The bottom of the rectangle to compare with the
745     *                    current clip
746     * @param type        true if the rect should be considered antialiased,
747     *                    since that means it may affect a larger area (more
748     *                    pixels) than non-antialiased.
749     * @return            true if the rect (transformed by the canvas' matrix)
750     *                    does not intersect with the canvas' clip
751     */
752    public boolean quickReject(float left, float top, float right, float bottom, EdgeType type) {
753        return native_quickReject(mNativeCanvas, left, top, right, bottom,
754                                  type.nativeInt);
755    }
756
757    /**
758     * Retrieve the clip bounds, returning true if they are non-empty.
759     *
760     * @param bounds Return the clip bounds here. If it is null, ignore it but
761     *               still return true if the current clip is non-empty.
762     * @return true if the current clip is non-empty.
763     */
764    public boolean getClipBounds(Rect bounds) {
765        return native_getClipBounds(mNativeCanvas, bounds);
766    }
767
768    /**
769     * Retrieve the clip bounds.
770     *
771     * @return the clip bounds, or [0, 0, 0, 0] if the clip is empty.
772     */
773    public final Rect getClipBounds() {
774        Rect r = new Rect();
775        getClipBounds(r);
776        return r;
777    }
778
779    /**
780     * Fill the entire canvas' bitmap (restricted to the current clip) with the
781     * specified RGB color, using srcover porterduff mode.
782     *
783     * @param r red component (0..255) of the color to draw onto the canvas
784     * @param g green component (0..255) of the color to draw onto the canvas
785     * @param b blue component (0..255) of the color to draw onto the canvas
786     */
787    public void drawRGB(int r, int g, int b) {
788        native_drawRGB(mNativeCanvas, r, g, b);
789    }
790
791    /**
792     * Fill the entire canvas' bitmap (restricted to the current clip) with the
793     * specified ARGB color, using srcover porterduff mode.
794     *
795     * @param a alpha component (0..255) of the color to draw onto the canvas
796     * @param r red component (0..255) of the color to draw onto the canvas
797     * @param g green component (0..255) of the color to draw onto the canvas
798     * @param b blue component (0..255) of the color to draw onto the canvas
799     */
800    public void drawARGB(int a, int r, int g, int b) {
801        native_drawARGB(mNativeCanvas, a, r, g, b);
802    }
803
804    /**
805     * Fill the entire canvas' bitmap (restricted to the current clip) with the
806     * specified color, using srcover porterduff mode.
807     *
808     * @param color the color to draw onto the canvas
809     */
810    public void drawColor(int color) {
811        native_drawColor(mNativeCanvas, color);
812    }
813
814    /**
815     * Fill the entire canvas' bitmap (restricted to the current clip) with the
816     * specified color and porter-duff xfermode.
817     *
818     * @param color the color to draw with
819     * @param mode  the porter-duff mode to apply to the color
820     */
821    public void drawColor(int color, PorterDuff.Mode mode) {
822        native_drawColor(mNativeCanvas, color, mode.nativeInt);
823    }
824
825    /**
826     * Fill the entire canvas' bitmap (restricted to the current clip) with
827     * the specified paint. This is equivalent (but faster) to drawing an
828     * infinitely large rectangle with the specified paint.
829     *
830     * @param paint The paint used to draw onto the canvas
831     */
832    public void drawPaint(Paint paint) {
833        native_drawPaint(mNativeCanvas, paint.mNativePaint);
834    }
835
836    /**
837     * Draw a series of points. Each point is centered at the coordinate
838     * specified by pts[], and its diameter is specified by the paint's stroke
839     * width (as transformed by the canvas' CTM), with special treatment for
840     * a stroke width of 0, which always draws exactly 1 pixel (or at most 4
841     * if antialiasing is enabled). The shape of the point is controlled by
842     * the paint's Cap type. The shape is a square, unless the cap type is
843     * Round, in which case the shape is a circle.
844     *
845     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
846     * @param offset   Number of values to skip before starting to draw.
847     * @param count    The number of values to process, after skipping offset
848     *                 of them. Since one point uses two values, the number of
849     *                 "points" that are drawn is really (count >> 1).
850     * @param paint    The paint used to draw the points
851     */
852    public native void drawPoints(float[] pts, int offset, int count, Paint paint);
853
854    /**
855     * Helper for drawPoints() that assumes you want to draw the entire array
856     */
857    public void drawPoints(float[] pts, Paint paint) {
858        drawPoints(pts, 0, pts.length, paint);
859    }
860
861    /**
862     * Helper for drawPoints() for drawing a single point.
863     */
864    public native void drawPoint(float x, float y, Paint paint);
865
866    /**
867     * Draw a line segment with the specified start and stop x,y coordinates,
868     * using the specified paint. NOTE: since a line is always "framed", the
869     * Style is ignored in the paint.
870     *
871     * @param startX The x-coordinate of the start point of the line
872     * @param startY The y-coordinate of the start point of the line
873     * @param paint  The paint used to draw the line
874     */
875    public void drawLine(float startX, float startY, float stopX, float stopY, Paint paint) {
876        native_drawLine(mNativeCanvas, startX, startY, stopX, stopY, paint.mNativePaint);
877    }
878
879    /**
880     * Draw a series of lines. Each line is taken from 4 consecutive values
881     * in the pts array. Thus to draw 1 line, the array must contain at least 4
882     * values. This is logically the same as drawing the array as follows:
883     * drawLine(pts[0], pts[1], pts[2], pts[3]) followed by
884     * drawLine(pts[4], pts[5], pts[6], pts[7]) and so on.
885     *
886     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
887     * @param offset   Number of values in the array to skip before drawing.
888     * @param count    The number of values in the array to process, after
889     *                 skipping "offset" of them. Since each line uses 4 values,
890     *                 the number of "lines" that are drawn is really
891     *                 (count >> 2).
892     * @param paint    The paint used to draw the points
893     */
894    public native void drawLines(float[] pts, int offset, int count, Paint paint);
895
896    public void drawLines(float[] pts, Paint paint) {
897        drawLines(pts, 0, pts.length, paint);
898    }
899
900    /**
901     * Draw the specified Rect using the specified paint. The rectangle will
902     * be filled or framed based on the Style in the paint.
903     *
904     * @param rect  The rect to be drawn
905     * @param paint The paint used to draw the rect
906     */
907    public void drawRect(RectF rect, Paint paint) {
908        native_drawRect(mNativeCanvas, rect, paint.mNativePaint);
909    }
910
911    /**
912     * Draw the specified Rect using the specified Paint. The rectangle
913     * will be filled or framed based on the Style in the paint.
914     *
915     * @param r        The rectangle to be drawn.
916     * @param paint    The paint used to draw the rectangle
917     */
918    public void drawRect(Rect r, Paint paint) {
919        drawRect(r.left, r.top, r.right, r.bottom, paint);
920    }
921
922
923    /**
924     * Draw the specified Rect using the specified paint. The rectangle will
925     * be filled or framed based on the Style in the paint.
926     *
927     * @param left   The left side of the rectangle to be drawn
928     * @param top    The top side of the rectangle to be drawn
929     * @param right  The right side of the rectangle to be drawn
930     * @param bottom The bottom side of the rectangle to be drawn
931     * @param paint  The paint used to draw the rect
932     */
933    public void drawRect(float left, float top, float right, float bottom, Paint paint) {
934        native_drawRect(mNativeCanvas, left, top, right, bottom, paint.mNativePaint);
935    }
936
937    /**
938     * Draw the specified oval using the specified paint. The oval will be
939     * filled or framed based on the Style in the paint.
940     *
941     * @param oval The rectangle bounds of the oval to be drawn
942     */
943    public void drawOval(RectF oval, Paint paint) {
944        if (oval == null) {
945            throw new NullPointerException();
946        }
947        native_drawOval(mNativeCanvas, oval, paint.mNativePaint);
948    }
949
950    /**
951     * Draw the specified circle using the specified paint. If radius is <= 0,
952     * then nothing will be drawn. The circle will be filled or framed based
953     * on the Style in the paint.
954     *
955     * @param cx     The x-coordinate of the center of the cirle to be drawn
956     * @param cy     The y-coordinate of the center of the cirle to be drawn
957     * @param radius The radius of the cirle to be drawn
958     * @param paint  The paint used to draw the circle
959     */
960    public void drawCircle(float cx, float cy, float radius, Paint paint) {
961        native_drawCircle(mNativeCanvas, cx, cy, radius, paint.mNativePaint);
962    }
963
964    /**
965     * <p>Draw the specified arc, which will be scaled to fit inside the
966     * specified oval.</p>
967     *
968     * <p>If the start angle is negative or >= 360, the start angle is treated
969     * as start angle modulo 360.</p>
970     *
971     * <p>If the sweep angle is >= 360, then the oval is drawn
972     * completely. Note that this differs slightly from SkPath::arcTo, which
973     * treats the sweep angle modulo 360. If the sweep angle is negative,
974     * the sweep angle is treated as sweep angle modulo 360</p>
975     *
976     * <p>The arc is drawn clockwise. An angle of 0 degrees correspond to the
977     * geometric angle of 0 degrees (3 o'clock on a watch.)</p>
978     *
979     * @param oval       The bounds of oval used to define the shape and size
980     *                   of the arc
981     * @param startAngle Starting angle (in degrees) where the arc begins
982     * @param sweepAngle Sweep angle (in degrees) measured clockwise
983     * @param useCenter If true, include the center of the oval in the arc, and
984                        close it if it is being stroked. This will draw a wedge
985     * @param paint      The paint used to draw the arc
986     */
987    public void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter,
988            Paint paint) {
989        if (oval == null) {
990            throw new NullPointerException();
991        }
992        native_drawArc(mNativeCanvas, oval, startAngle, sweepAngle,
993                       useCenter, paint.mNativePaint);
994    }
995
996    /**
997     * Draw the specified round-rect using the specified paint. The roundrect
998     * will be filled or framed based on the Style in the paint.
999     *
1000     * @param rect  The rectangular bounds of the roundRect to be drawn
1001     * @param rx    The x-radius of the oval used to round the corners
1002     * @param ry    The y-radius of the oval used to round the corners
1003     * @param paint The paint used to draw the roundRect
1004     */
1005    public void drawRoundRect(RectF rect, float rx, float ry, Paint paint) {
1006        if (rect == null) {
1007            throw new NullPointerException();
1008        }
1009        native_drawRoundRect(mNativeCanvas, rect, rx, ry,
1010                             paint.mNativePaint);
1011    }
1012
1013    /**
1014     * Draw the specified path using the specified paint. The path will be
1015     * filled or framed based on the Style in the paint.
1016     *
1017     * @param path  The path to be drawn
1018     * @param paint The paint used to draw the path
1019     */
1020    public void drawPath(Path path, Paint paint) {
1021        native_drawPath(mNativeCanvas, path.ni(), paint.mNativePaint);
1022    }
1023
1024    private static void throwIfRecycled(Bitmap bitmap) {
1025        if (bitmap.isRecycled()) {
1026            throw new RuntimeException("Canvas: trying to use a recycled bitmap " + bitmap);
1027        }
1028    }
1029
1030    /**
1031     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1032     *
1033     * Note: Only supported by hardware accelerated canvas at the moment.
1034     *
1035     * @param bitmap The bitmap to draw as an N-patch
1036     * @param chunks The patches information (matches the native struct Res_png_9patch)
1037     * @param dst The destination rectangle.
1038     * @param paint The paint to draw the bitmap with. may be null
1039     *
1040     * @hide
1041     */
1042    public void drawPatch(Bitmap bitmap, byte[] chunks, RectF dst, Paint paint) {
1043    }
1044
1045    /**
1046     * Draw the specified bitmap, with its top/left corner at (x,y), using
1047     * the specified paint, transformed by the current matrix.
1048     *
1049     * <p>Note: if the paint contains a maskfilter that generates a mask which
1050     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1051     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1052     * Thus the color outside of the original width/height will be the edge
1053     * color replicated.
1054     *
1055     * <p>If the bitmap and canvas have different densities, this function
1056     * will take care of automatically scaling the bitmap to draw at the
1057     * same density as the canvas.
1058     *
1059     * @param bitmap The bitmap to be drawn
1060     * @param left   The position of the left side of the bitmap being drawn
1061     * @param top    The position of the top side of the bitmap being drawn
1062     * @param paint  The paint used to draw the bitmap (may be null)
1063     */
1064    public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) {
1065        throwIfRecycled(bitmap);
1066        native_drawBitmap(mNativeCanvas, bitmap.ni(), left, top,
1067                paint != null ? paint.mNativePaint : 0, mDensity, mScreenDensity, bitmap.mDensity);
1068    }
1069
1070    /**
1071     * Draw the specified bitmap, scaling/translating automatically to fill
1072     * the destination rectangle. If the source rectangle is not null, it
1073     * specifies the subset of the bitmap to draw.
1074     *
1075     * <p>Note: if the paint contains a maskfilter that generates a mask which
1076     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1077     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1078     * Thus the color outside of the original width/height will be the edge
1079     * color replicated.
1080     *
1081     * <p>This function <em>ignores the density associated with the bitmap</em>.
1082     * This is because the source and destination rectangle coordinate
1083     * spaces are in their respective densities, so must already have the
1084     * appropriate scaling factor applied.
1085     *
1086     * @param bitmap The bitmap to be drawn
1087     * @param src    May be null. The subset of the bitmap to be drawn
1088     * @param dst    The rectangle that the bitmap will be scaled/translated
1089     *               to fit into
1090     * @param paint  May be null. The paint used to draw the bitmap
1091     */
1092    public void drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint) {
1093        if (dst == null) {
1094            throw new NullPointerException();
1095        }
1096        throwIfRecycled(bitmap);
1097        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1098                          paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1099    }
1100
1101    /**
1102     * Draw the specified bitmap, scaling/translating automatically to fill
1103     * the destination rectangle. If the source rectangle is not null, it
1104     * specifies the subset of the bitmap to draw.
1105     *
1106     * <p>Note: if the paint contains a maskfilter that generates a mask which
1107     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1108     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1109     * Thus the color outside of the original width/height will be the edge
1110     * color replicated.
1111     *
1112     * <p>This function <em>ignores the density associated with the bitmap</em>.
1113     * This is because the source and destination rectangle coordinate
1114     * spaces are in their respective densities, so must already have the
1115     * appropriate scaling factor applied.
1116     *
1117     * @param bitmap The bitmap to be drawn
1118     * @param src    May be null. The subset of the bitmap to be drawn
1119     * @param dst    The rectangle that the bitmap will be scaled/translated
1120     *               to fit into
1121     * @param paint  May be null. The paint used to draw the bitmap
1122     */
1123    public void drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint) {
1124        if (dst == null) {
1125            throw new NullPointerException();
1126        }
1127        throwIfRecycled(bitmap);
1128        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1129                          paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1130    }
1131
1132    /**
1133     * Treat the specified array of colors as a bitmap, and draw it. This gives
1134     * the same result as first creating a bitmap from the array, and then
1135     * drawing it, but this method avoids explicitly creating a bitmap object
1136     * which can be more efficient if the colors are changing often.
1137     *
1138     * @param colors Array of colors representing the pixels of the bitmap
1139     * @param offset Offset into the array of colors for the first pixel
1140     * @param stride The number of colors in the array between rows (must be
1141     *               >= width or <= -width).
1142     * @param x The X coordinate for where to draw the bitmap
1143     * @param y The Y coordinate for where to draw the bitmap
1144     * @param width The width of the bitmap
1145     * @param height The height of the bitmap
1146     * @param hasAlpha True if the alpha channel of the colors contains valid
1147     *                 values. If false, the alpha byte is ignored (assumed to
1148     *                 be 0xFF for every pixel).
1149     * @param paint  May be null. The paint used to draw the bitmap
1150     */
1151    public void drawBitmap(int[] colors, int offset, int stride, float x, float y,
1152            int width, int height, boolean hasAlpha, Paint paint) {
1153        // check for valid input
1154        if (width < 0) {
1155            throw new IllegalArgumentException("width must be >= 0");
1156        }
1157        if (height < 0) {
1158            throw new IllegalArgumentException("height must be >= 0");
1159        }
1160        if (Math.abs(stride) < width) {
1161            throw new IllegalArgumentException("abs(stride) must be >= width");
1162        }
1163        int lastScanline = offset + (height - 1) * stride;
1164        int length = colors.length;
1165        if (offset < 0 || (offset + width > length) || lastScanline < 0
1166                || (lastScanline + width > length)) {
1167            throw new ArrayIndexOutOfBoundsException();
1168        }
1169        // quick escape if there's nothing to draw
1170        if (width == 0 || height == 0) {
1171            return;
1172        }
1173        // punch down to native for the actual draw
1174        native_drawBitmap(mNativeCanvas, colors, offset, stride, x, y, width, height, hasAlpha,
1175                paint != null ? paint.mNativePaint : 0);
1176    }
1177
1178    /** Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y
1179     */
1180    public void drawBitmap(int[] colors, int offset, int stride, int x, int y,
1181            int width, int height, boolean hasAlpha, Paint paint) {
1182        // call through to the common float version
1183        drawBitmap(colors, offset, stride, (float)x, (float)y, width, height,
1184                   hasAlpha, paint);
1185    }
1186
1187    /**
1188     * Draw the bitmap using the specified matrix.
1189     *
1190     * @param bitmap The bitmap to draw
1191     * @param matrix The matrix used to transform the bitmap when it is drawn
1192     * @param paint  May be null. The paint used to draw the bitmap
1193     */
1194    public void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint) {
1195        nativeDrawBitmapMatrix(mNativeCanvas, bitmap.ni(), matrix.ni(),
1196                paint != null ? paint.mNativePaint : 0);
1197    }
1198
1199    /**
1200     * @hide
1201     */
1202    protected static void checkRange(int length, int offset, int count) {
1203        if ((offset | count) < 0 || offset + count > length) {
1204            throw new ArrayIndexOutOfBoundsException();
1205        }
1206    }
1207
1208    /**
1209     * Draw the bitmap through the mesh, where mesh vertices are evenly
1210     * distributed across the bitmap. There are meshWidth+1 vertices across, and
1211     * meshHeight+1 vertices down. The verts array is accessed in row-major
1212     * order, so that the first meshWidth+1 vertices are distributed across the
1213     * top of the bitmap from left to right. A more general version of this
1214     * methid is drawVertices().
1215     *
1216     * @param bitmap The bitmap to draw using the mesh
1217     * @param meshWidth The number of columns in the mesh. Nothing is drawn if
1218     *                  this is 0
1219     * @param meshHeight The number of rows in the mesh. Nothing is drawn if
1220     *                   this is 0
1221     * @param verts Array of x,y pairs, specifying where the mesh should be
1222     *              drawn. There must be at least
1223     *              (meshWidth+1) * (meshHeight+1) * 2 + meshOffset values
1224     *              in the array
1225     * @param vertOffset Number of verts elements to skip before drawing
1226     * @param colors May be null. Specifies a color at each vertex, which is
1227     *               interpolated across the cell, and whose values are
1228     *               multiplied by the corresponding bitmap colors. If not null,
1229     *               there must be at least (meshWidth+1) * (meshHeight+1) +
1230     *               colorOffset values in the array.
1231     * @param colorOffset Number of color elements to skip before drawing
1232     * @param paint  May be null. The paint used to draw the bitmap
1233     */
1234    public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight,
1235            float[] verts, int vertOffset, int[] colors, int colorOffset, Paint paint) {
1236        if ((meshWidth | meshHeight | vertOffset | colorOffset) < 0) {
1237            throw new ArrayIndexOutOfBoundsException();
1238        }
1239        if (meshWidth == 0 || meshHeight == 0) {
1240            return;
1241        }
1242        int count = (meshWidth + 1) * (meshHeight + 1);
1243        // we mul by 2 since we need two floats per vertex
1244        checkRange(verts.length, vertOffset, count * 2);
1245        if (colors != null) {
1246            // no mul by 2, since we need only 1 color per vertex
1247            checkRange(colors.length, colorOffset, count);
1248        }
1249        nativeDrawBitmapMesh(mNativeCanvas, bitmap.ni(), meshWidth, meshHeight,
1250                             verts, vertOffset, colors, colorOffset,
1251                             paint != null ? paint.mNativePaint : 0);
1252    }
1253
1254    public enum VertexMode {
1255        TRIANGLES(0),
1256        TRIANGLE_STRIP(1),
1257        TRIANGLE_FAN(2);
1258
1259        VertexMode(int nativeInt) {
1260            this.nativeInt = nativeInt;
1261        }
1262
1263        /**
1264         * @hide
1265         */
1266        public final int nativeInt;
1267    }
1268
1269    /**
1270     * Draw the array of vertices, interpreted as triangles (based on mode). The
1271     * verts array is required, and specifies the x,y pairs for each vertex. If
1272     * texs is non-null, then it is used to specify the coordinate in shader
1273     * coordinates to use at each vertex (the paint must have a shader in this
1274     * case). If there is no texs array, but there is a color array, then each
1275     * color is interpolated across its corresponding triangle in a gradient. If
1276     * both texs and colors arrays are present, then they behave as before, but
1277     * the resulting color at each pixels is the result of multiplying the
1278     * colors from the shader and the color-gradient together. The indices array
1279     * is optional, but if it is present, then it is used to specify the index
1280     * of each triangle, rather than just walking through the arrays in order.
1281     *
1282     * @param mode How to interpret the array of vertices
1283     * @param vertexCount The number of values in the vertices array (and
1284     *      corresponding texs and colors arrays if non-null). Each logical
1285     *      vertex is two values (x, y), vertexCount must be a multiple of 2.
1286     * @param verts Array of vertices for the mesh
1287     * @param vertOffset Number of values in the verts to skip before drawing.
1288     * @param texs May be null. If not null, specifies the coordinates to sample
1289     *      into the current shader (e.g. bitmap tile or gradient)
1290     * @param texOffset Number of values in texs to skip before drawing.
1291     * @param colors May be null. If not null, specifies a color for each
1292     *      vertex, to be interpolated across the triangle.
1293     * @param colorOffset Number of values in colors to skip before drawing.
1294     * @param indices If not null, array of indices to reference into the
1295     *      vertex (texs, colors) array.
1296     * @param indexCount number of entries in the indices array (if not null).
1297     * @param paint Specifies the shader to use if the texs array is non-null.
1298     */
1299    public void drawVertices(VertexMode mode, int vertexCount, float[] verts, int vertOffset,
1300            float[] texs, int texOffset, int[] colors, int colorOffset,
1301            short[] indices, int indexOffset, int indexCount, Paint paint) {
1302        checkRange(verts.length, vertOffset, vertexCount);
1303        if (texs != null) {
1304            checkRange(texs.length, texOffset, vertexCount);
1305        }
1306        if (colors != null) {
1307            checkRange(colors.length, colorOffset, vertexCount / 2);
1308        }
1309        if (indices != null) {
1310            checkRange(indices.length, indexOffset, indexCount);
1311        }
1312        nativeDrawVertices(mNativeCanvas, mode.nativeInt, vertexCount, verts,
1313                           vertOffset, texs, texOffset, colors, colorOffset,
1314                          indices, indexOffset, indexCount, paint.mNativePaint);
1315    }
1316
1317    /**
1318     * Draw the text, with origin at (x,y), using the specified paint. The
1319     * origin is interpreted based on the Align setting in the paint.
1320     *
1321     * @param text  The text to be drawn
1322     * @param x     The x-coordinate of the origin of the text being drawn
1323     * @param y     The y-coordinate of the origin of the text being drawn
1324     * @param paint The paint used for the text (e.g. color, size, style)
1325     */
1326    public void drawText(char[] text, int index, int count, float x, float y, Paint paint) {
1327        if ((index | count | (index + count) |
1328            (text.length - index - count)) < 0) {
1329            throw new IndexOutOfBoundsException();
1330        }
1331        native_drawText(mNativeCanvas, text, index, count, x, y, paint.mBidiFlags,
1332                paint.mNativePaint);
1333    }
1334
1335    /**
1336     * Draw the text, with origin at (x,y), using the specified paint. The
1337     * origin is interpreted based on the Align setting in the paint.
1338     *
1339     * @param text  The text to be drawn
1340     * @param x     The x-coordinate of the origin of the text being drawn
1341     * @param y     The y-coordinate of the origin of the text being drawn
1342     * @param paint The paint used for the text (e.g. color, size, style)
1343     */
1344    public void drawText(String text, float x, float y, Paint paint) {
1345        native_drawText(mNativeCanvas, text, 0, text.length(), x, y, paint.mBidiFlags,
1346                paint.mNativePaint);
1347    }
1348
1349    /**
1350     * Draw the text, with origin at (x,y), using the specified paint.
1351     * The origin is interpreted based on the Align setting in the paint.
1352     *
1353     * @param text  The text to be drawn
1354     * @param start The index of the first character in text to draw
1355     * @param end   (end - 1) is the index of the last character in text to draw
1356     * @param x     The x-coordinate of the origin of the text being drawn
1357     * @param y     The y-coordinate of the origin of the text being drawn
1358     * @param paint The paint used for the text (e.g. color, size, style)
1359     */
1360    public void drawText(String text, int start, int end, float x, float y, Paint paint) {
1361        if ((start | end | (end - start) | (text.length() - end)) < 0) {
1362            throw new IndexOutOfBoundsException();
1363        }
1364        native_drawText(mNativeCanvas, text, start, end, x, y, paint.mBidiFlags,
1365                paint.mNativePaint);
1366    }
1367
1368    /**
1369     * Draw the specified range of text, specified by start/end, with its
1370     * origin at (x,y), in the specified Paint. The origin is interpreted
1371     * based on the Align setting in the Paint.
1372     *
1373     * @param text     The text to be drawn
1374     * @param start    The index of the first character in text to draw
1375     * @param end      (end - 1) is the index of the last character in text
1376     *                 to draw
1377     * @param x        The x-coordinate of origin for where to draw the text
1378     * @param y        The y-coordinate of origin for where to draw the text
1379     * @param paint The paint used for the text (e.g. color, size, style)
1380     */
1381    public void drawText(CharSequence text, int start, int end, float x, float y, Paint paint) {
1382        if (text instanceof String || text instanceof SpannedString ||
1383            text instanceof SpannableString) {
1384            native_drawText(mNativeCanvas, text.toString(), start, end, x, y,
1385                            paint.mBidiFlags, paint.mNativePaint);
1386        } else if (text instanceof GraphicsOperations) {
1387            ((GraphicsOperations) text).drawText(this, start, end, x, y,
1388                                                     paint);
1389        } else {
1390            char[] buf = TemporaryBuffer.obtain(end - start);
1391            TextUtils.getChars(text, start, end, buf, 0);
1392            native_drawText(mNativeCanvas, buf, 0, end - start, x, y,
1393                    paint.mBidiFlags, paint.mNativePaint);
1394            TemporaryBuffer.recycle(buf);
1395        }
1396    }
1397
1398    /**
1399     * Render a run of all LTR or all RTL text, with shaping. This does not run
1400     * bidi on the provided text, but renders it as a uniform right-to-left or
1401     * left-to-right run, as indicated by dir. Alignment of the text is as
1402     * determined by the Paint's TextAlign value.
1403     *
1404     * @param text the text to render
1405     * @param index the start of the text to render
1406     * @param count the count of chars to render
1407     * @param contextIndex the start of the context for shaping.  Must be
1408     *         no greater than index.
1409     * @param contextCount the number of characters in the context for shaping.
1410     *         ContexIndex + contextCount must be no less than index
1411     *         + count.
1412     * @param x the x position at which to draw the text
1413     * @param y the y position at which to draw the text
1414     * @param dir the run direction, either {@link #DIRECTION_LTR} or
1415     *         {@link #DIRECTION_RTL}.
1416     * @param paint the paint
1417     * @hide
1418     */
1419    public void drawTextRun(char[] text, int index, int count, int contextIndex, int contextCount,
1420            float x, float y, int dir, Paint paint) {
1421
1422        if (text == null) {
1423            throw new NullPointerException("text is null");
1424        }
1425        if (paint == null) {
1426            throw new NullPointerException("paint is null");
1427        }
1428        if ((index | count | text.length - index - count) < 0) {
1429            throw new IndexOutOfBoundsException();
1430        }
1431        if (dir != DIRECTION_LTR && dir != DIRECTION_RTL) {
1432            throw new IllegalArgumentException("unknown dir: " + dir);
1433        }
1434
1435        native_drawTextRun(mNativeCanvas, text, index, count,
1436                contextIndex, contextCount, x, y, dir, paint.mNativePaint);
1437    }
1438
1439    /**
1440     * Render a run of all LTR or all RTL text, with shaping. This does not run
1441     * bidi on the provided text, but renders it as a uniform right-to-left or
1442     * left-to-right run, as indicated by dir. Alignment of the text is as
1443     * determined by the Paint's TextAlign value.
1444     *
1445     * @param text the text to render
1446     * @param start the start of the text to render. Data before this position
1447     *            can be used for shaping context.
1448     * @param end the end of the text to render. Data at or after this
1449     *            position can be used for shaping context.
1450     * @param x the x position at which to draw the text
1451     * @param y the y position at which to draw the text
1452     * @param dir the run direction, either 0 for LTR or 1 for RTL.
1453     * @param paint the paint
1454     * @hide
1455     */
1456    public void drawTextRun(CharSequence text, int start, int end, int contextStart, int contextEnd,
1457            float x, float y, int dir, Paint paint) {
1458
1459        if (text == null) {
1460            throw new NullPointerException("text is null");
1461        }
1462        if (paint == null) {
1463            throw new NullPointerException("paint is null");
1464        }
1465        if ((start | end | end - start | text.length() - end) < 0) {
1466            throw new IndexOutOfBoundsException();
1467        }
1468
1469        int flags = dir == 0 ? 0 : 1;
1470
1471        if (text instanceof String || text instanceof SpannedString ||
1472                text instanceof SpannableString) {
1473            native_drawTextRun(mNativeCanvas, text.toString(), start, end,
1474                    contextStart, contextEnd, x, y, flags, paint.mNativePaint);
1475        } else if (text instanceof GraphicsOperations) {
1476            ((GraphicsOperations) text).drawTextRun(this, start, end,
1477                    contextStart, contextEnd, x, y, flags, paint);
1478        } else {
1479            int contextLen = contextEnd - contextStart;
1480            int len = end - start;
1481            char[] buf = TemporaryBuffer.obtain(contextLen);
1482            TextUtils.getChars(text, contextStart, contextEnd, buf, 0);
1483            native_drawTextRun(mNativeCanvas, buf, start - contextStart, len,
1484                    0, contextLen, x, y, flags, paint.mNativePaint);
1485            TemporaryBuffer.recycle(buf);
1486        }
1487    }
1488
1489    /**
1490     * Draw the text in the array, with each character's origin specified by
1491     * the pos array.
1492     *
1493     * This method does not support glyph composition and decomposition and
1494     * should therefore not be used to render complex scripts.
1495     *
1496     * @param text     The text to be drawn
1497     * @param index    The index of the first character to draw
1498     * @param count    The number of characters to draw, starting from index.
1499     * @param pos      Array of [x,y] positions, used to position each
1500     *                 character
1501     * @param paint    The paint used for the text (e.g. color, size, style)
1502     */
1503    @Deprecated
1504    public void drawPosText(char[] text, int index, int count, float[] pos, Paint paint) {
1505        if (index < 0 || index + count > text.length || count*2 > pos.length) {
1506            throw new IndexOutOfBoundsException();
1507        }
1508        native_drawPosText(mNativeCanvas, text, index, count, pos,
1509                           paint.mNativePaint);
1510    }
1511
1512    /**
1513     * Draw the text in the array, with each character's origin specified by
1514     * the pos array.
1515     *
1516     * This method does not support glyph composition and decomposition and
1517     * should therefore not be used to render complex scripts.
1518     *
1519     * @param text  The text to be drawn
1520     * @param pos   Array of [x,y] positions, used to position each character
1521     * @param paint The paint used for the text (e.g. color, size, style)
1522     */
1523    @Deprecated
1524    public void drawPosText(String text, float[] pos, Paint paint) {
1525        if (text.length()*2 > pos.length) {
1526            throw new ArrayIndexOutOfBoundsException();
1527        }
1528        native_drawPosText(mNativeCanvas, text, pos, paint.mNativePaint);
1529    }
1530
1531    /**
1532     * Draw the text, with origin at (x,y), using the specified paint, along
1533     * the specified path. The paint's Align setting determins where along the
1534     * path to start the text.
1535     *
1536     * @param text     The text to be drawn
1537     * @param path     The path the text should follow for its baseline
1538     * @param hOffset  The distance along the path to add to the text's
1539     *                 starting position
1540     * @param vOffset  The distance above(-) or below(+) the path to position
1541     *                 the text
1542     * @param paint    The paint used for the text (e.g. color, size, style)
1543     */
1544    public void drawTextOnPath(char[] text, int index, int count, Path path,
1545            float hOffset, float vOffset, Paint paint) {
1546        if (index < 0 || index + count > text.length) {
1547            throw new ArrayIndexOutOfBoundsException();
1548        }
1549        native_drawTextOnPath(mNativeCanvas, text, index, count,
1550                              path.ni(), hOffset, vOffset,
1551                              paint.mBidiFlags, paint.mNativePaint);
1552    }
1553
1554    /**
1555     * Draw the text, with origin at (x,y), using the specified paint, along
1556     * the specified path. The paint's Align setting determins where along the
1557     * path to start the text.
1558     *
1559     * @param text     The text to be drawn
1560     * @param path     The path the text should follow for its baseline
1561     * @param hOffset  The distance along the path to add to the text's
1562     *                 starting position
1563     * @param vOffset  The distance above(-) or below(+) the path to position
1564     *                 the text
1565     * @param paint    The paint used for the text (e.g. color, size, style)
1566     */
1567    public void drawTextOnPath(String text, Path path, float hOffset, float vOffset, Paint paint) {
1568        if (text.length() > 0) {
1569            native_drawTextOnPath(mNativeCanvas, text, path.ni(), hOffset, vOffset,
1570                    paint.mBidiFlags, paint.mNativePaint);
1571        }
1572    }
1573
1574    /**
1575     * Save the canvas state, draw the picture, and restore the canvas state.
1576     * This differs from picture.draw(canvas), which does not perform any
1577     * save/restore.
1578     *
1579     * @param picture  The picture to be drawn
1580     */
1581    public void drawPicture(Picture picture) {
1582        picture.endRecording();
1583        native_drawPicture(mNativeCanvas, picture.ni());
1584    }
1585
1586    /**
1587     * Draw the picture, stretched to fit into the dst rectangle.
1588     */
1589    public void drawPicture(Picture picture, RectF dst) {
1590        save();
1591        translate(dst.left, dst.top);
1592        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1593            scale(dst.width() / picture.getWidth(), dst.height() / picture.getHeight());
1594        }
1595        drawPicture(picture);
1596        restore();
1597    }
1598
1599    /**
1600     * Draw the picture, stretched to fit into the dst rectangle.
1601     */
1602    public void drawPicture(Picture picture, Rect dst) {
1603        save();
1604        translate(dst.left, dst.top);
1605        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1606            scale((float) dst.width() / picture.getWidth(),
1607                    (float) dst.height() / picture.getHeight());
1608        }
1609        drawPicture(picture);
1610        restore();
1611    }
1612
1613    /**
1614     * Free up as much memory as possible from private caches (e.g. fonts, images)
1615     *
1616     * @hide
1617     */
1618    public static native void freeCaches();
1619
1620    /**
1621     * Free up text layout caches
1622     *
1623     * @hide
1624     */
1625    public static native void freeTextLayoutCaches();
1626
1627    private static native int initRaster(int nativeBitmapOrZero);
1628    private static native void native_setBitmap(int nativeCanvas, int bitmap);
1629    private static native int native_saveLayer(int nativeCanvas, RectF bounds,
1630                                               int paint, int layerFlags);
1631    private static native int native_saveLayer(int nativeCanvas, float l,
1632                                               float t, float r, float b,
1633                                               int paint, int layerFlags);
1634    private static native int native_saveLayerAlpha(int nativeCanvas,
1635                                                    RectF bounds, int alpha,
1636                                                    int layerFlags);
1637    private static native int native_saveLayerAlpha(int nativeCanvas, float l,
1638                                                    float t, float r, float b,
1639                                                    int alpha, int layerFlags);
1640
1641    private static native void native_concat(int nCanvas, int nMatrix);
1642    private static native void native_setMatrix(int nCanvas, int nMatrix);
1643    private static native boolean native_clipRect(int nCanvas,
1644                                                  float left, float top,
1645                                                  float right, float bottom,
1646                                                  int regionOp);
1647    private static native boolean native_clipPath(int nativeCanvas,
1648                                                  int nativePath,
1649                                                  int regionOp);
1650    private static native boolean native_clipRegion(int nativeCanvas,
1651                                                    int nativeRegion,
1652                                                    int regionOp);
1653    private static native void nativeSetDrawFilter(int nativeCanvas,
1654                                                   int nativeFilter);
1655    private static native boolean native_getClipBounds(int nativeCanvas,
1656                                                       Rect bounds);
1657    private static native void native_getCTM(int canvas, int matrix);
1658    private static native boolean native_quickReject(int nativeCanvas,
1659                                                     RectF rect,
1660                                                     int native_edgeType);
1661    private static native boolean native_quickReject(int nativeCanvas,
1662                                                     int path,
1663                                                     int native_edgeType);
1664    private static native boolean native_quickReject(int nativeCanvas,
1665                                                     float left, float top,
1666                                                     float right, float bottom,
1667                                                     int native_edgeType);
1668    private static native void native_drawRGB(int nativeCanvas, int r, int g,
1669                                              int b);
1670    private static native void native_drawARGB(int nativeCanvas, int a, int r,
1671                                               int g, int b);
1672    private static native void native_drawColor(int nativeCanvas, int color);
1673    private static native void native_drawColor(int nativeCanvas, int color,
1674                                                int mode);
1675    private static native void native_drawPaint(int nativeCanvas, int paint);
1676    private static native void native_drawLine(int nativeCanvas, float startX,
1677                                               float startY, float stopX,
1678                                               float stopY, int paint);
1679    private static native void native_drawRect(int nativeCanvas, RectF rect,
1680                                               int paint);
1681    private static native void native_drawRect(int nativeCanvas, float left,
1682                                               float top, float right,
1683                                               float bottom, int paint);
1684    private static native void native_drawOval(int nativeCanvas, RectF oval,
1685                                               int paint);
1686    private static native void native_drawCircle(int nativeCanvas, float cx,
1687                                                 float cy, float radius,
1688                                                 int paint);
1689    private static native void native_drawArc(int nativeCanvas, RectF oval,
1690                                              float startAngle, float sweep,
1691                                              boolean useCenter, int paint);
1692    private static native void native_drawRoundRect(int nativeCanvas,
1693                                                    RectF rect, float rx,
1694                                                    float ry, int paint);
1695    private static native void native_drawPath(int nativeCanvas, int path,
1696                                               int paint);
1697    private native void native_drawBitmap(int nativeCanvas, int bitmap,
1698                                                 float left, float top,
1699                                                 int nativePaintOrZero,
1700                                                 int canvasDensity,
1701                                                 int screenDensity,
1702                                                 int bitmapDensity);
1703    private native void native_drawBitmap(int nativeCanvas, int bitmap,
1704                                                 Rect src, RectF dst,
1705                                                 int nativePaintOrZero,
1706                                                 int screenDensity,
1707                                                 int bitmapDensity);
1708    private static native void native_drawBitmap(int nativeCanvas, int bitmap,
1709                                                 Rect src, Rect dst,
1710                                                 int nativePaintOrZero,
1711                                                 int screenDensity,
1712                                                 int bitmapDensity);
1713    private static native void native_drawBitmap(int nativeCanvas, int[] colors,
1714                                                int offset, int stride, float x,
1715                                                 float y, int width, int height,
1716                                                 boolean hasAlpha,
1717                                                 int nativePaintOrZero);
1718    private static native void nativeDrawBitmapMatrix(int nCanvas, int nBitmap,
1719                                                      int nMatrix, int nPaint);
1720    private static native void nativeDrawBitmapMesh(int nCanvas, int nBitmap,
1721                                                    int meshWidth, int meshHeight,
1722                                                    float[] verts, int vertOffset,
1723                                                    int[] colors, int colorOffset, int nPaint);
1724    private static native void nativeDrawVertices(int nCanvas, int mode, int n,
1725                   float[] verts, int vertOffset, float[] texs, int texOffset,
1726                   int[] colors, int colorOffset, short[] indices,
1727                   int indexOffset, int indexCount, int nPaint);
1728
1729    private static native void native_drawText(int nativeCanvas, char[] text,
1730                                               int index, int count, float x,
1731                                               float y, int flags, int paint);
1732    private static native void native_drawText(int nativeCanvas, String text,
1733                                               int start, int end, float x,
1734                                               float y, int flags, int paint);
1735
1736    private static native void native_drawTextRun(int nativeCanvas, String text,
1737            int start, int end, int contextStart, int contextEnd,
1738            float x, float y, int flags, int paint);
1739
1740    private static native void native_drawTextRun(int nativeCanvas, char[] text,
1741            int start, int count, int contextStart, int contextCount,
1742            float x, float y, int flags, int paint);
1743
1744    private static native void native_drawPosText(int nativeCanvas,
1745                                                  char[] text, int index,
1746                                                  int count, float[] pos,
1747                                                  int paint);
1748    private static native void native_drawPosText(int nativeCanvas,
1749                                                  String text, float[] pos,
1750                                                  int paint);
1751    private static native void native_drawTextOnPath(int nativeCanvas,
1752                                                     char[] text, int index,
1753                                                     int count, int path,
1754                                                     float hOffset,
1755                                                     float vOffset, int bidiFlags,
1756                                                     int paint);
1757    private static native void native_drawTextOnPath(int nativeCanvas,
1758                                                     String text, int path,
1759                                                     float hOffset,
1760                                                     float vOffset,
1761                                                     int flags, int paint);
1762    private static native void native_drawPicture(int nativeCanvas,
1763                                                  int nativePicture);
1764    private static native void finalizer(int nativeCanvas);
1765}
1766