Path.java revision 9066cfe9886ac131c34d59ed0e2d287b0e3c0087
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19/**
20 * The Path class encapsulates compound (multiple contour) geometric paths
21 * consisting of straight line segments, quadratic curves, and cubic curves.
22 * It can be drawn with canvas.drawPath(path, paint), either filled or stroked
23 * (based on the paint's Style), or it can be used for clipping or to draw
24 * text on a path.
25 */
26public class Path {
27
28    /**
29     * Create an empty path
30     */
31    public Path() {
32        mNativePath = init1();
33    }
34
35    /**
36     * Create a new path, copying the contents from the src path.
37     *
38     * @param src The path to copy from when initializing the new path
39     */
40    public Path(Path src) {
41        int valNative = 0;
42        if (src != null) {
43            valNative = src.mNativePath;
44        }
45        mNativePath = init2(valNative);
46    }
47
48    /**
49     * Clear any lines and curves from the path, making it empty.
50     * This does NOT change the fill-type setting.
51     */
52    public void reset() {
53        native_reset(mNativePath);
54    }
55
56    /**
57     * Rewinds the path: clears any lines and curves from the path but
58     * keeps the internal data structure for faster reuse.
59     */
60    public void rewind() {
61        native_rewind(mNativePath);
62    }
63
64    /** Replace the contents of this with the contents of src.
65    */
66    public void set(Path src) {
67        if (this != src) {
68            native_set(mNativePath, src.mNativePath);
69        }
70    }
71
72    /** Enum for the ways a path may be filled
73    */
74    public enum FillType {
75        // these must match the values in SkPath.h
76        WINDING         (0),
77        EVEN_ODD        (1),
78        INVERSE_WINDING (2),
79        INVERSE_EVEN_ODD(3);
80
81        FillType(int ni) {
82            nativeInt = ni;
83        }
84        final int nativeInt;
85    }
86
87    // these must be in the same order as their native values
88    private static final FillType[] sFillTypeArray = {
89        FillType.WINDING,
90        FillType.EVEN_ODD,
91        FillType.INVERSE_WINDING,
92        FillType.INVERSE_EVEN_ODD
93    };
94
95    /**
96     * Return the path's fill type. This defines how "inside" is
97     * computed. The default value is WINDING.
98     *
99     * @return the path's fill type
100     */
101    public FillType getFillType() {
102        return sFillTypeArray[native_getFillType(mNativePath)];
103    }
104
105    /**
106     * Set the path's fill type. This defines how "inside" is computed.
107     *
108     * @param ft The new fill type for this path
109     */
110    public void setFillType(FillType ft) {
111        native_setFillType(mNativePath, ft.nativeInt);
112    }
113
114    /**
115     * Returns true if the filltype is one of the INVERSE variants
116     *
117     * @return true if the filltype is one of the INVERSE variants
118     */
119    public boolean isInverseFillType() {
120        final int ft = native_getFillType(mNativePath);
121        return (ft & 2) != 0;
122    }
123
124    /**
125     * Toggles the INVERSE state of the filltype
126     */
127    public void toggleInverseFillType() {
128        int ft = native_getFillType(mNativePath);
129        ft ^= 2;
130        native_setFillType(mNativePath, ft);
131    }
132
133    /**
134     * Returns true if the path is empty (contains no lines or curves)
135     *
136     * @return true if the path is empty (contains no lines or curves)
137     */
138    public boolean isEmpty() {
139        return native_isEmpty(mNativePath);
140    }
141
142    /**
143     * Returns true if the path specifies a rectangle. If so, and if rect is
144     * not null, set rect to the bounds of the path. If the path does not
145     * specify a rectangle, return false and ignore rect.
146     *
147     * @param rect If not null, returns the bounds of the path if it specifies
148     *             a rectangle
149     * @return     true if the path specifies a rectangle
150     */
151    public boolean isRect(RectF rect) {
152        return native_isRect(mNativePath, rect);
153    }
154
155    /**
156     * Compute the bounds of the path, and write the answer into bounds. If the
157     * path contains 0 or 1 points, the bounds is set to (0,0,0,0)
158     *
159     * @param bounds Returns the computed bounds of the path
160     * @param exact If true, return the exact (but slower) bounds, else return
161     *              just the bounds of all control points
162     */
163    public void computeBounds(RectF bounds, boolean exact) {
164        // 1-exact, 0-fast correspond to the values in SkPath.h
165        native_computeBounds(mNativePath, bounds, exact ? 1 : 0);
166    }
167
168    /**
169     * Hint to the path to prepare for adding more points. This can allow the
170     * path to more efficiently allocate its storage.
171     *
172     * @param extraPtCount The number of extra points that may be added to this
173     *                     path
174     */
175    public void incReserve(int extraPtCount) {
176        native_incReserve(mNativePath, extraPtCount);
177    }
178
179    /**
180     * Set the beginning of the next contour to the point (x,y).
181     *
182     * @param x The x-coordinate of the start of a new contour
183     * @param y The y-coordinate of the start of a new contour
184     */
185    public void moveTo(float x, float y) {
186        native_moveTo(mNativePath, x, y);
187    }
188
189    /**
190     * Set the beginning of the next contour relative to the last point on the
191     * previous contour. If there is no previous contour, this is treated the
192     * same as moveTo().
193     *
194     * @param dx The amount to add to the x-coordinate of the end of the
195     *           previous contour, to specify the start of a new contour
196     * @param dy The amount to add to the y-coordinate of the end of the
197     *           previous contour, to specify the start of a new contour
198     */
199    public void rMoveTo(float dx, float dy) {
200        native_rMoveTo(mNativePath, dx, dy);
201    }
202
203    /**
204     * Add a line from the last point to the specified point (x,y).
205     * If no moveTo() call has been made for this contour, the first point is
206     * automatically set to (0,0).
207     *
208     * @param x The x-coordinate of the end of a line
209     * @param y The y-coordinate of the end of a line
210     */
211    public void lineTo(float x, float y) {
212        native_lineTo(mNativePath, x, y);
213    }
214
215    /**
216     * Same as lineTo, but the coordinates are considered relative to the last
217     * point on this contour. If there is no previous point, then a moveTo(0,0)
218     * is inserted automatically.
219     *
220     * @param dx The amount to add to the x-coordinate of the previous point on
221     *           this contour, to specify a line
222     * @param dy The amount to add to the y-coordinate of the previous point on
223     *           this contour, to specify a line
224     */
225    public void rLineTo(float dx, float dy) {
226        native_rLineTo(mNativePath, dx, dy);
227    }
228
229    /**
230     * Add a quadratic bezier from the last point, approaching control point
231     * (x1,y1), and ending at (x2,y2). If no moveTo() call has been made for
232     * this contour, the first point is automatically set to (0,0).
233     *
234     * @param x1 The x-coordinate of the control point on a quadratic curve
235     * @param y1 The y-coordinate of the control point on a quadratic curve
236     * @param x2 The x-coordinate of the end point on a quadratic curve
237     * @param y2 The y-coordinate of the end point on a quadratic curve
238     */
239    public void quadTo(float x1, float y1, float x2, float y2) {
240        native_quadTo(mNativePath, x1, y1, x2, y2);
241    }
242
243    /**
244     * Same as quadTo, but the coordinates are considered relative to the last
245     * point on this contour. If there is no previous point, then a moveTo(0,0)
246     * is inserted automatically.
247     *
248     * @param dx1 The amount to add to the x-coordinate of the last point on
249     *            this contour, for the control point of a quadratic curve
250     * @param dy1 The amount to add to the y-coordinate of the last point on
251     *            this contour, for the control point of a quadratic curve
252     * @param dx2 The amount to add to the x-coordinate of the last point on
253     *            this contour, for the end point of a quadratic curve
254     * @param dy2 The amount to add to the y-coordinate of the last point on
255     *            this contour, for the end point of a quadratic curve
256     */
257    public void rQuadTo(float dx1, float dy1, float dx2, float dy2) {
258        native_rQuadTo(mNativePath, dx1, dy1, dx2, dy2);
259    }
260
261    /**
262     * Add a cubic bezier from the last point, approaching control points
263     * (x1,y1) and (x2,y2), and ending at (x3,y3). If no moveTo() call has been
264     * made for this contour, the first point is automatically set to (0,0).
265     *
266     * @param x1 The x-coordinate of the 1st control point on a cubic curve
267     * @param y1 The y-coordinate of the 1st control point on a cubic curve
268     * @param x2 The x-coordinate of the 2nd control point on a cubic curve
269     * @param y2 The y-coordinate of the 2nd control point on a cubic curve
270     * @param x3 The x-coordinate of the end point on a cubic curve
271     * @param y3 The y-coordinate of the end point on a cubic curve
272     */
273    public void cubicTo(float x1, float y1, float x2, float y2,
274                        float x3, float y3) {
275        native_cubicTo(mNativePath, x1, y1, x2, y2, x3, y3);
276    }
277
278    /**
279     * Same as cubicTo, but the coordinates are considered relative to the
280     * current point on this contour. If there is no previous point, then a
281     * moveTo(0,0) is inserted automatically.
282     */
283    public void rCubicTo(float x1, float y1, float x2, float y2,
284                         float x3, float y3) {
285        native_rCubicTo(mNativePath, x1, y1, x2, y2, x3, y3);
286    }
287
288    /**
289     * Append the specified arc to the path as a new contour. If the start of
290     * the path is different from the path's current last point, then an
291     * automatic lineTo() is added to connect the current contour to the
292     * start of the arc. However, if the path is empty, then we call moveTo()
293     * with the first point of the arc. The sweep angle is tread mod 360.
294     *
295     * @param oval        The bounds of oval defining shape and size of the arc
296     * @param startAngle  Starting angle (in degrees) where the arc begins
297     * @param sweepAngle  Sweep angle (in degrees) measured clockwise, treated
298     *                    mod 360.
299     * @param forceMoveTo If true, always begin a new contour with the arc
300     */
301    public void arcTo(RectF oval, float startAngle, float sweepAngle,
302                      boolean forceMoveTo) {
303        native_arcTo(mNativePath, oval, startAngle, sweepAngle, forceMoveTo);
304    }
305
306    /**
307     * Append the specified arc to the path as a new contour. If the start of
308     * the path is different from the path's current last point, then an
309     * automatic lineTo() is added to connect the current contour to the
310     * start of the arc. However, if the path is empty, then we call moveTo()
311     * with the first point of the arc.
312     *
313     * @param oval        The bounds of oval defining shape and size of the arc
314     * @param startAngle  Starting angle (in degrees) where the arc begins
315     * @param sweepAngle  Sweep angle (in degrees) measured clockwise
316     */
317    public void arcTo(RectF oval, float startAngle, float sweepAngle) {
318        native_arcTo(mNativePath, oval, startAngle, sweepAngle, false);
319    }
320
321    /**
322     * Close the current contour. If the current point is not equal to the
323     * first point of the contour, a line segment is automatically added.
324     */
325    public void close() {
326        native_close(mNativePath);
327    }
328
329    /**
330     * Specifies how closed shapes (e.g. rects, ovals) are oriented when they
331     * are added to a path.
332     */
333    public enum Direction {
334        /** clockwise */
335        CW  (0),    // must match enum in SkPath.h
336        /** counter-clockwise */
337        CCW (1);    // must match enum in SkPath.h
338
339        Direction(int ni) {
340            nativeInt = ni;
341        }
342        final int nativeInt;
343    }
344
345    /**
346     * Add a closed rectangle contour to the path
347     *
348     * @param rect The rectangle to add as a closed contour to the path
349     * @param dir  The direction to wind the rectangle's contour
350     */
351    public void addRect(RectF rect, Direction dir) {
352        if (rect == null) {
353            throw new NullPointerException("need rect parameter");
354        }
355        native_addRect(mNativePath, rect, dir.nativeInt);
356    }
357
358    /**
359     * Add a closed rectangle contour to the path
360     *
361     * @param left   The left side of a rectangle to add to the path
362     * @param top    The top of a rectangle to add to the path
363     * @param right  The right side of a rectangle to add to the path
364     * @param bottom The bottom of a rectangle to add to the path
365     * @param dir    The direction to wind the rectangle's contour
366     */
367    public void addRect(float left, float top, float right, float bottom,
368                        Direction dir) {
369        native_addRect(mNativePath, left, top, right, bottom, dir.nativeInt);
370    }
371
372    /**
373     * Add a closed oval contour to the path
374     *
375     * @param oval The bounds of the oval to add as a closed contour to the path
376     * @param dir  The direction to wind the oval's contour
377     */
378    public void addOval(RectF oval, Direction dir) {
379        if (oval == null) {
380            throw new NullPointerException("need oval parameter");
381        }
382        native_addOval(mNativePath, oval, dir.nativeInt);
383    }
384
385    /**
386     * Add a closed circle contour to the path
387     *
388     * @param x   The x-coordinate of the center of a circle to add to the path
389     * @param y   The y-coordinate of the center of a circle to add to the path
390     * @param radius The radius of a circle to add to the path
391     * @param dir    The direction to wind the circle's contour
392     */
393    public void addCircle(float x, float y, float radius, Direction dir) {
394        native_addCircle(mNativePath, x, y, radius, dir.nativeInt);
395    }
396
397    /**
398     * Add the specified arc to the path as a new contour.
399     *
400     * @param oval The bounds of oval defining the shape and size of the arc
401     * @param startAngle Starting angle (in degrees) where the arc begins
402     * @param sweepAngle Sweep angle (in degrees) measured clockwise
403     */
404    public void addArc(RectF oval, float startAngle, float sweepAngle) {
405        if (oval == null) {
406            throw new NullPointerException("need oval parameter");
407        }
408        native_addArc(mNativePath, oval, startAngle, sweepAngle);
409    }
410
411    /**
412        * Add a closed round-rectangle contour to the path
413     *
414     * @param rect The bounds of a round-rectangle to add to the path
415     * @param rx   The x-radius of the rounded corners on the round-rectangle
416     * @param ry   The y-radius of the rounded corners on the round-rectangle
417     * @param dir  The direction to wind the round-rectangle's contour
418     */
419    public void addRoundRect(RectF rect, float rx, float ry, Direction dir) {
420        if (rect == null) {
421            throw new NullPointerException("need rect parameter");
422        }
423        native_addRoundRect(mNativePath, rect, rx, ry, dir.nativeInt);
424    }
425
426    /**
427     * Add a closed round-rectangle contour to the path. Each corner receives
428     * two radius values [X, Y]. The corners are ordered top-left, top-right,
429     * bottom-right, bottom-left
430     *
431     * @param rect The bounds of a round-rectangle to add to the path
432     * @param radii Array of 8 values, 4 pairs of [X,Y] radii
433     * @param dir  The direction to wind the round-rectangle's contour
434     */
435    public void addRoundRect(RectF rect, float[] radii, Direction dir) {
436        if (rect == null) {
437            throw new NullPointerException("need rect parameter");
438        }
439        if (radii.length < 8) {
440            throw new ArrayIndexOutOfBoundsException("radii[] needs 8 values");
441        }
442        native_addRoundRect(mNativePath, rect, radii, dir.nativeInt);
443    }
444
445    /**
446     * Add a copy of src to the path, offset by (dx,dy)
447     *
448     * @param src The path to add as a new contour
449     * @param dx  The amount to translate the path in X as it is added
450     */
451    public void addPath(Path src, float dx, float dy) {
452        native_addPath(mNativePath, src.mNativePath, dx, dy);
453    }
454
455    /**
456     * Add a copy of src to the path
457     *
458     * @param src The path that is appended to the current path
459     */
460    public void addPath(Path src) {
461        native_addPath(mNativePath, src.mNativePath);
462    }
463
464    /**
465     * Add a copy of src to the path, transformed by matrix
466     *
467     * @param src The path to add as a new contour
468     */
469    public void addPath(Path src, Matrix matrix) {
470        native_addPath(mNativePath, src.mNativePath, matrix.native_instance);
471    }
472
473    /**
474     * Offset the path by (dx,dy), returning true on success
475     *
476     * @param dx  The amount in the X direction to offset the entire path
477     * @param dy  The amount in the Y direction to offset the entire path
478     * @param dst The translated path is written here. If this is null, then
479     *            the original path is modified.
480     */
481    public void offset(float dx, float dy, Path dst) {
482        int dstNative = 0;
483        if (dst != null) {
484            dstNative = dst.mNativePath;
485        }
486        native_offset(mNativePath, dx, dy, dstNative);
487    }
488
489    /**
490     * Offset the path by (dx,dy), returning true on success
491     *
492     * @param dx The amount in the X direction to offset the entire path
493     * @param dy The amount in the Y direction to offset the entire path
494     */
495    public void offset(float dx, float dy) {
496        native_offset(mNativePath, dx, dy);
497    }
498
499    /**
500     * Sets the last point of the path.
501     *
502     * @param dx The new X coordinate for the last point
503     * @param dy The new Y coordinate for the last point
504     */
505    public void setLastPoint(float dx, float dy) {
506        native_setLastPoint(mNativePath, dx, dy);
507    }
508
509    /**
510     * Transform the points in this path by matrix, and write the answer
511     * into dst. If dst is null, then the the original path is modified.
512     *
513     * @param matrix The matrix to apply to the path
514     * @param dst    The transformed path is written here. If dst is null,
515     *               then the the original path is modified
516     */
517    public void transform(Matrix matrix, Path dst) {
518        int dstNative = 0;
519        if (dst != null) {
520            dstNative = dst.mNativePath;
521        }
522        native_transform(mNativePath, matrix.native_instance, dstNative);
523    }
524
525    /**
526     * Transform the points in this path by matrix.
527     *
528     * @param matrix The matrix to apply to the path
529     */
530    public void transform(Matrix matrix) {
531        native_transform(mNativePath, matrix.native_instance);
532    }
533
534    protected void finalize() throws Throwable {
535        try {
536            finalizer(mNativePath);
537        } finally {
538            super.finalize();
539        }
540    }
541
542    /*package*/ final int ni() {
543        return mNativePath;
544    }
545
546    private static native int init1();
547    private static native int init2(int nPath);
548    private static native void native_reset(int nPath);
549    private static native void native_rewind(int nPath);
550    private static native void native_set(int native_dst, int native_src);
551    private static native int native_getFillType(int nPath);
552    private static native void native_setFillType(int nPath, int ft);
553    private static native boolean native_isEmpty(int nPath);
554    private static native boolean native_isRect(int nPath, RectF rect);
555    private static native void native_computeBounds(int nPath, RectF bounds,
556                                                    int btype);
557    private static native void native_incReserve(int nPath, int extraPtCount);
558    private static native void native_moveTo(int nPath, float x, float y);
559    private static native void native_rMoveTo(int nPath, float dx, float dy);
560    private static native void native_lineTo(int nPath, float x, float y);
561    private static native void native_rLineTo(int nPath, float dx, float dy);
562    private static native void native_quadTo(int nPath, float x1, float y1,
563                                             float x2, float y2);
564    private static native void native_rQuadTo(int nPath, float dx1, float dy1,
565                                              float dx2, float dy2);
566    private static native void native_cubicTo(int nPath, float x1, float y1,
567                                        float x2, float y2, float x3, float y3);
568    private static native void native_rCubicTo(int nPath, float x1, float y1,
569                                        float x2, float y2, float x3, float y3);
570    private static native void native_arcTo(int nPath, RectF oval,
571                    float startAngle, float sweepAngle, boolean forceMoveTo);
572    private static native void native_close(int nPath);
573    private static native void native_addRect(int nPath, RectF rect, int dir);
574    private static native void native_addRect(int nPath, float left, float top,
575                                            float right, float bottom, int dir);
576    private static native void native_addOval(int nPath, RectF oval, int dir);
577    private static native void native_addCircle(int nPath, float x, float y,
578                                                float radius, int dir);
579    private static native void native_addArc(int nPath, RectF oval,
580                                            float startAngle, float sweepAngle);
581    private static native void native_addRoundRect(int nPath, RectF rect,
582                                                   float rx, float ry, int dir);
583    private static native void native_addRoundRect(int nPath, RectF r,
584                                                   float[] radii, int dir);
585    private static native void native_addPath(int nPath, int src, float dx,
586                                              float dy);
587    private static native void native_addPath(int nPath, int src);
588    private static native void native_addPath(int nPath, int src, int matrix);
589    private static native void native_offset(int nPath, float dx, float dy,
590                                             int dst_path);
591    private static native void native_offset(int nPath, float dx, float dy);
592    private static native void native_setLastPoint(int nPath, float dx, float dy);
593    private static native void native_transform(int nPath, int matrix,
594                                                int dst_path);
595    private static native void native_transform(int nPath, int matrix);
596    private static native void finalizer(int nPath);
597
598    private final int mNativePath;
599}
600