LayerRenderer.h revision aa6c24c21c727a196451332448d4e3b11a80be69
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_LAYER_RENDERER_H 18#define ANDROID_HWUI_LAYER_RENDERER_H 19 20#include "OpenGLRenderer.h" 21#include "Layer.h" 22 23namespace android { 24namespace uirenderer { 25 26/////////////////////////////////////////////////////////////////////////////// 27// Defines 28/////////////////////////////////////////////////////////////////////////////// 29 30// Debug 31#if DEBUG_LAYER_RENDERER 32 #define LAYER_RENDERER_LOGD(...) LOGD(__VA_ARGS__) 33#else 34 #define LAYER_RENDERER_LOGD(...) 35#endif 36 37/////////////////////////////////////////////////////////////////////////////// 38// Renderer 39/////////////////////////////////////////////////////////////////////////////// 40 41class LayerRenderer: public OpenGLRenderer { 42public: 43 LayerRenderer(Layer* layer): mLayer(layer) { 44 } 45 46 ~LayerRenderer() { 47 } 48 49 void prepareDirty(float left, float top, float right, float bottom, bool opaque); 50 void finish(); 51 52 bool hasLayer(); 53 Region* getRegion(); 54 GLint getTargetFbo(); 55 56 static Layer* createTextureLayer(); 57 static Layer* createLayer(uint32_t width, uint32_t height, bool isOpaque = false); 58 static bool resizeLayer(Layer* layer, uint32_t width, uint32_t height); 59 static void updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, 60 float* transform); 61 static void destroyLayer(Layer* layer); 62 static void destroyLayerDeferred(Layer* layer); 63 64private: 65 void generateMesh(); 66 67 Layer* mLayer; 68}; // class LayerRenderer 69 70}; // namespace uirenderer 71}; // namespace android 72 73#endif // ANDROID_HWUI_LAYER_RENDERER_H 74