GrainFilter.java revision cc6475e1732ae5ad4df480fccf44e1cb3ddce153
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package android.filterpacks.imageproc; 18 19import android.filterfw.core.Filter; 20import android.filterfw.core.FilterContext; 21import android.filterfw.core.Frame; 22import android.filterfw.core.FrameFormat; 23import android.filterfw.core.GenerateFieldPort; 24import android.filterfw.core.KeyValueMap; 25import android.filterfw.core.NativeProgram; 26import android.filterfw.core.NativeFrame; 27import android.filterfw.core.Program; 28import android.filterfw.core.ShaderProgram; 29import android.filterfw.format.ImageFormat; 30import android.filterfw.geometry.Quad; 31import android.filterfw.geometry.Point; 32 33import java.util.Random; 34 35public class GrainFilter extends Filter { 36 37 private static final int RAND_THRESHOLD = 128; 38 39 @GenerateFieldPort(name = "strength", hasDefault = true) 40 private float mScale = 0f; 41 42 @GenerateFieldPort(name = "tile_size", hasDefault = true) 43 private int mTileSize = 640; 44 45 private Program mGrainProgram; 46 private Program mNoiseProgram; 47 48 private int mWidth = 0; 49 private int mHeight = 0; 50 private int mTarget = FrameFormat.TARGET_UNSPECIFIED; 51 52 private Random mRandom = new Random(); 53 54 private final String mNoiseShader = 55 "precision mediump float;\n" + 56 "uniform vec2 seed;\n" + 57 "varying vec2 v_texcoord;\n" + 58 "float rand(vec2 loc) {\n" + 59 " return fract(sin(dot(loc, vec2(12.9898, 78.233))) * 43758.5453);\n" + 60 "}\n" + 61 "void main() {\n" + 62 " gl_FragColor = vec4(rand(v_texcoord + seed), 0.0, 0.0, 1.0);\n" + 63 "}\n"; 64 65 private final String mGrainShader = 66 "precision mediump float;\n" + 67 "uniform sampler2D tex_sampler_0;\n" + 68 "uniform sampler2D tex_sampler_1;\n" + 69 "uniform float scale;\n" + 70 "uniform float stepX;\n" + 71 "uniform float stepY;\n" + 72 "varying vec2 v_texcoord;\n" + 73 "void main() {\n" + 74 " float noise = texture2D(tex_sampler_1, v_texcoord + vec2(-stepX, -stepY)).r * 0.224;\n" + 75 " noise += texture2D(tex_sampler_1, v_texcoord + vec2(-stepX, stepY)).r * 0.224;\n" + 76 " noise += texture2D(tex_sampler_1, v_texcoord + vec2(stepX, -stepY)).r * 0.224;\n" + 77 " noise += texture2D(tex_sampler_1, v_texcoord + vec2(stepX, stepY)).r * 0.224;\n" + 78 " noise += 0.4448;\n" + 79 " noise *= scale;\n" + 80 " vec4 color = texture2D(tex_sampler_0, v_texcoord);\n" + 81 " float energy = 0.33333 * color.r + 0.33333 * color.g + 0.33333 * color.b;\n" + 82 " float mask = (1.0 - sqrt(energy));\n" + 83 " float weight = 1.0 - 1.333 * mask * noise;\n" + 84 " gl_FragColor = vec4(color.rgb * weight, color.a);\n" + 85 "}\n"; 86 87 public GrainFilter(String name) { 88 super(name); 89 } 90 91 @Override 92 public void setupPorts() { 93 addMaskedInputPort("image", ImageFormat.create(ImageFormat.COLORSPACE_RGBA)); 94 addOutputBasedOnInput("image", "image"); 95 } 96 97 @Override 98 public FrameFormat getOutputFormat(String portName, FrameFormat inputFormat) { 99 return inputFormat; 100 } 101 102 public void initProgram(FilterContext context, int target) { 103 switch (target) { 104 case FrameFormat.TARGET_GPU: 105 ShaderProgram shaderProgram = new ShaderProgram(context, mNoiseShader); 106 shaderProgram.setMaximumTileSize(mTileSize); 107 mNoiseProgram = shaderProgram; 108 109 shaderProgram = new ShaderProgram(context, mGrainShader); 110 shaderProgram.setMaximumTileSize(mTileSize); 111 mGrainProgram = shaderProgram; 112 break; 113 114 default: 115 throw new RuntimeException("Filter Sharpen does not support frames of " + 116 "target " + target + "!"); 117 } 118 mTarget = target; 119 } 120 121 private void updateParameters() { 122 float seed[] = { mRandom.nextFloat(), mRandom.nextFloat() }; 123 mNoiseProgram.setHostValue("seed", seed); 124 125 mGrainProgram.setHostValue("scale", mScale); 126 } 127 128 private void updateFrameSize(int width, int height) { 129 mWidth = width; 130 mHeight = height; 131 132 if (mGrainProgram != null) { 133 mGrainProgram.setHostValue("stepX", 0.5f / mWidth); 134 mGrainProgram.setHostValue("stepY", 0.5f / mHeight); 135 updateParameters(); 136 } 137 } 138 139 @Override 140 public void fieldPortValueUpdated(String name, FilterContext context) { 141 if (mGrainProgram != null && mNoiseProgram != null) { 142 updateParameters(); 143 } 144 } 145 146 @Override 147 public void process(FilterContext context) { 148 // Get input frame 149 Frame input = pullInput("image"); 150 FrameFormat inputFormat = input.getFormat(); 151 152 FrameFormat noiseFormat = ImageFormat.create(inputFormat.getWidth() / 2, 153 inputFormat.getHeight() / 2, 154 ImageFormat.COLORSPACE_RGBA, 155 FrameFormat.TARGET_GPU); 156 157 // Create noise frame 158 Frame noiseFrame = context.getFrameManager().newFrame(inputFormat); 159 160 // Create output frame 161 Frame output = context.getFrameManager().newFrame(inputFormat); 162 163 // Create program if not created already 164 if (mNoiseProgram == null || mGrainProgram == null || inputFormat.getTarget() != mTarget) { 165 initProgram(context, inputFormat.getTarget()); 166 updateParameters(); 167 } 168 169 // Check if the frame size has changed 170 if (inputFormat.getWidth() != mWidth || inputFormat.getHeight() != mHeight) { 171 updateFrameSize(inputFormat.getWidth(), inputFormat.getHeight()); 172 } 173 174 Frame[] empty = {}; 175 mNoiseProgram.process(empty, noiseFrame); 176 177 // Process 178 Frame[] inputs = {input, noiseFrame}; 179 mGrainProgram.process(inputs, output); 180 181 // Push output 182 pushOutput("image", output); 183 184 // Release pushed frame 185 output.release(); 186 noiseFrame.release(); 187 } 188} 189