SurfaceTexture.h revision 74bed55fff0132be319bcd1703970516ae28b3a9
18ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis/*
28ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis * Copyright (C) 2010 The Android Open Source Project
38ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis *
48ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis * Licensed under the Apache License, Version 2.0 (the "License");
58ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis * you may not use this file except in compliance with the License.
68ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis * You may obtain a copy of the License at
78ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis *
88ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis *      http://www.apache.org/licenses/LICENSE-2.0
98ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis *
108ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis * Unless required by applicable law or agreed to in writing, software
118ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis * distributed under the License is distributed on an "AS IS" BASIS,
128ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
138ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis * See the License for the specific language governing permissions and
148ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis * limitations under the License.
158ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis */
168ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis
178ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis#ifndef ANDROID_GUI_SURFACETEXTURE_H
188ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis#define ANDROID_GUI_SURFACETEXTURE_H
198ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis
208ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis#include <EGL/egl.h>
218ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis#include <EGL/eglext.h>
228ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis#include <GLES2/gl2.h>
23fb1b5a2f333800574b0da435d1200cf9b13d723fJamie Gennis#include <GLES2/gl2ext.h>
248ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis
258ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis#include <gui/ISurfaceTexture.h>
266b091c53000c843211c218ce40287a7edca9bc63Daniel Lam#include <gui/BufferQueue.h>
278ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis
288ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis#include <ui/GraphicBuffer.h>
298ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis
30fa28c35c21d1bf8b38f541758c291bc17a2d7270Jamie Gennis#include <utils/String8.h>
319a78c90cd46b2a3bd637b056873149d3b94384b4Jamie Gennis#include <utils/Vector.h>
32fa28c35c21d1bf8b38f541758c291bc17a2d7270Jamie Gennis#include <utils/threads.h>
338ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis
348ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
358ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis
368ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennisnamespace android {
378ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis// ----------------------------------------------------------------------------
388ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis
396b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
4068c7794183a7dbfe3b20d4ce832f8eb79c2c619aMathias Agopianclass String8;
419a78c90cd46b2a3bd637b056873149d3b94384b4Jamie Gennis
42fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennisclass SurfaceTexture : public virtual RefBase,
43fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis        protected BufferQueue::ConsumerListener {
448ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennispublic:
45fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    struct FrameAvailableListener : public virtual RefBase {
46fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis        // onFrameAvailable() is called each time an additional frame becomes
47fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis        // available for consumption. This means that frames that are queued
48fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis        // while in asynchronous mode only trigger the callback if no previous
49fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis        // frames are pending. Frames queued while in synchronous mode always
50fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis        // trigger the callback.
51fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis        //
52fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis        // This is called without any lock held and can be called concurrently
53fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis        // by multiple threads.
54fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis        virtual void onFrameAvailable() = 0;
55fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    };
56c4d4aeab52435c177ded6abdd578fec8191f0f5dJamie Gennis
5786edf4f6470ee0f108bf40d3c1d23bf0a78c9c38Jamie Gennis    // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
5874bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // name of the OpenGL ES texture to which images are to be streamed.
5986edf4f6470ee0f108bf40d3c1d23bf0a78c9c38Jamie Gennis    // allowSynchronousMode specifies whether or not synchronous mode can be
6086edf4f6470ee0f108bf40d3c1d23bf0a78c9c38Jamie Gennis    // enabled. texTarget specifies the OpenGL ES texture target to which the
6186edf4f6470ee0f108bf40d3c1d23bf0a78c9c38Jamie Gennis    // texture will be bound in updateTexImage. useFenceSync specifies whether
6286edf4f6470ee0f108bf40d3c1d23bf0a78c9c38Jamie Gennis    // fences should be used to synchronize access to buffers if that behavior
63b267579ba8dfe3f47d2a481c5a3c2254e3d565a1Daniel Lam    // is enabled at compile-time. A custom bufferQueue can be specified
64b267579ba8dfe3f47d2a481c5a3c2254e3d565a1Daniel Lam    // if behavior for queue/dequeue/connect etc needs to be customized.
65b267579ba8dfe3f47d2a481c5a3c2254e3d565a1Daniel Lam    // Otherwise a default BufferQueue will be created and used.
6674bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    //
6774bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // For legacy reasons, the SurfaceTexture is created in a state where it is
6874bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // considered attached to an OpenGL ES context for the purposes of the
6974bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // attachToContext and detachFromContext methods. However, despite being
7074bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // considered "attached" to a context, the specific OpenGL ES context
7174bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // doesn't get latched until the first call to updateTexImage. After that
7274bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // point, all calls to updateTexImage must be made with the same OpenGL ES
7374bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // context current.
7474bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    //
7574bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // A SurfaceTexture may be detached from one OpenGL ES context and then
7674bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // attached to a different context using the detachFromContext and
7774bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // attachToContext methods, respectively. The intention of these methods is
7874bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // purely to allow a SurfaceTexture to be transferred from one consumer
7974bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // context to another. If such a transfer is not needed there is no
8074bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // requirement that either of these methods be called.
81fb1b5a2f333800574b0da435d1200cf9b13d723fJamie Gennis    SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
82b267579ba8dfe3f47d2a481c5a3c2254e3d565a1Daniel Lam            GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
83b267579ba8dfe3f47d2a481c5a3c2254e3d565a1Daniel Lam            const sp<BufferQueue> &bufferQueue = 0);
848ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis
858ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis    virtual ~SurfaceTexture();
868ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis
878ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis    // updateTexImage sets the image contents of the target texture to that of
888ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis    // the most recently queued buffer.
898ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis    //
908ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis    // This call may only be made while the OpenGL ES context to which the
918ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis    // target texture belongs is bound to the calling thread.
928ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis    status_t updateTexImage();
938ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis
948072711307aa98ee5ee6f7369860ae38c3e19656Mathias Agopian    // setBufferCountServer set the buffer count. If the client has requested
958072711307aa98ee5ee6f7369860ae38c3e19656Mathias Agopian    // a buffer count using setBufferCount, the server-buffer count will
968072711307aa98ee5ee6f7369860ae38c3e19656Mathias Agopian    // take effect once the client sets the count back to zero.
978072711307aa98ee5ee6f7369860ae38c3e19656Mathias Agopian    status_t setBufferCountServer(int bufferCount);
988072711307aa98ee5ee6f7369860ae38c3e19656Mathias Agopian
99f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis    // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
100f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis    // associated with the texture image set by the most recent call to
101f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis    // updateTexImage.
102f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis    //
103f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis    // This transform matrix maps 2D homogeneous texture coordinates of the form
104f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis    // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
105f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis    // coordinate that should be used to sample that location from the texture.
106f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis    // Sampling the texture outside of the range of this transform is undefined.
107f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis    //
108f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis    // This transform is necessary to compensate for transforms that the stream
109f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis    // content producer may implicitly apply to the content. By forcing users of
110f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis    // a SurfaceTexture to apply this transform we avoid performing an extra
111f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis    // copy of the data that would be needed to hide the transform from the
112f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis    // user.
113f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis    //
114f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis    // The matrix is stored in column-major order so that it may be passed
115f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis    // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
116f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis    // functions.
117f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis    void getTransformMatrix(float mtx[16]);
118f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis
1191d01a12e7150be569557b64da9b8663c62c13594Eino-Ville Talvala    // getTimestamp retrieves the timestamp associated with the texture image
1201d01a12e7150be569557b64da9b8663c62c13594Eino-Ville Talvala    // set by the most recent call to updateTexImage.
1211d01a12e7150be569557b64da9b8663c62c13594Eino-Ville Talvala    //
1221d01a12e7150be569557b64da9b8663c62c13594Eino-Ville Talvala    // The timestamp is in nanoseconds, and is monotonically increasing. Its
1231d01a12e7150be569557b64da9b8663c62c13594Eino-Ville Talvala    // other semantics (zero point, etc) are source-dependent and should be
1241d01a12e7150be569557b64da9b8663c62c13594Eino-Ville Talvala    // documented by the source.
1251d01a12e7150be569557b64da9b8663c62c13594Eino-Ville Talvala    int64_t getTimestamp();
1261d01a12e7150be569557b64da9b8663c62c13594Eino-Ville Talvala
127c4d4aeab52435c177ded6abdd578fec8191f0f5dJamie Gennis    // setFrameAvailableListener sets the listener object that will be notified
128c4d4aeab52435c177ded6abdd578fec8191f0f5dJamie Gennis    // when a new frame becomes available.
129292a31a4c2ae2f6faf134e8e4a726583017dad06Pannag Sanketi    void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
130c4d4aeab52435c177ded6abdd578fec8191f0f5dJamie Gennis
1311b20cde313b5ef8acdace742328df867956d24cbJamie Gennis    // getAllocator retrieves the binder object that must be referenced as long
1321b20cde313b5ef8acdace742328df867956d24cbJamie Gennis    // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
1331b20cde313b5ef8acdace742328df867956d24cbJamie Gennis    // Holding this binder reference prevents SurfaceFlinger from freeing the
1341b20cde313b5ef8acdace742328df867956d24cbJamie Gennis    // buffers before the client is done with them.
1351b20cde313b5ef8acdace742328df867956d24cbJamie Gennis    sp<IBinder> getAllocator();
1361b20cde313b5ef8acdace742328df867956d24cbJamie Gennis
137a5c75c01620179ce00812354778a29a80d76e71fMathias Agopian    // setDefaultBufferSize is used to set the size of buffers returned by
138a5c75c01620179ce00812354778a29a80d76e71fMathias Agopian    // requestBuffers when a with and height of zero is requested.
139a5c75c01620179ce00812354778a29a80d76e71fMathias Agopian    // A call to setDefaultBufferSize() may trigger requestBuffers() to
140a5c75c01620179ce00812354778a29a80d76e71fMathias Agopian    // be called from the client.
141194c76c0477189700fda068e19b953b1d9af201aMathias Agopian    // The width and height parameters must be no greater than the minimum of
142194c76c0477189700fda068e19b953b1d9af201aMathias Agopian    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
143194c76c0477189700fda068e19b953b1d9af201aMathias Agopian    // An error due to invalid dimensions might not be reported until
144194c76c0477189700fda068e19b953b1d9af201aMathias Agopian    // updateTexImage() is called.
145194c76c0477189700fda068e19b953b1d9af201aMathias Agopian    status_t setDefaultBufferSize(uint32_t width, uint32_t height);
146a5c75c01620179ce00812354778a29a80d76e71fMathias Agopian
1477a042bf324fe3f3d5d4085fda21fe50dc0c362b4Mathias Agopian    // getCurrentBuffer returns the buffer associated with the current image.
1487a042bf324fe3f3d5d4085fda21fe50dc0c362b4Mathias Agopian    sp<GraphicBuffer> getCurrentBuffer() const;
1497a042bf324fe3f3d5d4085fda21fe50dc0c362b4Mathias Agopian
1507a042bf324fe3f3d5d4085fda21fe50dc0c362b4Mathias Agopian    // getCurrentTextureTarget returns the texture target of the current
1517a042bf324fe3f3d5d4085fda21fe50dc0c362b4Mathias Agopian    // texture as returned by updateTexImage().
1527a042bf324fe3f3d5d4085fda21fe50dc0c362b4Mathias Agopian    GLenum getCurrentTextureTarget() const;
1537a042bf324fe3f3d5d4085fda21fe50dc0c362b4Mathias Agopian
1547a042bf324fe3f3d5d4085fda21fe50dc0c362b4Mathias Agopian    // getCurrentCrop returns the cropping rectangle of the current buffer
1557a042bf324fe3f3d5d4085fda21fe50dc0c362b4Mathias Agopian    Rect getCurrentCrop() const;
1567a042bf324fe3f3d5d4085fda21fe50dc0c362b4Mathias Agopian
1577a042bf324fe3f3d5d4085fda21fe50dc0c362b4Mathias Agopian    // getCurrentTransform returns the transform of the current buffer
1587a042bf324fe3f3d5d4085fda21fe50dc0c362b4Mathias Agopian    uint32_t getCurrentTransform() const;
1597a042bf324fe3f3d5d4085fda21fe50dc0c362b4Mathias Agopian
1607734ebfe47f42f980c1b44c1f284a91d8ad1d6c7Mathias Agopian    // getCurrentScalingMode returns the scaling mode of the current buffer
1617734ebfe47f42f980c1b44c1f284a91d8ad1d6c7Mathias Agopian    uint32_t getCurrentScalingMode() const;
1627734ebfe47f42f980c1b44c1f284a91d8ad1d6c7Mathias Agopian
16359769469e4b9b2d8b12c020eb44b030b3927a50bJamie Gennis    // isSynchronousMode returns whether the SurfaceTexture is currently in
16459769469e4b9b2d8b12c020eb44b030b3927a50bJamie Gennis    // synchronous mode.
16559769469e4b9b2d8b12c020eb44b030b3927a50bJamie Gennis    bool isSynchronousMode() const;
16659769469e4b9b2d8b12c020eb44b030b3927a50bJamie Gennis
1677b305fffc39d0fe0926e7fd2d7f6a524fbce62b7Jamie Gennis    // abandon frees all the buffers and puts the SurfaceTexture into the
1687b305fffc39d0fe0926e7fd2d7f6a524fbce62b7Jamie Gennis    // 'abandoned' state.  Once put in this state the SurfaceTexture can never
1697b305fffc39d0fe0926e7fd2d7f6a524fbce62b7Jamie Gennis    // leave it.  When in the 'abandoned' state, all methods of the
1707b305fffc39d0fe0926e7fd2d7f6a524fbce62b7Jamie Gennis    // ISurfaceTexture interface will fail with the NO_INIT error.
1717b305fffc39d0fe0926e7fd2d7f6a524fbce62b7Jamie Gennis    //
1727b305fffc39d0fe0926e7fd2d7f6a524fbce62b7Jamie Gennis    // Note that while calling this method causes all the buffers to be freed
1737b305fffc39d0fe0926e7fd2d7f6a524fbce62b7Jamie Gennis    // from the perspective of the the SurfaceTexture, if there are additional
1747b305fffc39d0fe0926e7fd2d7f6a524fbce62b7Jamie Gennis    // references on the buffers (e.g. if a buffer is referenced by a client or
1757b305fffc39d0fe0926e7fd2d7f6a524fbce62b7Jamie Gennis    // by OpenGL ES as a texture) then those buffer will remain allocated.
1767b305fffc39d0fe0926e7fd2d7f6a524fbce62b7Jamie Gennis    void abandon();
1777b305fffc39d0fe0926e7fd2d7f6a524fbce62b7Jamie Gennis
178fa28c35c21d1bf8b38f541758c291bc17a2d7270Jamie Gennis    // set the name of the SurfaceTexture that will be used to identify it in
179fa28c35c21d1bf8b38f541758c291bc17a2d7270Jamie Gennis    // log messages.
180fa28c35c21d1bf8b38f541758c291bc17a2d7270Jamie Gennis    void setName(const String8& name);
181fa28c35c21d1bf8b38f541758c291bc17a2d7270Jamie Gennis
182b267579ba8dfe3f47d2a481c5a3c2254e3d565a1Daniel Lam    // These functions call the corresponding BufferQueue implementation
183b267579ba8dfe3f47d2a481c5a3c2254e3d565a1Daniel Lam    // so the refactoring can proceed smoothly
184b267579ba8dfe3f47d2a481c5a3c2254e3d565a1Daniel Lam    status_t setDefaultBufferFormat(uint32_t defaultFormat);
185b267579ba8dfe3f47d2a481c5a3c2254e3d565a1Daniel Lam    status_t setConsumerUsageBits(uint32_t usage);
186b267579ba8dfe3f47d2a481c5a3c2254e3d565a1Daniel Lam    status_t setTransformHint(uint32_t hint);
187b267579ba8dfe3f47d2a481c5a3c2254e3d565a1Daniel Lam    virtual status_t setSynchronousMode(bool enabled);
188b267579ba8dfe3f47d2a481c5a3c2254e3d565a1Daniel Lam    virtual status_t setBufferCount(int bufferCount);
189b267579ba8dfe3f47d2a481c5a3c2254e3d565a1Daniel Lam    virtual status_t connect(int api,
190b267579ba8dfe3f47d2a481c5a3c2254e3d565a1Daniel Lam                uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
191b267579ba8dfe3f47d2a481c5a3c2254e3d565a1Daniel Lam
19274bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // getBufferQueue returns the BufferQueue object to which this
19374bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // SurfaceTexture is connected.
194b267579ba8dfe3f47d2a481c5a3c2254e3d565a1Daniel Lam    sp<BufferQueue> getBufferQueue() const;
195b267579ba8dfe3f47d2a481c5a3c2254e3d565a1Daniel Lam
19674bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // detachFromContext detaches the SurfaceTexture from the calling thread's
19774bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // current OpenGL ES context.  This context must be the same as the context
19874bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // that was current for previous calls to updateTexImage.
19974bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    //
20074bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // Detaching a SurfaceTexture from an OpenGL ES context will result in the
20174bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // deletion of the OpenGL ES texture object into which the images were being
20274bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // streamed.  After a SurfaceTexture has been detached from the OpenGL ES
20374bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // context calls to updateTexImage will fail returning INVALID_OPERATION
20474bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // until the SurfaceTexture is attached to a new OpenGL ES context using the
20574bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // attachToContext method.
20674bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    status_t detachFromContext();
20774bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis
20874bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // attachToContext attaches a SurfaceTexture that is currently in the
20974bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // 'detached' state to the current OpenGL ES context.  A SurfaceTexture is
21074bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // in the 'detached' state iff detachFromContext has successfully been
21174bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // called and no calls to attachToContext have succeeded since the last
21274bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // detachFromContext call.  Calls to attachToContext made on a
21374bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // SurfaceTexture that is not in the 'detached' state will result in an
21474bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // INVALID_OPERATION error.
21574bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    //
21674bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // The tex argument specifies the OpenGL ES texture object name in the
21774bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // new context into which the image contents will be streamed.  A successful
21874bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // call to attachToContext will result in this texture object being bound to
21974bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // the texture target and populated with the image contents that were
22074bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // current at the time of the last call to detachFromContext.
22174bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    status_t attachToContext(GLuint tex);
22274bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis
22368c7794183a7dbfe3b20d4ce832f8eb79c2c619aMathias Agopian    // dump our state in a String
224eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam    virtual void dump(String8& result) const;
225eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam    virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
22668c7794183a7dbfe3b20d4ce832f8eb79c2c619aMathias Agopian
2277a042bf324fe3f3d5d4085fda21fe50dc0c362b4Mathias Agopianprotected:
2288ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis
229fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    // Implementation of the BufferQueue::ConsumerListener interface.  These
230fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    // calls are used to notify the SurfaceTexture of asynchronous events in the
231fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    // BufferQueue.
232fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    virtual void onFrameAvailable();
233fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    virtual void onBuffersReleased();
234fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis
2357a042bf324fe3f3d5d4085fda21fe50dc0c362b4Mathias Agopian    static bool isExternalFormat(uint32_t format);
2367a042bf324fe3f3d5d4085fda21fe50dc0c362b4Mathias Agopian
2377a042bf324fe3f3d5d4085fda21fe50dc0c362b4Mathias Agopianprivate:
2388ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis
2398ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis    // createImage creates a new EGLImage from a GraphicBuffer.
2408ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis    EGLImageKHR createImage(EGLDisplay dpy,
2418ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis            const sp<GraphicBuffer>& graphicBuffer);
2428ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis
243fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    // freeBufferLocked frees up the given buffer slot.  If the slot has been
244fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    // initialized this will release the reference to the GraphicBuffer in that
245fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    // slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
246fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    //
247fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    // This method must be called with mMutex locked.
248fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    void freeBufferLocked(int slotIndex);
249fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis
250736aa9573bb7b78f9c315f396c104491b3639426Jamie Gennis    // computeCurrentTransformMatrix computes the transform matrix for the
251736aa9573bb7b78f9c315f396c104491b3639426Jamie Gennis    // current texture.  It uses mCurrentTransform and the current GraphicBuffer
252736aa9573bb7b78f9c315f396c104491b3639426Jamie Gennis    // to compute this matrix and stores it in mCurrentTransformMatrix.
253736aa9573bb7b78f9c315f396c104491b3639426Jamie Gennis    void computeCurrentTransformMatrix();
254736aa9573bb7b78f9c315f396c104491b3639426Jamie Gennis
25574bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // syncForReleaseLocked performs the synchronization needed to release the
25674bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // current slot from an OpenGL ES context.  If needed it will set the
25774bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // current slot's fence to guard against a producer accessing the buffer
25874bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // before the outstanding accesses have completed.
25974bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    status_t syncForReleaseLocked(EGLDisplay dpy);
26074bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis
2619a78c90cd46b2a3bd637b056873149d3b94384b4Jamie Gennis    // mCurrentTextureBuf is the graphic buffer of the current texture. It's
2629a78c90cd46b2a3bd637b056873149d3b94384b4Jamie Gennis    // possible that this buffer is not associated with any buffer slot, so we
26329c870271e8d3f8c40c356283650ba54fe71a16bJamie Gennis    // must track it separately in order to support the getCurrentBuffer method.
2649a78c90cd46b2a3bd637b056873149d3b94384b4Jamie Gennis    sp<GraphicBuffer> mCurrentTextureBuf;
2659a78c90cd46b2a3bd637b056873149d3b94384b4Jamie Gennis
266f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis    // mCurrentCrop is the crop rectangle that applies to the current texture.
2677734ebfe47f42f980c1b44c1f284a91d8ad1d6c7Mathias Agopian    // It gets set each time updateTexImage is called.
268f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis    Rect mCurrentCrop;
269f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis
270f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis    // mCurrentTransform is the transform identifier for the current texture. It
2717734ebfe47f42f980c1b44c1f284a91d8ad1d6c7Mathias Agopian    // gets set each time updateTexImage is called.
272f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis    uint32_t mCurrentTransform;
273f238e28500ca756fbd9e323f728ce7c8dda59475Jamie Gennis
2747734ebfe47f42f980c1b44c1f284a91d8ad1d6c7Mathias Agopian    // mCurrentScalingMode is the scaling mode for the current texture. It gets
2757734ebfe47f42f980c1b44c1f284a91d8ad1d6c7Mathias Agopian    // set to each time updateTexImage is called.
2767734ebfe47f42f980c1b44c1f284a91d8ad1d6c7Mathias Agopian    uint32_t mCurrentScalingMode;
2777734ebfe47f42f980c1b44c1f284a91d8ad1d6c7Mathias Agopian
278736aa9573bb7b78f9c315f396c104491b3639426Jamie Gennis    // mCurrentTransformMatrix is the transform matrix for the current texture.
279736aa9573bb7b78f9c315f396c104491b3639426Jamie Gennis    // It gets computed by computeTransformMatrix each time updateTexImage is
280736aa9573bb7b78f9c315f396c104491b3639426Jamie Gennis    // called.
281736aa9573bb7b78f9c315f396c104491b3639426Jamie Gennis    float mCurrentTransformMatrix[16];
282736aa9573bb7b78f9c315f396c104491b3639426Jamie Gennis
2831d01a12e7150be569557b64da9b8663c62c13594Eino-Ville Talvala    // mCurrentTimestamp is the timestamp for the current texture. It
2847734ebfe47f42f980c1b44c1f284a91d8ad1d6c7Mathias Agopian    // gets set each time updateTexImage is called.
2851d01a12e7150be569557b64da9b8663c62c13594Eino-Ville Talvala    int64_t mCurrentTimestamp;
2861d01a12e7150be569557b64da9b8663c62c13594Eino-Ville Talvala
2878ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis    // mTexName is the name of the OpenGL texture to which streamed images will
288292a31a4c2ae2f6faf134e8e4a726583017dad06Pannag Sanketi    // be bound when updateTexImage is called. It is set at construction time
28974bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // and can be changed with a call to attachToContext.
29074bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    GLuint mTexName;
2918ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis
29286edf4f6470ee0f108bf40d3c1d23bf0a78c9c38Jamie Gennis    // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
29386edf4f6470ee0f108bf40d3c1d23bf0a78c9c38Jamie Gennis    // extension should be used to prevent buffers from being dequeued before
29486edf4f6470ee0f108bf40d3c1d23bf0a78c9c38Jamie Gennis    // it's safe for them to be written. It gets set at construction time and
29586edf4f6470ee0f108bf40d3c1d23bf0a78c9c38Jamie Gennis    // never changes.
29686edf4f6470ee0f108bf40d3c1d23bf0a78c9c38Jamie Gennis    const bool mUseFenceSync;
29786edf4f6470ee0f108bf40d3c1d23bf0a78c9c38Jamie Gennis
298fb1b5a2f333800574b0da435d1200cf9b13d723fJamie Gennis    // mTexTarget is the GL texture target with which the GL texture object is
299fb1b5a2f333800574b0da435d1200cf9b13d723fJamie Gennis    // associated.  It is set in the constructor and never changed.  It is
300fb1b5a2f333800574b0da435d1200cf9b13d723fJamie Gennis    // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
301fb1b5a2f333800574b0da435d1200cf9b13d723fJamie Gennis    // Browser.  In that case it is set to GL_TEXTURE_2D to allow
302fb1b5a2f333800574b0da435d1200cf9b13d723fJamie Gennis    // glCopyTexSubImage to read from the texture.  This is a hack to work
303fb1b5a2f333800574b0da435d1200cf9b13d723fJamie Gennis    // around a GL driver limitation on the number of FBO attachments, which the
304fb1b5a2f333800574b0da435d1200cf9b13d723fJamie Gennis    // browser's tile cache exceeds.
305fb1b5a2f333800574b0da435d1200cf9b13d723fJamie Gennis    const GLenum mTexTarget;
306a929748ddb67cbece3337c7fda7877fdeb973aa4Sunita Nadampalli
307fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    // EGLSlot contains the information and object references that
308fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    // SurfaceTexture maintains about a BufferQueue buffer slot.
309eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam    struct EGLSlot {
310eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam        EGLSlot()
311eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam        : mEglImage(EGL_NO_IMAGE_KHR),
312eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam          mFence(EGL_NO_SYNC_KHR) {
313eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam        }
314eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam
315eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam        sp<GraphicBuffer> mGraphicBuffer;
316eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam
317eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam        // mEglImage is the EGLImage created from mGraphicBuffer.
318eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam        EGLImageKHR mEglImage;
319eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam
320eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam        // mFence is the EGL sync object that must signal before the buffer
321eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam        // associated with this buffer slot may be dequeued. It is initialized
322eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
323eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam        // on a compile-time option) set to a new sync object in updateTexImage.
324eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam        EGLSyncKHR mFence;
325eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam    };
326eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam
327ce561372186c7549a8a5fe996ac5965cda087007Jamie Gennis    // mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently
328ce561372186c7549a8a5fe996ac5965cda087007Jamie Gennis    // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the
32974bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // current display when updateTexImage is called for the first time and when
33074bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // attachToContext is called.
331ce561372186c7549a8a5fe996ac5965cda087007Jamie Gennis    EGLDisplay mEglDisplay;
332ce561372186c7549a8a5fe996ac5965cda087007Jamie Gennis
333ce561372186c7549a8a5fe996ac5965cda087007Jamie Gennis    // mEglContext is the OpenGL ES context with which this SurfaceTexture is
334ce561372186c7549a8a5fe996ac5965cda087007Jamie Gennis    // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set
335ce561372186c7549a8a5fe996ac5965cda087007Jamie Gennis    // to the current GL context when updateTexImage is called for the first
33674bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // time and when attachToContext is called.
337ce561372186c7549a8a5fe996ac5965cda087007Jamie Gennis    EGLContext mEglContext;
338ce561372186c7549a8a5fe996ac5965cda087007Jamie Gennis
339fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    // mEGLSlots stores the buffers that have been allocated by the BufferQueue
340fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    // for each buffer slot.  It is initialized to null pointers, and gets
341fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    // filled in with the result of BufferQueue::acquire when the
342fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    // client dequeues a buffer from a
343fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    // slot that has not yet been used. The buffer allocated to a slot will also
344fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    // be replaced if the requested buffer usage or geometry differs from that
345fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    // of the buffer allocated to a slot.
346b267579ba8dfe3f47d2a481c5a3c2254e3d565a1Daniel Lam    EGLSlot mEGLSlots[BufferQueue::NUM_BUFFER_SLOTS];
347eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam
348eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam    // mAbandoned indicates that the BufferQueue will no longer be used to
349eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam    // consume images buffers pushed to it using the ISurfaceTexture interface.
350eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam    // It is initialized to false, and set to true in the abandon method.  A
351eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam    // BufferQueue that has been abandoned will return the NO_INIT error from
352eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam    // all ISurfaceTexture methods capable of returning an error.
353eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam    bool mAbandoned;
354eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam
355eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam    // mName is a string used to identify the SurfaceTexture in log messages.
356eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam    // It can be set by the setName method.
357eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam    String8 mName;
358eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam
359fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    // mFrameAvailableListener is the listener object that will be called when a
360fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    // new frame becomes available. If it is not NULL it will be called from
361fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    // queueBuffer.
362fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    sp<FrameAvailableListener> mFrameAvailableListener;
363eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam
364eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam    // mCurrentTexture is the buffer slot index of the buffer that is currently
365eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
366eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam    // indicating that no buffer slot is currently bound to the texture. Note,
367eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
368eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam    // that no buffer is bound to the texture. A call to setBufferCount will
369eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
370eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam    int mCurrentTexture;
371eae59d2ea77ef57aab203fb185a880ce37ac38d6Daniel Lam
372b267579ba8dfe3f47d2a481c5a3c2254e3d565a1Daniel Lam    // The SurfaceTexture has-a BufferQueue and is responsible for creating this object
373b267579ba8dfe3f47d2a481c5a3c2254e3d565a1Daniel Lam    // if none is supplied
374b267579ba8dfe3f47d2a481c5a3c2254e3d565a1Daniel Lam    sp<BufferQueue> mBufferQueue;
375b267579ba8dfe3f47d2a481c5a3c2254e3d565a1Daniel Lam
37674bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // mAttached indicates whether the SurfaceTexture is currently attached to
37774bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // an OpenGL ES context.  For legacy reasons, this is initialized to true,
37874bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // indicating that the SurfaceTexture is considered to be attached to
37974bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // whatever context is current at the time of the first updateTexImage call.
38074bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // It is set to false by detachFromContext, and then set to true again by
38174bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    // attachToContext.
38274bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis    bool mAttached;
38374bed55fff0132be319bcd1703970516ae28b3a9Jamie Gennis
384fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    // mMutex is the mutex used to prevent concurrent access to the member
385fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    // variables of SurfaceTexture objects. It must be locked whenever the
386fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    // member variables are accessed.
387fa5b40ebb8923133df12dc70591bfe35b3f1c9b3Jamie Gennis    mutable Mutex mMutex;
3888ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis};
3898ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis
3908ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis// ----------------------------------------------------------------------------
3918ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis}; // namespace android
3928ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis
3938ba32fade11abb73f3fd47ea0953c9528eb5b91fJamie Gennis#endif // ANDROID_GUI_SURFACETEXTURE_H
394