rsMesh.cpp revision 54929cce0bf44090424b1f91b676529a2422378f
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_RS_BUILD_FOR_HOST
18#include "rsContext.h"
19
20#include <GLES/gl.h>
21#include <GLES2/gl2.h>
22#include <GLES/glext.h>
23#else
24#include "rsContextHostStub.h"
25
26#include <OpenGL/gl.h>
27#include <OpenGl/glext.h>
28#endif
29
30
31using namespace android;
32using namespace android::renderscript;
33
34Mesh::Mesh(Context *rsc) : ObjectBase(rsc)
35{
36    mPrimitives = NULL;
37    mPrimitivesCount = 0;
38    mVertexBuffers = NULL;
39    mVertexBufferCount = 0;
40    mAttribs = NULL;
41    mAttribAllocationIndex = NULL;
42
43    mAttribCount = 0;
44}
45
46Mesh::~Mesh()
47{
48    if(mVertexBuffers) {
49        delete[] mVertexBuffers;
50    }
51
52    if(mPrimitives) {
53        for(uint32_t i = 0; i < mPrimitivesCount; i ++) {
54            delete mPrimitives[i];
55        }
56        delete[] mPrimitives;
57    }
58
59    if(mAttribs) {
60        delete[] mAttribs;
61        delete[] mAttribAllocationIndex;
62    }
63}
64
65bool Mesh::isValidGLComponent(const Element *elem, uint32_t fieldIdx) {
66    // Do not create attribs for padding
67    if(elem->getFieldName(fieldIdx)[0] == '#') {
68        return false;
69    }
70
71    // Only GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FIXED, GL_FLOAT are accepted.
72    // Filter rs types accordingly
73    RsDataType dt = elem->getField(fieldIdx)->getComponent().getType();
74    if(dt != RS_TYPE_FLOAT_32 && dt != RS_TYPE_UNSIGNED_8 &&
75       dt != RS_TYPE_UNSIGNED_16 && dt != RS_TYPE_SIGNED_8 &&
76       dt != RS_TYPE_SIGNED_16) {
77        return false;
78    }
79
80    // Now make sure they are not arrays
81    uint32_t arraySize = elem->getFieldArraySize(fieldIdx);
82    if(arraySize != 1) {
83        return false;
84    }
85
86    return true;
87}
88
89void Mesh::initVertexAttribs() {
90    // Count the number of gl attrs to initialize
91    mAttribCount = 0;
92    for (uint32_t ct=0; ct < mVertexBufferCount; ct++) {
93        const Element *elem = mVertexBuffers[ct]->getType()->getElement();
94        for (uint32_t ct=0; ct < elem->getFieldCount(); ct++) {
95            if(isValidGLComponent(elem, ct)) {
96                mAttribCount ++;
97            }
98        }
99    }
100
101    if(mAttribs) {
102        delete [] mAttribs;
103        delete [] mAttribAllocationIndex;
104        mAttribs = NULL;
105        mAttribAllocationIndex = NULL;
106    }
107    if(!mAttribCount) {
108        return;
109    }
110
111    mAttribs = new VertexArray::Attrib[mAttribCount];
112    mAttribAllocationIndex = new uint32_t[mAttribCount];
113
114    uint32_t userNum = 0;
115    for (uint32_t ct=0; ct < mVertexBufferCount; ct++) {
116        const Element *elem = mVertexBuffers[ct]->getType()->getElement();
117        uint32_t stride = elem->getSizeBytes();
118        for (uint32_t fieldI=0; fieldI < elem->getFieldCount(); fieldI++) {
119            const Component &c = elem->getField(fieldI)->getComponent();
120
121            if(!isValidGLComponent(elem, fieldI)) {
122                continue;
123            }
124
125            mAttribs[userNum].size = c.getVectorSize();
126            mAttribs[userNum].offset = elem->getFieldOffsetBytes(fieldI);
127            mAttribs[userNum].type = c.getGLType();
128            mAttribs[userNum].normalized = c.getType() != RS_TYPE_FLOAT_32;//c.getIsNormalized();
129            mAttribs[userNum].stride = stride;
130            String8 tmp(RS_SHADER_ATTR);
131            tmp.append(elem->getFieldName(fieldI));
132            mAttribs[userNum].name.setTo(tmp.string());
133
134            // Remember which allocation this attribute came from
135            mAttribAllocationIndex[userNum] = ct;
136            userNum ++;
137        }
138    }
139}
140
141void Mesh::render(Context *rsc) const
142{
143    for(uint32_t ct = 0; ct < mPrimitivesCount; ct ++) {
144        renderPrimitive(rsc, ct);
145    }
146}
147
148void Mesh::renderPrimitive(Context *rsc, uint32_t primIndex) const {
149    if (primIndex >= mPrimitivesCount) {
150        LOGE("Invalid primitive index");
151        return;
152    }
153
154    Primitive_t *prim = mPrimitives[primIndex];
155
156    if (prim->mIndexBuffer.get()) {
157        renderPrimitiveRange(rsc, primIndex, 0, prim->mIndexBuffer->getType()->getDimX());
158        return;
159    }
160
161    renderPrimitiveRange(rsc, primIndex, 0, mVertexBuffers[0]->getType()->getDimX());
162}
163
164void Mesh::renderPrimitiveRange(Context *rsc, uint32_t primIndex, uint32_t start, uint32_t len) const
165{
166    if (len < 1 || primIndex >= mPrimitivesCount || mAttribCount == 0) {
167        LOGE("Invalid mesh or parameters");
168        return;
169    }
170
171    rsc->checkError("Mesh::renderPrimitiveRange 1");
172    for (uint32_t ct=0; ct < mVertexBufferCount; ct++) {
173        mVertexBuffers[ct]->uploadCheck(rsc);
174    }
175    // update attributes with either buffer information or data ptr based on their current state
176    for (uint32_t ct=0; ct < mAttribCount; ct++) {
177        uint32_t allocIndex = mAttribAllocationIndex[ct];
178        Allocation *alloc = mVertexBuffers[allocIndex].get();
179        if (alloc->getIsBufferObject()) {
180            mAttribs[ct].buffer = alloc->getBufferObjectID();
181            mAttribs[ct].ptr = NULL;
182        } else {
183            mAttribs[ct].buffer = 0;
184            mAttribs[ct].ptr = (const uint8_t*)alloc->getPtr();
185        }
186    }
187
188    VertexArray va(mAttribs, mAttribCount);
189    va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
190
191    rsc->checkError("Mesh::renderPrimitiveRange 2");
192    Primitive_t *prim = mPrimitives[primIndex];
193    if (prim->mIndexBuffer.get()) {
194        prim->mIndexBuffer->uploadCheck(rsc);
195        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prim->mIndexBuffer->getBufferObjectID());
196        glDrawElements(prim->mGLPrimitive, len, GL_UNSIGNED_SHORT, (uint16_t *)(start * 2));
197    } else {
198        glDrawArrays(prim->mGLPrimitive, start, len);
199    }
200
201    rsc->checkError("Mesh::renderPrimitiveRange");
202}
203
204
205void Mesh::uploadAll(Context *rsc)
206{
207    for (uint32_t ct = 0; ct < mVertexBufferCount; ct ++) {
208        if (mVertexBuffers[ct].get()) {
209            mVertexBuffers[ct]->deferedUploadToBufferObject(rsc);
210        }
211    }
212
213    for (uint32_t ct = 0; ct < mPrimitivesCount; ct ++) {
214        if (mPrimitives[ct]->mIndexBuffer.get()) {
215            mPrimitives[ct]->mIndexBuffer->deferedUploadToBufferObject(rsc);
216        }
217    }
218}
219
220void Mesh::updateGLPrimitives()
221{
222    for(uint32_t i = 0; i < mPrimitivesCount; i ++) {
223        switch(mPrimitives[i]->mPrimitive) {
224            case RS_PRIMITIVE_POINT:          mPrimitives[i]->mGLPrimitive = GL_POINTS; break;
225            case RS_PRIMITIVE_LINE:           mPrimitives[i]->mGLPrimitive = GL_LINES; break;
226            case RS_PRIMITIVE_LINE_STRIP:     mPrimitives[i]->mGLPrimitive = GL_LINE_STRIP; break;
227            case RS_PRIMITIVE_TRIANGLE:       mPrimitives[i]->mGLPrimitive = GL_TRIANGLES; break;
228            case RS_PRIMITIVE_TRIANGLE_STRIP: mPrimitives[i]->mGLPrimitive = GL_TRIANGLE_STRIP; break;
229            case RS_PRIMITIVE_TRIANGLE_FAN:   mPrimitives[i]->mGLPrimitive = GL_TRIANGLE_FAN; break;
230        }
231    }
232}
233
234void Mesh::serialize(OStream *stream) const
235{
236    // Need to identify ourselves
237    stream->addU32((uint32_t)getClassId());
238
239    String8 name(getName());
240    stream->addString(&name);
241
242    // Store number of vertex streams
243    stream->addU32(mVertexBufferCount);
244    for(uint32_t vCount = 0; vCount < mVertexBufferCount; vCount ++) {
245        mVertexBuffers[vCount]->serialize(stream);
246    }
247
248    stream->addU32(mPrimitivesCount);
249    // Store the primitives
250    for (uint32_t pCount = 0; pCount < mPrimitivesCount; pCount ++) {
251        Primitive_t * prim = mPrimitives[pCount];
252
253        stream->addU8((uint8_t)prim->mPrimitive);
254
255        if(prim->mIndexBuffer.get()) {
256            stream->addU32(1);
257            prim->mIndexBuffer->serialize(stream);
258        }
259        else {
260            stream->addU32(0);
261        }
262    }
263}
264
265Mesh *Mesh::createFromStream(Context *rsc, IStream *stream)
266{
267    // First make sure we are reading the correct object
268    RsA3DClassID classID = (RsA3DClassID)stream->loadU32();
269    if(classID != RS_A3D_CLASS_ID_MESH) {
270        LOGE("mesh loading skipped due to invalid class id");
271        return NULL;
272    }
273
274    Mesh * mesh = new Mesh(rsc);
275
276    String8 name;
277    stream->loadString(&name);
278    mesh->setName(name.string(), name.size());
279
280    mesh->mVertexBufferCount = stream->loadU32();
281    if(mesh->mVertexBufferCount) {
282        mesh->mVertexBuffers = new ObjectBaseRef<Allocation>[mesh->mVertexBufferCount];
283
284        for(uint32_t vCount = 0; vCount < mesh->mVertexBufferCount; vCount ++) {
285            Allocation *vertexAlloc = Allocation::createFromStream(rsc, stream);
286            mesh->mVertexBuffers[vCount].set(vertexAlloc);
287        }
288    }
289
290    mesh->mPrimitivesCount = stream->loadU32();
291    if(mesh->mPrimitivesCount) {
292        mesh->mPrimitives = new Primitive_t *[mesh->mPrimitivesCount];
293
294        // load all primitives
295        for (uint32_t pCount = 0; pCount < mesh->mPrimitivesCount; pCount ++) {
296            Primitive_t * prim = new Primitive_t;
297            mesh->mPrimitives[pCount] = prim;
298
299            prim->mPrimitive = (RsPrimitive)stream->loadU8();
300
301            // Check to see if the index buffer was stored
302            uint32_t isIndexPresent = stream->loadU32();
303            if(isIndexPresent) {
304                Allocation *indexAlloc = Allocation::createFromStream(rsc, stream);
305                prim->mIndexBuffer.set(indexAlloc);
306            }
307        }
308    }
309
310    mesh->updateGLPrimitives();
311    mesh->initVertexAttribs();
312    mesh->uploadAll(rsc);
313
314    return mesh;
315}
316
317void Mesh::computeBBox() {
318    float *posPtr = NULL;
319    uint32_t vectorSize = 0;
320    uint32_t stride = 0;
321    uint32_t numVerts = 0;
322    // First we need to find the position ptr and stride
323    for (uint32_t ct=0; ct < mVertexBufferCount; ct++) {
324        const Type *bufferType = mVertexBuffers[ct]->getType();
325        const Element *bufferElem = bufferType->getElement();
326
327        for (uint32_t ct=0; ct < bufferElem->getFieldCount(); ct++) {
328            if(strcmp(bufferElem->getFieldName(ct), "position") == 0) {
329                vectorSize = bufferElem->getField(ct)->getComponent().getVectorSize();
330                stride = bufferElem->getSizeBytes() / sizeof(float);
331                uint32_t offset = bufferElem->getFieldOffsetBytes(ct);
332                posPtr = (float*)((uint8_t*)mVertexBuffers[ct]->getPtr() + offset);
333                numVerts = bufferType->getDimX();
334                break;
335            }
336        }
337        if(posPtr) {
338            break;
339        }
340    }
341
342    mBBoxMin[0] = mBBoxMin[1] = mBBoxMin[2] = 1e6;
343    mBBoxMax[0] = mBBoxMax[1] = mBBoxMax[2] = -1e6;
344    if(!posPtr) {
345        LOGE("Unable to compute bounding box");
346        mBBoxMin[0] = mBBoxMin[1] = mBBoxMin[2] = 0.0f;
347        mBBoxMax[0] = mBBoxMax[1] = mBBoxMax[2] = 0.0f;
348        return;
349    }
350
351    for(uint32_t i = 0; i < numVerts; i ++) {
352        for(uint32_t v = 0; v < vectorSize; v ++) {
353            mBBoxMin[v] = rsMin(mBBoxMin[v], posPtr[v]);
354            mBBoxMax[v] = rsMax(mBBoxMax[v], posPtr[v]);
355        }
356        posPtr += stride;
357    }
358}
359
360
361MeshContext::MeshContext()
362{
363}
364
365MeshContext::~MeshContext()
366{
367}
368
369namespace android {
370namespace renderscript {
371
372RsMesh rsi_MeshCreate(Context *rsc, uint32_t vtxCount, uint32_t idxCount)
373{
374    Mesh *sm = new Mesh(rsc);
375    sm->incUserRef();
376
377    sm->mPrimitivesCount = idxCount;
378    sm->mPrimitives = new Mesh::Primitive_t *[sm->mPrimitivesCount];
379    for(uint32_t ct = 0; ct < idxCount; ct ++) {
380        sm->mPrimitives[ct] = new Mesh::Primitive_t;
381    }
382
383    sm->mVertexBufferCount = vtxCount;
384    sm->mVertexBuffers = new ObjectBaseRef<Allocation>[vtxCount];
385
386    return sm;
387}
388
389void rsi_MeshBindVertex(Context *rsc, RsMesh mv, RsAllocation va, uint32_t slot)
390{
391    Mesh *sm = static_cast<Mesh *>(mv);
392    rsAssert(slot < sm->mVertexBufferCount);
393
394    sm->mVertexBuffers[slot].set((Allocation *)va);
395}
396
397void rsi_MeshBindIndex(Context *rsc, RsMesh mv, RsAllocation va, uint32_t primType, uint32_t slot)
398{
399    Mesh *sm = static_cast<Mesh *>(mv);
400    rsAssert(slot < sm->mPrimitivesCount);
401
402    sm->mPrimitives[slot]->mIndexBuffer.set((Allocation *)va);
403    sm->mPrimitives[slot]->mPrimitive = (RsPrimitive)primType;
404    sm->updateGLPrimitives();
405}
406
407void rsi_MeshInitVertexAttribs(Context *rsc, RsMesh mv)
408{
409    Mesh *sm = static_cast<Mesh *>(mv);
410    sm->initVertexAttribs();
411}
412
413}}
414
415void rsaMeshGetVertexBufferCount(RsContext con, RsMesh mv, int32_t *numVtx)
416{
417    Mesh *sm = static_cast<Mesh *>(mv);
418    *numVtx = sm->mVertexBufferCount;
419}
420
421void rsaMeshGetIndexCount(RsContext con, RsMesh mv, int32_t *numIdx)
422{
423    Mesh *sm = static_cast<Mesh *>(mv);
424    *numIdx = sm->mPrimitivesCount;
425}
426
427void rsaMeshGetVertices(RsContext con, RsMesh mv, RsAllocation *vtxData, uint32_t vtxDataCount)
428{
429    Mesh *sm = static_cast<Mesh *>(mv);
430    rsAssert(vtxDataCount == sm->mVertexBufferCount);
431
432    for(uint32_t ct = 0; ct < vtxDataCount; ct ++) {
433        vtxData[ct] = sm->mVertexBuffers[ct].get();
434        sm->mVertexBuffers[ct]->incUserRef();
435    }
436}
437
438void rsaMeshGetIndices(RsContext con, RsMesh mv, RsAllocation *va, uint32_t *primType, uint32_t idxDataCount)
439{
440    Mesh *sm = static_cast<Mesh *>(mv);
441    rsAssert(idxDataCount == sm->mPrimitivesCount);
442
443    for(uint32_t ct = 0; ct < idxDataCount; ct ++) {
444        va[ct] = sm->mPrimitives[ct]->mIndexBuffer.get();
445        primType[ct] = sm->mPrimitives[ct]->mPrimitive;
446        if(sm->mPrimitives[ct]->mIndexBuffer.get()) {
447            sm->mPrimitives[ct]->mIndexBuffer->incUserRef();
448        }
449    }
450
451}
452