rsScriptC_Lib.cpp revision 50253dba3d6d1a9ace9df956ddedee7c8b33e951
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "rsContext.h"
18#include "rsScriptC.h"
19#include "rsMatrix.h"
20
21#include "acc/acc.h"
22#include "utils/String8.h"
23
24#include <GLES/gl.h>
25#include <GLES/glext.h>
26
27using namespace android;
28using namespace android::renderscript;
29
30#define GET_TLS()  Context::ScriptTLSStruct * tls = \
31    (Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey); \
32    Context * rsc = tls->mContext; \
33    ScriptC * sc = (ScriptC *) tls->mScript
34
35
36//////////////////////////////////////////////////////////////////////////////
37// IO routines
38//////////////////////////////////////////////////////////////////////////////
39
40static float SC_loadF(uint32_t bank, uint32_t offset)
41{
42    GET_TLS();
43    const void *vp = sc->mSlots[bank]->getPtr();
44    const float *f = static_cast<const float *>(vp);
45    //LOGE("loadF %i %i = %f %x", bank, offset, f, ((int *)&f)[0]);
46    return f[offset];
47}
48
49static int32_t SC_loadI32(uint32_t bank, uint32_t offset)
50{
51    GET_TLS();
52    const void *vp = sc->mSlots[bank]->getPtr();
53    const int32_t *i = static_cast<const int32_t *>(vp);
54    //LOGE("loadI32 %i %i = %i", bank, offset, t);
55    return i[offset];
56}
57
58static uint32_t SC_loadU32(uint32_t bank, uint32_t offset)
59{
60    GET_TLS();
61    const void *vp = sc->mSlots[bank]->getPtr();
62    const uint32_t *i = static_cast<const uint32_t *>(vp);
63    return i[offset];
64}
65
66static void SC_loadVec4(uint32_t bank, uint32_t offset, rsc_Vector4 *v)
67{
68    GET_TLS();
69    const void *vp = sc->mSlots[bank]->getPtr();
70    const float *f = static_cast<const float *>(vp);
71    memcpy(v, &f[offset], sizeof(rsc_Vector4));
72}
73
74static void SC_loadMatrix(uint32_t bank, uint32_t offset, rsc_Matrix *m)
75{
76    GET_TLS();
77    const void *vp = sc->mSlots[bank]->getPtr();
78    const float *f = static_cast<const float *>(vp);
79    memcpy(m, &f[offset], sizeof(rsc_Matrix));
80}
81
82
83static void SC_storeF(uint32_t bank, uint32_t offset, float v)
84{
85    //LOGE("storeF %i %i %f", bank, offset, v);
86    GET_TLS();
87    void *vp = sc->mSlots[bank]->getPtr();
88    float *f = static_cast<float *>(vp);
89    f[offset] = v;
90}
91
92static void SC_storeI32(uint32_t bank, uint32_t offset, int32_t v)
93{
94    GET_TLS();
95    void *vp = sc->mSlots[bank]->getPtr();
96    int32_t *f = static_cast<int32_t *>(vp);
97    static_cast<int32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
98}
99
100static void SC_storeU32(uint32_t bank, uint32_t offset, uint32_t v)
101{
102    GET_TLS();
103    void *vp = sc->mSlots[bank]->getPtr();
104    uint32_t *f = static_cast<uint32_t *>(vp);
105    static_cast<uint32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
106}
107
108static void SC_storeVec4(uint32_t bank, uint32_t offset, const rsc_Vector4 *v)
109{
110    GET_TLS();
111    void *vp = sc->mSlots[bank]->getPtr();
112    float *f = static_cast<float *>(vp);
113    memcpy(&f[offset], v, sizeof(rsc_Vector4));
114}
115
116static void SC_storeMatrix(uint32_t bank, uint32_t offset, const rsc_Matrix *m)
117{
118    GET_TLS();
119    void *vp = sc->mSlots[bank]->getPtr();
120    float *f = static_cast<float *>(vp);
121    memcpy(&f[offset], m, sizeof(rsc_Matrix));
122}
123
124
125//////////////////////////////////////////////////////////////////////////////
126// Math routines
127//////////////////////////////////////////////////////////////////////////////
128
129static float SC_randf(float max)
130{
131    float r = (float)rand();
132    return r / RAND_MAX * max;
133}
134
135
136
137
138//////////////////////////////////////////////////////////////////////////////
139// Matrix routines
140//////////////////////////////////////////////////////////////////////////////
141
142
143static void SC_matrixLoadIdentity(rsc_Matrix *mat)
144{
145    Matrix *m = reinterpret_cast<Matrix *>(mat);
146    m->loadIdentity();
147}
148
149static void SC_matrixLoadFloat(rsc_Matrix *mat, const float *f)
150{
151    Matrix *m = reinterpret_cast<Matrix *>(mat);
152    m->load(f);
153}
154
155static void SC_matrixLoadMat(rsc_Matrix *mat, const rsc_Matrix *newmat)
156{
157    Matrix *m = reinterpret_cast<Matrix *>(mat);
158    m->load(reinterpret_cast<const Matrix *>(newmat));
159}
160
161static void SC_matrixLoadRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
162{
163    Matrix *m = reinterpret_cast<Matrix *>(mat);
164    m->loadRotate(rot, x, y, z);
165}
166
167static void SC_matrixLoadScale(rsc_Matrix *mat, float x, float y, float z)
168{
169    Matrix *m = reinterpret_cast<Matrix *>(mat);
170    m->loadScale(x, y, z);
171}
172
173static void SC_matrixLoadTranslate(rsc_Matrix *mat, float x, float y, float z)
174{
175    Matrix *m = reinterpret_cast<Matrix *>(mat);
176    m->loadTranslate(x, y, z);
177}
178
179static void SC_matrixLoadMultiply(rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs)
180{
181    Matrix *m = reinterpret_cast<Matrix *>(mat);
182    m->loadMultiply(reinterpret_cast<const Matrix *>(lhs),
183                    reinterpret_cast<const Matrix *>(rhs));
184}
185
186static void SC_matrixMultiply(rsc_Matrix *mat, const rsc_Matrix *rhs)
187{
188    Matrix *m = reinterpret_cast<Matrix *>(mat);
189    m->multiply(reinterpret_cast<const Matrix *>(rhs));
190}
191
192static void SC_matrixRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
193{
194    Matrix *m = reinterpret_cast<Matrix *>(mat);
195    m->rotate(rot, x, y, z);
196}
197
198static void SC_matrixScale(rsc_Matrix *mat, float x, float y, float z)
199{
200    Matrix *m = reinterpret_cast<Matrix *>(mat);
201    m->scale(x, y, z);
202}
203
204static void SC_matrixTranslate(rsc_Matrix *mat, float x, float y, float z)
205{
206    Matrix *m = reinterpret_cast<Matrix *>(mat);
207    m->translate(x, y, z);
208}
209
210
211
212
213//////////////////////////////////////////////////////////////////////////////
214// Context
215//////////////////////////////////////////////////////////////////////////////
216
217static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va)
218{
219    GET_TLS();
220    rsi_ProgramFragmentBindTexture(rsc,
221                                   static_cast<ProgramFragment *>(vpf),
222                                   slot,
223                                   static_cast<Allocation *>(va));
224
225}
226
227static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs)
228{
229    GET_TLS();
230    rsi_ProgramFragmentBindSampler(rsc,
231                                   static_cast<ProgramFragment *>(vpf),
232                                   slot,
233                                   static_cast<Sampler *>(vs));
234
235}
236
237static void SC_bindProgramFragmentStore(RsProgramFragmentStore pfs)
238{
239    GET_TLS();
240    rsi_ContextBindProgramFragmentStore(rsc, pfs);
241
242}
243
244static void SC_bindProgramFragment(RsProgramFragment pf)
245{
246    GET_TLS();
247    rsi_ContextBindProgramFragment(rsc, pf);
248
249}
250
251static void SC_bindProgramVertex(RsProgramVertex pv)
252{
253    GET_TLS();
254    rsi_ContextBindProgramVertex(rsc, pv);
255
256}
257
258//////////////////////////////////////////////////////////////////////////////
259// VP
260//////////////////////////////////////////////////////////////////////////////
261
262static void SC_vpLoadModelMatrix(const rsc_Matrix *m)
263{
264    GET_TLS();
265    rsc->getVertex()->setModelviewMatrix(m);
266}
267
268static void SC_vpLoadTextureMatrix(const rsc_Matrix *m)
269{
270    GET_TLS();
271    rsc->getVertex()->setTextureMatrix(m);
272}
273
274
275
276//////////////////////////////////////////////////////////////////////////////
277// Drawing
278//////////////////////////////////////////////////////////////////////////////
279
280static void SC_drawTriangleMesh(RsTriangleMesh mesh)
281{
282    GET_TLS();
283    rsi_TriangleMeshRender(rsc, mesh);
284}
285
286static void SC_drawTriangleMeshRange(RsTriangleMesh mesh, uint32_t start, uint32_t count)
287{
288    GET_TLS();
289    rsi_TriangleMeshRenderRange(rsc, mesh, start, count);
290}
291
292// Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a
293static void SC_drawTriangleArray(int ialloc, uint32_t count)
294{
295    GET_TLS();
296    RsAllocation alloc = (RsAllocation)ialloc;
297
298    const Allocation *a = (const Allocation *)alloc;
299    const uint32_t *ptr = (const uint32_t *)a->getPtr();
300
301    rsc->setupCheck();
302
303    glBindBuffer(GL_ARRAY_BUFFER, 0);
304    //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
305
306    glEnableClientState(GL_VERTEX_ARRAY);
307    glDisableClientState(GL_NORMAL_ARRAY);
308    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
309    glEnableClientState(GL_COLOR_ARRAY);
310
311    glVertexPointer(2, GL_FIXED, 12, ptr + 1);
312    //glTexCoordPointer(2, GL_FIXED, 24, ptr + 1);
313    glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
314
315    glDrawArrays(GL_TRIANGLES, 0, count * 3);
316}
317
318static void SC_drawQuad(float x1, float y1, float z1,
319                        float x2, float y2, float z2,
320                        float x3, float y3, float z3,
321                        float x4, float y4, float z4)
322{
323    GET_TLS();
324
325    //LOGE("Quad");
326    //LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1);
327    //LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2);
328    //LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3);
329    //LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
330
331    float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
332    static const float tex[] = {0,1, 1,1, 1,0, 0,0};
333
334
335    rsc->setupCheck();
336
337    glBindBuffer(GL_ARRAY_BUFFER, 0);
338    //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
339
340    glEnableClientState(GL_VERTEX_ARRAY);
341    glVertexPointer(3, GL_FLOAT, 0, vtx);
342
343    glClientActiveTexture(GL_TEXTURE0);
344    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
345    glTexCoordPointer(2, GL_FLOAT, 0, tex);
346    glClientActiveTexture(GL_TEXTURE1);
347    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
348    glTexCoordPointer(2, GL_FLOAT, 0, tex);
349    glClientActiveTexture(GL_TEXTURE0);
350
351    glDisableClientState(GL_NORMAL_ARRAY);
352    glDisableClientState(GL_COLOR_ARRAY);
353
354    //glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
355
356    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
357}
358
359static void SC_drawRect(float x1, float y1,
360                        float x2, float y2, float z)
361{
362    SC_drawQuad(x1, y2, z,
363                x2, y2, z,
364                x2, y1, z,
365                x1, y1, z);
366}
367
368//////////////////////////////////////////////////////////////////////////////
369//
370//////////////////////////////////////////////////////////////////////////////
371
372static void SC_color(float r, float g, float b, float a)
373{
374    glColor4f(r, g, b, a);
375}
376
377/*
378extern "C" void materialDiffuse(float r, float g, float b, float a)
379{
380    float v[] = {r, g, b, a};
381    glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, v);
382}
383
384extern "C" void materialSpecular(float r, float g, float b, float a)
385{
386    float v[] = {r, g, b, a};
387    glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, v);
388}
389
390extern "C" void materialShininess(float s)
391{
392    glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &s);
393}
394*/
395
396static void SC_uploadToTexture(RsAllocation va, uint32_t baseMipLevel)
397{
398    GET_TLS();
399    rsi_AllocationUploadToTexture(rsc, va, baseMipLevel);
400}
401
402static void SC_ClearColor(float r, float g, float b, float a)
403{
404    //LOGE("c %f %f %f %f", r, g, b, a);
405    GET_TLS();
406    sc->mEnviroment.mClearColor[0] = r;
407    sc->mEnviroment.mClearColor[1] = g;
408    sc->mEnviroment.mClearColor[2] = b;
409    sc->mEnviroment.mClearColor[3] = a;
410}
411
412static void SC_debugF(const char *s, float f)
413{
414    LOGE("%s %f", s, f);
415}
416
417static void SC_debugI32(const char *s, int32_t i)
418{
419    LOGE("%s %i", s, i);
420}
421
422
423
424//////////////////////////////////////////////////////////////////////////////
425// Class implementation
426//////////////////////////////////////////////////////////////////////////////
427
428ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
429    // IO
430    { "loadI32", (void *)&SC_loadI32,
431        "int", "(int, int)" },
432    //{ "loadU32", (void *)&SC_loadU32, "unsigned int", "(int, int)" },
433    { "loadF", (void *)&SC_loadF,
434        "float", "(int, int)" },
435    { "loadVec4", (void *)&SC_loadVec4,
436        "void", "(int, int, float *)" },
437    { "loadMatrix", (void *)&SC_loadMatrix,
438        "void", "(int, int, float *)" },
439    { "storeI32", (void *)&SC_storeI32,
440        "void", "(int, int, int)" },
441    //{ "storeU32", (void *)&SC_storeU32, "void", "(int, int, unsigned int)" },
442    { "storeF", (void *)&SC_storeF,
443        "void", "(int, int, float)" },
444    { "storeVec4", (void *)&SC_storeVec4,
445        "void", "(int, int, float *)" },
446    { "storeMatrix", (void *)&SC_storeMatrix,
447        "void", "(int, int, float *)" },
448
449    // math
450    { "sinf", (void *)&sinf,
451        "float", "(float)" },
452    { "cosf", (void *)&cosf,
453        "float", "(float)" },
454    { "fabsf", (void *)&fabsf,
455        "float", "(float)" },
456    { "randf", (void *)&SC_randf,
457        "float", "(float)" },
458    { "floorf", (void *)&floorf,
459        "float", "(float)" },
460    { "ceilf", (void *)&ceilf,
461        "float", "(float)" },
462
463    // matrix
464    { "matrixLoadIdentity", (void *)&SC_matrixLoadIdentity,
465        "void", "(float *mat)" },
466    { "matrixLoadFloat", (void *)&SC_matrixLoadFloat,
467        "void", "(float *mat, float *f)" },
468    { "matrixLoadMat", (void *)&SC_matrixLoadMat,
469        "void", "(float *mat, float *newmat)" },
470    { "matrixLoadRotate", (void *)&SC_matrixLoadRotate,
471        "void", "(float *mat, float rot, float x, float y, float z)" },
472    { "matrixLoadScale", (void *)&SC_matrixLoadScale,
473        "void", "(float *mat, float x, float y, float z)" },
474    { "matrixLoadTranslate", (void *)&SC_matrixLoadTranslate,
475        "void", "(float *mat, float x, float y, float z)" },
476    { "matrixLoadMultiply", (void *)&SC_matrixLoadMultiply,
477        "void", "(float *mat, float *lhs, float *rhs)" },
478    { "matrixMultiply", (void *)&SC_matrixMultiply,
479        "void", "(float *mat, float *rhs)" },
480    { "matrixRotate", (void *)&SC_matrixRotate,
481        "void", "(float *mat, float rot, float x, float y, float z)" },
482    { "matrixScale", (void *)&SC_matrixScale,
483        "void", "(float *mat, float x, float y, float z)" },
484    { "matrixTranslate", (void *)&SC_matrixTranslate,
485        "void", "(float *mat, float x, float y, float z)" },
486
487    // context
488    { "bindProgramFragment", (void *)&SC_bindProgramFragment,
489        "void", "(int)" },
490    { "bindProgramFragmentStore", (void *)&SC_bindProgramFragmentStore,
491        "void", "(int)" },
492    { "bindProgramVertex", (void *)&SC_bindProgramVertex,
493        "void", "(int)" },
494    { "bindSampler", (void *)&SC_bindSampler,
495        "void", "(int, int, int)" },
496    { "bindTexture", (void *)&SC_bindTexture,
497        "void", "(int, int, int)" },
498
499    // vp
500    { "vpLoadModelMatrix", (void *)&SC_vpLoadModelMatrix,
501        "void", "(void *)" },
502    { "vpLoadTextureMatrix", (void *)&SC_vpLoadTextureMatrix,
503        "void", "(void *)" },
504
505
506
507    // drawing
508    { "drawRect", (void *)&SC_drawRect,
509        "void", "(float x1, float y1, float x2, float y2, float z)" },
510    { "drawQuad", (void *)&SC_drawQuad,
511        "void", "(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4)" },
512    { "drawTriangleArray", (void *)&SC_drawTriangleArray,
513        "void", "(int ialloc, int count)" },
514    { "drawTriangleMesh", (void *)&SC_drawTriangleMesh,
515        "void", "(int mesh)" },
516    { "drawTriangleMeshRange", (void *)&SC_drawTriangleMeshRange,
517        "void", "(int mesh, int start, int count)" },
518
519
520    // misc
521    { "pfClearColor", (void *)&SC_ClearColor,
522        "void", "(float, float, float, float)" },
523    { "color", (void *)&SC_color,
524        "void", "(float, float, float, float)" },
525
526    { "uploadToTexture", (void *)&SC_uploadToTexture,
527        "void", "(int, int)" },
528
529
530    { "debugF", (void *)&SC_debugF,
531        "void", "(void *, float)" },
532    { "debugI32", (void *)&SC_debugI32,
533        "void", "(void *, int)" },
534
535
536    { NULL, NULL, NULL, NULL }
537};
538
539const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbol(const char *sym)
540{
541    ScriptCState::SymbolTable_t *syms = gSyms;
542
543    while (syms->mPtr) {
544        if (!strcmp(syms->mName, sym)) {
545            return syms;
546        }
547        syms++;
548    }
549    return NULL;
550}
551
552void ScriptCState::appendDecls(String8 *str)
553{
554    ScriptCState::SymbolTable_t *syms = gSyms;
555    while (syms->mPtr) {
556        str->append(syms->mRet);
557        str->append(" ");
558        str->append(syms->mName);
559        str->append(syms->mParam);
560        str->append(";\n");
561        syms++;
562    }
563}
564
565
566