538ec5e04f389cba637b030757be317fcb8677a8 |
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02-Nov-2016 |
Marco Nelissen <marcone@google.com> |
Split libmedia into libmedia and libaudioclient This makes it so audioserver doesn't need to link against the entire libmedia, which has dependencies on camera, ICU, OpenGL and other things that aren't needed for audio. Test: build/boot Change-Id: I99ba1a3dc3b33ca9b3abd98e7519dbf228ee62af
/frameworks/av/media/libaudioclient/IAudioFlingerClient.cpp
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