1bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52 |
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03-Nov-2017 |
John Reck <jreck@google.com> |
Format the world (or just HWUI) Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
/frameworks/base/libs/hwui/PathTessellator.cpp
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96202d56ad2406b27a8b3b1f083ab71945d06a46 |
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28-Apr-2017 |
Chris Craik <ccraik@google.com> |
Add conic support for Path#approximate Fixes: 37722722 Test: bit CtsGraphicsTestCases:PathTest Test: bit CtsUiRenderingTestCases:android.uirendering.cts.testclasses.PathTests Also adds static asserts to path-walking code, to avoid this problem in the future. Also adds annotations, since this is public API now. Change-Id: Ic39b167968b98fd8197be2d0f9aca79949717237
/frameworks/base/libs/hwui/PathTessellator.cpp
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15c3f19a445b8df575911a16e8a6dba755a084b5 |
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03-Dec-2015 |
Chris Craik <ccraik@google.com> |
Merged op dispatch in OpReorderer bug:22480459 Also switches std::functions to function pointers on OpReorderer, and switches AssetAtlas' entry getter methods to using pixelRef pointers, so it's clear they're the keys. Change-Id: I3040ce5ff4e178a8364e0fd7ab0876ada7d4de05
/frameworks/base/libs/hwui/PathTessellator.cpp
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9db58c031f8ffa102a6d585cb585bed3bdb911a9 |
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20-Aug-2015 |
Chris Craik <ccraik@google.com> |
Remove MathUtils::min/max bug:22202895 Change-Id: Ia115d86871314e3819f684ea7307356aed13a28e
/frameworks/base/libs/hwui/PathTessellator.cpp
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272a685f17cc4828257e521a6f62b7b17870f75e |
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30-Jul-2015 |
John Reck <jreck@google.com> |
Replace most usages of utils/Vector.h Change-Id: I540d1b3523244d6c71fc52d6fb30555271c25644
/frameworks/base/libs/hwui/PathTessellator.cpp
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5a4690bf26932c0d6940e4af8516d920e09ae81a |
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14-Jul-2015 |
Chris Craik <ccraik@google.com> |
Clean up unncessary defines LOG_TAG and TRACE_TAG are already defined in the makefile Change-Id: I9e53e3dacbe018441edd74cb7c8c90846defee74
/frameworks/base/libs/hwui/PathTessellator.cpp
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21ef8205a1c741ab4021c2d99c568bed39fc136e |
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29-May-2015 |
ztenghui <ztenghui@google.com> |
Tweak the threshold for conic path quads computation. We still want it to be related to the threshold for bezier generation. b/19903239 Change-Id: Ifdce32f1c28ecea9eac98d02c73afa948341fc7d
/frameworks/base/libs/hwui/PathTessellator.cpp
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da28c8681a6868d188431aed626abe9bd6da2502 |
|
29-May-2015 |
Chris Craik <ccraik@google.com> |
Merge "Fix round cap approximation to understand scale" into mnc-dev
|
469fb1efd6408e00f39e5ac98e129f10c2180c7d |
|
29-May-2015 |
Chris Craik <ccraik@google.com> |
Fix build Change-Id: I7ee28c474aa821eb598f719723d87416a41537b9
/frameworks/base/libs/hwui/PathTessellator.cpp
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ff29b5a5b9b991868051f0fa065a4ac668e7fa0b |
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28-May-2015 |
Chris Craik <ccraik@google.com> |
Fix round cap approximation to understand scale bug:19772120 Change-Id: I7b944faed1d1e8d5f55453802da57679217d9d9a
/frameworks/base/libs/hwui/PathTessellator.cpp
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fca52b7583d1e5f5ff8ed06554875d2a30ef56fa |
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28-Apr-2015 |
Chris Craik <ccraik@google.com> |
Use path intersection instead of saveLayer+mesh to mask projected ripples bug:14297149 SaveLayer's performance cost is high, and proportional to the surface being projected onto. Since ripples (even unbounded ones) are now always projected to the arbitrary background content behind them, this cost is especially important to avoid. This removes the last semi-secret, saveLayer from the projected ripple implementation. Also fixes the HW test app to correctly demonstrate this projection masking behavior. Additionaly, alters PathTessellator to gracefully handle counter-clockwise paths, and simplifies the work done by ShadowTessellator to ensure all of its paths are counterclockwise. Change-Id: Ibe9e12812bd10a774e20b1d444a140c368cbba8c
/frameworks/base/libs/hwui/PathTessellator.cpp
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b0772a6cc5ab09eb40cbb1fd6c7e0293ae3d2efe |
|
16-Mar-2015 |
Derek Sollenberger <djsollen@google.com> |
Add conic support to HWUI path tessellator. bug: 19732872 Change-Id: Ic3ae46f746325468ab972c9daf829099165eb596
/frameworks/base/libs/hwui/PathTessellator.cpp
|
117bdbcfa3e8306dad21e7e01fa71b00cdfa7265 |
|
05-Feb-2015 |
Chris Craik <ccraik@google.com> |
Glop ColorFilter & VertexBuffer support, initial enable Enables Glop rendering for supported Rects and VertexBuffers Also removes unused Query object Change-Id: Ibe227bc362685a153159f75077664f0947764e06
/frameworks/base/libs/hwui/PathTessellator.cpp
|
51d6a3db97bdd5315f1a17a4b447d10a92217b98 |
|
23-Dec-2014 |
Chris Craik <ccraik@google.com> |
Cleanup various clang warnings, use unique_ptrs in several places Change-Id: I347904b25e51fcc7de14b1e72f1acd0f6ba26f3f
/frameworks/base/libs/hwui/PathTessellator.cpp
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b28ff487fb6db4a44e4d18aa17d8253f00a63bb6 |
|
12-Nov-2014 |
Dan Albert <danalbert@google.com> |
resolved conflicts for merge of 5e6cf242 to lmp-mr1-dev-plus-aosp Change-Id: If21bd328a5c8ea3474abfe624e910d4830c72dc9
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ff1d8a6635fb6441615778a47e2881129574a5b1 |
|
12-Nov-2014 |
Dan Albert <danalbert@google.com> |
Move frameworks/base over to libc++. Bug: 15193147 Change-Id: I96109d2d383f0c8a4aaa611f29fcf887afb3c69e
/frameworks/base/libs/hwui/PathTessellator.cpp
|
1272887050a269d6d506b42099c2857847ad100b |
|
11-Nov-2014 |
Andreas Gampe <agampe@google.com> |
resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp Change-Id: Ib673768fe5fc03615626ef4b10590e5317f22172
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1e19674107e1aa2224c2b8c7d12bfa057efe80ea |
|
11-Nov-2014 |
Andreas Gampe <agampe@google.com> |
Frameworks/base: Wall Werror in libs/hwui Turn on -Wall -Werror in libs/hwui. Fix errors. Change-Id: I74962d08c889712dacbd0d86d6760fc10802b6bd
/frameworks/base/libs/hwui/PathTessellator.cpp
|
b7c26562d08bf72882eeca268a1bb51ea579653d |
|
04-Nov-2014 |
Rob Tsuk <robtsuk@google.com> |
Make points drawn with default paint visible When no stroke width is set, use 0.5 instead of 0.25 to make sure the resulting rectangle spans at least one pixel. Bug: 15455111 Change-Id: Id0a4b6d014c542ffc98b13a032f88ae0ce69b3a1
/frameworks/base/libs/hwui/PathTessellator.cpp
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21bcfc4ff8642771bf42b264e1524ef47b00ae22 |
|
09-Sep-2014 |
Chris Craik <ccraik@google.com> |
Fix tessellation bounds computation bug:17401066 Now correctly accounts for scale, both in hairline case (where scale needs to be accounted for), and in standard case (where scale shouldn't be applied, since bounds are in local space) Change-Id: I597a20834dce42ddb741b46e4c1a4f3169a48ccc
/frameworks/base/libs/hwui/PathTessellator.cpp
|
74cf7e6a25c6d7b331c231b7bc2512044f9d2950 |
|
07-Aug-2014 |
Chris Craik <ccraik@google.com> |
Cap scales used for tessellation with minimum and maximum bug:15615144 Change-Id: I3e833864af3a7b34e444bd13db34b6c90496a8b6
/frameworks/base/libs/hwui/PathTessellator.cpp
|
1aa5d2d7068147ff781cfe911a93f01593a68c79 |
|
24-Jul-2014 |
John Reck <jreck@google.com> |
Fix ALL compile warnings All warnings/errors fixed for GCC & Clang Change-Id: I2ece3a136a5ae97a9acc3069537ed986238b5fd3
/frameworks/base/libs/hwui/PathTessellator.cpp
|
c93e45cf045f41aea95f856173e4043d988a5a5c |
|
16-Jul-2014 |
Chris Craik <ccraik@google.com> |
Build layer damage bounds for shadows bug:15538815 Change-Id: I703afeb7e31c28002bd1aff9ce448ec8cdc4e70d
/frameworks/base/libs/hwui/PathTessellator.cpp
|
fe02b4b344c37200486d8afc972560fb550cb17e |
|
17-Jun-2014 |
Chris Craik <ccraik@google.com> |
Add abort logging for huge scales and tessellation recursion depth bug:15615144 Change-Id: I275732eb97f9d5179beed23eecd2ee3cc7112e10
/frameworks/base/libs/hwui/PathTessellator.cpp
|
9c3dd62d0fbec40ea15b0a56a01bcfefa3ceabdd |
|
12-Jun-2014 |
Chris Craik <ccraik@google.com> |
Limit path approximation recursion depth bug:15369119 Change-Id: I6f009f5e8790129e1aa8a51e1fc6cdd1415dd617
/frameworks/base/libs/hwui/PathTessellator.cpp
|
05f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5 |
|
03-Jun-2014 |
Chris Craik <ccraik@google.com> |
Tessellate on worker threads Tessellate and cache (where possible) shadow and round rect tessellation tasks. Change-Id: I2cfda8e11d83d51ea74af871235cf26e8f831d40
/frameworks/base/libs/hwui/PathTessellator.cpp
|
87f9df880e4a5bfba65d2ed413b3ead649595129 |
|
07-Mar-2014 |
Chris Craik <ccraik@google.com> |
Update tessellation tracing Change-Id: I6c73f2467817412d9936dde217df9938a6884003
/frameworks/base/libs/hwui/PathTessellator.cpp
|
15a07a21eb33e8ca1c7444944fe0541a53380c0c |
|
26-Jan-2014 |
Chris Craik <ccraik@google.com> |
Use path outlines to define shadow shapes Fixes the simplifying assumption that shadow casters were always rectangular. Java side APIs + plumbing to pass down correct shapes still need to be added. Change-Id: Ic4fee90af15679951a44bb5cc6ae454b98c4c194
/frameworks/base/libs/hwui/PathTessellator.cpp
|
d218a92c0afb8c0d98135b20b52ac87236e1c935 |
|
03-Jan-2014 |
Chris Craik <ccraik@google.com> |
Use const where possible for drawing parameters They should never be modified by a Renderer, only read and copied. Change-Id: I9d8d55dca19115ee9dfeb2bb3f092ba2fb327cd4
/frameworks/base/libs/hwui/PathTessellator.cpp
|
564acf7c9bff822f608cda0d5df0a64a9f9aaefd |
|
03-Jan-2014 |
Chris Craik <ccraik@google.com> |
Fix Clang warnings/errors Fix several build warnings (struct != class, int != size_t) and errors (variable leng non-POD arrays). Change-Id: I70b4e784365514303d8954bfcb1f39d7c22c1321
/frameworks/base/libs/hwui/PathTessellator.cpp
|
d6b65f67717025b1162f86f04e2caa5723566cac |
|
01-Jan-2014 |
Chris Craik <ccraik@google.com> |
Use const access to snapshot from OpenGLRenderer Additionally, move clipping methods to StatefulBaseRenderer Change-Id: Iff232bf16fc1ad3b7d89493da6d8915db7bc5e4f
/frameworks/base/libs/hwui/PathTessellator.cpp
|
11a7567d6f0e797d7053c338b55c499bee3d1e42 |
|
17-Dec-2013 |
Chris Craik <ccraik@google.com> |
Use vertex assignment instead of manual copy Change-Id: I36c806e3370abca61e5bf5064f0f1a776a9ce487
/frameworks/base/libs/hwui/PathTessellator.cpp
|
f0a590781b2c3e34132b2011d3956135add73ae0 |
|
20-Nov-2013 |
Chris Craik <ccraik@google.com> |
Clean up quick rejection, especially surrounding points + lines. bug:4351353 quickReject and quickRejectNoScissor have been renamed and refactored: - to make the scissor side effect clear and explicit - dangerous methods no longer public - to make the simple quick reject check logic const - simple quick reject is now conservative This CL also fixes several issues with line and point quickRejection - sub-pixel and hairline lines are much less likely to be incorrectly rejected, especially at small canvas scale. Additionally, alpha modulation for AA points < 1px in size is now correct, dumplicating SW behavior (similar to lines and stroked shapes work). Change-Id: Ibb0710c721b9fb415d05acf54dd3d2b4d602156a
/frameworks/base/libs/hwui/PathTessellator.cpp
|
3380cfdc77100e87aa8390386ccf390834dea171 |
|
16-Aug-2013 |
Romain Guy <romainguy@google.com> |
Replace float arrays with readable names Change-Id: I32a8be560b60a4ac5cbee2fec4574b2c5df9f825
/frameworks/base/libs/hwui/PathTessellator.cpp
|
6d29c8d5218cac0fb35f3b7c253f2bdebd44f15a |
|
09-May-2013 |
Chris Craik <ccraik@google.com> |
Add tessellation path for points bug:4351353 bug:8185479 Point tessellation is similar to line special case, except that we only tessellate one point (as a circle or rect) and duplicate it across other instances. Additionally: Fixes square caps for AA=false lines Cleanup in CanvasCompare, disabling interpolation on zoomed-in comparison view Change-Id: I0756fcc4b20f77878fed0d8057297c80e82ed9dc
/frameworks/base/libs/hwui/PathTessellator.cpp
|
e7c69c6fe3eac1fb01126ede550e5dc32979804a |
|
03-Apr-2013 |
Chris Craik <ccraik@google.com> |
Account for hairlines in quick rejection logic bug:8531373 Change-Id: I35444014f23fc61da687694fccc0d13bce718793
/frameworks/base/libs/hwui/PathTessellator.cpp
|
19a390bff348cd379caba1265faec77fcff29200 |
|
28-Feb-2013 |
Chris Craik <ccraik@google.com> |
Correct sub-hairline tessellation threshold Change-Id: Id868d41a36db5b4daa762d84b6329f9c31916bce
/frameworks/base/libs/hwui/PathTessellator.cpp
|
65cd612face362d054a85d0f7e5881c59cd523be |
|
11-Dec-2012 |
Chris Craik <ccraik@google.com> |
Add cap tessellation support bug:7117155 bug:8114304 Currently used for lines (with and without AA) and arcs with useCenter=false Also removes 0.375, 0.375 offset for AA lines Change-Id: Ic8ace418739344db1e2814edf65253fe7448b0b0
/frameworks/base/libs/hwui/PathTessellator.cpp
|