a88e3ee3a33a60e72bd976cfb5b9fc0bd15a1078 |
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04-Nov-2017 |
Jiwen 'Steve' Cai <jwcai@google.com> |
Make BufferHubQueue binder parcelable The goal of this CL is to enable sending BufferHubQueue clients over binder, so that ANativeWindow/Surface backed by BufferHub can be send over binder just like the current binder BufferQueue based implementation. To enable PDX clients to be binder parcelable, this CL introduced new DPX interface: pdx::ChannelParcelable with UDS-backed implementation. Note that the ChannelParcelable interface is only exposed to each implementation of PDX client (BufferHubQueue clients in this CL) through protected pdx::Client interface. The reason for doing that is each client implementation may require different custom clean up logic between the client can be safely exported to another process. Thus, we don't want to expose this export-to-binder becomes a pdx-Client level feature, but let each client implement their own. In addition, there is no immediate need for all types of pdx::Client implementation being binder parcelable, thus we only implemented the logic for BufferHubQueue. This is the first of a seriers of CLs to eventually enable binder parcelable ANativeSurface backed by BufferHub. Bug: 37517761 Bug: 63909629 Test: buffer_hub_queue-test Change-Id: I41c8a710af3095312db823ff01bc5aa526775edd
/frameworks/native/libs/vr/libpdx_uds/client_channel.cpp
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52ea25cf06cef250ec73052611b48556b3fce4d5 |
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14-Sep-2017 |
Corey Tabaka <eieio@google.com> |
Add shared memory based buffer metadata This CLs reduces BufferHub CPU consumption by adding asynchronous state transition so that out-of-process VR composition can run on 2016 pixel devices smoothly. In addition, this CL addresses a couple corner cases in the existing bufferhub logic, which fixes various blackscreen issues. 1/ Tracks buffer transition states (gained, posted, acquired, released) from the client side via atomic shared memory and adds PostAsync/AcquireAsync/ReleaseAsync/GainAsync with metadata and fence support. 2/ Adds dequeue order guarantee for buffers enqueued with dvrWriteBufferQueuePostBuffer. 3/ Synchronous BuffeHub operations are still supported. 4/ Bump up the bufferhubd's soft limit of open file descriptor. 5/ Handle orphaned consumer in acquired state. This is a corner case that consumer process goes aways (most likely due to a crash) leaving buffer stuck in acquired state with inconsistent buffer state. 6/ Fixes a race condition for released buffer to be Gain'ed and Acquire'd when a new consumer is created in released state. 7/ Improve silent consumer queue efficiency: Silent queues no longer import buffers or receive signals about new buffers and they are limited to only spawning other consumers and notifications about producers hanging up. 8/ Modify PDX/UDS channel event signaling to work around epoll behavior. PDX UDS uses a combination of an eventfd and an epoll set to simulate the original PDX transport channel events. An odd behavior discovered in the kernel implementation of epoll was found that causes the epoll fd to "unsignal" itself whenever epoll_wait() is called on it, regardless of whether it should still be pending. This breaks the edge triggerd behavior in nested epoll sets that channel events depend on. Since this is unlikely to ever be fixed in the kernel we work around the behavior by using the epoll set only as a logical OR of two eventfds and never calling epoll_wait() on it. When polling is required we use regluar poll() with the eventfds and data fd to avoid the bad behavior in epoll_wait(). 9/ Keep reading data after PDX hangup signal. UDS will signal hangup when the other end of the socket closes. However, data could still be in the kerenl buffer and should be consumed. Fix an issue where the service misses an impulse sent right before the socket is closed. Bug: 65455724 Bug: 65458354 Bug: 65458312 Bug: 64027135 Bug: 67424527 Test: libpdx_uds_tests bufferhub_tests buffer_hub_queue-test buffer_hub_queue_producer-test dvr_api-test Change-Id: Id07db1f206ccf4e06f7ee3c671193334408971ca
/frameworks/native/libs/vr/libpdx_uds/client_channel.cpp
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adfc42ead3921f94339372ffb561bc3e8d7f3c86 |
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07-Sep-2017 |
Alex Vakulenko <avakulenko@google.com> |
Reduce the number of Send requests over UDS per IPC invocation We sent up to 3 separate send requests over a socket. Now combine then into one sendmgs() to improve performance and thread scheduling. This improves PDX/UDS performance by up to 2x in some cases. Bug: 65379030 Test: Sailfish works normally. Was able to run VR apps. Change-Id: I00734d2c3f06d7d42b089569a8cc11c2273a1b7f
/frameworks/native/libs/vr/libpdx_uds/client_channel.cpp
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fd22b3e5ad1aae1fc3de54801f33466db3c9b3fe |
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18-Apr-2017 |
Alex Vakulenko <avakulenko@google.com> |
libpdx_uds: Serialize access to connection socket between threads Added a mutex to allow only one client thread to perform atomic send-request/receive-responce actions. Also added a unit test that perfroms multiple parallel client requests to the same service to ensure it can handle multithreaded access correctly. Bug: 37443070 Test: `libpdx_uds_tests` pass Change-Id: Ica516f7806f9146fb530b5cb371d2ee89146fed7
/frameworks/native/libs/vr/libpdx_uds/client_channel.cpp
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09aa736ee6136787b18807d7ab459feba23cec04 |
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06-Apr-2017 |
Alex Vakulenko <avakulenko@google.com> |
libpdx_uds: Fix RPC channel ID allocation to not recycle values as often The value of channel ID for PDX service on UDS transport was actual file descriptor value for the data socket. Since channels are open and closed constantly, it is quite often that channel ID is being reused immediately, so it is almost impossible to use `cid` as unique identifier for objects being passed around. Instead, we now use monotonically growing channel ID value. To prevent the possibility of using channel ID as the socket FD and vice versa, changed all helper functions that used to take socket_fd as an int to explicitly use BorrowedHandle which disables implicit conversion from int (and hence makes it impossible to mistakenly pass in the channel ID). Bug: 37082296 Test: `m -j32` succeeds for sailfish-eng Ran libpdx_uds_tests on the device -> all pass Device boots and CubeSea and VrHome render correctly with vr_flinger Change-Id: Ibb8dfee4d6c3f4b6120c0b6e20a253f1b9307c19
/frameworks/native/libs/vr/libpdx_uds/client_channel.cpp
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6890d95ec8b96970202518b439bfa8ab2d9dbf77 |
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20-Jan-2017 |
Corey Tabaka <eieio@google.com> |
libpdx: Add support for more event bits. - Add generic abstraction for multiple event bits with an implementation- defined mechanism to deliver the bits. - Update ServiceFS backend to pass through event bits. - Implement EPOLLIN, EPOLLPRI, and EPOLLHUP event bit for UDS backed. Bug: 34466748 Test: Build/flash system; observe stable operation. Change-Id: I86afb5645b72ec69c095734c7891a690432150a3
/frameworks/native/libs/vr/libpdx_uds/client_channel.cpp
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e4eec20f6263f4a42ae462456f60ea6c4518bb0a |
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27-Jan-2017 |
Alex Vakulenko <avakulenko@google.com> |
Add DaydreamVR native libraries and services Upstreaming the main VR system components from master-dreamos-dev into goog/master. Bug: None Test: `m -j32` succeeds. Sailfish boots and basic_vr sample app works Change-Id: I853015872afc443aecee10411ef2d6b79184d051
/frameworks/native/libs/vr/libpdx_uds/client_channel.cpp
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