9e7cd07a30a0ed27852ad04d2997f00387b55dcf |
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09-Oct-2017 |
Stan Iliev <stani@google.com> |
Move some of the logic from egl_cache_t into FileBlobCache HWUI is using BlobCache to implement SkSL shader cache very similar to egl_cache_t. Create a new class FileBlobCache, that is used by both egl_cache_t and HWUI. FileBlobCache adds the logic to save and load the BlobCache from a memory mapped file. Test: Built and ran Android. Verified that EGL cache still works Test: for gmail and calc apps. Bug: 66740665 Change-Id: Ia4d194963d039a60244f3bc76108844418adc99d
/frameworks/native/opengl/libs/EGL/BlobCache.cpp
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9f93afecb6e3467e43f919e8f20f3ab3d11f45b2 |
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11-Oct-2017 |
Dan Albert <danalbert@google.com> |
Add missing includes. Test: mma Bug: None Change-Id: I27d0860770f40b0d210277fbbf0242db450e0e0d
/frameworks/native/opengl/libs/EGL/BlobCache.cpp
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b7f9a2400aaa2e0d29ffefd91576e90036d4cf83 |
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09-Mar-2017 |
Mathias Agopian <mathias@google.com> |
convert BlobCache to STL This finally gets rid of the utils/BlobCache.h dependency Test: compiled & run Bug: vndk-stable Change-Id: Idfc6ace472479fae99694f56edb973800b2bef20
/frameworks/native/opengl/libs/EGL/BlobCache.cpp
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5f549b2089442cb80e8d7f4bd00ac69560375b2c |
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09-Mar-2017 |
Mathias Agopian <mathias@google.com> |
move BlobCache over (unmodified) to libEGL Test: compiled & run Bug: vndk-stable Change-Id: I7e816d80456bd1fa890b10b8d5f255deea49b841
/frameworks/native/opengl/libs/EGL/BlobCache.cpp
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