Searched defs:onFrameAvailable (Results 1 - 25 of 29) sorted by relevance

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/frameworks/native/libs/gui/tests/
H A DFrameWaiter.h38 virtual void onFrameAvailable(const BufferItem& /* item */) { function in class:android::FrameWaiter
H A DDisconnectWaiter.h28 // onBuffersReleased and onFrameAvailable as there is currently
47 virtual void onFrameAvailable(const BufferItem& /* item */) { function in class:android::DisconnectWaiter
H A DStreamSplitter_test.cpp52 virtual void onFrameAvailable(const BufferItem& /* item */) {} function in struct:android::DummyListener
H A DSurfaceTextureGLThreadToGL.h99 // This interlocking relies on the fact that onFrameAvailable gets called
133 virtual void onFrameAvailable(const BufferItem& /* item */) { function in class:android::SurfaceTextureGLThreadToGLTest::FrameCondition
135 ALOGV("+onFrameAvailable");
142 ALOGV("-onFrameAvailable");
H A DCpuConsumer_test.cpp99 virtual void onFrameAvailable(const BufferItem&) { function in class:android::CpuConsumerTest::FrameWaiter
111 // onBuffersReleased and onFrameAvailable as there is currently
130 virtual void onFrameAvailable(const BufferItem&) { function in class:android::CpuConsumerTest::DisconnectWaiter
/frameworks/av/media/libstagefright/filters/
H A DGraphicBufferListener.cpp66 void GraphicBufferListener::onFrameAvailable(const BufferItem& /* item */) { function in class:android::GraphicBufferListener
67 ALOGV("onFrameAvailable() called");
/frameworks/native/libs/gui/
H A DBufferQueue.cpp46 void BufferQueue::ProxyConsumerListener::onFrameAvailable( function in class:android::BufferQueue::ProxyConsumerListener
50 listener->onFrameAvailable(item);
H A DStreamSplitter.cpp104 void StreamSplitter::onFrameAvailable(const BufferItem& /* item */) { function in class:android::StreamSplitter
248 // Notify any waiting onFrameAvailable calls
H A DConsumerBase.cpp104 void ConsumerBase::onFrameAvailable(const BufferItem& item) { function in class:android::ConsumerBase
105 CB_LOGV("onFrameAvailable");
114 CB_LOGV("actually calling onFrameAvailable");
115 listener->onFrameAvailable(item);
/frameworks/av/cmds/screenrecord/
H A DFrameOutput.cpp209 void FrameOutput::onFrameAvailable(const BufferItem& /* item */) { function in class:FrameOutput
H A DOverlay.cpp280 void Overlay::onFrameAvailable(const BufferItem& /* item */) { function in class:Overlay
281 ALOGV("Overlay::onFrameAvailable");
/frameworks/av/services/camera/libcameraservice/api1/client2/
H A DCallbackProcessor.cpp49 void CallbackProcessor::onFrameAvailable(const BufferItem& /*item*/) { function in class:android::camera2::CallbackProcessor
H A DJpegProcessor.cpp55 void JpegProcessor::onFrameAvailable(const BufferItem& /*item*/) { function in class:android::camera2::JpegProcessor
73 // onFrameAvailable as well, and scheduling may delay this call late
/frameworks/av/services/camera/libcameraservice/gui/
H A DRingBufferConsumer.cpp269 void RingBufferConsumer::onFrameAvailable(const BufferItem& item) { function in class:android::RingBufferConsumer
322 ConsumerBase::onFrameAvailable(item);
/frameworks/base/graphics/java/android/graphics/
H A DSurfaceTexture.java86 void onFrameAvailable(SurfaceTexture surfaceTexture); method in interface:SurfaceTexture.OnFrameAvailableListener
206 listener.onFrameAvailable(SurfaceTexture.this);
/frameworks/rs/
H A DrsGrallocConsumer.cpp57 mReaderCb = {this, GrallocConsumer::onFrameAvailable};
72 void GrallocConsumer::onFrameAvailable(void* obj, AImageReader* reader) { function in class:android::renderscript::GrallocConsumer
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
H A DMyGLSurfaceView.java226 synchronized public void onFrameAvailable(SurfaceTexture surface) { method in class:MyRenderer
232 //Log.v(TAG, "onFrameAvailable " + surface.getTimestamp());
/frameworks/av/services/camera/libcameraservice/device3/
H A DCamera3StreamSplitter.cpp420 //we block while holding the lock, onFrameAvailable and onBufferReleased
460 void Camera3StreamSplitter::onFrameAvailable(const BufferItem& /*item*/) { function in class:android::Camera3StreamSplitter
700 // If this is called from onBufferReleasedByOutput or onFrameAvailable, one
/frameworks/base/core/jni/android/graphics/
H A DSurfaceTexture.cpp152 virtual void onFrameAvailable(const BufferItem& item);
208 void JNISurfaceTextureContext::onFrameAvailable(const BufferItem& /* item */) function in class:android::JNISurfaceTextureContext
215 ALOGW("onFrameAvailable event will not posted");
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
H A DGL2CameraEye.java331 synchronized public void onFrameAvailable(SurfaceTexture surface) { method in class:CamRenderer
/frameworks/av/media/libstagefright/
H A DMediaSync.cpp760 // Notify any waiting onFrameAvailable calls.
816 void MediaSync::InputListener::onFrameAvailable(const BufferItem &/* item */) { function in class:android::MediaSync::InputListener
/frameworks/av/media/ndk/
H A DNdkImageReader.cpp101 AImageReader::FrameListener::onFrameAvailable(const BufferItem& /*item*/) { function in class:AImageReader::FrameListener
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
H A DVideoDumpView.java593 synchronized public void onFrameAvailable(SurfaceTexture surface) { method in class:VideoDumpView.VideoDumpRenderer
/frameworks/native/services/surfaceflinger/tests/hwc2/
H A DHwc2TestBuffer.cpp59 void onFrameAvailable(const BufferItem& /*item*/) function in class:Hwc2TestSurfaceManager::BufferListener
/frameworks/support/heifwriter/src/main/java/androidx/heifwriter/
H A DHeifEncoder.java335 // make uncurrent since onFrameAvailable could be called on arbituray thread.
353 public void onFrameAvailable(SurfaceTexture surfaceTexture) { method in class:HeifEncoder
366 if (DEBUG) Log.d(TAG, "onFrameAvailable: timestampUs " + (timestampNs / 1000));
390 // make uncurrent since the onFrameAvailable could be called on arbituray thread.
705 * {@link #addBitmap(Bitmap)} and {@link #onFrameAvailable(SurfaceTexture)}), it must be fully

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