1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.widget;
18
19import android.annotation.ColorInt;
20import android.content.Context;
21import android.content.res.TypedArray;
22import android.graphics.Canvas;
23import android.graphics.Paint;
24import android.graphics.PorterDuff;
25import android.graphics.PorterDuffXfermode;
26import android.graphics.Rect;
27import android.view.animation.AnimationUtils;
28import android.view.animation.DecelerateInterpolator;
29import android.view.animation.Interpolator;
30
31/**
32 * This class performs the graphical effect used at the edges of scrollable widgets
33 * when the user scrolls beyond the content bounds in 2D space.
34 *
35 * <p>EdgeEffect is stateful. Custom widgets using EdgeEffect should create an
36 * instance for each edge that should show the effect, feed it input data using
37 * the methods {@link #onAbsorb(int)}, {@link #onPull(float)}, and {@link #onRelease()},
38 * and draw the effect using {@link #draw(Canvas)} in the widget's overridden
39 * {@link android.view.View#draw(Canvas)} method. If {@link #isFinished()} returns
40 * false after drawing, the edge effect's animation is not yet complete and the widget
41 * should schedule another drawing pass to continue the animation.</p>
42 *
43 * <p>When drawing, widgets should draw their main content and child views first,
44 * usually by invoking <code>super.draw(canvas)</code> from an overridden <code>draw</code>
45 * method. (This will invoke onDraw and dispatch drawing to child views as needed.)
46 * The edge effect may then be drawn on top of the view's content using the
47 * {@link #draw(Canvas)} method.</p>
48 */
49public class EdgeEffect {
50    @SuppressWarnings("UnusedDeclaration")
51    private static final String TAG = "EdgeEffect";
52
53    // Time it will take the effect to fully recede in ms
54    private static final int RECEDE_TIME = 600;
55
56    // Time it will take before a pulled glow begins receding in ms
57    private static final int PULL_TIME = 167;
58
59    // Time it will take in ms for a pulled glow to decay to partial strength before release
60    private static final int PULL_DECAY_TIME = 2000;
61
62    private static final float MAX_ALPHA = 0.15f;
63    private static final float GLOW_ALPHA_START = .09f;
64
65    private static final float MAX_GLOW_SCALE = 2.f;
66
67    private static final float PULL_GLOW_BEGIN = 0.f;
68
69    // Minimum velocity that will be absorbed
70    private static final int MIN_VELOCITY = 100;
71    // Maximum velocity, clamps at this value
72    private static final int MAX_VELOCITY = 10000;
73
74    private static final float EPSILON = 0.001f;
75
76    private static final double ANGLE = Math.PI / 6;
77    private static final float SIN = (float) Math.sin(ANGLE);
78    private static final float COS = (float) Math.cos(ANGLE);
79    private static final float RADIUS_FACTOR = 0.6f;
80
81    private float mGlowAlpha;
82    private float mGlowScaleY;
83
84    private float mGlowAlphaStart;
85    private float mGlowAlphaFinish;
86    private float mGlowScaleYStart;
87    private float mGlowScaleYFinish;
88
89    private long mStartTime;
90    private float mDuration;
91
92    private final Interpolator mInterpolator;
93
94    private static final int STATE_IDLE = 0;
95    private static final int STATE_PULL = 1;
96    private static final int STATE_ABSORB = 2;
97    private static final int STATE_RECEDE = 3;
98    private static final int STATE_PULL_DECAY = 4;
99
100    private static final float PULL_DISTANCE_ALPHA_GLOW_FACTOR = 0.8f;
101
102    private static final int VELOCITY_GLOW_FACTOR = 6;
103
104    private int mState = STATE_IDLE;
105
106    private float mPullDistance;
107
108    private final Rect mBounds = new Rect();
109    private final Paint mPaint = new Paint();
110    private float mRadius;
111    private float mBaseGlowScale;
112    private float mDisplacement = 0.5f;
113    private float mTargetDisplacement = 0.5f;
114
115    /**
116     * Construct a new EdgeEffect with a theme appropriate for the provided context.
117     * @param context Context used to provide theming and resource information for the EdgeEffect
118     */
119    public EdgeEffect(Context context) {
120        mPaint.setAntiAlias(true);
121        final TypedArray a = context.obtainStyledAttributes(
122                com.android.internal.R.styleable.EdgeEffect);
123        final int themeColor = a.getColor(
124                com.android.internal.R.styleable.EdgeEffect_colorEdgeEffect, 0xff666666);
125        a.recycle();
126        mPaint.setColor((themeColor & 0xffffff) | 0x33000000);
127        mPaint.setStyle(Paint.Style.FILL);
128        mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP));
129        mInterpolator = new DecelerateInterpolator();
130    }
131
132    /**
133     * Set the size of this edge effect in pixels.
134     *
135     * @param width Effect width in pixels
136     * @param height Effect height in pixels
137     */
138    public void setSize(int width, int height) {
139        final float r = width * RADIUS_FACTOR / SIN;
140        final float y = COS * r;
141        final float h = r - y;
142        final float or = height * RADIUS_FACTOR / SIN;
143        final float oy = COS * or;
144        final float oh = or - oy;
145
146        mRadius = r;
147        mBaseGlowScale = h > 0 ? Math.min(oh / h, 1.f) : 1.f;
148
149        mBounds.set(mBounds.left, mBounds.top, width, (int) Math.min(height, h));
150    }
151
152    /**
153     * Reports if this EdgeEffect's animation is finished. If this method returns false
154     * after a call to {@link #draw(Canvas)} the host widget should schedule another
155     * drawing pass to continue the animation.
156     *
157     * @return true if animation is finished, false if drawing should continue on the next frame.
158     */
159    public boolean isFinished() {
160        return mState == STATE_IDLE;
161    }
162
163    /**
164     * Immediately finish the current animation.
165     * After this call {@link #isFinished()} will return true.
166     */
167    public void finish() {
168        mState = STATE_IDLE;
169    }
170
171    /**
172     * A view should call this when content is pulled away from an edge by the user.
173     * This will update the state of the current visual effect and its associated animation.
174     * The host view should always {@link android.view.View#invalidate()} after this
175     * and draw the results accordingly.
176     *
177     * <p>Views using EdgeEffect should favor {@link #onPull(float, float)} when the displacement
178     * of the pull point is known.</p>
179     *
180     * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
181     *                      1.f (full length of the view) or negative values to express change
182     *                      back toward the edge reached to initiate the effect.
183     */
184    public void onPull(float deltaDistance) {
185        onPull(deltaDistance, 0.5f);
186    }
187
188    /**
189     * A view should call this when content is pulled away from an edge by the user.
190     * This will update the state of the current visual effect and its associated animation.
191     * The host view should always {@link android.view.View#invalidate()} after this
192     * and draw the results accordingly.
193     *
194     * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
195     *                      1.f (full length of the view) or negative values to express change
196     *                      back toward the edge reached to initiate the effect.
197     * @param displacement The displacement from the starting side of the effect of the point
198     *                     initiating the pull. In the case of touch this is the finger position.
199     *                     Values may be from 0-1.
200     */
201    public void onPull(float deltaDistance, float displacement) {
202        final long now = AnimationUtils.currentAnimationTimeMillis();
203        mTargetDisplacement = displacement;
204        if (mState == STATE_PULL_DECAY && now - mStartTime < mDuration) {
205            return;
206        }
207        if (mState != STATE_PULL) {
208            mGlowScaleY = Math.max(PULL_GLOW_BEGIN, mGlowScaleY);
209        }
210        mState = STATE_PULL;
211
212        mStartTime = now;
213        mDuration = PULL_TIME;
214
215        mPullDistance += deltaDistance;
216
217        final float absdd = Math.abs(deltaDistance);
218        mGlowAlpha = mGlowAlphaStart = Math.min(MAX_ALPHA,
219                mGlowAlpha + (absdd * PULL_DISTANCE_ALPHA_GLOW_FACTOR));
220
221        if (mPullDistance == 0) {
222            mGlowScaleY = mGlowScaleYStart = 0;
223        } else {
224            final float scale = (float) (Math.max(0, 1 - 1 /
225                    Math.sqrt(Math.abs(mPullDistance) * mBounds.height()) - 0.3d) / 0.7d);
226
227            mGlowScaleY = mGlowScaleYStart = scale;
228        }
229
230        mGlowAlphaFinish = mGlowAlpha;
231        mGlowScaleYFinish = mGlowScaleY;
232    }
233
234    /**
235     * Call when the object is released after being pulled.
236     * This will begin the "decay" phase of the effect. After calling this method
237     * the host view should {@link android.view.View#invalidate()} and thereby
238     * draw the results accordingly.
239     */
240    public void onRelease() {
241        mPullDistance = 0;
242
243        if (mState != STATE_PULL && mState != STATE_PULL_DECAY) {
244            return;
245        }
246
247        mState = STATE_RECEDE;
248        mGlowAlphaStart = mGlowAlpha;
249        mGlowScaleYStart = mGlowScaleY;
250
251        mGlowAlphaFinish = 0.f;
252        mGlowScaleYFinish = 0.f;
253
254        mStartTime = AnimationUtils.currentAnimationTimeMillis();
255        mDuration = RECEDE_TIME;
256    }
257
258    /**
259     * Call when the effect absorbs an impact at the given velocity.
260     * Used when a fling reaches the scroll boundary.
261     *
262     * <p>When using a {@link android.widget.Scroller} or {@link android.widget.OverScroller},
263     * the method <code>getCurrVelocity</code> will provide a reasonable approximation
264     * to use here.</p>
265     *
266     * @param velocity Velocity at impact in pixels per second.
267     */
268    public void onAbsorb(int velocity) {
269        mState = STATE_ABSORB;
270        velocity = Math.min(Math.max(MIN_VELOCITY, Math.abs(velocity)), MAX_VELOCITY);
271
272        mStartTime = AnimationUtils.currentAnimationTimeMillis();
273        mDuration = 0.15f + (velocity * 0.02f);
274
275        // The glow depends more on the velocity, and therefore starts out
276        // nearly invisible.
277        mGlowAlphaStart = GLOW_ALPHA_START;
278        mGlowScaleYStart = Math.max(mGlowScaleY, 0.f);
279
280
281        // Growth for the size of the glow should be quadratic to properly
282        // respond
283        // to a user's scrolling speed. The faster the scrolling speed, the more
284        // intense the effect should be for both the size and the saturation.
285        mGlowScaleYFinish = Math.min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2, 1.f);
286        // Alpha should change for the glow as well as size.
287        mGlowAlphaFinish = Math.max(
288                mGlowAlphaStart, Math.min(velocity * VELOCITY_GLOW_FACTOR * .00001f, MAX_ALPHA));
289        mTargetDisplacement = 0.5f;
290    }
291
292    /**
293     * Set the color of this edge effect in argb.
294     *
295     * @param color Color in argb
296     */
297    public void setColor(@ColorInt int color) {
298        mPaint.setColor(color);
299    }
300
301    /**
302     * Return the color of this edge effect in argb.
303     * @return The color of this edge effect in argb
304     */
305    @ColorInt
306    public int getColor() {
307        return mPaint.getColor();
308    }
309
310    /**
311     * Draw into the provided canvas. Assumes that the canvas has been rotated
312     * accordingly and the size has been set. The effect will be drawn the full
313     * width of X=0 to X=width, beginning from Y=0 and extending to some factor <
314     * 1.f of height.
315     *
316     * @param canvas Canvas to draw into
317     * @return true if drawing should continue beyond this frame to continue the
318     *         animation
319     */
320    public boolean draw(Canvas canvas) {
321        update();
322
323        final int count = canvas.save();
324
325        final float centerX = mBounds.centerX();
326        final float centerY = mBounds.height() - mRadius;
327
328        canvas.scale(1.f, Math.min(mGlowScaleY, 1.f) * mBaseGlowScale, centerX, 0);
329
330        final float displacement = Math.max(0, Math.min(mDisplacement, 1.f)) - 0.5f;
331        float translateX = mBounds.width() * displacement / 2;
332
333        canvas.clipRect(mBounds);
334        canvas.translate(translateX, 0);
335        mPaint.setAlpha((int) (0xff * mGlowAlpha));
336        canvas.drawCircle(centerX, centerY, mRadius, mPaint);
337        canvas.restoreToCount(count);
338
339        boolean oneLastFrame = false;
340        if (mState == STATE_RECEDE && mGlowScaleY == 0) {
341            mState = STATE_IDLE;
342            oneLastFrame = true;
343        }
344
345        return mState != STATE_IDLE || oneLastFrame;
346    }
347
348    /**
349     * Return the maximum height that the edge effect will be drawn at given the original
350     * {@link #setSize(int, int) input size}.
351     * @return The maximum height of the edge effect
352     */
353    public int getMaxHeight() {
354        return (int) (mBounds.height() * MAX_GLOW_SCALE + 0.5f);
355    }
356
357    private void update() {
358        final long time = AnimationUtils.currentAnimationTimeMillis();
359        final float t = Math.min((time - mStartTime) / mDuration, 1.f);
360
361        final float interp = mInterpolator.getInterpolation(t);
362
363        mGlowAlpha = mGlowAlphaStart + (mGlowAlphaFinish - mGlowAlphaStart) * interp;
364        mGlowScaleY = mGlowScaleYStart + (mGlowScaleYFinish - mGlowScaleYStart) * interp;
365        mDisplacement = (mDisplacement + mTargetDisplacement) / 2;
366
367        if (t >= 1.f - EPSILON) {
368            switch (mState) {
369                case STATE_ABSORB:
370                    mState = STATE_RECEDE;
371                    mStartTime = AnimationUtils.currentAnimationTimeMillis();
372                    mDuration = RECEDE_TIME;
373
374                    mGlowAlphaStart = mGlowAlpha;
375                    mGlowScaleYStart = mGlowScaleY;
376
377                    // After absorb, the glow should fade to nothing.
378                    mGlowAlphaFinish = 0.f;
379                    mGlowScaleYFinish = 0.f;
380                    break;
381                case STATE_PULL:
382                    mState = STATE_PULL_DECAY;
383                    mStartTime = AnimationUtils.currentAnimationTimeMillis();
384                    mDuration = PULL_DECAY_TIME;
385
386                    mGlowAlphaStart = mGlowAlpha;
387                    mGlowScaleYStart = mGlowScaleY;
388
389                    // After pull, the glow should fade to nothing.
390                    mGlowAlphaFinish = 0.f;
391                    mGlowScaleYFinish = 0.f;
392                    break;
393                case STATE_PULL_DECAY:
394                    mState = STATE_RECEDE;
395                    break;
396                case STATE_RECEDE:
397                    mState = STATE_IDLE;
398                    break;
399            }
400        }
401    }
402}
403