1/* 2 * Copyright (C) 2017 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "BenchmarkHelpers.h" 18 19#include "android-base/stringprintf.h" 20#include "androidfw/AssetManager.h" 21#include "androidfw/AssetManager2.h" 22 23namespace android { 24 25void GetResourceBenchmarkOld(const std::vector<std::string>& paths, const ResTable_config* config, 26 uint32_t resid, benchmark::State& state) { 27 AssetManager assetmanager; 28 for (const std::string& path : paths) { 29 if (!assetmanager.addAssetPath(String8(path.c_str()), nullptr /* cookie */, 30 false /* appAsLib */, false /* isSystemAssets */)) { 31 state.SkipWithError(base::StringPrintf("Failed to load assets %s", path.c_str()).c_str()); 32 return; 33 } 34 } 35 36 // Make sure to force creation of the ResTable first, or else the configuration doesn't get set. 37 const ResTable& table = assetmanager.getResources(true); 38 if (config != nullptr) { 39 assetmanager.setConfiguration(*config); 40 } 41 42 Res_value value; 43 ResTable_config selected_config; 44 uint32_t flags; 45 uint32_t last_ref = 0u; 46 47 while (state.KeepRunning()) { 48 ssize_t block = table.getResource(resid, &value, false /*may_be_bag*/, 0u /*density*/, &flags, 49 &selected_config); 50 table.resolveReference(&value, block, &last_ref, &flags, &selected_config); 51 } 52} 53 54void GetResourceBenchmark(const std::vector<std::string>& paths, const ResTable_config* config, 55 uint32_t resid, benchmark::State& state) { 56 std::vector<std::unique_ptr<const ApkAssets>> apk_assets; 57 std::vector<const ApkAssets*> apk_assets_ptrs; 58 for (const std::string& path : paths) { 59 std::unique_ptr<const ApkAssets> apk = ApkAssets::Load(path); 60 if (apk == nullptr) { 61 state.SkipWithError(base::StringPrintf("Failed to load assets %s", path.c_str()).c_str()); 62 return; 63 } 64 apk_assets_ptrs.push_back(apk.get()); 65 apk_assets.push_back(std::move(apk)); 66 } 67 68 AssetManager2 assetmanager; 69 assetmanager.SetApkAssets(apk_assets_ptrs); 70 if (config != nullptr) { 71 assetmanager.SetConfiguration(*config); 72 } 73 74 Res_value value; 75 ResTable_config selected_config; 76 uint32_t flags; 77 uint32_t last_id = 0u; 78 79 while (state.KeepRunning()) { 80 ApkAssetsCookie cookie = assetmanager.GetResource( 81 resid, false /* may_be_bag */, 0u /* density_override */, &value, &selected_config, &flags); 82 assetmanager.ResolveReference(cookie, &value, &selected_config, &flags, &last_id); 83 } 84} 85 86} // namespace android 87