BenchmarkHelpers.cpp revision 73f6f9daf6bb38e49747bd103c97617b3dccddc4
1/* 2 * Copyright (C) 2017 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "BenchmarkHelpers.h" 18 19#include "android-base/stringprintf.h" 20#include "androidfw/AssetManager.h" 21#include "androidfw/AssetManager2.h" 22 23namespace android { 24 25void GetResourceBenchmarkOld(const std::vector<std::string>& paths, const ResTable_config* config, 26 uint32_t resid, benchmark::State& state) { 27 AssetManager assetmanager; 28 for (const std::string& path : paths) { 29 if (!assetmanager.addAssetPath(String8(path.c_str()), nullptr /* cookie */, 30 false /* appAsLib */, false /* isSystemAssets */)) { 31 state.SkipWithError(base::StringPrintf("Failed to load assets %s", path.c_str()).c_str()); 32 return; 33 } 34 } 35 36 if (config != nullptr) { 37 assetmanager.setConfiguration(*config); 38 } 39 40 const ResTable& table = assetmanager.getResources(true); 41 42 Res_value value; 43 ResTable_config selected_config; 44 uint32_t flags; 45 46 while (state.KeepRunning()) { 47 table.getResource(resid, &value, false /*may_be_bag*/, 0u /*density*/, &flags, 48 &selected_config); 49 } 50} 51 52void GetResourceBenchmark(const std::vector<std::string>& paths, const ResTable_config* config, 53 uint32_t resid, benchmark::State& state) { 54 std::vector<std::unique_ptr<const ApkAssets>> apk_assets; 55 std::vector<const ApkAssets*> apk_assets_ptrs; 56 for (const std::string& path : paths) { 57 std::unique_ptr<const ApkAssets> apk = ApkAssets::Load(path); 58 if (apk == nullptr) { 59 state.SkipWithError(base::StringPrintf("Failed to load assets %s", path.c_str()).c_str()); 60 return; 61 } 62 apk_assets_ptrs.push_back(apk.get()); 63 apk_assets.push_back(std::move(apk)); 64 } 65 66 AssetManager2 assetmanager; 67 assetmanager.SetApkAssets(apk_assets_ptrs); 68 if (config != nullptr) { 69 assetmanager.SetConfiguration(*config); 70 } 71 72 Res_value value; 73 ResTable_config selected_config; 74 uint32_t flags; 75 76 while (state.KeepRunning()) { 77 assetmanager.GetResource(resid, false /* may_be_bag */, 0u /* density_override */, &value, 78 &selected_config, &flags); 79 } 80} 81 82} // namespace android 83