1/* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "BakedOpRenderer.h" 18 19#include "Caches.h" 20#include "Glop.h" 21#include "GlopBuilder.h" 22#include "VertexBuffer.h" 23#include "renderstate/OffscreenBufferPool.h" 24#include "renderstate/RenderState.h" 25#include "utils/GLUtils.h" 26 27#include <algorithm> 28 29namespace android { 30namespace uirenderer { 31 32OffscreenBuffer* BakedOpRenderer::startTemporaryLayer(uint32_t width, uint32_t height) { 33 LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer..."); 34 35 OffscreenBuffer* buffer = 36 mRenderState.layerPool().get(mRenderState, width, height, mWideColorGamut); 37 startRepaintLayer(buffer, Rect(width, height)); 38 return buffer; 39} 40 41void BakedOpRenderer::recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer) { 42 mRenderState.layerPool().putOrDelete(offscreenBuffer); 43} 44 45void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) { 46 LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer..."); 47 48 // subtract repaintRect from region, since it will be regenerated 49 if (repaintRect.contains(0, 0, offscreenBuffer->viewportWidth, 50 offscreenBuffer->viewportHeight)) { 51 // repaint full layer, so throw away entire region 52 offscreenBuffer->region.clear(); 53 } else { 54 offscreenBuffer->region.subtractSelf(android::Rect(repaintRect.left, repaintRect.top, 55 repaintRect.right, repaintRect.bottom)); 56 } 57 58 mRenderTarget.offscreenBuffer = offscreenBuffer; 59 mRenderTarget.offscreenBuffer->hasRenderedSinceRepaint = false; 60 61 // create and bind framebuffer 62 mRenderTarget.frameBufferId = mRenderState.createFramebuffer(); 63 mRenderState.bindFramebuffer(mRenderTarget.frameBufferId); 64 65 // attach the texture to the FBO 66 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 67 offscreenBuffer->texture.id(), 0); 68 GL_CHECKPOINT(LOW); 69 70 int status = glCheckFramebufferStatus(GL_FRAMEBUFFER); 71 LOG_ALWAYS_FATAL_IF(status != GL_FRAMEBUFFER_COMPLETE, 72 "framebuffer incomplete, status %d, textureId %d, size %dx%d", status, 73 offscreenBuffer->texture.id(), offscreenBuffer->texture.width(), 74 offscreenBuffer->texture.height()); 75 76 // Change the viewport & ortho projection 77 setViewport(offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight); 78 79 clearColorBuffer(repaintRect); 80} 81 82void BakedOpRenderer::endLayer() { 83 if (mRenderTarget.stencil) { 84 // if stencil was used for clipping, detach it and return it to pool 85 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); 86 GL_CHECKPOINT(MODERATE); 87 mCaches.renderBufferCache.put(mRenderTarget.stencil); 88 mRenderTarget.stencil = nullptr; 89 } 90 mRenderTarget.lastStencilClip = nullptr; 91 92 mRenderTarget.offscreenBuffer->updateMeshFromRegion(); 93 mRenderTarget.offscreenBuffer = nullptr; // It's in drawLayerOp's hands now. 94 95 // Detach the texture from the FBO 96 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 97 GL_CHECKPOINT(LOW); 98 mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId); 99 mRenderTarget.frameBufferId = 0; 100} 101 102OffscreenBuffer* BakedOpRenderer::copyToLayer(const Rect& area) { 103 const uint32_t width = area.getWidth(); 104 const uint32_t height = area.getHeight(); 105 OffscreenBuffer* buffer = 106 mRenderState.layerPool().get(mRenderState, width, height, mWideColorGamut); 107 if (!area.isEmpty() && width != 0 && height != 0) { 108 mCaches.textureState().activateTexture(0); 109 mCaches.textureState().bindTexture(buffer->texture.id()); 110 111 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, area.left, 112 mRenderTarget.viewportHeight - area.bottom, width, height); 113 } 114 return buffer; 115} 116 117void BakedOpRenderer::startFrame(uint32_t width, uint32_t height, const Rect& repaintRect) { 118 LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "primary framebufferId must be 0"); 119 mRenderState.bindFramebuffer(0); 120 setViewport(width, height); 121 122 if (!mOpaque) { 123 clearColorBuffer(repaintRect); 124 } 125 126 mRenderState.debugOverdraw(true, true); 127} 128 129void BakedOpRenderer::endFrame(const Rect& repaintRect) { 130 if (CC_UNLIKELY(Properties::debugOverdraw)) { 131 ClipRect overdrawClip(repaintRect); 132 Rect viewportRect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight); 133 // overdraw visualization 134 for (int i = 1; i <= 4; i++) { 135 if (i < 4) { 136 // nth level of overdraw tests for n+1 draws per pixel 137 mRenderState.stencil().enableDebugTest(i + 1, false); 138 } else { 139 // 4th level tests for 4 or higher draws per pixel 140 mRenderState.stencil().enableDebugTest(4, true); 141 } 142 143 SkPaint paint; 144 paint.setColor(mCaches.getOverdrawColor(i)); 145 Glop glop; 146 GlopBuilder(mRenderState, mCaches, &glop) 147 .setRoundRectClipState(nullptr) 148 .setMeshUnitQuad() 149 .setFillPaint(paint, 1.0f) 150 .setTransform(Matrix4::identity(), TransformFlags::None) 151 .setModelViewMapUnitToRect(viewportRect) 152 .build(); 153 renderGlop(nullptr, &overdrawClip, glop); 154 } 155 mRenderState.stencil().disable(); 156 } 157 158 // Note: we leave FBO 0 renderable here, for post-frame-content decoration 159} 160 161void BakedOpRenderer::setViewport(uint32_t width, uint32_t height) { 162 mRenderTarget.viewportWidth = width; 163 mRenderTarget.viewportHeight = height; 164 mRenderTarget.orthoMatrix.loadOrtho(width, height); 165 166 mRenderState.setViewport(width, height); 167 mRenderState.blend().syncEnabled(); 168} 169 170void BakedOpRenderer::clearColorBuffer(const Rect& rect) { 171 if (rect.contains(Rect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight))) { 172 // Full viewport is being cleared - disable scissor 173 mRenderState.scissor().setEnabled(false); 174 } else { 175 // Requested rect is subset of viewport - scissor to it to avoid over-clearing 176 mRenderState.scissor().setEnabled(true); 177 mRenderState.scissor().set(rect.left, mRenderTarget.viewportHeight - rect.bottom, 178 rect.getWidth(), rect.getHeight()); 179 } 180 glClear(GL_COLOR_BUFFER_BIT); 181 if (!mRenderTarget.frameBufferId) mHasDrawn = true; 182} 183 184Texture* BakedOpRenderer::getTexture(Bitmap* bitmap) { 185 return mCaches.textureCache.get(bitmap); 186} 187 188void BakedOpRenderer::drawRects(const float* rects, int count, const SkPaint* paint) { 189 std::vector<Vertex> vertices; 190 vertices.reserve(count); 191 Vertex* vertex = vertices.data(); 192 193 for (int index = 0; index < count; index += 4) { 194 float l = rects[index + 0]; 195 float t = rects[index + 1]; 196 float r = rects[index + 2]; 197 float b = rects[index + 3]; 198 199 Vertex::set(vertex++, l, t); 200 Vertex::set(vertex++, r, t); 201 Vertex::set(vertex++, l, b); 202 Vertex::set(vertex++, r, b); 203 } 204 205 LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "decoration only supported for FBO 0"); 206 // TODO: Currently assume full FBO damage, due to FrameInfoVisualizer::unionDirty. 207 // Should should scissor/set mHasDrawn safely. 208 mRenderState.scissor().setEnabled(false); 209 Glop glop; 210 GlopBuilder(mRenderState, mCaches, &glop) 211 .setRoundRectClipState(nullptr) 212 .setMeshIndexedQuads(vertices.data(), count / 4) 213 .setFillPaint(*paint, 1.0f) 214 .setTransform(Matrix4::identity(), TransformFlags::None) 215 .setModelViewIdentityEmptyBounds() 216 .build(); 217 mRenderState.render(glop, mRenderTarget.orthoMatrix, false); 218 mHasDrawn = true; 219} 220 221// clears and re-fills stencil with provided rendertarget space quads, 222// and then put stencil into test mode 223void BakedOpRenderer::setupStencilQuads(std::vector<Vertex>& quadVertices, int incrementThreshold) { 224 mRenderState.stencil().enableWrite(incrementThreshold); 225 mRenderState.stencil().clear(); 226 Glop glop; 227 GlopBuilder(mRenderState, mCaches, &glop) 228 .setRoundRectClipState(nullptr) 229 .setMeshIndexedQuads(quadVertices.data(), quadVertices.size() / 4) 230 .setFillBlack() 231 .setTransform(Matrix4::identity(), TransformFlags::None) 232 .setModelViewIdentityEmptyBounds() 233 .build(); 234 mRenderState.render(glop, mRenderTarget.orthoMatrix, false); 235 mRenderState.stencil().enableTest(incrementThreshold); 236} 237 238void BakedOpRenderer::setupStencilRectList(const ClipBase* clip) { 239 LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::RectangleList, 240 "can't rectlist clip without rectlist"); 241 auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList; 242 int quadCount = rectList.getTransformedRectanglesCount(); 243 std::vector<Vertex> rectangleVertices; 244 rectangleVertices.reserve(quadCount * 4); 245 for (int i = 0; i < quadCount; i++) { 246 const TransformedRectangle& tr(rectList.getTransformedRectangle(i)); 247 const Matrix4& transform = tr.getTransform(); 248 Rect bounds = tr.getBounds(); 249 if (transform.rectToRect()) { 250 // If rectToRect, can simply map bounds before storing verts 251 transform.mapRect(bounds); 252 bounds.doIntersect(clip->rect); 253 if (bounds.isEmpty()) { 254 continue; // will be outside of scissor, skip 255 } 256 } 257 258 rectangleVertices.push_back(Vertex{bounds.left, bounds.top}); 259 rectangleVertices.push_back(Vertex{bounds.right, bounds.top}); 260 rectangleVertices.push_back(Vertex{bounds.left, bounds.bottom}); 261 rectangleVertices.push_back(Vertex{bounds.right, bounds.bottom}); 262 263 if (!transform.rectToRect()) { 264 // If not rectToRect, must map each point individually 265 for (auto cur = rectangleVertices.end() - 4; cur < rectangleVertices.end(); cur++) { 266 transform.mapPoint(cur->x, cur->y); 267 } 268 } 269 } 270 setupStencilQuads(rectangleVertices, rectList.getTransformedRectanglesCount()); 271} 272 273void BakedOpRenderer::setupStencilRegion(const ClipBase* clip) { 274 LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::Region, "can't region clip without region"); 275 auto&& region = reinterpret_cast<const ClipRegion*>(clip)->region; 276 277 std::vector<Vertex> regionVertices; 278 SkRegion::Cliperator it(region, clip->rect.toSkIRect()); 279 while (!it.done()) { 280 const SkIRect& r = it.rect(); 281 regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fTop}); 282 regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fTop}); 283 regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fBottom}); 284 regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fBottom}); 285 it.next(); 286 } 287 setupStencilQuads(regionVertices, 0); 288} 289 290void BakedOpRenderer::prepareRender(const Rect* dirtyBounds, const ClipBase* clip) { 291 // Prepare scissor (done before stencil, to simplify filling stencil) 292 mRenderState.scissor().setEnabled(clip != nullptr); 293 if (clip) { 294 mRenderState.scissor().set(mRenderTarget.viewportHeight, clip->rect); 295 } 296 297 // If stencil may be used for clipping, enable it, fill it, or disable it as appropriate 298 if (CC_LIKELY(!Properties::debugOverdraw)) { 299 // only modify stencil mode and content when it's not used for overdraw visualization 300 if (CC_UNLIKELY(clip && clip->mode != ClipMode::Rectangle)) { 301 // NOTE: this pointer check is only safe for non-rect clips, 302 // since rect clips may be created on the stack 303 if (mRenderTarget.lastStencilClip != clip) { 304 // Stencil needed, but current stencil isn't up to date 305 mRenderTarget.lastStencilClip = clip; 306 307 if (mRenderTarget.frameBufferId != 0 && !mRenderTarget.stencil) { 308 OffscreenBuffer* layer = mRenderTarget.offscreenBuffer; 309 mRenderTarget.stencil = mCaches.renderBufferCache.get( 310 Stencil::getLayerStencilFormat(), layer->texture.width(), 311 layer->texture.height()); 312 // stencil is bound + allocated - associate it with current FBO 313 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, 314 GL_RENDERBUFFER, mRenderTarget.stencil->getName()); 315 } 316 317 if (clip->mode == ClipMode::RectangleList) { 318 setupStencilRectList(clip); 319 } else { 320 setupStencilRegion(clip); 321 } 322 } else { 323 // stencil is up to date - just need to ensure it's enabled (since an unclipped 324 // or scissor-only clipped op may have been drawn, disabling the stencil) 325 int incrementThreshold = 0; 326 if (CC_LIKELY(clip->mode == ClipMode::RectangleList)) { 327 auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList; 328 incrementThreshold = rectList.getTransformedRectanglesCount(); 329 } 330 mRenderState.stencil().enableTest(incrementThreshold); 331 } 332 } else { 333 // either scissor or no clip, so disable stencil test 334 mRenderState.stencil().disable(); 335 } 336 } 337 338 if (dirtyBounds) { 339 // dirty offscreenbuffer if present 340 dirtyRenderTarget(*dirtyBounds); 341 } 342} 343 344void BakedOpRenderer::renderGlopImpl(const Rect* dirtyBounds, const ClipBase* clip, 345 const Glop& glop) { 346 prepareRender(dirtyBounds, clip); 347 // Disable blending if this is the first draw to the main framebuffer, in case app has defined 348 // transparency where it doesn't make sense - as first draw in opaque window. Note that we only 349 // apply this improvement when the blend mode is SRC_OVER - other modes (e.g. CLEAR) can be 350 // valid draws that affect other content (e.g. draw CLEAR, then draw DST_OVER) 351 bool overrideDisableBlending = !mHasDrawn && mOpaque && !mRenderTarget.frameBufferId && 352 glop.blend.src == GL_ONE && 353 glop.blend.dst == GL_ONE_MINUS_SRC_ALPHA; 354 mRenderState.render(glop, mRenderTarget.orthoMatrix, overrideDisableBlending); 355 if (!mRenderTarget.frameBufferId) mHasDrawn = true; 356} 357 358void BakedOpRenderer::renderFunctor(const FunctorOp& op, const BakedOpState& state) { 359 prepareRender(&state.computedState.clippedBounds, state.computedState.getClipIfNeeded()); 360 361 DrawGlInfo info; 362 auto&& clip = state.computedState.clipRect(); 363 info.clipLeft = clip.left; 364 info.clipTop = clip.top; 365 info.clipRight = clip.right; 366 info.clipBottom = clip.bottom; 367 info.isLayer = offscreenRenderTarget(); 368 info.width = mRenderTarget.viewportWidth; 369 info.height = mRenderTarget.viewportHeight; 370 state.computedState.transform.copyTo(&info.transform[0]); 371 372 mRenderState.invokeFunctor(op.functor, DrawGlInfo::kModeDraw, &info); 373 if (!mRenderTarget.frameBufferId) mHasDrawn = true; 374} 375 376void BakedOpRenderer::dirtyRenderTarget(const Rect& uiDirty) { 377 if (mRenderTarget.offscreenBuffer) { 378 mRenderTarget.offscreenBuffer->dirty(uiDirty); 379 } 380} 381 382} // namespace uirenderer 383} // namespace android 384