1/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include "FrameInfoVisualizer.h"
20#include "SwapBehavior.h"
21
22#include <SkRect.h>
23#include <utils/RefBase.h>
24
25class GrContext;
26
27namespace android {
28
29class Surface;
30
31namespace uirenderer {
32
33class DeferredLayerUpdater;
34class ErrorHandler;
35
36namespace renderthread {
37
38enum class MakeCurrentResult { AlreadyCurrent, Failed, Succeeded };
39
40enum class ColorMode {
41    Srgb,
42    WideColorGamut,
43    // Hdr
44};
45
46class Frame;
47
48class IRenderPipeline {
49public:
50    virtual MakeCurrentResult makeCurrent() = 0;
51    virtual Frame getFrame() = 0;
52    virtual bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
53                      const FrameBuilder::LightGeometry& lightGeometry,
54                      LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
55                      bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo,
56                      const std::vector<sp<RenderNode>>& renderNodes,
57                      FrameInfoVisualizer* profiler) = 0;
58    virtual bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
59                             FrameInfo* currentFrameInfo, bool* requireSwap) = 0;
60    virtual bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) = 0;
61    virtual DeferredLayerUpdater* createTextureLayer() = 0;
62    virtual bool setSurface(Surface* window, SwapBehavior swapBehavior, ColorMode colorMode) = 0;
63    virtual void onStop() = 0;
64    virtual bool isSurfaceReady() = 0;
65    virtual bool isContextReady() = 0;
66    virtual void onDestroyHardwareResources() = 0;
67    virtual void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
68                              LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
69                              const BakedOpRenderer::LightInfo& lightInfo) = 0;
70    virtual TaskManager* getTaskManager() = 0;
71    virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
72                                     bool wideColorGamut, ErrorHandler* errorHandler) = 0;
73    virtual bool pinImages(std::vector<SkImage*>& mutableImages) = 0;
74    virtual bool pinImages(LsaVector<sk_sp<Bitmap>>& images) = 0;
75    virtual void unpinImages() = 0;
76    virtual void onPrepareTree() = 0;
77
78    virtual ~IRenderPipeline() {}
79};
80
81} /* namespace renderthread */
82} /* namespace uirenderer */
83} /* namespace android */
84