1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "SurfaceTextureGL_test"
18//#define LOG_NDEBUG 0
19
20#include "SurfaceTextureGL.h"
21
22#include "DisconnectWaiter.h"
23#include "FillBuffer.h"
24
25namespace android {
26
27TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) {
28    const int texWidth = 64;
29    const int texHeight = 66;
30
31    ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(),
32            NATIVE_WINDOW_API_CPU));
33    ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(),
34            texWidth, texHeight));
35    ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(),
36            HAL_PIXEL_FORMAT_YV12));
37    ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
38            GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
39
40    ANativeWindowBuffer* anb;
41    ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
42            &anb));
43    ASSERT_TRUE(anb != NULL);
44
45    sp<GraphicBuffer> buf(GraphicBuffer::from(anb));
46
47    // Fill the buffer with the a checkerboard pattern
48    uint8_t* img = NULL;
49    buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
50    fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
51    buf->unlock();
52    ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
53            -1));
54
55    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
56
57    glClearColor(0.2, 0.2, 0.2, 0.2);
58    glClear(GL_COLOR_BUFFER_BIT);
59
60    glViewport(0, 0, texWidth, texHeight);
61    drawTexture();
62
63    EXPECT_TRUE(checkPixel( 0,  0, 255, 127, 255, 255, 3));
64    EXPECT_TRUE(checkPixel(63,  0,   0, 133,   0, 255, 3));
65    EXPECT_TRUE(checkPixel(63, 65,   0, 133,   0, 255, 3));
66    EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255, 3));
67
68    EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255, 3));
69    EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255, 3));
70    EXPECT_TRUE(checkPixel(52, 51,  98, 255,  73, 255, 3));
71    EXPECT_TRUE(checkPixel( 7, 31, 155,   0, 118, 255, 3));
72    EXPECT_TRUE(checkPixel(31,  9, 107,  24,  87, 255, 3));
73    EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255, 3));
74    EXPECT_TRUE(checkPixel(36, 22, 155,  29,   0, 255, 3));
75}
76
77TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) {
78    const int texWidth = 64;
79    const int texHeight = 64;
80
81    ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(),
82            NATIVE_WINDOW_API_CPU));
83    ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(),
84            texWidth, texHeight));
85    ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(),
86            HAL_PIXEL_FORMAT_YV12));
87    ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
88            GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
89
90    ANativeWindowBuffer* anb;
91    ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
92            &anb));
93    ASSERT_TRUE(anb != NULL);
94
95    sp<GraphicBuffer> buf(GraphicBuffer::from(anb));
96
97    // Fill the buffer with the a checkerboard pattern
98    uint8_t* img = NULL;
99    buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
100    fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
101    buf->unlock();
102    ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
103            -1));
104
105    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
106
107    glClearColor(0.2, 0.2, 0.2, 0.2);
108    glClear(GL_COLOR_BUFFER_BIT);
109
110    glViewport(0, 0, texWidth, texHeight);
111    drawTexture();
112
113    EXPECT_TRUE(checkPixel( 0,  0,   0, 133,   0, 255));
114    EXPECT_TRUE(checkPixel(63,  0, 255, 127, 255, 255));
115    EXPECT_TRUE(checkPixel(63, 63,   0, 133,   0, 255));
116    EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255));
117
118    EXPECT_TRUE(checkPixel(22, 19, 100, 255,  74, 255, 3));
119    EXPECT_TRUE(checkPixel(45, 11, 100, 255,  74, 255, 3));
120    EXPECT_TRUE(checkPixel(52, 12, 155,   0, 181, 255, 3));
121    EXPECT_TRUE(checkPixel( 7, 32, 150, 237, 170, 255, 3));
122    EXPECT_TRUE(checkPixel(31, 54,   0,  71, 117, 255, 3));
123    EXPECT_TRUE(checkPixel(29, 28,   0, 133,   0, 255, 3));
124    EXPECT_TRUE(checkPixel(36, 41, 100, 232, 255, 255, 3));
125}
126
127TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) {
128    const int texWidth = 64;
129    const int texHeight = 66;
130
131    ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(),
132            NATIVE_WINDOW_API_CPU));
133    ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(),
134            texWidth, texHeight));
135    ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(),
136            HAL_PIXEL_FORMAT_YV12));
137    ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
138            GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
139
140    android_native_rect_t crops[] = {
141        {4, 6, 22, 36},
142        {0, 6, 22, 36},
143        {4, 0, 22, 36},
144        {4, 6, texWidth, 36},
145        {4, 6, 22, texHeight},
146    };
147
148    for (int i = 0; i < 5; i++) {
149        const android_native_rect_t& crop(crops[i]);
150        SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }",
151                crop.left, crop.top, crop.right, crop.bottom).string());
152
153        ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop));
154
155        ANativeWindowBuffer* anb;
156        ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
157                &anb));
158        ASSERT_TRUE(anb != NULL);
159
160        sp<GraphicBuffer> buf(GraphicBuffer::from(anb));
161
162        uint8_t* img = NULL;
163        buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
164        fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop);
165        buf->unlock();
166        ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(),
167                buf->getNativeBuffer(), -1));
168
169        ASSERT_EQ(NO_ERROR, mST->updateTexImage());
170
171        glClearColor(0.2, 0.2, 0.2, 0.2);
172        glClear(GL_COLOR_BUFFER_BIT);
173
174        glViewport(0, 0, 64, 64);
175        drawTexture();
176
177        EXPECT_TRUE(checkPixel( 0,  0,  82, 255,  35, 255));
178        EXPECT_TRUE(checkPixel(63,  0,  82, 255,  35, 255));
179        EXPECT_TRUE(checkPixel(63, 63,  82, 255,  35, 255));
180        EXPECT_TRUE(checkPixel( 0, 63,  82, 255,  35, 255));
181
182        EXPECT_TRUE(checkPixel(25, 14,  82, 255,  35, 255));
183        EXPECT_TRUE(checkPixel(35, 31,  82, 255,  35, 255));
184        EXPECT_TRUE(checkPixel(57,  6,  82, 255,  35, 255));
185        EXPECT_TRUE(checkPixel( 5, 42,  82, 255,  35, 255));
186        EXPECT_TRUE(checkPixel(32, 33,  82, 255,  35, 255));
187        EXPECT_TRUE(checkPixel(16, 26,  82, 255,  35, 255));
188        EXPECT_TRUE(checkPixel(46, 51,  82, 255,  35, 255));
189    }
190}
191
192// This test is intended to catch synchronization bugs between the CPU-written
193// and GPU-read buffers.
194TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) {
195    enum { texWidth = 16 };
196    enum { texHeight = 16 };
197    enum { numFrames = 1024 };
198
199    ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(),
200            NATIVE_WINDOW_API_CPU));
201    ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(),
202            texWidth, texHeight));
203    ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(),
204            HAL_PIXEL_FORMAT_YV12));
205    ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
206            GRALLOC_USAGE_SW_WRITE_OFTEN));
207
208    struct TestPixel {
209        int x;
210        int y;
211    };
212    const TestPixel testPixels[] = {
213        {  4, 11 },
214        { 12, 14 },
215        {  7,  2 },
216    };
217    enum {numTestPixels = sizeof(testPixels) / sizeof(testPixels[0])};
218
219    class ProducerThread : public Thread {
220    public:
221        ProducerThread(const sp<ANativeWindow>& anw,
222                const TestPixel* testPixels):
223                mANW(anw),
224                mTestPixels(testPixels) {
225        }
226
227        virtual ~ProducerThread() {
228        }
229
230        virtual bool threadLoop() {
231            for (int i = 0; i < numFrames; i++) {
232                ANativeWindowBuffer* anb;
233                if (native_window_dequeue_buffer_and_wait(mANW.get(),
234                        &anb) != NO_ERROR) {
235                    return false;
236                }
237                if (anb == NULL) {
238                    return false;
239                }
240
241                sp<GraphicBuffer> buf(GraphicBuffer::from(anb));
242
243                const int yuvTexOffsetY = 0;
244                int stride = buf->getStride();
245                int yuvTexStrideY = stride;
246                int yuvTexOffsetV = yuvTexStrideY * texHeight;
247                int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
248                int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2;
249                int yuvTexStrideU = yuvTexStrideV;
250
251                uint8_t* img = NULL;
252                buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
253
254                // Gray out all the test pixels first, so we're more likely to
255                // see a failure if GL is still texturing from the buffer we
256                // just dequeued.
257                for (int j = 0; j < numTestPixels; j++) {
258                    int x = mTestPixels[j].x;
259                    int y = mTestPixels[j].y;
260                    uint8_t value = 128;
261                    img[y*stride + x] = value;
262                }
263
264                // Fill the buffer with gray.
265                for (int y = 0; y < texHeight; y++) {
266                    for (int x = 0; x < texWidth; x++) {
267                        img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128;
268                        img[yuvTexOffsetU + (y/2)*yuvTexStrideU + x/2] = 128;
269                        img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128;
270                    }
271                }
272
273                // Set the test pixels to either white or black.
274                for (int j = 0; j < numTestPixels; j++) {
275                    int x = mTestPixels[j].x;
276                    int y = mTestPixels[j].y;
277                    uint8_t value = 0;
278                    if (j == (i % numTestPixels)) {
279                        value = 255;
280                    }
281                    img[y*stride + x] = value;
282                }
283
284                buf->unlock();
285                if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1)
286                        != NO_ERROR) {
287                    return false;
288                }
289            }
290            return false;
291        }
292
293        sp<ANativeWindow> mANW;
294        const TestPixel* mTestPixels;
295    };
296
297    sp<Thread> pt(new ProducerThread(mANW, testPixels));
298    pt->run("ProducerThread");
299
300    glViewport(0, 0, texWidth, texHeight);
301
302    glClearColor(0.2, 0.2, 0.2, 0.2);
303    glClear(GL_COLOR_BUFFER_BIT);
304
305    // We wait for the first two frames up front so that the producer will be
306    // likely to dequeue the buffer that's currently being textured from.
307    mFW->waitForFrame();
308    mFW->waitForFrame();
309
310    for (int i = 0; i < numFrames; i++) {
311        SCOPED_TRACE(String8::format("frame %d", i).string());
312
313        // We must wait for each frame to come in because if we ever do an
314        // updateTexImage call that doesn't consume a newly available buffer
315        // then the producer and consumer will get out of sync, which will cause
316        // a deadlock.
317        if (i > 1) {
318            mFW->waitForFrame();
319        }
320        ASSERT_EQ(NO_ERROR, mST->updateTexImage());
321        drawTexture();
322
323        for (int j = 0; j < numTestPixels; j++) {
324            int x = testPixels[j].x;
325            int y = testPixels[j].y;
326            if (j == (i % numTestPixels)) {
327                // We must y-invert the texture coords
328                EXPECT_TRUE(checkPixel(x, texHeight-y-1, 255, 255, 255, 255));
329            } else {
330                // We must y-invert the texture coords
331                EXPECT_TRUE(checkPixel(x, texHeight-y-1, 0, 0, 0, 255));
332            }
333        }
334    }
335
336    pt->requestExitAndWait();
337}
338
339TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferNpot) {
340    const int texWidth = 64;
341    const int texHeight = 66;
342
343    ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(),
344            NATIVE_WINDOW_API_CPU));
345    ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(),
346            texWidth, texHeight));
347    ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(),
348            HAL_PIXEL_FORMAT_RGBA_8888));
349    ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
350            GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
351
352    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
353
354    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
355
356    glClearColor(0.2, 0.2, 0.2, 0.2);
357    glClear(GL_COLOR_BUFFER_BIT);
358
359    glViewport(0, 0, texWidth, texHeight);
360    drawTexture();
361
362    EXPECT_TRUE(checkPixel( 0,  0,  35,  35,  35,  35));
363    EXPECT_TRUE(checkPixel(63,  0, 231, 231, 231, 231));
364    EXPECT_TRUE(checkPixel(63, 65, 231, 231, 231, 231));
365    EXPECT_TRUE(checkPixel( 0, 65,  35,  35,  35,  35));
366
367    EXPECT_TRUE(checkPixel(15, 10,  35, 231, 231, 231));
368    EXPECT_TRUE(checkPixel(23, 65, 231,  35, 231,  35));
369    EXPECT_TRUE(checkPixel(19, 40,  35, 231,  35,  35));
370    EXPECT_TRUE(checkPixel(38, 30, 231,  35,  35,  35));
371    EXPECT_TRUE(checkPixel(42, 54,  35,  35,  35, 231));
372    EXPECT_TRUE(checkPixel(37, 34,  35, 231, 231, 231));
373    EXPECT_TRUE(checkPixel(31,  8, 231,  35,  35, 231));
374    EXPECT_TRUE(checkPixel(37, 47, 231,  35, 231, 231));
375    EXPECT_TRUE(checkPixel(25, 38,  35,  35,  35,  35));
376    EXPECT_TRUE(checkPixel(49,  6,  35, 231,  35,  35));
377    EXPECT_TRUE(checkPixel(54, 50,  35, 231, 231, 231));
378    EXPECT_TRUE(checkPixel(27, 26, 231, 231, 231, 231));
379    EXPECT_TRUE(checkPixel(10,  6,  35,  35, 231, 231));
380    EXPECT_TRUE(checkPixel(29,  4,  35,  35,  35, 231));
381    EXPECT_TRUE(checkPixel(55, 28,  35,  35, 231,  35));
382    EXPECT_TRUE(checkPixel(58, 55,  35,  35, 231, 231));
383}
384
385TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) {
386    const int texWidth = 64;
387    const int texHeight = 64;
388
389    ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(),
390            NATIVE_WINDOW_API_CPU));
391    ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(),
392            texWidth, texHeight));
393    ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(),
394            HAL_PIXEL_FORMAT_RGBA_8888));
395    ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
396            GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
397
398    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
399
400    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
401
402    glClearColor(0.2, 0.2, 0.2, 0.2);
403    glClear(GL_COLOR_BUFFER_BIT);
404
405    glViewport(0, 0, texWidth, texHeight);
406    drawTexture();
407
408    EXPECT_TRUE(checkPixel( 0,  0, 231, 231, 231, 231));
409    EXPECT_TRUE(checkPixel(63,  0,  35,  35,  35,  35));
410    EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231));
411    EXPECT_TRUE(checkPixel( 0, 63,  35,  35,  35,  35));
412
413    EXPECT_TRUE(checkPixel(12, 46, 231, 231, 231,  35));
414    EXPECT_TRUE(checkPixel(16,  1, 231, 231,  35, 231));
415    EXPECT_TRUE(checkPixel(21, 12, 231,  35,  35, 231));
416    EXPECT_TRUE(checkPixel(26, 51, 231,  35, 231,  35));
417    EXPECT_TRUE(checkPixel( 5, 32,  35, 231, 231,  35));
418    EXPECT_TRUE(checkPixel(13,  8,  35, 231, 231, 231));
419    EXPECT_TRUE(checkPixel(46,  3,  35,  35, 231,  35));
420    EXPECT_TRUE(checkPixel(30, 33,  35,  35,  35,  35));
421    EXPECT_TRUE(checkPixel( 6, 52, 231, 231,  35,  35));
422    EXPECT_TRUE(checkPixel(55, 33,  35, 231,  35, 231));
423    EXPECT_TRUE(checkPixel(16, 29,  35,  35, 231, 231));
424    EXPECT_TRUE(checkPixel( 1, 30,  35,  35,  35, 231));
425    EXPECT_TRUE(checkPixel(41, 37,  35,  35, 231, 231));
426    EXPECT_TRUE(checkPixel(46, 29, 231, 231,  35,  35));
427    EXPECT_TRUE(checkPixel(15, 25,  35, 231,  35, 231));
428    EXPECT_TRUE(checkPixel( 3, 52,  35, 231,  35,  35));
429}
430
431// Tests if GLConsumer and BufferQueue are robust enough
432// to handle a special case where updateTexImage is called
433// in the middle of disconnect.  This ordering is enforced
434// by blocking in the disconnect callback.
435TEST_F(SurfaceTextureGLTest, DisconnectStressTest) {
436
437    class ProducerThread : public Thread {
438    public:
439        explicit ProducerThread(const sp<ANativeWindow>& anw):
440                mANW(anw) {
441        }
442
443        virtual ~ProducerThread() {
444        }
445
446        virtual bool threadLoop() {
447            ANativeWindowBuffer* anb;
448
449            if (native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU) !=
450                    NO_ERROR) {
451                return false;
452            }
453
454            for (int numFrames =0 ; numFrames < 2; numFrames ++) {
455
456                if (native_window_dequeue_buffer_and_wait(mANW.get(),
457                        &anb) != NO_ERROR) {
458                    return false;
459                }
460                if (anb == NULL) {
461                    return false;
462                }
463                if (mANW->queueBuffer(mANW.get(), anb, -1)
464                        != NO_ERROR) {
465                    return false;
466                }
467            }
468
469            if (native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU)
470                    != NO_ERROR) {
471                return false;
472            }
473
474            return false;
475        }
476
477    private:
478        sp<ANativeWindow> mANW;
479    };
480
481    sp<DisconnectWaiter> dw(new DisconnectWaiter());
482    mConsumer->consumerConnect(dw, false);
483
484
485    sp<Thread> pt(new ProducerThread(mANW));
486    pt->run("ProducerThread");
487
488    // eat a frame so GLConsumer will own an at least one slot
489    dw->waitForFrame();
490    EXPECT_EQ(OK,mST->updateTexImage());
491
492    dw->waitForFrame();
493    // Could fail here as GLConsumer thinks it still owns the slot
494    // but bufferQueue has released all slots
495    EXPECT_EQ(OK,mST->updateTexImage());
496
497    dw->finishDisconnect();
498}
499
500
501// This test ensures that the GLConsumer clears the mCurrentTexture
502// when it is disconnected and reconnected.  Otherwise it will
503// attempt to release a buffer that it does not owned
504TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) {
505    ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
506            NATIVE_WINDOW_API_CPU));
507
508    ANativeWindowBuffer *anb;
509
510    EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
511    EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
512
513    EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
514    EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
515
516    EXPECT_EQ(OK,mST->updateTexImage());
517    EXPECT_EQ(OK,mST->updateTexImage());
518
519    ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
520            NATIVE_WINDOW_API_CPU));
521    ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
522            NATIVE_WINDOW_API_CPU));
523
524    EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
525    EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
526
527    // Will fail here if mCurrentTexture is not cleared properly
528    mFW->waitForFrame();
529    EXPECT_EQ(OK,mST->updateTexImage());
530
531    ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
532            NATIVE_WINDOW_API_CPU));
533}
534
535TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) {
536    ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(),
537        NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW));
538
539    // The producer image size
540    ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512));
541
542    // The consumer image size (16 x 9) ratio
543    mST->setDefaultBufferSize(1280, 720);
544
545    ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
546            NATIVE_WINDOW_API_CPU));
547
548    ANativeWindowBuffer *anb;
549
550    android_native_rect_t odd = {23, 78, 123, 477};
551    ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &odd));
552    EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
553    EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
554    mFW->waitForFrame();
555    EXPECT_EQ(OK, mST->updateTexImage());
556    Rect r = mST->getCurrentCrop();
557    assertRectEq(Rect(23, 78, 123, 477), r);
558
559    ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
560            NATIVE_WINDOW_API_CPU));
561}
562
563// This test ensures the scaling mode does the right thing
564// ie NATIVE_WINDOW_SCALING_MODE_CROP should crop
565// the image such that it has the same aspect ratio as the
566// default buffer size
567TEST_F(SurfaceTextureGLTest, CroppedScalingMode) {
568    ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(),
569        NATIVE_WINDOW_SCALING_MODE_SCALE_CROP));
570
571    // The producer image size
572    ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512));
573
574    // The consumer image size (16 x 9) ratio
575    mST->setDefaultBufferSize(1280, 720);
576
577    native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU);
578
579    ANativeWindowBuffer *anb;
580
581    // The crop is in the shape of (320, 180) === 16 x 9
582    android_native_rect_t standard = {10, 20, 330, 200};
583    ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &standard));
584    EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
585    EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
586    mFW->waitForFrame();
587    EXPECT_EQ(OK, mST->updateTexImage());
588    Rect r = mST->getCurrentCrop();
589    // crop should be the same as crop (same aspect ratio)
590    assertRectEq(Rect(10, 20, 330, 200), r);
591
592    // make this wider then desired aspect 239 x 100 (2.39:1)
593    android_native_rect_t wide = {20, 30, 259, 130};
594    ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &wide));
595    EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
596    EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
597    mFW->waitForFrame();
598    EXPECT_EQ(OK, mST->updateTexImage());
599    r = mST->getCurrentCrop();
600    // crop should be the same height, but have cropped left and right borders
601    // offset is 30.6 px L+, R-
602    assertRectEq(Rect(51, 30, 228, 130), r);
603
604    // This image is taller then desired aspect 400 x 300 (4:3)
605    android_native_rect_t narrow = {0, 0, 400, 300};
606    ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &narrow));
607    EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
608    EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
609    mFW->waitForFrame();
610    EXPECT_EQ(OK, mST->updateTexImage());
611    r = mST->getCurrentCrop();
612    // crop should be the same width, but have cropped top and bottom borders
613    // offset is 37.5 px
614    assertRectEq(Rect(0, 37, 400, 262), r);
615
616    native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
617}
618
619TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) {
620    class ProducerThread : public Thread {
621    public:
622        explicit ProducerThread(const sp<ANativeWindow>& anw):
623                mANW(anw),
624                mDequeueError(NO_ERROR) {
625        }
626
627        virtual ~ProducerThread() {
628        }
629
630        virtual bool threadLoop() {
631            Mutex::Autolock lock(mMutex);
632            ANativeWindowBuffer* anb;
633
634            if (native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU) !=
635                    NO_ERROR) {
636                return false;
637            }
638
639            // Frame 1
640            if (native_window_dequeue_buffer_and_wait(mANW.get(),
641                    &anb) != NO_ERROR) {
642                return false;
643            }
644            if (anb == NULL) {
645                return false;
646            }
647            if (mANW->queueBuffer(mANW.get(), anb, -1)
648                    != NO_ERROR) {
649                return false;
650            }
651
652            // Frame 2
653            if (native_window_dequeue_buffer_and_wait(mANW.get(),
654                    &anb) != NO_ERROR) {
655                return false;
656            }
657            if (anb == NULL) {
658                return false;
659            }
660            if (mANW->queueBuffer(mANW.get(), anb, -1)
661                    != NO_ERROR) {
662                return false;
663            }
664
665            // Frame 3 - error expected
666            mDequeueError = native_window_dequeue_buffer_and_wait(mANW.get(),
667                &anb);
668            return false;
669        }
670
671        status_t getDequeueError() {
672            Mutex::Autolock lock(mMutex);
673            return mDequeueError;
674        }
675
676    private:
677        sp<ANativeWindow> mANW;
678        status_t mDequeueError;
679        Mutex mMutex;
680    };
681
682    sp<Thread> pt(new ProducerThread(mANW));
683    pt->run("ProducerThread");
684
685    mFW->waitForFrame();
686    mFW->waitForFrame();
687
688    // Sleep for 100ms to allow the producer thread's dequeueBuffer call to
689    // block waiting for a buffer to become available.
690    usleep(100000);
691
692    mST->abandon();
693
694    pt->requestExitAndWait();
695    ASSERT_EQ(NO_INIT,
696            reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError());
697}
698
699TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) {
700    int texHeight = 16;
701    ANativeWindowBuffer* anb;
702
703    ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(),
704            NATIVE_WINDOW_API_CPU));
705
706    GLint maxTextureSize;
707    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
708
709    // make sure it works with small textures
710    mST->setDefaultBufferSize(16, texHeight);
711    EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
712            &anb));
713    EXPECT_EQ(16, anb->width);
714    EXPECT_EQ(texHeight, anb->height);
715    EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
716    EXPECT_EQ(NO_ERROR, mST->updateTexImage());
717
718    // make sure it works with GL_MAX_TEXTURE_SIZE
719    mST->setDefaultBufferSize(maxTextureSize, texHeight);
720    EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
721            &anb));
722    EXPECT_EQ(maxTextureSize, anb->width);
723    EXPECT_EQ(texHeight, anb->height);
724    EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
725    EXPECT_EQ(NO_ERROR, mST->updateTexImage());
726
727    // make sure it fails with GL_MAX_TEXTURE_SIZE+1
728    mST->setDefaultBufferSize(maxTextureSize+1, texHeight);
729    EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
730            &anb));
731    EXPECT_EQ(maxTextureSize+1, anb->width);
732    EXPECT_EQ(texHeight, anb->height);
733    EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
734    ASSERT_NE(NO_ERROR, mST->updateTexImage());
735}
736
737} // namespace android
738