1/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_TEXTURE_RENDERER_H
18#define ANDROID_TEXTURE_RENDERER_H
19
20#include <GLES/gl.h>
21
22#include <utils/RefBase.h>
23
24namespace android {
25
26class GLConsumer;
27
28class TextureRenderer : public RefBase {
29public:
30    TextureRenderer(GLuint texName, const sp<GLConsumer>& st);
31
32    void SetUp();
33    void drawTexture();
34
35private:
36    GLuint mTexName;
37    sp<GLConsumer> mST;
38    GLuint mPgm;
39    GLint mPositionHandle;
40    GLint mTexSamplerHandle;
41    GLint mTexMatrixHandle;
42};
43
44} // namespace android
45
46#endif
47