1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_GRAPHICS
18
19#include <pthread.h>
20#include <sched.h>
21#include <sys/types.h>
22#include <chrono>
23#include <cstdint>
24
25#include <cutils/compiler.h>
26#include <cutils/sched_policy.h>
27
28#include <gui/DisplayEventReceiver.h>
29
30#include <utils/Errors.h>
31#include <utils/String8.h>
32#include <utils/Trace.h>
33
34#include "EventThread.h"
35
36using namespace std::chrono_literals;
37
38// ---------------------------------------------------------------------------
39
40namespace android {
41
42// ---------------------------------------------------------------------------
43
44EventThread::~EventThread() = default;
45
46namespace impl {
47
48EventThread::EventThread(VSyncSource* src, ResyncWithRateLimitCallback resyncWithRateLimitCallback,
49                         InterceptVSyncsCallback interceptVSyncsCallback, const char* threadName)
50      : mVSyncSource(src),
51        mResyncWithRateLimitCallback(resyncWithRateLimitCallback),
52        mInterceptVSyncsCallback(interceptVSyncsCallback) {
53    for (auto& event : mVSyncEvent) {
54        event.header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
55        event.header.id = 0;
56        event.header.timestamp = 0;
57        event.vsync.count = 0;
58    }
59
60    mThread = std::thread(&EventThread::threadMain, this);
61
62    pthread_setname_np(mThread.native_handle(), threadName);
63
64    pid_t tid = pthread_gettid_np(mThread.native_handle());
65
66    // Use SCHED_FIFO to minimize jitter
67    constexpr int EVENT_THREAD_PRIORITY = 2;
68    struct sched_param param = {0};
69    param.sched_priority = EVENT_THREAD_PRIORITY;
70    if (pthread_setschedparam(mThread.native_handle(), SCHED_FIFO, &param) != 0) {
71        ALOGE("Couldn't set SCHED_FIFO for EventThread");
72    }
73
74    set_sched_policy(tid, SP_FOREGROUND);
75}
76
77EventThread::~EventThread() {
78    {
79        std::lock_guard<std::mutex> lock(mMutex);
80        mKeepRunning = false;
81        mCondition.notify_all();
82    }
83    mThread.join();
84}
85
86void EventThread::setPhaseOffset(nsecs_t phaseOffset) {
87    std::lock_guard<std::mutex> lock(mMutex);
88    mVSyncSource->setPhaseOffset(phaseOffset);
89}
90
91sp<BnDisplayEventConnection> EventThread::createEventConnection() const {
92    return new Connection(const_cast<EventThread*>(this));
93}
94
95status_t EventThread::registerDisplayEventConnection(
96        const sp<EventThread::Connection>& connection) {
97    std::lock_guard<std::mutex> lock(mMutex);
98    mDisplayEventConnections.add(connection);
99    mCondition.notify_all();
100    return NO_ERROR;
101}
102
103void EventThread::removeDisplayEventConnectionLocked(const wp<EventThread::Connection>& connection) {
104    mDisplayEventConnections.remove(connection);
105}
106
107void EventThread::setVsyncRate(uint32_t count, const sp<EventThread::Connection>& connection) {
108    if (int32_t(count) >= 0) { // server must protect against bad params
109        std::lock_guard<std::mutex> lock(mMutex);
110        const int32_t new_count = (count == 0) ? -1 : count;
111        if (connection->count != new_count) {
112            connection->count = new_count;
113            mCondition.notify_all();
114        }
115    }
116}
117
118void EventThread::requestNextVsync(const sp<EventThread::Connection>& connection) {
119    std::lock_guard<std::mutex> lock(mMutex);
120
121    if (mResyncWithRateLimitCallback) {
122        mResyncWithRateLimitCallback();
123    }
124
125    if (connection->count < 0) {
126        connection->count = 0;
127        mCondition.notify_all();
128    }
129}
130
131void EventThread::onScreenReleased() {
132    std::lock_guard<std::mutex> lock(mMutex);
133    if (!mUseSoftwareVSync) {
134        // disable reliance on h/w vsync
135        mUseSoftwareVSync = true;
136        mCondition.notify_all();
137    }
138}
139
140void EventThread::onScreenAcquired() {
141    std::lock_guard<std::mutex> lock(mMutex);
142    if (mUseSoftwareVSync) {
143        // resume use of h/w vsync
144        mUseSoftwareVSync = false;
145        mCondition.notify_all();
146    }
147}
148
149void EventThread::onVSyncEvent(nsecs_t timestamp) {
150    std::lock_guard<std::mutex> lock(mMutex);
151    mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
152    mVSyncEvent[0].header.id = 0;
153    mVSyncEvent[0].header.timestamp = timestamp;
154    mVSyncEvent[0].vsync.count++;
155    mCondition.notify_all();
156}
157
158void EventThread::onHotplugReceived(int type, bool connected) {
159    ALOGE_IF(type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES,
160             "received hotplug event for an invalid display (id=%d)", type);
161
162    std::lock_guard<std::mutex> lock(mMutex);
163    if (type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
164        DisplayEventReceiver::Event event;
165        event.header.type = DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG;
166        event.header.id = type;
167        event.header.timestamp = systemTime();
168        event.hotplug.connected = connected;
169        mPendingEvents.add(event);
170        mCondition.notify_all();
171    }
172}
173
174void EventThread::threadMain() NO_THREAD_SAFETY_ANALYSIS {
175    std::unique_lock<std::mutex> lock(mMutex);
176    while (mKeepRunning) {
177        DisplayEventReceiver::Event event;
178        Vector<sp<EventThread::Connection> > signalConnections;
179        signalConnections = waitForEventLocked(&lock, &event);
180
181        // dispatch events to listeners...
182        const size_t count = signalConnections.size();
183        for (size_t i = 0; i < count; i++) {
184            const sp<Connection>& conn(signalConnections[i]);
185            // now see if we still need to report this event
186            status_t err = conn->postEvent(event);
187            if (err == -EAGAIN || err == -EWOULDBLOCK) {
188                // The destination doesn't accept events anymore, it's probably
189                // full. For now, we just drop the events on the floor.
190                // FIXME: Note that some events cannot be dropped and would have
191                // to be re-sent later.
192                // Right-now we don't have the ability to do this.
193                ALOGW("EventThread: dropping event (%08x) for connection %p", event.header.type,
194                      conn.get());
195            } else if (err < 0) {
196                // handle any other error on the pipe as fatal. the only
197                // reasonable thing to do is to clean-up this connection.
198                // The most common error we'll get here is -EPIPE.
199                removeDisplayEventConnectionLocked(signalConnections[i]);
200            }
201        }
202    }
203}
204
205// This will return when (1) a vsync event has been received, and (2) there was
206// at least one connection interested in receiving it when we started waiting.
207Vector<sp<EventThread::Connection> > EventThread::waitForEventLocked(
208        std::unique_lock<std::mutex>* lock, DisplayEventReceiver::Event* event) {
209    Vector<sp<EventThread::Connection> > signalConnections;
210
211    while (signalConnections.isEmpty() && mKeepRunning) {
212        bool eventPending = false;
213        bool waitForVSync = false;
214
215        size_t vsyncCount = 0;
216        nsecs_t timestamp = 0;
217        for (int32_t i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; i++) {
218            timestamp = mVSyncEvent[i].header.timestamp;
219            if (timestamp) {
220                // we have a vsync event to dispatch
221                if (mInterceptVSyncsCallback) {
222                    mInterceptVSyncsCallback(timestamp);
223                }
224                *event = mVSyncEvent[i];
225                mVSyncEvent[i].header.timestamp = 0;
226                vsyncCount = mVSyncEvent[i].vsync.count;
227                break;
228            }
229        }
230
231        if (!timestamp) {
232            // no vsync event, see if there are some other event
233            eventPending = !mPendingEvents.isEmpty();
234            if (eventPending) {
235                // we have some other event to dispatch
236                *event = mPendingEvents[0];
237                mPendingEvents.removeAt(0);
238            }
239        }
240
241        // find out connections waiting for events
242        size_t count = mDisplayEventConnections.size();
243        for (size_t i = 0; i < count;) {
244            sp<Connection> connection(mDisplayEventConnections[i].promote());
245            if (connection != nullptr) {
246                bool added = false;
247                if (connection->count >= 0) {
248                    // we need vsync events because at least
249                    // one connection is waiting for it
250                    waitForVSync = true;
251                    if (timestamp) {
252                        // we consume the event only if it's time
253                        // (ie: we received a vsync event)
254                        if (connection->count == 0) {
255                            // fired this time around
256                            connection->count = -1;
257                            signalConnections.add(connection);
258                            added = true;
259                        } else if (connection->count == 1 ||
260                                   (vsyncCount % connection->count) == 0) {
261                            // continuous event, and time to report it
262                            signalConnections.add(connection);
263                            added = true;
264                        }
265                    }
266                }
267
268                if (eventPending && !timestamp && !added) {
269                    // we don't have a vsync event to process
270                    // (timestamp==0), but we have some pending
271                    // messages.
272                    signalConnections.add(connection);
273                }
274                ++i;
275            } else {
276                // we couldn't promote this reference, the connection has
277                // died, so clean-up!
278                mDisplayEventConnections.removeAt(i);
279                --count;
280            }
281        }
282
283        // Here we figure out if we need to enable or disable vsyncs
284        if (timestamp && !waitForVSync) {
285            // we received a VSYNC but we have no clients
286            // don't report it, and disable VSYNC events
287            disableVSyncLocked();
288        } else if (!timestamp && waitForVSync) {
289            // we have at least one client, so we want vsync enabled
290            // (TODO: this function is called right after we finish
291            // notifying clients of a vsync, so this call will be made
292            // at the vsync rate, e.g. 60fps.  If we can accurately
293            // track the current state we could avoid making this call
294            // so often.)
295            enableVSyncLocked();
296        }
297
298        // note: !timestamp implies signalConnections.isEmpty(), because we
299        // don't populate signalConnections if there's no vsync pending
300        if (!timestamp && !eventPending) {
301            // wait for something to happen
302            if (waitForVSync) {
303                // This is where we spend most of our time, waiting
304                // for vsync events and new client registrations.
305                //
306                // If the screen is off, we can't use h/w vsync, so we
307                // use a 16ms timeout instead.  It doesn't need to be
308                // precise, we just need to keep feeding our clients.
309                //
310                // We don't want to stall if there's a driver bug, so we
311                // use a (long) timeout when waiting for h/w vsync, and
312                // generate fake events when necessary.
313                bool softwareSync = mUseSoftwareVSync;
314                auto timeout = softwareSync ? 16ms : 1000ms;
315                if (mCondition.wait_for(*lock, timeout) == std::cv_status::timeout) {
316                    if (!softwareSync) {
317                        ALOGW("Timed out waiting for hw vsync; faking it");
318                    }
319                    // FIXME: how do we decide which display id the fake
320                    // vsync came from ?
321                    mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
322                    mVSyncEvent[0].header.id = DisplayDevice::DISPLAY_PRIMARY;
323                    mVSyncEvent[0].header.timestamp = systemTime(SYSTEM_TIME_MONOTONIC);
324                    mVSyncEvent[0].vsync.count++;
325                }
326            } else {
327                // Nobody is interested in vsync, so we just want to sleep.
328                // h/w vsync should be disabled, so this will wait until we
329                // get a new connection, or an existing connection becomes
330                // interested in receiving vsync again.
331                mCondition.wait(*lock);
332            }
333        }
334    }
335
336    // here we're guaranteed to have a timestamp and some connections to signal
337    // (The connections might have dropped out of mDisplayEventConnections
338    // while we were asleep, but we'll still have strong references to them.)
339    return signalConnections;
340}
341
342void EventThread::enableVSyncLocked() {
343    if (!mUseSoftwareVSync) {
344        // never enable h/w VSYNC when screen is off
345        if (!mVsyncEnabled) {
346            mVsyncEnabled = true;
347            mVSyncSource->setCallback(this);
348            mVSyncSource->setVSyncEnabled(true);
349        }
350    }
351    mDebugVsyncEnabled = true;
352}
353
354void EventThread::disableVSyncLocked() {
355    if (mVsyncEnabled) {
356        mVsyncEnabled = false;
357        mVSyncSource->setVSyncEnabled(false);
358        mDebugVsyncEnabled = false;
359    }
360}
361
362void EventThread::dump(String8& result) const {
363    std::lock_guard<std::mutex> lock(mMutex);
364    result.appendFormat("VSYNC state: %s\n", mDebugVsyncEnabled ? "enabled" : "disabled");
365    result.appendFormat("  soft-vsync: %s\n", mUseSoftwareVSync ? "enabled" : "disabled");
366    result.appendFormat("  numListeners=%zu,\n  events-delivered: %u\n",
367                        mDisplayEventConnections.size(),
368                        mVSyncEvent[DisplayDevice::DISPLAY_PRIMARY].vsync.count);
369    for (size_t i = 0; i < mDisplayEventConnections.size(); i++) {
370        sp<Connection> connection = mDisplayEventConnections.itemAt(i).promote();
371        result.appendFormat("    %p: count=%d\n", connection.get(),
372                            connection != nullptr ? connection->count : 0);
373    }
374}
375
376// ---------------------------------------------------------------------------
377
378EventThread::Connection::Connection(EventThread* eventThread)
379      : count(-1), mEventThread(eventThread), mChannel(gui::BitTube::DefaultSize) {}
380
381EventThread::Connection::~Connection() {
382    // do nothing here -- clean-up will happen automatically
383    // when the main thread wakes up
384}
385
386void EventThread::Connection::onFirstRef() {
387    // NOTE: mEventThread doesn't hold a strong reference on us
388    mEventThread->registerDisplayEventConnection(this);
389}
390
391status_t EventThread::Connection::stealReceiveChannel(gui::BitTube* outChannel) {
392    outChannel->setReceiveFd(mChannel.moveReceiveFd());
393    return NO_ERROR;
394}
395
396status_t EventThread::Connection::setVsyncRate(uint32_t count) {
397    mEventThread->setVsyncRate(count, this);
398    return NO_ERROR;
399}
400
401void EventThread::Connection::requestNextVsync() {
402    mEventThread->requestNextVsync(this);
403}
404
405status_t EventThread::Connection::postEvent(const DisplayEventReceiver::Event& event) {
406    ssize_t size = DisplayEventReceiver::sendEvents(&mChannel, &event, 1);
407    return size < 0 ? status_t(size) : status_t(NO_ERROR);
408}
409
410// ---------------------------------------------------------------------------
411
412} // namespace impl
413} // namespace android
414