History log of /frameworks/base/graphics/java/android/graphics/Canvas.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
0d221012ff5fd314711c00ed30e9b807b9c454c1 30-Jul-2009 Dianne Hackborn <hackbod@google.com> Fix #2018814: System cannot correctly render assets with "wrap_content" attribute in QVGA

It turns out we were not returning the density for anything retrieved from a
TypedArray... which basically means any bitmap references from a layout or style...!!!

This is now fixed.

Also fiddle with the density compatibility mode to turn on smoothing in certain situations,
helping the look of things when they need to scale and we couldn't do the scaling at
load time.
/frameworks/base/graphics/java/android/graphics/Canvas.java
96e240f25a97c10bba863df328ed73a82c34ff61 27-Jul-2009 Dianne Hackborn <hackbod@google.com> Fiddle with default densities to try to sanitize the API.

An issue with the density API is that bitmaps assumed the old default density,
so new programs would have to explicitly set the correct density for every bitmap
they create.

This is an attempt to fix that situation, by define the default density of bitmaps
to be the main screen's density, except for old apps where it is the original default
density.

Actually implementing this is not so great, though, because the Bitmap constructors
can't really know anything about who is calling them to know which density to use.
So at this level the compatibility mode is defined per-process -- meaning the initial
package loaded into a process defines the default bitmap density, and everyone else
loaded in later on has to live with that.

In practice this shouldn't be much of a problem, there shouldn't be much mixing of
old vs. new apps in a process. It does mean that, going forward, if a developer is
going to use shared user IDs for this, they will need to make sure either that all of
their apps are in the same compatibility mode, or that their code explicitly sets the
density of bitmaps it receives. This isn't all that great, but I think it is worth
the benefit of allowing people who write modern apps to not have to deal with bitmap
densities.

This change also does some cleanup of the density management (making sure to always
copy over bitmap densities, etc) and adds java docs to explain the various ways
density is set and used by the system.
/frameworks/base/graphics/java/android/graphics/Canvas.java
11ea33471e1a14a8594f0b2cd012d86340dd3bd8 23-Jul-2009 Dianne Hackborn <hackbod@google.com> Allow for screen density drawables in compatibility mode.

This change allows us to use drawables that match the current screen
density even when being loaded in compatibility mode. In this case,
the bitmap is loaded in the screen density, and the bitmap and
nine-patch drawables take care of accounting for the density difference.

This should be safe for existing applications, for the most part, since
they shouldn't really be pulling the bitmap out of the drawable. For
the small rare chance of them breaking, it worth getting the correct
graphics. Also this will only happen when there is actually a resource
of the matching density, and no existing apps should have resources for
anything besides the default density (though of course all of the
framework resources will be available in the native density).

As part of this, the bitmap density API has been changed to a single
integer provider the DPI unit density.
/frameworks/base/graphics/java/android/graphics/Canvas.java
a53b828635fce8b6b2d3e3377d74d72070056623 17-Jul-2009 Dianne Hackborn <hackbod@google.com> Add "nodpi" density, and expose a bunch of density-related APIs.

Also update the DpiTest app to use nodpi images, and try to have a mode
where it turns off compatibility though it's not quite working.
/frameworks/base/graphics/java/android/graphics/Canvas.java
4566b79736f236c0f605c57130d1fa954f4642d6 18-Jun-2009 Phil Dubach <phillipd@google.com> Fix Canvas.finalize() for the case where the constructor throws an exception
before the native canvas instance was created.

If the canvas constructors throw an exception (because the bitmap passed in is
immutable or already recycled), the constructor terminates early without
allocating the native canvas instance. For the most part, that's okay, since
the Canvas instance will never be returned to the application. However, the GC
will still call finalize() on the half-initialized Canvas.

The native methods for Canvas all assume that the canvas pointer passed down is
not null.
/frameworks/base/graphics/java/android/graphics/Canvas.java
caf0df1b7f99736aed1a0b923ef278fc4fd0fcca 27-Apr-2009 Mike Reed <reed@google.com> Add call to (new) Canvas.freeCaches() in response to low-memory

This is in conjunction with removing a similar call made by the browser.
Now it will be centralized, and the browser's call site will be removed.
/frameworks/base/graphics/java/android/graphics/Canvas.java
9066cfe9886ac131c34d59ed0e2d287b0e3c0087 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/base/graphics/java/android/graphics/Canvas.java
d83a98f4ce9cfa908f5c54bbd70f03eec07e7553 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/base/graphics/java/android/graphics/Canvas.java
d24b8183b93e781080b2c16c487e60d51c12da31 11-Feb-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //branches/cupcake/...@130745
/frameworks/base/graphics/java/android/graphics/Canvas.java
54b6cfa9a9e5b861a9930af873580d6dc20f773c 21-Oct-2008 The Android Open Source Project <initial-contribution@android.com> Initial Contribution
/frameworks/base/graphics/java/android/graphics/Canvas.java