00d0b54af1a6405366a659b34f0022dedf054ddf |
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03-Dec-2009 |
Erik Gilling <konkers@android.com> |
surfaceflinger: remove un-cached buffer hack for SGX Signed-off-by: Erik Gilling <konkers@android.com>
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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830df4b16971527b07a829cf80a0c9e07a89b89a |
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14-Nov-2009 |
Mathias Agopian <mathias@google.com> |
addresses several bugs: 2206097, 2166583, 2261119, 2216759 2206097: Broken suggestions while composing message 2166583: Color artifacts with MDP dithering 2261119: Passion transition animations are rough 2216759: Screen flicker when dropdown list in background window shows or hides This is part of enabling GPU composition instead of using the MDP. This change is dependent on another change in the vendor project. Specifically this change disables the use of EGLImageKHR for s/w buffers for cache coherency reasons. memcpy is used instead.
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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9042b4564de5477b18e680c7dce13b587a681dd9 |
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27-Oct-2009 |
Mathias Agopian <mathias@google.com> |
fix [2143798] Need to figure out how to do video Use EGLImageKHR instead of copybit directly. We now have the basis to use streaming YUV textures (well, in fact we already are). When/if we use the GPU instead of the MDP we'll need to make sure it supports the appropriate YUV format. Also make sure we compile if EGL_ANDROID_image_native_buffer is not supported
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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460b60c9b064ef02e9eaf56ecf2f266fd7c4089c |
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07-Oct-2009 |
Mathias Agopian <mathias@google.com> |
Revert "temporarily disable the use of glTexImage2D for sw buffers on sholes." This reverts commit c131c5671965b69b0dee3e4afa3b3dd5e3c0c405. Approved by Hiroshi
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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c131c5671965b69b0dee3e4afa3b3dd5e3c0c405 |
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07-Oct-2009 |
Mathias Agopian <mathias@google.com> |
temporarily disable the use of glTexImage2D for sw buffers on sholes. we're going to first cut a build without this change. Approved by Dr. Hiroshi.
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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351a7073fb60eb3534ec8c69ab263f057a124500 |
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06-Oct-2009 |
Mathias Agopian <mathias@google.com> |
fix [2168528] enable glTexImage2D code path in SF for software-only buffers
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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f2d28b74850ea0869aef2ce0727a6abb7b166a5c |
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24-Sep-2009 |
Mathias Agopian <mathias@google.com> |
minor SurfaceFlinger code cleanup and remove unnecessary tests
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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b1a1874625a6aca967601fcda53a82d8d712df45 |
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18-Sep-2009 |
Mathias Agopian <mathias@google.com> |
Android side of the fix for [2121211] Sholes has stutter during animations a new method, compostionComplete() is added to the framebuffer hal, it is used by surfaceflinger to signal the driver that the composition is complete, BEFORE it releases its client. This gives a chance to the driver to
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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af369f6280c9eec0caa3f53f8e27f3713e1a7d25 |
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17-Sep-2009 |
Mathias Agopian <mathias@google.com> |
disable backbuffer preservation when possible, which may improve performance a bit
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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24d237db943051942b5966f5e788d67050ec0ba5 |
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05-Sep-2009 |
Mathias Agopian <mathias@google.com> |
add a debug property to disable h/w composition. debug.sf.hw, when set to 0 will disable h/w composition
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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9779b221e999583ff89e0dfc40e56398737adbb3 |
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08-Sep-2009 |
Mathias Agopian <mathias@google.com> |
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly Rewrote SurfaceFlinger's buffer management from the ground-up. The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice. The main new feature is to be able to dequeue all buffers at once (very important when there are only two). A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued. The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time. eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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42fd8050ba2dafe0a697fb5a6929ba086ce80426 |
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13-Aug-2009 |
Mathias Agopian <mathias@google.com> |
make sure EGL_ANDROID_swap_rectangle is actually supported before using it
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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88e3e6bd04dcf166ddd92ce3a84e1f9f54ac2f66 |
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13-Aug-2009 |
Mathias Agopian <mathias@google.com> |
Better error handling in EGL extensions
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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9ca4dd6011e30cbb3bc40cf0bba7d11362b8bc38 |
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08-Aug-2009 |
Mathias Agopian <mathias@google.com> |
minor code clean-up
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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265d9c076a588cf4cd811fbafd999c7ffe36641b |
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07-Aug-2009 |
Mathias Agopian <mathias@google.com> |
added two EGL helpers for selecting a config matching a certain pixelformat or native window type
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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b2b28f31228139395c6f4930c3374f758f68f501 |
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29-Jul-2009 |
Android (Google) Code Review <android-gerrit@google.com> |
am 1521cd6e: Merge change 8015 into donut Merge commit '1521cd6e657ba4efa9382ab73d3cbba3bdf50ead' * commit '1521cd6e657ba4efa9382ab73d3cbba3bdf50ead': Reset the mDpiX and mDpiY values when qemu.sf.lcd_density is defined.
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d75fe9aa835b0811911e1727de8e15b329dafd49 |
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29-Jul-2009 |
David 'Digit' Turner <digit@google.com> |
Reset the mDpiX and mDpiY values when qemu.sf.lcd_density is defined. This will make android.view.Display return corresponding values for the screen's DPI.
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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cafec0325010926130b03ce7ba50b2b180905e37 |
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10-Jul-2009 |
Mathias Agopian <mathias@google.com> |
fix [1969200] Uninitialized double passed to Math.sqrt()
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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3a6b160a3b52cd96fb383d5ee93c22e5e938e0e2 |
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30-Jun-2009 |
Mathias Agopian <mathias@google.com> |
when there is a choice between UPDATE_ON_DEMAND and SWAP_BUFFER optimizations, choose UPDATE_ON_DEMAND which is often more efficient.
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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ecfa7ccd4fc3066a4cfd4d84d7de286d95581c78 |
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30-Jun-2009 |
Mathias Agopian <mathias@google.com> |
fix a bug that caused artifacts when SWAP_RECTANGLE was enabled
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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8c9687ae291a1e0a63d4236069066284f56192cd |
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27-Jun-2009 |
Mathias Agopian <mathias@google.com> |
fix an update bug with SHOW_UPDATE debug feature. Fix a problem with the debug binder codes too
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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26c28b16f3464eeb98b091b915ccf494ac31c35f |
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25-Jun-2009 |
Mathias Agopian <mathias@google.com> |
make use of new eglGetRenderBufferANDROID extension to clean-up a bit a few hacks added recently
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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cbc4c9f8d56317b2fe8964c15c9785ebeef98ca7 |
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24-Jun-2009 |
Mathias Agopian <mathias@google.com> |
hack copybit back in for video playback on msm7k. we have h/w accelerated video again
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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f73bbd042367b65780316d2335784686dedd0459 |
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20-Jun-2009 |
Mathias Agopian <mathias@google.com> |
Merge commit 'goog/master' into merge_master
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3c08a446c5b4f2682da1d8461bd1ed94060c29dc |
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19-Jun-2009 |
David 'Digit' Turner <digit@google.com> |
Fix sim-eng build and simplify previous lcd-density related patch
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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2a578ae518ff3d8a2d4768b3d190e4702509e82c |
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18-Jun-2009 |
David 'Digit' Turner <digit@google.com> |
Allow the qemu.sf.lcd_density property to override the value of ro.sf.lcd_density ro.sf.lcd_density is usually defined in the build.prop file which is parsed by init before anything else. Since its name begins with "ro.", this property is write-once and cannot later be modified, e.g. in /system/etc/init.goldfish.sh. In other words, you cannot use "emulator -prop ro.sf.lcd_density=<value>", since it is impossible to override the value defined in build.prop This patch modifies the system to recognize "qemu.sf.lcd_density" as an override value, which can be set with "emulator -prop qemu.sf.lcd_density=<value>", forcing a specific density. A later patch will allow the emulator to automatically set this property depending on AVD hardware configuration settings.
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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e19476214a2fe718c82461f54e6b56cee7faa5f4 |
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12-Jun-2009 |
Mathias Agopian <mathias@google.com> |
protect ANDROID specific egl extension with #define
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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1277bb01166bc7ef75305014cff36166b4c2b393 |
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03-Jun-2009 |
Mathias Agopian <mathias@google.com> |
when looking for an EGLConfig always pick the first one that matches, not the last one
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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97b8056c3182a973c67d3c1b196150d4b9e30f3a |
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08-May-2009 |
Mathias Agopian <mathias@google.com> |
add support for update-on-demand in SurfaceFlinger
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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927d37cb788670b91af0f1a7a93c68046a838d23 |
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07-May-2009 |
Mathias Agopian <mathias@google.com> |
fix EGL extension string names
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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2e20bffbab8084fedce39d14d7dd17b08f6e9ba2 |
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05-May-2009 |
Mathias Agopian <mathias@google.com> |
created an new EGL extension called ANDROID_swap_rectangle ANDROID_swap_rectangle allows to specify the rectangle affected by eglSwapBuffers(), anything outside of this rectangle is unchanged. in particular EGL_BUFFER_DESTROYED only applies to that rectangle. This extension as well as EGL_BUFFER_PRESERVED allow major optimizations on surfaceflinger, which can redraw only the dirty area during compositing. However, ANDROID_swap_rectangle allows further optimizations in EGL by reducing the amount of copy-back needed. ANDROID_swap_rectangle is particularily important for software implementations.
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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ac2523b161df2bb507cc88906bb070878266770d |
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06-May-2009 |
Mathias Agopian <mathias@google.com> |
move opengl/include/EGL/android_natives.h to include/ui/egl/android_natives.h and don't include it from egl.h the android_native_ types are just forward declared in egl.h
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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6279619e4279daf77feff0c76e089b26ad66124f |
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05-May-2009 |
Mathias Agopian <mathias@google.com> |
minor clean-up in FramebufferNativeWindow
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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dff8e58d47ede6e748c0b02e128ca33b42a4f362 |
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04-May-2009 |
Mathias Agopian <mathias@google.com> |
update surfaceflinger, libui and libagl to the new gralloc api - Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually. - factor all the lock/unlock code in SurfaceBuffer. - fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers(). - improved the situation with the dirty-region and fixed a problem that caused GL apps to not update. - make use of LightRefBase() where needed, instead of duplicating its implementation - add LightRefBase::getStrongCount() - renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp - disabled copybits test, since it clashes with the new gralloc api - Camera/Video will be fixed later when we rework the overlay apis
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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1473f46cbc82aa6f0ba744cc896a36923823d55b |
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10-Apr-2009 |
Mathias Agopian <mathias@google.com> |
Integrate from //sandbox/mathias/donut/...@145728 SurfaceFlinger rework for new EGL driver model support.
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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9066cfe9886ac131c34d59ed0e2d287b0e3c0087 |
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04-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@135843
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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d83a98f4ce9cfa908f5c54bbd70f03eec07e7553 |
|
04-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@135843
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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d24b8183b93e781080b2c16c487e60d51c12da31 |
|
11-Feb-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //branches/cupcake/...@130745
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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9266c558bf1d21ff647525ff99f7dadbca417309 |
|
16-Jan-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //branches/cupcake/...@126645
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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b798689749c64baba81f02e10cf2157c747d6b46 |
|
10-Jan-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //branches/cupcake/...@125939
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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f013e1afd1e68af5e3b868c26a653bbfb39538f8 |
|
18-Dec-2008 |
The Android Open Source Project <initial-contribution@android.com> |
Code drop from //branches/cupcake/...@124589
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
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54b6cfa9a9e5b861a9930af873580d6dc20f773c |
|
21-Oct-2008 |
The Android Open Source Project <initial-contribution@android.com> |
Initial Contribution
/frameworks/base/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
|