5bec3aa2c6bcde7f81ca77b0887296bf05a745c8 |
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09-Feb-2010 |
Jason Sams <rjsams@android.com> |
Fix fountain and put the demos back in the optional build.
/frameworks/base/libs/rs/Android.mk
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af07b591bbb39df30f6018c5a64791552a06ed00 |
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20-Jan-2010 |
Joe Onorato <joeo@google.com> |
am b3699b14: am 836e1666: Merge "add drawSpriteScreenspaceCropped to renderscript" into eclair Merge commit 'b3699b14be3a3db1d75ea4c38853b0a53d14b1be' * commit 'b3699b14be3a3db1d75ea4c38853b0a53d14b1be': add drawSpriteScreenspaceCropped to renderscript
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6656c1be2b2f5d266645742e6d4c7f910b3f30b3 |
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14-Jan-2010 |
Joe Onorato <joeo@android.com> |
add drawSpriteScreenspaceCropped to renderscript
/frameworks/base/libs/rs/Android.mk
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718cd1f322ee5b62b6a49cb36195bcb18a5ab711 |
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23-Dec-2009 |
Jason Sams <rjsams@android.com> |
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them.
/frameworks/base/libs/rs/Android.mk
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0011bcf57ff711a221a3a4c73f2a79125111647d |
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15-Dec-2009 |
Jason Sams <rjsams@android.com> |
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
/frameworks/base/libs/rs/Android.mk
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bb51c40d89c7dbdee7d7507fdfe0a64e8f4f87a9 |
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25-Nov-2009 |
Jason Sams <rjsams@android.com> |
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
/frameworks/base/libs/rs/Android.mk
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6b9dec00afec359f091ed353f371f08ff150278a |
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24-Sep-2009 |
Jason Sams <rjsams@android.com> |
Remove depricated triangleMesh.
/frameworks/base/libs/rs/Android.mk
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ebfb436a49673693b98469683451bd9ede797557 |
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23-Sep-2009 |
Jason Sams <rjsams@android.com> |
Add raster object to control point and line params. Add flag to force SW rendering.
/frameworks/base/libs/rs/Android.mk
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3f8f9da85f4189bfef68cf13a1b643674b5e0726 |
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12-Aug-2009 |
Marco Nelissen <marcone@google.com> |
Fix the simulator build by removing librs_jni and libRS from it. Since libacc isn't 64-bit clean (it casts pointers to integers), and so can't be built for the gHardy simulator, everything that depends on it can't be built for the simulator either, which means removing libRS and librs_jni.
/frameworks/base/libs/rs/Android.mk
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daed524c35f5fe4d35f403d2279947605d161b2e |
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11-Aug-2009 |
Joe Onorato <joeo@android.com> |
The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex conform to that.
/frameworks/base/libs/rs/Android.mk
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01e5fbd721f879679be66e43b9f671c0d39b89a2 |
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10-Aug-2009 |
Joe Onorato <joeo@android.com> |
build libRS
/frameworks/base/libs/rs/Android.mk
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1bada8cd6e4f340de93cff4a2439835fc3b1456c |
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10-Aug-2009 |
Jason Sams <rjsams@android.com> |
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
/frameworks/base/libs/rs/Android.mk
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ecc7ca03721fbeb016c7f2e7469109d88ac4f952 |
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04-Aug-2009 |
Romain Guy <romainguy@android.com> |
Add swaying effect to the grass.
/frameworks/base/libs/rs/Android.mk
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8af858e9b6577d074c5427e601b6418d288fdb9d |
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24-Jul-2009 |
Jason Sams <rjsams@android.com> |
Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally.
/frameworks/base/libs/rs/Android.mk
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e29d471e5ca9781d8772d445ec7832e94856fd14 |
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24-Jul-2009 |
Jason Sams <rjsams@android.com> |
Move the java and jni renderscript files to the proper location.
/frameworks/base/libs/rs/Android.mk
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c97bb8844f9887d915d3c9e4b3582bd761357f98 |
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20-Jul-2009 |
Jason Sams <rjsams@android.com> |
Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working.
/frameworks/base/libs/rs/Android.mk
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7aa4f3a16355848e3cdf01642aca68416e80fd14 |
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11-Jul-2009 |
Jason Sams <rjsams@android.com> |
More test app work
/frameworks/base/libs/rs/Android.mk
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bba134c8a1dcfe0c8473307a95899a02c9553504 |
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23-Jun-2009 |
Jason Sams <rjsams@android.com> |
All light source objects.
/frameworks/base/libs/rs/Android.mk
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196ac850afc2382c901d3866a6e9bd95093893b9 |
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11-Jun-2009 |
Jason Sams <rjsams@android.com> |
Fix build error due to bad path generation in makefile for generated tools. Implemented by JoeO
/frameworks/base/libs/rs/Android.mk
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94d8e90ad78ee1dbc0efa315117688abd126ae55 |
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11-Jun-2009 |
Jason Sams <rjsams@android.com> |
Split renderscript java code from test apps. Update makefiles.
/frameworks/base/libs/rs/Android.mk
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ffe9f48890dde7173a0845d32887fdf94a49b0a7 |
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02-Jun-2009 |
Jason Sams <rjsams@android.com> |
Improve bitmap support and do conversion in native rather than java code to reduce conversion time.
/frameworks/base/libs/rs/Android.mk
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e1ab4349268f3190f8ae6b535c4583e5f23f0a59 |
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29-May-2009 |
Jack Palevich <jackpal@google.com> |
Don't prelink the libRS libraries. These are temporary libraries for the development of RenderScript, so they don't have to be prelinked.
/frameworks/base/libs/rs/Android.mk
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ec5a20bf2b9f563f9f6a4bde4d8cbbe13598fd25 |
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29-May-2009 |
Jack Palevich <jackpal@google.com> |
Delete the acc script when deleting the Renderscript rsScriptC object. Previously we had been leaking the ACCscript object.
/frameworks/base/libs/rs/Android.mk
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55d45223923bc55791e7174f5ea37694aa308e58 |
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27-May-2009 |
Jack Palevich <jackpal@google.com> |
Fix Fountain test app so that it actually builds. Also check in first part of an libACC implementation.
/frameworks/base/libs/rs/Android.mk
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eaff30744e7961dfa304368f81cb56cc4166f495 |
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27-May-2009 |
Jack Palevich <jackpal@google.com> |
Fix RenderScript JNI code build issue. We should not try to build the JNI file until after we have built the the generated header files that it includes.
/frameworks/base/libs/rs/Android.mk
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60aa3eaf559b1410898c228e4f6ab7920f3953d0 |
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26-May-2009 |
Jack Palevich <jackpal@google.com> |
Add sprite fountain test. It's still called "Calc".
/frameworks/base/libs/rs/Android.mk
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d19f10d43aa400e1183aa21a97099d02074131a2 |
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22-May-2009 |
Jason Sams <jsams@google.com> |
Add the Renderscript library. (Not in the build by default yet.) This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000
/frameworks/base/libs/rs/Android.mk
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