History log of /frameworks/base/libs/rs/Android.mk
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
5bec3aa2c6bcde7f81ca77b0887296bf05a745c8 09-Feb-2010 Jason Sams <rjsams@android.com> Fix fountain and put the demos back in the optional build.
/frameworks/base/libs/rs/Android.mk
af07b591bbb39df30f6018c5a64791552a06ed00 20-Jan-2010 Joe Onorato <joeo@google.com> am b3699b14: am 836e1666: Merge "add drawSpriteScreenspaceCropped to renderscript" into eclair

Merge commit 'b3699b14be3a3db1d75ea4c38853b0a53d14b1be'

* commit 'b3699b14be3a3db1d75ea4c38853b0a53d14b1be':
add drawSpriteScreenspaceCropped to renderscript
6656c1be2b2f5d266645742e6d4c7f910b3f30b3 14-Jan-2010 Joe Onorato <joeo@android.com> add drawSpriteScreenspaceCropped to renderscript
/frameworks/base/libs/rs/Android.mk
718cd1f322ee5b62b6a49cb36195bcb18a5ab711 23-Dec-2009 Jason Sams <rjsams@android.com> Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.

This will break some apps, checkings for other projects will follow to unbreak them.
/frameworks/base/libs/rs/Android.mk
0011bcf57ff711a221a3a4c73f2a79125111647d 15-Dec-2009 Jason Sams <rjsams@android.com> Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
/frameworks/base/libs/rs/Android.mk
bb51c40d89c7dbdee7d7507fdfe0a64e8f4f87a9 25-Nov-2009 Jason Sams <rjsams@android.com> Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
/frameworks/base/libs/rs/Android.mk
6b9dec00afec359f091ed353f371f08ff150278a 24-Sep-2009 Jason Sams <rjsams@android.com> Remove depricated triangleMesh.
/frameworks/base/libs/rs/Android.mk
ebfb436a49673693b98469683451bd9ede797557 23-Sep-2009 Jason Sams <rjsams@android.com> Add raster object to control point and line params. Add flag to force SW rendering.
/frameworks/base/libs/rs/Android.mk
3f8f9da85f4189bfef68cf13a1b643674b5e0726 12-Aug-2009 Marco Nelissen <marcone@google.com> Fix the simulator build by removing librs_jni and libRS from it.
Since libacc isn't 64-bit clean (it casts pointers to integers),
and so can't be built for the gHardy simulator, everything
that depends on it can't be built for the simulator either, which
means removing libRS and librs_jni.
/frameworks/base/libs/rs/Android.mk
daed524c35f5fe4d35f403d2279947605d161b2e 11-Aug-2009 Joe Onorato <joeo@android.com> The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex
conform to that.
/frameworks/base/libs/rs/Android.mk
01e5fbd721f879679be66e43b9f671c0d39b89a2 10-Aug-2009 Joe Onorato <joeo@android.com> build libRS
/frameworks/base/libs/rs/Android.mk
1bada8cd6e4f340de93cff4a2439835fc3b1456c 10-Aug-2009 Jason Sams <rjsams@android.com> Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
/frameworks/base/libs/rs/Android.mk
ecc7ca03721fbeb016c7f2e7469109d88ac4f952 04-Aug-2009 Romain Guy <romainguy@android.com> Add swaying effect to the grass.
/frameworks/base/libs/rs/Android.mk
8af858e9b6577d074c5427e601b6418d288fdb9d 24-Jul-2009 Jason Sams <rjsams@android.com> Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally.
/frameworks/base/libs/rs/Android.mk
e29d471e5ca9781d8772d445ec7832e94856fd14 24-Jul-2009 Jason Sams <rjsams@android.com> Move the java and jni renderscript files to the proper location.
/frameworks/base/libs/rs/Android.mk
c97bb8844f9887d915d3c9e4b3582bd761357f98 20-Jul-2009 Jason Sams <rjsams@android.com> Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working.
/frameworks/base/libs/rs/Android.mk
7aa4f3a16355848e3cdf01642aca68416e80fd14 11-Jul-2009 Jason Sams <rjsams@android.com> More test app work
/frameworks/base/libs/rs/Android.mk
bba134c8a1dcfe0c8473307a95899a02c9553504 23-Jun-2009 Jason Sams <rjsams@android.com> All light source objects.
/frameworks/base/libs/rs/Android.mk
196ac850afc2382c901d3866a6e9bd95093893b9 11-Jun-2009 Jason Sams <rjsams@android.com> Fix build error due to bad path generation in makefile for generated tools.
Implemented by JoeO
/frameworks/base/libs/rs/Android.mk
94d8e90ad78ee1dbc0efa315117688abd126ae55 11-Jun-2009 Jason Sams <rjsams@android.com> Split renderscript java code from test apps. Update makefiles.
/frameworks/base/libs/rs/Android.mk
ffe9f48890dde7173a0845d32887fdf94a49b0a7 02-Jun-2009 Jason Sams <rjsams@android.com> Improve bitmap support and do conversion in native rather than java code to reduce conversion time.
/frameworks/base/libs/rs/Android.mk
e1ab4349268f3190f8ae6b535c4583e5f23f0a59 29-May-2009 Jack Palevich <jackpal@google.com> Don't prelink the libRS libraries.

These are temporary libraries for the development of RenderScript, so they
don't have to be prelinked.
/frameworks/base/libs/rs/Android.mk
ec5a20bf2b9f563f9f6a4bde4d8cbbe13598fd25 29-May-2009 Jack Palevich <jackpal@google.com> Delete the acc script when deleting the Renderscript rsScriptC object.

Previously we had been leaking the ACCscript object.
/frameworks/base/libs/rs/Android.mk
55d45223923bc55791e7174f5ea37694aa308e58 27-May-2009 Jack Palevich <jackpal@google.com> Fix Fountain test app so that it actually builds.

Also check in first part of an libACC implementation.
/frameworks/base/libs/rs/Android.mk
eaff30744e7961dfa304368f81cb56cc4166f495 27-May-2009 Jack Palevich <jackpal@google.com> Fix RenderScript JNI code build issue.

We should not try to build the JNI file until after we have built the
the generated header files that it includes.
/frameworks/base/libs/rs/Android.mk
60aa3eaf559b1410898c228e4f6ab7920f3953d0 26-May-2009 Jack Palevich <jackpal@google.com> Add sprite fountain test.

It's still called "Calc".
/frameworks/base/libs/rs/Android.mk
d19f10d43aa400e1183aa21a97099d02074131a2 22-May-2009 Jason Sams <jsams@google.com> Add the Renderscript library. (Not in the build by default yet.)

This library can be used to create animated 3D User Interfaces.

This library is currently under heavy development, so it's not part of
the build by default.

In order to build this library, you must define

BUILD_RENDERSCRIPT=true

in your build environment.

You will also have to manually edit

build/core/prelink-linux-arm.map

And add libRS and libRS_jni at the end like this (exact address may change.)

libRS.so 0x9A100000
libRS_jni.so 0x9A000000
/frameworks/base/libs/rs/Android.mk