History log of /frameworks/base/libs/rs/rsShaderCache.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
156cce698093023d9e79a4ff4fb96f4e4d3019db 03-Mar-2010 Jason Sams <rjsams@android.com> Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received.
/frameworks/base/libs/rs/rsShaderCache.cpp
df48b571144ed0b0a09c735f997cc408c3d22b2b 25-Jan-2010 Jason Sams <rjsams@android.com> Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names.
/frameworks/base/libs/rs/rsShaderCache.cpp
ea87e96959895ef94cc3aa9576f41a660d2bbf03 12-Jan-2010 Jason Sams <rjsams@android.com> Implement type generation for user uniforms in vertex shader.
/frameworks/base/libs/rs/rsShaderCache.cpp
a09a6e145b778861f7abee86ce17e59507ed221e 06-Jan-2010 Jason Sams <rjsams@android.com> More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
/frameworks/base/libs/rs/rsShaderCache.cpp
718cd1f322ee5b62b6a49cb36195bcb18a5ab711 23-Dec-2009 Jason Sams <rjsams@android.com> Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.

This will break some apps, checkings for other projects will follow to unbreak them.
/frameworks/base/libs/rs/rsShaderCache.cpp
5dad8b4d1fda37b7b4763ef7361c5eb92131cb7e 16-Dec-2009 Jason Sams <rjsams@android.com> Place shader logging behind prop to declutter logs.
/frameworks/base/libs/rs/rsShaderCache.cpp
54c0ec14e016e4a1bf3ceab40ed6ca5447da4725 30-Nov-2009 Jason Sams <rjsams@android.com> Beging GL2 user shaders. Switch master to using GL2 by default.
/frameworks/base/libs/rs/rsShaderCache.cpp
bb51c40d89c7dbdee7d7507fdfe0a64e8f4f87a9 25-Nov-2009 Jason Sams <rjsams@android.com> Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
/frameworks/base/libs/rs/rsShaderCache.cpp